It's pretty much the only way you can do it. I'd really like a non-US version of the Campus DLC. We have a couple of football pitches and a small sports centre on the campus I work on, not five different stadia!
I hope the Horkeybor Quay metro line loops back to the Spider hub. A few extra turns and above ground stops will make the line feel a little horkey-borky and cool.
I actually loved the look of these abandoned offices :( Also, the entry of tunnel of your underground near the roundabout is weirdly clipping through the ground, it can be seen at 13:37, sorry if it was fixed and I just didn't notice on the time lapse!
@@BiffaPlaysCitiesSkylines biff if you have a sports area for the campus I would put a second bookstore near there so people can buy all there fan gear before the game in the us. All the d1 schools have pop up bookstores a round campus and in the stadiums where fans can buy there fan gear like foam fingers, button,shirts and more
Lovely video. One hint: The connecting bridges in your grid seem to not have any pillars. I wouldn’t want to walk or drive under them, too scared of the structure falling down.
@Biffa Plays Indie Games in the mining area, or the quarry that existed when you started that game, the one above the university, you should make it a natural disaster site, like a meteor landed their and it's been (being) mined. You could even cause a natural disaster to occur there! i think it would make a great addition to your university area, an archeology study area!
Biffa, may I suggest you mention the date of recording at the beginning of each episode and/or plans for next episodes at the end? If so, your followers would know the overlap between recording and their feedback on previous episodes. E.g., obviously you would not name the prison island here if this has been recorded before "alcatraz development" has been uploaded & commented... Seeing our comments impact your build is highly appreciated and (at least for me) big part of the fun. Thanks for the entertainment!
In order to perfectly continue the pattern, you could toggle (off) the zoning on the avenue between roundabout and tunnel. This would allow 4U zoning from "Laurel Park". I like the symmetry of the area (for a change), but frankly speaking I'd prefer if one could see the masterpieces in the center from a distance, i.e lower buildings around it.
A small tip: if asymetrical roads have traffic lights, the lane for turning right should be separate, because people turning right have green light for longer, and that way they won't be stopped by people going straight
That's exactly the opposite of what's normally done. Because straight and right have an easier time going they are normally put together and left which needs to cross gets its own lane. An exception is of course if the traffic flow in the city means that far more people want to go right than in other directions.
@@kaltaron1284 I suspect @Pharyngeal fricative was using LHS driving ie British. Hence you agree. And why I prefer to say cross turns, or near-side/slip turns. Just to try and communicate to LHS and RHS systems.
@@MrCalls1 Might be. OTOH Biffa has RHS in this city and some crossroads are set up with right turn as a single lane and ahead and left as the combined one.
Just in time for a new video :D btw you can use the node controller mod to slope the train/metro tracks when going from elevated to ground to underground like last episode or at an junction. Although you loose the roller coaster effect ;)
At first I wasn’t feeling how all the buildings looked identical but then you beautified it and gave us the cinematic view at the end and wow I loved it. Probably one of my fav videos yet of New Tealand
The big commercial buildings in the theme were really built to be plopped instead of grown. There's some beautiful ones in there but unfortunately you mainly have just one type now.
Tip for any "striped/chevron" fills using intersection marking tool: The stripes always point away from the direction of travel, so they don't look like angled parking bays.
This new development doesn't seem consistent with the character of the city. It seems like you've inserted a kind of soviet brutalist architecture, which seems out of place on a coral atoll. It has turned into an eastern block version of Honolulu.
The new area looks nice but is odd. Two historical landmarks surrounded by the same boxy buildings. I would feel disorientated; all the buildings look the same. I would at least expect some variety between historic and modern. It looks like a cheap housing project surrounding prime historic landmarks. Soviet version of Hawaii
To bring transport in the new area, I would extend the current metro line that is running to the main station. Instead of having that steep transition from the underground to above ground metro, I would have stations (idk if you can find a station that has a built-in overground and underground platforms, otherwise just put two stations next to each other) for the cims to change lines.
Also I think that you could bring a metro line across the mountain (since it’s already tunnels anyways) and to the old (tourism/leisure?) area next to where there is the cinema
I just used that same metro hub in one of my recent cities. It's amazing! I used it as the centerpiece of my university. This allows all areas of the city to come into the university and switch metro lines or get off and go to school. Works beautifully. Thanks for the idea Biffa!!! My population grew from 60k to over 150k because of that one metro hub along with getting to a 5 star University in just a matter of hours (IRL).
