Sorry it took so long guys, I got into a fight with this annoying little green wizard at the gas station. Had to make a police statement and everything. Anyway, you wont believe this. I forgot to get milk brb haha
@@nerdError0XF nah it's always the case, even with fnaf which is the golden child of this practice they clearly never had extrenal play testing. like fnaf 2 has 8 characters all countered the same way with the puppets timer so demanding you can't even look at the other cameras erasing any unique the other animatronics have. fnaf 3 being phantom jumpscare spam with things erroring after 3 uses and no feedback on the spring trap jumpscare then fnaf 4 having no proof reading in the story leading to the clusterfuck of a story the series has today. unless it's a gamejam the majority of a game should be spent on refinement and polish instead of just spamming out content. like look at yandere simulator, that games whole development is just adding features while leaving the core game unpolished.
@@nerdError0XF I have no statistics for this, but usually a great game takes a really long time. Even a half-decent game usually takes about 1 or 2 years to make. But 4 games in 1 year (which is about one game every three months) for an indie developer? Yeah those games aren't going to be very good.
garten of banban is the video game equivalent of when you have to meet a word count in a high school essay but you aren't thoughtful enough to write anything other than surface level observations, so you just pad out your body paragraphs with a hundred useless adjectives
@@CaesarRealAndOFFICIAL Disagree. The comment is very well structured. It provides a clear reference idea, then logically expands on it with an example most people can relate to and understand.
After playing garten of banban from chapter 1 to 7. I understand a few things from the game. Fun fact 1: Banban and Banbaleena has "never" interacted with each other. The only time they met face to face was at the end of Chapter 6. Fun fact 2: Stinger Flynn, Zolphius, Sheriff Toaster, Queen Bouncelia are the only mascots that don't have jumpscare. Fun fact 3: Captain Fiddle and Jumbo Josh maybe related or distant cousin since both of them based on primate. Fiddle is based on Woolly monkey and Jumbo Josh is based on Silverback Gorilla. Also Fiddle case report's alias is the Child-monkey.
Or when they're about to finish up with their pixelated bedroom business. I installed a cheat to get rid of the pixelation. They're just doing their taxes.
You believe that you are different from everyone else while admitting you are not. Your inability to make a nuanced point speaks to the nature of your confusion. You have played, (at the very least), one game from the euphoric brothers. To get seventh place is a fairly small achievement but I imagine that you must have spent some time practicing and replaying the game. To eat the same meal many times in a row is to reduce it to the mere action of eating. Also, if you were trying to lend credibility to your opinion, then why not bring up that you have played every other installment? This leads me to assume that you have not. A man who watches the first movement of a sonata is unable to appreciate the work of the composer, as is in the case of Garten of BanBan. Each subsequent release builds upon its predecessors. All in all, it is clear to me that while you have wasted much of your time playing only the first game inn the series, you do not truly care about knowing what it is to play Garten of BanBan
I feel like what "went wrong" with garten of banban was it was seemingly built to capitalize on a trend that was already run into the ground. It was a bad idea done poorly.
I mean, i guess the series was a method the euphoric bros used to try and improve their skills. You can see some improvement between chapter 1 and chapter 7. And they’ve managed to make me cry in a way no Disney film has come close to. (The bittergiggle death scene) And you can also see it with Unplagued. The trailer had me excited and it just looks great.
actually it was done SUPER well! They made toys, had rip off toys made, AND had the entire internet giving them publicity. They’re even in Elsagate videos now. It wasn’t made to be enjoyed. It was made like Velma and any other shows like the upcoming Sausage Party show is made. As long as they can have people eat it up whether ironically or unironically, they’re winning. People paid THEM to make fun of it.
It's not even a fun gameplay loop. I can forgive some cheap games put padding and slight grind to prevent people from refunding under 2 hours, but a lot of game doesn't deserve that padding. Banban has no leveling up, no hard bosses, no proper combat, no branching stories, no meaningful dialogues, no scaling difficulty, no challenges, no optional objective, nor easter eggs that don't make me question humanity.
@@defaulted9485 false. garten of ban ban is a flawless game franchise (and yes, i say "franchise", because each entry is just titled as the next installment - as opposed to the next chapter in an overarching story). ban ban doesnt need anything else as long as it has jumbo josh
@@defaulted9485I mean… the boss fights they do have can be hard to.. like… children? I already see a ton of banban stuff in kids toy stores so it doesn’t have to be a far off demographic. But then. I remember the puzzles. Idk if those are good for kids
As a game dev, when you showed the poly counts and uvs for the assets my jaw genuinely dropped. Like the button with insane polys for a cylinder, it's actually impressive to be able to fuck up that badly. I literally can't imagine how that wasn't intentional.
I haven't worked on a 3D model in years since college, but just the shots of UV's and the jagged, mess of edges made me recoil with shock. No wonder all the characters are just a single color...
Not a game dev but I did a little 3D modeling in highschool for a single class, not even the whole semester (I transfered from architecture design mid class) and the only time I've seen that many polygons was when I accidentally hit a button while working on a sand worm model from scratch. It was... I think that poor computer cried. I actually tried to save it despite how horribly I knew I messed up since I didn't immediately realize what I did and had already saved, and that model took me a few days to create. I can't imagine someone would intentionally do that who's had any actual experience. Did they though? Because that seems like a complete beginner's mistake and I do wonder a bit if people didn't joke about it a little too harshly for them to handle and now they just refuse to fix it or admit there's a problem at all. Not an excuse, just a question of potential motivation as I went through something similar, though 100% did it to myself. I ended up scrapping it and I can't remember what I ended up working on instead, though I really don't know how I'd of personally reacted if I was made fun of for that grievous mistake but I know the only reason why I didn't wanna scrap and restart is how long it took, but I barely knew the program and idk if experience is that much of a factor here... BTW I haven't touched 3D modeling in maybe ten years, how's things looking today?
watching banban devs add in more anti-refund fillers vs banban refund speedrunners is like seeing the rapid Technological breakthroughs in the Cold war era, they always try to up one another.
It's kinda crazy because speedrunning has always been competitive, the goal is to find the best strategy, (optionally) break the game, and steal the best time. I don't know why the devs thought it would be a good idea to fight against a community that has *known* how to fight.
@@kidsto2612 I'd assume it's because they feel that their source of revenue was thearten. It's not a typical speedrun, the main goal here is to beat the game before the refund period, beating the game fast is secondary I'm sure they wouldn't have a problem if people were just speedruning the game
@@snowy_lemonade123 Isn't it the devs' fault for making such a short game and making people want to speedrun it for a refund? If the games were at the very least good enough to be decent and they weren't overpriced, people wouldn't be itching for refunds so hard that they'd be willing to speedrun it out of spite.
@@superplayerex2431 I get that the game is bad and pretty overpriced but i think making content about speedruning the entire game for the sole purpose of refunding it is disrespectful. Like it's not a requirement to play the entire game before refunding it Though i do view the euphoric brothers as amateur game devs who are still learning, so maybe I'm just biased
@@snowy_lemonade123 If you think speedrunning a game because it's bad, short and overpriced is disrespectful, then I feel like you're missing the larger point people doing that were trying to bring across. People did that in the first place precisely because of the game itself. Some of them did it for the views and those who weren't RUclipsrs followed suit as well, but pretty much all of them were people who wouldn't unironically pay for these games either way because they knew they were bad. They wanted to bring that to attention through the most meme-worthy way possible: turn it into a joke and speedrun it for the refund just because they can. This showed how terrible the games were more than a Steam review ever could. The developers are the ones who ultimately brought this on themselves. I'm not saying you should mock them and spit on them for all of eternity, but they don't have the right to cry wolf about it when they themselves made a cardboard cut out of him and placed it in the middle of the field for all to see. There's way more important things to be taking note of, such as the game's awful state and it's ultimately tone-deaf theming, and this is why this particular situation is just dumb and not even worth reprimanding random people online for. And one last thing... No matter how you feel about the developers, they are selling products people pay money for. Customers reserve the right to criticize the products they've bought if they weren't up to their quality standards, regardless of who the makers of those products are and whether or not they were free, cheap or expensive. Holding all companies to quality standards is something you should do as a customer because it's your money that's are on the line. Otherwise, the only things you'd be able to spend it on would be terrible products with zero quality control. So as far as where that is concerned, people did the right thing by holding the developers accountable for these lousy games. They absolutely should do better.
Honestly the worst part about this game is that it is so *boring*. It's just a walking sim in the most boring environment possible with the most boring line delivery and boring monster designs.
No road is too long to the man who advances deliberately and without undue haste; and no honors are too distant for the man who prepares himself for them with patience.
I do want to praise the way the bird is programmed in the prologue. The way it silently looked at me as it made its way over the ball pit, and took a couple steps, stopped, then took some more, there is something there that can be learned and utilized in a better horror project. It’s genuinely a fantastic idea. It’s surprising. There’s nothing scary about the rest of the franchise though. It’s like the one freaky idea they had.
Also I like the artstyle of their first games. It’s not iconic, but my god there is definitely something nice about pixel side scroller horror. It’s comforting and basic, but not terrible.
true. honestly having some goofy mascot horror characters animated like demonic predators wouldve proven how much atmosphere can drive a game and how even such a derivative genre can be used creatively... unfortunately the incredibly basic assets, poor lighting, mediocre puzzles and probably much more i didnt notice sent this title straight to mascot horror hell.
In the classic Banban Fashion - it's not actually programming. The Bird AI is a simple as to just chase the player. The reason why she stares at you like this is because there is actually an invisible wall preventing you from reaching your place (which also causes her animation to stop because she isn't moving anymore). It's literally there because the devs had the foresight to give player some additional time to react and figure things out, but not enough to not make a dumb invisible wall that prevents you from leaving the place fully.
Banban seems to be playing the role in mascot horror that divergent did for YA dystopian novels: it's broken the genre so thoroughly down to it's essentials, with no actual themes or feelings behind it, that it'll make it harder for other mascot horror to launch. It could kill the genre
For a while now, mascot horror has been out of the limelight, and I think the downfall started around when Banban released. Nobody wanted to play games of the genre that weren't reliably good, big-name games that were already established because Banban drew attention to the rushed-out cash grabs that plague the genre. I think the only recent thing that helped course-correct is the fairly well-received Indigo Park, which was ironically inspired by Banban itself.
@@randompromises1038 I'd say it was more a sign of the end than the end itself. It was generally liked, but the controversies surrounding abuse of workers (I think) and NFTs kept some people, including myself, from enjoying it until chapter 3 where they started to pull things together.
@@williamgeorge3111 I was actually mad chapter 3 finally pulled its shit together lmao I wouldn't say it was scary but the body horror and implications were disturbing, far more disturbing than I ever expected for a game initially targeted towards children. It's won me over but only slightly.
I just need to go on a little rant for a sec; I was in uni for a games art course at the time the garten of banban models were shown and I don't think game students have ever been in as much utter shock as we were when I got sent the images and shared them with other games students I was with at the time. Genuinely how on earth do you make a model with that many polys and think "Ah yes, this is good to put in the game, it will cause no performance issues whatsoever." Literally one of the very first things we got drilled into our heads as game students was that we need to be making things lower poly where possible (depending on the style the models are for ofc) so it doesn't require NASA-level computers to run the game. I just googled "how to make game models" to check and every link I clicked on mentions retopologising the models from high poly to low poly, so you'd think even beginners would know that's a required step. It's completely baffling to me every time I see those images omg
@@CaesarRealAndOFFICIAL dude just get off of youtube for a bit. trolling or real you need to take a step back and re-evaluate. You're on nearly every single comment on this video. Even if you like BanBan for real, please just back off and let the haters slide. And if you're trolling then you aren't even getting the attention you're seeking. Most people have ignored you entirely or, like me, we just feel pity towards you and not shock or anger. For only your sake and no one else's, you need to go offline. It would help you a lot.
@@CaesarRealAndOFFICIAL Hey buddy. I just wanna tell you that there's something incredibly captivating about nature when you actually take the time to go outside instead of dismissing it in favor of sitting in front of a computer all day. Go for a walk, slow down, and take it all in- or watch some animal videos if you can't do that. Nature is beautiful and you're missing out.
The animated mascot channels is the entire reason i started monitoring what my kid watched. I then found out about the ads youtube felt was okay to profit from. From there i fell down a rabbit hole of apk tutorials so i can actually block crap wirhout it still coming up when its unwanted. Tldr thinking of buying a tv and cable because yt is a hellscape
That or 🏴☠️🏴☠️🏴☠️🏴☠️, ublock origin on PC, Revanced on mobile. But yeah, TV is alr for engaging kids more safely, esp since inappropriate programs went away on that platform (I seen some shit at 4 AM so I'm talking from experience) There's also settings in the phone relating to what the device can access, I don't know specifics but it should be in parental control. New phones have this nowadays. Protect ya kids, you don't want em in weird ass fandoms or around online creeps.
oh, dude. revanced manager (or rvx manager) and youtube vanced are definitely some of the best options you can use for mobile content. blocks ads and has the option to skip sponsored sections. there's no version of it that functions with youtube kids as far as i know, but ytk is already a hellscape of weird fetish content anyway lmao. you can save yourself and co. from intrusive ads and just be around to keep an eye on what they're watching when they're using youtube but be warned that there is no "official" released apk for vanced that you can grab and go with (for legal reasons) and be 100% safe, so you'll have to compile the patches yourself in the rv/rvx manager with an uninstalled youtube apk from apkmirror. it takes a few minutes but it's definitely worth it the managers also have patches for other apps which is awesome be sure to look around for other stuff you use and see if they have any QoL changes you might be interested in godspeed my man i hope u and ur kid stay on the safe side either way !!!
