Funny coincidences: -Huggy's distorced face is a obvious reference to VHS tapes horror videos (FNAF, TWF, H&H, Mandela Catalogue, etc), with a "taint" of Majin Sonic -The simon says minigame voice is EXACTLY the same used for "Training guides" tapes for some FNAF's horror VHS videos (dont rememeber if TWF or H&H use it too) -This game could've been scary, like REALLY scary (and honestly better)
That huggy image looks right out of that creepy sonic CD image; it's so unsettling I wonder if they removed it for being too scary? Or maybe it's something they plan to use much later in the game for a huggy re-encounter in a new form?
Am i the only one that thinks removing some of these demo/proto features was a bad decision? Like, the whole poppy dialogue and personality aside, a good deal of these elements would've made the game neater if u ask me.
@Milkitzu some assets could ig, if the devs find a fitting spot for them on ch3 or the later stuff, but some would only rlly work in their first concept of ch2.
@Milkitzu it's up to the devs honestly, and despite being give and take a 3 hour play, the chapter feels a lot nicer compared to the first, so can't complain
The unused test map section is just funny to me, as someone who works with 3D modeling, to hear you describe. Calling the shader sphere just an "Unreal asset", and emphasizing the "volumetric light shafts", like... I know a lotta people aren't gonna know or understand this stuff, but it's funny as hell to me as someone who DOES.
@@QualityDoggo it's not even that complex of lighting lmao??? That shit is literally some of the most beginner level lighting stuff, volumetric lighting is so simple and those shader spheres are basically the "monkey mesh" of most engines (the monkey mesh is a Blender thing, in case people don't know what I'm talking about, it's often used as a basic example of how things work geometrically and how light bounces and reflects). Physics tied to framerate is a whole different thing that takes far more advanced code to fix. This game seems to be made with Unreal, so the whole framerate physics is a problem in itself with the Unreal Engine as a whole, it's not necessarily a "newbie fuck-up", it's more of a "the engine itself has this issue that really shouldn't have to be coded out by the developers just to make a fucking videogame". I'd argue that the larger issue is actually how fucked the menu is. The lighting is overall really basic, just grab/buy some shaders and materials from various sites and you've already got a pretty nice looking environment, they did what they needed to there and I feel, from a design perspective, that they succeeded. However, the MENU. The SETTINGS. It's really not that goddamn hard to code subtitles, or to put resolution options, or to just fucking keep the framerate at what people set it to. Yet, somehow, SOMEWAY, they managed to completely screw that up and have half the options be completely useless as they don't actually do jack shit. I'd have understood it if they'd just accidentally made a mistake before publishing it and were like "oh shit sorry about that we'll have that fixed in a week", but no, as far as I know they haven't patched that at all. THAT is baseline shit. The environments are honestly really nice, character design is quite neat imo, the ideas are there but like.... Come ON. I still enjoy the game but I'm not gonna act like it's perfect or anything, it's still incredibly janky in various places honestly.
The unused walking and running of Huggy Wuggy are actually very similar to the developer's minecraft version of him. I also love how they ripped the simon says colors and added them into musical memory.
I can agree with the Minecraft one. At about 40 seconds in the animation "HUGGY WUGGY vs PRO PLAYER?!", it shows him using this type of running animation.
11:26 Given that the employees disappeared "ten years ago" and the Mommy Long Legs ad has a trademark(?) for 1991, the game has to take place in 2001 at a _minimum,_ and probably happens later.
I’m really glad some of the members of the poppy playtime team are releasing their work. The management is really awful but the team is so talented and they deserve all the recognition.
I genuinely feel like poppy playtime was supposed to have a mandella cateloge feel to it, from the unused huggy wuggy face to the typical mandella cateloge voice and the overly realistic eyes and feature on poppy
because theyre trying to catch onto all the trends, like how the main menu music sounds like everywhere at the end of time, and the whole "analog horror" aesthetic
@@pemanilnoob well, it's not necessarily a bad thing, but it does show how the team is kinda just being lazy and using all the trendy horror tropes of the internet to try to catch attention from every letsplayer and ten year old
19:11 i wish we got more dialogue from poppy, she's much more mysterious in the final version, we don't really get to see her shine her personality in it.. oh well, guess that'll probably be in later chapters, i'll be happy if that does happen
I wonder if the change from crushing her head is because of Experiment 1006? Will it feature her like some monstrous combination of toys and possibly voice/‘mind’ as a ‘feature’…..giving her more of a reason to be scared.