That new grid around the city hall seems very grim and monotone, I certainly wouldn’t want to walk through there on a daily basis :P Unfortunately that’s pretty realistic to how some areas developed. Absolutely immense development projects with rigidly modernist design. Good addition to the city, even though it’s not really my style lol
I really love how this came together, especially with the parks and plazas added. And the tourist specialisation adds a nice contrast to the same-y grid.
Perfect timing. Just sat down for lunch with a large brew and Biffa pops up with another marvellous build! It will look even better after some mass transit upgrades. Keep up the great content Biffa!
There was a young fellow called Biffie, Who built a cool town in a jiffy, He knew no fatigue Through the power of Tea, And it ended up looking quite spiffing
30:57 You could also add a few pedestrian paths from those 45 and 90 degree corners of the streets in new area going to the train station area and the university
Hey Biffa & friends, (33:40 -Little tips&trick, maybe ? Upvote to be seen if you like it) maybe use the thingy on the road section, that don't allow the gridline next to a specific road. If you do it just on the big main road, you will still have the sides roads of a "cube space" to be work. So the grid, will now only match the sided roads and make a good/perfect grid. Try it out ? (Work well on 'Un Rond Point' in french :p) I started the game 3 days ago after watching almost 50% of your vid ! Nice job ! But if you got time, i would love you to show exaclty all the set of mods you using. (like the UnifiedUI thingy :o) Because i only find "Top 10" mods, and i think you still using some that you didn't put in the top. (Or i'm just bad with mods haha.) Thanks for the funs !
I can tell by the amount of detail in this episode you really enjoyed creating this part of the city. I'd be willing to bet you just couldn't wait to build this. Great start so far, as you said, it does need more and I'm excited to see it.
Biffa, when designing metro, you should have plenty of places to switch lines. With a hub and spoke system, when you commute between areas close to each other on separate lines, you need to go all the way back to the central hub and then go all the way back out again, which isn't very efficient.
Those assets are gorgeous. It would be nice if you could lower the level of some of the city blocks either on a diagonal or straight through so people can see those lovely centre buildings from different areas of the city. For example, you could have a bike/pedestrian path with some park assets from near the roundabout (or crossing from the campus) cutting towards the centre. This would enable a great view from the campus and would also help the traffic as currently a lot of it is being funneled down that 4 lane road (with no bike path).
I don't know if anyone else saw it but the tunnel for your metro on the University end is buried. Brilliant episode and loving the look of the new area
@Biffa Plays Indie Games For the tourism hub @34:20 you can just change the road zoning, so you turn off zoning on the bridge segments and the grid will reestablish nicely just to the roads who's zones are still on. It is the grid icon where the other road options are located (snapping, curved, etc). The quick setting is the 'upgrade road' toggle then toggle to zone or dezone. It can get tedious but it seriously helps when you converge multiple elevations in the same area. It is a GREAT toggle for when you want to disallow buildings from using certain roads, forcing them to align to side roads to help alleviate traffic on a main throughway, helpful when you grid often. Zoning toolset and No pillars gives this ability, but i think Network extensions 2 also does. Basically it helps clean up the default behavior of the game, which is to give each road zoning when placed, by deselecting certain segments you can better fill blocks. Also, tip with the move it mod, if when you finish moving a building, it isn't green, there's an issue with road zoning alignment or zoning underneath. So, if you ever do your copy paste trick, if after paste if it isn't green but is instead still blue, there's an alignment, road zone toggle, or zone underneath issue. Skips having to re copy a bunch of stuff if you catch it as your placing.
The new area looks nice. 30:24 Maybe the "north" side of the road ("Laurel Park") should have been high density residential. A good source of residents to go to the new commercial/office area, as well as the adjacent university.
