2b2t is NOT Full

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  • Опубликовано: 27 янв 2023
  • You're waiting in queue because 2b2t is full, right? Well, that may not be so.
    Discuss this video on my Discord server: www.salc1.com/discord
    Credits:
    Willz's Video: • Video
    Reddit Post: / about_the_size_of_prio...
  • ИгрыИгры

Комментарии • 2 тыс.

  • @robuxyyyyyyyyyy4708
    @robuxyyyyyyyyyy4708 Год назад +11487

    I can understand limiting the amount of free players so that paying players can join instantly but only 75 free players is ridiculous

    • @fgeafgeafeafea
      @fgeafgeafeafea Год назад +939

      minecraft servers are just businesses, if they have the option to earn extra money they will do it

    • @linuxstreamer8910
      @linuxstreamer8910 Год назад +181

      i understand why paying costumer get more places from what i know 2b2t is very expensive 4 years ago it was 4tb so it could be now 5 or even 6tb

    • @f.r3644
      @f.r3644 Год назад +56

      It's literally a third of the server, make your own

    • @saki453
      @saki453 Год назад +157

      No reason why Hausmaster would want to fill the server to capacity for the sake of non paying players, it just puts strain on the server without any benefit.

    • @jeezuhskriste5759
      @jeezuhskriste5759 Год назад +115

      @@f.r3644you can’t just make your own 2b2t

  • @iimuffinsaur
    @iimuffinsaur Год назад +6913

    Tbh I'll never be over the fact that 2b2t's queue is more expensive than membership for a lot of online games and subscription services.

    • @darkithnamgedrf9495
      @darkithnamgedrf9495 Год назад +446

      Yeah it’s just not worth it

    • @papabaddad
      @papabaddad Год назад +285

      @@darkithnamgedrf9495 Hey i guess to a lot of people it is, enough that he has no reason to drop the price

    • @dill5500
      @dill5500 Год назад +40

      You think running the server is free lol no

    • @iimuffinsaur
      @iimuffinsaur Год назад +96

      @dill i dont but i can name a ton of subscription services that are less then that a month for the services.

    • @wesker2137
      @wesker2137 Год назад +62

      @@iimuffinsaur It's a bad comparison. The services you're talking about are offered for a higher amount or nigh unlimited users. A minecraft server this big (filesize) and famous (concurrent spikes from youtube videos) has to have a limited userbase and because of that, charge a considerable amount, especially when you take the running costs in consideration and if the admin wants to profit with it. As much as a coder they might be, they probably pay for plugin development or have employees.

  • @deldarel
    @deldarel Год назад +620

    It's bizarre that there's no overlap in slots. You'd think the most effective way to organise it is to have slots that can be assigned to regular queue when priority isn't filled in.
    Like, have 125 slots for priority, 75 slots for regular, and 75 slots shared. If priority is full, some of the shared slots will be reserved for priority when they become available.

    • @warbrain1053
      @warbrain1053 Год назад +3

      Too much effort lol

    • @rooks786
      @rooks786 Год назад +35

      It is not bizzare at all. They want you to pay for priority queue. This isn't a big ass public server trying to sell "ranks" for "donations"
      Why the fuck would they ever do anything that makes regular queue smaller? That would directly cut into the sales of priority queue.

    • @deldarel
      @deldarel Год назад +64

      @@rooks786 because it's affecting community health. If more regulars can join, they might get hooked on 2b2t and return as paying customers. Regular will always have a big enough queue so there will always be an insentive to pay if you return often.
      Business is more than direct profits. It's not hard.

    • @ragerasse7616
      @ragerasse7616 Год назад +15

      @@rooks786 There needs to a balance between profits and general customer satisfaction. Companies could realistically make it so that everyone pays for everything. Want to go on RUclips without watching 16 ads before every video? Pay 250€ a month for it. Doing that though would significantly lower the amount of users on the service and therefore profits would become smaller eventually.

    • @MrFram
      @MrFram Год назад +4

      @@yunuszufer5494 You can’t just merge 2 servers like that and keep 2b2t the way it is. 2b2t people want to all play together in one world and not be spread across numerous servers like in a typical server network. If players are loading separate chunks, a typical Minecraft server would not handle more than a handful of players at a time. It’s actually really surprising that 2b2t can handle so many. Hause is using the best hardware you can get. Keep in mind Minecraft is very poorly optimized, even to the point that Minecraft servers are literally single-threaded. It’s really not possible to do better than 2b2t is doing rn. Also, Hause, while generally being hands-off, does do some active management, patching hacks and fixing issues that are too severe and have too much impact on players

  • @Zeder95
    @Zeder95 Год назад +174

    You can actually sometimes skip the queue during server restarts by joining right during the restart while the server is filling with new players. When you get kicked by server restart, try spam-clicking the join button as fast as possible. If you do this for a while you might hit it just when the server has already restarted but isn't completely full yet, it is only a time frame of a few seconds or so. It doesn't work everytime though.

    • @auz6880
      @auz6880 10 месяцев назад

      No shit sherlock

    • @TimberYT1
      @TimberYT1 8 месяцев назад +4

      Speaking from experience?

  • @Yqe-
    @Yqe- Год назад +6481

    And like half of the players that actually are online are just afking proxys left on the server by various players that further decrease the amount of actually real humans on it

    • @matteofeyaerts
      @matteofeyaerts Год назад +57

      o yeah that's true too

    • @xXball_smasherXx
      @xXball_smasherXx Год назад +531

      now that i think about it, the MOTD saying "everyone is a bot except you" actually comes true now

    • @retroke6560
      @retroke6560 Год назад +193

      @@DontReadMyProfilePhoto_3 get lost

    • @Totarials
      @Totarials Год назад +75

      @@retroke6560 Just report it and move on, it'll at least stop you from seeing the message

    • @notlucas6859
      @notlucas6859 Год назад +17

      @@retroke6560 get found

  • @purplehaze2358
    @purplehaze2358 Год назад +3593

    So, basically, what I'm gathering from this video is that Hause essentially made his Minecraft server pay to play in the majority of situations?