I highly doubt that mommy will still be herself if we see her again. I mean maybe she will and thats why she's scared? Kind of like she's able to speak but unable to control her new body when she's part of 1006? But i feel like its more likely that mommy is dead. We'll see her again but she wont do anything. 1006 will just use her to be stronger.
@@Integrous_Melodies 1006 seems to be the "God" of the factory, at least to the toys/mascots. If someone fails then it uses them to make itself stronger, for example it may use Mommy's stretching ability with the one arm that remains after she was crushed
My guess for "HuggyImage" is that it was either a test for Huggy's jumpscare and how they wanted his face to distort when he caught you OR it was like a golden Freddy thing and they were considering giving him the ability to crash your game with just that image on screen.
I'm pretty sure the scrapped Poppy dialogue is due to the scriptwriter finding the pseudo-rhyming unbearable to write. Mommy Longlegs losing her bottom half instead of her top half in the final version is probably so that her face can make a disturbing return as part of 1006 and the original storyboard artist not thinking through what having her bottom half used would look like.
My guess is the car asset may have been used for early pathing with the train to test the movement and tracks. I did something similar school where I had to create a car animation in Unreal so my professor provided a placeholder car to test our spline paths until our actual models were finished. Something with aligning pivots and creating a smooth believable motion.
22:26 Since these are just dev notes on a debug map, I assume the controls are for Unreal, not for actual play testing. So, to move the sun around and stuff, you'd need access to the actual project file and to open it in Unreal. I personally use Blender, so I'm not versed on the shortcuts for Unreal, but if I had to wager a guess, that would be it.
@@AshrindyAnimates They do though... The controls only work when you're in Edit Mode. The play mode of the editor and actual builds of the game do not respond to these keybinds.
I already was guessing this game was inspired by both the Portal series and Bendy and the Ink Machine (and also Resident Evil, i guess), so the fact that there are tracks from those games in the files shows that my theory might actually be true.
I think the fancy door line was meant to be used right before she gets taken by Mommy Long Legs... The vent next to the door that opens slowly could also be a remnant of that.
4:04 This was reused in the latest chapter (3) Its found during the nightmare section of home sweet home, when you find a vhs directed specificaly at you, then a modified version of the image shows up after a normal huggy, then he pops out of the screen, there is a messed up huggy chase soon after
im guessing the store is supposed to be the shop for the players to buy perks, traps(maybe?) and then later use bought items during multiplayer. the "currency" model is supposed to be what you think it is, a currency for the multiplayer shop edit: i believe the currency is 3d for a good reason edit2: i believe that if you beat 1 multiplayer round, you will retrieve the store key and be able to access the store/multiplayer shop where you buy perks and other useful stuff
True. Wish they didn't change her character to be more heartless. It makes sense though, she was stuck in that case for over 10 years, but still. At least in the beta, she still cared enough to warn you, tell you that everyone's gone. (Obviously, how/why would you think that it was possible that they were still there after 10 years?) She also admits that everything was her fault for just existing. That all these monsters were made to try and replicate herself. If they didn't want to reveal so much, just cut the extra information. However, it seems they wanted her to be evil/bad/doesn't care about your well-being. I wish that wasn't the case, I feel a constant helper that could reveal the new threat would be cool and give hints. It would also create some semblance of safety/peace to go with the low/scary points. Having a constant reminder that you have a person that's watching your back (Let's say she has access to security cameras and can talk to you through a walkie talkie from the train.) it would feel much better than your "friend" that you saved, just threw you under the bus, well, train. At least before, she was allowing you to get answers and closure to what happened, rather than, "I need you, so I will force you to stay here, against your will and force you lower down because I can, despite the fact it's probably even more dangerous in the lower floors."
You deserve more subs because you spend a lot of time searching for lost bits and editing you're videos, you're vids are fun, interesting, and helpful too, you deserve 1M subs.
The creepy Huggy image is probably a place holder for the VHS's, only the audio would play and an image would replace the texture of the TV screen, now its just a speculation, I have no idea if this is true.
the image of huggy may have been planned to be present in the scientist's vhs tapes, I would see that huggy's head perfectly center the screen on which we view the tapes and maybe this particular tape would have been about huggy but not the one we know, indeed it would have been its prototype but it would have been more disturbing than its current version
10:00 Honestly, I think Robin Nelson, the voice for Leith Pierre, absolutely nails it. He's on a channel called Emkay, if anyone wants to continue listening to that dope voice 😂
You're not wrong, they're even both introduced the same way, via us the players being basically advertised about her and how perfect she is. They even cast the Circus Baby VA for their animations as her.