If you're not sure how to safely hit the high seas and are feeling subscribey, HBO Max has a bunch of 2000s cartoon network shows, as well as looney tunes. I'm in my 20s and living the life. Probably the only service worth getting if you want kids' content on demand - netflix and hulu are ok but disappointingly lacking in cartoons.
God, I wish my parents would do that to my little sister too.. I really hate when my lil sis watch those shits from youtube kids. I mean, I'm not really often to monitor what my lil sis watch these days, but I hope it won't be as bad as I thought
I tend to easily forget that BanBan even was a thing until something new hits my recommended and gives me a violent reminder that there's something like 7 of them and counting. I'm sure by the time I'm reminded of it again it'll be 12, a reboot and a film-in-development at this rate.
Trying to defend these games with "it was just two people". Scott was a guy using an old point and click software. Bendy also was made by one guy. And nowadays Banban has all the support in the world to make something actually good.
ConcernedApe is also just one guy and made one of or maybe even THE most beloved farming game and is working on a second game by himself so "it was just two people" isn't really that much of an excuse
*" the secret to becoming a successful indie game developer is patience, lots of it "* - the guys who had already developed the 5th instalment of their franchise 4 months after the original games release
I don't disagree the refund thing was a little in poor taste but at the same time if you put in so little effort most people wouldn't even pay 5 dollars for the game it should be somewhat expected people would try and refund the game.
And I think people will still keep trying unless they do something that would stop it. I have speculated that the reason they don't sell all the chapters as DLC of the first game is because they don't know how to do that, though other people have suggested that it's because new games do better than DLC in the algorithms on steam.
I'm big on the theory that they got fed up putting effort into their games and getting no attention before releasing banban as an active act of spite to say "fuck it and fuck you" ...but as I watch this video more, I think they might just genuinely both be really stupid.
@Heheheshen it's probably because it's on sale, not a free tech demo. Whilst obviously it's nice to receive financial compensation for effort, the games don't have enough effort/talent put into them to justify a price tag. Like, they're functional(ish), but is that really the level of quality we want to settle for? There's plenty of free games online with better quality. Also doesn't help it's a transparent attempt to cash in on the mascot horror trend, when so many had heart and soul put into them, people are going to lambast the lazy cash grab.
@@jampine8268 The most positive I can say about this game (yeah I'm counting it all as one game I know an episodic game when I've seen one I bought FF4 After Years in pieces and the burn still aches when I handle episodic games) is that at least they're not Digital Homicide levels of asset flip bad. Even if dear vivec can someone explain to them how to reduce poly counts on their models they're not using them for FMV renders holy crap.
@@jampine8268 that's a fair take! I can understand why some young guys would be quick to cash in but perhaps they should've just stuck to creating free content.
14:16 Not only is it predatory, it's also completely traced/stolen animation from something 18+. They're literally showing children pornography at this point.
@@Ahhkiba The original is from ME!ME!ME! MV of Daoko. Ironic how it's literally about a dude fighting porn addiction and it's being used around like this.
@@barakito Tbh, I never really pieced together that ME!ME!ME! was about a dude trying to literally destroy his porn addiction when I first watched it nearly a decade ago until you mentioned that. I just thought someone came up with it while high out of their mind on *something.*
The comment at 56:18 of the mom talking about her 5-year-old playing the games really highlights the main issue of the mascot horror trend. Can you even call it a horror game if its target audience is elementary schoolers? It's so predatory and disgusting.
that review made me pause the video and scroll down the comments because wtf. you failed as a parent if you let someone who isn't even in school yet play shit like this.
Children aren't dumb. They deserve quality, and more importantly, games that are educational. If you are giving your kid this game without meaning, you should be disappointed in yourself.
My thing is, can her kid even read yet? Why would she let them play this game? I know the developers are shitty for this but they wouldn't be enabled to target kids so much if parents cared more about what their kids were exposed to tbh.
@@Septic-Hearts why do you think gen Z is so traumatized? Most parents let their kids roam the web without supervision. I'd honestly put far more trust in a Gen Z parent who grew online as a kid than a boomer who thinks that staying anonymous online is the only way to be safe from brain rot at best to childhood trauma at worst. Also since when was horror a genre for literal 5 year-olds? It's appropriate for teens at best, not someone who started pre-school. Why on earth would you wanna let your barely educated child who's yet to be exposed to the cruelty of humanity play a game in a genre that's based ENTIRELY ON THE FEAR THAT COMES FROM THE CRUELTY OF MAN. Like JESUS CHRIST most mascot-horror games are based on murder and the absurdity of it, the fear of it happening and affecting you directly. Why would you want your child to be exposed to that? You should be EDUCATING THEM about it YOURSELF, not let them play a game that centers it because "ooo pretty colors that would get Timothy off my back for a while" like WHAT???????
Kids need kid-appropriate horror! Yes, even 5 year olds! Complex emotional states don't crop up when they're old enough to handle them, they happen early and giving kids a safe controlled space to explore, regulate and control intense emotions like fear is beneficial! The thing is, no one wants to write or create kid-appropriate horror and no one thinks kid-horror is a thing. Now kids are getting their horror from a place they shouldn't!
I'm from brazil and I'm aware of that controversy, cuz some youtubers was taking the game quote unquote: "seriously" and when the 4th and 6th chapter released, they became their most hatred chapters for this franchise. Albeit it was solved soon and it seems things are mending slowly between the Euphoric Brothers and Brazilian RUclipsrs before/after chapter 7.
@@thylascene Eu amava sempre que youtubers como Core e Gabs começam a coringar pelo jogo ser chato, sem sentido, muito caro e artificialmente longo kkkk (pra mim essas eram as melhores partes do jogo kkkk XD)
Is it me or are these "Mascots" just becoming more and more abstract and just generic colourful blobs? Like these games look shit and all basically play out the same way. It's literally horror for babies.
It's basically Elsagate content minus the explicit adult themes. Brightly-coloured, weird animations and nonsensical plot lines are basically crack for child audiences
Yeah if it was as pastiche then it wouldn't have actual cash grabs, it would just be the parody game. Or if it has cash grabs then it'd be obvious, like the merch costing $5,000 for a hoodie or something, so wild that it's clear it's satire.
@Shenaldrac also it needs to use the elements in a way that subverts or mocks them. Like tediously long corridors to stretch out game time, used as they are, are just boring. But you can subvert it by having a stupidly long corridor that twists and turns, only to find out you ended up 1 room away from where you started after going in a circle. Or mock it by having a character or obvious note question why such a long corridor even exists? Something like "Well, we're in finical troubles, because someone thought it was a good idea to make the broom closest the size of a football pitch."
@@jampine8268 Yup. Just doing what is standard for the milieu isn't parody or satire, it's simply _doing the thing._ But people like to use "it's satire!" as a shield against criticism, see Cinemasins.
Meanwhile, My Friendly Neighborhood is an actually *good* game that's making fun of mascot horror cash grabs, because it was purely made out of spite for those types of games You can make fun of something while still making a good product of that thing
I remember first hearing about this game from Alpha Beta Gamer, and the game looked like it does, but the thing that caught my attention the most was the bird's animations. It moved like a bird, and the fact that it was completely silent and just followed you and stared at you constantly was really unnerving. It worked, it had potential. I wish the devs had focused more on that aspect instead of doing everything they did.
I mean, Brazil doesn't hate Garten of Banban for no reason, the devs accused a big youtuber from here to propagate hate against them, after making a video with valid criticism, and that was after the guy had made a ton of videos about the games, spreading it and making it more known here in Brazil, just to be kicked out of their server, accused of things he didn't do, with anyone that even mentions his name getting banned from the official Garten of Banban's Discord server...
This is why im terrified that my family lets my 5 year old nephew use youtube unchecked. I keep trying to tell them how dangerous it is but nobody does anything to change it.
I’m not that surprised. People have been selling “s*x” to children for years… those in person channels, prank or otherwise, always hype up the romance or s*xualization but in a very juvenile way (Brent Rivera, every couple channel aimed at kids, etc) I mean. Ankha Zone (the censored version of her just dancing) was immediately spread amongst kids, reanimated with figures that were popular to them at the time. But one Google search could show them the full thing. Elsa gate has been back for a while.
The devs making unplagued more or less shows they haven't really changed their ways. They're just chasing the new trend that lethal company sparked. However, props to them for continuing to pump out something through all the controversy. They may not have any talent, morals, or shame, but at least they're persistent.
That comment about British souvenir shops being filled with bongs and and bootleg AliExpress huggy wuggy plushies validated me so hard. I thought I was the only one who noticed that and felt weird about it.
54:48 This “fight” scene was what convinced me that this whole game was written and directed by a child’s imagination and storytelling, with the budget and voice acting acquired by an adult.
Thank you WickedWiz. If it werent for you, I would not have discovered L PC and his journey of becoming infertile from eating candles and announcing it in this very comment section.
I really appreciate that you approach each video not with an intent to roast things. You don't make a spectacle out of being angry or enraged. Instead it feels like you really try to understand why things turned out poorly, and leave room for the benefit of the doubt when appropriate. You compliment what is good and succinctly describe what is bad.
You know, your comment makes me wish there were an AVGN clone specifically for games like this -- complete with his own counterpart to "WHAT WERE THEY THIINKIIING?!"
14:10 In 2018 I found my little sisters watching an Elsa-gate video on RUclips KIDS. It was five My Little Pony characters with hype-realistic 3D human bodies, pony heads, wearing bikinis and dancing to a song, jiggle physics and all. Turned it off instantly. Cant believe they get away with that stuff. Feels like RUclips hasn't done anything about it.
Because they can still air ads on those videos, they don't care, never have, and never will. RUclips will pay lip service to giving a fuck, but won't do anything about it
Because RUclips genuinely doesn't care. Remember the whole controversy about Minecraft animations? Those were started as a knockoff of an actual animation series called Monster School, which was just a guy making a funny series about Minecraft mobs learning how to be, well, Minecraft mobs. All the parody animations used the name Monster School to gain traction in the algorithm while using blatant adult animation. RUclips has claimed to crack down on this, but they haven't. They've taken down most of the original Monster School animation series instead, which was completely harmless, and have also taken down other Minecraft animations that were completely harmless. Meanwhile those adult themed Minecraft animation accounts are still monetized on the platform. They don't care as long as they can make money, they just pretend they care to avoid even larger controversy.
its kinda legitimately wild to me this series has actual fans and following, and it sorta makes me fear for those kids. if this is the type of game their playing, what else are they consuming? when I was a kid I played games on my ds and watched kids tv. like not everything I played/watched was perfect, but like you cant tell me pokemon and mario are brain rot, especially not when compared to. this. They had actual stories, memorable (for a good reason) character design, etc. plus I played outside alot. I didnt have these content farms and that alone makes me scared for these kids...
@@VultureSkins he was saying that the original poster already forgot the comment he wrote not even a day after I'm saying not even someone with ADHD (me myself can prove that) would forget something like that
Honestly I feel like the moments in the video where it's said that the developers are "showing promise" by making bare minimum changes is insulting to the indie development scene at large. It honestly depresses me that a series like this achieves such success, there are so many indie developers and studios out there making interesting and well thought out games and stories that are leagues more of quality than any of these games that go criminally unnoticed, meanwhile a rushed and sloppily made collection of games with barebones gameplay mechanics and set pieces gains a huge amount of attention in comaprison.
I agree, it's so weird to be praised for not smashing *all* of the plates this time. You should be praised for actually innovating, FNAF at least changed the formula each time: you had doors, the mask, the giggle and FNAF 4 being FNAF 4. They were made over the course of 2 years and not all of them were paid, yet they were much more repayable and enjoyable experiences.
From what was shown in the video, progress has definitely been made by the devs, as small as it may be. Though I actually agree with you completely though about how even with the progress there are a plethora of indie horror games with much more quality and effort that get thrown under the rug. It's part of what ticked me off so much about these games at first until I stopped caring to give them any more attention. Now it's filled its own niche in the "so bad it's good" and the tried and true Skyrim school of game design of "every flaw is a feature now." Still a pretty sad state of affairs that something that started out so atrocious can be flipped on its head and become """"good"""" in its own flawed way while many others are struggling to even be noticed...
