I swear in some movies or anime they tell the wielder to "imagine a sword not as an object, but as an extension of your arm". Guess they merged the two opinions together to make this game
It’s that extra layer of interactivity that most games don’t have. It’s crazy how big a difference this one simple concept makes. Closest thing I’ve seen to this in any game are the crystal sword puzzles from Darksiders
@@lowhp_comic It’s like an actual “extension” of your arm. Rather than being permanent, you can remove the extension. Sure, having an extended arm is mostly an advantage, however it’s not always gonna be great to have since it could be harder to get through areas. That’s basically what the sword is to the player in this game, a temporary advantage.
It's interesting from a worldbuilding point of view. Seeing as how every single piece of machinery operates with or for a giant sword, as well as the statues with swords of their own in the background, it suggests there is (or was) a civilisation built entirely around the giant swords being a part of mundane life. I wouldn't want to live there...
There is an entire webcomic like that. It's a world where everything revolve around swords and even replace most things, swordsmith is a very common profession, santa deliver swords, how abotu an infinite bag of sword? vampires had sword for fang...a werewolf? what's that? we only know wereblade. Let's go on a quest to fight the sword breathing dragon . Remember the rule : no stabbings in the library. Son being a weeb because he prefer katana over boardswords. The edgesmith asomeone specialized into makign the most ultra edgy swords (like you know, the ultra black sword of demonic death). Healign potion? sorry I only sell healing sword. Sword with all kind of curses. Living sword. Gods being swords sword being arrested for death...by murder ! A gun that shoot swords...Oh and obviously the have the equivalent of apple, making smartswords that cost a fortune but are made to stop working so than they could sell more sword. SWOOOOOOOOOOOOOOOOOOOORD !!!
@@redacted3585 As we can see, Jack Breen has presented a rather large sword to his friend. The humor in this game stems from the fact Jack Breen would like to go on an adventure but his friend retorts at him, saying he can only use a sword, nothing more. Breen then suddenly changes his expression and body language and reveals that he is indeed in possession of a sword. And not just any sword, it is a massive iron sword. This is funny because you would never expect someone to just be casually in possession of a massive sword to adventure with. It is completely unorthodox and uncalled for. This is why the game was put on the 2021 video by ABG on RUclips.
@@awesomehazimex7410 adding an extra bit to the walking animation depending on what surface your standing on wouldn't be too costly on memory. I'm not sure it would be annoying, but i wouldnt know.
I imagine something like a stealth mission where the sword dragging makes noice so powerfully enemies notice and instakill you, so you have to play it in various places to avoid detection
@@joe125ful I think its because it's too big to carry initially. It usually requires high Strength stats to properly wield. Typically, equipping them as is is like a burden because you typically dont initially don't have what it takes, stats-wise, and so you end up slugging it along, not being able to dodge, etc. In addition to it weighing too much to fight, it's too much on your character to the point that you're literally not able to anything while encumbered or overweight. And doing nothing in battle is the equivalent to dying in Dark Souls. So, some strip their clothes entirely or get light clothes to wield it when able.
@@Theohybrid High strength builds require two stats to be leveled: strength and whatever the carry capacity stat is. That’s not something most other classes have to worry about. Probably the only class that has it worse is pyromancer, which has to level faith, intelligence and attunement at the same time.
@@obviouslykaleb7998 In Dark Souls 3, Miracle builds are the worst until SUPER late game (you don't get Sunlight Spear till beating Soul of Cinder). Then you can 1 shot everything with lightning. I think Pyromancer is probably the easiest of the 3 sorceries because you can get Chaos Fireball pretty quickly, which is one of the strong pyromancies in the game. Attunement just ups your FP, so all sorcery based builds have to upgrade that. Pyromancy scales off of both faith and intelligence so it's not really a hassle to upgrade them both and opens up miracle/sorcery options as well. Casting spells also takes a lot of stamina so you need to get that as well. All 3 sorcery builds are pretty sub-bar in pvp. Attunement also does not upgrade any kind of damage. The real thing that sucks about sorcery builds is that you also don't have full estus because you need to use the FP estus. Not only that but it's easy to get hit in the time it takes to drink the FP estus. You basically get half the amount of estus but overall need to us estus twice as much between the two. Strength builds are not as hard in my experience. Vitality+Endurance+Vigor+Strength is not as hard to build as Endurance+Vigor+Intelligence+Attunement. You generally need to carry a weapon around anyway when using sorcery because you can't use magic on everything due to low FP. Also upgrading vitality means you can wear better armor. Attunement just gives more FP and more attunement slots, which having low attunement slots is also a nerf to sorceries in the early game. The time it takes to cast spells also sucks. I had to beat the Nameless King with a magic sword instead of using Pyromancy because he moved too fast, either dodged the fire or rammed me with his spear while casting. Which meant I ended up putting some points in strength anyway. The one boss that Pyromancy actually did make pretty easy early on was Pontiff, you can hit both him and his ghost at the same time with Great Chaos Fireball.
This game looks incredible! The animation is top notch, the music has that megaman vibe, and the way he introduces new enemies and concepts is very well thought out. Whoever is developing/creating this really knows what they're doing
A simple but pleasant art style, and a cool spin to a solid platforming game. This could be really cool as a full-on indie game, maybe have a whole arsenal of oversized weapons that all come with drawbacks and uses? Like a ranged weapon is literally a ballista/small cannon that he has to wheel around, just go full insies on the crazy big weapons.
