Update: Contrary to what we said in the video, L-canceling, and Wavedashing in SSBM are not glitches and were actually features that the developers knew existed. These were later removed in later versions of Smash as the devs felt they made the gap between beginner players and advanced players too large. What fighting games do you play?
@@calibvr oh, actually, in the original Spider-Man 2 movie tie-in game, there are plenty of combos you can do, as well as ways to perform infinites and essentially beat any non-special enemy in the game in a single combo (special enemies including bosses, mechs, and Mysterio's flying bots. Other non-traditional fighting games with combos include River City Girls (made by Arc Sys, so of course), Castle Crashers, musou (Warriors) games like Dynasty and Hyrule Warriors, and roguelikes like Wizard of Legend.
Combos even manage to got out the fighting game genre, even games like Bayonetta, Devil May Cry, Nier Automata, Final Fantasy, Kingdom Hearts, hell even games that have nothing to do with fighting have combos in.....Street Fighter really was a revolution and still is.
Street fighter didnt originate this idea another game did on top of that mk 1 was in the works and technically has larger combos regardless the concept of ingame combos would have naturally been created anyway
Nah someone else just would've done it. A lot of ideas for games in the 80s and 90s, came from seeing what you could and couldn't do in other games. Fatalities were introduced because they liked the idea of a dizzy but didn't think that it was fair in the match, so they moved it to being at the end of the match. That's so simple that I'm sure someone, or devteam would've eventually thought, hey I really like that old Street Fighter game, but wouldn't it be cool if I could hit the enemy more then once at a time?
While you could probably classify wavedashing as an exploit in Melee (though Sakurai himself told people about it in a forum in 2002), l-cancelling is certainly an intended mechanic. It was in Smash 64 but in that game removed all landing lag. It was re-balanced in Melee to halve it instead.
Yeah i dont have a link rn but the official name for l-cancelling is "Smooth Landing" and it was explained on an official smash 64 website Nobody calls it that now lol, but its further proof that it is an intended mechanic
@@samuelalphabet5360 Even wavedash is something that is a "advance technique" according to Sakurai, they just saw you could do that when they were developing the game and decided to maintain in the game.
A majority of competitive techniques in Melee would be better classified as exploits, as opposed to glitches. I think a better example of this over the wavedash and l cancel is the dashback exploit. In melee, you can dash back in a dash, and while standing, but not during a walk. To perform a dashback out of a walk, the player must set their stick to neutral to stand for 1 frame, then smash back on the next frame to dash backwards. So by all accounts, that is the intended interaction, there's no glitch here, top players are just exploiting that 1 frame of standing to dash back, and it requires an absurd amount of precision which is why most melee tournaments run a modded version that extends the window to 2 frames due to many gamecube controllers having a "snap back" flaw that causes the stick to snap back to the direction you had it instead of setting to neutral, and prior to the mod players would spend absurd amounts of money to get controllers that did not do this. This is the reason for that infamous news article of a top player, Armada, refusing to enter a tournament that didn't have the mod because he didn't have a chance to get a new controller without snap back.
Yeah, I think they do a better job of reporting just the facts. I've seen a couple videos from TheScoreEsports that the creator's bias or opinion was plain to see. Granted, no one is ever truly 100% unbiased, but you should at least try to be
It's worse when you're still stuck with 2 Boomers who don't have good eyes on us - people between 25 and 50 yo - Is so hard to be in your 30's right now, trapped between 2 dificult to deal with Gens
Crazy to think this started as a glitch and the devs at the time were like, "yeah nah people won't really take advantage of this". Fast forward to the infamous Daigo @ Evo comeback... insane.
To be fair to the developers. Back in the day in the local arcades most people couldn't even do the special moves let alone combos. I feel it wasn't until champion edition people that people started to build strategy and skill. (man I miss arcades )
Wow, even one of their oldes releases had 8 different versions. They've really held on to releasing the same game with exciting new adjectives from that point on.