You guys are spitting facts but are not living in reality. A game can be high quality in gameplay and graphics but it becoming noticed and popular is entirely different thing. It's kinda like a story if the hook ain't good but the rest of the story is golden it's not gonna catch the attention of the readers because the author fumbled the hook. Gob became big from controversies which was their biggest hook that made people be curious about how they will quit or how will the entire frenchise even end. On the other hand a game can be good but not interesting to play no matter of how much you deny it you gotta admit gob is somewhat interesting to see and play but not good this is what we call "cracked the code"
@@me3699-f7f I mean bold of you to assume this was not considered? Like obviously I'm aware of the larger nuanced system around what games get popular or not. I am just miffed by the system often spotlighting flawed creations, grifts, unfinished messes etc. I understand why it happens, doesn't mean I like it though. Also what you're saying about "hooks" is wrong just saying, at least in the gaming world. That concerns the quality of the game and book in your analogy, which is not what is being talked about on the side of games that go criminally underrated. It's assumed they have a good hook, because that's a fundamental in making a good game or story. Like sure it's part of it if we go deep into it but it's honestly pretty low on the list of things to consider and that contribute to a game's reach and ability to be noticed. Your interpretation to me screams capital G gamer that only views the industry through the lenses of a consumer, which ignores a lot of angles. At the end of the day it's not about quality, it's about fitting into a formula and pre-established blueprint that has shown to work despite actual quality. It was assured to catch some attention, longevity is the factor that is hard to tell, the more attention it can keep (By any means necessary), the longer it'll go on. Also this game really doesn't deserve a compliment such as it "Cracking the code", it didn't crack the code, it lazily squeezed itself into a well worn mould that has a market and content cycle ready to just eat it up. You're giving the game WAY too much credit. Also also, I just personally don't see this game as interesting at all, fine if you do but just nah, I'm just tired of this type of crap tbh.
I strongly believe that is one of the big reasons why these games either get little or no updates. Because people keep excusing the developers by saying they’re showing promise for implementing the bare minimum
Scott Cawthon did the same thing with the Five Nights at Freddy's games. The big difference was that, with each entry, there was some kind of iteration on the basic formula to go with the new bits and pieces of story. 4 games in two years, followed by another 3 that all introduced completely new sets of mechanics over the next two. Two of those games are out right free. A third got a mixed initial response, so Scott took it off Steam and gave it away for free on GameJolt. The Garten of Banban is on its 7th title, and it still hasn't moved past Minimum Viable Product. It has just about gotten down the basics of level and puzzle design. It has two appealing characters. One is a meme and the other is purely the result of the voice actor trying way harder than the material deserved. The story has long since devolved from Standard Mascot Horror Situation to a soap opera starring clay abominations with increasingly stupid names. For all the faults of Security Breach and Poppy Playtime, they still have definite strengths and have made much larger steps at improvement. The one redeeming quality of Garten of BanBan is that its existence directly led to the creation of Indigo Park. Hopefully it will get a second if Unplagued turns out to be a good game, and not just irony-poisoned Content.
I'll still say both Security Breach and Poppy Playtime are good games, even if the former needed more time in the oven and the latter had some devs who (at least in the past) did scummy things. I'm still not convinced that Banban is not or was never meant to exploit the mascot horror genre at all, even with it's positive sides or the arguments against that.
@@GotchardandGo I love Security Breach, but I hesitate to call the base game 'good' because of how serious some of its issues are. Most of the big issues were resolved (or at least partially addressed) by Ruin. I also don't think it's fair to call Poppy Playtime or its devs 'scummy', since Mascot Horror lives and dies on how appealing the mascots are - you want your audience to _want_ to buy that merch because it's an indication that you've nailed the 'appeal' part of the Mascot. And, of the big names in the genre, Poppy Playtime is the one that's gone the hardest in the direction of traditional horror. Catnap is a fantastic design for a monster but owning Smiling Critter merch feels a bit like owning one of the dolls the killer possessed in Chucky.
I mean i think one element that's worth acknowledging is that fnaf sort of unknowingly set the precedent for this sort of release schedule with this sort of game. The process for those games being released in that way was just due to him actively working on those games, and then just releasing them when they're were finished. It wasn't some big mapped out plan. I think what we're seeing in the current wave of these games is an attempt to actively replicate that flow of content, but in an inauthentic and deliberately rapid way. Edit: okay actually, reading that back, I phrased that like it was some massive trend. It's really only banban specifically that's doing this, all of the other current works seem to have pretty cohesive and reasonable releases overall, with hiccups. And those hiccups are more on the formal publishing side of things than the indie side, such as the original release of security breach.
fnaf is an objectively terrible franchise. it wasn't mean to be blown up into a massive thing with multiple iterations and deep lore. it was meant to be one, maybe two games. the lore is sloppy. it's stupid. fnaf one was mediocre, but it revolutionized horror games. i used to love fnaf because i was a gen z ipad kid with severe youtube brainrot. nothing about fnaf is incredible, it was just different for its time
46:13 - To give context, the brazilian community of Garten of BanBan got in a drama with the EuphoricBrothers because some creators started criticizing the game for it's length and price, even banning people who just wanted to help them and their game with constructive criticism politely. Also they gave keys for content creators to make content on their channels under a certain time frame, however one of the creators leaked the key to a friend of his who posted content of the new chapter of the game too early, causing mistrust. When asked questions about this decision by big brazilian channels they simply ignored or doubled down or their decision. This caused a massive uproar with the brazilian fans, which resulted in them mass banning Brazilians from their discord and communities for thinking they were raiding their servers in behalf of content creators when in reality it was just questions and requests for reconsideration. So the hate started. Nowadays those misunderstandings where solved, and things are more ok. (Also relations where not that good before either, by refusal of adding Portuguese subtitles or localizing the prices that were WAY too expensive for the brazilian market, and for what those games are. I know they added Portuguese subtitles now, but I'm not sure about the quality since i don't play the games)
That's not what happened.. they banned brazilians for critizing the game. They literally started by banning the kindest brazilian youtuber and the one that supported them the most. Don't spread misinformation.
@@_JPkun for more context, brazilian players were really unhappy with chapter 4 for the lack of content for it's price (it costs around 40$ in Brazil) so the content creators critized chapter 4 a lot and that's basically it. The leaked key situation is not true, at least not entirely. Once a key leaked they started to point fingers to random brazilian content creators for some reason and they defended themselves, so the devs acted like babies and banned everyone. They even started with the nicest one, Core
@@Asrielovania17 About the leaked key channel Terrorizando made a video called: "Meu pedido de desculpas a VOCÊS e a Euphoric Brothers de Garten of Banban" adressing the situation. Many brazilians were mass banned because the Brothers though they where raiding their Discord in behalf of Core. (explained in the video: "Adeus Garten of Banban... E a culpa é sua?").
@14:20 that specific video is just a parody of the "ghost dance", I believe it's called. The dance wasn't meant for kids, in fact I believe the original was made by an animator who does adult animations. Its just the dance itself isn't adult (albeit it is lewd), and thus it caught on and became a thing, much like the Ankha dance.
@@deepikapoddar2831 if I was forced to play one I'd pick Garten. HDTF is much longer and more difficult in its tedium. Borderline unbeatable without cheating.
Seems like it was basically just a meme game that got popular for being crappy. That and some desperate lore "enthusiasts" trying to make it more deep than it actually was.
You ask what went wrong, I ask: Was it ever even right? From the moment this game came out I never once saw anyone saying they actually liked it, all I saw was people dunking on it, and even though I searched I couldn't find anyone that actually, unironically, liked the game, it's just one big enigma to me, I just don't get it.
Eh, as a viewer and not a player, I like parts of it, like the first run in with Ophelia Bird was actually a great scene and a few scenes were funny, but the majority of what I've liked were comedy, whether intentional or not, not anything remotely close to the "horror" aspects of the game, but the parts I can see more as absurdist humor. Some parts though... I kinda just laughed at the death of Bittergiggle because it just felt so unreal, out of place, like it wasn't physically possible for the only character beside the baby bird I actually liked to die such a short time after you turned that same bird into a pancake to sqeeze out the excess givanium that turned them into a raging monster. Like, we've been taught from the beginning that these things are immortal and nearly unharmable and that what would be a fatal injury to literally anything else is just a minor scratch or bruise to these things, so the introduction of such "stakes" just felt like a soulless gimmick. Some of the chapters are great entertainment value when you're not the one playing though, but a lotta that also boiled down to liking the players and their reactions/commentary more then what was actually happening on screen, so I think fans really do exist... Just not for the intended reasons with this satirical acid trip of a puzzle walking sim catastrophe, but I keep watching every new release with some, possibly misplaced hope, that they'll take those small good moments I genuinely do love and make something more out of it, but instead... Well, at least we get more absolutely insane acid trip dream sequences that feel like an entirely different game to find funny in between the endless empty hallways
Maybe? It did have a community with people enjoying it that weren't just kids, I remember some genuinely incredible fan art, so yeah, somehow there was people unironically enjoying these games.
A surprisingly evenhanded review, given the title, but it's great criticism centrally. You address the good and bad with due respect and understanding of game design. I hope they continue to grow as a company, as well
These games and PP just show the aftermath of what FNaF and BaTIM wrought, it's just that the latter 2 were good games, while this is recycled garbage trying to be more than it could possibly be.
fascinating vid! as someone who has NEVER encountered these games aside from whispers and glimpses of colorful blobs of characters across the internet, this was a super thorough breakdown
I get that game development is hard and all, but I really can't wrap my head around why especially lately a fair ammount of content creators try their best to mince their words and be nice instead of just calling this franchise shit.
Because if you are just gonna go say this game is shit, you are gonna look like a soyjack. Gotta respect the etiquette the internet has now if you don't wanna be seen as an asshole.
@@shellshockedgerman3947 the game is shit tho. i've never been appalled to see such a glow down of this genre than when i first saw banban on my sister's ipad (she's already in fuckin uni too).
Twitter keyboard warriors. Banban isn't good, and the creators didn't really attempt to do anything to make it good, but if you deliver more heavy-handed criticism as a major content creator, it riles people up. The die hard fans will attack the critic, as dootdoot said. Also, the critic's fans may start attacking the game devs on twitter. People will then source the attack back to the critic's video, and then a hate train starts against the critic. Wish that wasn't the case, but people are stupid.
@@CoOlKyUbI96 consumers have a responsibility as well. Vote with your wallet. Spending 5,- on an ass looking game and then be outraged about the quality of the game is absurd.
'every british souviner shop is bongs and aliexpress huggy wuggies' hit me so fucking hard, as a fellow brit, its so ridiculous how much these fucking things have invaded every single space, you go outside - trash stalls selling temu crap, mostly of 'popular YT kids thing', ive learned (second hand) that its mostly Huggy Wuggy and BanBan characters, also YT animation stuff - physical shops - same story - go to a cafe or restaurant? - theres always a kid with an ipad or tablet blaring Mascot horror type slop - its literally fucking everywhere
It's like a plague has swept all over our public spaces. In my town the local market ended up dying off and no longer existed but now all these stalls suddenly appear selling nothing but all this crap, and I don't even see it selling much so it's crazy how they manage to stay in business when any other kind of market stall selling actual stuff people want can't survive. I guess all this stuff being made so cheaply in China means they don't even need to sell many to make a profit, and I'm probably just not around when they're sold. What's even worse is these stalls are often run by people who run their business very unfairly, putting their stalls anywhere they feel like even if it's blocking the entryways to shops or being right in front so you pretty much have to get through all their stuff just to be able to get into shops to get what you need, or setting up right in the middle of busy but narrow areas so they can force such an eyesore on everyone. I used to work in a shop in the town centre where we had to keep constantly complaining about one of these stalls blocking our shop entrance so that people struggled to get in and couldn't even see the shop, and somehow the only punishment these people get is being told by police "you're not supposed to do that". They even sometimes block wheelchairs from getting past all so they can continue hurting our eyes with this crap
Every year, my hometown has a very big fair and all the stalls where you win cheap shit is also flooded by these. It's all like Marios, Pikachus, maybe a random horse or unicorn and then just all the Poppy Playtime and whatnot shit.
They're for money laundering. Just a twist on the plague of American sweets shops that turned out to be lazy fronts. The weird thing is, as an American, realizing the only possible reason we don't have a version of this must be we have such a "Do whatever you want!" approach to 'businesses' and financial shenanigans, that there's no need to bother building stores full of aliexpress huggy wuggies 😬
im a Pre-K teacher, and one of the most shocking things was learning how many of my students watch that garden of ban ban RUclips garbage. it just absolutely rots their brains. RUclips kids needs more guidelines or just needs to be deleted completely, because its just destroying so many children's brains :( its heartbreaking
The rabbit hole of internet content made to keep children's attention goes a lot deeper. It's much darker than what's covered in this video. It's an entire industry that's cold and calculating. People thought cartoons on MTV and Nickelodeon were bad, but are unaware of how horrible it has become now. Anybody can make content that has a chance of being seen by millions of children and they don't have the best of intentions. Here's a short list of things I've seen in kids watching over the past 10 years. RUclips videos that use stolen copyrighted characters to make them appear in search results or to get picked up by RUclips's recommendations algorithm. They include intentionally suggestive material in videos meant for kids which often involves child birth or explicit behavior. Vivid dark imagery such as surgery, gross out humor, and drug/alcohol abuse. Some involve abusive parent characters and imagery of that. Most of these include psychological techniques used to keep kids engaged. I could go into detail and have a whole discussion on this topic, but I'll leave you with this. Look up "elsagate" on RUclips and you'll find some documentary-esque videos breaking down the factory line RUclips Kids content that's been plaguing this platform. This doesn't even dive into the kids horror video game market. I would love to have a discussion about this with someone who has experience with seeing the effects of these videos in their day to day life. I agree with you full heartedly. The lack of regulation and control on what developing minds can consume is extremely scary. If parents won't do it, it seems like nobody will.