Biffa, you can replace all the scattered campus buildings around the map with the campus bookstore, it just looks more realistic for me. Also, you can add a dedicated tram line around your universitea, the high residential area, and the stadium. You can use the free space between the train tracks in the big station for the depot. You can lift up the tracks and make the tram line go under it. Maybe add in a little park beside the depot. (Sorry if im asking a bit too much😅)
Might need to tweak the levels of the underground monorail, as when you purchase the additional squares with the 81 tile mod it can move them down another 12 units (hence tunnel by the new zone doesn't look right now)
Biffa. you are so close to using plop the growables! You can do it man! NAME IDEA for you new center: Matcha City Center. Matcha is a type of green tea,
Great episode, love the new area! The metro coming up through the ground right next to your new area is kinda glitchet out. You can easily fix it with a piece off track on the ground, it's caused by going from "tunnel" to "above ground" right next to each other, you need a piece in between that's "ground level", just make it very short and remember to use node controller after, to fix the slope ;)
Another good area built up lickety-split! I think that pedestrian roundabout could be lowered just a touch and also use a direct connection to the new area. Looking forward to seeing what mass transit you use for this area. Also maybe a small leisure area within that tourist area, the college kids would appreciate it!
biffa your connection from the train hub to the spider hub got obstructed when you placed the pedestrian crossings on the roundabout! the next tram is going to smash into a big hill lol
Instead of adding additional roads in to Cedar Hills, you could establish public transport. Maybe a tram or a loopy bus route and a subway station or - alternatively - link the tram to the central station by the university. I would go for a subway station in parallel to the main road which goes under the train tracks in a tunnel and a tram circling around. Another thought you could let the tram cross in the middle between the Palace and the City Hall on tram only tracks. There are also tram+bike tracks.
Eiffel tower is much better in the center as a focal point since it kind of resembles a modern Paris. Especially looking far from a distance. Because the skyline is flat.
Biffa, you can use Node Controller on Metro and Railway's. It'll work on Crossings and Points, as well as easing Bridge-Ground-Tunnel connections by sloping the node.
For the odd zoning places, I use a road de-zoner mod called “Zoning toolset (toggle + upgrade tool)” by Arch Angel. I dezone my main roads like your 4 lane with bike paths that run through the new areas. I don’t know what your stance is on that mod but it might help you get nice zoneable areas. Sorry if it’s been discussed before!
I think you should add crossings for the roads, so sims could use those flower garden parks (36:00) as a pathway. Might mess up with the traffic though, but I'd give it a go.
Hey Biffa I just wanted to let you know that you’ve been an amazing inspiration for my city builds and for my anxiety as I fall asleep at night. I do appreciate these City videos and hope that everything is going well for you :).
Office area naming idea: call the main district Majistea Business Park, then call the inner district Majistea Business Park Plaza. I also recommend adding a couple food trucks and other props to make the plaza look a little more lively.
Love that you're using bicycle roads and the pedestrian bridge builder, just thought maybe you could do a path over to the uni area and the grid adjacent to the main train station. As in over the streets that connect the roundabout (for the grid adjacent to the train station that would be where you removed the entrance street).
Could really benefit from putting a cargo train station round the back of the new area (maybe near the big hospital) would definitely reduce all that traffic
The Amsterdam Palace, or Paleis op de Dam, was built as a city hall between 1648 and 1665 and opened in 1655. So that's what time period the palace is from. Also, my suggestion for the metro hub is Tea-rantula.
Nice as Always :) But ;) 1. is the new area a "no parking" area? There is nowhere to park. All streets are without parking 2. I like the massive concrete blocks. Unfortunately, the town hall and the courtyard are lost as a result. I think there has to be something bigger and more impressive in the middle.
New district name recommendation: The Royal- Tea Wing. Btw, I think the metro line got a bit messed up before the round-a-bout. Do check and shiftify it a bit :) Love your videos as always!
for transit, just add a station or two on the metro line that already goes through to the spider station from the other area. along with those trees in the middle of the roundabout, you could dump some of those inconvenient rocks in there too.
Biffa, Biffa, Biffa... You forgot to hook up the pedestrian roundabout directly into the new area! 35:25 just add ramps from the elevated walkway to the corners of the new areas so the pedestrians don't have to walk two blocks over to access the new area? Also, maybe lower the pedestrian walkways? They look about twice as tall as needed. Might not affect the game, but man I get tired just looking at the cims climbing those hills :D
Gday biff. With your new metro lines instead of having 10 lines into the awesome new station have 5 and make one line from end to end with the hub in the middle instead of stopping by half way and going back in the opposite direction. This will be easier for you to manage and speed up transit times for the few folks going the whole length of the line.