    • @Zedryx69
      @Zedryx69 Год назад +745

      @Don't Read My Profile Photo okay

    • @jan_harald
      @jan_harald Год назад +377

      I mean, it's been pay to play for years now ;P
      you wait like literally half a day in regular queue to get a CHANCE to play (and if you end up having internet issues or get kicked due to messing up your client settings, or something, then repeat it all over again)
      oooor you pay, and wait way way less

    • @gamermapper
      @gamermapper Год назад +59

      I mean yeah but maybe it's kinda understandable because it's one of the biggest worlds ever in a server so it's probably expensive to maintain

    • @Hietakissa
      @Hietakissa Год назад +151

      @@gamermapper I can see it being expensive to maintain but not 20 dollars per player per month expensive

    • @deleteduser8652
      @deleteduser8652 Год назад +70

      @@Hietakissa also add the reputation of 2b2t. He knows its popular might as well profit.

  • @press_580
    @press_580 9 месяцев назад +145

    "Update it to the newest version of minecraft" This aged really well

  • @amari1937
    @amari1937 9 месяцев назад +67

    5:03 Aged like milk

  • @waltss8896
    @waltss8896 Год назад +1245

    Not only this, but if you look on tab you will notice the insane amount of proxies that are online, which leads me to believe that most of regular queue are proxies that are just waiting constantly, and when they get on they stay on for the full 6 hours using anti afk, which makes normal queue even slower. at least 1/4 - 1/3 of regular queue are just proxies from what ive seen.

    • @zEw0
      @zEw0 Год назад +95

      Hausemaster could just make an official api that displays all the cool info that these bots display so those bots would basically be useless.

    • @waltss8896
      @waltss8896 Год назад +5

      @@zEw0 what information would that be?

    • @them2545
      @them2545 Год назад +50

      @@waltss8896 stuff like average TPS, who is online, how long they were online, when they were last online, and other stuff. In the past they were also used for various exploits to find bases.

    • @waltss8896
      @waltss8896 Год назад +29

      @@them2545 tps, and whos online can both be checked by pressing tab, and when they were last online can be checked by using bots such as 2b2bot. idk how any of this would make proxies useless though.

    • @lightningb0lt445
      @lightningb0lt445 Год назад +1

      @@waltss8896 hi walts

  • @99999bomb
    @99999bomb Год назад +1901

    This is the thing that made me quit the server
    Not the toxic chat
    Not dying repeatedly
    Not the harsh environment the game has
    But the fact that the queue, the queue, lied to me about the server being full and ripping me off by forcing to buy priority, and when I finally got in, I saw the server being small and yet being still in standard queue
    Him extending the regular queue is a good change of pace, a step in the right direction

    • @bigdicktyrone
      @bigdicktyrone Год назад +18

      cringe

    • @Gusburg
      @Gusburg Год назад +33

      man's just trying to earn money server's cost money yknow. pay to play

    • @jockdouglass3824
      @jockdouglass3824 Год назад +188

      @@Gusburg pay to play is cringe

    • @JohnSmith-zk3kd
      @JohnSmith-zk3kd Год назад +56

      @@jockdouglass3824 servers+maintenance+time he needs money to run and you can still play for free you just have to wait in que

    • @jockdouglass3824
      @jockdouglass3824 Год назад +15

      @@JohnSmith-zk3kd that's fine as long he doesn't start up micro transactions

  • @zephthompson6680
    @zephthompson6680 Год назад +6

    Thanks for showing what music you used during your videos. I feel that more creates should do this as it supports the artists.

  • @wmpowell8
    @wmpowell8 Год назад +75

    My idea: have a certain number of dedicated player slots for standard and priority queue members, but if the allotment for one queue is not full and there are no players in queue to fill it, fill it with players from the other queue

    • @PouLS
      @PouLS Год назад +4

      My idea: remove priority queue

    • @rexyjp1237
      @rexyjp1237 Год назад +6

      @@PouLS that would suck for the older players.

    • @adaminternttt1045
      @adaminternttt1045 11 месяцев назад +1

      ​@@PouLSthe reason priority even existed is because 100s of players are trying to join

    • @unicorn_xxx3424
      @unicorn_xxx3424 7 месяцев назад +4

      @@PouLS but then they won't make a profit which means the owner will just be loosing money

    • @iambored1528
      @iambored1528 3 месяца назад +1

      @@PouLSautism

  • @mrbarbeque_
    @mrbarbeque_ Год назад +930

    Love the effort into every video Sal mate, keep it up because we love it!

    • @mrbarbeque_
      @mrbarbeque_ Год назад +4

      Also love the idea about the queue and it would be great to see it changed to that.

    • @SnowyRedstone
      @SnowyRedstone Год назад

      the intro: a mInEcRaFt ShOrT

    • @Raccoon_1337
      @Raccoon_1337 Год назад

      @Don't Read My Profile Photo gtfo

  • @vikkran401
    @vikkran401 Год назад +1661

    One thing I've always noticed is that non-priority players are more likely to get randomly kicked from the server by the anti-cheat. Which suggests that the anti cheat allows priority players to essentially hack more

    • @adiseagledostuff
      @adiseagledostuff Год назад +108

      it might also because there's far less hackers that pays priority queue, things are still uncertain

    • @collared
      @collared Год назад +510

      @@adiseagledostuff isnt the whole point of this server to hack and exploit lol

    • @flamingscar5263
      @flamingscar5263 Год назад +260

      That's a stretch
      Priority players still get kicked, but due to the higher queue limit they are able to join back instantly, so it may SEEM that free players get kicked more but what's really happening is that free players get kicked and can't rejoin without sitting in a multiple hour long queue

    • @pyro7358
      @pyro7358 Год назад +13

      @@adiseagledostuff u good?