@@jampine8268 I swear we need a parenting license, if you fail it you get shipped a realdoll and a bundle of dating sims and raising sims instead of being inflicted onto some unsuspecting child in 9 months.
@@jayl5032 exactly; like I watched garbage on RUclips as a kid as well! but my parents would step in and tell me to stop watching it. unfortunately, I can't tell these parents how to parent :/
I think the biggest issue of this game is that they released it as 8 separate games. They should've just done 1 release with episodes, like a telltale game, and just make every episode or chapter like 5$
Ummm, what's the difference? I guess that DLC store pages get less hype on steam, maybe, than base games, so I guess they did it for this reason or they just didnt feel like bothering with clicking different buttons with release, but from, like, customers pov? Buying a dlc is just like buying a separate game... it's even more beneficial to have separate games vs DLC if it has achievements and you're achievement hunter who loves to keep their 100 %, haha...
@@Pavlinka__ Two differences: 1) Once you finish a chapter/episode, you immediately jump into the next without having to go back to Steam (as long as you have it already installed, obviously). And 2) Having all of them on one single Steam page avoids your library getting cluttered. As an example, the original release of Sam & Max: The Devil's Playhouse had 5 episodes. You could only buy them all at once (no possibility to buy them individually), but they would be downloaded and installed as seperate games each. I never liked that idea because, not only do I have five Steam pages in my library instead of just one, but I have to quit the episode I just finished and go back to Steam to launch the next one. Granted, both of these issues are really minor, but they're part of the reason why DLC chapters/episodes are the standard.
You mention Brazil in the unblocking part and I Wondered why you didn't metion it at all. I think it would add a lot about the issue people had with the brothers attitude at the time.
2 was basically a couple of people intending to milk a situation as much as they could with no regards to morality or taste, only for their customers to do it right back to them.
I'm guessing BanBan will last as long as the kids who are currently into it are kids. As soon as they become teenagers, they'll go "Ugh, BanBan? That was cringe (or whatever teenagers are calling things at that point)."
How do they not understand the concept of DLC or Chapters? Have one base game and you can buy next month's chapter for a few dollars, preventing the play and refund cycle and they can cut out the pointless filler
You are telling me that game series, whose "mascot" looks like the result of someone playing with the sculpt mode of Blender for the first time, is very bad? I am shocked.
Honestly, that first game of theirs doesn’t look half bad for a first project - Devil May Cry 1 had unskippable cutscenes you had to sit through every time you lost a boss fight, too, as a first-game mistake it’s not a deal breaker (nor is it unheard of), and for a first game of two 19-year-olds, Swallow the Blue looks pretty interesting and creative for what it is, I’d be down to see a Let’s Play of it. The second game might be insensitive, but dude literally said he made it while he was sad, and as a vent piece, well, there are less healthy ways to go about venting. In all, this deep-dive, to me, paints a very tragic picture: two brothers with heart stumbling into the abrupt, too-early realization that heart isn’t what nets you a commercial success, blind luck and a viral marketing campaign do. Do you stick with your integrity, your passion for the art, or do you do the thing that gets you money? For a pair of young people who aren’t much older now than I was when I made some of the worst mistakes of my life - and who seem to have about as much emotional maturity - I can totally understand them chasing the dollar and losing sight of their own passion. It’s just sad. In a way, watching this almost makes me respect Garten of Banban a little bit - not for what it is, but for the circumstances that created it.
It does seem that way. Their older games, while not the best, did seem to come from a place of genuinely wanting to create. Unfortunately they fell into a common indie dev trap, passion alone doesn't make a good or successful game, but you can use that passion to learn the craft and experiment along the way. This is why many indie game devs will tell you to keep your expectations very very low for your first few projects. Your first few games likely wont be the best as your still learning. Devs that seemingly had their first games be massively successful like Toby Fox had experience with modding and other related things way before their hit project. I feel the brothers went astray when they expected their first games to be successful, and got burned when that wasn't the case. It's a shame they lost their passion, if they had stuck with it I'm sure they would have found their niche. Their older games had a pretty rough but unique style that if refined could have had a fair bit of potential.
I feel like comparing a 23 year old game to Swallow the Blue isn't a good idea-considering that old games are, well, old; there was another philosophy back in the day and skippable cutscenes have been a standard for years. I see your point, though. I played the game, and while there were obviously amateurish game design decisions, the brothers had something great going on in their hands. Shame that they decided to follow the wave of trendy content instead of polishing their formula.
@@fishfishfishfishfish True, but also, DMC wasn't made by a new indie game company that hadn't made a game before, it was made by Capcom, who already had several established IPs at the time; Swallow the Blue was someone's first game EVER. So I think that balances out a little - like, it's an easy oversight to make in early times, whether it's early in the life of the industry or early in the career of a specific party. It just seems like a mistake that tends to happen early on for some reason, was my point, and shouldn't completely ruin the creative intent of an early project. :)
I've recently watched a lot of Wiz' videos. This one is especially good. He takes such a good ample look at things, holding people accountable but also considering the information from both sides. Good stuff.
It took me a hot while to remember why I subscribed. You really work towards learning the full story of these games. Not just some surface level review, you sweat the details. Take all the time you need bro, your analysis of these games are quality in an ocean of low-effort.
If anyone is curious why they skipped Banban V, on the steam page you can see the huge circle with holes (Zolphius) in the first location. So they are trying to have their mysterious goofy ahh timeline.
I know it was only a year ago but it was crazy witnessing it in real time. I know that somewhere deep in my phone's gallery is a picture of Opila bird smoking a blunt and frankly I'm too scared to find it lest I release the beast
One thing to give them credit for is that they managed to make everything in the games look like an asset flip, even if it wasn't. I dont know how much of those games actually consists of assets, but there are obviously custom elements, like the characters. It looks like consistent design and the cheapest asset-flipped Unity game at the same time, which is an accomplishment in and on it's own. It's Schroedingers asset-flip: You can point at any 3d object in the game and until you get a definite answert, it's an asset flip and a cutsom graphic at the same time.
Honestly every time I see a situation where devs use Way too many polygons for a singular fucking character model. All I can think about is that one meme where the guy shrunk down a full size ship in their game and put it in a glass bottle as a showpiece for one scene. Developers really need to stop doing this to people
Sorry it took so long guys, I got into a fight with this annoying little green wizard at the gas station. Had to make a police statement and everything. Anyway, you wont believe this. I forgot to get milk brb haha
enjoy the journey
Bring back some ciggies
And get me a coke too, try not to run into any other Wizards alright?
okay! but remember you said we would play catch when you got back
I am so glad you're back!!!
I have a slight feeling making 4 games in 1 year isn't a sign of immaculate quality of the product
They wanted quick cash and with cheap quality it caused the games to fail
Depends on the games really
@@nerdError0XF nah it's always the case, even with fnaf which is the golden child of this practice they clearly never had extrenal play testing.
like fnaf 2 has 8 characters all countered the same way with the puppets timer so demanding you can't even look at the other cameras erasing any unique the other animatronics have.
fnaf 3 being phantom jumpscare spam with things erroring after 3 uses and no feedback on the spring trap jumpscare
then fnaf 4 having no proof reading in the story leading to the clusterfuck of a story the series has today.
unless it's a gamejam the majority of a game should be spent on refinement and polish instead of just spamming out content.
like look at yandere simulator, that games whole development is just adding features while leaving the core game unpolished.
@@nerdError0XF well, if you like bad or half baked games that will never get an improvement.
@@nerdError0XF I have no statistics for this, but usually a great game takes a really long time. Even a half-decent game usually takes about 1 or 2 years to make. But 4 games in 1 year (which is about one game every three months) for an indie developer? Yeah those games aren't going to be very good.
garten of banban is the video game equivalent of when you have to meet a word count in a high school essay but you aren't thoughtful enough to write anything other than surface level observations, so you just pad out your body paragraphs with a hundred useless adjectives
Similarly, this comment. Many words used... Nothing much said.
@@CaesarRealAndOFFICIAL found the one Banban fan.
@@CaesarRealAndOFFICIAL Disagree. The comment is very well structured. It provides a clear reference idea, then logically expands on it with an example most people can relate to and understand.
So they just went
"The... Break time!"
Regular speech: "I can't"
Fancy speech: "I cannot"
Euphoric Bros: "Unfortunately at this point in time I find that I am most unable to can"
Garten of Banban sounds like something a sim says when it gets mad.
so...German?
@@johnynoway9127 simlish
After playing garten of banban from chapter 1 to 7. I understand a few things from the game.
Fun fact 1: Banban and Banbaleena has "never" interacted with each other. The only time they met face to face was at the end of Chapter 6.
Fun fact 2: Stinger Flynn, Zolphius, Sheriff Toaster, Queen Bouncelia are the only mascots that don't have jumpscare.
Fun fact 3: Captain Fiddle and Jumbo Josh maybe related or distant cousin since both of them based on primate. Fiddle is based on Woolly monkey and Jumbo Josh is based on Silverback Gorilla. Also Fiddle case report's alias is the Child-monkey.
Or when they're about to finish up with their pixelated bedroom business. I installed a cheat to get rid of the pixelation. They're just doing their taxes.
something they'd say having a tantrum over the Alarm clock in Bustin' Out
as someone who is the current 7th place speedrunner on banban 1, I believe I have a unique insight on these games:
they suck
You believe that you are different from everyone else while admitting you are not. Your inability to make a nuanced point speaks to the nature of your confusion. You have played, (at the very least), one game from the euphoric brothers. To get seventh place is a fairly small achievement but I imagine that you must have spent some time practicing and replaying the game. To eat the same meal many times in a row is to reduce it to the mere action of eating.
Also, if you were trying to lend credibility to your opinion, then why not bring up that you have played every other installment? This leads me to assume that you have not. A man who watches the first movement of a sonata is unable to appreciate the work of the composer, as is in the case of Garten of BanBan. Each subsequent release builds upon its predecessors.
All in all, it is clear to me that while you have wasted much of your time playing only the first game inn the series, you do not truly care about knowing what it is to play Garten of BanBan
@@CaesarRealAndOFFICIALGet the fucc off the internet and take your meds !
@@CaesarRealAndOFFICIAL youre so committed im almost impressed
@@luc.6605It's like Bane from Batman. "You were merely adopted by the darkness. I was born in it. Molded by it."
@@CaesarRealAndOFFICIAL Is this a copypasta?
I feel like what "went wrong" with garten of banban was it was seemingly built to capitalize on a trend that was already run into the ground.
It was a bad idea done poorly.
Fear cheapo the amorphous blob and his incredibly rich and deep backstory!
This is the game dev version of copying someone's homework without actually understanding what they wrote
I mean, i guess the series was a method the euphoric bros used to try and improve their skills. You can see some improvement between chapter 1 and chapter 7.
And they’ve managed to make me cry in a way no Disney film has come close to. (The bittergiggle death scene)
And you can also see it with Unplagued. The trailer had me excited and it just looks great.
actually it was done SUPER well! They made toys, had rip off toys made, AND had the entire internet giving them publicity. They’re even in Elsagate videos now. It wasn’t made to be enjoyed. It was made like Velma and any other shows like the upcoming Sausage Party show is made. As long as they can have people eat it up whether ironically or unironically, they’re winning. People paid THEM to make fun of it.
@@compassrose1466 Well, the publicity worked. I don't know if they intended to milk all the hate or not, but it definitely worked.
I work at a summer camp. One of the kids ran up to me yesterday and said “I had a dream that jumbo Josh killed you” AND THEN JUST LEFT. HES 6
dude it's summer camp, tell the kids' parents a bear ate him
a DREAM and not a NIGHTMARE. That's scary.
@@PearlCradle IKR!! And this kid has stated before nightmares he’s had so he clearly knows the difference like damn dude
I think BanBan is less horrible than the Goosebumps books I had access to as a kid. 😅
Sounds like a typical 6 year old to me.
I'm an adult and I sure as heck have some odd dreams at times.
24:45 Fun fact: That basic line texture on the ground has a higher file size than all of Undertale
I want to see someone rendering Undertale on the Garten of BanBan Floor now
@@rigboy1234I would if I knew how
@@rigboy1234 Undertale is not Doom to be doing such witchcraft
@@angel_of_rustfair
@@temmietoga5369 oh no so it’s like the yandere sim toothbrush
The arms race between the refund group and the devs making it longer was joy to watch
Very Game. Very happy. YOU ARE A HAPPY GAMER 🙂
It's not even a fun gameplay loop.
I can forgive some cheap games put padding and slight grind to prevent people from refunding under 2 hours, but a lot of game doesn't deserve that padding.
Banban has no leveling up, no hard bosses, no proper combat, no branching stories, no meaningful dialogues, no scaling difficulty, no challenges, no optional objective, nor easter eggs that don't make me question humanity.
Truly the duck penis arms race repeats itself in all things.
@@defaulted9485 false. garten of ban ban is a flawless game franchise (and yes, i say "franchise", because each entry is just titled as the next installment - as opposed to the next chapter in an overarching story). ban ban doesnt need anything else as long as it has jumbo josh
@@defaulted9485I mean… the boss fights they do have can be hard to.. like… children? I already see a ton of banban stuff in kids toy stores so it doesn’t have to be a far off demographic.