You should put a metro station in the middle of the new area. There should be room for a tiny one if you reduce one of the park areas. You should also add some more paths from the pedestrian roundabout to the different areas, as that would cut down the path length.
Not sure if you're aware or not, but the 81 tiles mod makes your metro sink a little lower each time you buy a square. Not sure why, but it's that mod. its best to just unlock the whole city (once you're at the point you are where you can buy all the tiles), that way you don't have to re-do the metro because they get broken or wonky.
I personally feel like this area was a missed opportunity to make an old-town district using the European buildings and all the European themed unique buildings. But ofcourse, this is just a matter of personal opinion.
Maybe roads around the main buildings of the new area could be turned into a three-lane roundabout, to ease the traffic around it. Also, you could insert road connections between areas without crossing 4 lane roads, as you usually said in your traffic fix videos :)
Suggestion for the Lafayette Hills district: Because of the palaces in it: Royal Tea Hall. For the spider station: Spider Tea-raria (spider terraria). Keep doing the good work, love your video's. Greetings from the Netherlands.
i still think the spider station should be the tea-rantula station
I like it :-)
OHHH You beat me to it lol
why not the TenTEAcles Station :)
I was thinking about something like "The Teapot" but yours is FAR better. XD
I was just about to comment with this name.
call the section arround the Amsterdam Palace: TheeWijk (Dutch for tea neighbourhood)
Perfecte naam
Or pickwijk
“Pickwick” a, Dutch thee company
It is a very good name,
Het is een hele goede naam😉
That Uni needs some more sporting facilities and you will smash the attractiveness. Loving this build 👍🏻
Good idea :-)
It's pretty much the only way you can do it. I'd really like a non-US version of the Campus DLC. We have a couple of football pitches and a small sports centre on the campus I work on, not five different stadia!
@@medicallyunexplainedsymptoms yeah, we need smaller football pitch!!!!!
Next episode: adding the metro stations to the new area. Oh, and fixing that funny looking metro tunnel.
I found a glass metro entrance i use myself. It will be stunning between the palace and the city hall
I hope the Horkeybor Quay metro line loops back to the Spider hub. A few extra turns and above ground stops will make the line feel a little horkey-borky and cool.
Or add a stop from the horkeybor quay line to the new area, and then a direct line from the new area to the spider too.
I actually loved the look of these abandoned offices :( Also, the entry of tunnel of your underground near the roundabout is weirdly clipping through the ground, it can be seen at 13:37, sorry if it was fixed and I just didn't notice on the time lapse!
I still saw that during the District tour, so that weird looking invisible wall wasn't fixed.
The train tunnel was driving me nuts the entire video. 🙈 I kept hoping Biffa would notice.
The 81 tiles mod causes havoc on the underground - it sinks them to -48m over time. Replace 81 with 25 and it's fine.
The spider junction is perfect for a mix of leisure and offices, maybe a sporting venue too - call it web-tea city
34:50 strange metro line going underground
What a perfect timing just opened YT and sees biffa uploaded 19secs ago, welp i know what ill be watching first then :D
:-)
@@BiffaPlaysCitiesSkylines biff if you have a sports area for the campus I would put a second bookstore near there so people can buy all there fan gear before the game in the us. All the d1 schools have pop up bookstores a round campus and in the stadiums where fans can buy there fan gear like foam fingers, button,shirts and more
Lovely video. One hint: The connecting bridges in your grid seem to not have any pillars. I wouldn’t want to walk or drive under them, too scared of the structure falling down.
Don't worry, there is strength in arches.
You should see what they build in California! Yet the structures stay up.
I'm fairly certain instead of rebar they used tea leaves to reinforce the concrete, everyone knows that will stand the test of time
You could make a bus line(s) that connects all the Spar-tea university campuses. It could maybe also be a trolleybus for more variety
@Biffa Plays Indie Games in the mining area, or the quarry that existed when you started that game, the one above the university, you should make it a natural disaster site, like a meteor landed their and it's been (being) mined. You could even cause a natural disaster to occur there! i think it would make a great addition to your university area, an archeology study area!
