How I Defeated Grym at the Adamantine Forge without Using the Hammer in Baldurs Gate 3 (Achievement)
HTML-код
- Опубликовано: 5 сен 2024
- so yeah - enjoy.
This is an achievement for steam in Baldurs Gate 3.
"A Grym Fate" - Kill the Adamantine Golem without using the Forge Hammer.
This boss gives you the "Grymskull Helm" which is a Very Rare helm which allows the wearer to avoid crits on them and gives fire resistance. very cool.
During the process, I also make the "Adamantine Splint Armour" which is "Very Rare Heavy Armour" and reduces incoming damage by 2, turns attacker Reeling for 3 turns, and Attacker can't crit. nice.
Lump's war horn works for the boss battle, and is very powerful since the ogres deal bludgeoning damage. You'll probably end up losing one or two due to the lava though (probably fine since there aren't many other encounters where you need them ).
Great suggestions.
Thx for that info.
Unfortunately for my paladin, a friend I was playing with wanted Lump's intelligence item right then and there and refused to be patient.
When I summoned them, they bugged out and did nothing. They were just standing there. After the fight they acted like they did all the work lmao. Never again will I summon them.
Oh snap, I still have a horn, many thanks for this, feel stupid that I forgot.
Nice work, to note for those that are not embracing the mind powers this is definitely still doable with the same strat just letting Lae'zel and Karlach working his steel face, I gave Lae'zel a haste potion ontop of action surge with the singing sword to add more attack a long with bless from Shadowheart and the summoned weapon ( always a good choice).
That's all I did. I had Laezel and my other fighter and a summoned warhammer play whack-a-mole til he died.
@@The_Gallowglass That whack-a-mole mention made me giggle 😂
Haha, I got this accidently with a hasted Karlach and Shadowheart using command over and over to make him waste his turn going prone. His will save isn't high enough to keep from being stunned forever. Surprised me a lot when I found out the hammer was even an option.
My first time playing through the game, completely unspoiled, I was honestly surprised that I got a special achievement after killing Grym -- like, "Wait...I was expected to do something other than smack him while he was on fire?" 😅
It’s much harder on tactician
Literally the exact same 😂 I don’t remember if he was resistant to everything besides bludgeoning when the game first came out but I broke him down w laezel and karlach
@@DonXXLyeah it’s easier if u have Lazael and karlach
Everyone is making this more difficult than it needs to be. I did this on Tactician difficulty. Place each character on each circular pad in the room. Each turn, use your closest character to attack Grym at range. Then use your 2nd closest, then 3rd closest and finally your character which is furthest from Grym. Naturally each turn he will only aggro the character that hit him last, which is going to be your furthest away character (even if they miss, it'll be a character far away from Grym) - Grym does not have the movement speed to cross the entire arena and attack in one turn. Sometimes he will Quake instead, but usually he will just dash and then not do anything. You can repeat this every turn and Grym is never able to attack you
I tried this exact same method but died many times in the process although still beat in the end with the process
@@phoenixfirehunt1558 forgot to mention to cast the ritual spell for extra 3m movement speed. If you cast it before combat, it lasts until long rest and doesn't cost anything to cast
So your saying you fought him… tactfully. I’ll see myself out.
Sounds cool in theory, but when I tried to shoot, it gave a 12-35% chance of shooting and aggroed at the nearest one. Debuff for long-range shooting, you run like crazy because all the characters missed in a row. This is nothing compared to the fact that the machine goes into the second phase, and then the beginning of the end begins. So you’re not the only one so smart that you thought of shooting long-range
I didn't realise that using the hammer was an option so I placed by 4 characters on each of the round platforms and simply kited him back and forth over the middle using bows. It took forever but was "easy" and I got it on the first try. One character kept the lava flowing and the others just kited...half way through I realised I could have just used mage hand.... Too bad the place is bugged and I can't get my 2nd adamantine piece...
there is a way ,but you have to go back to before you fought him , or during the fight
Not sure its bugged for me, because I also cant get the second piece forged, but its coz he is lying dead on top of the forge. So when you attempt it, it says "something is in the way", I'm guessing this is working as intended by the devs. They want you to make sure the kill is done away from the forge.