But then. I remember the puzzles. Idk if those are good for kids
As a game dev, when you showed the poly counts and uvs for the assets my jaw genuinely dropped. Like the button with insane polys for a cylinder, it's actually impressive to be able to fuck up that badly. I literally can't imagine how that wasn't intentional.
I also game develop and it nearly made me cry LOL
I haven't worked on a 3D model in years since college, but just the shots of UV's and the jagged, mess of edges made me recoil with shock. No wonder all the characters are just a single color...
@@korokonas no literally because how are you gonna paint and texture with seams like that
you should see the whole drone controller
Not a game dev but I did a little 3D modeling in highschool for a single class, not even the whole semester (I transfered from architecture design mid class) and the only time I've seen that many polygons was when I accidentally hit a button while working on a sand worm model from scratch. It was... I think that poor computer cried. I actually tried to save it despite how horribly I knew I messed up since I didn't immediately realize what I did and had already saved, and that model took me a few days to create. I can't imagine someone would intentionally do that who's had any actual experience. Did they though? Because that seems like a complete beginner's mistake and I do wonder a bit if people didn't joke about it a little too harshly for them to handle and now they just refuse to fix it or admit there's a problem at all. Not an excuse, just a question of potential motivation as I went through something similar, though 100% did it to myself. I ended up scrapping it and I can't remember what I ended up working on instead, though I really don't know how I'd of personally reacted if I was made fun of for that grievous mistake but I know the only reason why I didn't wanna scrap and restart is how long it took, but I barely knew the program and idk if experience is that much of a factor here... BTW I haven't touched 3D modeling in maybe ten years, how's things looking today?
watching banban devs add in more anti-refund fillers vs banban refund speedrunners is like seeing the rapid Technological breakthroughs in the Cold war era, they always try to up one another.
It's kinda crazy because speedrunning has always been competitive, the goal is to find the best strategy, (optionally) break the game, and steal the best time. I don't know why the devs thought it would be a good idea to fight against a community that has *known* how to fight.
@@kidsto2612 I'd assume it's because they feel that their source of revenue was thearten. It's not a typical speedrun, the main goal here is to beat the game before the refund period, beating the game fast is secondary
I'm sure they wouldn't have a problem if people were just speedruning the game
@@snowy_lemonade123 Isn't it the devs' fault for making such a short game and making people want to speedrun it for a refund? If the games were at the very least good enough to be decent and they weren't overpriced, people wouldn't be itching for refunds so hard that they'd be willing to speedrun it out of spite.
@@superplayerex2431 I get that the game is bad and pretty overpriced but i think making content about speedruning the entire game for the sole purpose of refunding it is disrespectful. Like it's not a requirement to play the entire game before refunding it
Though i do view the euphoric brothers as amateur game devs who are still learning, so maybe I'm just biased
@@snowy_lemonade123 If you think speedrunning a game because it's bad, short and overpriced is disrespectful, then I feel like you're missing the larger point people doing that were trying to bring across. People did that in the first place precisely because of the game itself. Some of them did it for the views and those who weren't RUclipsrs followed suit as well, but pretty much all of them were people who wouldn't unironically pay for these games either way because they knew they were bad. They wanted to bring that to attention through the most meme-worthy way possible: turn it into a joke and speedrun it for the refund just because they can. This showed how terrible the games were more than a Steam review ever could.
The developers are the ones who ultimately brought this on themselves. I'm not saying you should mock them and spit on them for all of eternity, but they don't have the right to cry wolf about it when they themselves made a cardboard cut out of him and placed it in the middle of the field for all to see.
There's way more important things to be taking note of, such as the game's awful state and it's ultimately tone-deaf theming, and this is why this particular situation is just dumb and not even worth reprimanding random people online for.
And one last thing... No matter how you feel about the developers, they are selling products people pay money for. Customers reserve the right to criticize the products they've bought if they weren't up to their quality standards, regardless of who the makers of those products are and whether or not they were free, cheap or expensive. Holding all companies to quality standards is something you should do as a customer because it's your money that's are on the line. Otherwise, the only things you'd be able to spend it on would be terrible products with zero quality control. So as far as where that is concerned, people did the right thing by holding the developers accountable for these lousy games. They absolutely should do better.
Honestly the worst part about this game is that it is so *boring*. It's just a walking sim in the most boring environment possible with the most boring line delivery and boring monster designs.
No road is too long to the man who advances deliberately and without undue haste; and no honors are too distant for the man who prepares himself for them with patience.
to be fair, that part where Banban say "it's Banban time" and then Banban-ed all over the place was pretty good
The story plot and lore are actually great.
@@LindyCou hard disagree
oml yes. it feels like a chore to play/watch someone play. it's a game without the things that are...fun...about a game
The insane polygons count for what is a rectangle controler with a circular button will never not be funny to me
I am infertile from eating scented candles. The
Happens to the best of us
The
Same
Check his community tab 😂
Oh my god, it's you again
I do want to praise the way the bird is programmed in the prologue. The way it silently looked at me as it made its way over the ball pit, and took a couple steps, stopped, then took some more, there is something there that can be learned and utilized in a better horror project. It’s genuinely a fantastic idea. It’s surprising. There’s nothing scary about the rest of the franchise though. It’s like the one freaky idea they had.
Also I like the artstyle of their first games. It’s not iconic, but my god there is definitely something nice about pixel side scroller horror. It’s comforting and basic, but not terrible.
true. honestly having some goofy mascot horror characters animated like demonic predators wouldve proven how much atmosphere can drive a game and how even such a derivative genre can be used creatively... unfortunately the incredibly basic assets, poor lighting, mediocre puzzles and probably much more i didnt notice sent this title straight to mascot horror hell.
Yeah, the first game actually handled a lot of things pretty well, especially the sequence in the back room. The rest of them, on the other hand…
its just a small animation, it moves like that no matter where you're standing
In the classic Banban Fashion - it's not actually programming. The Bird AI is a simple as to just chase the player. The reason why she stares at you like this is because there is actually an invisible wall preventing you from reaching your place (which also causes her animation to stop because she isn't moving anymore). It's literally there because the devs had the foresight to give player some additional time to react and figure things out, but not enough to not make a dumb invisible wall that prevents you from leaving the place fully.
Banban seems to be playing the role in mascot horror that divergent did for YA dystopian novels: it's broken the genre so thoroughly down to it's essentials, with no actual themes or feelings behind it, that it'll make it harder for other mascot horror to launch. It could kill the genre
For a while now, mascot horror has been out of the limelight, and I think the downfall started around when Banban released. Nobody wanted to play games of the genre that weren't reliably good, big-name games that were already established because Banban drew attention to the rushed-out cash grabs that plague the genre. I think the only recent thing that helped course-correct is the fairly well-received Indigo Park, which was ironically inspired by Banban itself.
@@williamgeorge3111 bro indigo park is so good
@@williamgeorge3111 I personally believe Poppy Playtime was more responsible for the stark oversaturation.
@@randompromises1038 I'd say it was more a sign of the end than the end itself. It was generally liked, but the controversies surrounding abuse of workers (I think) and NFTs kept some people, including myself, from enjoying it until chapter 3 where they started to pull things together.
@@williamgeorge3111 I was actually mad chapter 3 finally pulled its shit together lmao I wouldn't say it was scary but the body horror and implications were disturbing, far more disturbing than I ever expected for a game initially targeted towards children. It's won me over but only slightly.
I just need to go on a little rant for a sec; I was in uni for a games art course at the time the garten of banban models were shown and I don't think game students have ever been in as much utter shock as we were when I got sent the images and shared them with other games students I was with at the time. Genuinely how on earth do you make a model with that many polys and think "Ah yes, this is good to put in the game, it will cause no performance issues whatsoever." Literally one of the very first things we got drilled into our heads as game students was that we need to be making things lower poly where possible (depending on the style the models are for ofc) so it doesn't require NASA-level computers to run the game. I just googled "how to make game models" to check and every link I clicked on mentions retopologising the models from high poly to low poly, so you'd think even beginners would know that's a required step. It's completely baffling to me every time I see those images omg
Have you ever taken an advanced course?
@@CaesarRealAndOFFICIAL dude just get off of youtube for a bit. trolling or real you need to take a step back and re-evaluate. You're on nearly every single comment on this video. Even if you like BanBan for real, please just back off and let the haters slide. And if you're trolling then you aren't even getting the attention you're seeking. Most people have ignored you entirely or, like me, we just feel pity towards you and not shock or anger. For only your sake and no one else's, you need to go offline. It would help you a lot.
@@edawg9108 ...Said no one ever!
@@CaesarRealAndOFFICIAL Hey buddy. I just wanna tell you that there's something incredibly captivating about nature when you actually take the time to go outside instead of dismissing it in favor of sitting in front of a computer all day. Go for a walk, slow down, and take it all in- or watch some animal videos if you can't do that. Nature is beautiful and you're missing out.
@@percher4824 Whats ur problem?
The animated mascot channels is the entire reason i started monitoring what my kid watched. I then found out about the ads youtube felt was okay to profit from. From there i fell down a rabbit hole of apk tutorials so i can actually block crap wirhout it still coming up when its unwanted.
Tldr thinking of buying a tv and cable because yt is a hellscape
That or 🏴☠️🏴☠️🏴☠️🏴☠️, ublock origin on PC, Revanced on mobile. But yeah, TV is alr for engaging kids more safely, esp since inappropriate programs went away on that platform (I seen some shit at 4 AM so I'm talking from experience)
There's also settings in the phone relating to what the device can access, I don't know specifics but it should be in parental control. New phones have this nowadays. Protect ya kids, you don't want em in weird ass fandoms or around online creeps.
oh, dude. revanced manager (or rvx manager) and youtube vanced are definitely some of the best options you can use for mobile content. blocks ads and has the option to skip sponsored sections. there's no version of it that functions with youtube kids as far as i know, but ytk is already a hellscape of weird fetish content anyway lmao. you can save yourself and co. from intrusive ads and just be around to keep an eye on what they're watching when they're using youtube
but be warned that there is no "official" released apk for vanced that you can grab and go with (for legal reasons) and be 100% safe, so you'll have to compile the patches yourself in the rv/rvx manager with an uninstalled youtube apk from apkmirror. it takes a few minutes but it's definitely worth it
the managers also have patches for other apps which is awesome be sure to look around for other stuff you use and see if they have any QoL changes you might be interested in
godspeed my man i hope u and ur kid stay on the safe side either way !!!
If you're not sure how to safely hit the high seas and are feeling subscribey, HBO Max has a bunch of 2000s cartoon network shows, as well as looney tunes. I'm in my 20s and living the life. Probably the only service worth getting if you want kids' content on demand - netflix and hulu are ok but disappointingly lacking in cartoons.
im 13 but thats some good parenting
(might be wrong im not a parent)
God, I wish my parents would do that to my little sister too.. I really hate when my lil sis watch those shits from youtube kids. I mean, I'm not really often to monitor what my lil sis watch these days, but I hope it won't be as bad as I thought
I think they heard the phrase "quality over quantity" but later couldn't remember which word came first.
I know the saying „less is more“, but since less is more, I usually go with „more“, because it’s less, and I’m not greedy
I tend to easily forget that BanBan even was a thing until something new hits my recommended and gives me a violent reminder that there's something like 7 of them and counting. I'm sure by the time I'm reminded of it again it'll be 12, a reboot and a film-in-development at this rate.
I'm in the same boat as you... I had completely forgotten about BanBan until this video showed up.
Currently, there are 6. This is because, for whatever reason, they didn't make Garten of Banban 5
i try to forget about it but i literally saw shit for it at target so i dont think god loves me enough to let me forget
This. I got reminded of them recently because theyre on the switch now.
Honestly yeah, same here
Trying to defend these games with "it was just two people".
Scott was a guy using an old point and click software. Bendy also was made by one guy.
And nowadays Banban has all the support in the world to make something actually good.
Bendy was pretty much a BioShock ripoff from the ground up and I believe it was made by more than one person, if not then feel free to correct me.
ConcernedApe is also just one guy and made one of or maybe even THE most beloved farming game and is working on a second game by himself so "it was just two people" isn't really that much of an excuse
no its ONE PERSON , one of the brother is managing the channel and media , while the other brother is actually making the games
@@OMEGACUBOtheir point still stands lol
@@VultureSkins i know , i was just correcting him
*" the secret to becoming a successful indie game developer is patience, lots of it "* - the guys who had already developed the 5th instalment of their franchise 4 months after the original games release
That's the saddest thing about it. It trully took them just patience to become famous, no effort.
they release the game so fast I can't even follow it like bro-
I don't disagree the refund thing was a little in poor taste but at the same time if you put in so little effort most people wouldn't even pay 5 dollars for the game it should be somewhat expected people would try and refund the game.
And I think people will still keep trying unless they do something that would stop it. I have speculated that the reason they don't sell all the chapters as DLC of the first game is because they don't know how to do that, though other people have suggested that it's because new games do better than DLC in the algorithms on steam.
A little in poor taste? Wow some people just really don’t seem to care at all about anti consumer behavior
I'm big on the theory that they got fed up putting effort into their games and getting no attention before releasing banban as an active act of spite to say "fuck it and fuck you"
...but as I watch this video more, I think they might just genuinely both be really stupid.
Personally they just seem like young guys that are trying stuff out. I dont really get the hate..
