I know it is sad. Eon Vue and Plant factory have been discontinued and the latest versions are offered for free. You spend 1 or 2 or more years mastering software and the companies that develop them just pull the plug.
I can't believe the Clarisse developers have stopped developing this app. I put a lot of effort into learning this program and had high hopes for my career after studying it. It would be great if a volunteer team could take their work further and continue developing it.
@@proceduralcoffee extreme polygon counts wasnt enough. Unreal and other apps caught up. and they had extra 3d production tools and the GPU rendering solved. The Angie never became a production reality. They probably saw that they could keep dropping millions on the development and what would they have? A great GPU renderer.. and what else? game engine? A real time render engine? To stay competitive it was going to be endless money sink.. They had a good run..but saw they were going to go broke trying to keep up with EPIC GAMES..they left while they still had money in the bank.
Clarisse user here since version 2 was in beta. It truly is an amazing tool. I went back to one of my old shots (done in v2) and realized that I had been working on a scene with over 955 Billion primitives. And that was on a mid-range workstation (far from the cream of the crop even back then). I recommend this tool to anyone who is doing any sort of VFX work. Especially environment work.
You are one of my favorites channels! As a Motion Designer just getting into the next stage of my career, these videos help me stay up to date with the industry. Thanks so much Andrey! Can't wait for the next video, and I'm defiantly down for Clarisse videos
I went down a RUclips rabbit hole about Clarisse last year. Currently learning it and figuring out a workflow. It's a very powerful tool. Was great surprise to see posts by you in the discord when I was searching for stuff. The community is really nice. Really looking forward to learning more of your workflow with it 👍
hello, im wondering is there anything houdini can't do what clarisse could when using same machine for both programms? everything shown in a video is kinda similar to how i work in houdini except for this thing about thousands of subdivisions which are possible in clarrisse; doesnt sound like a true thing actualy.
@@rennightmare it's true about handling millions of subdivisions. I'm not sure of the technicalities of it but think it worked as a kind of reference object. So it wouldn't load the objects but stream them. The software's discontinued now and no longer for sale.
Closest replacement to Clarisse would be katana, but since release of Houdini 20, there’s nothing Solaris can’t handle. It’s katana on steroids with a wonderful benefit of Karma working seamlessly with all internal Houdini ops, I’m enjoying it a lot. Yes, it would not handle TRILLION of polygons in the viewport like Clarisse can, but you will quickly find that renders can be built in mindblowingly clever ways and potentially surpass the performance of Clarisse if done correctly )
@@AndreyLebrov thank you for answering, i almost got sad since Clarisse isnt availible anymore. Hope one day you will tell us something about your Solaris workflows!
Several years ago one of our co-workers was the odd man rendering his stuff on Clarisse while everyone else was swearing by whatever render of choice on Maya or 3dsmax at the time… even several years ago his outcome was (and still is) above and beyond the usual. The sad part is, for some reason, it isn’t as widely adopted as it could be… at that time there were over 200 employees that got a taste of it and only this guy and his manager were the only ones to embrace it (myself included also didn’t follow it). Thanks for bringing this back.
Was a bit skeptical when you mentioned Clarisse but damn, after this presentation I'm 100% trying how it fits into my workflow. Mainly use C4d but its a pain in the ass to use when you are dealing with tens of millions of polygons. Big thanks for the tip!
I work with clarisse on a daily basis at DNEG, and let me tell you, it's amazing. the debugging is so much easier and it's just magic when it comes to geo.
Wow I just watched all 6 beginner videos, after C4D for 20 years my brain broke seeing Clarisse's workflow and thinking. It makes seeing Avengers epic enviro shots more manageable.