@@Toby-Draven oh no you misunderstood, the "they" I was referring to was the poppy devs since they own the Zaminations channel. /Their/ VA of Baby is Nola Klop who voices Poppy.
Ok, multiple things to say: 1) That huggy wuggy image looks like it's been taken strait out of the walten files. So creepy... 2) Me: * sees real figures of mommy * : Shut up and take my money !!! (And honestly, wow ! They did a great job with the figures ! Too bad mob games didn't make regular action figures of the characters tho...) 3) Love the animatic of the scrapped mommy death. She's very expressive in this animation.
I can see the inspiration from portal and portal 2. You are lost in some sort of facility/factory and are forced to do puzzles to survive. If poppy becomes more like a GLaDOS character in future chapters it might actually turn into a more dark humor-ish game which I don’t think fits what they are trying to do.
Huggy smiles through the dark hallway in the default t-pose he paints him self a bit of water falls on him and reveals the strange blue fur he helps you one time his prey will be lud wig he wears wigs
3:54 this is what i think huggy would look like after he fell and maybe his face got damaged (or the prototype messed around with huggy to add huggy to itself)
I liked the more gentle hearted poppy, because in chapter two she didn't do much so I want them to make poppy help us in chapter three against the prototype.
You know I could really imagine Self Esteem Fund from portal working well in poppy playtime. I wonder why they had files of those songs, that’s really interesting. Funny enough one of the “higher-ups” that was talking to jacksepticeye reminded me of Cave Johnson, I could really feel the Portal vibes but no one seemed to have the same idea as me.
Sonic Adventure 2 music was used. Based on the what I can hear, this is a knuckles map in the space segment. It's the one with the asteroids and what I could only call as lava. I sadly can't remember the name of the map.
Huggys laugh is kinda cute I can’t lie, everytime I hear his little laugh I just smile bc it’s too cute, if huggy was an superhero his power will be his cute laugh no wonder kids loved him so much
8:40 Wait, so the devs stole content again and put it in their own game? From the harassment towards an animator, from stealing a lot of ideas from FNAF, to the NFT and merch nightmare, what haven't they doneyet? This game has potential but these devs are so toxic, they need to be held accountable for what they've done.
They were most likely for testing purposes, and weren't the final songs. If you look into the files of many indie games some also have music from other sources, and we're just used before a finished song was made
Abt the huggy image; it’s a stretch but I’m theorizing the prototype found huggy and made him apart of him after cp 1, so I wonder if this will be part of the prototypes final form trying to take on an actual form as a toy rather then what I can assume to be just metal and exoskeleton-
I have a small problem with video series like this, they usually end up causing slight frustration from me as I'm trying to find a lost bits episode that isn't poppy playtime or fnaf:sb on the homepage. I know it is probably not very easy to compound 5 videos into one and it would probably mess up the video schedule. But it would be nice if it was reasonably easy
though i wouldn't like to through him under the bus for speculation i believe it's just for the sake of what's popular and the more videos you upload of what's popular the more growth you receive, i'm guessing it's just for exposure
theres a fucking youtube search feature. I fucking wonder. Dude i fucking wonder why i cant find my lost bits because i didnt use the search feature!!! I LITERALLY FUCKING WONDER?????
@@pseudomori. if I'm already on a channel and I want to watch a specific video that is relatively new I'm not going back into the search bar. I'm lazy and like having stuff easily accessible
This video convinced me that ch1 and ch2 was supposed to be one whole chapter, but they cut it into two because a) money or b) they don't have enough story for 5 chapters
@@exist4046 tbh things weren't looking good before ch2 came out, with all those aligations, the nfts and criticism of ch1. The quality of this chapter settled things down for the devs. It came out at a very good time for them
Yo! While you're here, check out my 2nd channel for more stuff! ---> ruclips.net/user/tetrabitplus
There're actually more stuff about PJ caterpillar , showing more early sketches. It's on twitter
hug guy image look like sonic cd scary majin sonic
I think a goat simulator lost bits would be awesome
I think the huggy animeson's are for the "uneased" multiplayer mode
No
In fact, this 1:54 animation is used for the Zamination Animations when Huggy is running!
I feel like it could be used for the multiplayer
Oh you mean the videos on his youtube channel?
Also used for Poison Blooms (CG5) don't forget that.
