⚔️ Find updated build for all patches on the written version: fextralife.com/divinity-original-sin-2-builds-scourge-wizard/ ⚔️ Find more builds and DOS2 Guides: fextralife.com/tag/divinity-original-sin-2-guides/ 💸 Sponsor us for more great content! goo.gl/yyPtda 💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
At the beginning of the game I killed griff before sebille could talk to him. The game says to talk to someone else but not who please help. I looked for videos on what to do next but there was none. Who do I talk to to advance in her quest.
Props for this guide as I used it for my first playthrough on my main (Fane). I strongly recommend the Elemental Affinity Talent cause of how often you’ll be standing in your own fire from Supernova. Also, I’m surprised you didn’t mention Worm Tremor. You can entangle all enemies caught in the radius for 3 turns, even with magic armor thanks to the Torturer Talent. Lastly, anybody reading this should look at Pyroclastic Eruption in the Geomancer tree. It’s a late game source spell that hits harder than anything else. It will hit every single enemy in range with boulders that were doing something like 2,500+ base damage by end game, BUT the damage overlaps if enemies are close to eachother so they can be hit multiple times doing literally over 15k per enemy with crits. Most devastating spell and I tried em all.
FINALY SOMETHING EASY TO UNDERSTAND! TY! I'm new to the genre altogether and am so confused on choosing the right character as there is so much mixed info online
You will likely want to check out this article / video as it covers all the builds we made and explains who they are good for: fextralife.com/divinity-original-sin-2-which-build-is-right-for-you/
I went with a default character when I first started the game and struggled to the point that it wasn’t enjoyable to play. Decided to create a new save and give this build a try and it’s much more enjoyable. It’s a challenge but I’m able to win battles without barely winning. Good tutorial.
I am so glad to find updated builds for the Definitive Edition. Really hoping that you will share an updated Stormcaster Build, as I just recently started playing and am having a blast!
Was looking for a build for my 4th team member and this seems interesting. Non-lone-wolf, useful from the start, tips on what to get early... very nice
Been waiting for this, I made a build similar to this that was sort of a variation off your terramancer build using poison and bleed. Will definitely give this a shot too, although it sort of clashes a bit with one of my other characters that uses a lot of freezing spells.
I love this game! I just recently found your videos, thank you! as I try to get more friends playing, I send them your way for build guides. great work!
For anyone just now seeing, what he said about being undead and not hitting yourself with poison to be effective, contaminate itself hits and poisons you regardless. So being undead gives you another form of self sustain and arguably better than the elf damage boost!
Ive found that maxing scoundrel + wits + intelligence and looking for gear pieces with those to get your crit upto 90% plus using peace of mind, does more damage than anything else. I use Aero, hydro, plus necro spells. it really starts to shine at around lvl 13, not sure now loan wolf has been changed but i'll know soon enough
Thanks. Obviously this video is kind of old now, but while it looks fun and something I want to play, it mentions using Lone Wolf, but doesn't really suggest a way to do that instead of the other talents. Would have been great to see the main build and Lone Wolf variants.
Anna m No, they buffed it. Before it was only a kinda gateway for mage styles that didn't have a lot of good early skills (Hydro/Aero), but I'm hearing that its supposedly able to stand on its own for the whole game now.
@@Dazen101 before definitive edition released summoning really couldn't stand on it's own. You could complete the game with one, to be sure, but it was never anywhere near as efficient as literally any other playstyle available. And on higher difficulties where enemies can 1-shot your incarnates on a regular basis until you get the champion, you're essentially fighting an uphill battle for something that wasn't as good as just gearing out a fire mage or bsf
Really enjoying your builds. This one and Eternal Warrior feel just a little bit more detailed about the leveling part (what to take during creation, skills repartition by level, talents order,...), do you plan to update the others ? Some of your guides are almost 1 year old so I suppose a few things changed.
Have you considered worm tremor? Entangle also benefits from torturer and ignores magic armor resistance, it's fantastic for keeping groups of units in place so you can dump more aoe spells on them.
There is a more potent version of this build. You start as lIzard(Red Prince) with torture. You take 1 point into Geo, 1 point into Necro. When you hit level 2 put 1 point into hydro. Combine a water book with Necro book to make "Blood Rain". The build is to Cast Blood Rain(Bleed everyone)->Contamination(Poison everyone)->Lizard Innate fire breath(Burn everyone). The build can progress in many directions, however I recommend maxing geo and getting 3 points into both necro and hydro to get blood storm. Blood Storm gives AOE decay, so poison will not heal undead. The geo will allow bone cage and fortify to give you a ton of armor as a mage making you an unstoppable tank for your team.
