Porting a CSGO level to CS2

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  • Опубликовано: 22 дек 2024

Комментарии • 165

  • @TopHATTwaffle
    @TopHATTwaffle  Год назад +37

    Valve changed the beta name to "csgo_legacy". Use that one.

    • @mobs2r
      @mobs2r Год назад +7

      They had to do that just to mess with your video.

    • @Clazzette
      @Clazzette Год назад +2

      you might wanna do the tutorial using the gui inside csgo's import_scripts folder. you going for that?

  • @vayavayavaya
    @vayavayavaya Год назад +42

    return of the king

    • @ole7492
      @ole7492 Год назад

      Hey I saw you on reddit

  • @alexwright7645
    @alexwright7645 8 месяцев назад +6

    Totally forgot about you, I used to make maps in middle school and would play your deathrun maps. I added you on steam back in the day too and you would help me with any questions I had. I'm 27 now doing CAD roadway design as a job, wild how time flies

  • @Buttholious
    @Buttholious Год назад +21

    ! If you are receiving an error saying, “AttributeError: ‘str’ object has no attribute ‘decode’”, it is because you have a Python version newer than 2.7. This can be easily fixed if you open the script in notepad++ and remove .decode() from line 328.

  • @roztherascal
    @roztherascal Год назад +6

    Thanks Waffle! I stopped playing with the CS:GO Hammer Editor a while back (maybe over a year?) But the release of CS2 has made me excited to try again with the new version. I hope you find your passion has also been reignited and we can all start making maps again together! :))))

  • @restless_vita
    @restless_vita Год назад +10

    Thanks for the share man, already half way through just remaking the map from scratch in the Source 2 engine, but this is definitely still very useful!

    • @robibobi212
      @robibobi212 Год назад +4

      Definitely keep remaking your map, I'd suggest you to only use your port as a reference or graybox testing, as the new way of making maps with faces instead of brush geometry is definitely more optimized

  • @BeatCrazey
    @BeatCrazey Год назад +6

    woah! So while they did make some aspects of the map importing process easier, it still is A LOT of work, especially fixing the lighting and adding light probe volumes. I'm glad that we are using the BSP mesh instead of the VMF because those were a nightmare with Source 2's VIS, I just wish they could "untriangulate" the BSP mesh because having to do that procedure every time you want to edit a face is painful.

    • @TopHATTwaffle
      @TopHATTwaffle  Год назад +7

      The triangulation is super disappointing. It is better than nothing though...

    • @dirtkiller23
      @dirtkiller23 Год назад

      And to reduce the map file size, it's recommended to replace some of the map assets with stock CS2 assets due to their higher quality

  • @Mayonez86
    @Mayonez86 Год назад +14

    This is so convoluted, they really should add an option into new hammer that can import maps from old format, even only brushwork, intead of this. They cut CSGO without even telling people how the transition to CS2 will look like (or even when it will happen besides some one, stupid tweet) and now they tell you you have to do all this. Imo it was a weak move from Valve.

    • @Nick-ij5nt
      @Nick-ij5nt 10 месяцев назад +4

      Valve making things as difficult and convoluted as possible for their community like always.

  • @Alex-cf3ze
    @Alex-cf3ze Год назад +1

    Well done man, you did a very good job! If you decide to return to source engine mapping, I hope you have a great time in Source 2.

  • @frankymcspanky3287
    @frankymcspanky3287 Год назад +1

    Welcome back, we missed you 🤙

  • @camilodelvillar6860
    @camilodelvillar6860 9 месяцев назад +2

    NOTE: Make sure you disable the shortcut in settings that opens microsoft store when you type in python into cmd

  • @klementineQt
    @klementineQt Год назад +2

    thanks waffle, you taught me everything i know about 2 years ago. unfortunately, i have no ray tracing so i'm gonna be sitting out for a while lol

  • @itsalex279
    @itsalex279 8 месяцев назад +4

    did everything in the video the same but console giving me error instantly :\ looks like its failing to load pak01.vpk and then it says it had an error running the command and aborts. anyone have a similar issue and then find the fix?

  • @The_Jefferium
    @The_Jefferium Год назад

    thank you for teaching me how to use hammer and teaching many other people how to use hammer

  • @roughbro
    @roughbro Год назад

    Thank you for your years of service to the community dude. You’ve been such a great help for so long now.

  • @boiledcabbage5395
    @boiledcabbage5395 Год назад +1

    im sooooo ready for a new map making tutorial series!

