Blender 2.93 Abstract Geometry Nodes Tutorial

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  • Опубликовано: 2 фев 2025

Комментарии • 230

  • @TheDucky3D
    @TheDucky3D 3 года назад +103

    love this!!

    • @BadNormals
      @BadNormals  3 года назад +15

      Right when I had made the thumbnail, I thought: "that's Ducky 3D". And here you are!

    • @Chrondon
      @Chrondon 3 года назад +5

      @@BadNormals I actually assumed it was a Ducky video lol

  • @2010DJAM
    @2010DJAM 3 года назад +135

    In Blender 3.1 you'll need an "Object Info" node to select the circle and for that to plug into an "Instance on Points" node - Geo>Instance. The line node is now "Mesh Line", this plugs in Mesh>Points on the "Instance on Points" node :)

    • @vladimirpetrusev3480
      @vladimirpetrusev3480 3 года назад +3

      Thank you for sharing.
      Can't use a computer at the moment but I love when people selflessly help out like this, your awesome 👊

    • @2010DJAM
      @2010DJAM 3 года назад +5

      @@vladimirpetrusev3480 You're very welcome. Unfortunately this is as far as I got because it seems 3.1 is very different!

    • @f-man3274
      @f-man3274 3 года назад +3

      Thanks. And how to make attribute separate?

    • @2010DJAM
      @2010DJAM 3 года назад

      @@f-man3274 That's the bit I'm now stuck on!

    • @TheMysticMetalGamer
      @TheMysticMetalGamer 3 года назад +39

      I think i got it! I first used a "Position" Node and plugged it into a "Seperate XYZ" than i put it's Z Coordinate into the "Scale Input" of a "Scale Instances" Node, now you need to plug in the "Instances" from the "Instances on Point" Node into "Instances" from the "Scale Instances" Node and voila, it should look the way it did in the Video! I hope this was helpfull!

  • @reverb07
    @reverb07 3 года назад +66

    RUclips algorithm has blessed me

  • @iAmMeAndYouAreYou
    @iAmMeAndYouAreYou 3 года назад +33

    For anyone in Blender 3.0 that is stuck with the small - large on the z axis at around the 2 min 40 sec mark:
    create a new position node and join that to the vector of a separate xyz node. take the z and join that to the value of a multiply node. then finally take the value of that and attach it to the scale of the instance on points node.

    • @ClaimClam
      @ClaimClam 2 года назад +2

      U SMART

    • @r3dluff
      @r3dluff 2 года назад +1

      alright im still a noob, but i started with a quadratic bezier made into a line, instead of a line mesh. Then i plugged a curve parameter into the scale of the instance on points to get the same scaling effect, though i dont have enough experience to know what difference this makes, it just seemed simpler and used less nodes for the same scaling effect.
      edit: word

    • @alihassan1567
      @alihassan1567 Год назад

      thanks

  • @rb3694
    @rb3694 3 года назад +17

    Another tutorial to add to my playlist which is already filled with a lifetimes amount of tutorials I haven't started

    • @peaolo
      @peaolo 3 года назад

      I can reveal to you a secret: you can watch'em before add to playlist&forget 😉

  • @IchigoFurryModder
    @IchigoFurryModder 3 года назад +19

    Finally, a Blender tutorial that isn't hosted by a cube murderer!

  • @unprophete503
    @unprophete503 3 года назад +7

    Mahn, you're great. I liked all your vids that I've watched till now and this one isn't any different. easy to understand, informative and on point tutorials. Good luck and keep on doing this bruhh!

  • @mgncaker
    @mgncaker 2 года назад +2

    This is insane! With help from comments with replacing the Legacy nodes with 3.0 ones this looks stunning!

  • @Arithen
    @Arithen 3 года назад +43

    “First, don’t delete the default cube”
    But that’s illegal!

  • @bernadotornado7068
    @bernadotornado7068 3 года назад +1

    Criminally underated channel

  • @iamthetinkerman
    @iamthetinkerman 3 года назад +1

    I love these programmable, procedural geometries!

    • @BadNormals
      @BadNormals  3 года назад +1

      I have a really cool one coming up, basically a flower/plant opening with the new 3.0 nodes. Was there anything in this tutorial that you felt maybe needs some more explanation? It's useful to know so that I can make the videos better.

    • @theCreativeAddict3d
      @theCreativeAddict3d 2 года назад

      @@BadNormals Hey. Thanks for this tutorials. But yeah, some of the nodes are not available for 3.1/3.2. I am trying to get it to work, but if you can explain the nodes that would work in the new version of blender, that would be awesome. If I am successful, I will share you that video, which would be helpful for the community. Once again, thank you SO MUCH for the knowledge. I love you.