Huh the more ya know
@@phillipcox9648 I JUST CHECKED THAT WHEN I SAW IT
Funny coincidences:
-Huggy's distorced face is a obvious reference to VHS tapes horror videos (FNAF, TWF, H&H, Mandela Catalogue, etc), with a "taint" of Majin Sonic
-The simon says minigame voice is EXACTLY the same used for "Training guides" tapes for some FNAF's horror VHS videos (dont rememeber if TWF or H&H use it too)
-This game could've been scary, like REALLY scary (and honestly better)
I wish it was scarier.
I wish it was more like horror vhs tapes honestly, I loved the Walten files
I had a feeling that it was a reference to Analog Horror.
Specifically Mandela Catalogue.
It reminds me of Sonic CD creepy message
Do you happen to know what TTS voice it is? I might want to use it for myself
That huggy image looks right out of that creepy sonic CD image; it's so unsettling I wonder if they removed it for being too scary? Or maybe it's something they plan to use much later in the game for a huggy re-encounter in a new form?
Majin Huggy
I thought it was a reference to the weird screens in Walten Files
Too scary is a pretty funny thing to think about being removed in a horror game if I’m honest
Maybe anti-piracy thing
Gives more of a VHS horror vibes
Am i the only one that thinks removing some of these demo/proto features was a bad decision? Like, the whole poppy dialogue and personality aside, a good deal of these elements would've made the game neater if u ask me.
I guess
@@derf6543 ballz
@Milkitzu some assets could ig, if the devs find a fitting spot for them on ch3 or the later stuff, but some would only rlly work in their first concept of ch2.
@Milkitzu it's up to the devs honestly, and despite being give and take a 3 hour play, the chapter feels a lot nicer compared to the first, so can't complain
I mean the game itself is literally built for kids in mind despite clearly calling itself a horror game
The creepy Huggy image makes me think Poppy Playtime would've been much scarier.
That implies it was scary to begin with.
IM SCARED
@@Madmaxerus They have family issues to deal with if they're interested in this NFT shit show.
It really could've, sad it didn't take that opportunity
@@Pinkooru yeah, poppy playtime is such a disappointment its tragic
The unused test map section is just funny to me, as someone who works with 3D modeling, to hear you describe. Calling the shader sphere just an "Unreal asset", and emphasizing the "volumetric light shafts", like... I know a lotta people aren't gonna know or understand this stuff, but it's funny as hell to me as someone who DOES.
*V O L U M E T R I C L I G H T S H A F T S*
seems like a "beginners" or "rushed" project.. Adding complex lighting to a game where parts of the physics are still being tied to framerate.. O.o
@@QualityDoggo it's not even that complex of lighting lmao??? That shit is literally some of the most beginner level lighting stuff, volumetric lighting is so simple and those shader spheres are basically the "monkey mesh" of most engines (the monkey mesh is a Blender thing, in case people don't know what I'm talking about, it's often used as a basic example of how things work geometrically and how light bounces and reflects). Physics tied to framerate is a whole different thing that takes far more advanced code to fix. This game seems to be made with Unreal, so the whole framerate physics is a problem in itself with the Unreal Engine as a whole, it's not necessarily a "newbie fuck-up", it's more of a "the engine itself has this issue that really shouldn't have to be coded out by the developers just to make a fucking videogame".
I'd argue that the larger issue is actually how fucked the menu is. The lighting is overall really basic, just grab/buy some shaders and materials from various sites and you've already got a pretty nice looking environment, they did what they needed to there and I feel, from a design perspective, that they succeeded. However, the MENU. The SETTINGS. It's really not that goddamn hard to code subtitles, or to put resolution options, or to just fucking keep the framerate at what people set it to. Yet, somehow, SOMEWAY, they managed to completely screw that up and have half the options be completely useless as they don't actually do jack shit. I'd have understood it if they'd just accidentally made a mistake before publishing it and were like "oh shit sorry about that we'll have that fixed in a week", but no, as far as I know they haven't patched that at all. THAT is baseline shit. The environments are honestly really nice, character design is quite neat imo, the ideas are there but like.... Come ON.
I still enjoy the game but I'm not gonna act like it's perfect or anything, it's still incredibly janky in various places honestly.
Thank you for crediting me! It's really interesting seeing all this put together.
YOOOO SUP PLUFF
The unused walking and running of Huggy Wuggy are actually very similar to the developer's minecraft version of him.
I also love how they ripped the simon says colors and added them into musical memory.
EnchantedMob are the developers of Poppy playtime
@@MossPathway I know, I guess I phrased it a little weird.
