I have bigger guns and am at last whole. | Cosmoteer Steam Release Gameplay
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- Опубликовано: 21 авг 2024
- The two things to make a space captain happy.
A FriendShip and a set of bigger guns than the guns previously installed. Today, we become whole at last with these two keys to a happy life.
Cosmoteer Playlist: • Cosmoteer 2022
Cosmoteer on Steam: store.steampow...
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"Human equivalents of a perfect slice of pizza on a cold day' is both a mouthful and weirdly... flattering?
I don't know what happen
Yeah idk but it made me feel nice so apparently I liked it?
He’s gonna nom nom us if we don’t like the video
The kindest thing anyone has ever said to me.
ie, the best thing ever
Lathrix’s compliments/greetings continue to be my favorite thing.
Yeah I think so too, it’s so entertaining too
yup
And they are accurate, I'm not healthy in large doses, and you, depending on the person judging, can be greatly improved or gratly worsened by adding some pineapple.
Half of why I always come back
i second this
The new station-turned-scrapper kind of gives me "I took over a battleship and installed a battering ram" vibes
More like "i took over a battleship then made it eat other battleships for a light breakfast"
Hey Lathrix,
Small shields don't have the obstruction thing, so use those internally.
Stacked small shields and thick armour can be REDICULOUSLY good for the resources, the shields tank most at the cost of energy, if they go down (disruptors or pure DPS), the armour tanks a bit, and then the shields go back up.
So like, a ring of small shields that are studded inside the armor plating?
Smart. Very smart. Me likey.
Once again, Crab strategy reigns supreme. Let the carcinization commence!
Same for the deck cannon
@@kylarirons2236 wait, crab have energy shields?
You don’t lose anything when you deconstruct it. So you didn’t lose anything when you removed your shield. Id you don’t have cargo space for the things that you destroyed any excess will fall into space so you can pick it up or use it.
I came to the comments for exactly this, thank you!
i came to check if someone had said this already and someone indeed already said it
Yea, things usually get replaced by corridors when removed, which are 4 steel per cell
The exception to this is after capturing a salvage ship, to stop people abusing the capture mechanic.You basically get the same value you would by salvaging normally.
@@JakobWasTaken__ yep, it was likely the large chunk of the make it so. And buying things is generally best avoided
Hello Lathrix! I am here to provide some detailed tips to remove some of your uncertainty and ensure you can slap 6 Deck Cannons while maintaining them with ease in the future!
Love to see this come back, I was tempted to grab the game years ago thanks to you but glad its out on steam and have found myself nearing the maximum difficulty in Career.
1) If you specialize your crew, you can run any ship with what I call a "skeleton crew" which is 50% of the suggested. This is very important as you WILL have issues getting enough crew thanks to Fame or at least I did.
1-A) I recommend creating Gunners who do nothing but operate weapons so they don't get off like idiots to resupply it.
1-B) I recommend creating engine operators/maintainers who do basically nothing but ensure your engines are topped off. They can obviously do everything else but engines are priority.
1-C) You will want to have a role that prioritizes feeding ammo to your Deck Cannons and maybe another role to transport ammo to the storage behind said cannons. They are a menace to keep fed!
2) Armor in this game is absolutely amazing even though it gets blown off CONSTANTLY! If there is salvage around you but not in storage, YOU CAN STILL USE IT FOR BUILDING! So some fresh steel still nearly molten after getting slammed by cannons can be instantly used to repair your armor! Don't be afraid to have 4+ rows of armor! Placing them in a brick-wall stricture is optimal by the way when using 2x1 armor.
3) Putting the large shield behind armor is not a bad idea and I even do it on my tank ship. Armor is super cheap to replace as steel is EVERYWHERE so when the armor fails, the large shield comes in as another form of defense. It also ensures it comes in latter in the fight where there is hopefully less DPS from the enemy which can overwhelm the shield(s).
4) Deck Cannons are a menace to supply with ammo! Forget about storing mass amounts of ammo, STORE MASS AMOUNT OF SULFUR! Sulfur is 5x more compact as ammo and you won't need too many factories to ensure you don't run dry. This will ensure you won't need to make a ship MADE OF STORAGE.