@Heheheshen it's probably because it's on sale, not a free tech demo.
Whilst obviously it's nice to receive financial compensation for effort, the games don't have enough effort/talent put into them to justify a price tag. Like, they're functional(ish), but is that really the level of quality we want to settle for?
There's plenty of free games online with better quality.
Also doesn't help it's a transparent attempt to cash in on the mascot horror trend, when so many had heart and soul put into them, people are going to lambast the lazy cash grab.
@@jampine8268 The most positive I can say about this game (yeah I'm counting it all as one game I know an episodic game when I've seen one I bought FF4 After Years in pieces and the burn still aches when I handle episodic games) is that at least they're not Digital Homicide levels of asset flip bad.
Even if dear vivec can someone explain to them how to reduce poly counts on their models they're not using them for FMV renders holy crap.
@@jampine8268Let’s not forget that there have been plenty of examples of how easy it is to make these games within a day
@@jampine8268 that's a fair take! I can understand why some young guys would be quick to cash in but perhaps they should've just stuck to creating free content.
14:16 Not only is it predatory, it's also completely traced/stolen animation from something 18+. They're literally showing children pornography at this point.
Yeah, content farm channels make all the Garbage of Badbad chapters look "pure" and I'm not even kidding.
Why do you know where the original animation is from? 💀
@@Ahhkiba It's probably from Smile Cat or something
@@Ahhkiba The original is from ME!ME!ME! MV of Daoko. Ironic how it's literally about a dude fighting porn addiction and it's being used around like this.
@@barakito Tbh, I never really pieced together that ME!ME!ME! was about a dude trying to literally destroy his porn addiction when I first watched it nearly a decade ago until you mentioned that. I just thought someone came up with it while high out of their mind on *something.*
The video would be way SHORTER if it was called "What went right? - Garten of BanBan"
That's a great YT Shorts idea
yup, we should spread the positivity!
...well, the whole 5 seconds of it, in case of garten of banban
@@WickedWiz Ajajajaj I would love to see that
it'd still be longer than the games themselves
@@WickedWiz id watch it!
The comment at 56:18 of the mom talking about her 5-year-old playing the games really highlights the main issue of the mascot horror trend. Can you even call it a horror game if its target audience is elementary schoolers? It's so predatory and disgusting.
that review made me pause the video and scroll down the comments because wtf. you failed as a parent if you let someone who isn't even in school yet play shit like this.
Children aren't dumb. They deserve quality, and more importantly, games that are educational. If you are giving your kid this game without meaning, you should be disappointed in yourself.
My thing is, can her kid even read yet? Why would she let them play this game? I know the developers are shitty for this but they wouldn't be enabled to target kids so much if parents cared more about what their kids were exposed to tbh.
@@Septic-Hearts why do you think gen Z is so traumatized? Most parents let their kids roam the web without supervision. I'd honestly put far more trust in a Gen Z parent who grew online as a kid than a boomer who thinks that staying anonymous online is the only way to be safe from brain rot at best to childhood trauma at worst.
Also since when was horror a genre for literal 5 year-olds? It's appropriate for teens at best, not someone who started pre-school. Why on earth would you wanna let your barely educated child who's yet to be exposed to the cruelty of humanity play a game in a genre that's based ENTIRELY ON THE FEAR THAT COMES FROM THE CRUELTY OF MAN.
Like JESUS CHRIST most mascot-horror games are based on murder and the absurdity of it, the fear of it happening and affecting you directly. Why would you want your child to be exposed to that? You should be EDUCATING THEM about it YOURSELF, not let them play a game that centers it because "ooo pretty colors that would get Timothy off my back for a while" like WHAT???????
Kids need kid-appropriate horror! Yes, even 5 year olds! Complex emotional states don't crop up when they're old enough to handle them, they happen early and giving kids a safe controlled space to explore, regulate and control intense emotions like fear is beneficial! The thing is, no one wants to write or create kid-appropriate horror and no one thinks kid-horror is a thing. Now kids are getting their horror from a place they shouldn't!
“the boys went back to X, much to the dissapointment of Brazil”
that out of context is so funny
I'm from brazil and I'm aware of that controversy, cuz some youtubers was taking the game quote unquote: "seriously" and when the 4th and 6th chapter released, they became their most hatred chapters for this franchise. Albeit it was solved soon and it seems things are mending slowly between the Euphoric Brothers and Brazilian RUclipsrs before/after chapter 7.
as a brazilian, the quote out of context is actually funny, expecially when taken in context that twitter/X got banned over here for a little bit lol
@@thylascene XD
@@thylascene Eu amava sempre que youtubers como Core e Gabs começam a coringar pelo jogo ser chato, sem sentido, muito caro e artificialmente longo kkkk (pra mim essas eram as melhores partes do jogo kkkk XD)
Is it me or are these "Mascots" just becoming more and more abstract and just generic colourful blobs? Like these games look shit and all basically play out the same way. It's literally horror for babies.
I blame post-modren Internet culture
No, its not just you. The designs and graphics of these games are garbage and have consistently remained garbage. Its just a cash grab.
It's basically Elsagate content minus the explicit adult themes. Brightly-coloured, weird animations and nonsensical plot lines are basically crack for child audiences
I remember when everyone defended this thing, saying "it's a pastiche! They're making fun of mascot horror cash grabs!" Ha.
Yeah if it was as pastiche then it wouldn't have actual cash grabs, it would just be the parody game. Or if it has cash grabs then it'd be obvious, like the merch costing $5,000 for a hoodie or something, so wild that it's clear it's satire.
@Shenaldrac also it needs to use the elements in a way that subverts or mocks them.
Like tediously long corridors to stretch out game time, used as they are, are just boring.
But you can subvert it by having a stupidly long corridor that twists and turns, only to find out you ended up 1 room away from where you started after going in a circle.
Or mock it by having a character or obvious note question why such a long corridor even exists? Something like "Well, we're in finical troubles, because someone thought it was a good idea to make the broom closest the size of a football pitch."
@@jampine8268 Yup. Just doing what is standard for the milieu isn't parody or satire, it's simply _doing the thing._ But people like to use "it's satire!" as a shield against criticism, see Cinemasins.
@@Shenaldractbh, Cinemasins is peak brainrot
Meanwhile, My Friendly Neighborhood is an actually *good* game that's making fun of mascot horror cash grabs, because it was purely made out of spite for those types of games
You can make fun of something while still making a good product of that thing
I remember first hearing about this game from Alpha Beta Gamer, and the game looked like it does, but the thing that caught my attention the most was the bird's animations. It moved like a bird, and the fact that it was completely silent and just followed you and stared at you constantly was really unnerving. It worked, it had potential. I wish the devs had focused more on that aspect instead of doing everything they did.
They blocked the guy who defended them and agreed? God damn.
I mean, Brazil doesn't hate Garten of Banban for no reason, the devs accused a big youtuber from here to propagate hate against them, after making a video with valid criticism, and that was after the guy had made a ton of videos about the games, spreading it and making it more known here in Brazil, just to be kicked out of their server, accused of things he didn't do, with anyone that even mentions his name getting banned from the official Garten of Banban's Discord server...
Quem foi o youtuber?
@@flaviotzn9606 o Core
@@flaviotzn9606 provavelmente foi o Core
@@floppashelby926 E também o Terrorizando
@@flaviotzn9606 foi o Core mesmo
Ah yes, the minimalist, repetitive gameplay of the 80s combined with the uncompressed, over-designed assets of today. A triumph.
14:16 I cannot believe that they ripped off THAT animation cycle for kids content...
Surprised me too
Kids content is worse than i thought and i knew it was bad but this was just something else
This is why im terrified that my family lets my 5 year old nephew use youtube unchecked. I keep trying to tell them how dangerous it is but nobody does anything to change it.
welcome to youtube brainrot
@@HarlequinHeart16show them the visual venture video "the hidden dangers of youtube's kids content"
I’m not that surprised. People have been selling “s*x” to children for years… those in person channels, prank or otherwise, always hype up the romance or s*xualization but in a very juvenile way (Brent Rivera, every couple channel aimed at kids, etc)
I mean. Ankha Zone (the censored version of her just dancing) was immediately spread amongst kids, reanimated with figures that were popular to them at the time. But one Google search could show them the full thing.
Elsa gate has been back for a while.
14:15 Pardon my language but is that a fucking garten of banban parody of a Minus8 animation??? What the actual fuck.
Glad I wasn't the only one who noticed, why the hell did they use that out of all things
I FUCKING KNEW IT! It's the goddamm pac-man ghosts one! (If memory serves me right)
Finally, someone who recognized it. Like, not only was the animation ripped from a porn animation, but the rip off wasnt even that kid friendly.
oh my god, it is.
*bruh.*
@@vizthex oh hi there, and I agree
The devs making unplagued more or less shows they haven't really changed their ways. They're just chasing the new trend that lethal company sparked. However, props to them for continuing to pump out something through all the controversy. They may not have any talent, morals, or shame, but at least they're persistent.
That comment about British souvenir shops being filled with bongs and and bootleg AliExpress huggy wuggy plushies validated me so hard. I thought I was the only one who noticed that and felt weird about it.
Also the amount of polygons of the models is very insane!
Can't forget that one texture in banban 2 (I think) that's literally 300MB for no fucking reason. Bigger than Undertale lmao.
Only scary thing about the game is the optimization
@@romancatholicgameing it’s really bad is it
I dont really understand this thing about polygons? can someone tell me why more poly is bad?
@@Tani--kunidk much but it takes more space
54:48 This “fight” scene was what convinced me that this whole game was written and directed by a child’s imagination and storytelling, with the budget and voice acting acquired by an adult.
me seeing this video on my timeline over and over again but with a different banban character in the thumbnail, and feeling like i'm tripping
RUclips lets us test 3 thumbnails now lol
"What Went Wrong?" Everything.
Fr
Fr
Bro it started wrong
@@astras3185 It started wrong and only got worse from there.
The games were successful and made the devs lots of money.
Thank you WickedWiz. If it werent for you, I would not have discovered L PC and his journey of becoming infertile from eating candles and announcing it in this very comment section.
I hope they appear in Banban 69
I really appreciate that you approach each video not with an intent to roast things. You don't make a spectacle out of being angry or enraged. Instead it feels like you really try to understand why things turned out poorly, and leave room for the benefit of the doubt when appropriate. You compliment what is good and succinctly describe what is bad.
You know, your comment makes me wish there were an AVGN clone specifically for games like this -- complete with his own counterpart to "WHAT WERE THEY THIINKIIING?!"
14:10
In 2018 I found my little sisters watching an Elsa-gate video on RUclips KIDS. It was five My Little Pony characters with hype-realistic 3D human bodies, pony heads, wearing bikinis and dancing to a song, jiggle physics and all. Turned it off instantly. Cant believe they get away with that stuff. Feels like RUclips hasn't done anything about it.
tbh there were rumours about some YT higher-ups being into this, this just might be greed or skill issue tho
nother fun fact: animation is trace and ripped right from an adult artist
Sad
Because they can still air ads on those videos, they don't care, never have, and never will. RUclips will pay lip service to giving a fuck, but won't do anything about it
Because RUclips genuinely doesn't care. Remember the whole controversy about Minecraft animations? Those were started as a knockoff of an actual animation series called Monster School, which was just a guy making a funny series about Minecraft mobs learning how to be, well, Minecraft mobs. All the parody animations used the name Monster School to gain traction in the algorithm while using blatant adult animation. RUclips has claimed to crack down on this, but they haven't. They've taken down most of the original Monster School animation series instead, which was completely harmless, and have also taken down other Minecraft animations that were completely harmless. Meanwhile those adult themed Minecraft animation accounts are still monetized on the platform. They don't care as long as they can make money, they just pretend they care to avoid even larger controversy.
its kinda legitimately wild to me this series has actual fans and following, and it sorta makes me fear for those kids. if this is the type of game their playing, what else are they consuming? when I was a kid I played games on my ds and watched kids tv. like not everything I played/watched was perfect, but like you cant tell me pokemon and mario are brain rot, especially not when compared to. this. They had actual stories, memorable (for a good reason) character design, etc. plus I played outside alot. I didnt have these content farms and that alone makes me scared for these kids...
18:58 I'll never recover from appearing in a video about Banban
Did you forget about making this comment by the time I replied to you?
F
@@CaesarRealAndOFFICIALnot even people ADHD have that bad of a memory bro, specially with stuff they said
@@B.L.U.Swdym
@@VultureSkins he was saying that the original poster already forgot the comment he wrote not even a day after
I'm saying not even someone with ADHD (me myself can prove that) would forget something like that
Honestly I feel like the moments in the video where it's said that the developers are "showing promise" by making bare minimum changes is insulting to the indie development scene at large.
It honestly depresses me that a series like this achieves such success, there are so many indie developers and studios out there making interesting and well thought out games and stories that are leagues more of quality than any of these games that go criminally unnoticed, meanwhile a rushed and sloppily made collection of games with barebones gameplay mechanics and set pieces gains a huge amount of attention in comaprison.
I agree, it's so weird to be praised for not smashing *all* of the plates this time. You should be praised for actually innovating, FNAF at least changed the formula each time: you had doors, the mask, the giggle and FNAF 4 being FNAF 4. They were made over the course of 2 years and not all of them were paid, yet they were much more repayable and enjoyable experiences.
