CS2 Mapping Academy #1 - Source 2 Hammer Starter Course (Counter Strike 2)

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  • Опубликовано: 18 июн 2024
  • Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer to complete a Counter Strike 2 map from start to finish. Even if you are familiar with using the tools, this guide will give insight into mesh manipulation and editor principles that can help you improve your workflow!
    Download the map here:
    drive.google.com/file/d/1LeTL...
    Please visit our discord for all your Source 2 needs:
    / discord
    0:00 Introduction
    1:00 Creating your addon
    1:46 Setting up your workspace
    2:41 Source 1 vs Source 2
    3:28 Building our first room
    4:21 Light the environment
    5:22 Applying UV materials
    6:07 Extruding faces
    7:08 Rotating extrusions
    7:46 Creating Archways
    8:44 Scale to flatten geometry
    10:08 Adding lighting
    11:50 Clipping and Stitching
    12:26 Mirroring the map
    13:34 Instancing Geometry
    14:19 Models and physics simulations
    14:50 Cut and Paste special
    15:40 CT and T spawn setup
    17:11 Bomb site A and B
    18:11 Intro, team, and winner entities
    19:19 Tinting objects
    19:36 Combined light probe cubemaps
    21:33 Map entities
    22:51 Outliner
    23:11 Lightmap player space
    23:36 AutoVIS Groups
    23:55 Vis Contributors
    25:06 Compiling the map
    26:05 Enjoy and Playtest
    Titles and Transitions by: / zarthbenn
  • ИгрыИгры

Комментарии • 1 тыс.

  • @starlight_garden
    @starlight_garden 8 месяцев назад +51

    Here are some complimentary guidance for avoiding pitfalls and solving some problems that might arise.
    Due to character limit, I had to split this up into two comments. See replies.
    # Regarding the ray tracing requirement
    You CAN, at the time of writing, FULLY COMPILE your map without a ray tracing-capable graphics card!
    I will explain this in the next chapter, but first: how can you know for sure that your GPU is not ray tracing capable and it's not just some error in the editor? According to unreliable sources (but it's the best I have), all Nvidia graphics cards with "RTX" (not "GTX") in the name have the ray tracing feature. Not sure about AMD.
    Valve provided these Hammer GPU spec requirements in June 2023:
    • Nvidia RTX 2060 6 GB (2080 Ti+ recommended)
    • AMD RX 6600XT (6800XT+ recommended)
    ## How do you compile without a ray tracing GPU?
    You can use the Valve's CPU renderer to render with your CPU instead of GPU by using command line. CPU rendering is however deprecated and might not work forever. To complie, follow "How to test run the map at any point (CPU method)" further down this comment.
    You will of course not be able to view the map with ray tracing directly in Hammer. Also, I read that some specific emitters(I think?) might not work. So don't use those, I guess, I dunno, they aren't in the video.
    # How to test run the map at any point (normal method)
    1. Follow along with the video up to at least 4:30 and you can pause there.
    2. If you have already placed out spawn points, skip to step 7.
    3. Entity tool (Shift+E)>Counter Terrorist Spawn Point
    4. Click on floor to place.
    5. Translate tool (T).
    6. In object mode (5), click the counter terrorist, drag the blue arrow up to pull him up into the air. He won't spawn in the air, but if you don't do this, he might get stuck in the floor or something.
    7. Save.
    8. F9 or File>Build map...
    9. Select a preset. "Final compile" takes the longest time and has the best lighting.
    10. Hit "Build".
    11. When you're done testing, know that if you shut down the game, Hammer and Workshop Tools will also close. Probably better to first close Hammer, then shut down the game from the "Tools" menu in the top-right corner of the the Workshop Tools window.
    # How to test run the map at any point (CPU method)
    TLDR for pros: F9, select preset, in the same window: Settings>Command Line, copy the command, paste into cmd.exe but add " -lightmapcpu" before
    "- threads" and change the outroot path at the end of that command to "[full-path-to-game-folder]\game", hit enter, wait, when finished: go back to the Build window in Hammer, hit "Run (Skip Build)". Optionally, build cubemaps with console command "buildcubemaps".
    1. Follow the normal [GPU] method above, _up to and including step 8_, and then come back here.
    2. Select a preset. "Final compile" takes the longest time and has the best lighting, but it might take a many hours to complete with CPU rendering. "Full Compile" takes just a few minutes for me. I haven't tried any presets besides those two.
    3. Don't change anything, but expand "Settings" by clicking the plus next to it (if it's not already expanded).
    4. Expand "Command Line" (not "Console Commands").
    5. Select and copy the text there.
    6. Open Notepad or something. Doesn't matter what program.
    7. Paste.
    8. Before "- threads", enter " -lightmapcpu" (without my quotation marks).
    9. Open Steam and right-click on Counter-Strike 2.
    10. Properties>Installed Files>Browse.
    11. In the Explorer window that should have now opened, click on an empty space on the bar that shows the path to the folder you're in (or it might only say the name of the folder) close to the top. This should turn it into a text field with a path. Copy the path, then close this Explorer window.
    12. Go back to Notepad or where you pasted the command earlier.
    13. At the END of the text string there should be a folder path within quotation marks. Remove the path text.
    14. Paste.
    15. Type "\game" (without my quotation marks).
    16. Select everything and copy.
    17. If you're on Windows, open up a command prompt by opening the Start menu, type "cmd" (without quotation marks) and open Command Prompt. If you are on Linx, I guess use Terminal.
    18. If the path that appears in the command line is _not_ on the same drive as you have installed CS2, then type the correct drive letter followed by a colon and then hit enter. If it is already the correct drive, move on to the next step.
    19. Paste via right-clicking. Then hit Enter.
    20. Wait until it's done. You can close Hammer and Workshop Tools if you want, but it's not necessary. Not sure if it's safe to keep working on the same map file while it's compiling though.
    21. If it says "CDataModel: 20 elements left in memory!!!" and "Leaking 20 elements", I think that's fine... but don't blame me if something bad happens with your computer.
    22. Go back to Hammer and hit "Run ( Skip Build )" in the Build Map window that we opened before. The map should load in the already open game window. If it can't find the map, then you probably entered the directory path in the CMD command incorrectly, review that.
    23. If you want to give cubemap reflections to your map, open the game's console/VConsole (google if you don't know how), type "buildcubemaps" and hit Enter. You (probably) need to have added env_combined_light_probe_volume first, as shown in the video. If cubemaps still don't work, try "Preview Baked Lighting">"Bake All Cubemaps" in Hammer, then recompile and build cubemaps again.
    24. When you're done testing, know that if you shut down the game, Hammer and Workshop Tools will also close. Probably better to first close Hammer, then shut down the game from the "Tools" menu in the top-right corner of the the Workshop Tools window.
    # Installing the tools* (as of October 2023)
    1. Right-click Counter-Strike 2 in Steam and select "Properties".
    2. Go to DLC and tick "Counter-Strike 2 Workshop Tools".
    3. Counter-Strike 2 will update and install the tools. If it doesn't update, run Counter-Strike 2.
    (continued in reply)