@@willielast It's not the body. Something is already in the forge, and you need to remove it, or use it.
Try using the levr by where the mould was place and take the mould out, that's what fixed it for me
The singing blade (dont remember the exact name) from the altar that need blood to acquire thats next to the moon goddess fort(with the two turrets/statues) has the AOE effect of attacks dealing extra d4 sonic damage to enemies when they get attacked. Imagine how that works with magic missile (and the amulet)
Bestow curse would also do a similar job. Wouldn't help on the golem but anything that takes necrotic damage is totally dead. Also I tried the amulet and singing blade and it's not nearly as good as just like a potion of speed and a warhammer.
@@fyr3st0rm35 The singing sword applies to any type of damage from any source, even magic missile, scorch ray, you fighters 5 attacks with 3 different elemental damage types wich each proc it... ectr. Just 1 action to beef up the damage of the whole party.
I didn't even try to do it any other way, but next playthrough I'm gonna go hard and earn the victory. I was just having what is called _"GrymForge Fatigue..."_ I'm still there exploring every nuck and granny! So when this boss popped up out of nowhere... though I kinda knew cause of the reading material... it was still a blast to fight him though.
Yeah man I did this my first playthrough unaware you could hammer him. I thought it was a fairly hard fight and took me a bit to figure out the lava, but I got there. I can only assume most people do this…
Honestly dont think so. Using the hammer requires a lot more thought and planning then doing what I did - which is inspect grym and just use the attack type he is vulnerable to. Its a hard fight but I pretty sure I got him on my first attempt without ever playing BG3, DND or any other Larian game before. On tactician maybe he is a bitch without it but on middle difficulty I found the gnoll pac to be significantly harder xD
my first time coming across this boss, I had no idea I was supposed to use the hammer and spent like 3 hours beating this fight 😭
Pack about 10 barrels of smoke powder at his spawn, +1 contrainer of runepowder you steal from gnome ( the really big one ) and boom. Soloed forge guardain 1 round. Word of warning.... make sure to stand back, it makes one hell of an explosion lol.
I didn't know that we could use the hammer until I saw the achievement description. I destroyed him the second try because I am completely clueless that there will be boss fight and I didn't know that he must be in lava. Thanks to "returning pike" and Karlach enraged throw this boss became easy to kite but took long time, 20+ mins battle. It only took like 6-10 damage each throw and arrow, and a lot of miss in the process lol
You should always check/examine an enemy to see.
I placed my mage hand near the wheel that controls the lava, if you keep the lava conduit open, the golem does not activate its immunities and you can easily beat it even without using the giant hammer
I completed this by pure luck to be honest. I had Wyll (for Eldritch Blast force damage) Shadowheart (for Bless, Spectral Weapon force damage and healing) Fighter Tav (to be on lava wheel duty and to rally Laezael and throw health pots at her) and Lazael (for main bludgeoning damage and continued opportunity attacks to pull aggro as prime target)
Laezal is a basic Level 5 (no extra armour nothing, I don’t use her at all in my campaign except to level up and put back to camp) so I did it without an OP build for her. Just the Forged Mace from the hammer for bludgeoning attacks.
Wyll was set up by the forge lever, which was set up prior with the Mace (I didn’t have a bludgeoning damage item so this was CRUCIAL!)
My fighter was at the Lava wheel, Shadowheart was to the right and was used to bless (and create a secondary weapon).
I immediately got Wyll to pull the lever to have the forge provide Lazael with the Mace, she jumped onto the middle platform to pick it up and I shot an arrow at the Golem to get him to walk across to her as the prime target.
Shadowheart and my fighter were used to buff Lazael and keep her and Wyll alive.
After Laezel does her many empowered bludgeoning attacks on the Golem (while being rallied and healed by fighter and Shadowheart), the Spectral weapon was also hitting the Golem and Wyll would use Eldritch blast between attacks from Laezal to keep damage and ensure opportunity attacks from Laezal keep the Golem with one foot in the lava so they did not become immune to any of the attacks from Wyll or Laezal.
TIP: keep a save file after big hits just in case anything goes wrong.
