War cry is another great field upgrade. If you activate it near full team it 75 points + 15 for any kills they get with it active. You're also giving team mates a movement and health regeneration boost for the time.
@djskam2 5 points? That would explain why it is more difficult to get the scorestreaks then. I noticed it bit just thought I was going back to my bad skills 🤣🤣🤣 I'll have to double check it later.
I wish you could set scorestreaks as part of your loadout instead of separately from loadouts. Then you could have a loadout preconfigured in the manner you describe with expensive scorestreaks selected, so you don’t have to remember to change your scorestreak selection before the match
This was in some old cods I believe and I really wish it would return since several perks on one specialist bonus build around improving score. Also, it would be nice to have classes with better indoor scorestreaks for maps without as much outside area
I like it. The red and blue specialists have really good bonuses added to them, so I'm happy that going with the green specialist rewards objective play.
The green perks themselves are pretty good too. Sometimes I run a green set just because I want to use 2 green perks and I might as well compete the set.
I'm currently using it to build XP but I'm using Scout Radar or whatever it's called, UAV and CUAV. I pop the Scout when I die so I can have a personal UAV to restart the cycle. I also primarily play Hardpoint and have 2-3.5 mins on the obj so I have had several games with over 10K Experience before the bonuses in the lobby.
You got to give it some time. The average player is probably ranked level 20 or lower and therefore hasn't even unlocked most of the stuff needed for this strategy. Perk greed being fairly important at 54.
Not everyone should play the objective - some players can protect those on the Objective - by shooting the enemy before they can get to the Objective to challenge and then when they get their killstreaks, that can help the team too... That being said, playing 'Solo' with Randoms - most of whom don't speak, use a mic, and most seem to have their own 'objective' and don't seem to be aware of the situation. And if you don't capture at least 1 or 2 flags, 1 or 2 hardpoints, get the tags etc, then the game can be over quickly if the enemy plays the Objectives - and it doesn't matter if you get 100 kills and everyone has at least a 2 K/D ratio, you can still LOSE the match. Kills aren't the Objective - not even in Kill Confirmed as they don't count unless you 'confirm' and its only confirmed kills that matter. Having at least 2 flags in Domination is the objective and kills are a 'by product' of either attacking or defending those points. Hard point is more about holding the zone more than the enemy... Its not about kills - even Warzone Battle Royale can be won without getting a Kill if one of the last two dies to environment (Gas). Teams/Players with the highest 'kills' are not necessarily the 'winners' and as an Objective player, I can outscore, be highest scoring player on our team, be #1 in the winners circle without having the highest number of kills in Objective modes. Team Deathmatch, Free for All etc are all about kills and if you go 'negative' K/D in these, then you are effectively not helping your team. These are the ONLY modes where Kills are the Objective. As an objective player, win/loss is more important than K/D and as I said, I can have a negative K/D, More deaths than Kills, and still be on the winning team, still be in the top 3. I play Solo with Randoms too so I know how frustrating it can be playing the objective when your team-mates aren't or even providing 'support' by covering players who are playing the Objectives. Nothing gets more frustrating when you are shot in the back whilst capturing an objective thinking your team mate had that covered...
I like the way they handle streaks in this one, all the bonuses they give for objectives now really gives incentive for staying on point, and making the baseline more expensive also plays into that.
it's nice that in this game, if you go out of your way to play the objective and support your team with your loadout, you get rewarded handsomely. I hope they don't nerf this because I'm no longer the only guy shooting down UAVs anymore and sometimes I don't want to have to be the guy.
This right here. I'm surprised he didn't mention it. It's got a long cooldown though so I wonder if the amp or scrambler might be better because of that. Though I haven't tested gearhead with warcry, maybe that buff to its recharge rate pushes it much further.
Level 220. This video has good info. Nothing is wrong, but it’s all very surface level and basic. 3 green perks for strategist IS huge. If you’re pushing score it’s hard to ignore. Spy Cam is worth a lot more than just the 50 per enemy you spot. You also get a bonus when you take them out. There is a score bonus for EVERY tactical if you take out a person who is impacted by your tactical. It’s also a couple of seconds of wall hacks for your whole team making it more powerful than the recon combat specialty. This is huge. Scavenger for more tacticals (and ammo, and lethals). Decoy is king of score for tacticals if ALL you want is score. The best places to drop this are in choke points and high activity zones. If you know people will be there ... that’s where you want it. The radius reaches through walls so you can even drop it on a roof or whatever. It’s a one trick pony and kind of selfish as it doesn’t really help your teammates (beyond building score which eventually gets you a scorestreak which may help them). Scavenger for more tacticals (and ammo, and lethals). Proximity alarm is a score generator, too. No one uses it. It is extremely effective for most of the objective based games. Also tends to be strong on kill order. Can be huge on small maps like steakout. Stick them on ceilings if you can and they’re less likely to get blown up randomly. You get score for detecting people (the more you detect the more score you get) you get more score for taking out a detected target. It’s not a selfish tactical because everyone can hear it. So, you can use these on the far side of doorways to know when enemies are approaching. Unlikely things like concussion, or smoke, or flashbang, these won’t hinder your own allies. UAV and CUAV are similar to decoy. Drop them and you get points for anyone on your side taking out the enemy. If you’re running strategist the SAM turret can be an effective score builder. Don’t drop them until the other side has something in the air. It’s more effective on larger maps. This takes out UAV, CUAV and even the chopper. Each of those things helps your side a lot, plus points, plus 50 bonus points for strategist combat specialty. Scrambler is huge. A combo like UAV, decoy, and scrambler means you get points on top of points on top of points even when you’re not the one doing the killing. Placement is critical. Try overlapping your scramblers a tiny bit to make them a little harder to find. War cry is a very solid points earner. It’s got one of the longer cooldowns (because it’s wildly powerful) so it pairs well with gearhead. You get points for everyone within range, AND you get points for anyone they take out. Don’t be fooled, the ideal maps for this aren’t small to get the up front score for getting all allies (for that try 10v10 moshpit). You get score for each person the affected allies take out for 15 seconds. That can be a lot of score! Plus! It’s unselfish and each person basically gets free unlimited automatic stim shots for 15 seconds. The healing is huge which helps them do better and take out more people. Don’t sleep on red score perks! Assassin points add up a lot. 5 for taking out the target and 35 for picking up the bounty pack. This is stronger in kill confirmed where you’re automatically running to that body anyway. It’s also stronger if you’re on smaller maps or using a melee weapon. With perk greed and the strategest specialty and assassin you’re not getting 190 points for taking out an assassin target and picking up their tag. A lot of people don’t pick up tags at all and are only getting 100 points per enemy. Bruiser is extremely effective if you’re grinding melee camos. On some maps it can be worth while to run melee even when not camo grinding. This gives you 35 points per melee kill, plus it heals you (which is stronger on core than hardcore). Obviously this combines well with strategist in kill confirmed and obviously this combines well with the assassin perk. A knife build in steakout core with assassin and bruiser is pretty solid. Even without kill confirmed that’s 175 per assassin target. and 135 for everyone else. Stack on scrambler and decoy and even without scorestreaks available your score will shoot up. Bankroll is significantly stronger than dispatcher. Dispatcher is like 50 score reduction on some scorestreaks and 0 on the offensive scorestreaks. There is one scorestreak where dispatcher is stronger than bankroll ... harp. For literally every other scorestreak in the game bankroll the same or more (almost always more).
