In Blender 3.1 you'll need an "Object Info" node to select the circle and for that to plug into an "Instance on Points" node - Geo>Instance. The line node is now "Mesh Line", this plugs in Mesh>Points on the "Instance on Points" node :)
I think i got it! I first used a "Position" Node and plugged it into a "Seperate XYZ" than i put it's Z Coordinate into the "Scale Input" of a "Scale Instances" Node, now you need to plug in the "Instances" from the "Instances on Point" Node into "Instances" from the "Scale Instances" Node and voila, it should look the way it did in the Video! I hope this was helpfull!
For anyone in Blender 3.0 that is stuck with the small - large on the z axis at around the 2 min 40 sec mark: create a new position node and join that to the vector of a separate xyz node. take the z and join that to the value of a multiply node. then finally take the value of that and attach it to the scale of the instance on points node.
alright im still a noob, but i started with a quadratic bezier made into a line, instead of a line mesh. Then i plugged a curve parameter into the scale of the instance on points to get the same scaling effect, though i dont have enough experience to know what difference this makes, it just seemed simpler and used less nodes for the same scaling effect. edit: word
Mahn, you're great. I liked all your vids that I've watched till now and this one isn't any different. easy to understand, informative and on point tutorials. Good luck and keep on doing this bruhh!
I have a really cool one coming up, basically a flower/plant opening with the new 3.0 nodes. Was there anything in this tutorial that you felt maybe needs some more explanation? It's useful to know so that I can make the videos better.
@@BadNormals Hey. Thanks for this tutorials. But yeah, some of the nodes are not available for 3.1/3.2. I am trying to get it to work, but if you can explain the nodes that would work in the new version of blender, that would be awesome. If I am successful, I will share you that video, which would be helpful for the community. Once again, thank you SO MUCH for the knowledge. I love you.
@@BadNormals I was not able to emulate exactly what you have done, but here is my attempts with the geo nodes used in 3.2. I can share the blend file too with you too, if that could help you in making a new video with new geo nodes. ruclips.net/video/B8eJXK9Tx3Y/видео.html
Hey man, thank you for this one! I have a problem when rendering the image. It has to do with the object materials but I can't quite see what's really going on. The rendered image comes out without any of the colors. I "fixed it" by copying the circle materials to the cube, but it only process one color and it comes out yellow. What should I do here? mine is Blender 2.9. Thank you.
Make sure you use Blender 2.93. And remove all the materials and try to add them again to the original circle, not the object with geometry nodes. Now it should work.
Awesome tutorial! Bummer though when I tried it in Blender 3.0 and most of the nodes you use don't exist anymore.. just starting out with geometry nodes, so I have no idea how to procede. Will you do an update for 3.0? Would be super appreciated!
unfortunately there is no "Attribute Seperate XYZ" node in Blender 3.4.1. Does someone know how to build an alternative node setup for this node? ^^ Great video, thank you so much for this :D
great tutorial thanks ! in blender 3.0 there is way to apply the color ramp to instances from the first to the last? not in random way. I've tried but i've failed to find an answer.
In Blender 3.0. Is there a way to extract the Z position from a Mesh Line? The new "Separate XYZ" takes a vector, not a position. How can I extract the Z position from the MeshLine to calculate size and rotation?
Cycles and Eevee are renderers,, they are bound by Material Shaders, especially light/shadow/transparency and displacement issues. Geonodes are procedural or mathematical applications for object creation/deformation. So probably, only some special displacements on objects might be rendered in Cycles with or without geonodes.
@@BadNormals oh, nothing special, the axis trick helped, it's only weird to read the indexes in the spreadsheet and don't have the access to it. Thanks :)
Yeah, great tutorial for understand Attributes !! But for me, The spreadsheet numbers just gone when I plug the Point instance :s (don(t know why)... and never come back :p
May I ask where you got your channel name from? Cause if it was from a comment on youtube either on cgmatter or default cube or Grant Abbitt ... I think it was me, and im happy to see someone use it.. otherwise it s a very happy coincidence...
Really interesting thanks. Just wondering if you know of a way to control the scale of an instance via an assigned random emission factor in the texture node?