I am saving at big fight milestones, I generally just accept the fate of my first attempt if successful and use the save files to replay with different strategies, like for example I'll go back at try the hammer method.
Comment
This strategy won't work with the legendary action active. Once it explodes, everyone takes a dip in the lava. I tried sending the melee units after taking out the temp hp with ranged but I need a third character to deal another ranged damage to lure it away on the next round
Just be severely overleveled, overgeared and over-tadpoled. Makes sense. The protector isn't difficult enough to actually plan around the fight- just have a lvl 5 barbarian or monk in your party and it's enough assuming you keep that character alive.
Maybe its just tactican mode or maybe they changed it but when i fought him he took NO damage from any source outside of the hammer, even when superheated or what ever his buff is called. If you examined him it literally says " nullifies " to all damage types on him.
If he walks in the lava he becomes superheated and takes double damage from bludgeon so I swapped my weapons to torches to beat him lol
when he is overheated he takes half damage from everything except bludgeon
I didnt even think about trying this when i was here, i beat him fairly easily but its neat to know thats an option
After killing him 2 times, because the sword sucks for me and i wanted to craft another thing. I thought, next time i could maybe try using the hammer. It wasn't until i saw this, that i realized, you're supposed to use the hammer.
I just took a long rest before going to the forge and using divine smite repeatedly, didn't even know the hammer was there actually...
Beat him without the hammer on tactician and didn't get the achievement. Was very sad. Have no idea why it didn't work.
Lvl 5 tavern brawler Monk with a hills giant elixir to use flurry then attack, karlack Berserker with throwing the returning pike. Two turns, dead. Didn't realize this was a hard or long fight normally.
I wonder if a 4 thief/1-2 monk with tavern brawler and a cloud giant elixir could one turn solo with the extra flurry...
I never considered the hammer as an option. I just split the party and used the aggro system to lure it back and forth through the lava. Karlach pelted it with the returning pike. Lae'zel just used items and EK spells. Shadowheart was on heals and sacred flame spam. Dark Urge sorcerer just blasted it with spells.
Cool. For my approach, I lured it to the center and pulled the lever twice with two characters. It got completey destroyed and turned into a pile of metals lmaooo
I'll have to reload a save and give this a try.
u can one shot it with the owl bear jump if u dubble enlarge him and get anough jump distance
Should have given Karlach a bludgeon weapon too and summoned the Great Hammer Spiritual Weapon, could have killed him in one turn.
I punched him to death with my Barb/Monk.
I was monk when I came across this fight and I had a good supply of bludgeoning weapons. Everyone was level 5, but I probably took him out in 3-4 turns lol.
Stuns, topples, big hits with Karlach and my monk, and he was done.
"Kill the Adamantine Golem without using the Forge Hammer"
Me - "Without using the what?" lmao
have 3 melee goons with big sticks, then put gale on the other side of the arena with magic missile. gale keeps pulling grym's aggro while everyone else just beats him to death. i do this every playthrough and its honestly easier than using the forge hammer
I accidentally killed this boss via enlarged owl-bear jump from the elevator above. You can basically one shot him with this.
Yeah, that's what I did also, though my first playthrough I used the hammer cause I didn't know it was an achievement
By "accident" you mean you watched the video of the guy doing that and did it
« Accident »
I'm going to assume you used "accidentally" here because you didn't expect the famous Owlbear-Elbow-Drop to 1HKO him
Here's what I did and worked for me. (Balanced Difficulty, I haven't tried the tactician)
1. One level 7 barbarian with a magic bludgeoning weapon, will 1v1 the golem. Barb should be standing on non-lava while Grym is around lava.
2. One cleric for healing word/damage mitigation (will not attack Grym in any way). (The barbarian will probably not go down easily but if you maybe have a different or unique build, the mitigator will help a lot to stall the barbarian from going down).
3. One unit (regardless of class) that could cast haste or use haste scroll and bestow the cast on the barbarian. This unit will move as far away as possible from grim to maintain concentration. (will not attack Grym in any way).
4. One unit (preferably with multiattack). Will hold on to health potions near the cleric and standby to turn the wheel on when the lava disappears. This unit will also use its multiattack to throw potions at the barbarian for damage mitigation. (will not attack Grym in any way).