Yeah this argument is so hypothetical I hate it. Like I really love melee and speedrunning and it sickens me when people try to discredit the people who use glitches in speedruns to their advantage or the people who shit on melee competerors. You need incredible game knowledge and execution skills and people always overlooked that fact
I mean Ice Climbers have some pretty broken and boring shit in melee. In competitive smash they either limit it or outright ban it. At the end of the day, the players come up with what's best for the game and what's not. Not all exploits are created equal.
Wavedashing and l-cancelling are both intended mechanics. In the first days of melee, someone find out about wavedashing and posted it on some Japanese forum. As an answer, he got a very detailed explanation of what it is and how it works. The user that posted that explanation turned out to be Sakurai himself. L-cancel was introduced to make it faster to shield when dropping with an arial move. This allowed everyone to have a smoother transition from offence to defence. So both of these mechanics are intentional, even tho they are overused by modern-day melee players compared to what the Devs intended.
I know you’ve already clarified that L-cancelling and wavedashing were known about by the devs, to be even more specific: L-cancelling was an intended mechanic of the game that’s even mentioned within it (under a different name), and wavedashing was an unintended (though known) side effect of the physics engine.
Combos ended up being used in different ways, some went simple like SF2, other went crazier, but it's thanks to this side-effect and the developers understanding it's appeal that we now have it as a tool for making fighting games more explosive.
Combos in general became my all-time favorite glitches when I first learn they were originally such in “Did You Know Street Fighter”. I never forgot how I finally got good in fighting when playing Super Street Fighter 4 in my teenage years.
I knew that Street Fighter have that, but I never realize the impact of this in the videogame industry. It goes beyond everything. Video games without combos would be so different...and we owe that to a glitch ???? WOW. Btw, Ahskon, your videos are top tier. You have a new follower.
L canceling isn't a exploit in Melee its literally a mechanic also in the first game on 64! Wavedashing was also known pre-release but they never imagined how far they'd take it. Great video tho like always kings!
I love how the concept of combos ended up being born its such a cool QoL now that specific moves can cancel into each other for a more interesting look if you want to look for a combo starter rather than just play a safe neutral, another addition to the risk reward ratio. Good video overall but I will say L cancelling was definitely an intended mechanic, it also existed in 64 and was called smooth landing.
Another great video and something I didn't know, it's really interesting combos in fighting games were a glitch, I always just thought they were a game mechanic to make the games more interesting and always having the ability to come back.
WOW.. without this glitch all fighting games wouldn't have combos to this day !!!! We would still be playing single hit games, no one ever would have thought of it in the last 25 years
I still remember working part-time in a store selling videogames and unpacking our fist copies of SF2 for snes. was my first year at university. nobody really thought it could be done. until that day. then after a while some kids came in who'd discovered the combo glitch. took a few minutes to get the timing straight with kids in the store watching. it was the time of super castlevania, super contra, mystical ninja, final fantasy, super mario world. and then there was of course the megadrive. this truly was the golden age of gaming. good times.
Never forget how the difficulty curve of Space Invaders which I consider to be the most fun part of the game that changed gaming forever being brought upon by a memory glitch.
@@deththekidd5062 I do, but I guess I can't have an opinion lol. Without combos, it turns into those 1970 arcade games or a more modern version, Divekick or Footsies, both of which I played and didn't enjoy for more than 3 hours. Neutral heavy games are okay, that's kinda what SFV and Tekken are, but if you don't have any flashy moves and combos and the whole purpose of the game is for neutral then it gets boring. I prefer Smash and DBFZ/anime fighters with lots of combos and stuff, its just cooler imo. Zoning is also a very cheap playstyle (the whole FGC kinda calls it cheese) as well.
Small correction, L cancelling in smash was absolutely intended. The Japanese manual for 64 mentions it and it's just not something you code in by accident unlike wavedashing which is a quirk of how directional air dodges work
I'm so tired of this narrative that wavedashing and L canceling were "glitches" and "unintended". Sakurai has said in interviews that the dev team knew about these techniques but never imagined they would get pushed this far. While on the outside they may look like dev oversight, they are mechanics that were left in the game intentionally. People chock up these techniques as exploits when they were left in on purpose.
