How high does the Combo Counter go in SF6?

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  • Опубликовано: 5 авг 2023
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Комментарии • 76

  • @asian_attack_helicopter102
    @asian_attack_helicopter102 10 месяцев назад +189

    the restraint not to put the 999 hit counter on the thumbnail despite it actually being real is commendable tbh

    • @NexusWulf99
      @NexusWulf99 10 месяцев назад +11

      not only that, but just doing the same combo for who knows how long that took executing that without fail

    • @LLLplus
      @LLLplus 10 месяцев назад +4

      @@NexusWulf99you can just macro it

    • @realchezboi
      @realchezboi 10 месяцев назад +4

      @@LLLplusprobably just a bit of practice for desk tho

    • @rickjamesia
      @rickjamesia 10 месяцев назад +2

      @@LLLplus You can, but I don't think desk does. Desk is like the original GOAT of lab monsters. I remember losing my mind at stuff from this channel back in SSFIV.

  • @faheemjerseyxs4222
    @faheemjerseyxs4222 10 месяцев назад +66

    Even the combos had rhythm for the background beat

  • @TheRealFreshOJ
    @TheRealFreshOJ 10 месяцев назад +16

    Shout out to the SF3: New Generation Elena Arrangement. That soundtrack was great for its time.

    • @SuperArt7
      @SuperArt7 10 месяцев назад +1

      slept on for sure. I still have all the music on a file in my computer

  • @Cjdovoiceovers
    @Cjdovoiceovers 10 месяцев назад +93

    That juri combo is on the spot 💀🖐️

    • @ryu.hayebusa
      @ryu.hayebusa 10 месяцев назад +5

      hoping to see juri in a top 8 soon

    • @jesperlarsen9188
      @jesperlarsen9188 10 месяцев назад +3

      ​@@ryu.hayebusain a top 8 again you mean? CEO had hella Juri. Even grand finals had Juri.

    • @Squigi
      @Squigi 10 месяцев назад +1

      @@jesperlarsen9188 EVO didn't have Juri in top 28 though

    • @jesperlarsen9188
      @jesperlarsen9188 10 месяцев назад

      @@Squigi my point is that it hasn't even been 3 weeks since we saw Juri in a top 8. Juri will be in plenty of top 8's

  • @NeoZiggy92
    @NeoZiggy92 10 месяцев назад +10

    This Sunday was just the best. First an amazing EVO and now more Desk content!

  • @coffeebird2857
    @coffeebird2857 10 месяцев назад +36

    I think the reason the infinite system is only in the avatar battle is because you can fight other people online with custom characters

    • @ArcRay20
      @ArcRay20 10 месяцев назад +12

      its also probably a balance thing because its EXTREMELY easy to make infinite combos with mixing moves.
      and it wouldnt be too good of a single player experience if you could just rofl stomp the entire story with 2 moves.
      usually thats earned by the end of a single player experience.😆

    • @ens0246
      @ens0246 10 месяцев назад +1

      @@ArcRay20 speccing all the punch buffs and using Marisa's style is pretty much roflstomping. Barely anyone was a challenge. Regular enemies died in 1-2 hits max.

  • @Erokingu
    @Erokingu 10 месяцев назад +10

    I was waiting for you to say "don't ask me to go over 9999 hits" 😂

  • @AuntBibby
    @AuntBibby 10 месяцев назад +8

    good job Desk u must be tired from that 999+ combo here have some choc milk 🍫🥛

    • @TheCJRhodes
      @TheCJRhodes 10 месяцев назад +2

      dang man, can i get some too?

  • @ultimategeass24
    @ultimategeass24 10 месяцев назад +6

    They knew the drive gauge had them covered

  • @KingDoesRage
    @KingDoesRage 10 месяцев назад +26

    does the infinite prevention still happen if you change the loop every few reps or so? like right before the prevention kicks in drive rush into like 2hp 2mk sonic boom and then the next time 5mp 2mk eventually you run out of bar with this but just thinking on how you could change it.

    • @cyborgLIS
      @cyborgLIS 10 месяцев назад +2

      My guess would be it simply checks the number of times each move is used in the combo.