    • @starlight_garden
      @starlight_garden 8 месяцев назад +13

      # Complimentary guidance for specific points in the video
      2:20 Regarding layouts:
      To move the 3D camera, click the 3D viewscreen, and then move with WASD, and to turn, hold the right mouse button while moving the mouse.
      Adjust 3D camera flying speed with the scroll wheel while flying.
      To move the map around in 2D view, hold right mouse button and drag.
      3:32 Please, for the love of GOD, spare yourself some pain later on by making sure you have SNAPPING enabled. The buttons to toggle that are just next to where you change the grid size. Make sure the first, second and third snapping buttons have orange outlines. You can turn it off temporarily when placing props and entities later on, if you want.
      3:41 "You can change the mesh's shape and size after placing it in the world"
      If you accidentally deselect the block, you need to select it with the Select tool (hotkey S) in Object (hotkey 5) mode (these things are explained later in the video). In general, whenever you cannot resize, move, duplicate, or select something, you're likely on the wrong tool without realizing it. At least that's happened to me a thousand times.
      Note that he changes grid size to 64 to make that finer adjustment to the shape. Set the height of the block to the same as in the video, this will make it easier to follow the tutorial.
      3:57 "In Hammer, 1 unit = 1 inch":
      You can see measurements (in units) of whatever you have selected by reading the floating text around it.
      When you create new blocks, the measurements will match your grid size.
      4:06 "Shift + 1-5"
      Use 1, 2, 3, 4, 5 and 6 to switch manipulation mode. Not Shift. Holding Shift and pressing the numbers does... something that I do not understand yet.
      Absolutely use the hotkeys for this, do not use the interface buttons. The same goes for the tools (especially Q, T, R, E, Insert). If you forget the hotkeys, hover over the UI button and read the tooltip.
      4:31 Regarding window lighting modes:
      Some of these are only available with a realtime ray tracing capable GPU.
      11:06 Regarding omni light entities:
      Reminder: Ctrl+O hides and unhides lights and other editor-only entities.
      Know that you can toggle the outlines and viewscreen adjustment handles with the "Show helpers" button right after word "View:" in the top toolbar. Or Ctrl+Shift+H. In case you accidentally toggle them off.
      12:21 "With the entire mesh selected"
      This means you click anywhere on a surface and it will select everything connected to it. It treats the whole thing as an object.
      After switching to the clipping tool (Shift+X), set the Keep Mode to "Keep Back" in the tool properties, as seen in the video.
      12:30 On mirroring the mesh:
      Mirroring also works on the object(s) you have selected, so make sure you have the entire mesh selected (I managed to unselect it and got confused and frustrated with it not working).
      Perhaps obvious, but draw the line on the same spot where he draws it in the video.
      14:48 "These lights in the hallways needs to be adjusted".
      I thought this part of the video was unclear, so here is a clarification:
      1. Experiment with the Hide and Unhide keyboard shortcuts.
      2. Select one of the LIGHT MODELS only (lamp, not omni light).
      3. Ctrl+Alt+O.
      4. Right-click, Selected objects>Replace Objects With Instances.
      5. HIDE them with H (will make things easier).
      6. Select one of the OMNI LIGHT ENTITIES only.
      7. Ctrl+Alt+O.
      8. Deselect one of the lights.
      9. Delete.
      10. Select the remaining omni light entity.
      11. Ctrl+X.
      12. Press U to unhide the light models/instances.
      13. Double click a light instance.
      14. Ctrl+Shift+V.
      15. Select an omni light in this instance editor.
      16. Edit the light and all of the instanced lights will be adjusted at the same time.
      17. Click the blue map name tab to exit out of the instance editor.
      19:41 Regarding Combined Light Probe Cubemaps:
      Whenever you want to go back and edit the size of the blue "block", use the Select tool (Q).
      If you find that you cannot resize it beyond a certain point, it's because you need to move the cubemap origin (Insert).
      21:53 Regarding the post_processing_volume entity:
      I couldn't find default.vmap. But I did find toolscene_default.vmap, which had the entity. Go to the Asset Browser (the main window that opens before you open Hammer), search for default.vmap and double click it to open the map in Hammer. The model is a bit larger than on default.vmap, not that it matters.
      22:14 Regarding environment sound entities:
      Make sure you have "Show helpers" enabled to see the radius visualization. It's the button right after word "View:" in the top toolbar. Or Ctrl+Shift+H.
      22:26 "There is a variety of sound events you can open and reference, and even listen to, in the editor."
      To get any working sound events to show up, I had to go to the Asset Browser (the main window that opens before you open Hammer), search up soundevents_addon.vsndevts, right-click it and choose "Reload".
      22:57 Regarding playing the map:
      If you want to play the map normally, outside the Workshop tools, here's how to do it (October 2023):
      1. Exit Hammer and Workshop tools.
      2. Copy the VPK file (see 22:57) into
      Counter Strike Global Offensive\game\csgo\maps
      Be sure to follow this step precisely, as it is easy to go to the wrong folder.
      3. Add -insecure as a Launch Option in the Counter-Strike 2 properties window in Steam.
      4. (optional) If you instead want a desktop shortcut and not change launch options: make a copy of your shortcut to Steam. Rename it to "Counter-Strike 2 (insecure)" (or whatever). Then right-click the new shortcut, select Properties. Add " -applaunch 730 -insecure" (without my quotation marks) to the end of the "Target" field. Click "Change Icon..." and select cs2.exe inside steamapps\common\Counter-Strike Global Offensive\game\bin\win64. Click "OK". Click "OK" again.
      5. Launch Counter-Strike 2.
      6. (optional) Open console (google if you don't know how) and change bot difficulty with the command "bot_difficulty" . 0 = Harmless, 5 = Expert.
      7. (optional) Quick and dirty way: Open console and enter "map [testmap01]". Admin console commands won't work.
      8. Play>Practice
      9. Select game mode and pick any map.
      10. Once it has finished loading, Open console (google if you don't know how).
      11. Type "map testmap01" and hit Enter.
      12. (optional) If you picked Casual or Deathmatch, add more bots with the command "bot_add".
      13. (optional) Get rid of the bots with the command "bot_kick".
      # Final words
      Everything mentioned are things that either I personally had problems with (but managed to overcome), or that I think others (not everyone) are likely to have problems with.
      Thanks a lot Eagle One. This video helps many people. You have spent a lot of time and effort into this.
      Tell me if there is anything I should change or add.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  8 месяцев назад +9