I only just found this comment, but this would be a super cool idea for a sequel!! GigaSword is actually on Kickstarter right now; it's come a long way since this video, so I've been trying to spread the word!
I dunno, I think it's a really muscular girl, but I'm not sure. You really have to single in on details to notice, though, so I can understand why you'd think they were male... Especially with those greatsword-wielding shoulders she's got! The waist is a little smaller then the hips, and the hair also seems more like a female ponytail then the classic way of long-haired men in fantasy use to keep their hair back in battle. I could be mistaken that the chest sticks out a bit, though: the scarf kind of throws me off.
Seeing as how this massive sword is capable of universally unlocking and operating many kinds of devices, would it be too much of a stretch... ...to call it a keyblade?
It looks like that castle was designed with the use of giant sword wielding people in mind, so I get the joke, but I wanna know the lore of this game, It looks awesome.
What a cool idea to be able to get seperated from your weapon and it would affect gameplay in you being more agile. It makes so much sense. Kudos to game designer.
At some point, you'd wonder why on earth the people of the massive blades built convoluted passages heavily tied to their massive swords. But when you consider how deeply ingrained these absolutely bulky weapons are in their culture, it all makes sense they'd create complex passages and systems accessible only to those with the brawn and stamina to bear their blades and those with the wit to know when to leave them aside and yet be capable of retrieving them later on. Clever worldbuilding through art design and mechanics.
This looks really good, and really well made, loving the graphics, music and overall theme of this game! Can't wait to see more of this game as it gets more and more completed, it looks really fun!
That's actually a pretty creative premise. Nice to see a game acknowledge how silly a giant sword like that really is, and build puzzles around trying to get that thing from point A to point B.
According to all known laws of physics, there is no way this sword can be built It’s handle is too small to hold the lumbering weight of the steel The sword, of course, holds together anyway because swords don’t care what humans think is impossible
I have mixed opinions about this one. I like the art, the music and seems pretty cool the dynamic of putting the sword aside to gain more mobility. The thing is though, it seemed to slow the pacing of the game quite a bit to the point that the sword seems more like a burden on the character.
This game is a prime example of good game design! Look at the detailed background, and how it stands back to keep the action focused in the front. They made good use of the main element (the hilarious sword), put in the right amount of key animations, and put in clever puzzles that keep you entertained without having to study higher arithmetics all the time. This should be shown to students that want to develop such games. Here's the way to go!
Hey, I just wanted to come back to say that GigaSword is now on Kickstarter! I've been doing everything I can to spread the word to the people who were passionate about this original demo. Your comment meant a lot to me, so thank you again!
@@hybridplays1088 Hey there, glad to hear about that Kickstarter campaign! I still think, this is a gem, and I wish you all the best with that campaign (I'll definitely help kickstart this) - why not leave a link here? All the best to you :)
Always keep your style! It's effectively timeless, it keeps things straightforward, it's a near perfect choice for your focus (indie games in development, putting the game and novelty of the experience front and center), and your personality often shows through your actions in game - especially since it seems like you adapt to new games well! Keep up the great work!
This game looks incredible! Really excited to see how different the artwork of the background and the music will be in the final product. Shovel Knight music and background for now are 👌
Hey, I just wanted to come back and say that GigaSword is now on Kickstarter! There's also a new version of the demo, in which there is indeed tons of new background art!
At first i thought to myself--what a lame concept! But then as the demo went on i grew to like the game more and more. It plays very well, presents a world that is curious (who are the giant owl creatures? and why is their library so massive??) and the gameplay is engrossing. Very creative how so many things in the background are meant to interact with the sword. love how the boos doors have a skull on them so you can mentally prepare before entering the room. I'm also loving the 80's NES style music. Looks like this game is really on the right track! It needs some lore cut scenes though. Great job and keep on going!!
I love this! The concept is really, really fun and the puzzles are very clever. The sound and animation are really top notch: everything feels retro without feeling derivative, the sword actions feel visceral, and the music is absolutely incredible. If I may, I feel like there could be a little bit of room to polish things up a bit. I feel like replacing ladders with something a bit more "zippy" (like jump pads or handles-on-ropes that launch you upwards) would decrease the downtime from climbing from puzzle to puzzle (and make a bit more sense than hauling a massive sword up a ladder). The dodge roll and various sword swings are nice additions to combat, but judging by at least the fighting in the demo there seems to be a lot of just spamming sword swings into an enemy; I imagine some of the "combat upgrades" teased at the save points would probably make fighting more interesting, but I wonder if adding a basic sword block/counter mechanic would help. God of War's axe also might be a fun example for armed/unarmed combat possiblities. And finally, I was admittedly kinda disappointed at the end of a Metroid-vania esque trek to the green treasure chest it's...just a key. And I don't know what the creator has planned for the sword upgrades, but I think something more weapon upgrade-focused for your "key" would be more exciting. Like, say, setting your sword on fire to burn vines that block your path, or temporarily shifting your sword into a hammer or something to unlock other obstacles. That said, this is an extremely stylish puzzle-platformer and I don't want to interfere with the creator's artistic vision. I just feel like a few more fun tweaks could really strengthen it further.
Thanks for all the feedback! I've actually had plans to replace the Emerald Key with an Emerald Gemstone, which slots into the sword and allows you to open green doors that way. Nevertheless, there are indeed much more metroid-style upgrades later on (I can't spoil them, but you'll find new ways to move around the world and such). Thanks again for all the kind words!