I can agree with the Minecraft one. At about 40 seconds in the animation "HUGGY WUGGY vs PRO PLAYER?!", it shows him using this type of running animation.
And they use the same voice lines for the colors
@@walleyallengoofy Yep, straight from the files :D
11:26 Given that the employees disappeared "ten years ago" and the Mommy Long Legs ad has a trademark(?) for 1991, the game has to take place in 2001 at a _minimum,_ and probably happens later.
That means we might see 9/11
@@V00doo1Xim HUGGY!!! THEY HIT THE PENTAGON!!!
@@DeathbyProxy I'M DIEING
@@DeathbyProxy Literally best comment
Huggy Wuggy did 9/11
I appreciate the devs sharing some of their work with us, making them more communicative with us.
Looking forward to chapter 3.
I’m really glad some of the members of the poppy playtime team are releasing their work. The management is really awful but the team is so talented and they deserve all the recognition.
3:52
Favorite part of chapter 2 was when Huggy Wuggy showed up and said "It's Morbin' time" and morbed on Mommy
now THAT'S what i'm talking about,
best part of the game by far
I mean morphin
I genuinely feel like poppy playtime was supposed to have a mandella cateloge feel to it, from the unused huggy wuggy face to the typical mandella cateloge voice and the overly realistic eyes and feature on poppy
God the voice gave me flashbacks
because theyre trying to catch onto all the trends, like how the main menu music sounds like everywhere at the end of time, and the whole "analog horror" aesthetic
@@PosingCrib is that a bad thing?
@@pemanilnoob well, it's not necessarily a bad thing, but it does show how the team is kinda just being lazy and using all the trendy horror tropes of the internet to try to catch attention from every letsplayer and ten year old
@@PosingCrib no team of game makers are lazy.
Dear God, this is just... wow
As someone who loves cut content, this has been a huge discovery for the cutting room community
@star butterfly adventures ♥️ 🧸 completely agreed
@@drenched3088 how can you agree with a person that uses a shitton of emojis???????????/?/?////.?
wtf man
19:11 i wish we got more dialogue from poppy, she's much more mysterious in the final version, we don't really get to see her shine her personality in it..
oh well, guess that'll probably be in later chapters, i'll be happy if that does happen
Yeah. I really want to see more of her character. I mean it is called POPPY playtime after all! 😆
@@rayw.6677 True dat
I can only imagine the horror that the data miners were feeling when they found that Huggy image
I'm thoroughly convinced that Poppy still has real human eyes
It's heavily implied that children were turned into toys, and that Poppy was the daughter of the founder Playtime Co.
Cuz she does
as much as i despise the creators and this game, it's still pretty interesting to dive into unused content in any game.
howcome you despise them?
@@shannonx7507 they have a _really_ shady history
I wonder if the change from crushing her head is because of Experiment 1006? Will it feature her like some monstrous combination of toys and possibly voice/‘mind’ as a ‘feature’…..giving her more of a reason to be scared.
I highly doubt that mommy will still be herself if we see her again. I mean maybe she will and thats why she's scared? Kind of like she's able to speak but unable to control her new body when she's part of 1006? But i feel like its more likely that mommy is dead. We'll see her again but she wont do anything. 1006 will just use her to be stronger.
@@Integrous_Melodies 1006 seems to be the "God" of the factory, at least to the toys/mascots. If someone fails then it uses them to make itself stronger, for example it may use Mommy's stretching ability with the one arm that remains after she was crushed
wtf are y'all talkin bout'
4:07 I think this is a scare for the players who decide to go in the files.
Fair but the model is so different it has to be a seperate model. So why make one for a picture only used to scare data miners?
@@Integrous_Melodies if the model was used in game instead of the normal one, it would be so much more creepier. That would have been cool.
What about the unused model of the early PJ Pug-A-Pillar, also I always wondered why PJ’s head on his cutout looked a little photoshopped
That was probably in a earlier version of the game the only things left from that are some concept art
The old introduction dialogue (around 16:00) is so much more badass and makes so much more sense
Maybe the coin was used to get the toy to unlock the door so huggy could reveal itself to the player
My guess for "HuggyImage" is that it was either a test for Huggy's jumpscare and how they wanted his face to distort when he caught you OR it was like a golden Freddy thing and they were considering giving him the ability to crash your game with just that image on screen.
Your right
I'm pretty sure the scrapped Poppy dialogue is due to the scriptwriter finding the pseudo-rhyming unbearable to write.