  • @zapiltar
    @zapiltar Год назад +4

    when i try to run python -m pip install colorama i get a syntax error

  • @deivytrajan
    @deivytrajan Год назад +1

    Thanks so much, I was trying to do it and had so many issues... This video will help out

  • @saenes6295
    @saenes6295 Год назад

    I was sturggling with this just a few days ago, thanks!

  • @roughbro
    @roughbro Год назад +6

    Such a long process compared to porting CSS to CSGO… hopefully Valve employs some tools to make the process easier otherwise lots of map creators will struggle.

    • @meeloks.1013
      @meeloks.1013 Год назад +2

      Imo it's just better to remake the map from scratch than bother with porting it.

  • @darklordinateur
    @darklordinateur Год назад +2

    After a thousand years, Counter-Strike is ours again

  • @znakcho
    @znakcho Год назад +6

    Every time i try to port a map a get the same error:
    CVMFtoVMAP: Missing a required top-level key.
    Failed to construct map document from provided vmf data.
    I've copied step-by-step the video and still doesn't work.
    On the internet theres no information about this error so help would be greatly appreciated

    • @davidchristie4581
      @davidchristie4581 Год назад

      Same here. Have not found a fix yet.

    • @slambingo_
      @slambingo_ Год назад

      same here

    • @collidednb
      @collidednb Год назад +2

      Open the map in hammer source 1 sdk and hit Save. Then retry import process. That worked for me.

    • @manolobiene
      @manolobiene 5 месяцев назад +1

      @@collidednb THANK YOU

  • @mikeGNTR
    @mikeGNTR Год назад

    Perfect timing, thank you

  • @davidchristie4581
    @davidchristie4581 Год назад +2

    I can get through the VBSP part but then hit an error "CVMFtoVMAP: Missing a required top-level key." Im not sure if its a permissions error or what?

    • @collidednb
      @collidednb Год назад +1

      Open the map in hammer source 1 sdk and hit Save. Then retry import process. That worked for me.

  • @cookiesdll
    @cookiesdll Год назад +1

    You the MAN!

  • @WhoIsTheremovie
    @WhoIsTheremovie 9 месяцев назад +1

    On import i keep getting "found no files matching specification "maps\mapname.vmf" exists in this mod" error and "IOError: [Errno 2] No such file or directory: 'gamepath\\content\\csgo_addons\\mapname\\maps\\mapname_prefab_refs.txt'"
    I checked command like 1000 times it's absolutely correct. What the problem can be?

    • @WhoIsTheremovie
      @WhoIsTheremovie 9 месяцев назад

      @@4hpsy check map name. For example if you're porting dust you could put "dust" instead of "de_dust". It helped me with one problem but i still got another one. At least i'll be glad if it helps you

    • @4hpsy
      @4hpsy 9 месяцев назад +1

      Don't put .vmf or .bsp files to game path just do like in video put your map files .vmf .bsp and other to D:\content

  • @neutrallybiassed1330
    @neutrallybiassed1330 8 месяцев назад +1

    hmmm, so it'd be easier to just remake most of my maps. making textures and importing models in the new engine is all I really need... I'd like an experiment to see what scaling players does and if there are restrictions like changing the scale of tf2 characters had where the size got buggy at 0.4 scale and lower. I always wanted to completely recreate wake island at full scale.

  • @pexunfuni
    @pexunfuni 10 месяцев назад +2

    Got this error when entering the import command:
    c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
    Failed to load file (invalid)!
    any idea what's causing this?

    • @pexunfuni
      @pexunfuni 10 месяцев назад

      The pak01 file in my csgo directory is split into 203 different flies named like this: "pak01_001.vpk"; "pak01_002" ect. and there is no "pak01.vpk". Is this normal or is my game broken for some reason? I downloaded the beta right before doing this but I also have old csgo files on my other drive and it looks the same.

    • @platonafanasiev1428
      @platonafanasiev1428 10 месяцев назад

      @@pexunfunisame. Have you fixed it already?

    • @pexunfuni
      @pexunfuni 10 месяцев назад

      @@platonafanasiev1428 nope :/

    • @MultiMeowingtons
      @MultiMeowingtons 10 месяцев назад +2

      "error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again."
      from the Import Tool Documentation site on the description, i had the same error and this fixed it

    • @pexunfuni
      @pexunfuni 10 месяцев назад

      @@MultiMeowingtons I'm gonna try that. Thanks!