    • @theCreativeAddict3d
      @theCreativeAddict3d 2 года назад

      @@BadNormals I was not able to emulate exactly what you have done, but here is my attempts with the geo nodes used in 3.2. I can share the blend file too with you too, if that could help you in making a new video with new geo nodes.
      ruclips.net/video/B8eJXK9Tx3Y/видео.html

  • @utsukush1215
    @utsukush1215 3 года назад

    You beautiful person, I just learned how to make procedural buildings with your videos and this was the last piece of the puzzle

  • @RonenAprils
    @RonenAprils 3 года назад +2

    you are my man, a life saver, thank you master

    • @BadNormals
      @BadNormals  3 года назад +2

      Your gratitude is appreciated, student

  • @theliondoge
    @theliondoge 3 года назад +1

    Really great stuff! Makes learning and using geometry nodes a lot easier and more fun.

  • @elvibora6218
    @elvibora6218 3 года назад

    this will do wonders for architectural design

  • @Chrondon
    @Chrondon 3 года назад +1

    This is great, thank you! Inspiring me into diving into geo nodes. I've been reluctant so far but love the possibilities.

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 3 года назад +1

    Very good explanation of your procedure and the individual nodes 👍

  • @Moons_mooniverse
    @Moons_mooniverse 3 года назад

    Best Blender Channel!! 😊

  • @mertcanurcan
    @mertcanurcan 3 года назад +2

    Hope you catch the ferry, thanks for the tutorial.

    • @BadNormals
      @BadNormals  3 года назад

      I caught it, glad you liked it!

  • @maglerdon
    @maglerdon 3 года назад

    So glad I found your channel

  • @KaizenTutorials
    @KaizenTutorials 3 года назад

    Awesome tutorial, simple, fast and well explained! Enjoyed it :-)

  • @dimitridehouck9506
    @dimitridehouck9506 3 года назад +7

    damn, the geometry nodes in 3.0 changed to much to follow this tutorial.

    • @dudex104
      @dudex104 3 года назад +1

      Yeah, I can't find some nodes used in this tutorial in Blender 3.0

    • @dj_onet
      @dj_onet 3 месяца назад

      @@dudex104 Could you find the nodes? I'm on blender 4.1

  • @cokemango
    @cokemango 3 года назад +1

    Sick tutorial

  • @poweredbygeeko
    @poweredbygeeko 3 года назад

    really nice tutorial, learned lots about geometry nodes thanks! great stuff!

  • @Jamhade
    @Jamhade 3 года назад +1

    Woah! This looks really trippy but sick!

  • @iamthetinkerman
    @iamthetinkerman 2 года назад

    Cool little tutorial. Thanks for sharing

  • @ealendir6986
    @ealendir6986 3 года назад

    Thank you again for not deleting the default cube

  • @graphic-nations
    @graphic-nations 2 года назад

    Super Amazing Tutorial, Thank you

  • @jacob9420
    @jacob9420 3 года назад

    I dont get blender but i understood this video. Great man!

    • @BadNormals
      @BadNormals  3 года назад

      That's good, I explained well then!

  • @blendercomp
    @blendercomp 3 года назад

    profoundly cool stuff! You've just earned a new subscriber! :)

  • @martinconstable5911
    @martinconstable5911 3 года назад

    Brilliant work. Well done!

  • @Pepumu
    @Pepumu 3 года назад +2

    fkn genius, its mesmerizing

  • @electricsheep5513
    @electricsheep5513 3 года назад

    cool! never tried those nodes. Thanks

  • @Dan-pq6gm
    @Dan-pq6gm 3 года назад

    guys this is absurd! he didnt delete the default cube! (love the tut)

  • @-Blender
    @-Blender 3 года назад +1

    😀 Ooooo I am going to have to try this out Great stuff 😀

  • @dantheplanner
    @dantheplanner 3 года назад

    Wooooooh!
    I am in daycare blender Sensei. 🧒🏾

    • @BadNormals
      @BadNormals  3 года назад +1

      Dark Merlin, the road to Blender wisdom is rocky, but true will shall smoothen the path...

  • @spacejooj4807
    @spacejooj4807 3 года назад +2

    Is there a way to offset the origin so the rotation aligns with the center and not the bottom?

  • @S9universe
    @S9universe 3 года назад +2

    Hello, is there any easy 3.0 geometry nodes equivalents please ? i searched a long time lol

  • @alamogordo280
    @alamogordo280 3 года назад +1

    Great, man!

  • @zahidsavan9630
    @zahidsavan9630 3 года назад

    Geometry nodes will produce more motion graphics artist in blender community.