I usually play a support role when playing AR. So i focus on locking down objectives rather than capturing them at a distance . Il bring a launcher . Sam turret Intercepters . To keep the skies clear If you specialise your entire class to destory and prevent killstreaks . Its a capability that cripples the capabilties of an entire team. In fact . The assasin perk is great for letting you know if an enemy could call in a killsteak soon. So you can counter it
Warcry gives you 75 score (15 per ally), then if they get kills while under the effects of Warcry you get bonus points as well. I found it to be very useful around the objectives
This would be really cool… if the score streaks didn’t suck. Like seriously, this is the same studio that had stuff like the lodestar, the swarm, the stealth chopper, dogs, raps, the list goes on. The streaks in black ops 6 are just lame and aren’t worth the trouble of getting them 9/10.
Oh yeah, it was so fun when someone got a powerful killstreak and now the entire pace of the game came to a screeching halt because you have to put all of your energy towards countering an AI instead of playing the game normal, wonderful times
@@HardTahc kill streaks are an integral part of cod whether you like them or not. If they’re going to be as weak as they are in black ops 6, what’s even the point of them? A watchdog helo is basically a 10 kill streak and that shit has gotten me more than 3 kills MAYBE once or twice. It’s literally a worse vtol/stealth chopper for the cost of a chopper gunner in other cods, if that doesn’t seem ridiculous to you then we just gotta agree to disagree, and don’t even get me started are some of the higher streaks. They gotta stop bending over backwards to make sure Timmy no thumbs stays in the hamster wheel
@@2canwin635 Agreed, even streaks like the napalm strike, hellstorm missile and stealth bomber are all massively more expensive than their counterparts in previous games whilst producing worse results
Unless you're in a Solo mode you should use UAV and CUAV, both of which help your entire team getting streaks as well and giving them the ability to better hold the map. It also helps counter enemy UAVs which helps your team combat this strategy. Imagine how powerful and frustrating this could be if streaks looped in this game.
Y'know? This has been like this since the beta, I remember that I tried those sets of perks and thought they were going to be trash but at the end it ended up being hella powerful, they didnt tweaked it at all which means that it is supposed to be like this, same with the ability of see people through walls when you spawn
Yeah Dispatcher/Bankroll were my personal go-to during the beta, and they stuck around rather well into the full game. Granted, I only use the cheap streaks of Recon Pulse/UAV/Care Package. Getting all three in more or less a minute on Domination was very funny to me, and the constant information can feel like cheating at times.
What the heck dude, I didn't notice until this video that the UAV and Counter UAV show a visual timer on their scorestreak icon for how long they're active. That's such a nice QoL change
3 tacticals. Throw smokes. You get 15 points for any kill around them. Same with flashes and stuns but they dont last long periods of time like a smoke does. Plus they are very useful in objective modes.
When my mate and I found this strat in KC it changed how fun the game was - i'm a 1.2 E/D player but i get a chopper every game or two, it's almost a hack
Uavs and Counter uavs used to give 15 points every couple of seconds but ever since season 1 came out, it now only awards 5 pts. It got nerfed but i see nobody talk about this. I still run strategist however it’s definitely not as cracked as it used to be.
I use bankroll, with 3 green perks...my scorestreaks are the hellstorm which gets my AGR, then my chopper gunner (which is better than the dreadnought imo) let the enemy kill me then sit in a corner and activate my chopper...all the kills from my chopper gets all my streaks 95 percent of the time. Rinse and repeat
I have definitely been playing around with my load outs for this very reasoning. Some of these perk stacks are just OP when you use them with perk greed
Good breakdown but one thing you might've overlooked is that uav/counter uav assists only adds up on the score streak of an enemy player dying once! you'll notice after a teamwipe you'll get points but no addition to your scorestreak. hope this helps to know what to do if you're very close to a high scorestreak if you have to push or not.
another tip: you can put war cry as a field upgrade: every teammate you rally gives +15 points you also get +15 for war cry assists so combining all of this with uav/counter you can get 90+90+75+90= 345 passive points to the scorestreak 😂 I like to play hardpoint and if you stay in the hardpoint, objective kills are worth more + with that sweet combo you can get harp, chopper gunner, dreadnought frequently
@@MusTanGx94 hey yea I usually have no heal I just run with concussion/frag nade and war cry :) using a signal lure is rewarding but not as rewarding as a warcry.
This is pretty great and I feel the score streak values really play into what I think they thought about when making the perk set up. It seems like they’re discouraging the use of ghost and as such, made UAVs much higher score so they’re more valuable.
I think its great that you have specialist ways to 'earn' Killstreaks - whether you specialise in Objective play or just being a demon slayer. High skilled players may not 'need' to specialise in order to get 1800 score for example, but Objective based players tend not to get 'high end' killstreaks as its much harder to get a 'high streak' when you play Objectives. It just means they have 'options' for everyone to be able to earn high killstreaks - but may have to specialise there perks where as a high skilled player can mix/match, not rely on Specialist or certain equipment. Lower skilled or Objective players can earn those streaks too - and it rewards Objective players more this way than the traditional kills only streaks
It’s why I play objective games in hardcore mode. There is little incentive to try for high killstreaks because you are unlikely to get there. At the same time, you will get XP for playing the objective, even if it kills you again, and again, and again, …
I'm okay with the balancing of the streaks this year. I'm earning my stuff just fine, and I'm able to keep the enemy team in check well enough that they are not earning the good stuff.
Some of these help a lot, but there are some massive caveats. Usually if the enemy team has UAVs up, the maps are so small my team is probably shoved into a corner spawn. So if you shoot sown a UAV, thats all you are doing before the enemy team immediately guns you down. In reality, the killstreaks are insanely snowbally since once you get a little bit of a leg up, the map design means you can instantly kill the enemies spawning in on UAV(within just a few seconds) and then your killstreaks are slaughtering them right off spawn.
Cigna rocket launcher tracks and takes out a UAV in a single shot. It takes about 3 seconds to look around, find it, fire, swap weapons, and move on with the level. Not all of the maps are incredibly small. Remove nuketown 24/7 from your rotation. Moshpit tends to be smaller levels, too.
I just decided to get Bo6, and I haven't played since Cold War, so this is definitely a strat I'll be implementing. Matchmaking may still be an issue, but at least they're doing things to support your streak. I like the sound of the 3 perk thing that gives you benefits. Also, I'm still playing singleplayer games, so my cod time will be split, which may be better for me with the matchmaking system.
Kill confirmed with strategist is crazy, you get double points for each confirmed tag I would love some score streaks to be tuned down in terms of total points as some are crazy high
100 for kill. 50 for tag with strategist. Not double. Can run perk greed for a 4th perk and use bruiser or assassin. Bruiser adds 35 per kill (with melee) for a total of 185 (still not double). Assassin adds 40 for assassin target and picking up bounty pack for a total of 190 (still not double). Can run bruiser and assassin and bankroll (no strategist specialty) for 175 per melee kill assassin target and also reduce the cost of scorestreaks by 150. Dispatcher is less score than bankroll by a lot in most cases. UAV, for example is reduced by 50 points by dispatcher and reduced by 150 points by bankroll.