    • @alephcomputer
      @alephcomputer Год назад +1

      nah thats probably those who are shadow banned

  • @GnuSnu
    @GnuSnu 8 месяцев назад +14

    5:08 Trust me, no.

  • @p.100
    @p.100 Год назад +3

    6:40 ok but imagin as a normal pass holder at the theme park being in the front of the line but then having to wait for a long time because a bunch of priority pass users pulled up. you would be waiting for the ratio to balance out again before you would be allowed in.
    believe it or not, this is acctually a common computer algorithms problem and the answer greatly depends on the parameters but this fixed option generally gives favourable results

  • @relmat3991
    @relmat3991 Год назад +323

    that is really true. i've waited 8 hours just to get into the server on a standard queue and then after about an hour of playtime i randomly got kicked from the server and i dont want to play the server ever again cause of the wait time. i thought that maybe after all this waiting its worth it but its really not cause you might randomly disconnect or the server might restart right as you join, and then you have no opportunity to play

    • @jan_harald
      @jan_harald Год назад +11

      what would be really useful, would be some sort of "proxy client" that could be hosted on some stable server or something, so local network issues wouldn't matter too much
      but yeah, I've not played in like over a year, but for me I just had to wait like some 7-8 hours or so, and then could play as long as I wanted, or messed up settings and end up glitching mid-air and get kicked for "flying", or stuff like that, never "idk why"
      these days my connection's too unstable to wait so long, I keep having like 10sec dropouts every now and then, so can't really risk disconnecting mid-queue, or worse, after getting in...

    • @queefqueefington
      @queefqueefington Год назад +1

      Seems like a dogshit server, wait forever and then randomly get kicked. Sounds so fun

    • @pierce9019
      @pierce9019 Год назад +5

      Go get a job and pay him the 20 bucks

    • @izzyxvibes
      @izzyxvibes Год назад +10

      I played on the server only once and the wait time was so long. I tried to play on the server once again, but it said I had to wait 12hrs. I'm patient but not that patient

    • @queefqueefington
      @queefqueefington Год назад

      @@weirdyoutubechannels lick my taint for a half eaten hotdog

  • @robbe1056
    @robbe1056 Год назад +285

    Great analogy with the themepark's fastlane but you'd still have to consider that an an amusement park the attraction probably takes minutes before everyone leaves the ride, it's like restarting the server every few minutes.
    I personally think the best solution would be how it is right now for a dedicated time after a server restart (maybe like 15-30 minutes after) and then after that time, a dynamically changing standard player limit so the server can get semi full (it'd still have the priority player queue)

    • @mementomori5580
      @mementomori5580 Год назад +14

      Another problem with the analogy is that "Fast Pass" gives you a waiting time like usual, just that you can do other stuff during the time you virtually wait.
      It's basically a "draw a ticket which will display the time at which you can join. Come back at that time and you will be able to get in immediately" that Fast Pass is supposed to provide.

    • @kertobatr2814
      @kertobatr2814 Год назад +4

      @@mementomori5580 that is not commonly the case in theme parks

    • @kertobatr2814
      @kertobatr2814 Год назад +1

      i think the solution would be some kind of simple code that ‘adapt’s’ to the current demand given the time of hour and other parameters, basing these in past server behaviors. always giving preference to priority players but trying to get as much standard ones as possible. also, priority queue should not try to be always non-existent.

    • @handytech9481
      @handytech9481 Год назад

      @@mementomori5580 His analogy was a typical Fast Lane, not Disney's Fast Pass. This does not apply for the majority of Fast Lanes at amusement parks, but it does apply to Fast Pass.

  • @cookiemonstrarrr
    @cookiemonstrarrr Год назад +4

    Ayyy you screencapped me at 3:10, keep up the interesting videos homie

  • @lukass7156
    @lukass7156 Год назад

    I love the different pieces of background music you used through out the video!

  • @theomystery3422
    @theomystery3422 Год назад +363

    I like how Hausemaster is portrayed like a god that knows everything and works on everything in secret and players finds out thoses problems/changes, but late.

    • @Keykhosrau
      @Keykhosrau Год назад +31

      He is like a God that is not omnipotent nor omniscient, so he just does what he can.

    • @Fred-tz7hs
      @Fred-tz7hs Год назад +10

      why do you like that? stop being cringe

    • @tacticalguy6473
      @tacticalguy6473 Год назад +25

      @@Fred-tz7hs because it's funny

    • @GeorgeDCowley
      @GeorgeDCowley Год назад

      He is?

    • @jockdouglass3824
      @jockdouglass3824 Год назад +5

      Housemaster's powers is his mystery we don't know what he's like so our imaginations go wild

  • @BetterNjipep
    @BetterNjipep Год назад +144

    The obvious solution to me seems to have two seperate queues where when a spot opens up someone from priority gets put in and next time someone from the normal queue. This way you can easily change the ratio depending on the queue length of priority queue. The problem with having reserved seats in any way, is that when a free player leaves only a free player can join and the other way around. While in the new system it all depends on the ratio you have chosen for that particulare situation.

    • @OverHeatVD
      @OverHeatVD Год назад +20

      Exactly what I was thinking. Plus, priority queue players still get an advantage as long as there are fewer people in the priority queue than in the normal one (which is basically always the case).

    • @plainText384
      @plainText384 Год назад

      @VD around 250 in the queue + 75 in game = 325 free users
      vs. around 240 total players - 75 freeloaders = 165 paying players.
      So at least during some of the off-peak hours he's using as am example around 1/3 of the players queueing are priority queue users, meaning with a 1-to-1 ratio of priority users to basic users getting let in the priority Q would only be twice as fast.

