Totally forgot about you, I used to make maps in middle school and would play your deathrun maps. I added you on steam back in the day too and you would help me with any questions I had. I'm 27 now doing CAD roadway design as a job, wild how time flies
! If you are receiving an error saying, “AttributeError: ‘str’ object has no attribute ‘decode’”, it is because you have a Python version newer than 2.7. This can be easily fixed if you open the script in notepad++ and remove .decode() from line 328.
Thanks Waffle! I stopped playing with the CS:GO Hammer Editor a while back (maybe over a year?) But the release of CS2 has made me excited to try again with the new version. I hope you find your passion has also been reignited and we can all start making maps again together! :))))
Thanks for the share man, already half way through just remaking the map from scratch in the Source 2 engine, but this is definitely still very useful!
Definitely keep remaking your map, I'd suggest you to only use your port as a reference or graybox testing, as the new way of making maps with faces instead of brush geometry is definitely more optimized
woah! So while they did make some aspects of the map importing process easier, it still is A LOT of work, especially fixing the lighting and adding light probe volumes. I'm glad that we are using the BSP mesh instead of the VMF because those were a nightmare with Source 2's VIS, I just wish they could "untriangulate" the BSP mesh because having to do that procedure every time you want to edit a face is painful.
This is so convoluted, they really should add an option into new hammer that can import maps from old format, even only brushwork, intead of this. They cut CSGO without even telling people how the transition to CS2 will look like (or even when it will happen besides some one, stupid tweet) and now they tell you you have to do all this. Imo it was a weak move from Valve.
did everything in the video the same but console giving me error instantly :\ looks like its failing to load pak01.vpk and then it says it had an error running the command and aborts. anyone have a similar issue and then find the fix?
Such a long process compared to porting CSS to CSGO… hopefully Valve employs some tools to make the process easier otherwise lots of map creators will struggle.
Every time i try to port a map a get the same error: CVMFtoVMAP: Missing a required top-level key. Failed to construct map document from provided vmf data. I've copied step-by-step the video and still doesn't work. On the internet theres no information about this error so help would be greatly appreciated
On import i keep getting "found no files matching specification "maps\mapname.vmf" exists in this mod" error and "IOError: [Errno 2] No such file or directory: 'gamepath\\content\\csgo_addons\\mapname\\maps\\mapname_prefab_refs.txt'" I checked command like 1000 times it's absolutely correct. What the problem can be?
@@4hpsy check map name. For example if you're porting dust you could put "dust" instead of "de_dust". It helped me with one problem but i still got another one. At least i'll be glad if it helps you
hmmm, so it'd be easier to just remake most of my maps. making textures and importing models in the new engine is all I really need... I'd like an experiment to see what scaling players does and if there are restrictions like changing the scale of tf2 characters had where the size got buggy at 0.4 scale and lower. I always wanted to completely recreate wake island at full scale.
Got this error when entering the import command: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk Failed to load file (invalid)! any idea what's causing this?
The pak01 file in my csgo directory is split into 203 different flies named like this: "pak01_001.vpk"; "pak01_002" ect. and there is no "pak01.vpk". Is this normal or is my game broken for some reason? I downloaded the beta right before doing this but I also have old csgo files on my other drive and it looks the same.
"error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again." from the Import Tool Documentation site on the description, i had the same error and this fixed it
how do i do this with a map someone else made? the file for it is in csgo/maps/workshop/[ID Number] and it is just a .bsp file along with thumbnails. My brother made this map and I wanna get it working again.
I have a question, at 3:50 you talk about a required folder containing all the raw materials. I have no clue how to create that folder. I could find my old map file but the materials and models etc remain a mystery
error: this application failesd to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem. Available platform plugins are: windows. please help
Do CS2 tools support everything S1 hammer did? Like making brushes into physics objects, breakable walls and making puzzles/gamemodes with simple logic entitities instead of scripts?
Thank you so much! Was about to re-make my whole level from the ground up. Might skip that for now. Will there be a new tutorial series on how to make CS2 maps?
it really sucks the tool crashes or better said: "aborted" cancelling the whole process because it cannot convert a single model, instead of keep going and then manually swapping the model in editor it just aborts the whole process..... :/ same if any model in the map is not present in the assets folder, it also will stop the whole converting process.... amazing video as always
i got the message "Could not find a version that satisfies the requirement colorama (from versions: ) No matching distribution found for colorama" when trying to install colorama. what do i do?