  • @davidshim7549
    @davidshim7549 Год назад +1

    I heard that CSGO will be deleted as of January 1st. Is there a way to port it even if it is deleted?

  • @FlapGames
    @FlapGames Год назад

    Could you teach me how to import 3d objects (blender) into CS2? I'm trying to do this, but I can't find anything on the internet...

    • @TopHATTwaffle
      @TopHATTwaffle  Год назад

      See: www.mapcore.org/topic/24209-tutorial-import-a-model-and-its-material/

  • @Miscell_aneous
    @Miscell_aneous 10 месяцев назад +1

    how do i do this with a map someone else made? the file for it is in csgo/maps/workshop/[ID Number] and it is just a .bsp file along with thumbnails. My brother made this map and I wanna get it working again.

    • @ivlahih
      @ivlahih 9 месяцев назад

      decompile cs go map

  • @truthfighters786
    @truthfighters786 Год назад +3

    What this mean?
    python: can't open file 'import_map_community.py': [Errno 2] No such file or directory

    • @node-
      @node- Год назад

      did you use cd to get to the directory first?

    • @truthfighters786
      @truthfighters786 Год назад

      @@node- yes I did

  • @its8oclock543
    @its8oclock543 Год назад

    I have a question, at 3:50 you talk about a required folder containing all the raw materials. I have no clue how to create that folder. I could find my old map file but the materials and models etc remain a mystery

  • @axelfalk1990
    @axelfalk1990 7 месяцев назад +1

    Is it possible to do this with old maps that you didnt create or is this only possible for maps that you have created?

  • @281999sebastian
    @281999sebastian 5 месяцев назад

    Hello, how can i pack my custom textures with the .vpk map, there is something like VIDE that was used for that in csgo?

  • @for1t
    @for1t 7 месяцев назад

    I can't open .vmf on Source 2 Hammer :/

  • @KWAKZ5
    @KWAKZ5 Год назад

    6:57 how do i get these files? are they from the csgo folder? are they from the custom textures and stuff?

  • @roughbro
    @roughbro Год назад +2

    'source1import' is not recognized as an internal or external command,
    operable program or batch file.
    What do I do to fix this?

    • @74JY
      @74JY Год назад

      did you ever fix it?

    • @roughbro
      @roughbro Год назад

      @@74JY Yeah, do you need help?

    • @roughbro
      @roughbro Год назад

      @@74JY It stemmed from me simply not restarting my PC after putting Python27 and the x64 in my PATH lol.

    • @74JY
      @74JY Год назад

      @@roughbro lil bit

    • @74JY
      @74JY Год назад

      thanks@@roughbro

  • @keerobz
    @keerobz Год назад

    thanks, now I can complete my map, since I have trouble bringing up my 3d skybox.

  • @shockat5070
    @shockat5070 11 месяцев назад

    error: this application failesd to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem. Available platform plugins are: windows.
    please help

  • @blank6184
    @blank6184 Год назад +1

    Do CS2 tools support everything S1 hammer did? Like making brushes into physics objects, breakable walls and making puzzles/gamemodes with simple logic entitities instead of scripts?

  • @KingKiloOfficial
    @KingKiloOfficial Год назад +1

    Thank you so much! Was about to re-make my whole level from the ground up. Might skip that for now.
    Will there be a new tutorial series on how to make CS2 maps?

  • @MrMidex7
    @MrMidex7 Год назад

    After porting my map to CS2, everything is now one mesh with 17,473 faces
    please help

  • @godbibo
    @godbibo Год назад

    If you're new to mapping, before porting the map, don't forget to save it at least one in Hammer ! It took me too much time before I understood that

  • @FFox98
    @FFox98 Год назад +2

    it really sucks the tool crashes or better said: "aborted" cancelling the whole process because it cannot convert a single model, instead of keep going and then manually swapping the model in editor it just aborts the whole process..... :/ same if any model in the map is not present in the assets folder, it also will stop the whole converting process....
    amazing video as always

  • @JohnnyCap126
    @JohnnyCap126 7 месяцев назад

    i got the message "Could not find a version that satisfies the requirement colorama (from versions: )
    No matching distribution found for colorama" when trying to install colorama. what do i do?

