I think the boss was deliberately designed to be somewhat weak and underwhelming in order to make players think "there must be something more to this place" so they investigate and discover the true boss of the area.
@@darkmelusina8388 Frankly, new players need all the help they can get to find Ebriatas, because she's hidden behind, I think, the only 'invisible wall' in the game; namely you have to break a window to get in, and there's nothing else like it in the game. It's not like the Dark Souls games that trained you to hit walls to find secret passageways.
@@LabTech41 Yeah that's true, she is quite hidden. Although there are some hidden walls insides the chalice dungeons, I feel like there are only a few of them so eventually I gave up trying to find them. I just felt so stupid, hitting every wall in sight without any result 💀
Maybe it's because the Eldritch truth was too much for them, so they're heads swelled as a side effect from all the cosmic knowledge that they aren't supposed to know
@@hairlessgrizzly559 We see that happen in the research facility before the Clocktower, patients turned to water sacks due to their minds turning their thoughts to water or something alike; referencing the fact that huge bodies of water protect the mind. In their dialogue the patients state that they hear constant drops of water. I saw this on a Vaativydia vid on Bloodborme IIRC
some cursory googling points out that the archetypal "greys" that these guys are clearly based on have their roots in victorian literature, so they're possibly even an in-universe pop culture reference
When I first saw the Celestial Emissaries in the woods, it was late at night and I was drunk, so it was quite an odd experience to learn there were aliens in this game world.
Let's face it comedy for Miyazaki is watching people play his games for the first time and getting obliterated by bosses that you later find out have some of the simplest and most well telegraphed attacks in the game
The celestial emissary reminds me just as much of fungi as they do classical interpretations of aliens. The bulbs on their heads, their tendril attack, just something screams mushroom to me. I always found that cool. Bloodborne needs a PC release already.
The Great Ones adopt "children" to replace their lost ones. The Scholars of the upper tiers within Yarnham, call their workplace, The Orphanage. An Orphanage is where children are adopted by new parents. The Orphanage in Yarnham isn't for children in the literal sense. It's named that because the scholars themselves wish to be adopted by the Great Old Ones, to be Uplifted to become a part of the Cosmos itself.
Really? I feel like the experiments from the Astral Clocktower are more disturbing, because some of them seem to still have personalities, they seem to live in constant suffering while these creatures seems detached from any humanity, whomever they once were was completely erased and all that is left are flesh monsters, alive, but soulless
@@Loliston the ones from the astral clocktower were willing participants for the experiments while it did drive some of them insane, experimenting on children who were orphaned by the hunts are truly sick the children didn't know they were to be sacrificed for "ascension"
I kind of wonder if their relative humanity in body (and possibly mind) was intentional on the part of the Choir, an attempt to create a god that humans could communicate with (and presumably control) without going insane as pretty much everyone seems to when touching or touched by the Great Ones.
Personally thought more of those creepy snail parasites when seeing the Emissary enemies. You know. The ones that make the snails entire head PULSE. Uncomfortably so, even.
The humor in these games is absolutely underrated. The little aliens Mimics with their roundhouse kicks Andre drop-kicks you Belly-flopping clerics the onoin knights The rolling boulders in sens fortress crushing the snake enemies. the hollow leasurly lying on its side and enjoying the view in New-Londo "listen carefully skeleton" Many delightful little moments in an otherwise utterly horrifying and bleak world.
can’t forget the mushrooms in ds1, I’ll always remember being terrified of the woods and the npc hunters in ds1, only to be absolutely clotheslined by a mushroom I hadn’t even noticed
Its worth noting that Iosefka makes emissaries out of whoever you send to her & the entrance to her clinic is quite easy to miss on a first playthrough as it invovles nearly fully ecploring a poison swamp fairly early on
The worst part is, often these orphan werent actually orphaned, they were given to the healing church by their parents to protect them while the hunt raged, only for them the be used in these experiments.