@@cheese22 thanks! but it says "'py' is not recognized as an internal or external command, operable program or batch file." i wrote python instead of py and got "usage: python -m ensurepip [-h] [--version] [-v] [-U] [--user] [--root ROOT] [--altinstall] [--no-default-pip] python -m ensurepip: error: unrecognized arguments: -upgrade" i continued "python -m ensurepip --upgrade Requirement already up-to-date: setuptools in c:\python27\lib\site-packages Requirement already up-to-date: pip in c:\python27\lib\site-packages" "python -m pip install --upgrade pip Could not fetch URL pypi.python.org/simple/pip/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping Requirement already up-to-date: pip in c:\python27\lib\site-packages" "py -m pip install colorama 'py' is not recognized as an internal or external command, operable program or batch file." "python -m pip install colorama Collecting colorama Could not fetch URL pypi.python.org/simple/colorama/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping Could not find a version that satisfies the requirement colorama (from versions: ) No matching distribution found for colorama"
Isnt there any way to make the script continue or ignore missing or not possible to convert assets? it self finishes if it encounters an obstacle instead of going around it and skip it..... this is very frustrating especially when you wait over 20 minutes to see it failed. and it doesnt continue from where it failed, you have to start over.
I have this error saying "AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?" I saw another video saying it could be because colorama is not installed. I have it installed.
@@Buttholious How do you remove decode from the script? I have the same error and every time I try to open the .py file with Python it immediately crashes.
why is this crap so hard omg i've been trying to port different maps into source 2 and i just keep getting errors and failed to import and it just won't work valve fix your effing software
Reading through the "import tool documentation" that is linked in the description it is very clear that the map to be ported has to be in the csgo directory. This means you needa port your CSS map to CSGO first before doing what this video did. Thankfully it is a relatively easy and painless process compared to what CSGO to CS2 looks like.
Is anyone else having the same issue ? ? ? I installed python from the link provided and yet when I type Python in the command panel. it repeats the C:\Users\LameName> and then proceeds to open Windows store and ask if I want to download Python 3.12. :/ Its acting as if Python isn't installed and yet when I try to run the installer again it specifically asks if I want to change, repair, or remove. . . . . Plus I double checked the C: drive to make sure I didn't accidentally install it onto my H drive and accidentally refer to the wrong location on the system properties/enviroment variables. But nope it's clear as day on C: under Python27. : (
I'm getting an error when I run the command. I get this: Traceback (most recent call last): File "C:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts\import_map_community.py", line 328, in nKey = utl.kbd.getch().decode() ^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'? No sure how to fix this?
hi i aappreciate the help you provide to the community! just a simple question when i open my cmd andwwrite python it opens a windows page to instal the latest version despite me having the 2.7.14 version. do you have any advice to help me?
I had the same issue. I figured it out by double-checking that the correct path and python were added in the "environment variables". You have to click all the OK's before closing the user and system variables -windows, otherwise those won't be added.
Pretty sure you don't need to change Path in System variables. The only difference here is that the System Path works across multiple Windows accounts on one PC while the User one is only for the current user.
This looks very complicated and very time consuming. 💀 I would rather just simplify my map sections by turning them into grouped prefabs, load them up in hammer then manually turn the block brushes into meshes and remove the faces that had nodraw. As for textures and models.. I gonna wait for Valve to release the new remade Source 2 maps that come with their own Source 2 models and textures. Alternatively I could make my own models or instances out of meshes that will act like models.
this is because 2 things: the tool tried to find the model present in the map but it is not in your files OR the model is present but it cannot convert it..... this is an issue for me. it really is depressing the tool stops the whole process when an error is found rather than keep going and skip it so the user can manually change the missing model later on inside the editor... but no, they decided to make abort the process... I'm not a coder but with some time the community will probably make better scripts.
@@FFox98 For now i just open the vmf with notepad++ and manually remove the model from the vmf. Sad thing is i get multiple errors so i have to wait everytime for the error to show me the new failed model name.