Joseph Shurina you can get a free blood rain skill book. The spot in Fort joy where inside the fort, next to the gate guarded by 4 magisters to the right is a ladder that's locked up. Using teleport you can place a character on that ledge. If you have the key from migo's quest or high enough lockpick you can raid the room and find the blood rain. Saves some money
Nope, It's just that no one ever runs poison builds in divinity since they heal undead and there is a lot of undead in this game. The dots don't do that much damage either in the game, since their scaling is quite abysmal and they are highly level dependent. like to put into perspective, at level 6 at exit of fort joy, each of dots deals around 6-9 damage x3 which is about 20-30 damage per turn for 3 turns on everyone. at level 18, bleed will do 240 damage and fire/burn will do 100 damage per turn totally around 400 damage per turn. Raising your pyro/geo will double the poison/burning damage. As you can see, Torture Talent isn't that good even when a build can fully maximize it's potential and this build directly run parallel to Terramancer.
thinking of making a dot mage now, there are also a few mods made my odinblade that add dot based status effects might be cool for those who dont mind modding
I'm having a really hard time making this build effective at level 9 Tactician. The DoTs are nice but aren't impactful enough and I then rely on my wand after the initial burst as a squishy target. I seem to constantly be setting my party members on fire too. Looking forward to your gameplay example vid!
Yeah.. that's also my concern in early game in this build..But I survived better buy having a Frost Paladin and a death knight both with frost amour & restoration + Ranger with summoning. going Glass Cannon & Stench is underrated for this build, just don't bring the character in town if you are trading. Positioning s really key in this. Having the teleport on death knight may help
This is likely being caused by contamination more then anything as it turns any blood to poison which can then be ignited. Having a poison+fire mage almost always causes fire everywhere haha.
You should check out sin tee's "scarlet inquisitor" build. My build is a hybrid between this one and sin's build. The geomancer skills apply good instant, non DOT dmg and has great synergy with pyro. I also have a few aero skills that fextra uses in this video :)
the videos make this so much easier to follow. one question...when showing the abilities you have no points in scoundrel but you have 3 in warfare, is this a mistake in the video, or maybe a generic screenshot or something?
I would have agreed but it's not increasing duration like it should. Burn still lasts 2 turns and poison for 3 even though it should be 3 and 4. I'd check to make sure you don't have that problem before grabbing Spontaneous Combustion.
Rain + contamination is far better to create a poison surface. Rain doesnt generate aggro and contaminating the water surface also doesn't generate aggro and when you use contamination the enemies fall without even starting a fight.
I joined a game with some friends half way through Act 1. They were both skeleton boys and had relegated Beast as their healer through poison attacks. I got in and stared going full on scourge wizard. Step 1: Rain Step 2: Contamination Step 3: Fire Wand They really hate me right now.
Zippey you could check out the channel or the fextralife website. Off the top of my head I know they have at least 1 cleric build. Other channels to check would be rpgdivision or sin tee. All 3 channels have great builds. Though I haven't play difinitive edition so I'm unsure of the changes from base game so something could be subject to change
Poison wave and contamination poisons the caster (maybe only if ur undead? My fane character is a geomancer and contamination heals him 100% of the time)
ah eish I'd known about this sooner. I am in a new game now and my magic users are using mainly hydro and air stuff (based on the optimal 50:50 damage party from your guides) It doesn't matter though as I'm having a blast and it all works really well. I just wish my storm chaser had a better way to get into combat faster. she can teleport enemies and use that switch ability though so not the worst. I just wish I could use battering ram or something on her with her being an up close an personal wizard, but without a mele weapon she cannot... maybe bull horns will work? also I put nails on all my teams boots as we use ice a lot, it's great having your enemies slip and fall on the ice, but you don't. granted my incarnate slips sometimes, but it can't be helped. BTW is that skill garbage that explodes the ice into water? I'm sure if never does any damage to anything? it's good if I want to conduct electricity and I've already frozen all the pools, but that's it really. I also put the blood rain skill and the one that lets people heal from the blood on my storm chaser for now as I don't have my collar off. I know this is not optimal at all, but it can help sometimes. really though it's just place holder.
Hey Fextralife, i realy like ur builds, do you want to do a summ build in future maybe?, since summoner got buffed real good! atleast it feels good now =)
In my party, I have: Sebille - Eternal Warrior Red Prince - Scourge wizard (Wand and shield) Fane - Assasin (Glass Cannon) Lohse - Druid Currently party have 12 lvl There are some problems. Looks like I have not enough single-target magic damage. Sebille and Fane both deal great phisical damge, but Prince deal mostly AoE damage and he can't just "kill things". If targets have hight magic armor - he won't be able to take it off. Yes, I can summon Incarnate, but in this case I'll better choose blood, not fire. So, what can I change to optimize my party? Give Prince staff and become battlemage? Take more skills to become Elementalist? Take more damaging skills to Lohse? Or just continue playing, Scourge wizard will become much stronger later? I want to still play mixed.