      Thank you for taking the time to write an in-depth follow up to the tutorial video! It really shows the amount of detail and effort you took to help explain anything to those who may have gotten lost or confused. Much appreciated

    • @AlleyKatPr0
      @AlleyKatPr0 7 месяцев назад +2

      WOW - what a lot of bs needed to just run the map from the camera position...that is insane.

    • @starlight_garden
      @starlight_garden 7 месяцев назад

      @@AlleyKatPr0 I guess I made it look more complex than it really is, but it was the expense of making it very noob friendly.
      You cannot run the map from the camera position (afik), unlike Unreal engine or whatever you kids are used to these days. I suppose you didn't read the relevant parts of my comment.
      It literally only takes about five seconds of interaction to run the map, then you have to let it compile and load for a few minutes (depending on how fast your computer is). And setting up a map that is runnable probably takes 3 minutes once you get the hang of it.

    • @AlleyKatPr0
      @AlleyKatPr0 7 месяцев назад +2

      Don't misunderstand my intentions, I simply do not have any intention of trying to run the hammer tool for level design as it is flawed, illogical and needs a radical change to be of any use to a level designer.
      1) Cannot test a level inside of a level editor = waste of time.
      2) Cannot test a line of sight in playable mode unless waiting for 3 minutes for something which was purely a spurious choice of geometric alteration = waste of time.
      3) Once a change is made and has been compiled (for some reason) then one has to run the map in a test mode with bots, just to check a line of sight = waste of time.
      The other alternative I have come to is to create a basic project file in UE5, with the same movement speed, FOV and simply do the level design there, then, import the damn thing into 'hammer' using FBX import.
      Only problem with that is that although the process of level design is faster, the utterly nutty way that hamer works with fbx files makes UV's ugly as hell and, CS2 works better with displacements, from the limited testing I have done.
      On another point about hammer in general terms...why is that hammer requires you to tell it what you are going to click on before you click on it?
      SURELY, if I am to manipulate a edge, face or vertex...hammer should just let me click on it and manipulate it?
      Why must I click two buttons? Once to say 'ok hammer, I am now about to click on a vertex - please tell the vertices present in my FOV to prepare for my arrival in 3, 2, 1...' and then again to actually select the thing I want to click on.
      The amount of times I clicked a face and could not understand why the 'engine' did not let me pull the face in a direction, or, present me with a widget tool to pull the face in world or local space...just insane.
      When I click on a face, I expect it to understand that I have clicked on it and allow me to do what I am trying to do, but it has some sort of personality antithetical to level design.
      Terrible level tool, very poorly laid out with a junk UI.
      There must be a way to access the SDK and change this whole pile of nonsense through code, because this is just...I mean this cannot be right.
      This cannot be the way they expect a competent level design tool to work.
      @@starlight_garden

  • @herotroll1
    @herotroll1 11 месяцев назад +126

    Now is truly Source 2's time to shine. Having seen the engine's capabilities in s&box, I can't wait to see what the CS2 community creates with it.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +18

      That's what gets me going as well this engine has crazy range in its capabilities!