From what was shown in the video, progress has definitely been made by the devs, as small as it may be. Though I actually agree with you completely though about how even with the progress there are a plethora of indie horror games with much more quality and effort that get thrown under the rug. It's part of what ticked me off so much about these games at first until I stopped caring to give them any more attention. Now it's filled its own niche in the "so bad it's good" and the tried and true Skyrim school of game design of "every flaw is a feature now." Still a pretty sad state of affairs that something that started out so atrocious can be flipped on its head and become """"good"""" in its own flawed way while many others are struggling to even be noticed...
You guys are spitting facts but are not living in reality. A game can be high quality in gameplay and graphics but it becoming noticed and popular is entirely different thing. It's kinda like a story if the hook ain't good but the rest of the story is golden it's not gonna catch the attention of the readers because the author fumbled the hook.
Gob became big from controversies which was their biggest hook that made people be curious about how they will quit or how will the entire frenchise even end. On the other hand a game can be good but not interesting to play no matter of how much you deny it you gotta admit gob is somewhat interesting to see and play but not good this is what we call "cracked the code"
@@me3699-f7f I mean bold of you to assume this was not considered? Like obviously I'm aware of the larger nuanced system around what games get popular or not. I am just miffed by the system often spotlighting flawed creations, grifts, unfinished messes etc. I understand why it happens, doesn't mean I like it though.
Also what you're saying about "hooks" is wrong just saying, at least in the gaming world. That concerns the quality of the game and book in your analogy, which is not what is being talked about on the side of games that go criminally underrated. It's assumed they have a good hook, because that's a fundamental in making a good game or story. Like sure it's part of it if we go deep into it but it's honestly pretty low on the list of things to consider and that contribute to a game's reach and ability to be noticed.
Your interpretation to me screams capital G gamer that only views the industry through the lenses of a consumer, which ignores a lot of angles. At the end of the day it's not about quality, it's about fitting into a formula and pre-established blueprint that has shown to work despite actual quality. It was assured to catch some attention, longevity is the factor that is hard to tell, the more attention it can keep (By any means necessary), the longer it'll go on.
Also this game really doesn't deserve a compliment such as it "Cracking the code", it didn't crack the code, it lazily squeezed itself into a well worn mould that has a market and content cycle ready to just eat it up. You're giving the game WAY too much credit. Also also, I just personally don't see this game as interesting at all, fine if you do but just nah, I'm just tired of this type of crap tbh.
I strongly believe that is one of the big reasons why these games either get little or no updates. Because people keep excusing the developers by saying they’re showing promise for implementing the bare minimum
mascot horror is dying, so now they're jumping onto multiplayer horror? of course, why am i not surprised
Tbh their coop game looks pretty cool, hope it wont become a disaster
@@Psinakaa Oops!
@@user-mv5zt8qd9l damn
@@user-mv5zt8qd9l LMAO subtle foreshadowing
@@9adorechan7 I don't really know why people are expecting anything but hot garbage from the video game equivalent of toddler brainrot
Scott Cawthon did the same thing with the Five Nights at Freddy's games. The big difference was that, with each entry, there was some kind of iteration on the basic formula to go with the new bits and pieces of story. 4 games in two years, followed by another 3 that all introduced completely new sets of mechanics over the next two.
Two of those games are out right free. A third got a mixed initial response, so Scott took it off Steam and gave it away for free on GameJolt.
The
Garten of Banban is on its 7th title, and it still hasn't moved past Minimum Viable Product.
It has just about gotten down the basics of level and puzzle design.
It has two appealing characters. One is a meme and the other is purely the result of the voice actor trying way harder than the material deserved.
The story has long since devolved from Standard Mascot Horror Situation to a soap opera starring clay abominations with increasingly stupid names.
For all the faults of Security Breach and Poppy Playtime, they still have definite strengths and have made much larger steps at improvement.
The one redeeming quality of Garten of BanBan is that its existence directly led to the creation of Indigo Park.
Hopefully it will get a second if Unplagued turns out to be a good game, and not just irony-poisoned Content.
I'll still say both Security Breach and Poppy Playtime are good games, even if the former needed more time in the oven and the latter had some devs who (at least in the past) did scummy things. I'm still not convinced that Banban is not or was never meant to exploit the mascot horror genre at all, even with it's positive sides or the arguments against that.
FNAF's monster designs are good too. Not just blobs with faces.
@@GotchardandGo
I love Security Breach, but I hesitate to call the base game 'good' because of how serious some of its issues are. Most of the big issues were resolved (or at least partially addressed) by Ruin.
I also don't think it's fair to call Poppy Playtime or its devs 'scummy', since Mascot Horror lives and dies on how appealing the mascots are - you want your audience to _want_ to buy that merch because it's an indication that you've nailed the 'appeal' part of the Mascot.
And, of the big names in the genre, Poppy Playtime is the one that's gone the hardest in the direction of traditional horror. Catnap is a fantastic design for a monster but owning Smiling Critter merch feels a bit like owning one of the dolls the killer possessed in Chucky.
I mean i think one element that's worth acknowledging is that fnaf sort of unknowingly set the precedent for this sort of release schedule with this sort of game. The process for those games being released in that way was just due to him actively working on those games, and then just releasing them when they're were finished. It wasn't some big mapped out plan.
I think what we're seeing in the current wave of these games is an attempt to actively replicate that flow of content, but in an inauthentic and deliberately rapid way.
Edit: okay actually, reading that back, I phrased that like it was some massive trend. It's really only banban specifically that's doing this, all of the other current works seem to have pretty cohesive and reasonable releases overall, with hiccups. And those hiccups are more on the formal publishing side of things than the indie side, such as the original release of security breach.
fnaf is an objectively terrible franchise. it wasn't mean to be blown up into a massive thing with multiple iterations and deep lore. it was meant to be one, maybe two games. the lore is sloppy. it's stupid. fnaf one was mediocre, but it revolutionized horror games. i used to love fnaf because i was a gen z ipad kid with severe youtube brainrot. nothing about fnaf is incredible, it was just different for its time
46:13 - To give context, the brazilian community of Garten of BanBan got in a drama with the EuphoricBrothers because some creators started criticizing the game for it's length and price, even banning people who just wanted to help them and their game with constructive criticism politely. Also they gave keys for content creators to make content on their channels under a certain time frame, however one of the creators leaked the key to a friend of his who posted content of the new chapter of the game too early, causing mistrust.
When asked questions about this decision by big brazilian channels they simply ignored or doubled down or their decision.
This caused a massive uproar with the brazilian fans, which resulted in them mass banning Brazilians from their discord and communities for thinking they were raiding their servers in behalf of content creators when in reality it was just questions and requests for reconsideration. So the hate started. Nowadays those misunderstandings where solved, and things are more ok.
(Also relations where not that good before either, by refusal of adding Portuguese subtitles or localizing the prices that were WAY too expensive for the brazilian market, and for what those games are. I know they added Portuguese subtitles now, but I'm not sure about the quality since i don't play the games)
That's not what happened.. they banned brazilians for critizing the game. They literally started by banning the kindest brazilian youtuber and the one that supported them the most. Don't spread misinformation.
@@Asrielovania17 What part is misinformation? And I will correct it.
@@_JPkun for more context, brazilian players were really unhappy with chapter 4 for the lack of content for it's price (it costs around 40$ in Brazil) so the content creators critized chapter 4 a lot and that's basically it. The leaked key situation is not true, at least not entirely. Once a key leaked they started to point fingers to random brazilian content creators for some reason and they defended themselves, so the devs acted like babies and banned everyone. They even started with the nicest one, Core
@@_JPkun I appreciate you asking about it, people on the internet are usually not reasonable
@@Asrielovania17 About the leaked key channel Terrorizando made a video called: "Meu pedido de desculpas a VOCÊS e a Euphoric Brothers de Garten of Banban" adressing the situation. Many brazilians were mass banned because the Brothers though they where raiding their Discord in behalf of Core. (explained in the video: "Adeus Garten of Banban... E a culpa é sua?").
@14:20 that specific video is just a parody of the "ghost dance", I believe it's called. The dance wasn't meant for kids, in fact I believe the original was made by an animator who does adult animations. Its just the dance itself isn't adult (albeit it is lewd), and thus it caught on and became a thing, much like the Ankha dance.
The animator you mentioned also is the source of the Ahnka dance. He is definitely weird, but not even he would put that on RUclips Kids.
whoever said "hunt down the freeman was better" is really playing with fire there lmao
It may not be better than... everything
But it is a damn sight better than this
But is he wrong?
it's like deciding between drinking a cup of acetone or bleach
@@deepikapoddar2831 if I was forced to play one I'd pick Garten. HDTF is much longer and more difficult in its tedium. Borderline unbeatable without cheating.
@@Graknorke They patched the game in a 2022 small update. You can now play the game normally without using cheats.
did anyone beyond the age of 12 actually played this game non ironically? lmao
I doubt it. I think everyone who can fully think for themselves knows the games are trash.
Seems like it was basically just a meme game that got popular for being crappy. That and some desperate lore "enthusiasts" trying to make it more deep than it actually was.
Only RUclipsrs.
i mean they made bank it seems like. Hate the game not the player i believe is the phrase here
At the moment, only youtubers and streamers, I mean one i watch, Joel/Vargskelethor did some garten of Banban stuff
I fear Mandalore might be right... We are not too far from "Why Garten of BanBan is actually a hidden gem" video
You ask what went wrong, I ask: Was it ever even right? From the moment this game came out I never once saw anyone saying they actually liked it, all I saw was people dunking on it, and even though I searched I couldn't find anyone that actually, unironically, liked the game, it's just one big enigma to me, I just don't get it.
Game theory seemed to like the game enough to look into the series
Eh, as a viewer and not a player, I like parts of it, like the first run in with Ophelia Bird was actually a great scene and a few scenes were funny, but the majority of what I've liked were comedy, whether intentional or not, not anything remotely close to the "horror" aspects of the game, but the parts I can see more as absurdist humor. Some parts though... I kinda just laughed at the death of Bittergiggle because it just felt so unreal, out of place, like it wasn't physically possible for the only character beside the baby bird I actually liked to die such a short time after you turned that same bird into a pancake to sqeeze out the excess givanium that turned them into a raging monster. Like, we've been taught from the beginning that these things are immortal and nearly unharmable and that what would be a fatal injury to literally anything else is just a minor scratch or bruise to these things, so the introduction of such "stakes" just felt like a soulless gimmick. Some of the chapters are great entertainment value when you're not the one playing though, but a lotta that also boiled down to liking the players and their reactions/commentary more then what was actually happening on screen, so I think fans really do exist... Just not for the intended reasons with this satirical acid trip of a puzzle walking sim catastrophe, but I keep watching every new release with some, possibly misplaced hope, that they'll take those small good moments I genuinely do love and make something more out of it, but instead... Well, at least we get more absolutely insane acid trip dream sequences that feel like an entirely different game to find funny in between the endless empty hallways
Maybe? It did have a community with people enjoying it that weren't just kids, I remember some genuinely incredible fan art, so yeah, somehow there was people unironically enjoying these games.
@@0E1M1why though
@@xeagaortbecause people are different, pal.
A surprisingly evenhanded review, given the title, but it's great criticism centrally. You address the good and bad with due respect and understanding of game design. I hope they continue to grow as a company, as well
The Garten has fallen. Billions of pancreases must be harvested.
Damn I want that
man, i can't think of any reasons everyone would consider low-effort garbage to be low-effort garbage.
14:16 That's not even original. That dude just traced over the ghost girl dance by minus8. It's not just lazy, it's theft.
The original "a cat is fine too" guy.
These games and PP just show the aftermath of what FNaF and BaTIM wrought, it's just that the latter 2 were good games, while this is recycled garbage trying to be more than it could possibly be.
@@Yanramichwhat is BaTIM?
@@VultureSkins bendy and the ink machine
Good for them though. They found a loophole and exploited it
fascinating vid! as someone who has NEVER encountered these games aside from whispers and glimpses of colorful blobs of characters across the internet, this was a super thorough breakdown
I get that game development is hard and all, but I really can't wrap my head around why especially lately a fair ammount of content creators try their best to mince their words and be nice instead of just calling this franchise shit.
Maybe they do that to avoid being harassed by die-hard fans.
Because if you are just gonna go say this game is shit, you are gonna look like a soyjack. Gotta respect the etiquette the internet has now if you don't wanna be seen as an asshole.
@@shellshockedgerman3947 the game is shit tho. i've never been appalled to see such a glow down of this genre than when i first saw banban on my sister's ipad (she's already in fuckin uni too).
@@shellshockedgerman3947speaking of etiquette don't use that word ever again
Twitter keyboard warriors. Banban isn't good, and the creators didn't really attempt to do anything to make it good, but if you deliver more heavy-handed criticism as a major content creator, it riles people up. The die hard fans will attack the critic, as dootdoot said.
Also, the critic's fans may start attacking the game devs on twitter. People will then source the attack back to the critic's video, and then a hate train starts against the critic.
Wish that wasn't the case, but people are stupid.
Garten of BanBan: Failing Upwards and making bank with little effort
Albert Wesker pfp spotted.
He's my favorite character :]
Glad for them that they found a niche and exploited it.