@@MikalTheGunHunter the video literally calls it an “unintended mechanic” which is incorrect. It was intended to be in the game. I’m not arguing that it’s an exploit. Quite the opposite actually.
This on a fundamental level is mind blowing cause when I wanted to get more competitive with Mk9 I learned that you have to go physical>special>physical unless your character has the time/space (A.k.a. frames) to do two specials in one go. Once I learned that...my friends never stood a chance lmao
I would go beyond your intital argument of this being the most important glitch in fighting game history (which is undoubtedly true) but the discovery and subsequent invention of the combo is arguably one of the most important inventions in gaming history period given just how many games use combos in some form or another today.
This is a rumor that has been debunked many times. Nishitani has been asked it many times. "Nishitani: It originated with a system designed to make executing specials easier: 'If players press the button too fast, the move won't activate.' After implementing that leniency, we discovered a side effect: It became possible to execute specials after hitting with normals. We thought this was quite interesting, and it didn't seem to cause any bugs, so we decided it could be a feature to expand the gameplay. It wasn't something we anticipated, but since we decided to incorporate it into the game during development, I wouldn't call it a bug."
It's way dashing really unintentional though I mean the developers knew about it and decided to keep it in Even when as far as to tell people how to use it in Japanese forums
Noritaka Funamizu could have been the first to publish something about the combo glitch-feature, but he definitely was not the first person to notice it or even master it. This was a well know glitch-feature in all arcades back in those days. Same for other combo glitches.
Well, this video does say that once the combo effect was discovered, it was considered and designed around by the developers. So while it might not have been known from the start, it became an intended feature during the development process.
Just try searching for some I'm 16 and I've played some thanks to this Dvd player with small disc that has a hundred games in it with a controller That's how I was able to play stuff like Mario, Rockman (Megaman), Original bomberman and that Tank game
Honestly, it's questionable whether it really counts as a glitch (compared to, say, Denying in Dota which was something the players discovered after the mod's release and made a core part of the game), since they found it before they even released the game and made a conscious decision to leave it in and incorporate it into the game. At that stage it's not a bug, it's a feature. Just an accidental feature.
L canceling was an intended mechanic Wavedashing was intentionally left in after discovered from testing because Sakurai was curious to see what players would do with it
@@AttitudeIndicator This article was the first I've heard of those! They sound crazy. Was normal button layout but those early joysticks were not real good at circular motions, they were designed to be durable as hell and jammed in one of two directions, because American arcade gamers were all kids and truckers! It felt like a lot of work.
@@GoodMenstruationAttitude yeah in street fighter 1 it was next to impossible to actually do something like a hadouken since theres no leniancy whatsoever, look up gameplay of street fighter 1 and its just the dude mashing the input trying to send out a hadouken or shoryuken lmao
@@AttitudeIndicator makes sense their software wasn't really ready for that kind of input yet. It was kind of good that it was hard in SF1, I think you could pretty much beat the whole game with just fireballs if you were perfect
Hello. I'd love to hear about the creation and evolution of the "random character pick" featured in many games as well as the related "character rooster" feature. Excellent mini documentary on the combo btw!
I love cool glitches. I used to be pretty damn good at rocket jumping in skate 3. Got quite a few #1 ranked own the spots on ps3 (even though the leaderboards were ALL rocketjumpers lol).
1 - Z cancel etc is not a glitch. 2 - Capcom do not want to make street fighter 2 in the begining. 3 - i am not sure if everybody understand that combo was a mistake in the development and not after the launch.
Curious how the genre became popular against my preferred style of back and forth punch trading. Oh well, at least now I get a massive platform to use my preferred playstyle
Gears of War's famous wallbouncing is based around a glitch from the original one. Without that enhanced movement Gears of War probably would have faded after the first one.
Update: Contrary to what we said in the video, L-canceling, and Wavedashing in SSBM are not glitches and were actually features that the developers knew existed. These were later removed in later versions of Smash as the devs felt they made the gap between beginner players and advanced players too large.
What fighting games do you play?