I always like to make a pyro who casts flaming daggers on the first turn, and hits himself with one then with elemental affinity they can cast loads of pyro skills on the first thrn
Trying to decide between this and tectonic for fane companion. I’m playing red prince as blazing deepstalker and will probably pick up someone for ranger/summon, not sure about 4th yet.
I really want to make this build work on tactician but I'm having some difficulty picking good teammates (my recently abandoned run being a good example because oh God that was a bad team). I think the biggest problem is the lack of CC, but bringing in other melee classes for their CC is hard because, well, everything tends to be on fire. Or poisoned. I'm thinking maybe next time I can try the Scourge Wizard with a Juggernaut, Ranger, and Druid? Maybe even drop the Druid for a Terramancer?
you might be able to get away with using a staff and throwing some points into warfare, since you're using all your points on poly and then ideally on scoundrel anyway to evenly boost your damage output for all magic schools, and it'd scale off of your intelligence so you'd be competitive with the damage output of warfare skills. This puts you in the middle of enemies to get the most out of your AoE spells, and you could sit your other party members in the back with ranged (or have a few ranged and another melee to protect them). Obviously, for something like this an undead is suggested since running hydrosophist would mess up your damage potential anyway. In other words, play this sort of build like it's your main fighter, which is how I played my pyro/geo mage even before the change XD
wondering if bull horns is a good skill to have here too. Since bleeding is affected by torturer as well, bull horns would be a great way to have mobility while doing damage at the same time
Thinking of taking Lone Wolf instead of the 10% dodge for dual-wielding, will the build idea/playstyle still work or would you change more if going through solo?
At the beginning of the game I killed griff before sebille could talk to him. The game says to talk to someone else but not who please help. I looked for videos on what to do next but there was none. Who do I talk to to advance in her quest.
Would taking strength as a secondary attribute for melee damage and some warfare skills like battle stomp and whirlwind to use after ur poison and fire skills be good? I'm level 9 so I don't have the late game lightning skills that you mentioned yet. Also, when I do get those lightning skills, should i prioritize using poison/ignition skills or the lightning skills first?
I'm trying to get some Hydro/Necro spell for my second mage but it's not working since they screw my Pyro surfaces. Currently, I have my second mage summon a Fire Infusion and then "watch" the fight alongside his totems (which is boring, IMO). Any tips for mage/hybrid non-lone wolf party member?
Don't love this build as much as some of your others. 2 points into necro just for vaccum aura? Superconductor but not a single skill that can turn the shocked into stunned? (Plus having a water mage to do this cancels all your burning statuses). I like the idea of poly for damage so you can spread across skill lines but these skills don't make any sense to me.
so - i played the first game - and im new to the second - this new armor system is kinda uhm - so its better 2 use a party where they do all the same dmg? so u dont have 2 remove both armors?=
Thx for your very interesting builds. Quick question : can i play a scourge Sebille with an Eternal Warrior Fane (she could heal him sometimes) and a Lohse druid. I guess Lohse would have some extrapoint in hydro to heal. But i cannot decide for the last one. A ranger? A rogue (could be dangerous...) Any idea?
Considering Burning and Poisoned are the only magical effects affected by Torturer, is this style more effective than simply playing a typical fire-earth mage?
Can someone tell me what my other party members should be to go with this build? This is my first turn based combat game. Im really liking it but finding it rather overwhelming given that your basically cresting four builds atvone time.
For a typical mixed party (thinking Eternal Warrior, Duelist, Scourge Wizard) what would the best 4th spot be? Thinking Elementalist, Battlemage, or Terramancer maybe?
Wondering if anyone has played this build at the higher levels, how does it hold up towards the end of the game? :) Was thinking of giving this a go on a playthrough!
I'm lvl 19 and used a hybrid of this build and sin tee's pyro/geo build (guide here: steamcommunity.com/sharedfiles/filedetails/?id=1179854587). I oftentimes unlearned and relearned poison attacks for different fights because of how many undeads I encountered. This build is pretty good but I would add geo to it because of how great the synergy is with the pyro demonstrated here. Additionally, torturer goes great with the geo skill "Worm Tremor" to entangle melee enemies. Not to mention that pyroclastic eruption is one of the most devastating skills later on...
So does the damage from the fire and poison debuffs also bypass their magic armor, or does it tick away at that before eating at affected enemies' health? Either way it's neat, but I'm presently unable to test it out. Does anyone know?
Im gonna do this scourge wizard build (its gonna be my main and im gonna do a custom char) and im gonna pair it with tectonic sage, summoner of sparks and magick archer. Is that a good party combination?, in what origin character should i make those builds on?