    • @Trinexx42
      @Trinexx42 Год назад +5

      @@plainText384 In addition to varying the ratio of free players to priority queue players currently in the server, you could also vary the ratio of free queue vs priority queue admitted each time a slot is opened. If the priority queue is growing or moving too slowly, instead of 1 to 1 you could make it 2 to 1 or 3 to 1 or more if necessary.

    • @OverHeatVD
      @OverHeatVD Год назад +4

      @@plainText384 then the ratio can be changed. doesn't need to be 1/1, someone suggested 1 free/2 priority and imo it's a good idea

    • @marbles3220
      @marbles3220 Год назад +1

      like for every three empty slots just put 2 priority players and 1 free player in

  • @hotnopgames
    @hotnopgames 8 месяцев назад +8

    5:08 umm about that…

  • @SnufflySpy
    @SnufflySpy Год назад

    I gotta sub, because anytime I watch a video that's recommended from you, (which I have been recommended quite a few at this point) I love it. They are entertaining, I learn new things, and they are edited well. Any why wouldn't I want to see more?

  • @Hypenexy
    @Hypenexy Год назад +18

    I just love the chat at 1:10

  • @Jack-rd3bm
    @Jack-rd3bm Год назад +4

    Woah it’s a good day when I see a salc1 video keep up the good work

  • @IAm-yg6ml
    @IAm-yg6ml Год назад +25

    You know based on the video, I think what haus has been doing is increasing the standard que limit when its peak hours and lessens it incrimentally when its shifting to off hours. Like you shown, on off hours it was found that there was only 75 slots available, but when its peak hours for the server theres 100. Though this is just a guess, I think that it still applies with whats happening.

  • @melodicamaven
    @melodicamaven Год назад

    you 🤝 fit
    guild wars music
    great taste :) quite an interesting watch as well! keep up the great stuff!!

  • @Fishy_17
    @Fishy_17 9 месяцев назад +7

    5:12 Famous last words.

  • @deathbydoorframe
    @deathbydoorframe Год назад +103

    Alright guys, now the mission is to find haus and talk some damn sense into him

    • @weirdyoutubechannels
      @weirdyoutubechannels Год назад

      see my banner for a cookie?!!

    • @gandalf_thegrey
      @gandalf_thegrey Год назад +12

      Do you mean some sense like: "You are offering a service nobody is able to replicate, its fine to make some money off it"
      or more like "LET ME PLAY IMMEDIATELY AND FREE REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"?

    • @whannabi
      @whannabi Год назад +12

      @@gandalf_thegrey exactly. That's why piracy is a thing. Give us free stuff

    • @uwuLegacy
      @uwuLegacy Год назад +4

      Make your own server then. It’s a private business and Hause can do whatever he wants with it

    • @DatGamerYolo
      @DatGamerYolo Год назад +10

      @@uwuLegacy you can't just make your own 2b2t inspired server

  • @felixthekitkat
    @felixthekitkat Год назад +1

    I agree with the proposed solution by you and it's similar to the idea I had watching the video. Since there are X free slots and Y Paid slots you could also make a third Z slot that's both a free and paid slot that would prioritize the paying people. Make these flex slots start as paid and if after a chosen amount of time being unfilled it allows a free member to slot in. You could also keep that buffer you proposed of 5-10 paid slots so that the paying people don't get stiffed on their purchase. The problem I foresee is people attempting to abuse the system and staying logged in when not playing and holding a slot hostage essentially. I'm sure there are anti afk measures put in place already but you may have to be a bit more strict with what counts as afk for these flex slots.

  • @hanro50
    @hanro50 Год назад +7

    I think a moving target is a better option.
    Basically, 10 slots always stay open for priority que. When someone joins... it will rebuild the buffer until 10 slots are empty again.
    Doesn't necessarily need to be 10. In a sense, imagine 10 people show up. When someone leaves, it allocates a space back to priority que. When the priority que has 10 slots, it starts allocating spaces to standard que again.

  • @SycipsGD
    @SycipsGD 8 месяцев назад +6

    5:08 little did he know

  • @shimano_
    @shimano_ Год назад +21

    I agree that dynamic queue would be better but I think it will be much harder to implement. Nevertheless, I hope it gets actually implemented!

  • @iiiiii7680
    @iiiiii7680 Год назад +57

    75 open free slots is pushing it. I agree the free slots should be more open and that might allow more to buy prio as they can experience the server. If you have school and work its tough to even play the server and tbh $20 a month is a LOT.

    • @BoucheDagLife
      @BoucheDagLife Год назад +23

      i refuse to pay $20 a month to a experience a server
      i want to experience the server first then decide if its worth paying for to me

    • @vangledosh
      @vangledosh Год назад +18

      20 dollars a month isn't just a lot, it's fucking outrageous and an absolute ripoff.
      Imagine paying the amount of money Minecraft itself costs EVERY FUCKING MONTH just to play on a server.

    • @hansxy0
      @hansxy0 Год назад +1

      @@vangledosh tbh its not alot if you play hours on hours on it every single day.

    • @someone-ji2zb
      @someone-ji2zb Год назад +2

      Eh, considering the price of things now days, 20 bucks isn't really that big a deal. If all you do is play minecraft and want to dedicate your time to that server, then it is one of the cheaper things in life to do. You didn't buy a game then pay a monthly fee (like most mmo's), you joined a server for free and now have the option to expedite your joining with a monthly fee. If you don't like the drawbacks of an extremely popular server, then there are countless others to choose from.

  • @Devourn_
    @Devourn_ 9 месяцев назад +6

    5:38 The Chat💀

  • @MrBelles104
    @MrBelles104 Год назад +13

    Perhaps the queue system can look at both lines and allow 2-3 priority plays in first before allowing a standard queue player. That way priority players get in faster. Another method that may need to be tested.