Enjoying the Kill Confirmed strategy. In Hardcore, i had 3 Helos tonight and 2 in one game. Instead of Scrambler (which doesn't seem useful to me), i'm using the Signal Lure field upgrade as i don't have Acoustic Amp unlocked yet. Using Stim Shot which i have 2 of due to Wildcard (Only have Tactical Expert and Overkill). I do get caught at times as an enemy will watch the tag and kill me as i run to confirm it.
Great video! Personally, don't love that I have to be using all green perks in order to earn streaks more easily (just doesn't quite fit my play style). Stoked to give this a shot though!
It's mediocre at best. It also give the person who takes you out 100 bonus score. Keep track of how much score you get from signal lure by taking out enemies while active. Compare that to the 100 they get from taking you out. Think about your average k/d ratio. If it's less than 2 ... seriously ... how often do you think you're earning more than you're giving to the other team to feed their scorestreaks?
Having higher avg cost to streaks with ways to reduce the cost is one of the few positive changes in recent years imo. The UAV spam although present is nowhere near as bad. Same for all the streaks really. The streaks are still a downgrade on years past but at least they feel more special to earn now.
Ditch the launcher, use the XM4 with 100 round drum mag, fmj and just spray everything. Also extremely good at holding the sweats off at the same time.
@@TasmanianTiger88another chad LMG user, respect. I have about 12 hours of playtime on launch and haven’t seen a SINGLE other LMG, it’s like finding a unicorn
This is literally an intended set up in the game that’s been in the game since way before the beta why would they wait until the game comes out to patch it out your comment makes zero sense
Give the guy a break he spends hours putting these videos together for our benefit so be grateful but yep your right they won't 😅😅 keep up the good work ace 😊
I’m a bang average player, and I’ve been attaining the escort chopper thingy every game without fail with this strategy. Could probably go for a chopper gunner as well
I'll keep this in mind if they allowed scorestreaks to loop. There's no excuse as to why they aren't looping. If they want to show the duration like in cw, then they can add the cooldown before reuse from cw.
Dispatcher and Bankroll Perks used with UAV and Counter UAV is the best combination for me. Dispatcher cuts the cost, and Bankroll you spawn in with 180 score which makes the UAV go from 500 score to just 320 score to earn.
Dispatcher reduces the cost of UAV by 50 score. Are you sure that's worth it? 50 score per life. Assassin is 40 score per target. If you get two per life it's worth more score. Bruiser is worth 35 per target. Again, two targets per life is worth more score. If you have the strategist specialty if you destroy a single spring mine or assault pack it's worth the same as dispatcher. Bank roll's value is literally 3 times more for the UAV. Counter UAV's price is reduced by 100 by dispatcher. That's ... a little better. It's still 30% less than bankroll though.
This setup work perfectly when you have 3 strategist perks with perk greed/ bankroll. Perk greed is lv54. If I decide to prestige perk greed is my go for the free unlock and second prestige I would pick Dreadnaught which is also lv54 to unlock.
Thanks Ace with these tips just wish there were more maps. I feel already tired of some of the maps. I know Nuketown is coming but still more maps please lol 😅
I think people have figured this out already because I’ve been seeing a lot more people getting their score streaks in kill confirmed. At one point the other team had 4 UAVs going at the same time. I also think this leads to a lot of snowballing and a lot of rage quitting. Most of my kill confirmed matches end with 2 or 3 people left on the losing team. I ended up taking kill confirmed out the rotation because it hasn’t been fun because of this.
My problem is in most of the matches I play after I do get a kill. I’m dead right away so I’m never able to really get any kill streaks so I’m really having trouble getting my mastery for each of the kill streaks if I can’t even earn them to even get any kills with the kill streaks.
@@Ancientpuppet I almost wish that if you have score streaks already in your reserves then it should give you the other two score streaks a little bit earlier cause it’s really hard to get them anyway so if you have a score streak in this reserve, and then you die, then it should still give you the other ones early
Hey Ace! Will you make a video about combat specialtys? Is it always recommended to go for one specialty or is it OK to mix up the perks? Whats your opinion?! I think the ‘red’ perk specialty is really strong but the perks are not that much. And I like to use ghost or flak jacket…
Great videos! Can you confirm which scores actually translate into XP? My understanding is that objective based points (tags, time in objectives) and decoys (your early video said they removed this which made me think others might) don't go towards XP. What about shock charges, uav/cuav and strategist points?
You don't get the 50 extra on the blue tag if it is your own tag from when you died. I have been using strategist and kill confirmed since the beginning. It is basically all I play.
Unless you have an extremely high k/d ratio you have to remember that you feed the other team 100 score when you die as the lure target. If your K/D is less than 4 ... and let's be honest ... it is .... using signal lure gives more score to the other team for score streaks than it gives your team.
Yeah i got 3 overwatch helicopters in a match using this strat, Kill Confirmed is my main game mode in pubs anyway. Got called a hacker by my own teammates because I dropped the helicopter within like a minute after the game started with only 4 kills, tried to explain to them how but they were typical CoD players so they're room temperature IQs wouldn't let them understand.
In your opinion what is the best audio setup to use for footsteps? Is it suckerpunch? The p2w enhanced audio settings? Headphones bass boost? I am struggling to hear footsteps in this game for some reason.
Turn off game music. Turn off copywrited music. Wear decent headphones. Your ears are different from everyone else's. Play with those audio settings until you're happy with it for your specific ears and for your specific headphones. Definitely reduce the general game noise though. Zero music.
Yes. But, it's mostly garbage. You end up MOSTLY getting scorestreaks from it that have a lower value than the care package itself. Spending 750 on the care package to get a scout pulse, then an archangel, then an RC .... doesn't feel good. It's more score to call in, PLUS you have to pick it up which doesn't happen 100% of the time. Care package is bad. The higher value score streaks need to appear more often. It doesn't even feel like it breaks even.
I used UAV and Counter UAV with just dispatcher (Flak Jacket, Ghost, and forward intel, no specialist perk) and got chopper gunner twice. Got it once and died while using it and by the end of its duration my new life already had my UAV and CUAV ready to use and I got it again like 30 seconds later. they're probably going to nerf how much score you earn from the UAV and CUAV
I think it depends on the balancing of the toggle. If killstreaks were always cheaper in terms of kills (UAV being 4 kills, for example) then it would be an actual choice to make
Depend on the game mode you're playing. Some are better for killstreaks and others are better with scorestreaks (when both are available). For me, I prefer scorestreaks since I always play on Domination and other points based modes
What appens when you pick up someone else's tag in kill confirmed? Or, when a player picks up a tag that you earned? No bonuses earned in those situations?
This is a curtesy watch. Good to hear your voice, homie. It has been awhile. Sorry, but I talk with my money, so I haven't wasted my time on the last two CoDs. It was hard for about a week, then seeing the ongoing negative things I felt relieved. Activisions idea of engagement based match making is just, rage bait losses, with the fifth match being a win, (solos.) I'm over it. Hope you continue to do well, brother. Good Luck.