I like this build, but I have really been hoping for a new build for the definitive edition on Xbox that would use the enchanter or maybe the summoner. Can that come out next?
i surprise you did't put in deflect, teleport, nether warp( smoke cover is nice to if they have a point in scoundrel).the major weakness this build is range enemy
YOU CAN SET POISON ON ALLIES AND YOURSELF FOR LONGER WITH TORTURER IF THEY ARE UNDEAD, THIS IS GAME CHANGING! I CONTINUSLY POISON MY PARTNER AND I SO WE HAVE CONSTANT HEALING😂
I couldn’t get out of the first prison camp, I’m not into ISO RPGs so I quit and sold after a week or so. I might have played it through had I seen this.
lol i did the same. only play 5 hours last year. i give it another shot recently and already 50h and counting. i'd say you'll begin to enjoy it at 20h mark because that's when you understand most of the game mechanics.
i feel like a fool. i was gonna make a ranger {awesome build you guys made thanks for that} but i wasnt away you could trade with npc's until after i left fort joy and was trying to find tatical retreat. so am i boned and lost that ability or no?
Sam Mayes you're not boned. There are npc's that sell skill abilities at specific levels they unlock more skills to sell. Something like lv 2 or 5 then 10 then 15. You'll have to find the correct merchant. I may be wrong but go to the town on the 2nd island (north west of starting point) and the weapons dealer sells huntsman akills
I noticed that decay no longer hurts undead for getting poison healing. Is anyone else having this problem with decaying touch now? It was working fine during the game preview.
this is a nice build thank mate... would you do this with Loremaster? Anyone else has reached far enough on console with Loremaster to make a judgement?
I can’t play act two on PS4 SO ANNOYING. I keep getting a message saying thank you for playing act one and it takes me back to menu. Do I have to redownload game now that it’s fully released?
⚔️ Find updated build for all patches on the written version: fextralife.com/divinity-original-sin-2-builds-scourge-wizard/
⚔️ Find more builds and DOS2 Guides: fextralife.com/tag/divinity-original-sin-2-guides/
💸 Sponsor us for more great content! goo.gl/yyPtda
💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
At the beginning of the game I killed griff before sebille could talk to him. The game says to talk to someone else but not who please help. I looked for videos on what to do next but there was none. Who do I talk to to advance in her quest.
Wish you had a RUclips video for the editor
Number one improvement from your past videos; showing how to start the game with what points, skills, and talents where!
This was helpful. I needed that extra part.
Same
Agreed
Agree
Props for this guide as I used it for my first playthrough on my main (Fane). I strongly recommend the Elemental Affinity Talent cause of how often you’ll be standing in your own fire from Supernova. Also, I’m surprised you didn’t mention Worm Tremor. You can entangle all enemies caught in the radius for 3 turns, even with magic armor thanks to the Torturer Talent. Lastly, anybody reading this should look at Pyroclastic Eruption in the Geomancer tree. It’s a late game source spell that hits harder than anything else. It will hit every single enemy in range with boulders that were doing something like 2,500+ base damage by end game, BUT the damage overlaps if enemies are close to eachother so they can be hit multiple times doing literally over 15k per enemy with crits. Most devastating spell and I tried em all.
Thx
FINALY SOMETHING EASY TO UNDERSTAND!
TY! I'm new to the genre altogether and am so confused on choosing the right character as there is so much mixed info online
You will likely want to check out this article / video as it covers all the builds we made and explains who they are good for: fextralife.com/divinity-original-sin-2-which-build-is-right-for-you/
I went with a default character when I first started the game and struggled to the point that it wasn’t enjoyable to play. Decided to create a new save and give this build a try and it’s much more enjoyable. It’s a challenge but I’m able to win battles without barely winning. Good tutorial.
I am so glad to find updated builds for the Definitive Edition. Really hoping that you will share an updated Stormcaster Build, as I just recently started playing and am having a blast!
Great to have these videos back. Thank you!
Was looking for a build for my 4th team member and this seems interesting. Non-lone-wolf, useful from the start, tips on what to get early... very nice
this is awesome, I'd like to try it! Please upload more definitive edition build videos, thanks.
Been waiting for this, I made a build similar to this that was sort of a variation off your terramancer build using poison and bleed. Will definitely give this a shot too, although it sort of clashes a bit with one of my other characters that uses a lot of freezing spells.
I felt forced to add pyro to mine, because undead enemies were hard as hell without it.
I love this game! I just recently found your videos, thank you! as I try to get more friends playing, I send them your way for build guides. great work!
For anyone just now seeing, what he said about being undead and not hitting yourself with poison to be effective, contaminate itself hits and poisons you regardless. So being undead gives you another form of self sustain and arguably better than the elf damage boost!