Tekken 7
smash ultimate
Smash, DbFZ, KoF, SFA3, SF3S, and a few others.
Them's Fightin' Herds
SG, USF4, SF5
Combos didn’t just affect fighting games. A ton of action games decided to adopt a combo system and make it work for that game.
@ninja gg dmc
@ninja gg
Bayonetta
Astral Chain
DMC
Spider-Man (PS4)
@@calibvr oh, actually, in the original Spider-Man 2 movie tie-in game, there are plenty of combos you can do, as well as ways to perform infinites and essentially beat any non-special enemy in the game in a single combo (special enemies including bosses, mechs, and Mysterio's flying bots.
Other non-traditional fighting games with combos include River City Girls (made by Arc Sys, so of course), Castle Crashers, musou (Warriors) games like Dynasty and Hyrule Warriors, and roguelikes like Wizard of Legend.
@@hyliandoctor I know of that, I personally really like it and I have it too
And arc is epic
@@calibvr God of War
Combos even manage to got out the fighting game genre, even games like Bayonetta, Devil May Cry, Nier Automata, Final Fantasy, Kingdom Hearts, hell even games that have nothing to do with fighting have combos in.....Street Fighter really was a revolution and still is.
Especially Dmc3 and 4. Jump cancelling was never intended for combos and the glitches found by the community in 4 changed everything
all games mentioned are Japanese . beginning to see a pattern
Street fighter didnt originate this idea another game did on top of that mk 1 was in the works and technically has larger combos regardless the concept of ingame combos would have naturally been created anyway
Wish you could do a relevant combo in Genshin or something
@@laladeity2196 young mk fans lol
Imagine if they just said no to combos instantly....
Combo videos wouldn't be a thing and the thought of that scares me
@@lucylu3342 we may never get Devil May Cry
Maybe fighting games wouldn’t be a thing
Nah someone else just would've done it. A lot of ideas for games in the 80s and 90s, came from seeing what you could and couldn't do in other games.
Fatalities were introduced because they liked the idea of a dizzy but didn't think that it was fair in the match, so they moved it to being at the end of the match.
That's so simple that I'm sure someone, or devteam would've eventually thought, hey I really like that old Street Fighter game, but wouldn't it be cool if I could hit the enemy more then once at a time?
Gaming would not be popular.....
While you could probably classify wavedashing as an exploit in Melee (though Sakurai himself told people about it in a forum in 2002), l-cancelling is certainly an intended mechanic. It was in Smash 64 but in that game removed all landing lag. It was re-balanced in Melee to halve it instead.
Yeah i dont have a link rn but the official name for l-cancelling is "Smooth Landing" and it was explained on an official smash 64 website
Nobody calls it that now lol, but its further proof that it is an intended mechanic
@@samuelalphabet5360 Even wavedash is something that is a "advance technique" according to Sakurai, they just saw you could do that when they were developing the game and decided to maintain in the game.
@@EdwardFeinho Yeah, Sakurai even told Luigi players they should learn it in a Japanese advice column he wrote for Melee.
@@TakumiJoyconBoyz gah damn, now I wanna find these sources XD
A majority of competitive techniques in Melee would be better classified as exploits, as opposed to glitches. I think a better example of this over the wavedash and l cancel is the dashback exploit. In melee, you can dash back in a dash, and while standing, but not during a walk. To perform a dashback out of a walk, the player must set their stick to neutral to stand for 1 frame, then smash back on the next frame to dash backwards. So by all accounts, that is the intended interaction, there's no glitch here, top players are just exploiting that 1 frame of standing to dash back, and it requires an absurd amount of precision which is why most melee tournaments run a modded version that extends the window to 2 frames due to many gamecube controllers having a "snap back" flaw that causes the stick to snap back to the direction you had it instead of setting to neutral, and prior to the mod players would spend absurd amounts of money to get controllers that did not do this. This is the reason for that infamous news article of a top player, Armada, refusing to enter a tournament that didn't have the mod because he didn't have a chance to get a new controller without snap back.
06:03 when you kick enemies so hard, they turn into Ken.
I wasn't even paying attention! So weird.