@@BoydWillemsenyeah I’m glad they’re being so anti consumer. If they’re doing something immoral, they’re obligated to exploit it no matter what.
@@CoOlKyUbI96 consumers have a responsibility as well. Vote with your wallet. Spending 5,- on an ass looking game and then be outraged about the quality of the game is absurd.
better than SBI of all things
why didn't they ever lower the polycount on the models, was it not simple for them or did they just refuse
'every british souviner shop is bongs and aliexpress huggy wuggies' hit me so fucking hard, as a fellow brit, its so ridiculous how much these fucking things have invaded every single space, you go outside - trash stalls selling temu crap, mostly of 'popular YT kids thing', ive learned (second hand) that its mostly Huggy Wuggy and BanBan characters, also YT animation stuff - physical shops - same story - go to a cafe or restaurant? - theres always a kid with an ipad or tablet blaring Mascot horror type slop - its literally fucking everywhere
It's like a plague has swept all over our public spaces. In my town the local market ended up dying off and no longer existed but now all these stalls suddenly appear selling nothing but all this crap, and I don't even see it selling much so it's crazy how they manage to stay in business when any other kind of market stall selling actual stuff people want can't survive. I guess all this stuff being made so cheaply in China means they don't even need to sell many to make a profit, and I'm probably just not around when they're sold.
What's even worse is these stalls are often run by people who run their business very unfairly, putting their stalls anywhere they feel like even if it's blocking the entryways to shops or being right in front so you pretty much have to get through all their stuff just to be able to get into shops to get what you need, or setting up right in the middle of busy but narrow areas so they can force such an eyesore on everyone. I used to work in a shop in the town centre where we had to keep constantly complaining about one of these stalls blocking our shop entrance so that people struggled to get in and couldn't even see the shop, and somehow the only punishment these people get is being told by police "you're not supposed to do that". They even sometimes block wheelchairs from getting past all so they can continue hurting our eyes with this crap
It’s in Japan too. Seriously.
Every year, my hometown has a very big fair and all the stalls where you win cheap shit is also flooded by these.
It's all like Marios, Pikachus, maybe a random horse or unicorn and then just all the Poppy Playtime and whatnot shit.
They're for money laundering. Just a twist on the plague of American sweets shops that turned out to be lazy fronts.
The weird thing is, as an American, realizing the only possible reason we don't have a version of this must be we have such a "Do whatever you want!" approach to 'businesses' and financial shenanigans, that there's no need to bother building stores full of aliexpress huggy wuggies 😬
Its everywhere
What are the odds the video I watch today contains my own steam comment 0:28
"Hunt Down the Freeman was better" has to be the most absolutely powerful, heart shattering, liver obliterating insult I've ever.
_guys what one is your favorite? Huggy Wuggy, Seek, scary Blue, Zumbo Sauce, Banban, Nabnab… Um, I forgot his name, the frog dude, and, um, yeah_
Freddy Fazbear
can I just die instead of choosing
I still can’t believe they referenced that in the 7th game (or 6th if we count ones that are already out)
Evil boxy boo
"Jumbo Josh? That sounds like a mukbang youtuber, who is Jumbo josh?" - Vinesauce
Imagine the game just suddenly gets 100% more polished at the final game like they just locked in..
There won’t be a final game lol
im a Pre-K teacher, and one of the most shocking things was learning how many of my students watch that garden of ban ban RUclips garbage. it just absolutely rots their brains. RUclips kids needs more guidelines or just needs to be deleted completely, because its just destroying so many children's brains :( its heartbreaking
The rabbit hole of internet content made to keep children's attention goes a lot deeper. It's much darker than what's covered in this video. It's an entire industry that's cold and calculating. People thought cartoons on MTV and Nickelodeon were bad, but are unaware of how horrible it has become now. Anybody can make content that has a chance of being seen by millions of children and they don't have the best of intentions.
Here's a short list of things I've seen in kids watching over the past 10 years. RUclips videos that use stolen copyrighted characters to make them appear in search results or to get picked up by RUclips's recommendations algorithm. They include intentionally suggestive material in videos meant for kids which often involves child birth or explicit behavior. Vivid dark imagery such as surgery, gross out humor, and drug/alcohol abuse. Some involve abusive parent characters and imagery of that. Most of these include psychological techniques used to keep kids engaged. I could go into detail and have a whole discussion on this topic, but I'll leave you with this. Look up "elsagate" on RUclips and you'll find some documentary-esque videos breaking down the factory line RUclips Kids content that's been plaguing this platform. This doesn't even dive into the kids horror video game market.
I would love to have a discussion about this with someone who has experience with seeing the effects of these videos in their day to day life. I agree with you full heartedly. The lack of regulation and control on what developing minds can consume is extremely scary. If parents won't do it, it seems like nobody will.
Kids will always watch trash, because they don't know better. Falls on the parents to actually teach them.
@@jayl5032unfortunately we live in the era where some don't care, and some don't have time to raise kids.
@@jampine8268 I swear we need a parenting license, if you fail it you get shipped a realdoll and a bundle of dating sims and raising sims instead of being inflicted onto some unsuspecting child in 9 months.
@@jayl5032 exactly; like I watched garbage on RUclips as a kid as well! but my parents would step in and tell me to stop watching it. unfortunately, I can't tell these parents how to parent :/
I think the biggest issue of this game is that they released it as 8 separate games. They should've just done 1 release with episodes, like a telltale game, and just make every episode or chapter like 5$
Ummm, what's the difference? I guess that DLC store pages get less hype on steam, maybe, than base games, so I guess they did it for this reason or they just didnt feel like bothering with clicking different buttons with release, but from, like, customers pov? Buying a dlc is just like buying a separate game... it's even more beneficial to have separate games vs DLC if it has achievements and you're achievement hunter who loves to keep their 100 %, haha...
@@Pavlinka__ Two differences: 1) Once you finish a chapter/episode, you immediately jump into the next without having to go back to Steam (as long as you have it already installed, obviously). And 2) Having all of them on one single Steam page avoids your library getting cluttered. As an example, the original release of Sam & Max: The Devil's Playhouse had 5 episodes. You could only buy them all at once (no possibility to buy them individually), but they would be downloaded and installed as seperate games each. I never liked that idea because, not only do I have five Steam pages in my library instead of just one, but I have to quit the episode I just finished and go back to Steam to launch the next one. Granted, both of these issues are really minor, but they're part of the reason why DLC chapters/episodes are the standard.
You mention Brazil in the unblocking part and I Wondered why you didn't metion it at all. I think it would add a lot about the issue people had with the brothers attitude at the time.
2 was basically a couple of people intending to milk a situation as much as they could with no regards to morality or taste, only for their customers to do it right back to them.
bro is cooking
bro cooked
Based spiff
Yes he is
@@AstralSpiff everyone
plinK
I'm guessing BanBan will last as long as the kids who are currently into it are kids. As soon as they become teenagers, they'll go "Ugh, BanBan? That was cringe (or whatever teenagers are calling things at that point)."
This is genuinely the first time I've heard someone say X instead of Twitter. Ew.
X
Xvideos
X
X
Ew
Asking "what went wrong" implies there was ever anything of merit to the series to begin with
This was a very fun video
My only nitpick is that a bit of my soul died everytime he called twitter X lol
I’ll call it Twi’ah next time like a good Brit
How do they not understand the concept of DLC or Chapters? Have one base game and you can buy next month's chapter for a few dollars, preventing the play and refund cycle and they can cut out the pointless filler
You are telling me that game series, whose "mascot" looks like the result of someone playing with the sculpt mode of Blender for the first time, is very bad?
I am shocked.
14:16 that's a traced animation of a minus8 (lewd artist) animation about the pacman ghosts. The amount of layers is insane
Honestly, that first game of theirs doesn’t look half bad for a first project - Devil May Cry 1 had unskippable cutscenes you had to sit through every time you lost a boss fight, too, as a first-game mistake it’s not a deal breaker (nor is it unheard of), and for a first game of two 19-year-olds, Swallow the Blue looks pretty interesting and creative for what it is, I’d be down to see a Let’s Play of it. The second game might be insensitive, but dude literally said he made it while he was sad, and as a vent piece, well, there are less healthy ways to go about venting.
In all, this deep-dive, to me, paints a very tragic picture: two brothers with heart stumbling into the abrupt, too-early realization that heart isn’t what nets you a commercial success, blind luck and a viral marketing campaign do. Do you stick with your integrity, your passion for the art, or do you do the thing that gets you money? For a pair of young people who aren’t much older now than I was when I made some of the worst mistakes of my life - and who seem to have about as much emotional maturity - I can totally understand them chasing the dollar and losing sight of their own passion. It’s just sad. In a way, watching this almost makes me respect Garten of Banban a little bit - not for what it is, but for the circumstances that created it.
It does seem that way. Their older games, while not the best, did seem to come from a place of genuinely wanting to create. Unfortunately they fell into a common indie dev trap, passion alone doesn't make a good or successful game, but you can use that passion to learn the craft and experiment along the way. This is why many indie game devs will tell you to keep your expectations very very low for your first few projects. Your first few games likely wont be the best as your still learning. Devs that seemingly had their first games be massively successful like Toby Fox had experience with modding and other related things way before their hit project. I feel the brothers went astray when they expected their first games to be successful, and got burned when that wasn't the case. It's a shame they lost their passion, if they had stuck with it I'm sure they would have found their niche. Their older games had a pretty rough but unique style that if refined could have had a fair bit of potential.
@@skyaero8773 Agreed. :)
At least Devil May Cry let you juggle enemies with guns.
I feel like comparing a 23 year old game to Swallow the Blue isn't a good idea-considering that old games are, well, old; there was another philosophy back in the day and skippable cutscenes have been a standard for years. I see your point, though.
I played the game, and while there were obviously amateurish game design decisions, the brothers had something great going on in their hands. Shame that they decided to follow the wave of trendy content instead of polishing their formula.
@@fishfishfishfishfish True, but also, DMC wasn't made by a new indie game company that hadn't made a game before, it was made by Capcom, who already had several established IPs at the time; Swallow the Blue was someone's first game EVER. So I think that balances out a little - like, it's an easy oversight to make in early times, whether it's early in the life of the industry or early in the career of a specific party. It just seems like a mistake that tends to happen early on for some reason, was my point, and shouldn't completely ruin the creative intent of an early project. :)
I like how they went from 'You need patience to become a successful indie developer'
to...
'F*ck it...throw together assets until it becomes a meme'
I've recently watched a lot of Wiz' videos. This one is especially good. He takes such a good ample look at things, holding people accountable but also considering the information from both sides.
Good stuff.
It took me a hot while to remember why I subscribed. You really work towards learning the full story of these games. Not just some surface level review, you sweat the details. Take all the time you need bro, your analysis of these games are quality in an ocean of low-effort.
A wizard is never late, nor is he early. He always uploads precisely when he means to.
49:30 that little “run” notification kills me. So polite and informal.
"With 7 ready to buy, and 8 ready to wishlist," Nope. 6 ready to buy, 2 to wishlist. They skipped BanBan 5.
Out of everything in this fever dream of a series, that’s the one thing I’ll never understand.
@Cubeytheawesome it is hilarious tho
He meant Banban 7 is ready to buy, Banban 8 is ready to wishlist
@@yotoprules9361 Oooh, I see now.
If anyone is curious why they skipped Banban V, on the steam page you can see the huge circle with holes (Zolphius) in the first location. So they are trying to have their mysterious goofy ahh timeline.
I know it was only a year ago but it was crazy witnessing it in real time. I know that somewhere deep in my phone's gallery is a picture of Opila bird smoking a blunt and frankly I'm too scared to find it lest I release the beast
Love the detail of making the playtime in the thumbnail 1.9 hours after the devs got angry after the whole 2 hours thing
Banban went from mascot horror cashgrab to paid shitpost GMOD series, that's kind of respectable I guess
slime cat also used to make weird spongebob mukbang videos before switching to the normal content farm slop dump
It's like evolving from crack addict to a methhead
“what happened to shame?” LMAO favorite steam review
I am become Ban Ban, destroyer of quality control.
truly the skibidi toilet of mascot horror
At least skibidi toilet aint so commercial
@@secondmangarten of bonbon isn’t complete brain rot.
As unappealing as Skibidi Toilet Is, at least you don't have to PAY to watch It
Eugh another skibidi toilet hater, just say you don't understand storymaking and get over with it
@@sassas1487 okay kid
One thing to give them credit for is that they managed to make everything in the games look like an asset flip, even if it wasn't. I dont know how much of those games actually consists of assets, but there are obviously custom elements, like the characters. It looks like consistent design and the cheapest asset-flipped Unity game at the same time, which is an accomplishment in and on it's own. It's Schroedingers asset-flip: You can point at any 3d object in the game and until you get a definite answert, it's an asset flip and a cutsom graphic at the same time.
Honestly every time I see a situation where devs use Way too many polygons for a singular fucking character model. All I can think about is that one meme where the guy shrunk down a full size ship in their game and put it in a glass bottle as a showpiece for one scene. Developers really need to stop doing this to people
58:28 looks like they made a cashgrab version of crossy road
Just binged the entire WickedWiz collection; keep up the good work dawg, can't wait for the next video :)
he remembered the youtube password