Dragonknight-like build? That's super great addition to the build collection! I already wants to start new campaign to try this specific build!
I have actually played this build as an undead, and it works really well. Contamination poisons the caster when an undead uses it.
These builds are awesome, looking forward to so more!
Ive found that maxing scoundrel + wits + intelligence and looking for gear pieces with those to get your crit upto 90% plus using peace of mind, does more damage than anything else. I use Aero, hydro, plus necro spells. it really starts to shine at around lvl 13, not sure now loan wolf has been changed but i'll know soon enough
When you do the builds you should remove gear and show the best placement for points
Your videos made pick up the game in the first place happy to see a new build with the new chages. I guess it's time for updates now.
Awesome video, actually made me rethink my new playthrough!
Did not know they changed torturer..... Fire and poison are suddenly much more appealing.
I love your videos ! I was so excited because of this video =D Thank you !
These are the best guide videos around! thank you!
Your video quality is impressive. Good job!
Auto-liked this before watching, watched it the whole way through. There should be a love button. Your vids feelgoodman.
Damn you Fextralife, now I want to reroll my character as a scourge wizard! I'll never get to the third act with you posting cool, new builds!
Bro i just started this game yesterday, awe snap!
Just downloaded the game and starting with an elf wizard. This is very helpful and informative. Subbed!
Thanks. Obviously this video is kind of old now, but while it looks fun and something I want to play, it mentions using Lone Wolf, but doesn't really suggest a way to do that instead of the other talents. Would have been great to see the main build and Lone Wolf variants.
Would be interested in seeing your take on a summoner build after the changes to it
What changes have been made?
O god did they nerf summoner
Anna m No, they buffed it. Before it was only a kinda gateway for mage styles that didn't have a lot of good early skills (Hydro/Aero), but I'm hearing that its supposedly able to stand on its own for the whole game now.
What do you mean? It could always stand on its own. Incarnate and totems are OP af. A party of summoners is easy mode
@@Dazen101 before definitive edition released summoning really couldn't stand on it's own. You could complete the game with one, to be sure, but it was never anywhere near as efficient as literally any other playstyle available. And on higher difficulties where enemies can 1-shot your incarnates on a regular basis until you get the champion, you're essentially fighting an uphill battle for something that wasn't as good as just gearing out a fire mage or bsf
Really enjoying your builds. This one and Eternal Warrior feel just a little bit more detailed about the leveling part (what to take during creation, skills repartition by level, talents order,...), do you plan to update the others ? Some of your guides are almost 1 year old so I suppose a few things changed.
Have you considered worm tremor? Entangle also benefits from torturer and ignores magic armor resistance, it's fantastic for keeping groups of units in place so you can dump more aoe spells on them.
The BEST RPG Builds Ever ... TY !
There is a more potent version of this build. You start as lIzard(Red Prince) with torture. You take 1 point into Geo, 1 point into Necro. When you hit level 2 put 1 point into hydro. Combine a water book with Necro book to make "Blood Rain". The build is to Cast Blood Rain(Bleed everyone)->Contamination(Poison everyone)->Lizard Innate fire breath(Burn everyone). The build can progress in many directions, however I recommend maxing geo and getting 3 points into both necro and hydro to get blood storm. Blood Storm gives AOE decay, so poison will not heal undead. The geo will allow bone cage and fortify to give you a ton of armor as a mage making you an unstoppable tank for your team.
Interesting concept I'll give this a try
Joseph Shurina you can get a free blood rain skill book. The spot in Fort joy where inside the fort, next to the gate guarded by 4 magisters to the right is a ladder that's locked up. Using teleport you can place a character on that ledge. If you have the key from migo's quest or high enough lockpick you can raid the room and find the blood rain. Saves some money
Does the decay bypass armor with torturer?
Nope, It's just that no one ever runs poison builds in divinity since they heal undead and there is a lot of undead in this game. The dots don't do that much damage either in the game, since their scaling is quite abysmal and they are highly level dependent. like to put into perspective, at level 6 at exit of fort joy, each of dots deals around 6-9 damage x3 which is about 20-30 damage per turn for 3 turns on everyone. at level 18, bleed will do 240 damage and fire/burn will do 100 damage per turn totally around 400 damage per turn. Raising your pyro/geo will double the poison/burning damage.
As you can see, Torture Talent isn't that good even when a build can fully maximize it's potential and this build directly run parallel to Terramancer.
could i add a point or points into fire with this build to increase damage with fire breath and ignition? Or would i be spreading myself too thin?
Hmm , with a few alterations this would make a good "holy" fire paladin build
Great guide thank you.