Well he slammed e honda so hard, e honda became blanca. Then thats when he kicked Blanca hard enough to become Ken.
@@Lanman106 it is a hacked version
Lmfaooooo
This channel is becoming a true competitor with thescoresports.
TRUE
They already are. I prefer them over thescoresports
i enjoy this channel more
Yeah, I think they do a better job of reporting just the facts. I've seen a couple videos from TheScoreEsports that the creator's bias or opinion was plain to see. Granted, no one is ever truly 100% unbiased, but you should at least try to be
I mean, I got tired of thescoresport becoming a top 10 and drama channel:(
When a car is the reason why noobs get destroyed in less than a second
Lol
Lmfaooo
"Competitive Farming Simulator"
Geez, what a world we live in that these 3 words are put together unironically
It's worse when you're still stuck with 2 Boomers who don't have good eyes on us - people between 25 and 50 yo -
Is so hard to be in your 30's right now, trapped between 2 dificult to deal with Gens
A Wonderful World
😂
Crazy to think this started as a glitch and the devs at the time were like, "yeah nah people won't really take advantage of this". Fast forward to the infamous Daigo @ Evo comeback... insane.
To be fair to the developers. Back in the day in the local arcades most people couldn't even do the special moves let alone combos. I feel it wasn't until champion edition people that people started to build strategy and skill. (man I miss arcades )
Happy to have made the _smallest_ cameo here, haha. Always love the stuff you guys put out!
The combo system made those fighting games more awesome, interesting, satisfying, frustrating and joyful all at the same time.
Wow, even one of their oldes releases had 8 different versions. They've really held on to releasing the same game with exciting new adjectives from that point on.
"b-b-but it's nOt WhAt ThE dEvS iNtEnDeD, you shouldn't enjoy it, it's wRoNg!"
People say that unironically. Let that sink in.
Yeah this argument is so hypothetical I hate it. Like I really love melee and speedrunning and it sickens me when people try to discredit the people who use glitches in speedruns to their advantage or the people who shit on melee competerors. You need incredible game knowledge and execution skills and people always overlooked that fact
Nintendo says that too
Saying that someone is playing a _video game_ wrong is a super idiotic argument in itself, really.
I mean Ice Climbers have some pretty broken and boring shit in melee. In competitive smash they either limit it or outright ban it. At the end of the day, the players come up with what's best for the game and what's not. Not all exploits are created equal.
@@sarcasticsuperjerk18 Welcome to the Elite Dangerous community.
Wavedashing and l-cancelling are both intended mechanics.
In the first days of melee, someone find out about wavedashing and posted it on some Japanese forum. As an answer, he got a very detailed explanation of what it is and how it works. The user that posted that explanation turned out to be Sakurai himself.
L-cancel was introduced to make it faster to shield when dropping with an arial move. This allowed everyone to have a smoother transition from offence to defence.
So both of these mechanics are intentional, even tho they are overused by modern-day melee players compared to what the Devs intended.
I know you’ve already clarified that L-cancelling and wavedashing were known about by the devs, to be even more specific: L-cancelling was an intended mechanic of the game that’s even mentioned within it (under a different name), and wavedashing was an unintended (though known) side effect of the physics engine.
Dude, I followed you guys for the OW content, but I honestly watch all your videos because of the solid content. Thank you
And then Capcom took combos to the next level in the MvC series.
Combos ended up being used in different ways, some went simple like SF2, other went crazier, but it's thanks to this side-effect and the developers understanding it's appeal that we now have it as a tool for making fighting games more explosive.
U have the pretzel motion that SNK is responsible for
@@kaceejones2282 Yeah, I still have trouble doing the pretzel consistently xD.
@@troykv96 If u keep at it u might get better at it if u play and understand Fatal Fury Art of Fighting or King of Fighters ull get the hang of it
It’s hard to imagine the world of fighting games without combos.
Combos in general became my all-time favorite glitches when I first learn they were originally such in “Did You Know Street Fighter”. I never forgot how I finally got good in fighting when playing Super Street Fighter 4 in my teenage years.