@Omfguwu nice. Even free, tho. I'm pretty meh about it. My CoD glory days were Ghosts and AW our Clan was top 10 in our division (small clans) 58th and 38th in the world, diamond Division. Honestly, back then, XAce was a huge help to accomplishing that. I'll let my homie know, we'll see what's up. Thanks for the heads up.
I don't know why they went back to ONLY scorestreaks. The fact that TDM is one of the most if not the most played game mode, you would think they would stick to killstreaks or at least switch it to killstreaks when playing TDM but no. I never liked scorestreaks because they artificially inflate the cost to get something as simple as a UAV.
Question, did they nerf spy camera because it was my go to tactical then one day I got on and it wasn’t as good. Like for example I can run all green with tact expert, and at first I’d have 4 uses of spy camera, which would basically let me pull it out 4 individual times. However as of last week I think it’ll say I have 4 uses, I’ll use it once get one highlight, and it would go to 0. Which essentially causes me to loose 3 uses automatically.
It's always been 2 uses by default. If you're running tactical expert that changes. You can also get more uses by running quartermaster, scavenger, and by using an assault pack (yours or one anyone else on your team drops).
hey Ace what do you think about the huge delay after interactions like slides, jumps, etc? if you don't know what I'm talking about, play MW3 just 1 match and you'll understand
I tried this strategy as soon as I saw this video and boi let me tell you it's a night and day difference when earning score for example in kill confirmed you can earn a scout pulse with one kill plus getting your tag like I was getting all 3 steaks really easy it was crazy kill confirmed is def the best mode for this strategy this is Soo good with earning score that I'm willing to bet they are going to definitely nerf this I guarantee it it's not a matter of if it's a matter of when
Level 220. I didn't even spend all my unlocks. perk greed, gearhead ... and then anything you want with a focus on things you use often and things that unlock late in progression. Most of the critical stuff unlocks less than halfway through a prestige. That literally means for more than half of your prestige time it's a wasted unlock (because you would be high enough level to have unlocked it for most of that time). Weapons are a very poor choice. Do you play zombies? You may want to consider zombie unlocks. Decoy is really strong for zombies, but fairly low level unlock. The combat axe is strong in zombies and a pretty high level unlock. I feel like after my 4th unlock nothing really mattered anymore. You get so used to having to make things work with limited options ... it just doesn't really matter. I think when I got to master prestige I had 2 or 3 unlocks I never even used. * Perk greed is hugely powerful and an extremely late unlock. It's a VERY clear choice for your first unlock. * Gearhead is very powerufl and another very late unlock. If you have perk greed as your first unlock (which you should) your next priority should be a high quality late perk unlock so you can actually USE your perk greed after you prestige. * Ninja is one people love but it's a fairly low level unlock. Less than halfway through the levels (41 is the actual halfway point not level 27 because the points increase exponentially not linearly). * Gunfighter is another one people love but it's also a fairly low level unlock. Do you have a favorite game mode? Do you have a very specific loadout you use for that gamemode? After 5 prestiges of unlocking general things, unlock the special stuff you need for your favorite loadout or whatever. Make sure you've got that stuff (except the gun ... never burn an unlock on a gun). People get tempted to unlock the level 55 As Val. Dude ... just hang out at level 55 for a little bit and burn through a couple camos ... THEN prestige and wait until level 55 to use it again. With the Krig C you no longer have to have the As Val gold to get diamond. And, you no longer need to have it diamond to get dark spine or dark matter.
I dont get bankroll. Lets say I have a UAV, napalm strike and watchdog helo equipped. With bankroll equipped, would that mean that all individual score from all streaks is reduced by 150 like hardline from modern warfare or is it only the first streak equipped, being the uav in this case, which become cheaper and the other 2 stay the same price without bankroll reducing their value?
Nice try Ace but the cod community still isn’t going to play the objective
😂😂😂
Facts
Hahaha!
Its soooooooo bad rn. Every gametype is TDM right now
Ong🤣🤣🤣🤣🤣🤣😭
War cry is another great field upgrade. If you activate it near full team it 75 points + 15 for any kills they get with it active. You're also giving team mates a movement and health regeneration boost for the time.
They nerfed it to 5 I think. Unless it was a bug.
@djskam2 5 points? That would explain why it is more difficult to get the scorestreaks then. I noticed it bit just thought I was going back to my bad skills 🤣🤣🤣 I'll have to double check it later.
Not worth it anyway. It only lasts for 15 seconds with about a 2 minute cooldown.
3:41 “10 kills from your team in 30 seconds” Ace where are these teammates at my team usually sucks 😂
I wish you could set scorestreaks as part of your loadout instead of separately from loadouts. Then you could have a loadout preconfigured in the manner you describe with expensive scorestreaks selected, so you don’t have to remember to change your scorestreak selection before the match
This is a good idea
This was in some old cods I believe and I really wish it would return since several perks on one specialist bonus build around improving score. Also, it would be nice to have classes with better indoor scorestreaks for maps without as much outside area
You don't get the additional score when you pick up your OWN blue tag, but team mates tags will give you the bonus score 🤓☝️
Which is funny because historically, your own tag gave the biggest score out of all the blue tags in kill confirmed.
I like it. The red and blue specialists have really good bonuses added to them, so I'm happy that going with the green specialist rewards objective play.
The green perks themselves are pretty good too. Sometimes I run a green set just because I want to use 2 green perks and I might as well compete the set.
Honestly I haven’t seen many people using this strat, the average player isn’t thinking this far ahead lol
I messed around in private matches first and found this out but uh....Level 14 rn so not possible for a lot of us rn
I'm currently using it to build XP but I'm using Scout Radar or whatever it's called, UAV and CUAV. I pop the Scout when I die so I can have a personal UAV to restart the cycle. I also primarily play Hardpoint and have 2-3.5 mins on the obj so I have had several games with over 10K Experience before the bonuses in the lobby.
You got to give it some time. The average player is probably ranked level 20 or lower and therefore hasn't even unlocked most of the stuff needed for this strategy. Perk greed being fairly important at 54.
You could have left it at “the avg player isnt thinking”. Just mindless rushing for kill count
I did that in beta and it was super rewarding to get streaks for playing the objective
Honestly, I have been loving the spy cam. It's insane with FMJ. Wall bangs for days.
Playing domination or hardpoint solo is torture. Teammates don't play the objective at all...
That’s the point. So the game lasts longer and we can all get more kills, which is the real overall objective of the game.
First time?
@@Denilius123Thats not the real objective but ok
Not everyone should play the objective - some players can protect those on the Objective - by shooting the enemy before they can get to the Objective to challenge and then when they get their killstreaks, that can help the team too...
That being said, playing 'Solo' with Randoms - most of whom don't speak, use a mic, and most seem to have their own 'objective' and don't seem to be aware of the situation. And if you don't capture at least 1 or 2 flags, 1 or 2 hardpoints, get the tags etc, then the game can be over quickly if the enemy plays the Objectives - and it doesn't matter if you get 100 kills and everyone has at least a 2 K/D ratio, you can still LOSE the match.