  • @Djmandodo
    @Djmandodo 10 месяцев назад +2

    They trust their versus balancing, respect.

    • @austinreed7343
      @austinreed7343 8 месяцев назад

      Versus, huh? Wonder what that means for the future.

  • @LuLuTheGremlin
    @LuLuTheGremlin 5 месяцев назад

    If this is the Desk I knew from Neoempire a couple of times from 2008/9... well, good to see you still at it.

  • @spoonybard64
    @spoonybard64 10 месяцев назад +1

    Can we just appreciate how at 1:03 that sonic boom combo is perfectly in time with the beat and is quite a bop

  • @justingoers
    @justingoers 10 месяцев назад +1

    Music is from the Street Fighter III New Generation Arranged album if anyone is wondering. Love that album so much.

  • @zS39SBT4fe5Zp8Q
    @zS39SBT4fe5Zp8Q 10 месяцев назад

    You've just earned another subscriber!

  • @lamMeTV
    @lamMeTV 10 месяцев назад +1

    its good that there is no combo prevention systems. Its fun practice to see how many times you can loop it.

  • @KitoBallard
    @KitoBallard 10 месяцев назад +2

    Love your avi's drip btw Desk~♥

  • @Mercsin
    @Mercsin 10 месяцев назад +5

    Have you had the chance to test combos in live Avatar battles? I guess you'd need someone's help to film those. Would be interesting to see the possibilities especially vs an avatar that has maxxed out body and parts sizes

  • @fernandohg225
    @fernandohg225 10 месяцев назад

    Great info Desk !

  • @darrnellnott07
    @darrnellnott07 10 месяцев назад

    Combo science on point, as always! What was that music though??? Love, love, love it

  • @lalo2513
    @lalo2513 10 месяцев назад +2

    Desk did you see how epic Evo was?!

  • @jerry3115
    @jerry3115 10 месяцев назад +4

    What other infinite combinations are there besides perfect boom, if any?

  • @MannuhFestIt
    @MannuhFestIt 3 месяца назад

    Plot Twist: Capcom took the recovery off in training mode because they knew desk was going to test it 😎

  • @Isharo1
    @Isharo1 10 месяцев назад +1

    @desk Does the infinite prevetion still kick in if you alternate strings? For example if you did Jamie cr.mk > boom > jamie tc > boom > cr.mk > boom > tc.......etc etc if there is such a sequence. Curious as to how the game differentiates between something like that vs a legit combo. I guess it'd still be the rep amount perhaps.

  • @MythicMagus
    @MythicMagus 10 месяцев назад +7

    Interesting stuff. Seems like Capcom was aware that custom characters could enable these kinds of shenanigans.

    • @austinreed7343
      @austinreed7343 2 месяца назад

      Maybe they’re planning something else on the SF6 engine…

  • @fortidogi8620
    @fortidogi8620 10 месяцев назад +1

    Are there any ways to set up infinite meter in Extreme Battle?

  • @austinreed7343
    @austinreed7343 10 месяцев назад

    This is the first SF game proper to have the combo meter go past 99 hits. Prior games either had prevention systems or glitched out if you did so, both in some cases. I do not know what this means for the future of the Vs series.

  • @Antifrost
    @Antifrost 10 месяцев назад +10

    1:33 Are there any other situations where the "Forced Knockdown" notice appears besides this? It'd be interesting to see what sort of combos the game does or doesn't try to stop.

    • @SSM24_
      @SSM24_ 10 месяцев назад +18

      Forced Knockdown is also used when hitting someone out of certain airborne moves, like Ken's Dragonlash Kick or Cammy's Spiral Arrow.

  • @zenzen4982
    @zenzen4982 10 месяцев назад +1

    Have you optimized a combo for time consumption yet? Wouldn't there be a practical application as you become able to force a win by running the clock down?

  • @SenoSasquatch
    @SenoSasquatch 10 месяцев назад

    You should test if there are ways around the infinite prevention system. Could you go to eight reps of the same infinite, and then transition to a different one? How does the system detect patterns? Could you alternate between two combos indefinitely, or would the system detect the two separate combos as one loop? You've only scratched the surface of this iceberg, there are many more questions that need answering!