One youtuber actually made an analysis of the choir. That being that the church's orphanage is a two-step level of orphan abuse, the church took in orphans on the hunts and turned them into emotionless individuals who only cared about science without any regard to morality, and thus the choir was born, the orphans who next were brought to the orphanage were then used as experiments to bring about a higher echelon just as the choir were by the church, it's a cycle of abuse. Just like the hunt and the curse itself
I actually believe that the Celestial Emisaries were not created by the Choir, instead the Choir found them and tried to create their own version of them which resulted in the Living Failures and the rest of the bag heads in the Hunters Nightmare.
I think the clues in the game imply the exact opposite. The bag heads and Living Failures are found in The Hunter's Nightmare, which is set in the past. The babies and people that were experimented on either lose their minds and wander around the research halls, or are turned into those Living Failures. As the experiments went on and progress was made, The Celestial Emissary was created. They even share the likeness of having swollen heads.
Then how the fake dr.Iosefka managed to create Celestial Emisaries when we give her some npc ? There possibilities Celestial Emisaries were found but also could be recreated, it just take time to do it and the Choir finally succeeded.
But the living failures predate the emisaries by years, possibly decades. We know the emisaries are made with people, that's why the fake Iosefka asks you to bring people to her, and that the villagers trapped in the asylum of the village are experimented on to create the Living Failures
To be fair Ebrietas is not the great one who gave knowledge to create the celestial emissary, she is a Kin, her blood is green like Rom’s, while the blood of Moon Presence and the Orphan are red. She just is a woman who finally ascended to be a great one. Ebrietas is just the final celestial Emissary. And, like all the Kins there are in bloodborne, they are “left behind”
Historically European encounters with faeries parallel modern stories of alien abduction. Faeries were said to kidnap children and replace them with changelings, especially during the Victorian era on which Bloodbourne bases it's aesthetic. Perhaps this is the connection. Carl Sagan and Terry Pratchett have both written about this connection, both in their own ways.
I dont think its a coincidence that when you fight the celestials all they really do is grow big and flail about at you. And then when you find a *true* daughter of the cosmos in Ebritas, she uses magic and even radiates an aura so powerful that the Hunter starts to die just being too close to her. Very lovecraftian the way that just being near her begins to melt your brains out your ears
I found these guys really disturbing. Bloodborne has some of the creepiest foes I ever saw in any piece of media, and that's why I think this boss is such a fit for the game. Humans cannot recriate the (Lovecraftian) old ones with mere research, and in game it's represented by the pop culture alien aesthetic. It's really cool to think that Yharnam cientists think that those guys are somewhat close to the horrors they saw, it's fittingly underwhelming. Fragile human minds would never ever understand enough of these celestial beings as to create an artificial one, and the result is this silly, little experiment. Kinda creepy if you think about it, gives even more despair and fear of the unknown, at least for me.
I always love these videos but find it hard to believe that the developers ever thought this deeply about it, which makes me see these as more of a headcanon thing, especially considering Miyazaki’s own personal views on writing.
If you look at reviews and design books, I think you might change your mind about that. The amount of consideration it takes to create and deliver on a immersive world like Bloodborne's doesn't come from nothing, and what we see is the just the product of their creative process, not all the work that went into it.
I haven't seen anyone else say this, but I think the fatty, wobbling hip area resembles a diaper. It plays into the child aspect of the design, making them look like very distorted toddlers wobbling around.
Were they trying to create a god? As far as I remember, they were trying to create ascended beings to communicate with a great one, not to replace it. As well as trying to find a way to ascend themselves.
Fun faaaaact, the lil babies you see squirming on the ground in front of the Choir are all Ebrietus' children! It wasn't enough that the church experimented on already born children, but they also used Ebrietus' blood to try and create more of her. The children know that she is their mother and they look to her for guidance. That's why when you see them, they're all facing the same direction. Towards Ebrietus.