1:30
Akshon Sport: Try to guess the glitch
Me, who already knows the title: I am 4 parallel universes ahead of you
I knew that Street Fighter have that, but I never realize the impact of this in the videogame industry. It goes beyond everything. Video games without combos would be so different...and we owe that to a glitch ???? WOW.
Btw, Ahskon, your videos are top tier. You have a new follower.
2:05 Clip from one of my favorite martial art movies BLOODSPORT
yes indeed.
Combos will always be a permanent mainstay in the fighting game genre for many decades to come!!
The real glitch on SF2 was Guido ‘s “ shadow throw” you get thrown while ur laying on the floor
thank you algorithm for bringing me to this channel. this was awesome. and the Amazon studios one too. nice work!
Karate Champ actually seems like a cool idea to revive.
Footsies feels like that, as well as Urban Champion.
Thanks for the vid, you actually helped solve a game mechanic issue in my fighting game.
May I ask what the issue was?
L canceling isn't a exploit in Melee its literally a mechanic also in the first game on 64! Wavedashing was also known pre-release but they never imagined how far they'd take it. Great video tho like always kings!
This is why I subscribed. Good video. More dis.
I love how the concept of combos ended up being born its such a cool QoL now that specific moves can cancel into each other for a more interesting look if you want to look for a combo starter rather than just play a safe neutral, another addition to the risk reward ratio. Good video overall but I will say L cancelling was definitely an intended mechanic, it also existed in 64 and was called smooth landing.
Another great video and something I didn't know, it's really interesting combos in fighting games were a glitch, I always just thought they were a game mechanic to make the games more interesting and always having the ability to come back.
I wake up to Steam Gardens every morning so the beginning of the video had me scrambling to turn my alarm off at work.
WOW.. without this glitch all fighting games wouldn't have combos to this day !!!! We would still be playing single hit games, no one ever would have thought of it in the last 25 years
I love ads because they are getting me closer and closer to quitting youtube completely
Lmfao
You choose: you pay for content with ads, or you pay for content with cash. Which one would you choose?
RUclips is not a charitable institution.
@@sepg5084 no
I still remember working part-time in a store selling videogames and unpacking our fist copies of SF2 for snes. was my first year at university. nobody really thought it could be done. until that day. then after a while some kids came in who'd discovered the combo glitch. took a few minutes to get the timing straight with kids in the store watching.
it was the time of super castlevania, super contra, mystical ninja, final fantasy, super mario world. and then there was of course the megadrive. this truly was the golden age of gaming. good times.
Never forget how the difficulty curve of Space Invaders which I consider to be the most fun part of the game that changed gaming forever being brought upon by a memory glitch.
I didn’t think it would’ve been left out but KI is what really started to push this whole button combination mechanic (intentionally speaking)
That Spinning Piledriver at 6:00 ... man, that's the stuff of nightmares...
the notification came through on my phone as i was watching
I can't imagine fighting games without combos... There would be more of a zoning kinda game and neutral-heavy but 0 action going on.
Then u don’t play fighting games much
isn't that just Samsho, or Footsies
and Zoning and Nuetral Heavy still play a factor, with combos being used for higher damage
@@deththekidd5062 I do, but I guess I can't have an opinion lol. Without combos, it turns into those 1970 arcade games or a more modern version, Divekick or Footsies, both of which I played and didn't enjoy for more than 3 hours. Neutral heavy games are okay, that's kinda what SFV and Tekken are, but if you don't have any flashy moves and combos and the whole purpose of the game is for neutral then it gets boring. I prefer Smash and DBFZ/anime fighters with lots of combos and stuff, its just cooler imo. Zoning is also a very cheap playstyle (the whole FGC kinda calls it cheese) as well.
@@Cybrtronlazr How is Zoning a cheap playstyle exactly?
When SF II came out in the arcades, I kid you not, it was like Evo tournament every day. Everyone was playing it
1:06 I actually know for a fact wavedashing was intended as on the melee website sakurai actually named the technique
Small correction, L cancelling in smash was absolutely intended. The Japanese manual for 64 mentions it and it's just not something you code in by accident unlike wavedashing which is a quirk of how directional air dodges work
You could say that car was a C-c-c-c-combo maker.