Mommy Longlegs losing her bottom half instead of her top half in the final version is probably so that her face can make a disturbing return as part of 1006 and the original storyboard artist not thinking through what having her bottom half used would look like.
She was rhyming?
Also because for spiders, their main nervous system/brain is actually in their abdomen!
the wierd huggy strongly resembles nightmare huggy in ch 3. makes ya wonder if they had this planned since the start
That huggy image in the thumbnail feels like an analog horror of poppy playtime
22:32 you showed us the tunnel clip, and that t shape tunnel looks exactly like that sewer chase, just without textures.
19:11 Poppy: Miss me?
Tetra: Shakes head
13:55 Did you know when PJ Pug-a-pillar was all pillar and no pug, he was originally a girl named Cassie Cutie-pillar?
4:20 maybe the prototype "rebuilt" huggy?
My guess is the car asset may have been used for early pathing with the train to test the movement and tracks. I did something similar school where I had to create a car animation in Unreal so my professor provided a placeholder car to test our spline paths until our actual models were finished. Something with aligning pivots and creating a smooth believable motion.
22:26 Since these are just dev notes on a debug map, I assume the controls are for Unreal, not for actual play testing. So, to move the sun around and stuff, you'd need access to the actual project file and to open it in Unreal. I personally use Blender, so I'm not versed on the shortcuts for Unreal, but if I had to wager a guess, that would be it.
Just to clarifiy, none of these shortcuts exist in Unreal. They probably programmed it and then removed it close to the release.
@@AshrindyAnimates They do though... The controls only work when you're in Edit Mode. The play mode of the editor and actual builds of the game do not respond to these keybinds.
@@sal1288 If yes, then I don't know about them. I've been using Unreal for a few years and haven't encountered them.
3:23
1. That looks creepy.
2. "IS THIS THE REAL LIFE?"
"IS THIS JUST FANTASY?"
I already was guessing this game was inspired by both the Portal series and Bendy and the Ink Machine (and also Resident Evil, i guess), so the fact that there are tracks from those games in the files shows that my theory might actually be true.
Great video as always! I should also document some of your finds on the Cutting Room Floor
19:11 i love how the unused audio of poppy plays and the player in the background shakes his head
I think the fancy door line was meant to be used right before she gets taken by Mommy Long Legs... The vent next to the door that opens slowly could also be a remnant of that.
What the hell is a remnant?
@@V00doo1Xim A leftover of something
4:04 This was reused in the latest chapter (3)
Its found during the nightmare section of home sweet home, when you find a vhs directed specificaly at you, then a modified version of the image shows up after a normal huggy, then he pops out of the screen, there is a messed up huggy chase soon after
4:05 *I will fool the shepherds.*
Them using Caretakers songs, including Just a Burning Memory as placeholder songs is actually really cool.
The version of PJ show at 14:06 is called 'Cassie Cutie-Pillar' as said by the wiki. Not sure if it's true though.
Yea it was proven by some concept art
The Caretaker is so good, I'm glad they took inspiration from his music.
I definitely prefer the new poppy intro than the older one. The old one is much more menacing and makes her seem untrustworthy.
4:00 thats actually the earliest version of the chapter 3 nightmare huggy they made this to help them remember better what to make for chapter 3
im guessing the store is supposed to be the shop for the players to buy perks, traps(maybe?) and then later use bought items during multiplayer. the "currency" model is supposed to be what you think it is, a currency for the multiplayer shop
edit: i believe the currency is 3d for a good reason
edit2: i believe that if you beat 1 multiplayer round, you will retrieve the store key and be able to access the store/multiplayer shop where you buy perks and other useful stuff
I would have been really exited to see the 16:27 animation more than the final product it gives more personality to poppy to me
Literally all of Poppy's scrapped voice lines are better than what we got in the final version of Chapter 2, though I doubt I needed to say that.
True. Wish they didn't change her character to be more heartless. It makes sense though, she was stuck in that case for over 10 years, but still. At least in the beta, she still cared enough to warn you, tell you that everyone's gone. (Obviously, how/why would you think that it was possible that they were still there after 10 years?) She also admits that everything was her fault for just existing. That all these monsters were made to try and replicate herself. If they didn't want to reveal so much, just cut the extra information. However, it seems they wanted her to be evil/bad/doesn't care about your well-being.
I wish that wasn't the case, I feel a constant helper that could reveal the new threat would be cool and give hints. It would also create some semblance of safety/peace to go with the low/scary points. Having a constant reminder that you have a person that's watching your back (Let's say she has access to security cameras and can talk to you through a walkie talkie from the train.) it would feel much better than your "friend" that you saved, just threw you under the bus, well, train. At least before, she was allowing you to get answers and closure to what happened, rather than,
"I need you, so I will force you to stay here, against your will and force you lower down because I can, despite the fact it's probably even more dangerous in the lower floors."