The exit music, what was that? I really liked that too. 🤗
Nice build!
thinking of making a dot mage now, there are also a few mods made my odinblade that add dot based status effects might be cool for those who dont mind modding
All i want is a magic caster build like Ainz Oowl Gown from Overlord
Noone can hold so much power :)
@@artusar9106 Hail Papa Bone Daddy!
literally why i created a mage fane.
Literally what I'm trying to build
just be fane as eternal warrior + blood mage, and stack buffs like crazy
a tip for mixed damage parties: pick 1 wwarfare point for bouncing shield, bouncing shield is op af
I'm having a really hard time making this build effective at level 9 Tactician. The DoTs are nice but aren't impactful enough and I then rely on my wand after the initial burst as a squishy target. I seem to constantly be setting my party members on fire too.
Looking forward to your gameplay example vid!
Yeah.. that's also my concern in early game in this build..But I survived better buy having a Frost Paladin and a death knight both with frost amour & restoration + Ranger with summoning. going Glass Cannon & Stench is underrated for this build, just don't bring the character in town if you are trading. Positioning s really key in this. Having the teleport on death knight may help
This is likely being caused by contamination more then anything as it turns any blood to poison which can then be ignited. Having a poison+fire mage almost always causes fire everywhere haha.
You should check out sin tee's "scarlet inquisitor" build. My build is a hybrid between this one and sin's build. The geomancer skills apply good instant, non DOT dmg and has great synergy with pyro. I also have a few aero skills that fextra uses in this video :)
Something to think about is huntsman. You can get deploy trap and then fossil strike to both slow and burn you opponent for 3 ap
Would be awesome if you'd do videos on other classes like this. I love the assassin but dont understand how you built him pointwise
the videos make this so much easier to follow.
one question...when showing the abilities you have no points in scoundrel but you have 3 in warfare, is this a mistake in the video, or maybe a generic screenshot or something?
Loved it, look forward to trying it!
I think Spontaneous Combustion is a must, it very synergetic with the new Torturer talent
Yeah, it's great now.
I would have agreed but it's not increasing duration like it should. Burn still lasts 2 turns and poison for 3 even though it should be 3 and 4. I'd check to make sure you don't have that problem before grabbing Spontaneous Combustion.
Sadly you're right, it's not increasing the duration
Rain + contamination is far better to create a poison surface. Rain doesnt generate aggro and contaminating the water surface also doesn't generate aggro and when you use contamination the enemies fall without even starting a fight.
I joined a game with some friends half way through Act 1. They were both skeleton boys and had relegated Beast as their healer through poison attacks. I got in and stared going full on scourge wizard.
Step 1: Rain
Step 2: Contamination
Step 3: Fire Wand
They really hate me right now.
I would definitely add worm tremor to the list of spells
Thank you so much for these builds
Zippey you could check out the channel or the fextralife website. Off the top of my head I know they have at least 1 cleric build. Other channels to check would be rpgdivision or sin tee. All 3 channels have great builds. Though I haven't play difinitive edition so I'm unsure of the changes from base game so something could be subject to change
Which group combinations would work well with this build
Poison wave and contamination poisons the caster (maybe only if ur undead? My fane character is a geomancer and contamination heals him 100% of the time)
guess I was on to something when i saw the change to torturer but i kinda went off the rails with my first go at it haha
ah eish I'd known about this sooner. I am in a new game now and my magic users are using mainly hydro and air stuff (based on the optimal 50:50 damage party from your guides) It doesn't matter though as I'm having a blast and it all works really well. I just wish my storm chaser had a better way to get into combat faster. she can teleport enemies and use that switch ability though so not the worst. I just wish I could use battering ram or something on her with her being an up close an personal wizard, but without a mele weapon she cannot... maybe bull horns will work?
also I put nails on all my teams boots as we use ice a lot, it's great having your enemies slip and fall on the ice, but you don't. granted my incarnate slips sometimes, but it can't be helped.
BTW is that skill garbage that explodes the ice into water? I'm sure if never does any damage to anything? it's good if I want to conduct electricity and I've already frozen all the pools, but that's it really.
I also put the blood rain skill and the one that lets people heal from the blood on my storm chaser for now as I don't have my collar off. I know this is not optimal at all, but it can help sometimes. really though it's just place holder.
Nurgle's Socks. You can add a point (or two I don't remember) into polymorph and take the take flight ability for mobility on mages
Hey Fextralife, i realy like ur builds, do you want to do a summ build in future maybe?, since summoner got buffed real good! atleast it feels good now =)
In my party, I have:
Sebille - Eternal Warrior
Red Prince - Scourge wizard (Wand and shield)
Fane - Assasin (Glass Cannon)
Lohse - Druid
Currently party have 12 lvl
There are some problems. Looks like I have not enough single-target magic damage. Sebille and Fane both deal great phisical damge, but Prince deal mostly AoE damage and he can't just "kill things". If targets have hight magic armor - he won't be able to take it off. Yes, I can summon Incarnate, but in this case I'll better choose blood, not fire.