    • @nicekeyboardalan6972
      @nicekeyboardalan6972 11 месяцев назад +4

      @@eagleonedevelopmentteam849 I wish i could be in CS2 or S&box

    • @m.n.s.s2825
      @m.n.s.s2825 9 месяцев назад

      @@eagleonedevelopmentteam849 Is it better than unreal engine ?

    • @KaraokeNig
      @KaraokeNig 9 месяцев назад +2

      Exciting times

    • @suicidalbanananana
      @suicidalbanananana 9 месяцев назад +1

      Just curious, is S&box still in the 'utter garbage' stage? or is it starting to become something worthy of the name & legacy? i heard some things from a bunch of old Garry's Mod community folks a while ago that were pretty bad... :(

  • @gragoggle
    @gragoggle 9 месяцев назад +90

    If you are wondering how to get access to the workshop, start cS2, go to settings, game and the last one is install workshop tools :)

    • @micholous
      @micholous 9 месяцев назад +6

      also possible to do that through right clicking the game, DLC and then clicking the check box for workshop tools

    • @Andrewlol
      @Andrewlol 9 месяцев назад +1

      tysm brother, true livesaver

    • @ShoSeijuro
      @ShoSeijuro 9 месяцев назад +2

      i love you

    • @AustralianTakeOver
      @AustralianTakeOver 9 месяцев назад

      thanks works
      @@micholous

    • @Mikey-gs1dx
      @Mikey-gs1dx 8 месяцев назад

      Thanks. Dude just goofed right at the beginning. I was stumped in the first couple seconds of the tutorial. lol.

  • @micah6082
    @micah6082 11 месяцев назад +68

    Here before the cs community ravages this video (in a good way)

  • @3thieves
    @3thieves 11 месяцев назад +63

    Very comprehensive! Anyone getting into CS2 mapping has it all laid out. Great video!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +5

      Thank you for the support!

    • @montee3766
      @montee3766 2 месяца назад

      No. I literally can't place a simple 'player start'. This engine is effing dumb.

  • @Vitoreo
    @Vitoreo 11 месяцев назад +17

    Sooooo happy to see Eagle one cover CS2 mapping.
    Your source 2 crash course for Alyx was superb.
    I remember asking for help on the discord for something, and one of you on the team gave me a detailed breakdown of what I needed to do! Super cool!

  • @untrust2033
    @untrust2033 9 месяцев назад +21

    7:20 absolutely blew my mind, imagine trying that in hammer!

  • @Irregular4.2
    @Irregular4.2 9 месяцев назад +7

    I just wanted to honestly say thank you.
    i love making maps for source 1 and felt lost loading up the new software.
    this video taught me so much of the necessary foundations for source 2
    i followed all your instructions step by step and its very easy to learn the way you've explained
    i cant wait to see where this goes
    being able to see the keyboard and mouse button strokes was amazingly helpful aswell

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  9 месяцев назад +2

      Thanks for your kind words! I'm glad to hear that you've been able to follow and learn - also glad the keyboard and mouse visuals were helpful

  • @inkraktare
    @inkraktare 9 месяцев назад +5

    I have never paused a video so many times 😂
    Super instructive! I finally got access yesterday so beginning to go back over your video again but with a notepad this time 🤓👍

  • @TUTOSANDROIDtutorialesymas
    @TUTOSANDROIDtutorialesymas 11 месяцев назад +10

    This tutorial is genuinely amaizing, the way you teach stuff thru practice and action instead of just tell is great, it reminds me of Andrew price’s blender donut tutorial:)

  • @TheMaxamator
    @TheMaxamator 11 месяцев назад +7

    I've been using your old source 2 tutorials to learn for cs2 so I'm glad to see this, thanks bro

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      I'm happy to know that the old S2 material still works! With the release of this series you should be able to transfer all the knowledge and apply the new features quickly!

    • @phily708
      @phily708 11 месяцев назад

      how did u get source 2? a different game? alpha access? *****?

  • @dubble.
    @dubble. 11 месяцев назад +11

    Keeping up the great work as always, empowering the Source 2 communities. I think I speak on behalf of all developers and players in the Source 2 community, thanks man and keep it up!

  • @myu_
    @myu_ 11 месяцев назад +6

    this is probably the most concise tutorial I've ever watched well done much respect

  • @user-sq8hs9tl2m
    @user-sq8hs9tl2m 11 месяцев назад +12

    Awesome. Thanks so much. I’ve only had access to the Alyx tools, and have followed through your excellently in-depth series of tutorials for Source 2 at that point. This is a fantastic peek at what’s about to happen! I can’t wait!

  • @Habiyeru
    @Habiyeru 7 месяцев назад +3

    Woah, coming from Source 1 Hammer to Source 2 Hammer is really weird! I've always loved the Hammer editor because making levels in Blender and Maya were just not as intuitive and easy as Hammer was. Despite that, Hammer was REALLY OUTDATED, there were so many QOL features that were missing that other contemporary level editors had. It's baffling to think how certain CSGO maps were made to look so good in Source 1 Hammer, those mappers must have had monk-like patience. Now, we are blessed to have Source 2 Hammer because combines the best of Source 1 Hammer and the best of modern 3D modeling software. I'm excited to see what people make with it! Thanks for the tutorial!

  • @Ilovebeingfat
    @Ilovebeingfat 2 месяца назад

    Im following your full course. I like that they're 5-10 min for the most part. Thanks for making this!

  • @GttiqwT
    @GttiqwT 8 месяцев назад +1

    THANK YOU SO MUCH FOR THIS VIDEO!!!! I can't wait to maps again, now in cs2!

