Thanks! It's a bit outdated though (for 2.93), thankfully we now have the string to curves node. I made an updated video for 3.0+ ruclips.net/video/nzyz_AyM6oQ/видео.html
this is brilliant and you’re brilliant! This is what I was looking for. Interesting to see colors controlling the angle of the animation. Could it be done with an actual animation curve?
Thank you very much for your comment! You can use animation curves to dirve geometry nodes parameters, but doing it like that the offset of the animations for the different letters would be tricky with the current system. By the way, in blender 3.0 there's a curve map node which could be used instead of the colorramps in this setup if you find them better.
@@blendergilads5796 i’m gonna try both, thanks again! This is the closest I’ve seen to that text animate button in After Effects, and even better, in 3d. It was about time.
En el minuto 1:44 como llamas a la ventana de link transfer data para copiar los modificadores de una sola vez a todo el resto de las letras? Gracias de antemano por una repuesta, ya investigue como gracias.
Hi! You can add a bevel modifier after the geometry nodes one. If you are using 3.0+ you need to add a "realize instances" at the end of the nodetree for that to work (and In that case I also recommend that you check the updated version of this video for 3.0 in my chanel).
I've been trying to get this to work in Blender 3.0. When I use the same nodes setup as in this tutorial the first letter I apple the geometry nodes modifier to scales and translates instead of scaling from it's center.
Yes, that will be a big step forward for motion gfx in blender. With curves in, I would expect it not to take too long, but I haven't seen text mentioned in the roadmap lately so I'm not sure what the plan is.
Make sure the letters are separated into individual objects with their origins set to their geometries, and also make sure the object info nodes are set to "relative"
I'm not sure I understand but to tie the falloff to the scale of the controller you can multiply the map range from min and from max values by the scale of the controllers in the object info nodes. But personally, for the time being at least, I would generally use animation nodes for more sophisticated motion graphics instead of geometry nodes.
Hi! Thanks. For that you can add a vector combine xyz node just before the scale input of the transform node. Leave the axes you don't want to affect disconnected and set to 1, and only connect the axis you do want to control. Let me know if that's clear.
@@blendergilads5796 Got it. Thanks. I want to apply it to rotation instead of scale. say i want to animate the falloff to rotate 180 degrees on the z axis . how do i do that please.? The min and max values not really helping
@@KwameGyanko If you don't need overshoot, don't use color ramp, and set the to min and max values of the map range to the appropiate values in radians (a full turn would be pi, which you can write as pi and blender will turn it to the number) and connect the result to the Z coordinate of the combine node and that one to rotation. If you do need overshoot, you can add another map range after the color ramp, from min 0 max 1 to the appropiate range.
I really like it! I was looking for something like this to animate text. Awsome!!
Thanks! This is old though, there's better ways to do this now. See for example this ruclips.net/video/nzyz_AyM6oQ/видео.html
Awesome! Much better and flexible than using the graph editor and copy/paste/offset for each letter. Instant sub.
Thank you!
Excellent!! Just what I was looking for! I hope you make more videos like this
Thanks for this man!
Simple and elegant
Thank you very much! I published an updated version for the upcoming blender 3.0
Very newbie friendly tutorial, thanks for sharing.
Thanks! It's a bit outdated though (for 2.93), thankfully we now have the string to curves node. I made an updated video for 3.0+ ruclips.net/video/nzyz_AyM6oQ/видео.html
It is about a year I am looking for something like this. I am a newbie in the blender community. Your Tutorial is great
Thank you! In 3.0 these things can be done procedurally without converting the text to mesh (I made a newer video on that if you want to check it out)
@@blendergilads5796 I am there and try to understand it, Gland to know you!
brilliant work
Thank you very much!!!
this is brilliant and you’re brilliant! This is what I was looking for. Interesting to see colors controlling the angle of the animation. Could it be done with an actual animation curve?
Thank you very much for your comment! You can use animation curves to dirve geometry nodes parameters, but doing it like that the offset of the animations for the different letters would be tricky with the current system. By the way, in blender 3.0 there's a curve map node which could be used instead of the colorramps in this setup if you find them better.
@@blendergilads5796 i’m gonna try both, thanks again! This is the closest I’ve seen to that text animate button in After Effects, and even better, in 3d. It was about time.