The Daigo vs Justin EVO 2004 won't be possible without this.
Im pretty sure L canceling was intended though in Melee, it was a mechanic in 64 and was even in the manual.
I'm so tired of this narrative that wavedashing and L canceling were "glitches" and "unintended". Sakurai has said in interviews that the dev team knew about these techniques but never imagined they would get pushed this far. While on the outside they may look like dev oversight, they are mechanics that were left in the game intentionally. People chock up these techniques as exploits when they were left in on purpose.
L cancelling isn’t an exploit it’s literally a game mechanic..
@@MikalTheGunHunter the video literally calls it an “unintended mechanic” which is incorrect. It was intended to be in the game. I’m not arguing that it’s an exploit. Quite the opposite actually.
This on a fundamental level is mind blowing cause when I wanted to get more competitive with Mk9 I learned that you have to go physical>special>physical unless your character has the time/space (A.k.a. frames) to do two specials in one go. Once I learned that...my friends never stood a chance lmao
I would go beyond your intital argument of this being the most important glitch in fighting game history (which is undoubtedly true) but the discovery and subsequent invention of the combo is arguably one of the most important inventions in gaming history period given just how many games use combos in some form or another today.
This reminds me "Ode to the 2 hit combo"
I suggest you guys watch it, if you still haven't.
It's one of the greatest combo videos ever made.
This is a rumor that has been debunked many times. Nishitani has been asked it many times.
"Nishitani: It originated with a system designed to make executing specials easier: 'If players press the button too fast, the move won't activate.'
After implementing that leniency, we discovered a side effect: It became possible to execute specials after hitting with normals.
We thought this was quite interesting, and it didn't seem to cause any bugs, so we decided it could be a feature to expand the gameplay.
It wasn't something we anticipated, but since we decided to incorporate it into the game during development, I wouldn't call it a bug."
It's way dashing really unintentional though I mean the developers knew about it and decided to keep it in Even when as far as to tell people how to use it in Japanese forums
Both L canceling and wave dashing are not glitches
Noritaka Funamizu could have been the first to publish something about the combo glitch-feature, but he definitely was not the first person to notice it or even master it. This was a well know glitch-feature in all arcades back in those days. Same for other combo glitches.
Noritaka was a member of the dev team, him noticing it was before the game even released
I watched a 7 min video about the history of fighting games & that a combo was a intended feature by the developers.
Well, this video does say that once the combo effect was discovered, it was considered and designed around by the developers. So while it might not have been known from the start, it became an intended feature during the development process.
how am I this early
I am pretty sure combo hasnt been invented this early
I can't even imagine how a fighting game would work without combo.
Just try searching for some
I'm 16 and I've played some thanks to this Dvd player with small disc that has a hundred games in it with a controller
That's how I was able to play stuff like Mario, Rockman (Megaman), Original bomberman and that Tank game
Ever heard of For Honor?
Samurai Shodown
Karate CHamp was so wonderful. it blew your mind when you saw it
Amazing story, I didn´t imagine that it originated as a glitch, combos changed fighting games forever.
Honestly, it's questionable whether it really counts as a glitch (compared to, say, Denying in Dota which was something the players discovered after the mod's release and made a core part of the game), since they found it before they even released the game and made a conscious decision to leave it in and incorporate it into the game. At that stage it's not a bug, it's a feature. Just an accidental feature.
Imagine how many gaming highlight videos wouldn’t exist without combos...
Daigo's legendary parry wouldn't exist.
Wave dashing is not a glitch or an unintended mechanic
It is, it was just left in on purpose
@@ten7554 it is not, asumsaus has a great video explaining it
They pinned a comment explaining that they mentioned wrong information in the game
@@shreyanshsingh379 that was not a comment when i posted mine, i maked suere to read the desc and comment becore posting this
@@roy8749 I knew I was stupid like every other time
Street Fighter 1 had combo glitch too. You can hit a number of times to death from full health off one dragon.