5) Deck Cannons fire AN ENTIRE STACK OF AMMO IN A SINGLE VOLLEY! 20 Ammo per volley! 2x2 storage? That can hold only 4 volleys of Deck Cannon fire!
6) Sulfur is the best friend of Deck Cannons! Non-volatile and most importantly: easy to store compared to ammo. Unless you want an oversized ship, you want to store mostly Sulfur on your main ship, not ammo! Sulfur is your ammo storage, which then gets turned into ammo and then carried to a bulk magazine which then supplies the Deck Cannons. You can make supply chains by pressing V and clicking a button in the bottom left corner.
7) Range is completely relative! Based on the range indicator, the weapon can only fire at blocks in that range. This is important for railguns as you may want to target the core of an enemy, so you will need to get a little closer as the intended target may be out of range while other blocks are not.
8) You get 100% resources from removing a placed block. When this is not the case, the game makes it clear and even (by default), requires you to confirm the removal of blocks that will give you less return (which are only blocks you get and repair from a previously destroyed ship).
9) So long as a wreck has an air lock, it can be necromanced! Nothing else matters (maybe an accessible crew quarters does but I have not encountered a situation where there was not a quarters somewhere in the wreck).
10) When making a scrapping ship, STORAGE is all that matters! Mining lasers can make scrapping blocks faster but in the end, you WILL need A LOT of cargo capacity. You may even want a single ship for nothing more than scrapping and storing steel.
11) Be mindful, this game has thresholds. In the event you loose, you can very well loose HARD to the point you NEED to restart. I see no shame in you doing this when suddenly a VERY TINY weakness you had no hope noticing before, destroys your entire ship. Only when this happens can you truly learn how to make a ship survive heavy enemy fire. I highly recommend the Bulkheads mod. It opens SO MUCH MORE in designing your ships!
12) When scrapping a cargo block, all cargo inside is safely ejected and can be picked up.
13) Your idea of turning a station into a leviathan that devours dead ships is brilliant and by far the fastest way to get a working scrapping ship. Wish I thought of this for my early game!
14) Missions never respawn (to my 50hr knowledge).
15) You WILL eventually NEED railguns and or missiles as latter enemies WILL KYTE YOU WITH RAILGUNS/MISSILES!
Hope this is helpful!
Wow that's a huge amount of detail! So much so RUclips put it in the spam folder haha!!
Thank you so much, will be sure to try and be mindful of all of this! Good to know about Railguns/Missiles becoming more mandatory later on especially!
@@Lathland something tells me there WILL be a test/quiz on this later, better study up Lathland!
this was strangely enjoyable to read that wall of text lol.
I have to question - not in doubt, but curiosity - point 2. What about the "brick" pattern makes it stronger? If you know, that would be interesting to me. Thanks! (I know the advice is for Lathrix, but as readers of your comment, other people can benefit too!)
@@a-blivvy-yus well you see, brick walls are strong, therefore steel that looks like brick wall = stronger steel. In all serious idk 100% but if I had to guess it has to do with the amount of damage armor takes before breaking and not having a 2 wide hole for shots to go through and hit the next layer of armor. So if you have 3 layers of brick wall armor, the first layer gets shot off leaving a hole that is two separate pieces of armor which absorb the damage desperately and break one at a time.
@@JakobWasTaken__ The follow-up to the obviously more sensible first answer sounds quite useful. Thanks!
Your videos are the equivalent of freshly baked, still warm pastries, and when I'm having a bad day, they feel like a prefectly cold pillow on a hot, midsummer night.
for me tbey are more like reheated leftobers because i can never finish them before going to sleep.
True
@@ss-eq1uk I don’t like leftovers so imma just ignore you said that lol
@@esteewilson5482 i love reheated lasange
@@ss-eq1uk that’s the only exception
FYI: When you took over the Starbase - In build mode there is a menu option to forget destroyed parts. In the blueprint screen, there is also an option to disregard modifications.
The factory ship should be called "Malal's Forge"
Malal’s Anvil?
I was thinking Malals fist.