Grym's aggro switches to its aggressor or something. Just have one hyperbuffed unit to face it. Should be done
I honestly had no problem with him. I used blunt weapons for my main character (battlemaster fighter) and Karlach. I kept tripping him using the trip maneuver so he did next to nothing when he stood up then just beat him down. He never got to hit me.
Far easier method: Enlarge + Enhance Leap + Owlbear Wild Shape, keep the bear on the stairs and have someone else start the fight, then just drop the owlbear on it’s face with crushing flight
Just Kalach with Mourning Frost Staff and pot of Speed, plus action surge = 1 turn win (save scum for crits/hits etc)
I summon the ogres when the imps fly in to keep them off me. Meanwhile I get aggro on Grym and sacrifice a character under the hammer to position him for the blow. The lava kills the ogres and I collect the loot. I get a rez from Withers then pickpocket the gold back.
Well done, I been stuck on this fight. I know you can use the forge hammer but I been seeing if I can kill it without and playing on tactician
Paladin with any big hamma(i used Razglins) and Shatter Smite made INSANE work of this guy
how i defeated grym without using the hammer: way of the open hand monk with tavern brawler and elixer of hill giant strength go brrrr
three fighters and a healer easy peasy, did this without even knowing its a achievement
I tpk'ed 6 times before finally beating the fight on my 7th attempt (and too much vodka). My trick was a frenzied Karlach with the adamantine longsword and Faithbreaker being buffed by everyone else (Shadowhart, Arcane Trickster Astarion, and Wild magic sourcerer Custom). I wasn't even going for the achievement and had given up on the hammer as a weapon because positioning Grym was too tedious.
Tpk?
how do you do 4 actions with Laz' in one turn? I got the Action x2 + 1 Action Surge, is the 4th action from your tadpole power? (I never used tadpole power before)
Potion of speed I believe
Gives you an extra action so a fighter now can attack four times and then use surge which would allow for 6 attacks one turn
I think it's from my superior die, and my fighter level, I can get more if I use Haste, but I didn't clue onto that fact until later.
@AverageArcadian what's a superior die? Early access die?
@@whatistruth101 superior die are a class feature I believe. Just an extra damage die, d8 at lower level then it upgrades with level, im on a d10 now
I didn't know that this was supposed to be a hard fight, i just noticed it was weak to bludgeoning damage and beat the shit out of it with Karlach and a maul. worked out first try.
Must be nice. Able to access the crucible after the fight.
Barb with bludgeoning weapon and haste can solo this boss. The other three can just draw his aggro.
I swear to god, i fought for like 30min agains him and won only thanks to the Spell that lets you summon Lesser Elementals, i Summend 2 Ice Elementals that kept using Ice Breath on him, whitch is a Dex Safe not an Attack, whitch he sucks at, and making the Platforms Frozen.. he kept on Falling down and i atacked him from every Direction with Ranged Weapons/Spells while Mage Hand was on the Lava Button xD
A hasted Lae'zel with a Great Maul and Great Weapon Master can solo the golem in about three rounds.
Wtf why is he not taking any damage when he’s down to 30 health no one addresses this and it’s literally the most crucial aspect
I came back from Act 2 Inn fight to get the Monk for the stun. I got Grym down to 2 hp but that was the closest out of 3 tries, going to try again tomorrow. I'm a total newbie and a potato, so might be a minute.
Me and my 2 friends didn't even know there was a hammer lmao
Rip lol. I didnt even know you could use the hammer
It's cool how there are so many ways to do bosses, I personally used the F5+F8 strategy.
EDIT: I wish there was a hardcore mode with 1 save file for scum like me.
Haha
I deal more damage by throwing swords that attack those swords.
I managed this pretty much just by having my character equipped with an uncommon hammer and Karlach with a rare warhammer and just bashed away while downing some speed potions while Shadowheart and Lae'zel provided healing and support, and occasionally getting a few attacks in. Didn't turn out to be much of a headache, really, some timely crits and having half the part attack 3 or more times a turn brought this big clanky fucker down right quick.