So, what can I change to optimize my party? Give Prince staff and become battlemage? Take more skills to become Elementalist? Take more damaging skills to Lohse? Or just continue playing, Scourge wizard will become much stronger later? I want to still play mixed.
I always like to make a pyro who casts flaming daggers on the first turn, and hits himself with one then with elemental affinity they can cast loads of pyro skills on the first thrn
It's a shame they never made Bleed damage affected by Warfare or this build would have even more versatility.
its amazing how uncanny similar this is to what im running in my own run currently
Trying to decide between this and tectonic for fane companion. I’m playing red prince as blazing deepstalker and will probably pick up someone for ranger/summon, not sure about 4th yet.
I really want to make this build work on tactician but I'm having some difficulty picking good teammates (my recently abandoned run being a good example because oh God that was a bad team). I think the biggest problem is the lack of CC, but bringing in other melee classes for their CC is hard because, well, everything tends to be on fire. Or poisoned. I'm thinking maybe next time I can try the Scourge Wizard with a Juggernaut, Ranger, and Druid? Maybe even drop the Druid for a Terramancer?
Jackman LeBlanc this guy, Ranger summoner, a hydro/aero build and a tank/healer, maybe?
you might be able to get away with using a staff and throwing some points into warfare, since you're using all your points on poly and then ideally on scoundrel anyway to evenly boost your damage output for all magic schools, and it'd scale off of your intelligence so you'd be competitive with the damage output of warfare skills. This puts you in the middle of enemies to get the most out of your AoE spells, and you could sit your other party members in the back with ranged (or have a few ranged and another melee to protect them). Obviously, for something like this an undead is suggested since running hydrosophist would mess up your damage potential anyway.
In other words, play this sort of build like it's your main fighter, which is how I played my pyro/geo mage even before the change XD
wondering if bull horns is a good skill to have here too. Since bleeding is affected by torturer as well, bull horns would be a great way to have mobility while doing damage at the same time
Thinking of taking Lone Wolf instead of the 10% dodge for dual-wielding, will the build idea/playstyle still work or would you change more if going through solo?
At the beginning of the game I killed griff before sebille could talk to him. The game says to talk to someone else but not who please help. I looked for videos on what to do next but there was none. Who do I talk to to advance in her quest.
Would taking strength as a secondary attribute for melee damage and some warfare skills like battle stomp and whirlwind to use after ur poison and fire skills be good? I'm level 9 so I don't have the late game lightning skills that you mentioned yet. Also, when I do get those lightning skills, should i prioritize using poison/ignition skills or the lightning skills first?
hey man great video, do you have a good combination for a group with Fane, Beast, the Red Prince and Sebille?
Fextram, please! How can I calculate DoT damage? Can DoTs crit? Thanks!
I'm trying to get some Hydro/Necro spell for my second mage but it's not working since they screw my Pyro surfaces. Currently, I have my second mage summon a Fire Infusion and then "watch" the fight alongside his totems (which is boring, IMO). Any tips for mage/hybrid non-lone wolf party member?
You could use a Battlemage or you can wait a week and check out another build I'm working on ;)
Don't love this build as much as some of your others. 2 points into necro just for vaccum aura? Superconductor but not a single skill that can turn the shocked into stunned? (Plus having a water mage to do this cancels all your burning statuses).
I like the idea of poly for damage so you can spread across skill lines but these skills don't make any sense to me.
so - i played the first game - and im new to the second - this new armor system is kinda uhm - so its better 2 use a party where they do all the same dmg? so u dont have 2 remove both armors?=
Well he's going to be paired with my Hydro Cleric so let's see how that goes.
Thx for your very interesting builds.
Quick question : can i play a scourge Sebille with an Eternal Warrior Fane (she could heal him sometimes) and a Lohse druid. I guess Lohse would have some extrapoint in hydro to heal.
But i cannot decide for the last one. A ranger? A rogue (could be dangerous...)
Any idea?
Considering Burning and Poisoned are the only magical effects affected by Torturer, is this style more effective than simply playing a typical fire-earth mage?
It'll will be more effective in some scenarios and less in others.
Can someone tell me what my other party members should be to go with this build? This is my first turn based combat game. Im really liking it but finding it rather overwhelming given that your basically cresting four builds atvone time.
Unless you stack fire resistance I don't see supernova really ever being good, I almost one shot my self with it lmao
Thats the point, its basically intended as a suicide bomb style move, best used when you'll die anyway
Where do you get Blinding Radiance?
Perhaps you could make or recommend a healing build that would go well with this build?