It seemed like some of the edges of the ground were not "grab able", while others were able to be grabbed onto. Maybe make all of the edges grab able. Love the game. So clean and crisp.
Hey, I just wanted to come back to say that GigaSword is on Kickstarter right now! I've been doing what I can to reach out to everyone who showed interest in this original demo!
ABG's features usually have the devs going through comments so to the person/people developing this: please make it a full game, this is more than a match to other "professional" side scroller; definitely following for updates
Hey, I just wanted to come back to let you know that GigaSword is now on Kickstarter! I'm doing everything I can right now to spread the word so that hopefully the goal can be reached on time! Thank you again for your interest, comments like yours have kept me going!
Thanks so much! I know this comment is from forever ago, but I've been popping in to reply to the ones I missed. GigaSword is actually on Kickstarter right now, so I've been doing what I can to spread the word!
I would absolutely love to see this become a fully-fledged game. The concept is neat, and many of the elements of the game seem fun and interesting. Plus, that music is on-point!
Hey, I just wanted to come back and let you know that GigaSword is actually on Kickstarter right now! I've been doing everything I can to spread the word to everyone who seemed interested in it back when this video dropped!
Hey, just wanted to come back and say the game is now on Kickstarter! I've been doing what I can to reach out to everyone that showed interest in this original demo!
I love the opening stage and boss music. I even like the second area theme enough to speculate on what it's called. "Challenge of the Samurai" or something?
Thanks, I'm glad you like the music! GigaSword is actually on Kickstarter right now, so I've been trying to spread the word in hopes of hitting the goal on time!
@@hybridplays1088 What do you know, you guys just barely hit the goal, though it didn't look like you were going to until just a day or two before! Congratulations!
Thanks so much! I somehow missed this comment back when you left it, but GigaSword is actually on Kickstarter right now! I'm doing everything I can to spread the word to people that showed interest in this original demo!
I think a boss they should add is someone who can carry a weapon, and have tons of mobility. The assassin is an example of this since he has a pair of small daggers and a lot of running speed, ready to take you on in a battle of quick wits and maximum speed
I missed this comment initially, but thank you!! I'm glad you like the soundtrack! GigaSword is actually on Kickstarter right now, so I'm doing what I can to spread the word!
It seemed like a bit of a slow start but began to pickup towards the end. You could see the combat might have something more to it, and maybe there are some more complex puzzles involving the sword later on. Looks good!
The core mechanic is a risky endeavor. Imagine pacing the puzzles through the whole game without it getting boring?? but maybe it can be a short game. Who knows. Stabbing the boss while down should be more cinematic instead of it being a "briefly optimize damage output" challenge. Reduce it to a short moment of "pizazz" and reset. Or let the player be more inventive when they try using the same button they use to place the sword into the ground. Killer boss tune tho.
Hey, I missed this comment back when you posted it, but thank you for your feedback! And I'm glad you dig the boss music as well. GigaSword is actually on Kickstarter right now, so I've been doing what I can to spread the word before time runs out! In reference to your original point, I'm aware of how puzzle heavy this demo was, so I've kept that in mind as I've continued designing the other areas. I think the final product will end up as a very even blend of combat and puzzles. Not to mention, every area will use the sword in different ways, so that should help too! In any case, thanks again for your feedback!
i really liked this mechanic i hope devs know how to use it because it has a lot of untaped potential. There are so many possible ways to work with this mechanic.
I somehow missed this, but thank you! GigaSword is actually on Kickstarter right now, so I'm trying to reach out to everyone who has shown interest in it over the last year. Hopefully we can reach the funding goal on time!
Hey, I know this video is super old, but I just wanted to come back to let you know that the game is now on Kickstarter! I've been doing everything I can to reach out to the people who have shown their support over the last year of development. Hopefully the funding goal can be reached on time! Thank you again for playing!
Thank you! I came back to this video to reply to all the comments I had originally missed. GigaSword is actually now on Kickstarter, so I'm hoping I can spread the word enough before time runs out!
Blaster Master is actually one of my biggest inspirations! Glad you picked up on that! I came back to say that GigaSword is on Kickstarter right now, so I've been doing what I can to spread the word. Hopefully it'll reach its goal on time!
Thanks so much! GIgaSword is actually on Kickstarter right now, so I've been doing what I can to reach out to all the awesome people that have shown interest in it over the course of the last year. Hopefully we can reach the funding goal on time!
Hey, just wanted to stop by and show my appreciation. I am new to your channel, but I especially enjoy your videos of DOOM total conversions. I never would have thought things like that could be rendered in the DOOM engine, and your gameplay is masterful! I hope you keep doing what you do!
Would make for an interesting addition if the sword fed on the enemies defeated and became even heavier, forcing the player to pick and choose which enemies to take out or the sword becomes immobilizing due to weight.
Just wanted to come back and say that the game is now on Kickstarter! I've been trying to reach out to everyone who's shown interest in the project during this past year. Hopefully we can reach the funding goal!
I'm glad they decided to redo the cgi for berserk series
Looks much more realistic now.
Where's all the "CLANG" now though.
That one scene of him supposedly walking away from someone by vibrating violently haha
The developers put their grasses on
😂
By all accounts his sword was nothing more than a hulking mass of iron.
Iron* if you're referencing berserk.