One defeats you. The other gathers your corpses together for harvesting.
Sure Hand is the right word. But it's a former Pirate station. It goes for the Jaw, not a handshake
I was thinking Malal's Greed or Gluttony, seeing as his Destroyer is Wrath.
@@TheAdypoker that would be cool to
@@glenmcgillivray4707 "It goes for the jaw, not a handshake."
I have been killed. Brutally murdered.
This game gives me the idea that someone will make a Malevolence like class of ship but instead of building Droids on it, the ship would build and field corvette alongside destroyers.
That honestly sounds terrifying
Drones are coming in a future update, according to the dev.
I will say this if you haven’t realized already, you need A LOT of ammo to keep the deck guns firing as you will use up Ammon very quickly.
yep it's TEN ammo per rounds fired .... and with the ... STUPID stun keeping it fed is a nightmare
@@ealtar my deck guns are surrounded with modded single square storage (more versatility with placement) so they are like secluded ammo balls that only stun themselves
The fifth chaos god is proud I am sure.
18:42 You have the "Avoid collision" option on by default.
It's trying to avoid collision with the base, which means, trying to get it out of its circle, but then also tries to get to the position you told it to, so it does that non-stop movement.
That greeting may just be my favourite thing anyone has ever said to me.
You have cursed us all with a craving for Pizza!
“Human equivalent of a perfect slice of pizza on a cold day“ is probably the best compliment I’ve ever gotten my entire life
seeing people play the game i myself have been playing for so long just brings such joy to me, since it equals more content for people to make for the game due to more people playing, which in turn makes the experience even better for those like me who like to dive into the workshop.
i don't know why, but the fact you converted that broken starbase into a mining ship made me place the game #1 on my steam wishlist
YES! I was wondering if you would come back to this. Glad you have, 100% my fav series you ever made.
This series is getting really interesting...
How about making a huge cluster of laser fighters? Just minimalist ships with a reactor, a cockpit, a single large bunk room, two to four of the thruster clusters, and maybe two weapons. Something stupidly fast that you can send towards an enemy in a swarm.
they would be prohibitly expensive(chips for cockpit and fissiles for reactor) while not having good fighting capabilities, nor looy efficient
AI will lock to the first ship untill something else is deemed a bigger threat, so a tank with loads of little dps does work
This series is the one I found you playing, always loved the idea and content. Keep it up!
Your greetings always get a chuckle out of me; always love your content!
I like the idea of building a space factory, capable of defending itself while a significant portion of the crew goes to mine space debris.
You see, the true gamer move is to go with the smallest faction so you can extend DEATH and CONQUEST to the greatest amount of systems! >:D
Lath has fully embraced his inner ork. A freebooter to be precise.
Hunting the galaxy for things to fight and scrap, occasionally trading with someone before randomly deciding to wipe them out, bastardizing ships he finds for his own purposes or just strapping a bunch of engines to something and calling it a ship... And multiplying endlessly.
I love this so much so thank you for all the great content
as for some hot tips: you can set the default attack range of a ship in the same dropup menu to tranfer crew, also movementspeed of crew greatly reduces the needed crew amount as does specialized roles, scrapper vehicles or any craft that needs to do long journeys in a system (redeeming quests, selling stuff...) greatly benifits from hyperdrives seeing as they work inside a solarsystem to go to important location....
Awwwww that intro is such a nice compliment thank you :)
Keep in mind that mining lasers do have a limited firing arc. It's like 300 degrees or something. You have all of them on your ship pointing inwards so they cant all face the same direction (Forwards)
Also, doesn't really matter which faction you do missions for - You just get a temporary wanted status with them and negative friendship points which can easily be gotten again by doing standard missions for them.
Don't forget you can hold down ALT while you have a specific ship piece selected. You can use this to check how much range enemy weapons have.
You really should get shields, because right now you're relying entirely on armour which means you're using a lot of steel to repair after each fight, which you could have sold or used to expand the ship.