@@prodmander exactly, this is what valve or someone should change in the script allowing us to deal with the error in-editor later on.... Also here is a tip: make 2 maps of the one you want to import, one for doing the import and a second one which is the one you will be using and load it straght from the original vmf to hammer2, this way you will avoid ALL of the triangulated geometry and preserve the original brush structure now turned into mesh. The editor allows you to open a "source 1.0" file and will try to convert its entities.
Error running: >>>resourcecompiler -retail -nop4 -game csgo "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported\skin7.vmat" Aborting I'm now getting this error with a .vmat format. Do you know how i can fix this?@@FFox98
IOError: [Errno 2] No such file or directory: 'G:\\SteamLibrary\\steamapps\\common\\Counter-Strike Global Offensive\\content\\csgo_addons\\vixen\\maps\\vixen_prefab_refs.txt' fix for this pls
@@solocutie I am having the same problem you described. Where did you load the vmf file directly to? Update: I managed to fix the problem by moving my 'maps' folder containing the .vmf file inside the same folder where the raw content is located
"c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk Failed to load file (invalid)!" What did I do wrong here?
"error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again." from the Import Tool Documentation site on the description, i had the same error and this fixed it
Valve changed the beta name to "csgo_legacy". Use that one.
They had to do that just to mess with your video.
you might wanna do the tutorial using the gui inside csgo's import_scripts folder. you going for that?
return of the king
Hey I saw you on reddit
Totally forgot about you, I used to make maps in middle school and would play your deathrun maps. I added you on steam back in the day too and you would help me with any questions I had. I'm 27 now doing CAD roadway design as a job, wild how time flies
! If you are receiving an error saying, “AttributeError: ‘str’ object has no attribute ‘decode’”, it is because you have a Python version newer than 2.7. This can be easily fixed if you open the script in notepad++ and remove .decode() from line 328.
Thanks Waffle! I stopped playing with the CS:GO Hammer Editor a while back (maybe over a year?) But the release of CS2 has made me excited to try again with the new version. I hope you find your passion has also been reignited and we can all start making maps again together! :))))
Thanks for the share man, already half way through just remaking the map from scratch in the Source 2 engine, but this is definitely still very useful!
Definitely keep remaking your map, I'd suggest you to only use your port as a reference or graybox testing, as the new way of making maps with faces instead of brush geometry is definitely more optimized
woah! So while they did make some aspects of the map importing process easier, it still is A LOT of work, especially fixing the lighting and adding light probe volumes. I'm glad that we are using the BSP mesh instead of the VMF because those were a nightmare with Source 2's VIS, I just wish they could "untriangulate" the BSP mesh because having to do that procedure every time you want to edit a face is painful.
The triangulation is super disappointing. It is better than nothing though...
And to reduce the map file size, it's recommended to replace some of the map assets with stock CS2 assets due to their higher quality
This is so convoluted, they really should add an option into new hammer that can import maps from old format, even only brushwork, intead of this. They cut CSGO without even telling people how the transition to CS2 will look like (or even when it will happen besides some one, stupid tweet) and now they tell you you have to do all this. Imo it was a weak move from Valve.
Valve making things as difficult and convoluted as possible for their community like always.
Well done man, you did a very good job! If you decide to return to source engine mapping, I hope you have a great time in Source 2.
Welcome back, we missed you 🤙
NOTE: Make sure you disable the shortcut in settings that opens microsoft store when you type in python into cmd
thanks waffle, you taught me everything i know about 2 years ago. unfortunately, i have no ray tracing so i'm gonna be sitting out for a while lol
did everything in the video the same but console giving me error instantly :\ looks like its failing to load pak01.vpk and then it says it had an error running the command and aborts. anyone have a similar issue and then find the fix?
thank you for teaching me how to use hammer and teaching many other people how to use hammer
Thank you for your years of service to the community dude. You’ve been such a great help for so long now.
im sooooo ready for a new map making tutorial series!
when i try to run python -m pip install colorama i get a syntax error
Thanks so much, I was trying to do it and had so many issues... This video will help out
I was sturggling with this just a few days ago, thanks!
Such a long process compared to porting CSS to CSGO… hopefully Valve employs some tools to make the process easier otherwise lots of map creators will struggle.
Imo it's just better to remake the map from scratch than bother with porting it.
After a thousand years, Counter-Strike is ours again
Every time i try to port a map a get the same error:
CVMFtoVMAP: Missing a required top-level key.
Failed to construct map document from provided vmf data.