@@wolfman7469 Oh no, you're probably right. I just paraphrased from memory.
@@wolfman7469 Fixed it.
@@staudinga Nice.
Goddammit, I was about to make that reference
“That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough,
it was more like a large hunk of iron”
Griffith did nothing wrong
Somehow this phrase reminds me of Guts
wait-
It's also a "keyblade" for certain locked doors. XD
@@dejiko Donovan did nothing wrong.
Its odd how the weapon feels more like an extension to the character while being more detached from it.
I know! Usually the weapon just feels like part of the character. Forcing the player to live without a weapon sometimes is a cool concept imo.
I swear in some movies or anime they tell the wielder to "imagine a sword not as an object, but as an extension of your arm". Guess they merged the two opinions together to make this game
It’s that extra layer of interactivity that most games don’t have. It’s crazy how big a difference this one simple concept makes. Closest thing I’ve seen to this in any game are the crystal sword puzzles from Darksiders
@@newdivide9882 I'm glad that people are feeling this way, I've gotten a lot of feedback about how the sword almost feels like it's own character.
@@lowhp_comic It’s like an actual “extension” of your arm. Rather than being permanent, you can remove the extension. Sure, having an extended arm is mostly an advantage, however it’s not always gonna be great to have since it could be harder to get through areas. That’s basically what the sword is to the player in this game, a temporary advantage.
It's interesting from a worldbuilding point of view. Seeing as how every single piece of machinery operates with or for a giant sword, as well as the statues with swords of their own in the background, it suggests there is (or was) a civilisation built entirely around the giant swords being a part of mundane life. I wouldn't want to live there...
I was thinking the same thing. And also...
*H A Y A T O*
There is an entire webcomic like that.
It's a world where everything revolve around swords and even replace most things, swordsmith is a very common profession, santa deliver swords, how abotu an infinite bag of sword? vampires had sword for fang...a werewolf? what's that? we only know wereblade. Let's go on a quest to fight the sword breathing dragon . Remember the rule : no stabbings in the library. Son being a weeb because he prefer katana over boardswords. The edgesmith asomeone specialized into makign the most ultra edgy swords (like you know, the ultra black sword of demonic death). Healign potion? sorry I only sell healing sword. Sword with all kind of curses. Living sword. Gods being swords sword being arrested for death...by murder ! A gun that shoot swords...Oh and obviously the have the equivalent of apple, making smartswords that cost a fortune but are made to stop working so than they could sell more sword.
SWOOOOOOOOOOOOOOOOOOOORD !!!
@@ballom29 woah, that actually seems interesting
@@ballom29 what's the name? It's sounds really interesting.
@@xocfrost9314 swordscomic.
"can i have a swordfull of cereal?"
"Yes, but only one"
*Pulls out a comicaly large sword
The joke being that as the sword is comically large xe can have a large amount of cereal while still having one swordfull
Caviar sellers would be destroying entire economies
@@Th3Sw0rdB3ar3r 😰 please stop your not even making sense
@@redacted3585 As we can see, Jack Breen has presented a rather large sword to his friend. The humor in this game stems from the fact Jack Breen would like to go on an adventure but his friend retorts at him, saying he can only use a sword, nothing more. Breen then suddenly changes his expression and body language and reveals that he is indeed in possession of a sword. And not just any sword, it is a massive iron sword. This is funny because you would never expect someone to just be casually in possession of a massive sword to adventure with. It is completely unorthodox and uncalled for. This is why the game was put on the 2021 video by ABG on RUclips.
@@lost0365 dont do it, dont tempt me to make a more long winded explanation
I love how this realistic giant sword concept plays out
I guess Shadiversity and Skallagrim would enjoy this game for their past-time activity
but at same time unrealistically carrying tons of those rock currency
Look how the character is using the sword. No realism here at all lol
@Pindé Similar sword actually was forged on some youtube channels, but it was too heavy they can only drop it on an object not swing it.
A nice touch would be if there were sparks and dust flying off the sword as it grates across the floor.
but that might consume too much memory and might get annyoing after some time
@@awesomehazimex7410 adding an extra bit to the walking animation depending on what surface your standing on wouldn't be too costly on memory. I'm not sure it would be annoying, but i wouldnt know.
@@awesomehazimex7410 Just add an option to turn it off in the settings. Make it a particle effect, that shouldn't take too much memory.
@@awesomehazimex7410 then have it only happen on rough surfaces like stone, and instead just have a simple dirt or dust effect when going across dirt
I imagine something like a stealth mission where the sword dragging makes noice so powerfully enemies notice and instakill you, so you have to play it in various places to avoid detection
equipping heavy weapons in Dark Souls for the first time be like
Why?:)
I hate those types of weapons in darksouls i dont really know why but i cannot get the timing right
@@joe125ful I think its because it's too big to carry initially. It usually requires high Strength stats to properly wield.
Typically, equipping them as is is like a burden because you typically dont initially don't have what it takes, stats-wise, and so you end up slugging it along, not being able to dodge, etc.
In addition to it weighing too much to fight, it's too much on your character to the point that you're literally not able to anything while encumbered or overweight.
And doing nothing in battle is the equivalent to dying in Dark Souls.
So, some strip their clothes entirely or get light clothes to wield it when able.
@@Theohybrid
High strength builds require two stats to be leveled: strength and whatever the carry capacity stat is. That’s not something most other classes have to worry about. Probably the only class that has it worse is pyromancer, which has to level faith, intelligence and attunement at the same time.