Also, Biffa, you could have just used Move It!'s "reset object" function on the abandoned buildings to unabandon them...
Biffa, may I suggest you mention the date of recording at the beginning of each episode and/or plans for next episodes at the end?
If so, your followers would know the overlap between recording and their feedback on previous episodes.
E.g., obviously you would not name the prison island here if this has been recorded before "alcatraz development" has been uploaded & commented...
Seeing our comments impact your build is highly appreciated and (at least for me) big part of the fun.
Thanks for the entertainment!
In order to perfectly continue the pattern, you could toggle (off) the zoning on the avenue between roundabout and tunnel. This would allow 4U zoning from "Laurel Park".
I like the symmetry of the area (for a change), but frankly speaking I'd prefer if one could see the masterpieces in the center from a distance, i.e lower buildings around it.
Hahaha we bike by that Amsterdam palace so often. So weird seeing it in here.
AmsTEAdam Palace?
@@samlukas2299 Yes! But we don't call it "tea" here.
A small tip: if asymetrical roads have traffic lights, the lane for turning right should be separate, because people turning right have green light for longer, and that way they won't be stopped by people going straight
Indeed :-)
That's exactly the opposite of what's normally done. Because straight and right have an easier time going they are normally put together and left which needs to cross gets its own lane.
An exception is of course if the traffic flow in the city means that far more people want to go right than in other directions.
@@kaltaron1284
I suspect @Pharyngeal fricative was using LHS driving ie British.
Hence you agree. And why I prefer to say cross turns, or near-side/slip turns. Just to try and communicate to LHS and RHS systems.
@@MrCalls1 Might be. OTOH Biffa has RHS in this city and some crossroads are set up with right turn as a single lane and ahead and left as the combined one.
@@kaltaron1284 Absolutely. Longer right turn phase is not that important, while blocking traffic for turning left is an issue.
Where the elevated paths are over the roundabout, pop a little connecting path over to the main block so they can walk more directly through
Turn those elevated paths into a park then put an entrance to make money from all those pedestrians?
Just in time for a new video :D
btw you can use the node controller mod to slope the train/metro tracks when going from elevated to ground to underground like last episode or at an junction. Although you loose the roller coaster effect ;)
The name of the metro spider station should be "The Big Tea Pot", since we are filling the other depots with it.
Was refreshing my subscriptions feed for this
At first I wasn’t feeling how all the buildings looked identical but then you beautified it and gave us the cinematic view at the end and wow I loved it. Probably one of my fav videos yet of New Tealand
The big commercial buildings in the theme were really built to be plopped instead of grown. There's some beautiful ones in there but unfortunately you mainly have just one type now.
I been hooked on these videos to the point the misses asked if theres a new biffa video we go to bed watching them 🤣🤣
Lol Nice :-)
Can i request some more crazy damm bursting videos thats how i found you few month back
Tip for any "striped/chevron" fills using intersection marking tool: The stripes always point away from the direction of travel, so they don't look like angled parking bays.
This new development doesn't seem consistent with the character of the city. It seems like you've inserted a kind of soviet brutalist architecture, which seems out of place on a coral atoll. It has turned into an eastern block version of Honolulu.
Eh, this isn't really brutalist architecture. Buildings looking the same or similar does not make it brutalist.
The new area looks nice but is odd. Two historical landmarks surrounded by the same boxy buildings. I would feel disorientated; all the buildings look the same. I would at least expect some variety between historic and modern. It looks like a cheap housing project surrounding prime historic landmarks. Soviet version of Hawaii
You really are outdoing yourself, Biffa. This looks fantastic. I thought Teaport was next level but... this is next level. Bravo.
Thank you so much 🤗
To bring transport in the new area, I would extend the current metro line that is running to the main station. Instead of having that steep transition from the underground to above ground metro, I would have stations (idk if you can find a station that has a built-in overground and underground platforms, otherwise just put two stations next to each other) for the cims to change lines.
Also I think that you could bring a metro line across the mountain (since it’s already tunnels anyways) and to the old (tourism/leisure?) area next to where there is the cinema
Newtealand needs an army base. That would be a cool addition on one of the islands, or a navy base.
Or another high density centre with IT Cluster.