Steel Factory really isn't worth it, or at least worth building. With all the ships you kill, ship graveyards and the fact that steel is fairly cheap, it really really isn't worth it to produce your own steel. The same can be said of ammo when you consider that you'll be getting enemy ammo whenever kill an enemy that is carrying ammo, and again, ammo is cheap (and because its cheap, its a good thing to buy from stations, freeing up their inventory for you to sell something more valuable).
You should get point defense weapons on your flanks and rear if you don't have shields covering those areas. They don't require crew to operate and will shoot down missiles which WILL get behind you as they fly.
You can click asteroids and enemy ship wrecks to tell your ship to follow it, so if its floating away you can keep pace with it without micro as you salvage.
Since sulfur is substantially more compact than ammo, it would make some sense for the ammo factory to be kept on your combat vessel, so you can stockpile sulfur for bonus ammo regeneration out-of-combat. Most other resources are more compact when refined, so refining them still makes sense.
P.S. from what I've seen, I suspect that a hyper-coil factory might be the most profitable factory to set up.
I lowkey love that he just turned that first gutted space base into a scrapping ship by strapping engines to it. So very scrappy.
I never thought needed to hear being called a slice of pizza 🤣
Lathrix has once again, cheered me up with their new greetings :)
Thanks I am now going to by some pizza
Nice
As they say: *_You are what you eat._*
First of all, a nice warm slice of pizza is perfect on a cold winter's day, and second I haven't watched any of the recent Cosmoteer videos and I just figured out you and I have the same paint scheme: one side white, the other side black.
The impact of those cannons makes me happy inside I swear
I was just eating pizza and that intro was unnerving, keep it up.
So lathrix, a weird idea you may like for the scrapper base. Once you unlock the tractor beam, and make a ship big enough to house it, you can use the tractor beam to tow the base around. No need for thrusters if you have the ability to tow it. Additionally the tractor beam is very handy for moving asteroids, ships together to mine/salvage more efficiently, and even has some in combat use. If you push the right spot on an enemy it can spin them after all.
I can not stress this enough, get the cannon shell factory, last I checked 1 piece of sulfur, just 1 piece and u get prob 10-20 sulfur per asteroid and u get 20 shells per sulfur, my cargo ship is always full of shells, their cheap but at least u don’t have to pay the stations for them, I have tried selling my shells because I have too many and I am using 2 of those deck guns which gobble up shells, problem with selling shells to stations, 1 their cheap so little money back, 2 stations have limited room and it get’s filled up fast, also make cargo ship, even if it just is a shell of something that stays near a station, save resources, the stuff from the stations is marked up , it’s kind of small but it adds up like crazy when upgrading, from experience I can say going the processing route with a ship to haul cargo, refine resources, and mine resources is really nice, as long as u are careful and got a decent combat ship, the cargo ship doesn’t need to have armor or weapons, slap a ton of thrusters on it and it’s a speedy boy
edit: I now know that he at least did some of what I said, I consider this a bit of an oversight on my part but I say yay for lathrix doing smart thingy
that... was the coolest intro ever.
As always, your videos are a joy to watch. A little tip that will save you lots of headaches, the recommended crew and power can be *very* generous, if you get into the crew roles system and the resource/power management systems on a ship you can cut down on all the dillydallying and running around crew will do out of the ignorance of their half brain celled minds, and it can also help a lot to manually place all your doors to get better control over how the crew move. Big gun equals big happy!
"Big Guns = Big Happy" and "Greetings you human equivalents of a perfect slice of pizza on a cold day." Lathrix, your videos have surpassed perfection. My vote is for the resistance, as I think there will be more BLOODSHED and less cooperation. Blood for the blood god, milk for Khorne flakes.
honestly not sure if itll make a gameplay difference but the idea of the underdog going against the bigger already established forces is always fun.
love me some Cosmoteer and cant wait for more
Guns make everyone happier
but even more guns make me even more happy.
-an american
XD I love the various odd video openers, one of my favorite things of watching your content
Also, as far the name for the ship: Malal's Throne and give it a really junker type aesthetic
great video, should name the harvester/scrapper/forge ship "Darvaza" also known as the gates of hell, as thats where all your enemies shall end up lmao
Hey lathrix hope you read this!