@@obviouslykaleb7998 In Dark Souls 3, Miracle builds are the worst until SUPER late game (you don't get Sunlight Spear till beating Soul of Cinder). Then you can 1 shot everything with lightning. I think Pyromancer is probably the easiest of the 3 sorceries because you can get Chaos Fireball pretty quickly, which is one of the strong pyromancies in the game. Attunement just ups your FP, so all sorcery based builds have to upgrade that. Pyromancy scales off of both faith and intelligence so it's not really a hassle to upgrade them both and opens up miracle/sorcery options as well. Casting spells also takes a lot of stamina so you need to get that as well. All 3 sorcery builds are pretty sub-bar in pvp. Attunement also does not upgrade any kind of damage.
The real thing that sucks about sorcery builds is that you also don't have full estus because you need to use the FP estus. Not only that but it's easy to get hit in the time it takes to drink the FP estus. You basically get half the amount of estus but overall need to us estus twice as much between the two.
Strength builds are not as hard in my experience. Vitality+Endurance+Vigor+Strength is not as hard to build as Endurance+Vigor+Intelligence+Attunement. You generally need to carry a weapon around anyway when using sorcery because you can't use magic on everything due to low FP. Also upgrading vitality means you can wear better armor. Attunement just gives more FP and more attunement slots, which having low attunement slots is also a nerf to sorceries in the early game.
The time it takes to cast spells also sucks. I had to beat the Nameless King with a magic sword instead of using Pyromancy because he moved too fast, either dodged the fire or rammed me with his spear while casting. Which meant I ended up putting some points in strength anyway.
The one boss that Pyromancy actually did make pretty easy early on was Pontiff, you can hit both him and his ghost at the same time with Great Chaos Fireball.
On my phone notification all I saw was " Your sword is so massive" and I was a little worried.
Bruuuh lmao
I'd be flattered
Especially after putting in the application to the small dick club...
Hilarious moonlight sword in your profile pic.
Hah
This game looks incredible! The animation is top notch, the music has that megaman vibe, and the way he introduces new enemies and concepts is very well thought out.
Whoever is developing/creating this really knows what they're doing
I'm the one making it! Thanks so much for the kind words!
Exactly
@@hybridplays1088 man, you have so much potential
@@hybridplays1088 Doing a great job here, which engine are you developing in?
@@jestfullgremblim8002 That means a lot, thank you!
This is a refreshingly great idea
Thanks so much!
@@hybridplays1088 u guys rock! That was amazing!
@@Veroveren Thank you!!
isn't it just a slightly more inefficient axe tho?
@@hybridplays1088 yeah fr, even if it was just a demo there was so much character into it, can't wait to see what it turns up to be
They should add magnets to the game that pull or push the sword
I could see that being a cool boss, too.
Well, considering that this only shows the first boss, that might be a concept for a later part of the dungeon!
A simple but pleasant art style, and a cool spin to a solid platforming game. This could be really cool as a full-on indie game, maybe have a whole arsenal of oversized weapons that all come with drawbacks and uses? Like a ranged weapon is literally a ballista/small cannon that he has to wheel around, just go full insies on the crazy big weapons.
I only just found this comment, but this would be a super cool idea for a sequel!! GigaSword is actually on Kickstarter right now; it's come a long way since this video, so I've been trying to spread the word!
That's not a sword silly!
That's the final bosse's thoothpick
I'm going to assume whoever made this had played Berserk on PS2. Your sword had physics in that too.
we need DLC, to more MASSIVE sword
@@brianmercerjr2282 i agree
@@brianmercerjr2282 indeed
Ginormo sword HD when?
I wonder if it'll have elemental attributes
Props to the workers making those contraptions just to carry a mass of iron.
Good thing this place has so much massive sword-oriented infrastructure
Such a solid idea, especially without being themed to a certain character with a giant black sword. Well done proof of concept
Thank you!
This guy wasn’t an anime character. He didn’t invest in Endurance and Strength.
Greatsword players be like:
Dorya
I dunno, I think it's a really muscular girl, but I'm not sure. You really have to single in on details to notice, though, so I can understand why you'd think they were male... Especially with those greatsword-wielding shoulders she's got! The waist is a little smaller then the hips, and the hair also seems more like a female ponytail then the classic way of long-haired men in fantasy use to keep their hair back in battle. I could be mistaken that the chest sticks out a bit, though: the scarf kind of throws me off.
@@melaniescribbles Down bad, huh?
@@melaniescribbles I think the character design is intentionally androgynous so you can interpret it however you like
Like one of those characters from that Bofuri anime, except focusing solely on Strength?
I mean, he looks like a Belmont to me, but hey man it’s your choice. I just love heavy weapons
Seeing as how this massive sword is capable of universally unlocking and operating many kinds of devices, would it be too much of a stretch...
...to call it a keyblade?
Just a bigger Fenrir, change my mind.
Also reminds me of Metal Chocobo.
Ayy thought the same my guy
It looks like that castle was designed with the use of giant sword wielding people in mind, so I get the joke, but I wanna know the lore of this game, It looks awesome.
Am I the only one who thinks that this character would make for a unique shovel knight boss fight?
If yacht club ever gets in contact with me I'll literally piss myself
In the shovel knight universe, shovels are the new sword, and swords are used like shovels
My headcannon
@@hybridplays1088 just wear black pants When you do 😁
I was expecting a momentum-based platformer, but this was very interesting.