Important Correction: The Orphanage is not the creation of the Choir and the Celestial Emissaries are not the orphans. The Orphanage is the origin of the Choir. As in, the orphans grew up to become the Choir. They were adopted by the Healing Church and raised to be its highest advisors, but due to the fact they eventually saw merit with Willem's arguments to not use the blood, they likely ended up ruffling the feathers of the older members of the Healing Church who left Byrgenwerth precisely because of Willem's views. This in turn is likely the cause of the schism that resulted in the School of Mensis, Laurence's die-hards, as the two factions are shown to actively hate and do harm to one another.
I believe they're designs considering they're based off orphans are actually based off of melon heads and Ohio urban legend about a scientist who bought an orphanage and experimented on the children within. One day the orphans discovered their heads were filling with a strange liquid and decided to kill the owner by grouping up on him, they burned down the orphanage and ran into the forest where they became feral.
It was their old purpose. The ones who founded the church wanted to use the church to help others. To heal others. But it became corrupted. It became evil and cruel as time progressed. A place of healing turned into a place of suffering as corruption spread
How do people hear something being said in game and decide to white wash it immediately after. It's Ya Harr Ghoul. It doesn't click for me. It's like someone telling someone else "My name is Miguel" And they reply with "HI michael" If his name was Michael he'd introduce himself as Michael.
I think the boss was deliberately designed to be somewhat weak and underwhelming in order to make players think "there must be something more to this place" so they investigate and discover the true boss of the area.
Who's the true boss??
@@Greenjay64 I think OP meant Ebrietas, which is found directly after killing the celestial emissary
@@presidentofthegalaxy3642 Ebrietas
@@darkmelusina8388 Frankly, new players need all the help they can get to find Ebriatas, because she's hidden behind, I think, the only 'invisible wall' in the game; namely you have to break a window to get in, and there's nothing else like it in the game.
It's not like the Dark Souls games that trained you to hit walls to find secret passageways.
@@LabTech41 Yeah that's true, she is quite hidden. Although there are some hidden walls insides the chalice dungeons, I feel like there are only a few of them so eventually I gave up trying to find them. I just felt so stupid, hitting every wall in sight without any result 💀
Honestly, I always felt like their head looked "swollen and full with Cosmos".
You know, they look like a night sky richwith stars, don't they?
Maybe it's because the Eldritch truth was too much for them, so they're heads swelled as a side effect from all the cosmic knowledge that they aren't supposed to know
👶 ⬅️ Full of Cosmos
@@hairlessgrizzly559 We see that happen in the research facility before the Clocktower, patients turned to water sacks due to their minds turning their thoughts to water or something alike; referencing the fact that huge bodies of water protect the mind. In their dialogue the patients state that they hear constant drops of water. I saw this on a Vaativydia vid on Bloodborme IIRC
My brain is filled with spaaaaaace!
So... Megamind head is full of cosmos?
"Babe? Wake up, new short about an Eldritch abomination beyond our comprehension just dropped"
some cursory googling points out that the archetypal "greys" that these guys are clearly based on have their roots in victorian literature, so they're possibly even an in-universe pop culture reference
“Hark, the so called “beings from another world having large heads” cliché.” *Church bell gongs*
-Yharnamite Cinemasins
@@thebaseandtriflingcreature174 if you put Theatresins instead, this would be Comedy Platinum, instead of Comedy Gold
@@thebaseandtriflingcreature174 man I hate that guy
I always thought it referenced Invasion of the Body Snatchers
@@thebaseandtriflingcreature174 I can't unread this
When I first saw the Celestial Emissaries in the woods, it was late at night and I was drunk, so it was quite an odd experience to learn there were aliens in this game world.
Playing bloodborne while drunk must've been really hard.
Celestial emissary in lore: Horrific experiments performed on children to create ascended humanity
In game: Funny ayylmao
See, even From Software can have a bit of humor. Dark humor sure but they have it.
Truly the dark souls of comedy
I mean those are the same guys that made patches and hid the sens fortress bonfire in a balcony hidden at the end of the area
This game also has Micolash.