I just used that same metro hub in one of my recent cities. It's amazing! I used it as the centerpiece of my university. This allows all areas of the city to come into the university and switch metro lines or get off and go to school. Works beautifully. Thanks for the idea Biffa!!! My population grew from 60k to over 150k because of that one metro hub along with getting to a 5 star University in just a matter of hours (IRL).
That new grid around the city hall seems very grim and monotone, I certainly wouldn’t want to walk through there on a daily basis :P
Unfortunately that’s pretty realistic to how some areas developed. Absolutely immense development projects with rigidly modernist design.
Good addition to the city, even though it’s not really my style lol
You should make the train hub "Tea-rantula Station" cause it looks like a spider web like structure
Oh no, which one was faster 🤔
Such a Biffa move to prepare amazing public transport connection possibilities for a new area and forgetting to use any of them. Love. It.
I really love how this came together, especially with the parks and plazas added. And the tourist specialisation adds a nice contrast to the same-y grid.
Perfect timing. Just sat down for lunch with a large brew and Biffa pops up with another marvellous build! It will look even better after some mass transit upgrades. Keep up the great content Biffa!
There was a young fellow called Biffie,
Who built a cool town in a jiffy,
He knew no fatigue
Through the power of Tea,
And it ended up looking quite spiffing
30:57 You could also add a few pedestrian paths from those 45 and 90 degree corners of the streets in new area going to the train station area and the university
Wow look at how nice that city center looks at night!
Biffa: "I'm only going to purchase squares as I need"
Also Biffa: "Why the heck not"
What a beautiful area! Looks very neat, and would become even more pleasant with green and water spots
Hey Biffa & friends,
(33:40 -Little tips&trick, maybe ? Upvote to be seen if you like it)
maybe use the thingy on the road section, that don't allow the gridline next to a specific road.
If you do it just on the big main road, you will still have the sides roads of a "cube space" to be work.
So the grid, will now only match the sided roads and make a good/perfect grid.
Try it out ? (Work well on 'Un Rond Point' in french :p)
I started the game 3 days ago after watching almost 50% of your vid ! Nice job !
But if you got time, i would love you to show exaclty all the set of mods you using. (like the UnifiedUI thingy :o)
Because i only find "Top 10" mods, and i think you still using some that you didn't put in the top.
(Or i'm just bad with mods haha.)
Thanks for the funs !
17:10
Your cross-over-bridge-roads put me in mind of Skye Storme's old Cash Cow.
cheers Biffa.
32:46 biffa biffa........look at the roof!
I can tell by the amount of detail in this episode you really enjoyed creating this part of the city. I'd be willing to bet you just couldn't wait to build this. Great start so far, as you said, it does need more and I'm excited to see it.
Biffa, when designing metro, you should have plenty of places to switch lines. With a hub and spoke system, when you commute between areas close to each other on separate lines, you need to go all the way back to the central hub and then go all the way back out again, which isn't very efficient.
Yes yes yes! Absolutely loved this one - it's pure satisfaction seeing the new downtown fill up. Thank you Biffa!!
Those assets are gorgeous. It would be nice if you could lower the level of some of the city blocks either on a diagonal or straight through so people can see those lovely centre buildings from different areas of the city. For example, you could have a bike/pedestrian path with some park assets from near the roundabout (or crossing from the campus) cutting towards the centre. This would enable a great view from the campus and would also help the traffic as currently a lot of it is being funneled down that 4 lane road (with no bike path).
A sunken metro station in one of the flower gardens park would be perfect Biffa Cakes!
I don't know if anyone else saw it but the tunnel for your metro on the University end is buried. Brilliant episode and loving the look of the new area
@Biffa Plays Indie Games
For the tourism hub @34:20 you can just change the road zoning, so you turn off zoning on the bridge segments and the grid will reestablish nicely just to the roads who's zones are still on. It is the grid icon where the other road options are located (snapping, curved, etc). The quick setting is the 'upgrade road' toggle then toggle to zone or dezone. It can get tedious but it seriously helps when you converge multiple elevations in the same area. It is a GREAT toggle for when you want to disallow buildings from using certain roads, forcing them to align to side roads to help alleviate traffic on a main throughway, helpful when you grid often. Zoning toolset and No pillars gives this ability, but i think Network extensions 2 also does. Basically it helps clean up the default behavior of the game, which is to give each road zoning when placed, by deselecting certain segments you can better fill blocks.