What a cool idea to be able to get seperated from your weapon and it would affect gameplay in you being more agile. It makes so much sense. Kudos to game designer.
Thank you, I appreciate it!
Even though the premise is that the sword is heavy, he's still swinging it around without much strain
@Gianna Mae Lonzanida You don't seem to get the gravity of the situation
@Gianna Mae Lonzanida I was also kind of joking. Gravity, as in impacting weight. It's heavy. Get it?
You're not pretty sharp if you miss the puns that heavily xd
At some point, you'd wonder why on earth the people of the massive blades built convoluted passages heavily tied to their massive swords.
But when you consider how deeply ingrained these absolutely bulky weapons are in their culture, it all makes sense they'd create complex passages and systems accessible only to those with the brawn and stamina to bear their blades and those with the wit to know when to leave them aside and yet be capable of retrieving them later on.
Clever worldbuilding through art design and mechanics.
This looks really good, and really well made, loving the graphics, music and overall theme of this game! Can't wait to see more of this game as it gets more and more completed, it looks really fun!
Thank you!
@@hybridplays1088 you're very welcome!
"woops, I dropped my monster sheath, that i used for my magnum sword"
Bravo to the designers who have to make sure the levels don't trap the player without the sword!
Thank you! It took a lot of testing lol
Its interesting that the sword has a use beyond being a weapon.
That's actually a pretty creative premise. Nice to see a game acknowledge how silly a giant sword like that really is, and build puzzles around trying to get that thing from point A to point B.
Thank you! I've been returning to this video to answer some of the comments I missed. GigaSword is actually now on Kickstarter!
If the main character were an anime character he would actually be a 6 year old girl and swinging it effortlessly at the speed of light.
Ye
Nah the six year old girl would only look six and actually be six hundred years old. At least that what some folk would be explaining to the police.
Es from Blazblue?
This is super interesting from a action/puzzle platformer perspective. Really like this.
I somehow missed this comment, but thank you so much! GigaSword is now on Kickstarter, so I've been doing what I can to let everyone know!
Imagine if upgrading your sword just makes it even bigger. And by the endgame it has reached comically ridiculous levels.
Comically large sword
Has anyone actually done that yet?
*insert berserk or final fantasy 7 reference here*
This is dope af hope it goes gold and comes to switch some day
Thank you so much!! I'm actually running a Kickstarter campaign for the game right now! It's come a long way since this video!
This definitely gives me some heavy Shovel Knight vibes, almost like Shovel Knight mixed with Dark Souls
According to all known laws of physics, there is no way this sword can be built
It’s handle is too small to hold the lumbering weight of the steel
The sword, of course, holds together anyway because swords don’t care what humans think is impossible
Feels nostalgic, love the music and the rain effect
I have mixed opinions about this one. I like the art, the music and seems pretty cool the dynamic of putting the sword aside to gain more mobility. The thing is though, it seemed to slow the pacing of the game quite a bit to the point that the sword seems more like a burden on the character.
I think that's the idea....
@@Psydkik if you didnt get what i meant, is that it didnt see very fun
That’s a big sword.
For you
"THIS is a sword. And it's bigger than yours"
[insert long string of TV-friendly Scottish insults backed with droning bagpipes]
Your avatar hurts me
This game is a prime example of good game design! Look at the detailed background, and how it stands back to keep the action focused in the front. They made good use of the main element (the hilarious sword), put in the right amount of key animations, and put in clever puzzles that keep you entertained without having to study higher arithmetics all the time. This should be shown to students that want to develop such games. Here's the way to go!
Thanks so much! Glad you think so!
Hey, I just wanted to come back to say that GigaSword is now on Kickstarter! I've been doing everything I can to spread the word to the people who were passionate about this original demo. Your comment meant a lot to me, so thank you again!
@@hybridplays1088 Hey there, glad to hear about that Kickstarter campaign! I still think, this is a gem, and I wish you all the best with that campaign (I'll definitely help kickstart this) - why not leave a link here? All the best to you :)
Fun fact: Sloan the executioner is actually wielding an executioner's sword(with a blunt tip and holes in it)
This channel could have 100 million subs and it would still be underrated
Always keep your style! It's effectively timeless, it keeps things straightforward, it's a near perfect choice for your focus (indie games in development, putting the game and novelty of the experience front and center), and your personality often shows through your actions in game - especially since it seems like you adapt to new games well!
Keep up the great work!
Thank you!
5:26 Huh, I guess the level boss was out to lunch
Dude literally went through five different empty boss arena's.
lol
Everyone in the comments: "Wow what a cool game!"
Men of culture: "That thing was too big to be called a sword..."
*Twas more like a hulking mass of iron*
Door won't open...
*STICKS SWORD IN DOOR*
*DOOR OPENS*
I tried this in real life and then had to call 911 and finish my quest in the ER.
This game looks incredible! Really excited to see how different the artwork of the background and the music will be in the final product. Shovel Knight music and background for now are 👌
Thank you! I can't wait to show more!
Hey, I just wanted to come back and say that GigaSword is now on Kickstarter! There's also a new version of the demo, in which there is indeed tons of new background art!