Kills aren't the Objective - not even in Kill Confirmed as they don't count unless you 'confirm' and its only confirmed kills that matter. Having at least 2 flags in Domination is the objective and kills are a 'by product' of either attacking or defending those points. Hard point is more about holding the zone more than the enemy... Its not about kills - even Warzone Battle Royale can be won without getting a Kill if one of the last two dies to environment (Gas). Teams/Players with the highest 'kills' are not necessarily the 'winners' and as an Objective player, I can outscore, be highest scoring player on our team, be #1 in the winners circle without having the highest number of kills in Objective modes. Team Deathmatch, Free for All etc are all about kills and if you go 'negative' K/D in these, then you are effectively not helping your team. These are the ONLY modes where Kills are the Objective.
As an objective player, win/loss is more important than K/D and as I said, I can have a negative K/D, More deaths than Kills, and still be on the winning team, still be in the top 3. I play Solo with Randoms too so I know how frustrating it can be playing the objective when your team-mates aren't or even providing 'support' by covering players who are playing the Objectives. Nothing gets more frustrating when you are shot in the back whilst capturing an objective thinking your team mate had that covered...
@@Denilius123 I join mid game and my team have zero score vs 110 bruh.
I like the way they handle streaks in this one, all the bonuses they give for objectives now really gives incentive for staying on point, and making the baseline more expensive also plays into that.
Yesterday: “Take decoy grenades off your classes”
Today: “Use decoy grenades” 😂
Yeah, they aren’t good for xp gain so take them off for that reason, but if you want streaks fast put them on since they still apply. That makes sense
not what he said
1:56
*GGs bro* 😂😂😂 the glint mid explanation is wild
it's nice that in this game, if you go out of your way to play the objective and support your team with your loadout, you get rewarded handsomely. I hope they don't nerf this because I'm no longer the only guy shooting down UAVs anymore and sometimes I don't want to have to be the guy.
Nah they are to busy nerfing recon by a second when that’s not even the most op thing for finding enemies. Aka the Harp
I find War Cry the nice middle ground. It gives you speed + healing boost for everyone, while giving you +15 for everyone who gets a kill
Never thought about that but I'll definitely have to try it out.
War Cry is definitely the way to go
This right here. I'm surprised he didn't mention it. It's got a long cooldown though so I wonder if the amp or scrambler might be better because of that. Though I haven't tested gearhead with warcry, maybe that buff to its recharge rate pushes it much further.
Level 220. This video has good info. Nothing is wrong, but it’s all very surface level and basic.
3 green perks for strategist IS huge. If you’re pushing score it’s hard to ignore.
Spy Cam is worth a lot more than just the 50 per enemy you spot. You also get a bonus when you take them out. There is a score bonus for EVERY tactical if you take out a person who is impacted by your tactical. It’s also a couple of seconds of wall hacks for your whole team making it more powerful than the recon combat specialty. This is huge. Scavenger for more tacticals (and ammo, and lethals).
Decoy is king of score for tacticals if ALL you want is score. The best places to drop this are in choke points and high activity zones. If you know people will be there ... that’s where you want it. The radius reaches through walls so you can even drop it on a roof or whatever. It’s a one trick pony and kind of selfish as it doesn’t really help your teammates (beyond building score which eventually gets you a scorestreak which may help them). Scavenger for more tacticals (and ammo, and lethals).
Proximity alarm is a score generator, too. No one uses it. It is extremely effective for most of the objective based games. Also tends to be strong on kill order. Can be huge on small maps like steakout. Stick them on ceilings if you can and they’re less likely to get blown up randomly. You get score for detecting people (the more you detect the more score you get) you get more score for taking out a detected target. It’s not a selfish tactical because everyone can hear it. So, you can use these on the far side of doorways to know when enemies are approaching. Unlikely things like concussion, or smoke, or flashbang, these won’t hinder your own allies.
UAV and CUAV are similar to decoy. Drop them and you get points for anyone on your side taking out the enemy.
If you’re running strategist the SAM turret can be an effective score builder. Don’t drop them until the other side has something in the air. It’s more effective on larger maps. This takes out UAV, CUAV and even the chopper. Each of those things helps your side a lot, plus points, plus 50 bonus points for strategist combat specialty.
Scrambler is huge. A combo like UAV, decoy, and scrambler means you get points on top of points on top of points even when you’re not the one doing the killing. Placement is critical. Try overlapping your scramblers a tiny bit to make them a little harder to find.
War cry is a very solid points earner. It’s got one of the longer cooldowns (because it’s wildly powerful) so it pairs well with gearhead. You get points for everyone within range, AND you get points for anyone they take out. Don’t be fooled, the ideal maps for this aren’t small to get the up front score for getting all allies (for that try 10v10 moshpit). You get score for each person the affected allies take out for 15 seconds. That can be a lot of score! Plus! It’s unselfish and each person basically gets free unlimited automatic stim shots for 15 seconds. The healing is huge which helps them do better and take out more people.
Don’t sleep on red score perks! Assassin points add up a lot. 5 for taking out the target and 35 for picking up the bounty pack. This is stronger in kill confirmed where you’re automatically running to that body anyway. It’s also stronger if you’re on smaller maps or using a melee weapon. With perk greed and the strategest specialty and assassin you’re not getting 190 points for taking out an assassin target and picking up their tag. A lot of people don’t pick up tags at all and are only getting 100 points per enemy.
Bruiser is extremely effective if you’re grinding melee camos. On some maps it can be worth while to run melee even when not camo grinding. This gives you 35 points per melee kill, plus it heals you (which is stronger on core than hardcore). Obviously this combines well with strategist in kill confirmed and obviously this combines well with the assassin perk. A knife build in steakout core with assassin and bruiser is pretty solid. Even without kill confirmed that’s 175 per assassin target. and 135 for everyone else. Stack on scrambler and decoy and even without scorestreaks available your score will shoot up.
Bankroll is significantly stronger than dispatcher. Dispatcher is like 50 score reduction on some scorestreaks and 0 on the offensive scorestreaks. There is one scorestreak where dispatcher is stronger than bankroll ... harp. For literally every other scorestreak in the game bankroll the same or more (almost always more).
I usually play a support role when playing AR. So i focus on locking down objectives rather than capturing them at a distance . Il bring a launcher . Sam turret Intercepters . To keep the skies clear
If you specialise your entire class to destory and prevent killstreaks . Its a capability that cripples the capabilties of an entire team.
In fact . The assasin perk is great for letting you know if an enemy could call in a killsteak soon. So you can counter it
Warcry gives you 75 score (15 per ally), then if they get kills while under the effects of Warcry you get bonus points as well.
I found it to be very useful around the objectives
This would be really cool… if the score streaks didn’t suck. Like seriously, this is the same studio that had stuff like the lodestar, the swarm, the stealth chopper, dogs, raps, the list goes on. The streaks in black ops 6 are just lame and aren’t worth the trouble of getting them 9/10.