  • @FinalLifeG
    @FinalLifeG 10 месяцев назад

    999 hits? Your a true sf fan frfr

  • @bobby4tw
    @bobby4tw 10 месяцев назад +1

    So just hit the se punch or kick several times in a row is counted as combo these days? Redicolus.

  • @ihatemondays33
    @ihatemondays33 10 месяцев назад

    I'm not sure when but they patched the Restriction in at some point because when I first found this it was actually a raw infinite remember getting 100 hits on one of the level 70 Fighters

  • @Jerry_SSBB
    @Jerry_SSBB 10 месяцев назад +2

    1:51 What area is this in World Tour?

    • @chrisb8698
      @chrisb8698 10 месяцев назад

      Looks like the top of the mountain before you go into the final arena

  • @The268170
    @The268170 10 месяцев назад

    I'm assuming the 1000+ hit was done by hand, was it hard to do that for so long?

  • @daltonpetticord71
    @daltonpetticord71 10 месяцев назад +7

    Well i can reach 9 hits. How about that

    • @DrewBearYT
      @DrewBearYT 10 месяцев назад +1

      Damn, that's one more than 8! And two more than 7, and...

    • @mr.bootyass
      @mr.bootyass 10 месяцев назад

      Hahahahahahaha

  • @theiiird2625
    @theiiird2625 10 месяцев назад

    You're going back and forth between 5 and 6 and its on modern. I would be impress if it was classic

  • @superbnns
    @superbnns 10 месяцев назад +4

    What's the song playing?

    • @Tjxal
      @Tjxal 10 месяцев назад +3

      Tomboy (huge slide) mix from the sf3 new generations arranged album.

    • @Tjxal
      @Tjxal 10 месяцев назад

      ruclips.net/video/yzs1227mwFg/видео.html

    • @superbnns
      @superbnns 10 месяцев назад +1

      @@Tjxal ah damn, I knew i recognized it. I used to listen to that track a whole bunch a few years ago. thanks homie

  • @ToranosukeEdo
    @ToranosukeEdo 10 месяцев назад +1

    🥇

  • @RinInABin
    @RinInABin 10 месяцев назад

    Next: Causing a Combo Counter Integer Overflow to crash SF6

  • @jhsrt985
    @jhsrt985 10 месяцев назад +1

    D CAN YOU PLEASE DO CUSTOM CHARACTER COMBOS, THE POSSIBILITIES MUST BE ENDLESS💪🏾💪🏾💪🏾

  • @IRNINJ4
    @IRNINJ4 10 месяцев назад +1

    So how long did it take get to 999 hits lol?

  • @layarteBdnAevoL
    @layarteBdnAevoL 10 месяцев назад

    I did a 99 hit jamie combo on someone in an extreme battle where you can luck into reduced drive meter costs, used alot of target combo, drive rush and level 2 to get my drive meter back during level 4 shitface. They fell out at hit 99 so I suppose that's what happens in a "normal" game?

  • @somesandman8328
    @somesandman8328 10 месяцев назад

    Juri lvl2 combos look so funny

  • @MrDadumbo1
    @MrDadumbo1 10 месяцев назад

    Are you a fan of EVO? As a spectator?

  • @kbailey1283
    @kbailey1283 9 месяцев назад

    Desk, when are you gonna make a combo video of Street Fighter: The Movie: The Game? 😅

  • @lpenrike
    @lpenrike 10 месяцев назад

    is that a flava flav cosplay?

  • @stephencook7337
    @stephencook7337 9 месяцев назад

    Capcom preventing broken controllers and game discs lol 😂

  • @RandomPerson28337
    @RandomPerson28337 10 месяцев назад

    Music?

    • @TheRealFreshOJ
      @TheRealFreshOJ 10 месяцев назад +1

      SF3: New Generation Elena Arrangement, I think. That's without Shazam or Google. Used to listen to the Arranged Soundtrack while reading the alt.games.sf2 newsgroup. If you know, you know.

  • @godfist314
    @godfist314 10 месяцев назад

    Yes, but can your hands endure inputting a 999,999 hit combo or will they crumble to dust?! 🤣