I've copied step-by-step the video and still doesn't work.
On the internet theres no information about this error so help would be greatly appreciated
Same here. Have not found a fix yet.
same here
Open the map in hammer source 1 sdk and hit Save. Then retry import process. That worked for me.
@@collidednb THANK YOU
Perfect timing, thank you
I can get through the VBSP part but then hit an error "CVMFtoVMAP: Missing a required top-level key." Im not sure if its a permissions error or what?
Open the map in hammer source 1 sdk and hit Save. Then retry import process. That worked for me.
You the MAN!
On import i keep getting "found no files matching specification "maps\mapname.vmf" exists in this mod" error and "IOError: [Errno 2] No such file or directory: 'gamepath\\content\\csgo_addons\\mapname\\maps\\mapname_prefab_refs.txt'"
I checked command like 1000 times it's absolutely correct. What the problem can be?
@@4hpsy check map name. For example if you're porting dust you could put "dust" instead of "de_dust". It helped me with one problem but i still got another one. At least i'll be glad if it helps you
Don't put .vmf or .bsp files to game path just do like in video put your map files .vmf .bsp and other to D:\content
hmmm, so it'd be easier to just remake most of my maps. making textures and importing models in the new engine is all I really need... I'd like an experiment to see what scaling players does and if there are restrictions like changing the scale of tf2 characters had where the size got buggy at 0.4 scale and lower. I always wanted to completely recreate wake island at full scale.
Got this error when entering the import command:
c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
Failed to load file (invalid)!
any idea what's causing this?
The pak01 file in my csgo directory is split into 203 different flies named like this: "pak01_001.vpk"; "pak01_002" ect. and there is no "pak01.vpk". Is this normal or is my game broken for some reason? I downloaded the beta right before doing this but I also have old csgo files on my other drive and it looks the same.
@@pexunfunisame. Have you fixed it already?
@@platonafanasiev1428 nope :/
"error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again."
from the Import Tool Documentation site on the description, i had the same error and this fixed it
@@MultiMeowingtons I'm gonna try that. Thanks!
I heard that CSGO will be deleted as of January 1st. Is there a way to port it even if it is deleted?
Could you teach me how to import 3d objects (blender) into CS2? I'm trying to do this, but I can't find anything on the internet...
See: www.mapcore.org/topic/24209-tutorial-import-a-model-and-its-material/
how do i do this with a map someone else made? the file for it is in csgo/maps/workshop/[ID Number] and it is just a .bsp file along with thumbnails. My brother made this map and I wanna get it working again.
decompile cs go map
What this mean?
python: can't open file 'import_map_community.py': [Errno 2] No such file or directory
did you use cd to get to the directory first?
@@node- yes I did
I have a question, at 3:50 you talk about a required folder containing all the raw materials. I have no clue how to create that folder. I could find my old map file but the materials and models etc remain a mystery
nvm you explained it at 5:40
Is it possible to do this with old maps that you didnt create or is this only possible for maps that you have created?
Hello, how can i pack my custom textures with the .vpk map, there is something like VIDE that was used for that in csgo?
I can't open .vmf on Source 2 Hammer :/
6:57 how do i get these files? are they from the csgo folder? are they from the custom textures and stuff?
'source1import' is not recognized as an internal or external command,
operable program or batch file.
What do I do to fix this?
did you ever fix it?
@@74JY Yeah, do you need help?
@@74JY It stemmed from me simply not restarting my PC after putting Python27 and the x64 in my PATH lol.
@@roughbro lil bit
thanks@@roughbro
thanks, now I can complete my map, since I have trouble bringing up my 3d skybox.
error: this application failesd to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem. Available platform plugins are: windows.
please help
Do CS2 tools support everything S1 hammer did? Like making brushes into physics objects, breakable walls and making puzzles/gamemodes with simple logic entitities instead of scripts?
yes.
Thank you so much! Was about to re-make my whole level from the ground up. Might skip that for now.
Will there be a new tutorial series on how to make CS2 maps?
After porting my map to CS2, everything is now one mesh with 17,473 faces
please help
If you're new to mapping, before porting the map, don't forget to save it at least one in Hammer ! It took me too much time before I understood that
it really sucks the tool crashes or better said: "aborted" cancelling the whole process because it cannot convert a single model, instead of keep going and then manually swapping the model in editor it just aborts the whole process..... :/ same if any model in the map is not present in the assets folder, it also will stop the whole converting process....
amazing video as always
i got the message "Could not find a version that satisfies the requirement colorama (from versions: )
No matching distribution found for colorama" when trying to install colorama. what do i do?