Oh yeah, it was so fun when someone got a powerful killstreak and now the entire pace of the game came to a screeching halt because you have to put all of your energy towards countering an AI instead of playing the game normal, wonderful times
@@HardTahc kill streaks are an integral part of cod whether you like them or not. If they’re going to be as weak as they are in black ops 6, what’s even the point of them? A watchdog helo is basically a 10 kill streak and that shit has gotten me more than 3 kills MAYBE once or twice. It’s literally a worse vtol/stealth chopper for the cost of a chopper gunner in other cods, if that doesn’t seem ridiculous to you then we just gotta agree to disagree, and don’t even get me started are some of the higher streaks. They gotta stop bending over backwards to make sure Timmy no thumbs stays in the hamster wheel
@@2canwin635 Agreed, even streaks like the napalm strike, hellstorm missile and stealth bomber are all massively more expensive than their counterparts in previous games whilst producing worse results
They’re fine, stop being over dramatic.
Streaks that are overpowered ruin matches.
@@thedoncjg6263we have a litlle timmy no thumbs here guys.
Unless you're in a Solo mode you should use UAV and CUAV, both of which help your entire team getting streaks as well and giving them the ability to better hold the map. It also helps counter enemy UAVs which helps your team combat this strategy.
Imagine how powerful and frustrating this could be if streaks looped in this game.
I have only just become aware of your channel. Great content!
Y'know? This has been like this since the beta, I remember that I tried those sets of perks and thought they were going to be trash but at the end it ended up being hella powerful, they didnt tweaked it at all which means that it is supposed to be like this, same with the ability of see people through walls when you spawn
I’m watching this after the decoy nerf but this is still the most informative Blops6 video I’ve seen so far.
Yeah Dispatcher/Bankroll were my personal go-to during the beta, and they stuck around rather well into the full game. Granted, I only use the cheap streaks of Recon Pulse/UAV/Care Package. Getting all three in more or less a minute on Domination was very funny to me, and the constant information can feel like cheating at times.
What the heck dude, I didn't notice until this video that the UAV and Counter UAV show a visual timer on their scorestreak icon for how long they're active. That's such a nice QoL change
3 tacticals. Throw smokes. You get 15 points for any kill around them. Same with flashes and stuns but they dont last long periods of time like a smoke does. Plus they are very useful in objective modes.
When my mate and I found this strat in KC it changed how fun the game was - i'm a 1.2 E/D player but i get a chopper every game or two, it's almost a hack
Still works?
@ yeah haha
Uav, hell storm, chopper takes like 5 kills, 5 tags
@@ishyr3414 So excited to try this! Curious to hear though any specific reason for the hellstorm?
@ it’s so good!
Cos generally people line up to take out the chopper, chopper first then hellstorm 10 seconds later for easy kills
Yeah I've been using this strategist all day it's fantastic
Uavs and Counter uavs used to give 15 points every couple of seconds but ever since season 1 came out, it now only awards 5 pts. It got nerfed but i see nobody talk about this. I still run strategist however it’s definitely not as cracked as it used to be.
I use bankroll, with 3 green perks...my scorestreaks are the hellstorm which gets my AGR, then my chopper gunner (which is better than the dreadnought imo) let the enemy kill me then sit in a corner and activate my chopper...all the kills from my chopper gets all my streaks 95 percent of the time. Rinse and repeat
I have definitely been playing around with my load outs for this very reasoning. Some of these perk stacks are just OP when you use them with perk greed
Good breakdown but one thing you might've overlooked is that uav/counter uav assists only adds up on the score streak of an enemy player dying once! you'll notice after a teamwipe you'll get points but no addition to your scorestreak. hope this helps to know what to do if you're very close to a high scorestreak if you have to push or not.
another tip: you can put war cry as a field upgrade: every teammate you rally gives +15 points you also get +15 for war cry assists so combining all of this with uav/counter you can get 90+90+75+90= 345 passive points to the scorestreak 😂
I like to play hardpoint and if you stay in the hardpoint, objective kills are worth more + with that sweet combo you can get harp, chopper gunner, dreadnought frequently
@@30Figs thx for the tip, are you using Leurre for more points or just the medic something like that ?
@@MusTanGx94 hey yea I usually have no heal I just run with concussion/frag nade and war cry :) using a signal lure is rewarding but not as rewarding as a warcry.
@@30Figs i try this but is so painfull 90% of the game i solo capture and nobody cover me
This is pretty great and I feel the score streak values really play into what I think they thought about when making the perk set up. It seems like they’re discouraging the use of ghost and as such, made UAVs much higher score so they’re more valuable.
War cry is a great field upgrade for passive score
I honestly would of never tried it if it wasn't for my mastery badges. But I'm on that one now and it's pretty cool.
I think its great that you have specialist ways to 'earn' Killstreaks - whether you specialise in Objective play or just being a demon slayer. High skilled players may not 'need' to specialise in order to get 1800 score for example, but Objective based players tend not to get 'high end' killstreaks as its much harder to get a 'high streak' when you play Objectives. It just means they have 'options' for everyone to be able to earn high killstreaks - but may have to specialise there perks where as a high skilled player can mix/match, not rely on Specialist or certain equipment. Lower skilled or Objective players can earn those streaks too - and it rewards Objective players more this way than the traditional kills only streaks
It’s why I play objective games in hardcore mode. There is little incentive to try for high killstreaks because you are unlikely to get there. At the same time, you will get XP for playing the objective, even if it kills you again, and again, and again, …
*their perks
That's not how quotes work.
I'm okay with the balancing of the streaks this year. I'm earning my stuff just fine, and I'm able to keep the enemy team in check well enough that they are not earning the good stuff.
Some of these help a lot, but there are some massive caveats. Usually if the enemy team has UAVs up, the maps are so small my team is probably shoved into a corner spawn. So if you shoot sown a UAV, thats all you are doing before the enemy team immediately guns you down. In reality, the killstreaks are insanely snowbally since once you get a little bit of a leg up, the map design means you can instantly kill the enemies spawning in on UAV(within just a few seconds) and then your killstreaks are slaughtering them right off spawn.
Cigna rocket launcher tracks and takes out a UAV in a single shot. It takes about 3 seconds to look around, find it, fire, swap weapons, and move on with the level.
Not all of the maps are incredibly small. Remove nuketown 24/7 from your rotation. Moshpit tends to be smaller levels, too.
I just decided to get Bo6, and I haven't played since Cold War, so this is definitely a strat I'll be implementing. Matchmaking may still be an issue, but at least they're doing things to support your streak. I like the sound of the 3 perk thing that gives you benefits. Also, I'm still playing singleplayer games, so my cod time will be split, which may be better for me with the matchmaking system.
I stg always every year, score streaks enabled and play KC. ITS BEEN THE SAME SINCE MW2019 this is a yearly subscription at this point my god.
I like it. They made going for score a real strategy besides "get kills and don't die."
K c is one of my main game modes so this helps
I like this, promotes objective play and perk variety
Kill confirmed with strategist is crazy, you get double points for each confirmed tag
I would love some score streaks to be tuned down in terms of total points as some are crazy high
100 for kill.
50 for tag with strategist.
Not double.
Can run perk greed for a 4th perk and use bruiser or assassin. Bruiser adds 35 per kill (with melee) for a total of 185 (still not double). Assassin adds 40 for assassin target and picking up bounty pack for a total of 190 (still not double).