They made Elden ring which is a comedy game 80% of the time so yeah
Let's face it comedy for Miyazaki is watching people play his games for the first time and getting obliterated by bosses that you later find out have some of the simplest and most well telegraphed attacks in the game
The celestial emissary reminds me just as much of fungi as they do classical interpretations of aliens. The bulbs on their heads, their tendril attack, just something screams mushroom to me. I always found that cool. Bloodborne needs a PC release already.
The Great Ones adopt "children" to replace their lost ones.
The Scholars of the upper tiers within Yarnham, call their workplace, The Orphanage.
An Orphanage is where children are adopted by new parents.
The Orphanage in Yarnham isn't for children in the literal sense. It's named that because the scholars themselves wish to be adopted by the Great Old Ones, to be Uplifted to become a part of the Cosmos itself.
The Chruch has daddy issues. Got it.
This one is the only one to genuinely disturb me so far as they’re made from children and fetuses. That’s a special level of fucked up.
Shivers just thinking about it
Really? I feel like the experiments from the Astral Clocktower are more disturbing, because some of them seem to still have personalities, they seem to live in constant suffering while these creatures seems detached from any humanity, whomever they once were was completely erased and all that is left are flesh monsters, alive, but soulless
@@Loliston the ones from the astral clocktower were willing participants for the experiments while it did drive some of them insane, experimenting on children who were orphaned by the hunts are truly sick the children didn't know they were to be sacrificed for "ascension"
They are not all children and fetuses. Remember that every person you send to imposter Iosefka is turned into an emissary.
@@Loliston that’s even worse I feel since they have that sense of no humanity in them anymore while at least the astral clock tower beings do
I kind of wonder if their relative humanity in body (and possibly mind) was intentional on the part of the Choir, an attempt to create a god that humans could communicate with (and presumably control) without going insane as pretty much everyone seems to when touching or touched by the Great Ones.
Personally thought more of those creepy snail parasites when seeing the Emissary enemies.
You know. The ones that make the snails entire head PULSE. Uncomfortably so, even.
Not their whole head, just their eyestalks. Which swell up to the point it takes more space than their head. While pulsing. HORRIBLY.
The humor in these games is absolutely underrated.
The little aliens
Mimics with their roundhouse kicks
Andre drop-kicks you
Belly-flopping clerics
the onoin knights
The rolling boulders in sens fortress crushing the snake enemies.
the hollow leasurly lying on its side and enjoying the view in New-Londo
"listen carefully skeleton"
Many delightful little moments in an otherwise utterly horrifying and bleak world.
It's the little things that break up the tension that end up making the world feel darker overall
Skeleton?
can’t forget the mushrooms in ds1, I’ll always remember being terrified of the woods and the npc hunters in ds1, only to be absolutely clotheslined by a mushroom I hadn’t even noticed
I do love the idea that THIS is all the human imagination can come up with when imagining Great Ones
Then you get to the living failures and realize just how far this goes back.
Its worth noting that Iosefka makes emissaries out of whoever you send to her & the entrance to her clinic is quite easy to miss on a first playthrough as it invovles nearly fully ecploring a poison swamp fairly early on
Early on? You're halfway through the game by then
@@Mavuika_Gyaru that is still "fairly early on" and the entrance to that cave is pretty close to the lamp for that area so yeah, I'll stand by that.
Even worse were the old hunters who massacred half of a village and tortired the other half to create celestial emmisarys and STILL FAILED
The worst part is, often these orphan werent actually orphaned, they were given to the healing church by their parents to protect them while the hunt raged, only for them the be used in these experiments.
One youtuber actually made an analysis of the choir. That being that the church's orphanage is a two-step level of orphan abuse, the church took in orphans on the hunts and turned them into emotionless individuals who only cared about science without any regard to morality, and thus the choir was born, the orphans who next were brought to the orphanage were then used as experiments to bring about a higher echelon just as the choir were by the church, it's a cycle of abuse. Just like the hunt and the curse itself
Thanks again to the healing church for remembering the old adage. Great job as always.