    • @BadNormals
      @BadNormals  3 года назад

      True, there weren't many of those possibilities before

  • @holapro8780
    @holapro8780 3 года назад

    Very awesome tutorial, thank you :)

  • @Igoreshkin
    @Igoreshkin 2 года назад +2

    Please update this tutorial to Blender version 3.2

  • @krishnanpotti7797
    @krishnanpotti7797 3 года назад

    Thank you for the nice tutorial.

  • @BadejoOlatuiyi
    @BadejoOlatuiyi 3 года назад

    Another awesome one 😎

  • @kobeni_jpeg
    @kobeni_jpeg 3 года назад

    Incredible!

  • @jeffkirchoff14
    @jeffkirchoff14 3 года назад +1

    Dope mate🔥

  • @theCreativeAddict3d
    @theCreativeAddict3d 2 года назад

    Wow. Thank you Sir.

  • @quentinwach
    @quentinwach 3 года назад

    Omg.

    • @BadNormals
      @BadNormals  3 года назад

      You gave me an idea, I'll make that the next video maybe

    • @quentinwach
      @quentinwach 3 года назад

      @@BadNormals Cool ^^ And I'll try to build what you explain so well

  • @SamyadeepPurkayastha
    @SamyadeepPurkayastha 3 года назад

    Fuckin glad to find your channel ❤️❤️❤️❤️

  • @graphic-nations
    @graphic-nations 2 года назад +1

    how to make it in blender 3.2 same node used is not there

  • @aloomia826
    @aloomia826 3 года назад

    So cool 😎

  • @JaaaaamesK
    @JaaaaamesK 3 года назад

    I like it a lot

  • @evoinov2324
    @evoinov2324 2 года назад

    Please make this video tutorial for blender 3.2!

  • @AngelPerez-ie6to
    @AngelPerez-ie6to 3 года назад +1

    Hey man, thank you for this one! I have a problem when rendering the image. It has to do with the object materials but I can't quite see what's really going on. The rendered image comes out without any of the colors. I "fixed it" by copying the circle materials to the cube, but it only process one color and it comes out yellow. What should I do here? mine is Blender 2.9. Thank you.

    • @BadNormals
      @BadNormals  3 года назад +1

      Make sure you use Blender 2.93. And remove all the materials and try to add them again to the original circle, not the object with geometry nodes. Now it should work.

  • @bijub449
    @bijub449 3 года назад

    y u are not getting views 😢😢
    u are awesome

    • @BadNormals
      @BadNormals  3 года назад

      I've got pretty decent views already I think

  • @blendergeek6230
    @blendergeek6230 3 года назад

    Nice work 👌👍

  • @tutorialkang
    @tutorialkang 2 года назад

    Suddenly at 4:43, how? Tht color appear?

  • @primantul
    @primantul Год назад

    Hello brothers, why in my blender there are no attributes separate and point scale?

  • @ginescap
    @ginescap 3 года назад

    spectacular, thanks :)

  • @blenderzone5446
    @blenderzone5446 3 года назад

    cool!

  • @Pitusha
    @Pitusha 3 года назад

    Awesome!!

  • @user-ri3jb5ob4z
    @user-ri3jb5ob4z 3 года назад

    Brilliant!!

  • @valerie-francoisevogt3381
    @valerie-francoisevogt3381 3 года назад +4

    Awesome tutorial! Bummer though when I tried it in Blender 3.0 and most of the nodes you use don't exist anymore.. just starting out with geometry nodes, so I have no idea how to procede. Will you do an update for 3.0? Would be super appreciated!

    • @BadNormals
      @BadNormals  3 года назад +9

      I'll see if I can make something similar but more interesting maybe. As it's quite popular I'm "strongly considering that" 😀

    • @KRUChY_80
      @KRUChY_80 Год назад

      @@BadNormals up this topic

    • @dj_onet
      @dj_onet 3 месяца назад

      @@BadNormals Have you already uploaded it? please make one in blender 4.1 PLEASEE!!!!!

  • @kusumabhat6609
    @kusumabhat6609 3 года назад

    Thanks 👍

  • @voxelgrafx
    @voxelgrafx Год назад

    i was trying to do this in blender 3.6...........just cant find nodes ..??? can u help

  • @myungkyunseo3072
    @myungkyunseo3072 2 года назад

    Thx you so much your lesson . Can i get some know your video music?