Can run bruiser and assassin and bankroll (no strategist specialty) for 175 per melee kill assassin target and also reduce the cost of scorestreaks by 150.
Dispatcher is less score than bankroll by a lot in most cases. UAV, for example is reduced by 50 points by dispatcher and reduced by 150 points by bankroll.
Enjoying the Kill Confirmed strategy. In Hardcore, i had 3 Helos tonight and 2 in one game. Instead of Scrambler (which doesn't seem useful to me), i'm using the Signal Lure field upgrade as i don't have Acoustic Amp unlocked yet.
Using Stim Shot which i have 2 of due to Wildcard (Only have Tactical Expert and Overkill). I do get caught at times as an enemy will watch the tag and kill me as i run to confirm it.
I've swapped the Helo for the Napalm Strike to see how it goes
Great video! Personally, don't love that I have to be using all green perks in order to earn streaks more easily (just doesn't quite fit my play style). Stoked to give this a shot though!
The come and get me signal thingy is also good.
It's mediocre at best. It also give the person who takes you out 100 bonus score.
Keep track of how much score you get from signal lure by taking out enemies while active. Compare that to the 100 they get from taking you out.
Think about your average k/d ratio. If it's less than 2 ... seriously ... how often do you think you're earning more than you're giving to the other team to feed their scorestreaks?
Having higher avg cost to streaks with ways to reduce the cost is one of the few positive changes in recent years imo. The UAV spam although present is nowhere near as bad. Same for all the streaks really. The streaks are still a downgrade on years past but at least they feel more special to earn now.
I'm just sick of constant UAV spam, my launcher is nearly gold already
suffering from success?
Luckily they seem to be easy to shot down, even with reg guns
Ditch the launcher, use the XM4 with 100 round drum mag, fmj and just spray everything. Also extremely good at holding the sweats off at the same time.
@@TasmanianTiger88 Do you take 100 round to take down a watchdog halo? Launcher suck vs halo.
@@TasmanianTiger88another chad LMG user, respect. I have about 12 hours of playtime on launch and haven’t seen a SINGLE other LMG, it’s like finding a unicorn
Dispatcher and funding if you play objectifs with drone, harp and attack chopper
I’ve been using this since I’ve started. Love 3 green!
Give it a week or two to get patched
yep
or a day (decoy grenades)
@@dgeneratio1this
This is literally an intended set up in the game that’s been in the game since way before the beta why would they wait until the game comes out to patch it out your comment makes zero sense
There's nothing to patch
Dude what lobbies are you playing where you aren't immediately stuck having to choose ninja?
Update they already nerfed this. You only get 5 points per Assist now
Give the guy a break he spends hours putting these videos together for our benefit so be grateful but yep your right they won't 😅😅 keep up the good work ace 😊
I’m a bang average player, and I’ve been attaining the escort chopper thingy every game without fail with this strategy. Could probably go for a chopper gunner as well
Will Try!!! Thank for the info.
Great... thanks Ace. Now every game we'll have spammed decoys and CUAVs. Thanks a lot. 😤🙄😎
I'll keep this in mind if they allowed scorestreaks to loop. There's no excuse as to why they aren't looping. If they want to show the duration like in cw, then they can add the cooldown before reuse from cw.
Dispatcher and Bankroll Perks used with UAV and Counter UAV is the best combination for me. Dispatcher cuts the cost, and Bankroll you spawn in with 180 score which makes the UAV go from 500 score to just 320 score to earn.
Dispatcher reduces the cost of UAV by 50 score. Are you sure that's worth it? 50 score per life.
Assassin is 40 score per target. If you get two per life it's worth more score.
Bruiser is worth 35 per target. Again, two targets per life is worth more score.
If you have the strategist specialty if you destroy a single spring mine or assault pack it's worth the same as dispatcher.
Bank roll's value is literally 3 times more for the UAV.
Counter UAV's price is reduced by 100 by dispatcher. That's ... a little better. It's still 30% less than bankroll though.
Amazing! Thank you for this video
Is acoustic amp a counter to dead silence??
I plan on testing this in great detail within the next couple of weeks
This setup work perfectly when you have 3 strategist perks with perk greed/ bankroll. Perk greed is lv54. If I decide to prestige perk greed is my go for the free unlock and second prestige I would pick Dreadnaught which is also lv54 to unlock.
2nd Prestige you technically want a high level Perk to go with the Wildcard or it's a bit of a waste to use a token on Greed in the first place.
@@SlCKNESS_ You need lv 23 to fully use strategist with bankroll if I unlock greed. I only play around killstreaks.
now this is a very informative video thanks
Fun watch. Good stuff
run lower score scorestreaks and or scorestreaks that add score, use perks to decrease score costs, and get kills
I hope people use this because nonody every calls in killstreaks in my games i wanna finish my launchers
Thanks, just got my first chopper gunner.
Thanks Ace with these tips just wish there were more maps. I feel already tired of some of the maps. I know Nuketown is coming but still more maps please lol 😅
I think people have figured this out already because I’ve been seeing a lot more people getting their score streaks in kill confirmed. At one point the other team had 4 UAVs going at the same time. I also think this leads to a lot of snowballing and a lot of rage quitting. Most of my kill confirmed matches end with 2 or 3 people left on the losing team. I ended up taking kill confirmed out the rotation because it hasn’t been fun because of this.
I’m lucky if I can get a uav, maps are so small as soon as you kill you are beamed
My problem is in most of the matches I play after I do get a kill. I’m dead right away so I’m never able to really get any kill streaks so I’m really having trouble getting my mastery for each of the kill streaks if I can’t even earn them to even get any kills with the kill streaks.
@ I run the lowest with dispatcher and bankroll and still get only a few lol
@@Ancientpuppet I almost wish that if you have score streaks already in your reserves then it should give you the other two score streaks a little bit earlier cause it’s really hard to get them anyway so if you have a score streak in this reserve, and then you die, then it should still give you the other ones early
Just played hour.
The maps
Stakeout. Nuke town. Stakeout. Nuke town. Stakeout. Nuke town. Stakeout. Nuke town. Stakeout. Nuke town. All tdm.
Hey Ace! Will you make a video about combat specialtys? Is it always recommended to go for one specialty or is it OK to mix up the perks? Whats your opinion?! I think the ‘red’ perk specialty is really strong but the perks are not that much. And I like to use ghost or flak jacket…
Sounds like I need an accounting degree. I miss mw2 killstreaks.
I’ve been running strategist consistently and I’m always the the top of the scoreboard
Great videos! Can you confirm which scores actually translate into XP? My understanding is that objective based points (tags, time in objectives) and decoys (your early video said they removed this which made me think others might) don't go towards XP. What about shock charges, uav/cuav and strategist points?
You don't get the 50 extra on the blue tag if it is your own tag from when you died. I have been using strategist and kill confirmed since the beginning. It is basically all I play.
What about the signal lure? It give 25 extra score per kill and another 150 score for completion of it.
Unless you have an extremely high k/d ratio you have to remember that you feed the other team 100 score when you die as the lure target.