I like her more mysterious nature in the final game tbh
That weird Huggy image I think Could be a very early jump scare made for Him.
18:51 started bursting in laugther
The "HuggyImage" reminds me of the creepy Sonic CD "Fun is Infinite" easter egg.
I agree
Fun fact: When you see the door that is blocked off by blocks, it is probably the actual door where huggy came from
I find that fancy door line so precious for some reason 😭😭
Also that huggy image was actually unsettling
You deserve more subs because you spend a lot of time searching for lost bits and editing you're videos, you're vids are fun, interesting, and helpful too, you deserve 1M subs.
16:27
*Poppy doing some rhyming*
4:00 looks like walten files honestly
Same more specifically the dead kids in the Halloween video.
1:54
Oh hey! That's the animation I've seen him doing in some Gmod Animations, never knew it was unused tho.
This feels like another SB lost bits video!
The creepy Huggy image is probably a place holder for the VHS's, only the audio would play and an image would replace the texture of the TV screen, now its just a speculation, I have no idea if this is true.
the image of huggy may have been planned to be present in the scientist's vhs tapes, I would see that huggy's head perfectly center the screen on which we view the tapes and maybe this particular tape would have been about huggy but not the one we know, indeed it would have been its prototype but it would have been more disturbing than its current version
7:20 just testing if its actually loopable
17:34 everyone noticed the toy flew straight at him yall? ☠
10:00 Honestly, I think Robin Nelson, the voice for Leith Pierre, absolutely nails it.
He's on a channel called Emkay, if anyone wants to continue listening to that dope voice 😂
Is it just me or does poppy's "trust me" line give off alot of circus baby vibes? Heck poppy's character overall reminds me alot of circus baby
You're not wrong, they're even both introduced the same way, via us the players being basically advertised about her and how perfect she is.
They even cast the Circus Baby VA for their animations as her.
@@voicedubgaming2286 wait is poppy voiced by heather masters in the game?
@@Toby-Draven oh no you misunderstood, the "they" I was referring to was the poppy devs since they own the Zaminations channel.
/Their/ VA of Baby is Nola Klop who voices Poppy.
@@voicedubgaming2286 ohhh ok I get it now
(18:45) I think the fancy door is the door that was blocked in chapter 1 but opened in chapter 2.
19:11 I like how after poppy asks "miss me?" the gameplay character shaked their head no
lmao
3:59 when you see another version of yourself run away and hide
I’m forever calling the poppy we have circus poppy since the poppy we got is essentially circus baby but small
I Just Noticed
The resemblance in character and design is uncanny to say the least.
“Popping back in to the playtime factory” took me a second
Ok, multiple things to say:
1) That huggy wuggy image looks like it's been taken strait out of the walten files. So creepy...
2) Me: * sees real figures of mommy * : Shut up and take my money !!!
(And honestly, wow ! They did a great job with the figures ! Too bad mob games didn't make regular action figures of the characters tho...)
3) Love the animatic of the scrapped mommy death. She's very expressive in this animation.
The title screen shifting from Huggy to Poppy sounds sick
7:10 i thought this was going to be a rick roll lol
At the start the huggy laugh just got me I love your content
(6:03)
fail 1: oh no! the color sequence you chose was incorrect! try again 😊😊
fail 2: no, choose the correct colors. try again.🙄
fail 3: *No.*
I can see the inspiration from portal and portal 2. You are lost in some sort of facility/factory and are forced to do puzzles to survive. If poppy becomes more like a GLaDOS character in future chapters it might actually turn into a more dark humor-ish game which I don’t think fits what they are trying to do.
(Cont.) I mean a furnace scene, two different colored puzzle tools, etc.
Huggy smiles through the dark hallway in the default t-pose he paints him self a bit of water falls on him and reveals the strange blue fur he helps you one time his prey will be lud wig he wears wigs
Weird. With those glitches out Simon says file and the glitches music, it gave me portal vibes.
Like, seeing GLaDOS bug out for a bit
Theory about the creepy Huggy image: Maybe it's an anti piracy screen?
Nah, a lot of people have pirated this game and this doesn't show up.