I didn't know about the hammer so I just beat him to death slowly, weirdly enough I didn't get the achievement so I didn't notice I did anything weird until I saw this video
The berserk throw is so op
I just used the horn to spawn in those 3 ogres. They wiped him out for me!
My first run was just me and a friend, both level 6.
We didnt bother understanding hiw the lava works so even the hammer was useless.
I proceeded to kill him with tavern brawler damage wich he couldnt resist.
Berserker + Trickster Cleric
dint realize this was a hard fight for some ppl until did it friends and they discussed how to do it. Played monk my first 2 playthurs 1 with one comapnion and ther solo true. Monk just kills it in 2 turns at lvl 6 with flurry of blows
I have Lae'zel as a fighter monk, between her + hill giant strength potion and Karlach + elixer of the colossus they fucked Grym up
“Wait, y’all had a hammer?” I got this achievement without even realizing that a hammer existed. LOL
I had Gale haste my tavern brawler barbarian with pike of returning. Grym didn't even get an attack in.
I didn't even realize that the hammer was part of the fight when I killed him the first time! Lol
All I did was have Karlach and my Druid (Bear) beat him in the face while Shadowheart/Gale stayed behind casting and blasting!
I must have not have paid attention because I just killed him without it till I didn't even know you needed a hammer LOL
Well I didnt even know you can use that hammer. Sooo I spent like 40 minutes fighting him. He died on my first attempt though!
ooh i am stuck at him lvl8 300 health what a monster
I just beat it with my OWLBEAR FROM THE TOP ROPES
Barbarian, berserker.
Returning pike.
Enraged throw -prone- and throw. couldn't beat him with hammer so i just winged it that way and it was much easier.
yea its quite easy to beat the guardian of the forge without the hammer, just keep him superheated and use bludgeoning weapons, he was down in 2 rounds
Okay so I’m highlllllly upset. Because I beat the boss the same way. After I beat him I slammed the hammer and it didn’t give me the item. And it kept telling me the lever was stuck. So I just figured oh I’ll probably get it later. Nope it’s still stuck and I’m too far gone now
Wdym stuck? Theres a button to go upwards
Hm. Maybe you can use the barrel of runepowder?
I don’t understand why this is hard achievement. My Karlach just beat him to death🗿🗿🗿
Seems odd to put 2 items that stop criticals on the same character.
Anyone know if shatter does decent damage against it considering its a construct?
Only if it has the lava debuff (superheated) and it is still resistant, otherwise he is immune to thunder
My way how.i did it: i played a dwarf cleric. No way i let a forge tool.get.the better of me....
Grym beat me to a pulp the first time on tactician, it also has 450 HP there lmao
Overbuffed 2h master Fighter can do Grim in one turn with warhammer
i defeated using the monk
For those who are having trouble. Place your main by the wheel, put them in stealth/hide. Place Astarion or another hidy type character by the hammer.
Use a character you dislike as bait in the center. Basically the trick is to heat up the golumn and then hammer it. Over and over again. The dog is also very good bait if you can summon him and sacrifice him.
do you even need to use the forge hammer at all? its one of the easiest fights in the game, bludgeoning vulnerability, convenient arena, gimmick that lets you ping pong him around. not that hard hiting of a foe to be scary for even one singular character let alone a full party
Am I a dumbass for fighting him and not even thinking of using the hammer? Just treated it like a normal boss fight
yeah same, I had a thought "it would be cool to use the hammer" but just defeated him like this
Wait there was a hammer?
Wow, this was a hard achievement? I literally done it on my first try without even remembering I can hammer him.
hey, good job. this was a fun fight and wanted to share that, I was not aiming for the achievement just trying to have fun.
I think the difficulty setting also plays a big part on if I would consider this achievement "hard" or not. It feels like a regular fun challenge on Balanced, but on Tactician I really needed a lot of preparation to make it reasonably feasible.
A balanced party with a mandatory Barbarian with the biggest badassiest bludgeoning weapon ever, a carefully selected couple spells and buffs, some items and some strategy on the actual battlefield.
you deserve a medal from the king
@@mateusbmedeirosA barbarian with a hammer and a speed potion and it's over in a few rounds.