At first i thought to myself--what a lame concept! But then as the demo went on i grew to like the game more and more. It plays very well, presents a world that is curious (who are the giant owl creatures? and why is their library so massive??) and the gameplay is engrossing. Very creative how so many things in the background are meant to interact with the sword. love how the boos doors have a skull on them so you can mentally prepare before entering the room. I'm also loving the 80's NES style music. Looks like this game is really on the right track! It needs some lore cut scenes though. Great job and keep on going!!
I love this! The concept is really, really fun and the puzzles are very clever. The sound and animation are really top notch: everything feels retro without feeling derivative, the sword actions feel visceral, and the music is absolutely incredible.
If I may, I feel like there could be a little bit of room to polish things up a bit. I feel like replacing ladders with something a bit more "zippy" (like jump pads or handles-on-ropes that launch you upwards) would decrease the downtime from climbing from puzzle to puzzle (and make a bit more sense than hauling a massive sword up a ladder). The dodge roll and various sword swings are nice additions to combat, but judging by at least the fighting in the demo there seems to be a lot of just spamming sword swings into an enemy; I imagine some of the "combat upgrades" teased at the save points would probably make fighting more interesting, but I wonder if adding a basic sword block/counter mechanic would help. God of War's axe also might be a fun example for armed/unarmed combat possiblities. And finally, I was admittedly kinda disappointed at the end of a Metroid-vania esque trek to the green treasure chest it's...just a key. And I don't know what the creator has planned for the sword upgrades, but I think something more weapon upgrade-focused for your "key" would be more exciting. Like, say, setting your sword on fire to burn vines that block your path, or temporarily shifting your sword into a hammer or something to unlock other obstacles.
That said, this is an extremely stylish puzzle-platformer and I don't want to interfere with the creator's artistic vision. I just feel like a few more fun tweaks could really strengthen it further.
Thanks for all the feedback! I've actually had plans to replace the Emerald Key with an Emerald Gemstone, which slots into the sword and allows you to open green doors that way. Nevertheless, there are indeed much more metroid-style upgrades later on (I can't spoil them, but you'll find new ways to move around the world and such). Thanks again for all the kind words!
It seemed like some of the edges of the ground were not "grab able", while others were able to be grabbed onto. Maybe make all of the edges grab able. Love the game. So clean and crisp.
Thank you, glad you like it! You actually can grab pretty much every ledge, so maybe the video just made it seem otherwise?
@@hybridplays1088 there was one time somewhere in this video where it looked like he tried to grab a ledge but it wasn't happening.
When a sword's too big to hoist up that it needs its own lift.
wow, such a simple concept but surprisingly unique!
Thanks!
Hey, I just wanted to come back to say that GigaSword is on Kickstarter right now! I've been doing what I can to reach out to everyone who showed interest in this original demo!
This game is so Nintendo-like with its focus on the sword gameplay
I like the game mechanic of the sword.
I'st neat how it has a variety of functions while looking like a normal sword.
Just a heads up, the Kickstarter is out for this!
Thanks for helping to spread the word!
Guts from Berserk liked this game.
the music in this one is unfairly good
Thank you so much!
Anyone here know about guilty gear? The main character's design kinda looks like Killf Undersn's
ABG's features usually have the devs going through comments so to the person/people developing this: please make it a full game, this is more than a match to other "professional" side scroller; definitely following for updates
That means a lot, thank you! I am determined to finish it, don't worry; this is just a small sample of what's to come!
Hey, I just wanted to come back to let you know that GigaSword is now on Kickstarter! I'm doing everything I can right now to spread the word so that hopefully the goal can be reached on time! Thank you again for your interest, comments like yours have kept me going!
The quality of the art, sound and gameplay is just superb!
Thanks so much! I know this comment is from forever ago, but I've been popping in to reply to the ones I missed. GigaSword is actually on Kickstarter right now, so I've been doing what I can to spread the word!
I would absolutely love to see this become a fully-fledged game. The concept is neat, and many of the elements of the game seem fun and interesting. Plus, that music is on-point!
Thank you!
Hey, I just wanted to come back and let you know that GigaSword is actually on Kickstarter right now! I've been doing everything I can to spread the word to everyone who seemed interested in it back when this video dropped!
@@hybridplays1088 Awesome! I'll have to check that out then.
@@IceBlueEyesX thanks so much!
This is an extremely interesting concept and I hope to see more.
Thanks so much!
Hey, just wanted to come back and say the game is now on Kickstarter! I've been doing what I can to reach out to everyone that showed interest in this original demo!
I love the opening stage and boss music. I even like the second area theme enough to speculate on what it's called. "Challenge of the Samurai" or something?
Thanks, I'm glad you like the music! GigaSword is actually on Kickstarter right now, so I've been trying to spread the word in hopes of hitting the goal on time!
@@hybridplays1088 What do you know, you guys just barely hit the goal, though it didn't look like you were going to until just a day or two before! Congratulations!
@@theinvisibleskulk4563 Thanks so much! It was a close one!
This is a silly idea played completely seriously, and I love it!
Thanks so much! I somehow missed this comment back when you left it, but GigaSword is actually on Kickstarter right now! I'm doing everything I can to spread the word to people that showed interest in this original demo!
Lol, the more I think about it, the more I know the reason why are there sword elevators
The combat for bosses looks so much great and fun, and also the puzzles, and the soundtracks too!
Thank you!
Getting a shovel knight vibe from this
IT's the music, The music is VIOLENTLY similiar. Down to the point where the boss clear theme has a practically identical square segment.