  • @bhargavchavda684
    @bhargavchavda684 3 года назад

    Amazing

  • @jostv.2726
    @jostv.2726 2 года назад

    unfortunately there is no "Attribute Seperate XYZ" node in Blender 3.4.1. Does someone know how to build an alternative node setup for this node? ^^
    Great video, thank you so much for this :D

  • @HassanSiddique777
    @HassanSiddique777 3 года назад

    Awesome 👌 🆒️

  • @stephenwlodarczyk175
    @stephenwlodarczyk175 3 года назад

    Can anyone answer why I can't see the data in the spreadsheet? Great stuff by the way. Thanks for the inspiration.

  • @sohrabhamza3805
    @sohrabhamza3805 3 года назад

    Nice!

  • @Village9991.
    @Village9991. 3 года назад

    great tutorial thanks
    ! in blender 3.0 there is way to apply the color ramp to instances from the first to the last? not in random way. I've tried but i've failed to find an answer.

    • @BadNormals
      @BadNormals  3 года назад

      You can use the index node, as this has different numbers for each point where things are instanced

  • @Sigmamagic15
    @Sigmamagic15 3 года назад

    Awesome

  • @stinnna
    @stinnna 3 года назад

    I hope you were in time for your ferry!

  • @studioBaronAmstelveen
    @studioBaronAmstelveen 2 года назад

    i have B 2.93 B2.931 B3.0 etc etc running but none of them show exacte same nodes. I am Blender user since 2004 but this turns me off.

  • @rena9483
    @rena9483 3 года назад

    Nice tutorial :)

  • @nelsonfernando699
    @nelsonfernando699 3 года назад

    can you please make a tutorial of each node, to understand it more?

  • @jacksonmutispaugh3327
    @jacksonmutispaugh3327 3 года назад

    Nice

  • @KaiFriis
    @KaiFriis 3 года назад

    In Blender 3.0. Is there a way to extract the Z position from a Mesh Line? The new "Separate XYZ" takes a vector, not a position. How can I extract the Z position from the MeshLine to calculate size and rotation?

    • @BadNormals
      @BadNormals  3 года назад +1

      Use the position node as the input of the separate XYZ

    • @BadNormals
      @BadNormals  3 года назад +3

      But in this case, better use the index node as this gives you a number for each point, so you don't have to separate any position stuff

  • @LucasNoce
    @LucasNoce 3 года назад

    Hi ! Nice tut, I'm going to check it out later, but can cyles or eevee read this attributes or its not implemented yet ?

    • @mertcanurcan
      @mertcanurcan 3 года назад

      Cycles and Eevee are renderers,, they are bound by Material Shaders, especially light/shadow/transparency and displacement issues.
      Geonodes are procedural or mathematical applications for object creation/deformation.
      So probably, only some special displacements on objects might be rendered in Cycles with or without geonodes.

  • @wolfy704
    @wolfy704 3 года назад

    Maybe I’m just stupid, but how do you change the number of cylinders in the modifier tab?

    • @BadNormals
      @BadNormals  3 года назад +1

      Drag a quick control from the geometry input to the point count of the line

  • @abdullahsafwat
    @abdullahsafwat 3 года назад

    can i also do this in 2.79? its veeeery beautiful and useful for me

    • @BadNormals
      @BadNormals  3 года назад +1

      Unfortunately no, you need a version with geometry nodes.

  • @AlphaCupcake10
    @AlphaCupcake10 3 года назад

    Subbed👍

  • @gumballegal
    @gumballegal 3 года назад +1

    y-you didnt d-delete the default cube?????!?

  • @AtrusDesign
    @AtrusDesign 2 года назад

    Nice for animation, but for still render a simple array modifier guided by an empty made the trick in 3 seconds.

  • @predvcecerom
    @predvcecerom 3 года назад

    Epic

  • @dannyaustin84
    @dannyaustin84 3 года назад

    when I add point scale node, everything disappears ... weird

  • @jefflhama
    @jefflhama 3 года назад

    Thanks for this, it helped a bit. But, we don't have a way to get the index of the instances?

    • @BadNormals
      @BadNormals  3 года назад +1

      The same Z location would still work I believe, or what are you trying to accomplish?

    • @jefflhama
      @jefflhama 3 года назад

      @@BadNormals oh, nothing special, the axis trick helped, it's only weird to read the indexes in the spreadsheet and don't have the access to it. Thanks :)

  • @raghavendrareddyetikala850
    @raghavendrareddyetikala850 3 года назад

    Amazing Tutorial, But can't find some nodes in 3.0. Can you make it in Blender 3.0?

    • @BadNormals
      @BadNormals  3 года назад

      Maybe in the future, I don't have any certain plans yet.

  • @dhanushan3570
    @dhanushan3570 3 года назад

    Where did you learned geometry nodes ? And how you became good at this?