  • @YT775
    @YT775 11 месяцев назад +4

    Awesome video, thanks! Grenades going through the skybox is suprising.
    Would love to see minimap/radar creation next.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +2

      Will for sure have that as its own video coming soon!

    • @kelvinmandlik7395
      @kelvinmandlik7395 8 месяцев назад

      @@eagleonedevelopmentteam849 Please release that I am egrly waiting for it.

  • @rorylidster4844
    @rorylidster4844 11 месяцев назад +6

    that was an amazingly well done video, insane amount of content covered in the time. Just wish I had access to CS2 ahahha

  • @sefaagook
    @sefaagook 11 месяцев назад

    I've been waiting for a tutorial video for a long time because I don't know about new workshop tools. but i was sad that no one shared it. nice video, thank you as a community.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      I hope this helps you and anyone else who is looking into jumping on get a great start!

  • @Auriee_
    @Auriee_ 11 месяцев назад +1

    Can't wait to get my hands on CS2's SDK. I've been mapping in Source 1 for a while now and the features in S2 look really good!

  • @__xen
    @__xen 11 месяцев назад +54

    21:54 The reason why you can't find post_processing_volume is because it's a mesh entity.

  • @MrUbister
    @MrUbister 8 месяцев назад +3

    incredible tutorial, clear, concise, and everything to get you started.
    I can't believe Hammer now. I remember making a map in Hammer in 2013 and it drove me nuts making simple shapes, the NoDraw textures, etc. This is so easy and intuitive to use, and the map lighting is incredible.

  • @tariqrahim223
    @tariqrahim223 8 месяцев назад

    I've watched your other tutorial videos, and I've gotta say this one was so much clearer and consise, overall great video.

  • @youyou564happywheels2
    @youyou564happywheels2 5 месяцев назад +1

    Thank you very much !
    I was used to hammer for CS:GO and your tutorial helped me take a good start for CS2's hammer !
    Very clear tutorial even if there's some error here and there by example at 21:53 To get post processing volume we can just do a small cube (16x16x16) and Right Click > Selected Meshes > Tie to entity and from then we can change the class to post_processing_volume

  • @SkullDreaming
    @SkullDreaming 11 месяцев назад

    I can't express how insane this features are. This engine rocks, and you are very smart with it.

  • @mrchrono5837
    @mrchrono5837 2 месяца назад +10

    I'm not gonna lie, you are going way too fast. As someone who has no experience with Hammer, this is extremely difficult to follow along.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  2 месяца назад +1

      start with episode 2 if you want slower paced experience

    • @mrchrono5837
      @mrchrono5837 2 месяца назад

      @@eagleonedevelopmentteam849 Ok I will check out Episode 2, thank you.

    • @Pepe_LeMac
      @Pepe_LeMac Месяц назад

      I agree but I just put it on 0.75x playback speed and rewind specific parts alot lol

  • @phwn
    @phwn 11 месяцев назад

    Thanks for this. Was wondering when this would come about. Very simply laid out, thanks for the video!

  • @bearwater8747
    @bearwater8747 8 месяцев назад +1

    Lets Go, I needed this going to create a map right now actually because of this video PLEASE MAKE MORE!!!

  • @mr_grr7932
    @mr_grr7932 8 месяцев назад

    Dude, thank you very much for such interesting
    explanation and making this wideo in such details! Health and luck for you!

  • @Drewstir68
    @Drewstir68 11 месяцев назад +2

    Gosh this looks so much better than the sdk for csgo, can't wait to get my hands on it

  • @s--b
    @s--b 7 месяцев назад

    WOW these are really nice, thank you for making them!

  • @bw1532
    @bw1532 6 месяцев назад

    Thank you for making this tutorial. Being essentially a noob, this was a lot to take in in 25 minutes and I feel like you could do a whole series on very simple things for us noobs, like what are the different modes in Hammer, how to compile, how to add new entities and textures etc. I paused and re-watched sections of this video at least 10 times trying to understand what you were doing by watching the keyboard and mouse graphics. Thanks for adding those. I cant wait to get more into this. Thanks again.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  6 месяцев назад

      You're welcome! Check out the rest of the series starting with episode 2, we take each thing you can do and slowly go through each one

  • @vstmncom
    @vstmncom 11 месяцев назад +2

    This is great for getting a running start making maps, I hope that custom gamemodes will be a big part of CS2.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      The custom game modes will be crazy to see how they turn out, very different from traditional level design

  • @Canifre
    @Canifre 11 месяцев назад +1

    thank you! you guys make THE BEST tutorials

  • @micholous
    @micholous 9 месяцев назад

    Definitely gonna use this now that i FINALLY got the access!!! thank you.

  • @DanceFloorOutCast
    @DanceFloorOutCast 11 месяцев назад

    Oh lord how I've been waiting for this.... Thank you good sir!

  • @ericpflaumenero1423
    @ericpflaumenero1423 4 месяца назад

    Holy shit the new Hammer Editor is amazing :D love the possibilities here thanks for the Video!

  • @ced5552
    @ced5552 11 месяцев назад

    that 6 face way of making rooms is like magic! i cannot believe that it's that easy to make rooms! This is awesome!

  • @wifelessyt
    @wifelessyt 11 месяцев назад +1

    been waiting for a tutorial like this

  • @noobko4007
    @noobko4007 8 месяцев назад

    That is so many new hotkeys to learn. Its like starting hammer 1 for the 1st time again

  • @marian_tsx
    @marian_tsx 6 месяцев назад

    OMG coming from Hammer 3.4 and 3.5 and seeing this now, i can't believe how GOOD it is to create things. It changed by a lot, feels like a totally different app.