    • @JohnnyCap126
      @JohnnyCap126 6 месяцев назад

      @@cheese22 thanks! but it says "'py' is not recognized as an internal or external command,
      operable program or batch file."
      i wrote python instead of py and got "usage: python -m ensurepip [-h] [--version] [-v] [-U] [--user] [--root ROOT]
      [--altinstall] [--no-default-pip]
      python -m ensurepip: error: unrecognized arguments: -upgrade"
      i continued "python -m ensurepip --upgrade
      Requirement already up-to-date: setuptools in c:\python27\lib\site-packages
      Requirement already up-to-date: pip in c:\python27\lib\site-packages"
      "python -m pip install --upgrade pip
      Could not fetch URL pypi.python.org/simple/pip/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping
      Requirement already up-to-date: pip in c:\python27\lib\site-packages"
      "py -m pip install colorama
      'py' is not recognized as an internal or external command,
      operable program or batch file."
      "python -m pip install colorama
      Collecting colorama
      Could not fetch URL pypi.python.org/simple/colorama/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping
      Could not find a version that satisfies the requirement colorama (from versions: )
      No matching distribution found for colorama"

    • @cattoid
      @cattoid 5 месяцев назад

      you need to install the latest python version (and delete the old version)

  • @FFox98
    @FFox98 Год назад +1

    Isnt there any way to make the script continue or ignore missing or not possible to convert assets? it self finishes if it encounters an obstacle instead of going around it and skip it..... this is very frustrating especially when you wait over 20 minutes to see it failed. and it doesnt continue from where it failed, you have to start over.

    • @TopHATTwaffle
      @TopHATTwaffle  Год назад

      You could probably modify the script, but I just end up fixing the broken asset and trying again

  • @mobs2r
    @mobs2r Год назад

    Red Bull Flick in CS2 would be amazing though.

  • @NorseLax07
    @NorseLax07 Год назад +2

    Why python2.7 and not python 3.x?

    • @Buttholious
      @Buttholious Год назад

      You get an error. It can be easily fixed if you remove .decode() from line 328 in the script.

  • @thedavistheory7674
    @thedavistheory7674 Год назад

    Hell yeah new tophat video!

  • @scoutartz2385
    @scoutartz2385 Год назад

    Can't seem to join the discord. The link keeps saying it's invalid for some reason.

    • @TopHATTwaffle
      @TopHATTwaffle  Год назад

      This is an issue on Discord's side. The server should be in discovery - search "SourceEngine" and it'll be the first one

  • @Buttholious
    @Buttholious Год назад +1

    I have this error saying "AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?" I saw another video saying it could be because colorama is not installed. I have it installed.

    • @noNameCat
      @noNameCat Год назад

      maybe you are using wrong version of python, it has to be 2.7

    • @Buttholious
      @Buttholious Год назад +2

      @@noNameCat Actually solved this. It is possible to use the new python. You just have to remove “decode” from the script.

    • @roughbro
      @roughbro Год назад

      @@Buttholious How do you remove decode from the script? I have the same error and every time I try to open the .py file with Python it immediately crashes.

    • @Buttholious
      @Buttholious Год назад

      @@roughbro not sure if my reply sent or not. Open the script in notepad++ and remove decode.() from line 328.

    • @roughbro
      @roughbro Год назад +1

      @@Buttholious Thank you very much

  • @nnoossiirr
    @nnoossiirr Год назад +2

    why is this crap so hard omg i've been trying to port different maps into source 2 and i just keep getting errors and failed to import and it just won't work valve fix your effing software

  • @MrDonovan1008
    @MrDonovan1008 10 месяцев назад

    @tophatwaffle Hello, i'm from old school ZM community(PLAGUE FEST). My question is can i port maps from CSS to CS2? How would i go about doing that?

    • @maharero9080
      @maharero9080 10 месяцев назад

      Reading through the "import tool documentation" that is linked in the description it is very clear that the map to be ported has to be in the csgo directory. This means you needa port your CSS map to CSGO first before doing what this video did. Thankfully it is a relatively easy and painless process compared to what CSGO to CS2 looks like.

  • @amirlator
    @amirlator Год назад

    Can I use this method for CS:S?

  • @node-
    @node- Год назад

    is there a difference in running it in CLI vs using the gui?

  • @P0150Ngmod
    @P0150Ngmod Год назад

    i can't make maps because I don't have a compatible GPU :( and the trick to make it work nonetheless doesn't work either

  • @TheDoomMarine975
    @TheDoomMarine975 8 месяцев назад

    Can this work for any source maps?