Also, tip with the move it mod, if when you finish moving a building, it isn't green, there's an issue with road zoning alignment or zoning underneath. So, if you ever do your copy paste trick, if after paste if it isn't green but is instead still blue, there's an alignment, road zone toggle, or zone underneath issue. Skips having to re copy a bunch of stuff if you catch it as your placing.
Yeah…more tea please!
Biffa great job! in the middle of the walking roudabout i would put a modern monument or even a fountain
The new area looks nice.
30:24 Maybe the "north" side of the road ("Laurel Park") should have been high density residential. A good source of residents to go to the new commercial/office area, as well as the adjacent university.
To maintain the biking in those initial arterials, you could do those as 2 one way roads, 1 into the area 1 out and do bike lanes on them!
Biffa, you can replace all the scattered campus buildings around the map with the campus bookstore, it just looks more realistic for me. Also, you can add a dedicated tram line around your universitea, the high residential area, and the stadium. You can use the free space between the train tracks in the big station for the depot. You can lift up the tracks and make the tram line go under it. Maybe add in a little park beside the depot. (Sorry if im asking a bit too much😅)
Might need to tweak the levels of the underground monorail, as when you purchase the additional squares with the 81 tile mod it can move them down another 12 units (hence tunnel by the new zone doesn't look right now)
it would be great if you added some more paths to the new area, like being able to walk there straight from the campus.
Biffa. you are so close to using plop the growables! You can do it man! NAME IDEA for you new center: Matcha City Center. Matcha is a type of green tea,
Great episode, love the new area!
The metro coming up through the ground right next to your new area is kinda glitchet out.
You can easily fix it with a piece off track on the ground, it's caused by going from "tunnel" to "above ground" right next to each other,
you need a piece in between that's "ground level", just make it very short and remember to use node controller after, to fix the slope ;)
This would have been the perfect opportunity to plop the growables Biffa :)
Another good area built up lickety-split! I think that pedestrian roundabout could be lowered just a touch and also use a direct connection to the new area. Looking forward to seeing what mass transit you use for this area. Also maybe a small leisure area within that tourist area, the college kids would appreciate it!
biffa your connection from the train hub to the spider hub got obstructed when you placed the pedestrian crossings on the roundabout! the next tram is going to smash into a big hill lol
Instead of adding additional roads in to Cedar Hills, you could establish public transport. Maybe a tram or a loopy bus route and a subway station or - alternatively - link the tram to the central station by the university. I would go for a subway station in parallel to the main road which goes under the train tracks in a tunnel and a tram circling around. Another thought you could let the tram cross in the middle between the Palace and the City Hall on tram only tracks. There are also tram+bike tracks.
Eiffel tower is much better in the center as a focal point since it kind of resembles a modern Paris. Especially looking far from a distance. Because the skyline is flat.
Biffa, you can use Node Controller on Metro and Railway's. It'll work on Crossings and Points, as well as easing Bridge-Ground-Tunnel connections by sloping the node.
For the odd zoning places, I use a road de-zoner mod called “Zoning toolset (toggle + upgrade tool)” by Arch Angel. I dezone my main roads like your 4 lane with bike paths that run through the new areas. I don’t know what your stance is on that mod but it might help you get nice zoneable areas. Sorry if it’s been discussed before!
Love the progress of the city!
Same!
I think you should add crossings for the roads, so sims could use those flower garden parks (36:00) as a pathway. Might mess up with the traffic though, but I'd give it a go.
At 15:16, your underground tracks appear to be broken. Not sure what might have happened there, but you may want to check it out. Loving the new area!
Hey Biffa I just wanted to let you know that you’ve been an amazing inspiration for my city builds and for my anxiety as I fall asleep at night. I do appreciate these City videos and hope that everything is going well for you :).
You need a trains station. Maybe even run a cannal and barge port to get freight to your comercial zone without clogging up your roads.
New area reminds me of Barcelona with all of the squared buildings. Looks awesome.
30:45 magic metro entrance :D in the hill :DDD
Office area naming idea: call the main district Majistea Business Park, then call the inner district Majistea Business Park Plaza. I also recommend adding a couple food trucks and other props to make the plaza look a little more lively.