@@BadNormalsThanks for replying. As a test whilst learning Geometry Nodes, I've created a basic cube and a cone, and then instanced lots of cones from each face of the cube using a point distribute node and a random attribute node to control scale. On the material nodes for the cone object, I've used random object info to control the colour and emission of each cone. Back in Geometry Nodes, I'm now trying to add an attribute mix node to control the scale of these cones depending on how much emission each random cone has. Does that make sense? 🙂
@@BluespecDigitalMedia You can, you just have to use a driver. Check the end of my raspberry tutorial, I will control the raspberry age slider with a mixrgb slider there. Hope this helps.
Great tutorial! only when i add the first attribute math node and set it up the same as here, things change for me. When it rotates it deforms the circles, same goes when i add the second attribute math node. Anyone had that problem as well?
love this!!
Right when I had made the thumbnail, I thought: "that's Ducky 3D". And here you are!
@@BadNormals I actually assumed it was a Ducky video lol
In Blender 3.1 you'll need an "Object Info" node to select the circle and for that to plug into an "Instance on Points" node - Geo>Instance. The line node is now "Mesh Line", this plugs in Mesh>Points on the "Instance on Points" node :)
Thank you for sharing.
Can't use a computer at the moment but I love when people selflessly help out like this, your awesome 👊
@@vladimirpetrusev3480 You're very welcome. Unfortunately this is as far as I got because it seems 3.1 is very different!
Thanks. And how to make attribute separate?
@@f-man3274 That's the bit I'm now stuck on!
I think i got it! I first used a "Position" Node and plugged it into a "Seperate XYZ" than i put it's Z Coordinate into the "Scale Input" of a "Scale Instances" Node, now you need to plug in the "Instances" from the "Instances on Point" Node into "Instances" from the "Scale Instances" Node and voila, it should look the way it did in the Video! I hope this was helpfull!
RUclips algorithm has blessed me
Same
For anyone in Blender 3.0 that is stuck with the small - large on the z axis at around the 2 min 40 sec mark:
create a new position node and join that to the vector of a separate xyz node. take the z and join that to the value of a multiply node. then finally take the value of that and attach it to the scale of the instance on points node.
U SMART
alright im still a noob, but i started with a quadratic bezier made into a line, instead of a line mesh. Then i plugged a curve parameter into the scale of the instance on points to get the same scaling effect, though i dont have enough experience to know what difference this makes, it just seemed simpler and used less nodes for the same scaling effect.
edit: word
thanks
Another tutorial to add to my playlist which is already filled with a lifetimes amount of tutorials I haven't started
I can reveal to you a secret: you can watch'em before add to playlist&forget 😉
Finally, a Blender tutorial that isn't hosted by a cube murderer!
Mahn, you're great. I liked all your vids that I've watched till now and this one isn't any different. easy to understand, informative and on point tutorials. Good luck and keep on doing this bruhh!
This is insane! With help from comments with replacing the Legacy nodes with 3.0 ones this looks stunning!
“First, don’t delete the default cube”
But that’s illegal!
Criminally underated channel
I love these programmable, procedural geometries!
I have a really cool one coming up, basically a flower/plant opening with the new 3.0 nodes. Was there anything in this tutorial that you felt maybe needs some more explanation? It's useful to know so that I can make the videos better.
@@BadNormals Hey. Thanks for this tutorials. But yeah, some of the nodes are not available for 3.1/3.2. I am trying to get it to work, but if you can explain the nodes that would work in the new version of blender, that would be awesome. If I am successful, I will share you that video, which would be helpful for the community. Once again, thank you SO MUCH for the knowledge. I love you.
@@BadNormals I was not able to emulate exactly what you have done, but here is my attempts with the geo nodes used in 3.2. I can share the blend file too with you too, if that could help you in making a new video with new geo nodes.
ruclips.net/video/B8eJXK9Tx3Y/видео.html
You beautiful person, I just learned how to make procedural buildings with your videos and this was the last piece of the puzzle
Arrays are handy yes!
you are my man, a life saver, thank you master
Your gratitude is appreciated, student
Really great stuff! Makes learning and using geometry nodes a lot easier and more fun.
this will do wonders for architectural design
This is great, thank you! Inspiring me into diving into geo nodes. I've been reluctant so far but love the possibilities.
Very good explanation of your procedure and the individual nodes 👍
Best Blender Channel!! 😊
Hope you catch the ferry, thanks for the tutorial.
I caught it, glad you liked it!