I actually believe that the Celestial Emisaries were not created by the Choir, instead the Choir found them and tried to create their own version of them which resulted in the Living Failures and the rest of the bag heads in the Hunters Nightmare.
I think the clues in the game imply the exact opposite. The bag heads and Living Failures are found in The Hunter's Nightmare, which is set in the past. The babies and people that were experimented on either lose their minds and wander around the research halls, or are turned into those Living Failures. As the experiments went on and progress was made, The Celestial Emissary was created. They even share the likeness of having swollen heads.
Then how the fake dr.Iosefka managed to create Celestial Emisaries when we give her some npc ?
There possibilities Celestial Emisaries were found but also could be recreated, it just take time to do it and the Choir finally succeeded.
But the living failures predate the emisaries by years, possibly decades.
We know the emisaries are made with people, that's why the fake Iosefka asks you to bring people to her, and that the villagers trapped in the asylum of the village are experimented on to create the Living Failures
"hey, they don't look so bad"
0:43
"unholy shit, i regret what i just said "
To be fair Ebrietas is not the great one who gave knowledge to create the celestial emissary, she is a Kin, her blood is green like Rom’s, while the blood of Moon Presence and the Orphan are red. She just is a woman who finally ascended to be a great one. Ebrietas is just the final celestial Emissary. And, like all the Kins there are in bloodborne, they are “left behind”
imagine if the game shows you "BABY SLAUGHTERED" after you defeat the celestial emissary
When the monsters outside are more merciful than the humans inside a Church
I thought it as cause baby’s do be looking like aliens when they are delivered
I think it’s less of an alien design and perhaps a fetus design. Like an unborn baby who was used for experimentation.
Historically European encounters with faeries parallel modern stories of alien abduction. Faeries were said to kidnap children and replace them with changelings, especially during the Victorian era on which Bloodbourne bases it's aesthetic. Perhaps this is the connection.
Carl Sagan and Terry Pratchett have both written about this connection, both in their own ways.
I dont think its a coincidence that when you fight the celestials all they really do is grow big and flail about at you.
And then when you find a *true* daughter of the cosmos in Ebritas, she uses magic and even radiates an aura so powerful that the Hunter starts to die just being too close to her. Very lovecraftian the way that just being near her begins to melt your brains out your ears
I think she's telepathically flashbanging you with her "aura"
I found these guys really disturbing. Bloodborne has some of the creepiest foes I ever saw in any piece of media, and that's why I think this boss is such a fit for the game. Humans cannot recriate the (Lovecraftian) old ones with mere research, and in game it's represented by the pop culture alien aesthetic. It's really cool to think that Yharnam cientists think that those guys are somewhat close to the horrors they saw, it's fittingly underwhelming. Fragile human minds would never ever understand enough of these celestial beings as to create an artificial one, and the result is this silly, little experiment. Kinda creepy if you think about it, gives even more despair and fear of the unknown, at least for me.
I love the little blue goobers
The Hunter’s drip in the video tho ✨
“I’m Mister Meeseeks!”
I always love these videos but find it hard to believe that the developers ever thought this deeply about it, which makes me see these as more of a headcanon thing, especially considering Miyazaki’s own personal views on writing.
If you look at reviews and design books, I think you might change your mind about that. The amount of consideration it takes to create and deliver on a immersive world like Bloodborne's doesn't come from nothing, and what we see is the just the product of their creative process, not all the work that went into it.
All that work, all those children… for this huh
Funny little bobble heads tho lol bobble bobble bobble bobble
idk if anyone else picked this up, but apparently "Ebrietas" is Latin and translated to "Drunkenness." Could there be some meaning to that?
*muffled aaayyyyyyy lmao off in the distance*
Celestial Emissary OST is underrated as hell, super creepy and a sign of things to come.
I haven't seen anyone else say this, but I think the fatty, wobbling hip area resembles a diaper. It plays into the child aspect of the design, making them look like very distorted toddlers wobbling around.