@@mikeax24 and also, to be fair both of the games (this one, and showel knight) are inspired on megaman but with melee weapons
I think a boss they should add is someone who can carry a weapon, and have tons of mobility. The assassin is an example of this since he has a pair of small daggers and a lot of running speed, ready to take you on in a battle of quick wits and maximum speed
The sound design kinda reminds me of Pokemon mystery dungeon, it's awesome!
I missed this comment initially, but thank you!! I'm glad you like the soundtrack! GigaSword is actually on Kickstarter right now, so I'm doing what I can to spread the word!
@@hybridplays1088 hey, that's awesome! I'm definitely gonna pitch in!
@@helpme5785 Thank you so much!
It seemed like a bit of a slow start but began to pickup towards the end. You could see the combat might have something more to it, and maybe there are some more complex puzzles involving the sword later on. Looks good!
Thank you! I actually just released a newer, better version of the demo alongside the game's kickstarter campaign!
The core mechanic is a risky endeavor. Imagine pacing the puzzles through the whole game without it getting boring??
but maybe it can be a short game. Who knows.
Stabbing the boss while down should be more cinematic instead of it being a "briefly optimize damage output" challenge. Reduce it to a short moment of "pizazz" and reset. Or let the player be more inventive when they try using the same button they use to place the sword into the ground.
Killer boss tune tho.
Hey, I missed this comment back when you posted it, but thank you for your feedback! And I'm glad you dig the boss music as well. GigaSword is actually on Kickstarter right now, so I've been doing what I can to spread the word before time runs out!
In reference to your original point, I'm aware of how puzzle heavy this demo was, so I've kept that in mind as I've continued designing the other areas. I think the final product will end up as a very even blend of combat and puzzles. Not to mention, every area will use the sword in different ways, so that should help too! In any case, thanks again for your feedback!
"My right arm is a lot stronger than my left."
Guts would say the same thing, but for different reasons.
Came here for Berserk references, not disappointed
i really liked this mechanic i hope devs know how to use it because it has a lot of untaped potential. There are so many possible ways to work with this mechanic.
Thanks! The mechanic evolves a lot over the course of the game, every area has different ways to use it.
By the end of the games, he'll be weighted down by the hulking size of his arms.
First stage music has a real Megaman vibe.
really fantastic sound design
I somehow missed this, but thank you! GigaSword is actually on Kickstarter right now, so I'm trying to reach out to everyone who has shown interest in it over the last year. Hopefully we can reach the funding goal on time!
Can we get some appreciation for just how good the music is as well 👌
Thank you! Glad you like it!
played the demo and it's really fun, cool game. Waiting for the release to upgrade my Gigasword!
Hell yeah! Thanks for playing!
Hey, I know this video is super old, but I just wanted to come back to let you know that the game is now on Kickstarter! I've been doing everything I can to reach out to the people who have shown their support over the last year of development. Hopefully the funding goal can be reached on time! Thank you again for playing!
Didnt know they made a game based on our daily lifes amirite fellas
Dorohedoro and a profile pic of Kenshiro.
Respect my guy.
@@The1of1000 😎😎😎 hats off to you too!
@@The1of1000 exactly! This guy knows it!
I like when games acknowledge that a weapon is absurd and impractical but still make it strong.
This is smart. Definitely going to fill the shovel Knight itch for some people.
Thank you! I came back to this video to reply to all the comments I had originally missed. GigaSword is actually now on Kickstarter, so I'm hoping I can spread the word enough before time runs out!
Cloud Strife: Hold my Buster Sword
Guts did it first tho
I was going to make a xenoblade chronicles joke... but i'm not really feeling it!
Sorry, i'll show myself out
Kinda reminds me of a medieval fantasy Blaster Master.
Blaster Master is actually one of my biggest inspirations! Glad you picked up on that! I came back to say that GigaSword is on Kickstarter right now, so I've been doing what I can to spread the word. Hopefully it'll reach its goal on time!
I love this retro style.
Needs more CLANG. I like how you’re forced to get down and dirty with that first boss, totally badass.
Metroidviania meets shovel knight? Love it
Thanks so much! GIgaSword is actually on Kickstarter right now, so I've been doing what I can to reach out to all the awesome people that have shown interest in it over the course of the last year. Hopefully we can reach the funding goal on time!
Hey, just wanted to stop by and show my appreciation. I am new to your channel, but I especially enjoy your videos of DOOM total conversions. I never would have thought things like that could be rendered in the DOOM engine, and your gameplay is masterful!
I hope you keep doing what you do!
I like it, its a escort mission game, where its your own weapon being escorted, this has good potential
Guts, you were the only one who made me forget my dream.
If you forgot your dream that easily, then maybe your dream wasn't worthwhile.
I like how the big sword is manually used as a key. Its a interesting and cool idea.
“No view, 5 likes.”
Seems about right.
its actually surprising no one came up w this idea before
Would make for an interesting addition if the sword fed on the enemies defeated and became even heavier, forcing the player to pick and choose which enemies to take out or the sword becomes immobilizing due to weight.
it sure was nice of the badguys to put those sword elevators all over the place for the PC
step aside dragonslayer and buster blade here comes the gigasword
Oof, didn't even mention the Monado or ganodorf's sword (yes, i think that the monado is big, fight me)
The music for this game is so freaking sweet
Thanks!!
Just wanted to come back and say that the game is now on Kickstarter! I've been trying to reach out to everyone who's shown interest in the project during this past year. Hopefully we can reach the funding goal!