This area turned out to be a nice surprise. Can't wait to see what's next ☺️
Can you make a Area with eurepean buildings
pleass make one
Love that you're using bicycle roads and the pedestrian bridge builder, just thought maybe you could do a path over to the uni area and the grid adjacent to the main train station. As in over the streets that connect the roundabout (for the grid adjacent to the train station that would be where you removed the entrance street).
Looks nice. The walking roundabout reminds me of Mekka, where tons of people walks round.
Biffa don't forget to put some cargo railway stations in the main city to ease truck traffic
Could really benefit from putting a cargo train station round the back of the new area (maybe near the big hospital) would definitely reduce all that traffic
The Amsterdam Palace, or Paleis op de Dam, was built as a city hall between 1648 and 1665 and opened in 1655. So that's what time period the palace is from.
Also, my suggestion for the metro hub is Tea-rantula.
Nice as Always :)
But ;)
1. is the new area a "no parking" area? There is nowhere to park. All streets are without parking
2. I like the massive concrete blocks. Unfortunately, the town hall and the courtyard are lost as a result. I think there has to be something bigger and more impressive in the middle.
New district name recommendation: The Royal- Tea Wing.
Btw, I think the metro line got a bit messed up before the round-a-bout. Do check and shiftify it a bit :)
Love your videos as always!
Biffa you need to put in trams. And of course monorails.
Yes, I need everything! :-)
@@BiffaPlaysCitiesSkylines For once could we please have cable cars and no trams? Try it, you'll like it.
@@BiffaPlaysCitiesSkylines - Well you got me and my girlfriend for if you ever visit Amsterdam.
@@BiffaPlaysCitiesSkylines Also you need a Chai-na Town.
for transit, just add a station or two on the metro line that already goes through to the spider station from the other area.
along with those trees in the middle of the roundabout, you could dump some of those inconvenient rocks in there too.
Biffa, Biffa, Biffa...
You forgot to hook up the pedestrian roundabout directly into the new area! 35:25 just add ramps from the elevated walkway to the corners of the new areas so the pedestrians don't have to walk two blocks over to access the new area?
Also, maybe lower the pedestrian walkways? They look about twice as tall as needed. Might not affect the game, but man I get tired just looking at the cims climbing those hills :D
When Biffa said more industry my mind went .... that harber section is just perfect so everything can go on ships and not trucks !
Gday biff. With your new metro lines instead of having 10 lines into the awesome new station have 5 and make one line from end to end with the hub in the middle instead of stopping by half way and going back in the opposite direction. This will be easier for you to manage and speed up transit times for the few folks going the whole length of the line.
SO many roads in there don't have dedicated turning lanes! Make sure you don't forget those! Might be able to help with the traffic
I’m loving this series and don’t want it to stop!
MOM and DAD!! I really want to go on the grass here, along this bridge-road, my legs hurt..
Biffa! Great build! Looks nice!
The Transit Spider (alternative name suggestion to the one under the last vid)
Use the Historical Districts mod, it makes all buildings within a district historical
You should put a metro station in the middle of the new area. There should be room for a tiny one if you reduce one of the park areas.
You should also add some more paths from the pedestrian roundabout to the different areas, as that would cut down the path length.
Not sure if you're aware or not, but the 81 tiles mod makes your metro sink a little lower each time you buy a square. Not sure why, but it's that mod. its best to just unlock the whole city (once you're at the point you are where you can buy all the tiles), that way you don't have to re-do the metro because they get broken or wonky.
I personally feel like this area was a missed opportunity to make an old-town district using the European buildings and all the European themed unique buildings. But ofcourse, this is just a matter of personal opinion.
I feel like this should be done over in the new section by the spider station. And not with a grid.
Maybe roads around the main buildings of the new area could be turned into a three-lane roundabout, to ease the traffic around it.
Also, you could insert road connections between areas without crossing 4 lane roads, as you usually said in your traffic fix videos :)
18:00 - could probably consider making this a 3-lane square-about between the bridges to get into the zones?
Suggestion for the Lafayette Hills district: Because of the palaces in it: Royal Tea Hall. For the spider station: Spider Tea-raria (spider terraria). Keep doing the good work, love your video's. Greetings from the Netherlands.