YEP THATS WHAT IM SAYIN BRO
3:54 this is what i think huggy would look like after he fell and maybe his face got damaged (or the prototype messed around with huggy to add huggy to itself)
Imagine the huggy image was the final design 💀
😰
would've been down for that tbh
How about no 😓
I liked the more gentle hearted poppy, because in chapter two she didn't do much
so I want them to make poppy help us in chapter three against the prototype.
15:27 Conga, conga, conga!
You know I could really imagine Self Esteem Fund from portal working well in poppy playtime. I wonder why they had files of those songs, that’s really interesting. Funny enough one of the “higher-ups” that was talking to jacksepticeye reminded me of Cave Johnson, I could really feel the Portal vibes but no one seemed to have the same idea as me.
5:42 VIEWING OF THIS TAPE IS PROHIBITED, DISCARD IT IMMEDIATELY-
HuggyImage looks like something from a FNAF vhs you can’t disagree
Maybe that Huggy image is a early version of nightmare Huggy seen in pp chapter 3
That’s true it looks the same except the eyes and whole face and teeth they look different on the unused one
Sonic Adventure 2 music was used.
Based on the what I can hear, this is a knuckles map in the space segment. It's the one with the asteroids and what I could only call as lava. I sadly can't remember the name of the map.
Meteor Herd 👍🏼
@@TetraBitGaming Actual chad
this amazing game has sooooooooooooooooooo much unused content what would make the experience so much better but still a good game
Huggys laugh is kinda cute I can’t lie, everytime I hear his little laugh I just smile bc it’s too cute, if huggy was an superhero his power will be his cute laugh no wonder kids loved him so much
20:43 HOW IS THAT "too gory" BUT HER HAVING HALF OF HER BODY TORN OFF OF HER ISN'T?!?!😭😭😭
8:40 Wait, so the devs stole content again and put it in their own game? From the harassment towards an animator, from stealing a lot of ideas from FNAF, to the NFT and merch nightmare, what haven't they doneyet? This game has potential but these devs are so toxic, they need to be held accountable for what they've done.
They were most likely for testing purposes, and weren't the final songs. If you look into the files of many indie games some also have music from other sources, and we're just used before a finished song was made
@@OctoNap I honestly thought it was illegal to put other people's songs in any type of commercial game though.
@@CraftyMaelyss The songs that are unused were being used as a reference to make the music, since the music is inspired by EATEOT
@@CraftyMaelyssit's just a placeholder bro
10:30 Doki doki music?
‘ Okay Everyone! ‘
8:10 maybe it would sell something like a security badge, kind related to security break
7:35 anyone know which song plays here?
Its ruclips.net/video/kAU_UyA4ALU/видео.html
Lol nobody cares
Because nobody responded
Star theme from Super Mario
I think it would've been more fitting if kissy missy gave you a kind toothy smile.
The way the mouth is stretched makes me think the thumbnail image is a reference to the Mandela Catalogue… or maybe not, I don’t know
THATS WHAT I THOUGHT
Abt the huggy image; it’s a stretch but I’m theorizing the prototype found huggy and made him apart of him after cp 1, so I wonder if this will be part of the prototypes final form trying to take on an actual form as a toy rather then what I can assume to be just metal and exoskeleton-
Its called huggyimage not prototypehuggy
I have a small problem with video series like this, they usually end up causing slight frustration from me as I'm trying to find a lost bits episode that isn't poppy playtime or fnaf:sb on the homepage. I know it is probably not very easy to compound 5 videos into one and it would probably mess up the video schedule. But it would be nice if it was reasonably easy
though i wouldn't like to through him under the bus for speculation i believe it's just for the sake of what's popular and the more videos you upload of what's popular the more growth you receive, i'm guessing it's just for exposure
theres a fucking youtube search feature. I fucking wonder. Dude i fucking wonder why i cant find my lost bits because i didnt use the search feature!!! I LITERALLY FUCKING WONDER?????
just … idk … go to his channel and find them ??
@@pseudomori. you overuse the word “fuck” wayyy too much. It doesn’t make you cool..
@@pseudomori. if I'm already on a channel and I want to watch a specific video that is relatively new I'm not going back into the search bar. I'm lazy and like having stuff easily accessible
This video convinced me that ch1 and ch2 was supposed to be one whole chapter, but they cut it into two because a) money or b) they don't have enough story for 5 chapters
There's also the possibility of wanting to have more time to develop the actual storyline in between both chapters
@@exist4046 tbh things weren't looking good before ch2 came out, with all those aligations, the nfts and criticism of ch1. The quality of this chapter settled things down for the devs. It came out at a very good time for them