  • @gayfordaddy
    @gayfordaddy Год назад +90

    fun fact you can actually use those empty player slots if you use badlion client’s queue skip

    • @bigguysteve
      @bigguysteve Год назад +3

      tf, I've never heard of that, how is that even possible?
      im pretty sure its satire..
      or this guys an idiot who thinks badlion is the best client

    • @amazonbox1115
      @amazonbox1115 Год назад +7

      doesnt exist

    • @AltraHapi
      @AltraHapi Год назад

      ?

  • @terrarium1280
    @terrarium1280 Год назад

    ive been watching u since u had 20k subs and it was still amazing content back then

  • @archer7065
    @archer7065 Год назад

    Priority Queue is there for the server upkeep costs. there even used to be a veteran queue, but it's been long since gotten rid of. is the limiting stupid? yes. is there a better way to do it? of course! all of the data is amazing Sal and there is a chance that Hause sees your video. but at the end of the day, the server will be geared towards the players that pay for the priority queue. there's even a chance that FitMC, one of the more popular creators that records on 2b2t, sees your video and does his own video on it. again, thank you for the beautiful data and suggestions. im also aware that you most likely won't even bother reading this as im just a random person on the internet, but i hope you do. thank you for the great videos Sal, keep it up.

  • @EthanCole2009
    @EthanCole2009 8 месяцев назад +7

    5:02 Well this aged well.

  • @Irakli17
    @Irakli17 Год назад +42

    The return of the king.

  • @imacrazyguylol
    @imacrazyguylol Год назад +11

    idea: instead of giving priority queue players more room in the server, make it so that on server restart priority queue players who are already in the server jump ahead of those in line to join. Then, the line itself gives no priority to either tier. On top of this, there can be a limit to the number of priority queue players at a time, but make it a soft limit, so that if there's empty space in the regular tier section, the priority queue can overflow. However, upon restart, if said priority section was overflowing, any player overflow is not immediately reentered.

    • @rooks786
      @rooks786 Год назад +2

      They really don't give a shit whether free players actually get in. All they are trying to do is get you to buy priority queue. I really don't understand why it would ever be in their interest to implement this.

    • @technoboop1890
      @technoboop1890 Год назад +1

      so you want to remove the only thing that makes priority good? its already overpriced, removing features will mean nobody will buy it

    • @challengerjakku1943
      @challengerjakku1943 4 месяца назад

      No

  • @arcanaeternal
    @arcanaeternal Год назад

    That makes sense on the queue recently. Also nice choice on the gw2 music.

  • @m4rt_
    @m4rt_ Год назад +11

    with your suggestion, he could have the buffer, and have it so when a player slop opens there is a higher chance of a priority queue player take up that spot.
    For example 1 player slot opens, and there were a 75% chance of a priority queue player filling that slot (so that normal queue doesn't take forever) most of the time a priority queue player would be able to join, and thus letting them join faster. And if there were no priority queue players waiting just let the normal queue players join.

  • @ludwig8625
    @ludwig8625 Год назад +12

    Potential fix, not that anyone cares:
    Keep a ratio between normal and priority player slots. Then, when you try to join the server, you are put in your respective queue. When you are at the front of your queue, the server should try to put you in a slot respective to your queue. If all of your respective slots are full, and there is no one in the other queue, then you are instead placed in a slot assigned for the other queue. This way, all the slots will be filled so long as there is demand from either queue. If you try to join and the server is full, then you need to wait for someone to leave. (Assuming you are at the front of your queue) if someone using a slot from your queue leaves, you take their place. If someone using a slot from the other queue leaves, then the server checks to see if anyone is in that queue ready to take that place. If not, then you are taken instead.
    By having more priority slots, this makes it so priority still gets you in faster. This also would work well with the priority queue buffer, by having 5-10 priority slots designated just for priority players, and cannot be taken by normal players. And, so long as there are people wanting to join, the server will always be full. Small increase in priority queue time, for a large decrease in normal queue time.
    If you want to be even more "biased" (if that's the right word) if you are in a slot not designated for you, and someone who would take your slot tries to join, you could be given 10-15 min before you are placed back in the queue. Although this would probably be frowned upon since it would suck to join on the wrong slot only to be removed because someone who wants to pay logs on.

    • @sourpatchtakis9412
      @sourpatchtakis9412 Год назад

      🤓

    • @someone-ji2zb
      @someone-ji2zb Год назад

      So what happens when the influx of paid people log into prime time, only to have the previously unfilled slots from the slow hours be filled by standard? All of a sudden you have the issue that existed previously, which was the paid people still stuck in que for 1-3 hours.
      The only real thing that could be different is to not have paid slots at all, but since there are, this makes the most sense, and he will likely adjust the numbers based on a percentage of total paying customers per month.

  • @MyGamester
    @MyGamester Год назад

    i feel like your solutions is a win-win. and i like how u mentions the fast pass line at amusement parks!

  • @datboimcd2669
    @datboimcd2669 Год назад

    in theory, it makes sense. But in practice, it seems to be more complicated than what you suggest. If there way a way to dynamically alter the player pool queues during peak time hours this can work. The issue comes about if priority que fills up to max with more people in priority queue waiting, do they force the standard queue limit down and kick standard queue players that are already in the world? Do they force paying members to wait cause the time standard players to increase without notice. I think whatever formula house master uses, its working well. Just needs that manual tweak depending on what he sees on the back end like you saw near the end of the video.

  • @holymeto9981
    @holymeto9981 8 месяцев назад +4

    5:12 aged like milk

  • @CubeItself
    @CubeItself Год назад +7

    reminds me when i once travelled through a plane, and there was 1 single empty business men seat, and my family was lucky to be asked to occupy it
    and because my younger siblings needed to stay with both of my parents, i was only person who wouldnt mind being alone; which was a very awesome one time experience

  • @100DollarBillYall
    @100DollarBillYall Год назад

    love the GW2 music, makes your videos that much better

  • @QSBraWQ
    @QSBraWQ 8 месяцев назад +4

    5:08 that didnt age well

  • @littensy
    @littensy Год назад +6

    Maybe a way to solve this issue would be to immediately let a player join the server when there's a spot, but for every 5 players added from the priority queue, the next player to add should be from the regular queue.