This game caused trauma I want to play it again.
this Chanel has made me take another look at this game if it ever comes to PC i might pick it up
I just call those guys bobble wobbles because there heads lo... you get the idea
Were they trying to create a god? As far as I remember, they were trying to create ascended beings to communicate with a great one, not to replace it. As well as trying to find a way to ascend themselves.
This goofy looking things are almost exact recreation of one of the Junji Ito's creatures. It's called smth like slleper or some shit
Shaman bone blade and this fight is over
Fun faaaaact, the lil babies you see squirming on the ground in front of the Choir are all Ebrietus' children! It wasn't enough that the church experimented on already born children, but they also used Ebrietus' blood to try and create more of her. The children know that she is their mother and they look to her for guidance. That's why when you see them, they're all facing the same direction. Towards Ebrietus.
Aw sweet, man made horrors beyond my comprehension
Important Correction: The Orphanage is not the creation of the Choir and the Celestial Emissaries are not the orphans. The Orphanage is the origin of the Choir. As in, the orphans grew up to become the Choir. They were adopted by the Healing Church and raised to be its highest advisors, but due to the fact they eventually saw merit with Willem's arguments to not use the blood, they likely ended up ruffling the feathers of the older members of the Healing Church who left Byrgenwerth precisely because of Willem's views. This in turn is likely the cause of the schism that resulted in the School of Mensis, Laurence's die-hards, as the two factions are shown to actively hate and do harm to one another.
Those tentacles things are disgusting
Ah, ayylmaos, some say ayylmaosm...
"Ayy lmao"
Anyone else just want to know what build that is?
When I first got there and saw those creatures. I literally said they were aborted fetuses not knowing that they were the orphans ;-;
Well now I know.
I actually liked this boss. I did NOT like the cheap knockoff, the living failures (great name though)
I'm pretty sure they represent sperm and the living failures are the sperm that couldn't make it to the egg during fertilization
That's what those things are????
I believe they're designs considering they're based off orphans are actually based off of melon heads and Ohio urban legend about a scientist who bought an orphanage and experimented on the children within. One day the orphans discovered their heads were filling with a strange liquid and decided to kill the owner by grouping up on him, they burned down the orphanage and ran into the forest where they became feral.
Why do you kill so many orphans in this game?
Because they're suffering
They're just silly little guys
More... Adorable. Horrible, but adorable.
Literally scholars of menses lol
Area 51 leaked video
You're voice is like the melted butter on top of my steak. Perfection
😩i want to play bloodborne again but all i have is a pc now
I've always thought they were really cute 😅
They r so cute! I love them!
This boss makes me sad
"Horribly aborted"
As opposed to pleasantly aborted
I like to think we've come a long way since the days of Sparta
@@xryeau_1760 yes, we are far more efficient in our slaughterhouses than in days past
what should I play blood born or dark souls ?
Do you prefer aggressive or more defensive combat?
To b honest both it depends I play rpg mostly n grind any one I play till I have max everything Luke if there's lvls I'll grind to the max like un ff
So my answer is it doesn't matter
What ???????? Are they okay bit way are they named the healing church
It was their old purpose. The ones who founded the church wanted to use the church to help others. To heal others.
But it became corrupted. It became evil and cruel as time progressed. A place of healing turned into a place of suffering as corruption spread
Greetings!
Preiss algorithm gods!
Dam bloodborne 2 looking sick so far
What was the weapon used in background?
Stop trying to turn the Star Goobers serious please
I don't know anything about this game and I'm sorry but they just look like megamind on crack to me
What the cape item called in the game? What game is this?
Crow Garb. From Eileen
I
I think you've finally convinced me to play this game
How do people hear something being said in game and decide to white wash it immediately after.
It's Ya Harr Ghoul.
It doesn't click for me. It's like someone telling someone else "My name is Miguel"
And they reply with "HI michael"
If his name was Michael he'd introduce himself as Michael.
🍑
ayyy lmao
the most disappointing old one
I remember seeing this boss and just losing my mind laughing. Guess that's the real insanity of Bloodborne lmao