  • @weeerz
    @weeerz 11 месяцев назад

    im so excited for this even tho i dont have cs2 yet, its a great upgrade from the old source 1 hammer

  • @nil_cs
    @nil_cs 8 месяцев назад

    Y'all were so fast to make a whole guide on this thing. Definitely wanna try mapping in cs2.

  • @esparafucio
    @esparafucio 8 месяцев назад

    I work with Unreal and having been eager to take a look at Hammer since Alyx released, when people started sharing gifs of the editor workflow. I followed along and I've been blown away. It feels like I've been in the stone age, level design-wise. I hope more tutorials are in the works.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  8 месяцев назад

      Hammer makes Unreal look like a prop placement tool with how much better it is for pure level design. More tutorials coming!

    • @esparafucio
      @esparafucio 8 месяцев назад

      @@eagleonedevelopmentteam849 Can you show how to import or own custom models and textures? Like If I have model sheet to use as reference or a mesh blockout built somewhere else as a starting point.

  • @flickadawrist5908
    @flickadawrist5908 7 месяцев назад

    wow. So much information. Im going to have to slowly do everything a few times just to get it down and replicate something similiar to learn. This was an amazing video. New follower!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  7 месяцев назад +1

      Glad it was helpful!

    • @flickadawrist5908
      @flickadawrist5908 7 месяцев назад

      @@eagleonedevelopmentteam849 very much. I joined your discord channel as well and have been trying to learn how to map again. Ive only dabbled but have so much to learn. I am working on a project that has a similar layout structure of de_Prodigy. I will definitely reach out to you and the community and take each step in this video and break it down to learn. You really put a TON of knowledge into this and I am very thankful for it. Can't wait to chat with everyone in discord and be a part of your community. Thank you again!

  • @christianhagen183
    @christianhagen183 11 месяцев назад +1

    What a fantastic video! Cannot wait to get an RTX and CS2 to try this out.

  • @stevespaceballs7837
    @stevespaceballs7837 8 месяцев назад

    thank you. i spent an hour when i had no internet trying to figure out how to make a room from a block. i knew it was simple in s2 but i couldnt find it :D

  • @misterchzy
    @misterchzy 11 месяцев назад

    Absolute banger of a video. Now chop it up and make like a million tiktok hammer tips!
    Also I'm planning on showing my friends this video to get them into mapping.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Appreciate the suggestions I might look into those! Hope that this inspires you all - if you need Source 2 access I can give you guys S&box keys to practice. Just hop on to discord and DM me for them

  • @goncalo1410
    @goncalo1410 11 месяцев назад

    I was waiting for this im so excited to learn

  • @blyatspinat
    @blyatspinat 7 месяцев назад

    very nice tutorial, build my first map in 4 hours, its build like iceworld but different and all the functions work in the first compile, sooo nice tutorial thank you for that !! 👌👌👌👌

  • @TorQueMoD
    @TorQueMoD 8 месяцев назад

    I have to say Oh my LORD this is sooooooo much better than Hammer for HL2/CSGO. We've finally just got straight up modelling tools inside the editor now! Can't wait to make my first map!

  • @arturoorgaz
    @arturoorgaz 11 месяцев назад +1

    Whaat, I didn't know about Edge Arc Tool, that's super handy!

  • @guardianAngel1800
    @guardianAngel1800 8 месяцев назад

    Cool tutorial, been very helpful thank you :) The post_processing_volume is a mesh, so you need to create a mesh first, then turn it into the post_processing_volume entity

  • @morbuskobold4233
    @morbuskobold4233 11 месяцев назад

    wtf. this just outright blows nearly every csgo mapping tutorial out of the water. how fast, damn. every csgo tut would be 3 hours long with this much content. awesome stuff! hope my blender skillz will show.
    valve release!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      Thank you for your kind words! Your blender modelling skills will transition easily to this :)

    • @morbuskobold4233
      @morbuskobold4233 11 месяцев назад

      @@eagleonedevelopmentteam849 np good content deserves a thumbs up. many people doesnt see the work behind it. editing, writing, coming up with a plan and such. and ofc its counter strike, right? source 2s hammer is such a step up from hammer++ (godsend while it lasted) we are used too. :)

  • @leetly6386
    @leetly6386 8 месяцев назад +1

    These mesh manipulation tools are so much more intuitive than the old hammer editor. Very excited to try making some CS2 maps.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  8 месяцев назад +1

      Its so much more intuitive!!! Welcome to the addiction!

    • @leetly6386
      @leetly6386 8 месяцев назад

      How do I enter free view? I remember in Source 1 Hammer it used to be Z @@eagleonedevelopmentteam849

  • @66adanali
    @66adanali 11 месяцев назад +1

    This is going to be ...wait for it... legendary!

  • @codcrashx
    @codcrashx 11 месяцев назад

    Thanks for this! Keep up the good work

  • @ethhics
    @ethhics 11 месяцев назад +1

    Can't wait to create surf maps with the S2 Hammer!

  • @estleexin7584
    @estleexin7584 4 месяца назад

    very good, beginner friendly!!! THANKS!!!

  • @TheFellerHasAChannelGodDamnIt
    @TheFellerHasAChannelGodDamnIt 7 месяцев назад

    Damn. As someone who has been occasionally messing around with mapping in Quake & Half-Life 1, this seems like a MASSIVE improvement. Everything is just so surprisingly clean here.