  • @Darthvader-oc5tp
    @Darthvader-oc5tp Год назад

    That Guild Wars music tho. I had to replay just to make sure I was hearing correctly. Love it!

  • @espi742
    @espi742 Год назад +1

    All of these mechanisms are so overcomplicated haha.
    All you need is one fast queue and one slow queue. The fast queue always gets picked first if a slot opens.
    That way you always fill the server, the slow queue users won't have their number go up and the fast pass holders nearly universally will have a queue depth of 1 (I guess you can reserve one slot to allow instant connections)

  • @WalnutBun
    @WalnutBun Год назад +3

    Great video, although the FastPass analogy is unfortunately incorrect. FastPasses (at least at Disney, but probably in most other systems as well) allow guests to skip some (or all) of the ride's queue not by having a dedicated number of "FastPass slots", but through a ratio system. Usually, this sits around 3:1, meaning for every three guests that get on the ride from the FastPass line, one guest is let on from the standard line. Put in terms of 2b2t's queue, implementing this would effectively be going back to the original queue method, but guaranteeing that *at least* one in every four open slots would go to non-priority users.

  • @Grxqe
    @Grxqe Год назад +10

    sal and fit uploading in the same hour is crazy

    • @SalC1
      @SalC1  Год назад +2

      Yeah it instantly made the server full, lol.

  • @Sukiicore
    @Sukiicore Год назад +1

    a good way to approach this would be to have an admission period every 5 or so minutes where people are let into the server, priority players first, then if there are slots available, the server fills the remaining slots with standard players

  • @yellowcapalex2825
    @yellowcapalex2825 8 месяцев назад

    Pretty solid last standard 2b2t video.

  • @naphackDT
    @naphackDT Год назад +26

    THe problem with your dynamic allocation suggestion is that players that queue shortly before peak time might get stuck in position 1 for a long time as the server slowly rolls back the standard queue allocation to feed in all the priority players that are in queue.
    A smarter way to do it would be to simply fill up the server to the brim at all times. Then whenever there is a free spot, pull one from the standard queue for every three pulled from the priority queue. Maybe even adjust the ratio dynamically with the length of the priority queue.

    • @abzzero7760
      @abzzero7760 Год назад +5

      Agreed with the problem with dynamic allocation. I'm not sure about filling the server up at all times, since that would encounter the problem with giving priority queue players wiggle room to join quickly. (amusement parks work in your method since the time taken is short and moves fast, but that isn't necessarily true for 2b2t)
      I think I would expand on the current slot system with your idea like this:
      Instead of allocating all 275 slots into priority queue and normal queue, there should be ~50? flexible slots for both queues which would, for example, "pull one from the standard queue for every three pulled from the priority queue". There should definitely be some reserved slots open in non-rush hours for priority, but this should allow a lot more normal players in when there is less demand on the priority side.

  • @dan32767
    @dan32767 3 месяца назад +4

    TL;DR: CASH MONEY

    • @BoxyTablet
      @BoxyTablet Месяц назад +2

      Wow I totally understand what that means

  • @cyruslightz
    @cyruslightz Год назад

    I think it makes sense but should hopefully be a bandaid solution instead of the final solution. What would be better is getting the best Free/Paid ratio possible and then making a detection system to see if there is room on the server anyway to allow more. So after say- idk 10/15 mintues, the server checks to see if there is room and if anyone is in que, then allows them to join regardless of if they are in priority que or not.
    Personally- I'd also increase the player count some. Not a lot, maybe 300

  • @Nikeified
    @Nikeified 9 месяцев назад

    I just got java for the very first time abt 2 weeks ago, I wanted to join 2b2t but never had time to actually join bc it took so long to wait, I hope I either get priority or a simpler way to have new players join.

  • @captaincrooked9051
    @captaincrooked9051 Год назад +8

    I think there should be a way for standard que players to be able to sign up to be shuffled into un-used priority que slots, with the knowledge and permission that they get kicked out when their priority slot is requested by a priority que player attempts to join.

  • @thenistthedev
    @thenistthedev Год назад +5

    I think to make queue "fair" and also give prioriety queue a advantage there should be a two queue. one for standard one for paid and everytime theres a empty slot it lets one of the queue in, while cycling between them. like this time standard queue gets to get in, now the paid, now the standard, and so on. this way server always gets full and prioriety queue gets their money deserved. since they obviously have advantage since the paid queue its smaller than standard queue.

    • @dimlockfork5170
      @dimlockfork5170 Год назад +3

      then it would be worse for players that paid

    • @pumkin610
      @pumkin610 Год назад +1

      What if the queue was based on a ratio like 1 normal player can enter and then 2 prio queue players can enter then repeat that until it's full, if there are no prio queue users trying to join then it just lets the normal queue ones in so the server is full.

  • @i1b4i8
    @i1b4i8 Год назад

    Ayo, the guild wars music in the background made this so much better. :D

  • @lincolnscrivener6174
    @lincolnscrivener6174 Год назад +1

    You know it's a good day when SalC1 uploads a 2b2t video...

  • @Foreheadgamin
    @Foreheadgamin Год назад +8

    As someone who doesn't play on 2b2t I agree with you on everything.

  • @johnr.timmers2297
    @johnr.timmers2297 Год назад +3

    At $20 a month for priority que, I'm surprised he didn't set this up earlier. That's much better value for priority and I feel glad for the people who are paying

  • @ccrusher1
    @ccrusher1 Год назад

    Seeing the Cedar Point pics made me happy. I used to work just down the road from there.