  • @kraig800i
    @kraig800i 11 месяцев назад

    Is anyone else having the same issue ? ? ?
    I installed python from the link provided and yet when I type Python in the command panel. it repeats the C:\Users\LameName> and then proceeds to open Windows store and ask if I want to download Python 3.12. :/
    Its acting as if Python isn't installed and yet when I try to run the installer again it specifically asks if I want to change, repair, or remove. . . . . Plus I double checked the C: drive to make sure I didn't accidentally install it onto my H drive and accidentally refer to the wrong location on the system properties/enviroment variables. But nope it's clear as day on C: under Python27.
    : (

    • @AREDONE
      @AREDONE 11 месяцев назад +1

      move the python path above the windows store (to the very top), that will fix it

    • @kraig800i
      @kraig800i 11 месяцев назад

      @@AREDONE I had to think about that for a couple of minutes. But I get what you mean, hopefully I'll remember to do that when I get the chance. Thnx

  • @CharIie83
    @CharIie83 Год назад

    are they adding the cs2 workshop or, and having to run -insecure launch option too

    • @TopHATTwaffle
      @TopHATTwaffle  Год назад +1

      Currently no workshop support. -insecure for now.

  • @commoncrayon
    @commoncrayon Год назад

    Can you please make more source 2 tutorials. Also can you make a tutorial on uploading my map to the workshop, I can't figure it out.

  • @yes-69
    @yes-69 Год назад

    Is it possible without ray tracing capable GPU?

  • @ThearchAres
    @ThearchAres Год назад

    Perfect 😍

  • @JandreDouglas
    @JandreDouglas Год назад

    I'm getting an error when I run the command. I get this:
    Traceback (most recent call last):
    File "C:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts\import_map_community.py", line 328, in
    nKey = utl.kbd.getch().decode()
    ^^^^^^^^^^^^^^^^^^^^^^
    AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?
    No sure how to fix this?

    • @smuc.
      @smuc. 11 месяцев назад

      open import_map_community.py in notepad++ and remove .decode() from that line of code, line 328

  • @karttashki8268
    @karttashki8268 11 месяцев назад

    hi i aappreciate the help you provide to the community! just a simple question when i open my cmd andwwrite python it opens a windows page to instal the latest version despite me having the 2.7.14 version. do you have any advice to help me?

    • @poofie7491
      @poofie7491 8 месяцев назад

      I had the same issue. I figured it out by double-checking that the correct path and python were added in the "environment variables". You have to click all the OK's before closing the user and system variables -windows, otherwise those won't be added.

  • @jamxxxel8112
    @jamxxxel8112 Год назад

    cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts" is not working for me...

    • @psunami5080
      @psunami5080 Год назад +2

      try cd /d "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts"
      had the same problem

    • @jamxxxel8112
      @jamxxxel8112 Год назад +1

      i'll try it, thank u

    • @jamxxxel8112
      @jamxxxel8112 8 месяцев назад

      @@psunami5080 it worked, thanks!

  • @Kost3k
    @Kost3k Год назад

    Pretty sure you don't need to change Path in System variables. The only difference here is that the System Path works across multiple Windows accounts on one PC while the User one is only for the current user.

  • @oletvalmis
    @oletvalmis Год назад

    Im done with cs2 mapping i aint got a rtx graphics card 😢

  • @AdaX106
    @AdaX106 Год назад

    When new hammer tutorials? :D

    • @TopHATTwaffle
      @TopHATTwaffle  Год назад +3

      When I'm confident with the tools la-mao

  • @MalcomJPrince
    @MalcomJPrince Год назад

    Perfect 💪😅✌️

  • @bionicfrost
    @bionicfrost Год назад +1

    my goat

  • @batemanopr
    @batemanopr Год назад

    I just wanna the workshop in the game again, wanna play with friends in private matches

    • @cattoid
      @cattoid 5 месяцев назад

      9 month later, and you still cant play private matches via steam, only through stuff like radminvpn...

    • @batemanopr
      @batemanopr 5 месяцев назад

      @@cattoid actually, you can do it for a while now. They added the private matches a couple months ago.