If your K/D is less than 4 ... and let's be honest ... it is .... using signal lure gives more score to the other team for score streaks than it gives your team.
You can also use peek greed and use bankrol
What's the point when scorestreaks dont loop?
Yeah i got 3 overwatch helicopters in a match using this strat, Kill Confirmed is my main game mode in pubs anyway. Got called a hacker by my own teammates because I dropped the helicopter within like a minute after the game started with only 4 kills, tried to explain to them how but they were typical CoD players so they're room temperature IQs wouldn't let them understand.
that was awesome video
In your opinion what is the best audio setup to use for footsteps? Is it suckerpunch? The p2w enhanced audio settings? Headphones bass boost? I am struggling to hear footsteps in this game for some reason.
Turn off game music. Turn off copywrited music.
Wear decent headphones. Your ears are different from everyone else's. Play with those audio settings until you're happy with it for your specific ears and for your specific headphones.
Definitely reduce the general game noise though. Zero music.
Ur awesome dude, I got a dreadnaught first game
Is Care Package a Non Lethal streak?
Yes. But, it's mostly garbage. You end up MOSTLY getting scorestreaks from it that have a lower value than the care package itself.
Spending 750 on the care package to get a scout pulse, then an archangel, then an RC .... doesn't feel good. It's more score to call in, PLUS you have to pick it up which doesn't happen 100% of the time.
Care package is bad. The higher value score streaks need to appear more often. It doesn't even feel like it breaks even.
I used UAV and Counter UAV with just dispatcher (Flak Jacket, Ghost, and forward intel, no specialist perk) and got chopper gunner twice. Got it once and died while using it and by the end of its duration my new life already had my UAV and CUAV ready to use and I got it again like 30 seconds later.
they're probably going to nerf how much score you earn from the UAV and CUAV
You should always have the choice to choose between killstreaks and score streaks
It's just dumb to choose killstreaks over scorestreaks.
@@AMGameGoesOnI used to have this mentality… then I switched to Score streaks and realized I had been playing with a ball and chain around my ankles
I think it depends on the balancing of the toggle. If killstreaks were always cheaper in terms of kills (UAV being 4 kills, for example) then it would be an actual choice to make
Depend on the game mode you're playing. Some are better for killstreaks and others are better with scorestreaks (when both are available).
For me, I prefer scorestreaks since I always play on Domination and other points based modes
What appens when you pick up someone else's tag in kill confirmed? Or, when a player picks up a tag that you earned? No bonuses earned in those situations?
Bo6 is very fast paced so it's frustrating how long the acoustic amp animation feels. It's longer than some lmg reloads.
Sad they made a patch and now you get 5 instead of 15 for the recon and counter uav 😢
This is a curtesy watch. Good to hear your voice, homie. It has been awhile. Sorry, but I talk with my money, so I haven't wasted my time on the last two CoDs. It was hard for about a week, then seeing the ongoing negative things I felt relieved. Activisions idea of engagement based match making is just, rage bait losses, with the fifth match being a win, (solos.) I'm over it. Hope you continue to do well, brother. Good Luck.
Courtesy. It's free with game pass.
@Omfguwu nice. Even free, tho. I'm pretty meh about it. My CoD glory days were Ghosts and AW our Clan was top 10 in our division (small clans) 58th and 38th in the world, diamond Division. Honestly, back then, XAce was a huge help to accomplishing that. I'll let my homie know, we'll see what's up. Thanks for the heads up.
Ive been spamming strategist and care package, you can loop em too!
I don't know why they went back to ONLY scorestreaks. The fact that TDM is one of the most if not the most played game mode, you would think they would stick to killstreaks or at least switch it to killstreaks when playing TDM but no. I never liked scorestreaks because they artificially inflate the cost to get something as simple as a UAV.
Question, did they nerf spy camera because it was my go to tactical then one day I got on and it wasn’t as good. Like for example I can run all green with tact expert, and at first I’d have 4 uses of spy camera, which would basically let me pull it out 4 individual times. However as of last week I think it’ll say I have 4 uses, I’ll use it once get one highlight, and it would go to 0. Which essentially causes me to loose 3 uses automatically.
It's always been 2 uses by default.
If you're running tactical expert that changes.
You can also get more uses by running quartermaster, scavenger, and by using an assault pack (yours or one anyone else on your team drops).
hey Ace what do you think about the huge delay after interactions like slides, jumps, etc?
if you don't know what I'm talking about, play MW3 just 1 match and you'll understand
I tried this strategy as soon as I saw this video and boi let me tell you it's a night and day difference when earning score for example in kill confirmed you can earn a scout pulse with one kill plus getting your tag like I was getting all 3 steaks really easy it was crazy kill confirmed is def the best mode for this strategy this is Soo good with earning score that I'm willing to bet they are going to definitely nerf this I guarantee it it's not a matter of if it's a matter of when
Hey ace what do you think is the first top three picks for the prestige token?
Level 220. I didn't even spend all my unlocks.
perk greed, gearhead ... and then anything you want with a focus on things you use often and things that unlock late in progression.
Most of the critical stuff unlocks less than halfway through a prestige. That literally means for more than half of your prestige time it's a wasted unlock (because you would be high enough level to have unlocked it for most of that time).
Weapons are a very poor choice.
Do you play zombies? You may want to consider zombie unlocks. Decoy is really strong for zombies, but fairly low level unlock. The combat axe is strong in zombies and a pretty high level unlock.
I feel like after my 4th unlock nothing really mattered anymore. You get so used to having to make things work with limited options ... it just doesn't really matter. I think when I got to master prestige I had 2 or 3 unlocks I never even used.
* Perk greed is hugely powerful and an extremely late unlock. It's a VERY clear choice for your first unlock.
* Gearhead is very powerufl and another very late unlock. If you have perk greed as your first unlock (which you should) your next priority should be a high quality late perk unlock so you can actually USE your perk greed after you prestige.
* Ninja is one people love but it's a fairly low level unlock. Less than halfway through the levels (41 is the actual halfway point not level 27 because the points increase exponentially not linearly).
* Gunfighter is another one people love but it's also a fairly low level unlock.
Do you have a favorite game mode? Do you have a very specific loadout you use for that gamemode? After 5 prestiges of unlocking general things, unlock the special stuff you need for your favorite loadout or whatever. Make sure you've got that stuff (except the gun ... never burn an unlock on a gun).
People get tempted to unlock the level 55 As Val. Dude ... just hang out at level 55 for a little bit and burn through a couple camos ... THEN prestige and wait until level 55 to use it again. With the Krig C you no longer have to have the As Val gold to get diamond. And, you no longer need to have it diamond to get dark spine or dark matter.
I kinda miss the strategist a little bit.
I used this specialist on week 1 of the beta but ditched it when face off arrives.
I was doing this during the beta
my game won’t even launch on steam. it’s been in an installation loop for over a day now
I dont get bankroll. Lets say I have a UAV, napalm strike and watchdog helo equipped. With bankroll equipped, would that mean that all individual score from all streaks is reduced by 150 like hardline from modern warfare or is it only the first streak equipped, being the uav in this case, which become cheaper and the other 2 stay the same price without bankroll reducing their value?