  • @helis2896
    @helis2896 8 месяцев назад

    It has been able to expand the total number of players on the server for a long time without performance problems, but due to the priority queue, it does not. Yes, and there is already a technology that allows you to do tps is not global, but regional and the server works in multi-threaded mode. In this case, the lag of the machine will only lag next to it, etc.

  • @yurr7408
    @yurr7408 Год назад +19

    To discourage trolls is one of the main reasons Hausmaster does this.
    If trolls want to create lag machines and hide by well-timed logging, they'd need to buy priority queue...
    And they would get banned if their machines are found, so they'd need to buy again,
    which is a big discouraging thing towards server trolls

    • @yurr7408
      @yurr7408 Год назад +1

      Note* there needs to be an artificial wait time on standard queue, to keep the trolls discouraged, or else they would be able to relog, w/o paying
      Too bad we have to suffer in order to discourage trolls from breaking the server

    • @minzekatze
      @minzekatze Год назад +13

      i love 2b2t but stop lying to yourself we all know why he does this

    • @yswnova
      @yswnova Год назад +2

      ​@minzekatze what are u talking about? He said it was one of the reasons not the only reason

    • @honkhonk8009
      @honkhonk8009 Год назад +4

      @@minzekatze Bro its a litteral minecraft server running a single world.
      Minecraft servers in general litterally only run on a SINGLE THREAD.
      Their ridiculously unoptimized and genuinely retarded.
      This is also the same server that consistently gets millions of views on RUclips.
      People who dont even have java, know about 2b2t.
      Hes gonna have to have some sort of ridiculous expensive priority queue system.
      Unless he's willing to take the risk with a multi-threading or distributed processing approach, and use sumn like Foila for 2b2t

    • @r8gg
      @r8gg Год назад +5

      @@honkhonk8009 Ok bro. Cope more he just needs money

  • @faboloso
    @faboloso Год назад +7

    Am I the only one who thinks 20 dollars is a bit too much?Most monthly services cost less

    • @Voidead_
      @Voidead_ Месяц назад

      You’re not

    • @Ja_twin
      @Ja_twin 7 дней назад

      Some are like 20+ services

  • @nukeawrld
    @nukeawrld 11 дней назад

    Thanks for exposing this u legend!

  • @ruron3494
    @ruron3494 Год назад

    I love the guild wars music in the background, such a great soundtrack

  • @Ben.N
    @Ben.N Год назад +4

    $240 a year for some shitty Minecraft server is utterly insane.

  • @Crooked60
    @Crooked60 Год назад +5

    The new queue system sucks, I used to be able to join when the server restarts now that doesn't even work anymore

  • @ZhadTheRad
    @ZhadTheRad Год назад

    I like watching videos about 2b2t, as I find hearing stories from it fascinating, especially those about large bases that manage to stay around for a long time.
    Will I ever play on it? Nope

  • @zklack5594
    @zklack5594 Год назад

    I think the best solution is instead of limiting capacity depending on account type, dequeuing players should alternate between priority and standard queues in an asymetric way
    meaning 3 priority queue players get in then 1 standard queue gets in then repeat.
    and ofcourse the server shouldn't stop letting players in because the queue it's focusing on is empty, if a queue is empty the other queue just gets in without alternating

  • @BigTylt
    @BigTylt Год назад +3

    Gamers discover that server owners want you to pay them for things (colorized, 2023)

  • @mr_mcnic
    @mr_mcnic Год назад +4

    I think that the idea of a fluctuating queue limit is the obvious solution, however I think on a technical level, it would be essentially impossible to do. I would imagine that in order to adjust the queue limits, you’d have to restart the server…. Ultimately doing nothing in the end. Finding a static happy medium between priority and standard is the easiest and most practical option

  • @patdbus1483
    @patdbus1483 Год назад

    i agree that the best solution would probably be to have a few buffer slots so that prioQ can join almost instantly but if it isnt implemented correctly the same problem from before the fixed slots can arise. Since prioQ has a few fixed buffer slots allocated to them the server will prioritize having bufferslots over having normalQ join, so during peak priohours when prio members are joining faster then people are leaving, normal players will not be able to join since the server again prioritizes bufferslots over normal que joining basicly moving them up a spot again without showing it to the players.
    Im of the opinion that in addition to bufferslots a good way to solve the issue would be to have some sort off ratio of prio and normal Q joining, for example the server will let in two prio players and then a normal person before letting in the next prio player, making a ratio of 2-1, what exactly is the right will have to be found through testing. In this example normal players are still essentially moved up a few spots, but it is limited to a certain amount and are still able to join in peak prio hours whilst not leaving the server partially empty in other moments, exept for a few buffer spots wich will allow prioplayers to instantly join during the lesser hours. also the best amount off buffer slots is probably the same as the amount off prio players the server will let trough before letting a normal player trough, or those added together and proportioned to that. And in cases of more prio members wanting to join then the buffer is big the sever should throw the buffer out the window and only reastablish it when there isnt a prioQ going on, maybe even slowly establishing it, only adding a buffer slot every few players joining.

  • @StaRiToRe
    @StaRiToRe Год назад

    or simply decompose the server slot in 3 category mix, paid, admin with 1 priority queue and reduce confusion by printing global queue position (normal queue position) for standard players

  • @arttukettunen5757
    @arttukettunen5757 Год назад +2

    And how many accounts on the server are afk or used for something without an active human player controlling them at any time on average? Because they are also taking space on the server

  • @spire735
    @spire735 Год назад +5

    2b2t is full when the admin says it is

  • @Napert
    @Napert Год назад +1

    5:35 i love how that's the first message that appeared when you joined

  • @Psychomaniac14
    @Psychomaniac14 Год назад +2

    I think a better way would be to have like a 25 player priority queue buffer and have the rest of the player slots be shared slots, letting standard queue players in instantly up until a certain point (for example, 100 standard queue players), and then letting more in at a rate of one per minute if there are still open shared slots

    • @someone-ji2zb
      @someone-ji2zb Год назад

      The question is, how many people are paying the subscription right now? We simply don't have the answer, and if the number is 300+, then he is likely trying to make sure those people can get in almost no matter what. Shared slots would lead to more people who paid for priority, to get stuck in long ques again.
      It is what it is, but in the case of a server where countless people want to get on it at all times, the paid "members" are going to always be thought of first. No matter how brutal the reality, this also tends to be the smarter option as they tend to be more long lasting and dedicated players to said server anyway.