    • @cattoid
      @cattoid 5 месяцев назад

      strange, i still cant invite people to my match

  • @batplaysstuff339
    @batplaysstuff339 Год назад +1

    Lets gooo new video

  • @HideorEscape
    @HideorEscape Год назад

    This looks very complicated and very time consuming. 💀
    I would rather just simplify my map sections by turning them into grouped prefabs, load them up in hammer then manually turn the block brushes into meshes and remove the faces that had nodraw. As for textures and models.. I gonna wait for Valve to release the new remade Source 2 maps that come with their own Source 2 models and textures. Alternatively I could make my own models or instances out of meshes that will act like models.

  • @Silverty
    @Silverty Год назад

    LETS GO MR WAFFLE

  • @williamthesloth
    @williamthesloth Год назад

    python everywhere

  • @MaYeRsDz94
    @MaYeRsDz94 9 месяцев назад

    some maps are better doing from scratch then fixing it manually 😂🎉

  • @vincepale
    @vincepale Год назад

    Yeah baby

  • @vodkawhisperer3923
    @vodkawhisperer3923 Год назад

    omg its him holy shit

  • @dragostai
    @dragostai Год назад

    aahh

  • @prodmander
    @prodmander Год назад

    Error running:
    >>>cs_mdl_import -nop4 -i "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -o "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported" "models\props_calvijn\izjen_pillaar.mdl"
    Aborting

    • @FFox98
      @FFox98 Год назад

      this is because 2 things: the tool tried to find the model present in the map but it is not in your files OR the model is present but it cannot convert it..... this is an issue for me. it really is depressing the tool stops the whole process when an error is found rather than keep going and skip it so the user can manually change the missing model later on inside the editor... but no, they decided to make abort the process... I'm not a coder but with some time the community will probably make better scripts.

    • @prodmander
      @prodmander Год назад

      @@FFox98 For now i just open the vmf with notepad++ and manually remove the model from the vmf. Sad thing is i get multiple errors so i have to wait everytime for the error to show me the new failed model name.

    • @FFox98
      @FFox98 Год назад

      @@prodmander exactly, this is what valve or someone should change in the script allowing us to deal with the error in-editor later on.... Also here is a tip: make 2 maps of the one you want to import, one for doing the import and a second one which is the one you will be using and load it straght from the original vmf to hammer2, this way you will avoid ALL of the triangulated geometry and preserve the original brush structure now turned into mesh. The editor allows you to open a "source 1.0" file and will try to convert its entities.

    • @prodmander
      @prodmander Год назад +1

      Error running:
      >>>resourcecompiler -retail -nop4 -game csgo "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported\skin7.vmat"
      Aborting
      I'm now getting this error with a .vmat format. Do you know how i can fix this?@@FFox98

  • @yusufozturk4728
    @yusufozturk4728 Год назад

    Anyone can make fun_matrix_trilogie CS GO Workshop map to CS2 Workshop Map. Only Real OG´s will know the Map

    • @godbibo
      @godbibo Год назад

      done, check the workshop :D

  • @solocutie
    @solocutie Год назад +1

    IOError: [Errno 2] No such file or directory: 'G:\\SteamLibrary\\steamapps\\common\\Counter-Strike Global Offensive\\content\\csgo_addons\\vixen\\maps\\vixen_prefab_refs.txt'
    fix for this pls

    • @andreluizzz8536
      @andreluizzz8536 Год назад

      did you ever fix it?

    • @solocutie
      @solocutie Год назад

      @@andreluizzz8536 ya . I loaded the vmf file directly… Didn’t use any scripts

    • @node-
      @node- Год назад +1

      following also having this issue

    • @HollowCats
      @HollowCats Год назад +1

      @@solocutie I am having the same problem you described. Where did you load the vmf file directly to?
      Update: I managed to fix the problem by moving my 'maps' folder containing the .vmf file inside the same folder where the raw content is located

    • @solocutie
      @solocutie Год назад

      @@HollowCats oh great

  • @Nick-ij5nt
    @Nick-ij5nt 10 месяцев назад +4

    "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
    Failed to load file (invalid)!"
    What did I do wrong here?

    • @Drewstir68
      @Drewstir68 10 месяцев назад +1

      yup....

    • @MultiMeowingtons
      @MultiMeowingtons 10 месяцев назад +2

      "error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again."
      from the Import Tool Documentation site on the description, i had the same error and this fixed it

    • @Yawsome
      @Yawsome 10 месяцев назад +1

      @@MultiMeowingtons thanks, I had the same error and this seemed to fix it for me too

    • @balticships4416
      @balticships4416 4 месяца назад

      @@Yawsome have the same error, but its now working with rename it :(