  • @nvRDEE
    @nvRDEE 7 месяцев назад +1

    Just started and I’m already full in, I think I found my new hobby

  • @El_Lulaa
    @El_Lulaa 10 месяцев назад

    man i would love to try these news tools, great video!

  • @muufle
    @muufle Месяц назад

    Source2 Hammer is super similar to how I learned map editing in Unity, this is great.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  28 дней назад

      You'll fit right in! We can help you with what you're looking for at our discord! discord.gg/eagle-one

  • @YTnlfixr
    @YTnlfixr 6 месяцев назад

    You made this looking so easy! For me you sound like Einstein is talking, so many information in this video. Good explanations, great video! Enjoyed watching it.

  • @mmarchiori
    @mmarchiori 11 месяцев назад

    Wow...
    Las time I fiddled with hammer editor was on CS:1.6, there have been SOOOOOOOOOO many changes since then...
    Nice tutorial, btw.

  • @CS_Sardine
    @CS_Sardine 9 месяцев назад

    2 critiques to an otherwise PERFECT tutorial
    - Music in the background makes it impossible to play your own music while watching this great tutorial
    - Your voice takes are recorded in different volumes (and rooms/locations it sound like) which makes it harder to listen to. It could also help to compress / normalise it to make it be constant
    That being said, you did an amazing job with this!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  9 месяцев назад

      Thanks for the feedback! I'm in a conundrum as the music is used to mask the voice over audio background noise and make it seem smoother, but it becomes at the level where you can't enjoy your own music. Any suggestions?

  • @timoflo369
    @timoflo369 8 месяцев назад +2

    this is sooooo much information so fast for a newby

  • @TEK-
    @TEK- 11 месяцев назад

    Oh my god these changes are incredible, I can't wait for CS2 access to get mapping again

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      You can start practicing with s&box right now!

    • @TEK-
      @TEK- 11 месяцев назад

      @@eagleonedevelopmentteam849 Guess I have two codes to try and get now!

  • @SuperOverbook
    @SuperOverbook 11 месяцев назад +1

    I've watched your entire Source 2 crash course series using Half Life. Now this series will be a great addition!
    Congratulations :)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      That's awesome to hear congrats on finishing it! Swing through our discord and DM me on it I'll send you a sbox key for completing it

    • @SuperOverbook
      @SuperOverbook 11 месяцев назад

      @@eagleonedevelopmentteam849 Oh cool! I sent you a mesage on Discord :)

  • @Tyretes
    @Tyretes 11 месяцев назад

    damn. i'm having huge interest for source 2 right now.
    even if i don't know anything about how to use game tools.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      They are very quick to pick up and you can get them for free with Dota 2 or Steam VR

  • @user-hf4sm8ic4n
    @user-hf4sm8ic4n 7 месяцев назад

    ive said wow so many times watching this and coming off as a gmod mapper, I definitely see a huge upgrade of qol features in S2 than in S1 being pain in my ass

  • @jonnygogolev5191
    @jonnygogolev5191 11 месяцев назад

    Awesome tutorial! Now left to get the beta key and start working 😁

  • @swagballs1
    @swagballs1 11 месяцев назад

    At an awkward point where I don't want to detail my cs map in s1 any more while I wait for cs2 to come out but this has kept me inspired

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Switch to CS2 you will be happy you did

    • @SaltSpirits
      @SaltSpirits 11 месяцев назад +2

      @@eagleonedevelopmentteam849you say that like we all have the option to..

  • @besprutad
    @besprutad 11 месяцев назад

    Thanks! Glad to see. Really another workflow from before. Wanna start map making, too bad I don't have access yet :/

  • @ok-mx1mi
    @ok-mx1mi 11 месяцев назад

    Very nice, this is going to help a lot for starting out. I need acces first tho😢. Thanks for this vid!

  • @MRTRNgaming
    @MRTRNgaming 9 месяцев назад +1

    Thanks will try my luck with the tools!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  9 месяцев назад

      You got this!

    • @MRTRNgaming
      @MRTRNgaming 9 месяцев назад

      @@eagleonedevelopmentteam849 Thanks but all ready, screwed up with the V cut and what not. Also, how to activate the RTX for full light compile. I have 1050 GTX Video card as well. Need an upgrade, I know.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  9 месяцев назад +1

      Yeah the RTX will be the big cost, try to get a 3060 12gb for under $270 now@@MRTRNgaming

    • @MRTRNgaming
      @MRTRNgaming 9 месяцев назад

      @@eagleonedevelopmentteam849 There is this video going in the net, describes me good. '' I am so broke,If a , robed me, He would be practicing.'' being sed, I will try my best to be apart of community currently as much as I can!

  • @infront95
    @infront95 11 месяцев назад

    Cant wait for next vid.

  • @cs2ava
    @cs2ava 11 месяцев назад

    Thank you for this guide

  • @91vasi
    @91vasi 11 месяцев назад +1

    the video i was waiting for yayyyy

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      This one took a couple of weeks to flesh out so thank you for your patience!

    • @91vasi
      @91vasi 11 месяцев назад

      @@eagleonedevelopmentteam849I bet it did! I can't wait to see more content well done guys

  • @3zzzTyle
    @3zzzTyle 8 месяцев назад

    Been mapping since CS 1.6 - seeing a Hammer that lets you manipulate separate faces, see real-time lighting and just isn't actively fighting against you almost makes me feel like something is missing in my process. Gonna need some time to overcome a decade of trauma.
    Great video btw, lots of info, key press display and explanations about general and CS-specific functionality instead of "uhhh click here press there" average YT tutorial.