The standing flash kick combo at 5:36 was always my favourite to pull off on challengers but if you did it wrong you could black out the game.
4:26 “and thus, the combo was born.”
2:43 this should have been the street fighter intro
COMBO BREAKER
More like COMBO MAKER
L canceling was an intended mechanic
Wavedashing was intentionally left in after discovered from testing because Sakurai was curious to see what players would do with it
Combos are such a good addition to fighting games
I was there! Played SF1 in the entry room of my local diner, learning to throw fireballs, sans internet or a guide, was sooo hard on that old joystick
did you play on the punch and kick pads or just the normal button layout
@@AttitudeIndicator This article was the first I've heard of those! They sound crazy. Was normal button layout but those early joysticks were not real good at circular motions, they were designed to be durable as hell and jammed in one of two directions, because American arcade gamers were all kids and truckers! It felt like a lot of work.
@@GoodMenstruationAttitude yeah in street fighter 1 it was next to impossible to actually do something like a hadouken since theres no leniancy whatsoever, look up gameplay of street fighter 1 and its just the dude mashing the input trying to send out a hadouken or shoryuken lmao
@@AttitudeIndicator makes sense their software wasn't really ready for that kind of input yet. It was kind of good that it was hard in SF1, I think you could pretty much beat the whole game with just fireballs if you were perfect
was glad it was a glitch and not something that they could've copyrighted and restrict others from using it
Hello. I'd love to hear about the creation and evolution of the "random character pick" featured in many games as well as the related "character rooster" feature.
Excellent mini documentary on the combo btw!
I love cool glitches. I used to be pretty damn good at rocket jumping in skate 3. Got quite a few #1 ranked own the spots on ps3 (even though the leaderboards were ALL rocketjumpers lol).
Yo that's me! Haha nice video :)
Street fighter 2 wad my favorite arcade game when i was 10. Then mortal kombat came out a few years later.
This is one of the best examples of a happy accident
I already know this from outsidexbox... But it's good you specifically talk about fighting game
And to think if they glitch didn't happen...
Fighting games might actually be good.
I remember playing Street Fighter II with my bros after school.. ah the good ol days
1 - Z cancel etc is not a glitch.
2 - Capcom do not want to make street fighter 2 in the begining.
3 - i am not sure if everybody understand that combo was a mistake in the development and not after the launch.
Wave dashing nor is L canceling a glitch. I can see why you might think wave dashing is a glitch but L canceling is definitely purposeful in melee.
Bruh. Beating up that damn car on the machine outside walmart in the 90's was the true boss!!!
Makes me want to beat a car for a similar eureka moment
I hated when I wasn’t even able to move other than block. Damn combos.
GTO's Vice-Principal car gets wrecked again I see.
I learned this on MK 2, finally it came online on ps3 and I was ranked #37 in the world. Combos are game changer. Infinity juggling is stupid
Haven't seen anyone mention it but the Video technically had 3 "Glitches". Combos, Special move canceling and Crossup.
Akshon: making a video about a game-changer glitch for the whole genre, creating the FGC as we know it.
YT Comments: "Sure, but what about Melee?"
The melee community is incredibly dedicated and competitively diverse, but goddamn is it self important.
Da fuck? Overwatch and now Fighting games too? This channel is amazing😮
Curious how the genre became popular against my preferred style of back and forth punch trading. Oh well, at least now I get a massive platform to use my preferred playstyle
love the fighting game videos keep it up
Good video. A nice easy watch
Eventually, other developers will figure out the combo system even without this glitch. 😂
6:28
Man you just had to remind us tekken fans of that terrible moment.
Mario Odyssey Music over Red Dead Redemption footage at the beginning of a Street Fighter video.
Gears of War's famous wallbouncing is based around a glitch from the original one. Without that enhanced movement Gears of War probably would have faded after the first one.
Perhaps that happened to me before I'm sure ... I died and somehow I rose up and kept fighting as if nothing happened and I was unkillable
Have that car. You think about what you did next time, so I don't have to beat you..
The producers were correct, most people do not figure out combos. Most people button bash.