@@cheese22 thanks! but it says "'py' is not recognized as an internal or external command,
operable program or batch file."
i wrote python instead of py and got "usage: python -m ensurepip [-h] [--version] [-v] [-U] [--user] [--root ROOT]
[--altinstall] [--no-default-pip]
python -m ensurepip: error: unrecognized arguments: -upgrade"
i continued "python -m ensurepip --upgrade
Requirement already up-to-date: setuptools in c:\python27\lib\site-packages
Requirement already up-to-date: pip in c:\python27\lib\site-packages"
"python -m pip install --upgrade pip
Could not fetch URL pypi.python.org/simple/pip/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping
Requirement already up-to-date: pip in c:\python27\lib\site-packages"
"py -m pip install colorama
'py' is not recognized as an internal or external command,
operable program or batch file."
"python -m pip install colorama
Collecting colorama
Could not fetch URL pypi.python.org/simple/colorama/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping
Could not find a version that satisfies the requirement colorama (from versions: )
No matching distribution found for colorama"
you need to install the latest python version (and delete the old version)
Isnt there any way to make the script continue or ignore missing or not possible to convert assets? it self finishes if it encounters an obstacle instead of going around it and skip it..... this is very frustrating especially when you wait over 20 minutes to see it failed. and it doesnt continue from where it failed, you have to start over.
You could probably modify the script, but I just end up fixing the broken asset and trying again
Red Bull Flick in CS2 would be amazing though.
Why python2.7 and not python 3.x?
You get an error. It can be easily fixed if you remove .decode() from line 328 in the script.
Hell yeah new tophat video!
Can't seem to join the discord. The link keeps saying it's invalid for some reason.
This is an issue on Discord's side. The server should be in discovery - search "SourceEngine" and it'll be the first one
I have this error saying "AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?" I saw another video saying it could be because colorama is not installed. I have it installed.
maybe you are using wrong version of python, it has to be 2.7
@@noNameCat Actually solved this. It is possible to use the new python. You just have to remove “decode” from the script.
@@Buttholious How do you remove decode from the script? I have the same error and every time I try to open the .py file with Python it immediately crashes.
@@roughbro not sure if my reply sent or not. Open the script in notepad++ and remove decode.() from line 328.
@@Buttholious Thank you very much
why is this crap so hard omg i've been trying to port different maps into source 2 and i just keep getting errors and failed to import and it just won't work valve fix your effing software
@tophatwaffle Hello, i'm from old school ZM community(PLAGUE FEST). My question is can i port maps from CSS to CS2? How would i go about doing that?
Reading through the "import tool documentation" that is linked in the description it is very clear that the map to be ported has to be in the csgo directory. This means you needa port your CSS map to CSGO first before doing what this video did. Thankfully it is a relatively easy and painless process compared to what CSGO to CS2 looks like.
Can I use this method for CS:S?
is there a difference in running it in CLI vs using the gui?
i can't make maps because I don't have a compatible GPU :( and the trick to make it work nonetheless doesn't work either
Can this work for any source maps?
Is anyone else having the same issue ? ? ?
I installed python from the link provided and yet when I type Python in the command panel. it repeats the C:\Users\LameName> and then proceeds to open Windows store and ask if I want to download Python 3.12. :/
Its acting as if Python isn't installed and yet when I try to run the installer again it specifically asks if I want to change, repair, or remove. . . . . Plus I double checked the C: drive to make sure I didn't accidentally install it onto my H drive and accidentally refer to the wrong location on the system properties/enviroment variables. But nope it's clear as day on C: under Python27.
: (
move the python path above the windows store (to the very top), that will fix it
@@AREDONE I had to think about that for a couple of minutes. But I get what you mean, hopefully I'll remember to do that when I get the chance. Thnx
are they adding the cs2 workshop or, and having to run -insecure launch option too
Currently no workshop support. -insecure for now.
Can you please make more source 2 tutorials. Also can you make a tutorial on uploading my map to the workshop, I can't figure it out.
No
Is it possible without ray tracing capable GPU?