Thank You
There's a newer one for blender 3.0+ btw
@@blendergilads5796 That one too really Great. Do more Tutorials, You are Awesome. Beginner Friendly Tutorials with Professional Outcome. Thanks
@@ganapathym3664 Thank you very much!
En el minuto 1:44 como llamas a la ventana de link transfer data para copiar los modificadores de una sola vez a todo el resto de las letras? Gracias de antemano por una repuesta, ya investigue como gracias.
Perdón no vi este mensaje hasta ahora :(
@@blendergilads5796 No worries, gracias por compartir informacion en estos trutoriales.
Fue fantastico. 😱😱👍👍
Hello friend, please. Do you know how I can apply a bevel to the text? Using this same process with geometry nodes
Hi! You can add a bevel modifier after the geometry nodes one. If you are using 3.0+ you need to add a "realize instances" at the end of the nodetree for that to work (and In that case I also recommend that you check the updated version of this video for 3.0 in my chanel).
Amazing!
Thanks for your comment!!
Muy buen video gracias por la informacion.👍👍
Muchas gracias! Con los nuevos nodos que se vienen en 3.0 estos efectos se van a poder hacer 100% proceduralmente. Ya sacaré video nuevo
@@blendergilads5796 Gracias seguro lo vere, felicidades muy buen canal, ya suscrita me llegara la notificacion.
Great tutorial, thank you. One question: Can you export this animation as an FBX file, so that it can be used in another software?
I've been trying to get this to work in Blender 3.0. When I use the same nodes setup as in this tutorial the first letter I apple the geometry nodes modifier to scales and translates instead of scaling from it's center.
OMG nice thx!!!!!!!!!!!!!!!
Thanks! I recommend you check out the newer video I made using blender 3.0 with the new workflow
The moment you said "...I will convert it to a mesh object" my heart sank. When will we get text handling in Geometry Nodes?
Yes, that will be a big step forward for motion gfx in blender. With curves in, I would expect it not to take too long, but I haven't seen text mentioned in the roadmap lately so I'm not sure what the plan is.
We got text handling in 3.0! I cover a bit of it in a new video if you want to check it out ruclips.net/video/nzyz_AyM6oQ/видео.html
after i did at 1:44
the text change at same time..
i like to change separate or side by side
can u help me?
Make sure the letters are separated into individual objects with their origins set to their geometries, and also make sure the object info nodes are set to "relative"
how to get falloff effect by scalling controller and get transition for objects? like in Cinema 4D
I'm not sure I understand but to tie the falloff to the scale of the controller you can multiply the map range from min and from max values by the scale of the controllers in the object info nodes. But personally, for the time being at least, I would generally use animation nodes for more sophisticated motion graphics instead of geometry nodes.
More!
good tuturial. I realise the null controller affects all the coordinates of the scale property. How do i limit to say just x,y or z
Hi! Thanks. For that you can add a vector combine xyz node just before the scale input of the transform node. Leave the axes you don't want to affect disconnected and set to 1, and only connect the axis you do want to control. Let me know if that's clear.
@@blendergilads5796 Got it. Thanks. I want to apply it to rotation instead of scale. say i want to animate the falloff to rotate 180 degrees on the z axis . how do i do that please.? The min and max values not really helping
@@KwameGyanko If you don't need overshoot, don't use color ramp, and set the to min and max values of the map range to the appropiate values in radians (a full turn would be pi, which you can write as pi and blender will turn it to the number) and connect the result to the Z coordinate of the combine node and that one to rotation. If you do need overshoot, you can add another map range after the color ramp, from min 0 max 1 to the appropiate range.
@@blendergilads5796 Thanks very much.Subbed!
@@KwameGyanko Thanks!
ok this dont work in 4,2 =[
This is very old! I have another video that uses more modern methods here: ruclips.net/video/nzyz_AyM6oQ/видео.html
@@blendergilads5796 s =[
@@blendergilads5796 it worked, instead of using colorramp node, use float curve node
Na verdade, estão faltando muitos passos iniciais
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Thanks pal. Sugestion: help us to make motion blur in text , here an example 0 to 3 second ruclips.net/video/4duqI8WyfqE/видео.html
You pack a lot into just under 5 minutes… bravo!
Thank you!! Glad you found it useful!
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