Been here for a couple years, and at 2:28 I realised exactly why I stayed.
I love that you are one of the creators who plays these games with so much genuine passion.
Not only is it entertaining, but it also really really helped me improve on my creativity and think outside the box.
Lately I'm starting to pick out on art and music, which I historically always struggled with. I kind of realise now that watching you so much in depth explain and ramble away the small details and little fixations helped me a lot to think outside the box in a sense!
You are an actual legend!
Also, Would you ever be considering opening a patrein or channel subscriptions, a merch shop or any other fan-support methods?
this game feels almost like a top-down sci-fi version of airships: conquer the skies, and i am here for it
i really hope this series continues, the game seems very expansive and perfect to watch someone else play
Just bought this game thanks to you. Going to have a blast guaranteed! Thank you for the awesome videos!
5 seconds in and I already recive the most unique/cool compliment I've ever heard
Lathrix, when you find the right position for combat, you can click on the button for ship options just to the right of the ship's name in the info panel down in the bottom left corner. The button is marked with three horizontal lines. Under the options is the 'save combat settings' or something like that, but that means that in the future your ship will default to the distance and angle you have set, relative to the target. Want up close for devastation? Set it and save it. Distance for sniping? Set and save it.
Also, the Deck Cannons stun crew for a short period of time when they fire. Never actually used them, so not too sure how good/bad that is. Probably depends on the ship design, I guess.
Btw u can make a new ship by placing two blocks away from your main ship,placing a explosive, then place another two blocks, then build a cockpit/command centre.Then if u detonate the explosive the cockpit should become a new ship and u can build off of it.
Glad this is a thing. Praise Lathland, glory to Cosmoteer.
in order for the Malal's Wrath to maintain the Malal theme. Black internal and White externals/outline.
it would avoid the issue of the black being washed out with the white outlining it.
also could result in an interesting "hollow" look...
he went from a big gun TO A BIGGER GUN. SOON WE SHALL SEE THE BIGGEST GUN: ION ARRAYS
The rings around the sun is a asteroid field
Cosmoteer is a series we wish to see continued in the future.
At first I was surprised you turned an entire station into a salvaging ship, then I remembered that I salvaged 3 stations to build a factory ship.
I was expecting to see the big gun. 2 of them, firing a small storage room of ammo with each volley, at early level ships... sulfur is plentiful, have fun.
I love the differences between your playthrough and Aavak's playthrough if you know him. He wait about 3 episodes to destroy a pirate base, and didn't really get a hauler until like episode in. I mean he gets real technical but by comparison your playthrough feels a bit more jesus take the wheel with a decent bit of planning.
These are really great videos, I cant wait to see the next episode
cosmoteer is how i first found you lathrix :D, its nice to see it back even if it was just this video
Been enjoying this series a lot!
Lathrix have you tryed over laping thruster Jetstreem Zones, so thay are far less of an outer target. Also thats far more armor than you need. Makeing steel is not that needed as long as you can salvage entire ship grave yards. As for your faction choice, make two saves and play both.
i see the irony of the name in your channels history is not lost on me
malal's wrath
just as malal's will from back in the day is quite flamable
for those who are unfamiliar
malal's will was a huge ship that was entirely constructed out of wood
I LOVE how that haywire thought it could do anything
Haywire: HEY! I'MA KILL THIS SHIP EVEN THOUGH MY TEAMMATE JUST DIED!
Then immediately vaporized. Gone. Reduced to atoms.
Sometimes happiness comes in the simplest form. But gun=big happy
I'm so glad this game finally released can't wait to play it again!
Cosmoteer is a series, I wish to see continued in the futute.
just bought it, thanks for the spotlight!!! ^^
I think you've convinced me to buy this game. Keep up the great vids!
Fight the Empire.
More things to break and ASSIMILATE. :D
For shielding, I found a good way for the Large Shield to effectively work. Mount it wherever you normally would, but put a small shield behind to it protect that emitter if you get Distrupted
That intro! Awesome! Love the video
smoll tip for the futue if you decide to stick with the deck canons. 6 of them with enough armour in front basically annihilate everything up to level 12. combined with 1 or 2 tractor beams you can even easily control bigger groups with small ships.