So glad I found your channel
Awesome tutorial, simple, fast and well explained! Enjoyed it :-)
damn, the geometry nodes in 3.0 changed to much to follow this tutorial.
Yeah, I can't find some nodes used in this tutorial in Blender 3.0
@@dudex104 Could you find the nodes? I'm on blender 4.1
Sick tutorial
really nice tutorial, learned lots about geometry nodes thanks! great stuff!
Woah! This looks really trippy but sick!
Cool little tutorial. Thanks for sharing
Thank you again for not deleting the default cube
I'm a caring person
Super Amazing Tutorial, Thank you
I dont get blender but i understood this video. Great man!
That's good, I explained well then!
profoundly cool stuff! You've just earned a new subscriber! :)
Nice!
Brilliant work. Well done!
fkn genius, its mesmerizing
cool! never tried those nodes. Thanks
guys this is absurd! he didnt delete the default cube! (love the tut)
😀 Ooooo I am going to have to try this out Great stuff 😀
Wooooooh!
I am in daycare blender Sensei. 🧒🏾
Dark Merlin, the road to Blender wisdom is rocky, but true will shall smoothen the path...
Is there a way to offset the origin so the rotation aligns with the center and not the bottom?
Hello, is there any easy 3.0 geometry nodes equivalents please ? i searched a long time lol
Great, man!
Geometry nodes will produce more motion graphics artist in blender community.
True, there weren't many of those possibilities before
Very awesome tutorial, thank you :)
Please update this tutorial to Blender version 3.2
Thank you for the nice tutorial.
Another awesome one 😎
Incredible!
Dope mate🔥
Wow. Thank you Sir.
Omg.
You gave me an idea, I'll make that the next video maybe
@@BadNormals Cool ^^ And I'll try to build what you explain so well
Fuckin glad to find your channel ❤️❤️❤️❤️
how to make it in blender 3.2 same node used is not there
So cool 😎
I like it a lot
Please make this video tutorial for blender 3.2!
Hey man, thank you for this one! I have a problem when rendering the image. It has to do with the object materials but I can't quite see what's really going on. The rendered image comes out without any of the colors. I "fixed it" by copying the circle materials to the cube, but it only process one color and it comes out yellow. What should I do here? mine is Blender 2.9. Thank you.
Make sure you use Blender 2.93. And remove all the materials and try to add them again to the original circle, not the object with geometry nodes. Now it should work.
y u are not getting views 😢😢
u are awesome
I've got pretty decent views already I think
Nice work 👌👍
Suddenly at 4:43, how? Tht color appear?
Hello brothers, why in my blender there are no attributes separate and point scale?
spectacular, thanks :)
cool!
Awesome!!
Brilliant!!
Awesome tutorial! Bummer though when I tried it in Blender 3.0 and most of the nodes you use don't exist anymore.. just starting out with geometry nodes, so I have no idea how to procede. Will you do an update for 3.0? Would be super appreciated!
I'll see if I can make something similar but more interesting maybe. As it's quite popular I'm "strongly considering that" 😀
@@BadNormals up this topic
@@BadNormals Have you already uploaded it? please make one in blender 4.1 PLEASEE!!!!!
Thanks 👍
i was trying to do this in blender 3.6...........just cant find nodes ..??? can u help
Thx you so much your lesson . Can i get some know your video music?
Amazing
unfortunately there is no "Attribute Seperate XYZ" node in Blender 3.4.1. Does someone know how to build an alternative node setup for this node? ^^
Great video, thank you so much for this :D
Awesome 👌 🆒️
Can anyone answer why I can't see the data in the spreadsheet? Great stuff by the way. Thanks for the inspiration.
Nice!
great tutorial thanks
! in blender 3.0 there is way to apply the color ramp to instances from the first to the last? not in random way. I've tried but i've failed to find an answer.
You can use the index node, as this has different numbers for each point where things are instanced
Awesome
I hope you were in time for your ferry!
i have B 2.93 B2.931 B3.0 etc etc running but none of them show exacte same nodes. I am Blender user since 2004 but this turns me off.
Nice tutorial :)
Thank you!
can you please make a tutorial of each node, to understand it more?
Nice
In Blender 3.0. Is there a way to extract the Z position from a Mesh Line? The new "Separate XYZ" takes a vector, not a position. How can I extract the Z position from the MeshLine to calculate size and rotation?