For a typical mixed party (thinking Eternal Warrior, Duelist, Scourge Wizard) what would the best 4th spot be? Thinking Elementalist, Battlemage, or Terramancer maybe?
Nick V If you're using Scourge mage, then Terramancer is the best option due TO the perfect sinergy between Pyro and Geo.
Wondering if anyone has played this build at the higher levels, how does it hold up towards the end of the game? :)
Was thinking of giving this a go on a playthrough!
I'm lvl 19 and used a hybrid of this build and sin tee's pyro/geo build (guide here: steamcommunity.com/sharedfiles/filedetails/?id=1179854587). I oftentimes unlearned and relearned poison attacks for different fights because of how many undeads I encountered. This build is pretty good but I would add geo to it because of how great the synergy is with the pyro demonstrated here. Additionally, torturer goes great with the geo skill "Worm Tremor" to entangle melee enemies. Not to mention that pyroclastic eruption is one of the most devastating skills later on...
Not sure why nobody commented on it but you talk about Scoundrel while your char screen shows Warfare.
So does the damage from the fire and poison debuffs also bypass their magic armor, or does it tick away at that before eating at affected enemies' health? Either way it's neat, but I'm presently unable to test it out. Does anyone know?
Im gonna do this scourge wizard build (its gonna be my main and im gonna do a custom char) and im gonna pair it with tectonic sage, summoner of sparks and magick archer. Is that a good party combination?, in what origin character should i make those builds on?
I like this build, but I have really been hoping for a new build for the definitive edition on Xbox that would use the enchanter or maybe the summoner. Can that come out next?
Summoner Build is next.
Can this and the tidalist build work together?
i surprise you did't put in deflect, teleport, nether warp( smoke cover is nice to if they have a point in scoundrel).the major weakness this build is range enemy
So I have a quick question regarding the torturer talent. Does it also allow decay to pass armor?
no it doesn't
YOU CAN SET POISON ON ALLIES AND YOURSELF FOR LONGER WITH TORTURER IF THEY ARE UNDEAD, THIS IS GAME CHANGING! I CONTINUSLY POISON MY PARTNER AND I SO WE HAVE CONSTANT HEALING😂
I couldn’t get out of the first prison camp, I’m not into ISO RPGs so I quit and sold after a week or so. I might have played it through had I seen this.
lol i did the same. only play 5 hours last year. i give it another shot recently and already 50h and counting. i'd say you'll begin to enjoy it at 20h mark because that's when you understand most of the game mechanics.
i feel like a fool.
i was gonna make a ranger {awesome build you guys made thanks for that} but i wasnt away you could trade with npc's until after i left fort joy and was trying to find tatical retreat. so am i boned and lost that ability or no?
Sam Mayes you're not boned. There are npc's that sell skill abilities at specific levels they unlock more skills to sell. Something like lv 2 or 5 then 10 then 15. You'll have to find the correct merchant. I may be wrong but go to the town on the 2nd island (north west of starting point) and the weapons dealer sells huntsman akills
Geomancy, Aerotheurgy and Pyromancy: Earth, Wind, and Fire
No water or heart. How is Captain Planet supposed to show up?
Is it possible in the game to get the armour shown in the thumbnail?
I noticed that decay no longer hurts undead for getting poison healing. Is anyone else having this problem with decaying touch now? It was working fine during the game preview.
Really played today and it still worked for me used decay and attacked with a poison wand did dmg
Yokonato yup you’re right. I reloaded the file yesterday and it worked again. Mustve just been a bug 🤷🏽♂️
How fast do you want to speak? -> yes!
Its viable to do 2 scourge wizard on a 4 man party?
Don’t pyro spells scale off ur pyro stat as well? Aren’t you gimping urself by only putting 2 points in it
Is the "Frost Paladin" still a good first time playthrough build? I mean for party play.
Definitely
Ok cool, thanks for the quick reply. I'm just now putting a group of 4 together in my mind before i start a new game.
a duo lone wolf possible with this kind of build? if so which one?
Should this build be used with lonewolf?
this is a nice build thank mate... would you do this with Loremaster?
Anyone else has reached far enough on console with Loremaster to make a judgement?
Civil skills have no impact on combat. Loremaster or Thievery or Bartering, it doesn't matter. It's up to you.
Ok thanks man.., so the attribution cap wouldn’t make a big difference either when using loremaster?
Civ skills always cap at 5 points added, nothing has changed with them
Was about to say you’re misunderstanding me but just realized I have loremaster... really meant lonewolf 😂😂😂
I can’t play act two on PS4 SO ANNOYING. I keep getting a message saying thank you for playing act one and it takes me back to menu. Do I have to redownload game now that it’s fully released?
It has to download the rest of the game, so initiate the download again and it will resume it. Your save carries over