Comments for the algorithm, blood for the blood god.
Okay, all jokes aside, I got cosmoteer as soon as it came out on steam and I am loving it so far. Definitely enjoying the changes they made with the cargo and scrapping, really makes you think before firing 100,000 missiles at someone. Cannot for the life of me figure out how to make a second ship though
You should conquer them all, while taking missions from the remaining factions to destroy a single faction, destroying them one at a time.
One thing about the mining laser is that they dismantle enemies rather than destroy them, so mining the reactor on a enemy ship will not blow up the entire ship and give you some enriched U from it as well!
the greeting is so good lol love you lathrix❤
I ended up buying the game after watching your videos. I love it!
The scrapper needs a maw, FEED THE MAW!!!
Great vid I really hope you keep uploading more of this game. Btw if you use 1x2 armor and stagger it instead of using the 1x1 armor pieces, depending on what weapons you are being shot with it can make you 2x as tanky!!!
Installing the ammo factory on the combat ship is something you probably should consider, as 1 sulfur looks to be a full stack of ammo. Put a tiny storage dedicated to sulfur next to it and you then have 20 stacks of ammo ready to go at a moment's notice, plus the 5 due to the factory's own internal storage. If you are just going to dedicate yourself to the ammo gods, then I can't recommend this enough.
lol best complement i have ever gotten :D thx dude
I love 2 watch your vids, its soo relaxing to see you progres more and more, keep it up.
I joked about having markers everywhere denoting "Corpse" so it's nice to see I'm not the only one who does that, also nice to know I'm not the only one with a crew problem, currently I have 3 combat ships that stand somewhere between grades 3 and 4 and 1 permanently undercrewed freighter who just sits at a station until a system is cleared before getting a crew transfer from the other 3 and looting every corpse I left behind.
Given I use very accurate lasers and 3 ships however I often get some firepower behind the enemy such that my corpses tend to have a bit more substance to them than your explodified ones
Greetings Lathrix. I can't recall ever being called a human equivalent of a perfect slice of pizza on a cold day.
Glad to see Cosmoteer again.
Space can't handle any version of Lathrix
Lathland if you want to me more accurate I suggest setting the guns to alternate fire so they are more likely to hit, after using cannon ships I would also suggest storing ammo as sulfer as it takes up less space and have ammo factory’s by the guns
Great vid BTW
I still like the idea of just being a miner. Not doing any missions and avoiding fights as much as possible and just gathering resources to build your ship bigger and bigger until the entire system is dry and then you get all the biggest and most powerful weapons and shields to make an absolute devastator of an attack ship and clearing out all the missions and using your miner to salvage whatever (if anything) is left from the fights.
I noramlly only watch your Stellaris videos but I watched this and ended up getting this game. Very fun. Thanks for makeing these videos.
I'm so happy someone out there loves cannons as much as I do, if not more.
omg its lathland, i used to watch you like probably 10 years ago playing robo craft and first started playing from the depths. i hope your doing well and love to see you still uploading and going strong
neith the lathrixian legion must rise
Forgive me chaos god, I'm just a humble servant with humble advice
Lathrix! it's always worth to use the materials you gathered rather than selling them (as of now the ratio is 2:1, you sell for $1 and buy for $2).
I suggest you build a huge storage ship made almost only of cargo to hold materials until i need them, this is expecially useful in "late game" builds where you make huge changes in your ship with the planner function because you can't commit those if you don't have enough resources nearby (and believe me, space bases never have enough resources in them).
The amount of changes to the game are fascinating to me, I used to make hyper competitive ships a while ago for the older version of the game and Im just surprised to see just how different it is. I will definitely invest in this game in the near future.
i would like to see multiple small generators, i think it would be really cool.
I love me some deck guns, but yes they will annihilate a target down to scrap metal. My ship is a flying wing with 4 deck guns, 4 large lasers, 2 disruptors and 10 point defense guns. Once I get a fire solution, the fight is over.
Scrapper and mass cargo hauler. Very few guns, tons and tons of cargo space, some shields.