Text in geometry nodes is POWERFUL - Blender

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  • Опубликовано: 3 авг 2024
  • This method uses volume to mesh and some smoothing to get the liquid effect. Add some noise distortion to give it a wiggly animation.
    Patreon, Gumroad Shop, Discord, and other stuff:
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    Smoothing with geo nodes: • Blender NEEDS to add t...
    Countdown timer with geo nodes: • Countdown Timer with G...
    00:00 - String to Curve
    01:31 - Volume to Mesh
    02:09 - Smoothing
    02:54 - Text Thickness
    04:56 - Wiggle
    06:48 - Depth
    08:20 - Material
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Комментарии • 44

  • @mickyr171
    @mickyr171 Год назад +31

    If you want the viewport to still run in real time even with heavy animation, try going to the playback menu on the timeline and changing the top most choice of Sync from "play every frame" or "sync to audio" to "frame dropping", it will force the timeline to play at what ever frame rate you choose in "output properties" while only displaying the frames that are available in the viewport, ive noticed this works fine down to under 10 frames per second, get too low and the real time playback gets a bit choppy

  • @leeuum764
    @leeuum764 Год назад +3

    I watch many blender channels and yours by far is the most creative, innovative and well explained. keep it up man really.

  • @alfiebacon787
    @alfiebacon787 Год назад +3

    This is my new favourite blender channel. Nice stuff man, learnt so many new techniques and tools from you :)

  • @emotivdesign
    @emotivdesign Год назад +1

    Absolutely top notch tutorial - thank you so much for sharing these with us!

  • @Mike-pq9nx
    @Mike-pq9nx 2 месяца назад

    Thanks Joey! this is the first geometry nodes tutorial i completed and finished correctly! Im inspired to learn more for some visual stuff to make for my music im working on! Made it very easy!

  • @cyborganic
    @cyborganic 5 месяцев назад

    This was incredibly helpful. Thank you!

  • @3dandme777
    @3dandme777 10 месяцев назад

    When a tutorial takes you to the next level of learning something new, you can only take a deep breath and say, whew, that was as awesome as it gets. Thank you.

  • @krgr1449
    @krgr1449 11 месяцев назад

    excellent no-BS style and pace. thank you so much.

  •  Год назад

    Very cool ! Thanks !

  • @maba3d
    @maba3d Год назад +4

    Nice one! Kinda gave me a Goosebumps (the old spooky Serie) vibe!

  • @ThadeousM
    @ThadeousM Год назад

    This is dope it's low key a sculpting in geomerty nodes tut

  • @StevenDiLeo
    @StevenDiLeo Год назад

    Great stuff!

  • @muneer4k
    @muneer4k Год назад

    thanks for sharing wonderful tutorial

  • @jbanimations8475
    @jbanimations8475 Год назад

    Great video! Thx

  • @_evildoer
    @_evildoer Год назад +1

    Great tutorial! Just wanted to add that normal is tangent rotated by 90 already. (looks like -90, but not an issue if you are scaling afterwards)

  • @MultiArtartart
    @MultiArtartart Год назад

    ty, really cool!

  • @kalpeshtrivedi1945
    @kalpeshtrivedi1945 Год назад

    Wonderful

  • @00jero00
    @00jero00 Год назад

    As always a Godsent content :>

  • @SkinnyBlackout
    @SkinnyBlackout Год назад

    That's quite impressive.

  • @coleorloff
    @coleorloff Год назад

    Rad concept.

  • @JonToons0208
    @JonToons0208 Год назад

    That looks very cool! I really want to do it like that too. New subscriber here!

  • @ed_halley
    @ed_halley Год назад

    I immediately switched from text-extruded to text-unfilled-curve, pretty-filled and extruded and welded properly in GN. So much better. One critical thing missing: resample curve tends to ignore the importance of cusp/free curve nodes acting as corners.

  • @ldeezy98
    @ldeezy98 11 месяцев назад

    CLASS!

  • @pandabro4235
    @pandabro4235 Год назад

    this is pretty cool, if you had a bunch of random characters or a mix of random and actual words you could make an interesting looking living goop

  • @graphguy
    @graphguy Год назад +1

    Just found your site... fantastix
    my only suggestion and this is a common 'problem' of RUclips content creators.
    1. MOUSE control.....
    Need to slow it down and use an app to HIGHLIGHT the cursor AND use the Blender add-on to show keyboard/mouse actions.
    Other than that... wonderful.

  • @pamhampton2588
    @pamhampton2588 Год назад

    Good tutorial. Is there a way to create this effect for all over water?

  • @jeffg4686
    @jeffg4686 Год назад

    Im not asking to be a smart ass, but just wondering. If you take the tangent and rotate it by 90, wouldn't that be the same as using the normal (or inverted normal)?
    This length geonodes tutorial is perfect. Nice end result with not too many nodes at all. @5:36, with regards to the subtract 0.5, I'd suggest saying more like to move to a negative and positive range so the vertices can come inward or outwards - that's how I think about it anyways - not 100% sure if right - like a normal map does both directions too.

  • @xmonstar420x
    @xmonstar420x 9 месяцев назад

    🤯🤯🤯🙌

  • @redratpetrax
    @redratpetrax Год назад

    Howe how you know all about tangents and directions and so on.. Always amazing to watch .Definitely would be long way for my to understand how the make text lines space thicker.

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      I know from watching tutorials and from experimenting. It's easier to visualize when you instance something on a curve and then make them follow the tangent.

    • @redratpetrax
      @redratpetrax Год назад

      @@JoeyCarlino thank you from answer..Was thinking just learned from book..Expirience mistakes and years of experiments.. Understood.Walking the same road..But much slower:) Thx agen for answer...

  • @wimdg4230
    @wimdg4230 Год назад

    great tutorial !
    thanks! 🙏
    how do you create the 'wavy' motion through the whole word in your final render at the end of the video ? (9:04)

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      You can plug a noise texture set to 1d into a transform node

    • @wimdg4230
      @wimdg4230 Год назад +1

      @@JoeyCarlino thanks !! 🙏
      this weekend i'll try to figure out what that means ... 😂😂

  • @Spittoon
    @Spittoon Год назад

    Can you make a full tutorial for human face rigging? (Not rigify.) make a nice stretch expression like those in one of Maya's facial test videos.

  • @toncortiella1670
    @toncortiella1670 Год назад

    Hi, I'm searching on how we could use UVs using volume to mesh, did you tried even? It's thought bcs of the unwrapping system, any tips?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      It depends on how you plan on using it, but you can send an attribute to the group output or store it as a named attribute to use a UVMap in the shader editor

  • @kanadasssport863
    @kanadasssport863 Год назад

    Hey. Thank u for such a great tutorial. Can someone please tell me how can i make not just one word? For example i want to make two words in two lines and apply this effect to all this compose?

    • @kanadasssport863
      @kanadasssport863 Год назад

      Just find a way: create two "strings" with ur two words (or more if u need), create "special characters" and next connect strings to "join strings" and "special characters" to "delimeter" after all connect "join strings" to "string" of "string to curves"

  • @issolomissolom3589
    @issolomissolom3589 Год назад +1

    I always leave the default cube there , i just hide it , so it wont be sad when being deleted😢

  • @ghostslider
    @ghostslider 3 месяца назад

    I didn't know that your logo used a free font haha

  • @thespacecowboy420
    @thespacecowboy420 Месяц назад

    wat version is this why dont i have resample curve

  • @bettyluwa
    @bettyluwa Год назад

    So it can’t work in 3.0?

    • @jerze6000
      @jerze6000 Год назад

      it does im not able to change the text color for some reason