    • @Psychomaniac14
      @Psychomaniac14 Год назад

      @@someone-ji2zb but the concept of a priority queue isn't supposed to be something that guarantees you get in immediately, just something that lets you get in FASTER

  • @-TheBugLord
    @-TheBugLord Год назад +20

    To be fair to Hausemaster, it is quite complex creating a fair two way queue. Takes a lot of testing and experimentation.

    • @zakf2929
      @zakf2929 Год назад +1

      Honestly there's a lot of speculation in this video since they don't have the admins side of the story either.

    • @SalC1
      @SalC1  Год назад +3

      I'm sure it's very complex. But with all the revenue Hause makes, I'm sure he can use that towards research and development to make something that works better than the system we have now.

    • @rooks786
      @rooks786 Год назад +1

      @@SalC1 Bruh I seriously doubt he will willingly take less profit just to make the server he doesn't play on better for people he doesn't know.

  • @samuelbouchard3480
    @samuelbouchard3480 Год назад

    The current player queue makes sense. However, as you said it could be improve to maximize de amount of online players easily by making the allocated priority queue member count dynamic based on the amount of players online.

  • @technikchaot
    @technikchaot Год назад +2

    So I never played on 2b2t but every time I heard from this queue system I wondered why you would do it like this. Just make two queues and you let for example 2 priority players in then 1 standard. And again 2 priority and 1 standard. If one queue is empty just use the players from the other queue. If it doesn't work like you want that means to long priority queue make the priority queue 5 players in then 1 standard. Just try different variations on this until satisfied. No need for fixed allocations on how many players of which type are allowed.

  • @bird9188
    @bird9188 Год назад +4

    to be honest, 2b2t is really not that good to worth waiting for like 6 hours to get in lol

  • @badreddinekasmi8919
    @badreddinekasmi8919 Год назад +4

    I'm surprised HausMaster didn't solve this before. This legitimately sounds like a basic computer science problem you'd solve at university. Hell there must be thousands of standards set on how to solve this issue in multiple CS fields (Operating systems need queue systems like that for processes, I'm sure network engineering might have something similar, and there is very likely similar systems implemented by other games)

    • @5omebody
      @5omebody Год назад

      and it's usually solved by...
      ... making everyone wait as little as possible. aka regular queue
      as for process priority... it works exactly the same as priority queue - higher priority tasks run first
      also for processes, do note that generally the processes do get swapped in and out of execution quite often - that'd be like kicking regular queue users and inviting a new one in, every couple of minutes
      as for network engineering... afaik there's just the capacity and that's it. either you reject new connections once you're at capacity, or your entire network crashes. it's probably like how your computer thrashes memory when your RAM becomes full

  • @MetroHam
    @MetroHam Год назад

    Maybe not defending but could also be testing or seeing where the numbers come in so that there can be a set time per day on rush hour or not similarly to E-ZPass for tolls during peak hours being a discount etc

  • @OR56
    @OR56 Год назад +1

    About 1 month ago, I spent 13 or 15 HOURS in queue to get on. I had to run my computer overnight. Got in the next morning, about 10 minutes later, I had to stop playing so I could start school. I had a hack client, and turned on anti AFK, still got kicked. I gave up and decided that if I really want to play on 2b that bad, I will wait until I can buy priority queue status.

  • @CodyLedger
    @CodyLedger Год назад +3

    4:07 *got into another video* :)

  • @TheGuy-xk9sf
    @TheGuy-xk9sf Год назад +6

    shows housemaster skipped statistics class, easily could figure out when prio is at high demand and adjust slots dynamically

  • @kyled00m
    @kyled00m 11 месяцев назад

    I think a dynamic queue would be best.
    At the start, the 75-200 slots would work, especially after a restart.
    After say 6-10 hours of being up, a dynamic queue (DQ) system should begin.
    During the DQ, it should use relevant events and records of the number of Priority Queue (PQ) players online at once in the past month (or longer) to determine the "Max # of PQ players online at once" to decide the dedicated value and then add 20-30 extra slots; veering from the 200 too much might be undesired so a lower FIXED PQ # could exist, say 150?.
    With 20-30 (or whatever relevant #) slots dedicated to PQ held by the server, the other slots could be freed up for the Normal Queue (NQ). A key to keep in mind is when the PQ-hold slots free reduce below this number, any time a NQ player leaves the game, the slots qould be dedicated to the PQ-hold state before opening up more NQ slots.
    Of course, this requires a lot of work and daily statistics to be integrated into everything. It's also possible the 200 dedicated PQ slots are what he expects for peak hours of PQ players from statistics he already has.🏁

  • @lauren_e_s
    @lauren_e_s Год назад

    The way it ought to work is like this: If there are priority and standard players in line, the game will let a mix of priority players and standard players in, which will be skewed towards priority players. For every 5 (or some other number greater than 1) priority queue players let onto the server, 1 standard queue player will be let into the server. And if one queue is empty, the server will let players from the other queue in. Also obviously if the server is full then the pattern of 5 priority players and then 1 standard player will be paused until the server is no longer full.

  • @Krikibon
    @Krikibon Год назад +3

    Ayo that Username at 0:50

    • @Uopra
      @Uopra Год назад +2

      hub is poor

  • @iBridgee
    @iBridgee Год назад +4

    Whoever’s reading this I pray that whatever your struggling with or worrying about is going to be fine and that everyone has a fantastic day