@@MannyBrum Well, over in a few rounds describe almost all battles I had in this game. Doesn't make it easy nor quick for me personally unless you discount all the time I lose thinking about what to do exactly and trying to get the actions right in movement-tight scenarios and alike.
But what about higher difficulty?
me who just punched him with my monk
Could've shown us what build and item Lae'zel uses.
Lae'zel - Lvl 6 Battle Master Fight - STR20, DEX13, CON15, INT8, WIS12, CHA8... Main Weapon - "The Blood of Lathander" (+3 Legendary Mace with Sunbeam Spell)... Crossbow is currently "Crossbow of Arcane Forge" ... Armour is Regular +18 Plate Heavy Armor (I then upgraded to Adamantine)... Gloves are "Gloves of Growling Underdog" which gives wearer advantage on melle attack rolls when surrounded by 2 or more foes and +1 strength saving... Boots-Linebreaker Boots which has adrenaline Rush which gains Wrath when you dash... Necklace - The Spectator Eyes... Ring - Ring of Flinging, 1d4 bonus to throwing stuff... Ring-Bracing Band, gain +1 armor after shoving... All this combined with Class gives the following notable features- Adrenaline Rush, Extra Attack, Favourable Beginnings, Great Weapon Fighting, Heavy Armor Master, Lathander Blessing, Lathander Light, Luck of the Far Realm, MArtial Prodigy, Opportunity Attack, Personal Space, Throwing Boost, Underdog Bravery, Weakened Intelligence - Upgraded since this.
Honestly, I encountere the boss pretty early by accident. I was curious about the platforms with which you opperate using a lever... So I cast fly spell on all my team, get them to the forge, completely miss the checkpoint and run down the stairs. Excited with my ddiscovery, i notice i have mithril on me yet and try to use it to make a splint armor. The platform goes down once i successsfully find the lever for the hammer, I proceed to use the wheel for the lava after noticing it all the way down... behold, the Grym boss. I obviously shat my pants after seeing his level (keep in mind, its my first playthrough and like i always do to make my life miserable, i play it on the hardest difficulty.) I had the brilliant idea to use the big fkin hammer to kill it (it didnt) but it spawned imps instead. I let out a ghasp followed by a big sigh of realisation... *Im gonna die*. So I reload the game, look up some advice on either grinding more to get higher level or a way to kill it faster. I am told to use the hammer (as ive done already) or just equip me and my allies (suggested to use full melee classes) and bash the boss with bludgeoning weapon.
took me 3 full hours but after getting 2 barbs, 1 fight and shadowheart as a cleric, all equiped in mauls, I killed the boss in 2 turns at level 6. I had an easier time going hobo-kill-style than using the *trick* to kill it faster.
I just think using the big hammer only makes it harder since you have to calculated a way to exactly put the boss below it... and in my games, he always just went around and avoided the hammer entirely.
(And yes, ive seen the patch-notes, yes i still just bash him out with my party instead of the big hammer. This big Fker traumatised my ass for life with hidden forges.)
I used the ogres.
you guys r using the hammer?!
I didn't think u can make the golem get hit by it
Just went to grind some exp for a while and come back after a few hours and +3-4 levels and beat the fck out of it...
Best thing to make is the armor ?
what is the hammer?? lol i did this boss and never found what that was
I beat Grym without the hammer on the first try just by being clueless. I pretty much jumped him with the whole team like I would with any other enemy and it kinda worked out...
How do you do so much damage? My team barely gets 8-10 per hot.
Barbarian is op.
Is there a benefit to not using the hammer aside from the achievement?
Legit didn't even think about using the hammer. Figured out I could have after I got the achievement 😂.
Really wasn't a terrible fight. A little slow, but not bad. Move your party around, play the afro game, use movement limiting abilities and you're good to go.
Honestly it was a fun fight without the hammer.
did it on tatctician in 2 turns. haste for karlach and lae'zel..easy fight
I never used the hammer in the fight cause the mf wouldn’t move anywhere
this is not tactician, tac has 450hp
wait you were NOT supposed to just beat the thing into submission? lol
Pffft 300hp. Mine had 500hp.
What mace is that?