Perfect 😍
I'm getting an error when I run the command. I get this:
Traceback (most recent call last):
File "C:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts\import_map_community.py", line 328, in
nKey = utl.kbd.getch().decode()
^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?
No sure how to fix this?
open import_map_community.py in notepad++ and remove .decode() from that line of code, line 328
hi i aappreciate the help you provide to the community! just a simple question when i open my cmd andwwrite python it opens a windows page to instal the latest version despite me having the 2.7.14 version. do you have any advice to help me?
I had the same issue. I figured it out by double-checking that the correct path and python were added in the "environment variables". You have to click all the OK's before closing the user and system variables -windows, otherwise those won't be added.
cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts" is not working for me...
try cd /d "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts"
had the same problem
i'll try it, thank u
@@psunami5080 it worked, thanks!
Pretty sure you don't need to change Path in System variables. The only difference here is that the System Path works across multiple Windows accounts on one PC while the User one is only for the current user.
Im done with cs2 mapping i aint got a rtx graphics card 😢
When new hammer tutorials? :D
When I'm confident with the tools la-mao
Perfect 💪😅✌️
my goat
I just wanna the workshop in the game again, wanna play with friends in private matches
9 month later, and you still cant play private matches via steam, only through stuff like radminvpn...
@@cattoid actually, you can do it for a while now. They added the private matches a couple months ago.
strange, i still cant invite people to my match
Lets gooo new video
This looks very complicated and very time consuming. 💀
I would rather just simplify my map sections by turning them into grouped prefabs, load them up in hammer then manually turn the block brushes into meshes and remove the faces that had nodraw. As for textures and models.. I gonna wait for Valve to release the new remade Source 2 maps that come with their own Source 2 models and textures. Alternatively I could make my own models or instances out of meshes that will act like models.
LETS GO MR WAFFLE
python everywhere
some maps are better doing from scratch then fixing it manually 😂🎉
Yeah baby
omg its him holy shit
aahh
Error running:
>>>cs_mdl_import -nop4 -i "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -o "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported" "models\props_calvijn\izjen_pillaar.mdl"
Aborting
this is because 2 things: the tool tried to find the model present in the map but it is not in your files OR the model is present but it cannot convert it..... this is an issue for me. it really is depressing the tool stops the whole process when an error is found rather than keep going and skip it so the user can manually change the missing model later on inside the editor... but no, they decided to make abort the process... I'm not a coder but with some time the community will probably make better scripts.
@@FFox98 For now i just open the vmf with notepad++ and manually remove the model from the vmf. Sad thing is i get multiple errors so i have to wait everytime for the error to show me the new failed model name.
@@prodmander exactly, this is what valve or someone should change in the script allowing us to deal with the error in-editor later on.... Also here is a tip: make 2 maps of the one you want to import, one for doing the import and a second one which is the one you will be using and load it straght from the original vmf to hammer2, this way you will avoid ALL of the triangulated geometry and preserve the original brush structure now turned into mesh. The editor allows you to open a "source 1.0" file and will try to convert its entities.
Error running:
>>>resourcecompiler -retail -nop4 -game csgo "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported\skin7.vmat"
Aborting
I'm now getting this error with a .vmat format. Do you know how i can fix this?@@FFox98
Anyone can make fun_matrix_trilogie CS GO Workshop map to CS2 Workshop Map. Only Real OG´s will know the Map
done, check the workshop :D
IOError: [Errno 2] No such file or directory: 'G:\\SteamLibrary\\steamapps\\common\\Counter-Strike Global Offensive\\content\\csgo_addons\\vixen\\maps\\vixen_prefab_refs.txt'
fix for this pls
did you ever fix it?
@@andreluizzz8536 ya . I loaded the vmf file directly… Didn’t use any scripts
following also having this issue
@@solocutie I am having the same problem you described. Where did you load the vmf file directly to?
Update: I managed to fix the problem by moving my 'maps' folder containing the .vmf file inside the same folder where the raw content is located
@@HollowCats oh great
"c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
Failed to load file (invalid)!"
What did I do wrong here?
yup....
"error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again."
from the Import Tool Documentation site on the description, i had the same error and this fixed it
@@MultiMeowingtons thanks, I had the same error and this seemed to fix it for me too
@@Yawsome have the same error, but its now working with rename it :(