Use the position node as the input of the separate XYZ
But in this case, better use the index node as this gives you a number for each point, so you don't have to separate any position stuff
Hi ! Nice tut, I'm going to check it out later, but can cyles or eevee read this attributes or its not implemented yet ?
Cycles and Eevee are renderers,, they are bound by Material Shaders, especially light/shadow/transparency and displacement issues.
Geonodes are procedural or mathematical applications for object creation/deformation.
So probably, only some special displacements on objects might be rendered in Cycles with or without geonodes.
Maybe I’m just stupid, but how do you change the number of cylinders in the modifier tab?
Drag a quick control from the geometry input to the point count of the line
can i also do this in 2.79? its veeeery beautiful and useful for me
Unfortunately no, you need a version with geometry nodes.
Subbed👍
y-you didnt d-delete the default cube?????!?
Nice for animation, but for still render a simple array modifier guided by an empty made the trick in 3 seconds.
Epic
when I add point scale node, everything disappears ... weird
Thanks for this, it helped a bit. But, we don't have a way to get the index of the instances?
The same Z location would still work I believe, or what are you trying to accomplish?
@@BadNormals oh, nothing special, the axis trick helped, it's only weird to read the indexes in the spreadsheet and don't have the access to it. Thanks :)
Amazing Tutorial, But can't find some nodes in 3.0. Can you make it in Blender 3.0?
Maybe in the future, I don't have any certain plans yet.
Where did you learned geometry nodes ? And how you became good at this?
I just started playing around when the 2.92 beta was released, and slowly learned some things
Yeah, great tutorial for understand Attributes !! But for me, The spreadsheet numbers just gone when I plug the Point instance :s (don(t know why)... and never come back :p
Click on the little computer icon in the upper right corner of a geometry node. Now the spreadsheet should show again
@@BadNormals whow...thaaaanks, it's so simple ! I didn't seen that little icon...I fell stupid right now 😜
*Preserve the default cubes!*
May I ask where you got your channel name from? Cause if it was from a comment on youtube either on cgmatter or default cube or Grant Abbitt ... I think it was me, and im happy to see someone use it.. otherwise it s a very happy coincidence...
This might be more of a coincidence, I just came up with it 🤷
@@BadNormals good on you bro! Im so glad to see that name on a channel like i imagined! Subscribed! Keep up the good work!
Really interesting thanks. Just wondering if you know of a way to control the scale of an instance via an assigned random emission factor in the texture node?
What do you want to achieve? Maybe I can help you more if you tell me your final idea
@@BadNormalsThanks for replying. As a test whilst learning Geometry Nodes, I've created a basic cube and a cone, and then instanced lots of cones from each face of the cube using a point distribute node and a random attribute node to control scale.
On the material nodes for the cone object, I've used random object info to control the colour and emission of each cone.
Back in Geometry Nodes, I'm now trying to add an attribute mix node to control the scale of these cones depending on how much emission each random cone has.
Does that make sense? 🙂
I think the main thing that I'm asking is, can you control geometry nodes with material nodes in any way?
@@BluespecDigitalMedia You can, you just have to use a driver. Check the end of my raspberry tutorial, I will control the raspberry age slider with a mixrgb slider there. Hope this helps.
@@BadNormals Great. Thanks for that. I have that tutorial next up in my playlist. Should have watched it first maybe! 😉
I try to do video with rendering this amazing think but camera didn't see it why?
Increase your camera clipping values under camera settings, this whole thing might be too big/far away from the camera
in the 3.1 alpha there isn't a Point Instance geometry node
There's instance on points instead
please show the keys pressed in the blender. That would help us..
I have some scheduled tutorials that don't have them but I'll make sure the new ones I create do show the keys 🔑
Great tutorial! only when i add the first attribute math node and set it up the same as here, things change for me. When it rotates it deforms the circles, same goes when i add the second attribute math node. Anyone had that problem as well?
Happened to me as well, just apply the scale of the circles. Command A on Mac and Ctrl A on Windows.
@@BadNormals thanks, will try!
How do you keep the circles from colliding?
I actually didn't, it is just pictured under an angle that doesn't make it so obvious. And more subdivisions on circles help too.
why my blender doesnt have line attribute
2.92
It got added in Blender 2.93