  • @piotrszczepanski8998
    @piotrszczepanski8998 11 месяцев назад +1

    When can we expect a part 2? The tutorial is amazing and very helpful! ❤

  • @darklordinateur
    @darklordinateur 11 месяцев назад

    Can't wait to start working on S2. I have 2 layouts from S1 that I'll need to port

  • @JammieDodder
    @JammieDodder 11 месяцев назад

    Oh thank you so much that's awesome!

  • @Revvylo
    @Revvylo 11 месяцев назад

    Awesome, now I just have to wait to actually get access to CS2 :D.

  • @DalmoLuz
    @DalmoLuz 11 месяцев назад

    Thx you for that....
    I used to do maps in CS 1.6... I think its time to go back to new Hammer....

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      Yes the golden days of CS we're blissful - I miss when T's could move around the hostages

    • @DalmoLuz
      @DalmoLuz 11 месяцев назад

      ​@@eagleonedevelopmentteam849 hahaha Good old times!

  • @TooDruForYou
    @TooDruForYou 2 месяца назад

    dude this is sick

  • @JupiterEH
    @JupiterEH 10 месяцев назад

    this is the coolest shit ive ever seen, your video has expanded my brain tenfold

  • @thatanimeweirdo
    @thatanimeweirdo 11 месяцев назад

    Coming from HLA and S&BOX, I've been eager to finally get access to the CS2 tools.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Right now CS2 tools are missing a ton of features that should be added when its official!

  • @thatjamguyog
    @thatjamguyog 11 месяцев назад

    This would be a great tutorial for me to use... As soon as I get access to CS2 that is... Great job regardless :)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      You will get access soon! You can also use other S2 games like S&box to practice

    • @thatjamguyog
      @thatjamguyog 11 месяцев назад

      @@eagleonedevelopmentteam849 Alright, I'll give it a go, thanks!

  • @btarg1
    @btarg1 11 месяцев назад

    this looks very complex compared to source 1 but there is a lot more that you can do with it. I can't wait!

  • @user-zx4fx4mp6p
    @user-zx4fx4mp6p 11 месяцев назад

    I'm studying your HLA hammer tutorial and I'm glad you posted the cs2 tutorial. One problem was that when I started with the boot item -gpuraytracing, the software crashed. (My cs2 is cracked standalone version)🤤

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      I'm not sure how to use the bootleg tools for this but hopefully when the tools are released for all you'll be able to hop right on!

  • @AZDcodex
    @AZDcodex 11 месяцев назад

    I really appreciate your videos, thanks for making it. They help a lot : )
    Will you make tutorials about the other tools like the material editor and modeldoc?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Yes absolutely! I hope to have a comprehensive look at how to get the entirety of the Source 2 tools for CS2 in tutorial form - can't wait to see how the community creates their vision

    • @AZDcodex
      @AZDcodex 11 месяцев назад

      @@eagleonedevelopmentteam849 Nice man, i´m looking forward to seeing your tutorials x)

  • @bshap495
    @bshap495 11 месяцев назад +2

    I don't play CS at all, but I'd like to mess around with this version of Hammer to see what I can make.
    The new light entities are also interesting. I was able to get a look at them using a bootleg Hammer editor for Aperture Desk Job, which already has those entities.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Yeah the bootleg aperture contained similar lighting entities that gave you a good peek into how it works!

  • @jankkhvej434
    @jankkhvej434 11 месяцев назад +1

    seeing the hammer grid in 3D is so trippy

  • @enyzelo
    @enyzelo 9 месяцев назад

    Super helpful tutorial, but remembering all of this will require rewatching it multiple times. But I cannot complain since it's the only guide I've found that shows & helps you understanding Hammer so practice is essential at this point. I am in the middle of working on the map to play around and rewatching this video made me rethink the way I need to make a map because I used the Valve already made template of the map and used it to create my own map. I literally don't have a roof on my map but that's because I want to avoid nades being stuck by throwing them at the skybox. Worth to mention I have a TKL keyboard so I cannot use numpad shortcuts. It's really sad.
    Edit: Finally finished watching the whole video. You can throw through the skybox material. Truely amazing stuff.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  9 месяцев назад +1

      This tutorial easily could have been 2+ hours with everything shown but tried to condense it down - hope the replay button works! Glad its been helping and has been thorough

  • @skaweimc
    @skaweimc 11 месяцев назад

    This new hammer looks awesome! Im sure its way better than old hammer and it doesn't have alot bugs but its still in beta

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      S2 hammer has been around since STEAMVR so it has had quite some time to get to the current state it is in

  • @melc311
    @melc311 11 месяцев назад

    A porting guide would be really useful. Thanks for the tutorials.

  • @CB66941
    @CB66941 10 месяцев назад

    As someone still using Source 1 to map, I am extremely jelly of these features. Source 2 mapping tools allowing you to map in 3D reminds me of TrenchBroom's own mapping procedures. Room creation and face manipulation seems very similar to DoomBuilder 2's own vertex and line manipulation. Mapping is so fast compared to Source 1's messier mapping.
    Here's hoping Source 2 mapping tools comes as a standalone like Source SDK Base.

  • @TheyBroughtBackStupidHandles
    @TheyBroughtBackStupidHandles 8 месяцев назад +1

    For making curved roads and hallways more easily, and accurately connecting between two existing entrances - select the edge loops of both entrances and hit "bridge"

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  8 месяцев назад

      This is one way but interpolated bridging can cause it to skew the width which does not look as clean as rotation