    • @BadNormals
      @BadNormals  3 года назад +1

      I just started playing around when the 2.92 beta was released, and slowly learned some things

  • @david79781
    @david79781 3 года назад

    Yeah, great tutorial for understand Attributes !! But for me, The spreadsheet numbers just gone when I plug the Point instance :s (don(t know why)... and never come back :p

    • @BadNormals
      @BadNormals  3 года назад +1

      Click on the little computer icon in the upper right corner of a geometry node. Now the spreadsheet should show again

    • @david79781
      @david79781 3 года назад

      @@BadNormals whow...thaaaanks, it's so simple ! I didn't seen that little icon...I fell stupid right now 😜

  • @copypaste3526
    @copypaste3526 3 года назад

    *Preserve the default cubes!*

  • @danieleliahushapiro4280
    @danieleliahushapiro4280 3 года назад

    May I ask where you got your channel name from? Cause if it was from a comment on youtube either on cgmatter or default cube or Grant Abbitt ... I think it was me, and im happy to see someone use it.. otherwise it s a very happy coincidence...

    • @BadNormals
      @BadNormals  3 года назад

      This might be more of a coincidence, I just came up with it 🤷

    • @danieleliahushapiro4280
      @danieleliahushapiro4280 3 года назад

      @@BadNormals good on you bro! Im so glad to see that name on a channel like i imagined! Subscribed! Keep up the good work!

  • @BluespecDigitalMedia
    @BluespecDigitalMedia 3 года назад

    Really interesting thanks. Just wondering if you know of a way to control the scale of an instance via an assigned random emission factor in the texture node?

    • @BadNormals
      @BadNormals  3 года назад +1

      What do you want to achieve? Maybe I can help you more if you tell me your final idea

    • @BluespecDigitalMedia
      @BluespecDigitalMedia 3 года назад

      @@BadNormalsThanks for replying. As a test whilst learning Geometry Nodes, I've created a basic cube and a cone, and then instanced lots of cones from each face of the cube using a point distribute node and a random attribute node to control scale.
      On the material nodes for the cone object, I've used random object info to control the colour and emission of each cone.
      Back in Geometry Nodes, I'm now trying to add an attribute mix node to control the scale of these cones depending on how much emission each random cone has.
      Does that make sense? 🙂

    • @BluespecDigitalMedia
      @BluespecDigitalMedia 3 года назад

      I think the main thing that I'm asking is, can you control geometry nodes with material nodes in any way?

    • @BadNormals
      @BadNormals  3 года назад +1

      @@BluespecDigitalMedia You can, you just have to use a driver. Check the end of my raspberry tutorial, I will control the raspberry age slider with a mixrgb slider there. Hope this helps.

    • @BluespecDigitalMedia
      @BluespecDigitalMedia 3 года назад

      @@BadNormals Great. Thanks for that. I have that tutorial next up in my playlist. Should have watched it first maybe! 😉

  • @e75system
    @e75system 3 года назад

    I try to do video with rendering this amazing think but camera didn't see it why?

    • @BadNormals
      @BadNormals  3 года назад

      Increase your camera clipping values under camera settings, this whole thing might be too big/far away from the camera

  • @Brax_animation
    @Brax_animation 3 года назад

    in the 3.1 alpha there isn't a Point Instance geometry node

    • @BadNormals
      @BadNormals  3 года назад +1

      There's instance on points instead

  • @nelsonfernando699
    @nelsonfernando699 3 года назад

    please show the keys pressed in the blender. That would help us..

    • @BadNormals
      @BadNormals  3 года назад +1

      I have some scheduled tutorials that don't have them but I'll make sure the new ones I create do show the keys 🔑

  • @simonlegrand9577
    @simonlegrand9577 3 года назад

    Great tutorial! only when i add the first attribute math node and set it up the same as here, things change for me. When it rotates it deforms the circles, same goes when i add the second attribute math node. Anyone had that problem as well?

    • @BadNormals
      @BadNormals  3 года назад

      Happened to me as well, just apply the scale of the circles. Command A on Mac and Ctrl A on Windows.

    • @simonlegrand9577
      @simonlegrand9577 3 года назад

      @@BadNormals thanks, will try!

  • @aaronpwh33ler
    @aaronpwh33ler 3 года назад

    How do you keep the circles from colliding?

    • @BadNormals
      @BadNormals  3 года назад +1

      I actually didn't, it is just pictured under an angle that doesn't make it so obvious. And more subdivisions on circles help too.

  • @ghostpro007
    @ghostpro007 3 года назад

    why my blender doesnt have line attribute
    2.92

    • @BadNormals
      @BadNormals  3 года назад +2

      It got added in Blender 2.93