I, for the life of me, cannot understand why this video has any dislikes!! People suck. Great vid, brother! I will absolutely try Clarisse! Btw… those trees and the moon scene were exquisite!!!
the best introduction to clarisse, i found so far on the internet, i was watching tutorials, i was like yeah all this exist in houdini this is so boring .. in fact, you showed why clarisse is so good, good job on that, and with the angie renderer coming in the future, it's one of the rare 3d software's that made a breakthrough to the top, in the 3d industry in just few years(substance also and 3D coat)
Clarisse is an Amazing Software and I fell in love with it. the first time I saw it over 5 years Ago! It can handle anything, and the Renders are Just AMAZING
@@mrbennett It's not as real time as it uses CPU, however i believe it now also uses gpu. In terms of rendering final shots, it comes down to your Raytacing options
Huh? I was staring at the plasmid light/firefly jar sitting on the table and was wondering where I could get it. Then I realized it was a continuous shot and wasn't always cutting with your videos cuts 😭😭Curse you and your good compositing.
wow.. remembered late Chris Maynard from CMI , ... Chris was very well known artist and teacher and he was in love with Clarisse.. few years back i was watching his course on Clarisse and was heavy headed, and a week later he died.God rest his soul . Anyhow, Andrey looking forward to watching your in depth upcoming tuts on Clarisse.
This gave me a gist of the software. The use cases are pretty good. Would love to try it out on the weekends to create something cool. Thanks Andrey for the information. 👊
I'm excited for the tutorials. I'm pretty sure this software will blow our minds. Anyone who was trying to assemble complex animation scene in 3dsmax will understand why this is a game changer :D
Would be very interested in a Clarisse tutorial/walkthrough/whatever you have planned! Also pleasantly surprised by your 6 wheel rover rig. I am modelling one of those right now for a project and this will come in very handy!
It's crazy that you even brought all this up. I was up the other night just checking stuff out and I came across Clarisse and it blew my mind to pieces. I am definitely interested in learning this program but I will be waiting till it's gpu accelerated for sure.
Great that you mentioned clarisse, maybe this great software gets more attention outside studios. I first heard of it on reddit and could not really understand what exactly clarisse does. They have a nice learning edition to try things out, so i tried and i like it very much. You can really throw everything into clarisse, even scatter things on scatered things hahaha, the performance is great no matter how much polys you have in scene. Best instancing mechanism i saw so far. Looking forward to see some nice tutorials with clarisse from you :-)
I had heard of clarisse before, and yeah it seems like the use cases basically involve incredibly dense scenes that would make your normal render engine or 3d package grind to a halt when unreal engine isn't an option. With the new path tracing renderer in 4.27 unreal is way more usable in an offline pipeline but it isn't specifically built for huge offline productions like clarisse is, they're just slowly adding more features for filmmakers.
The viewport remind me to Modo. I use to work with modo and I switched to Blender just because the viewport was really slow and laggy. If Clarisse is that efficient with the viewport and large scale scenes it is something that I will love to explore. Thank you for the video.
I would LOVE a quick Clarisse video for C4D+Octane users. Where do you animate, do you do expresso and materials in C4D and export alembic to clarisse? Multipass export, mixamo, you know all that stuff. If you basically build your entire scene in Clarisse with assets (like one would with UE5), or how much stuff can be made in C4D first and then ported to Clarisse? It looks incredibly promising, and I’m tempted to buy a permanent license right away.
I have come across some tutorials on Fxphd but not knowing what it really does this stayed under the radar. You got me interested. Thx. Tutorials for beginners would be appreciated.
The scene files of the Jar with Fireflies I use in all my youtube videos. Many people were wondering if it's a real practical light, real fireflies or VFX. There are two versions included: - With Fireflies driven by Cinema 4D Dynamics (From the actual tutorial) - With Fireflies driven by X-Particles (The one I actually use in my videos) The X-Particles version is using the old Jar model, I like the one I made during the tutorial better.
Hehe, yep, is a very insane good software. I wrote you a few times in comments to use it. Render times back a few years ago where not to good for small indie artists. Was slow on the cpus from a few years ago. Now is perfect for these new times with super powerfull cpu's. I would say this is sort of an "endgame" software, the results are big blockbuster quality. You got many levels up in your finaly quality with this :).
I'm a Clarisse newbie... and eyeing it closely because I keep knocking over Karma with the monster renders I'm trying to do. While the output looks good, it is a bit of a struggle to get the look that I want due to the much slower feedback than what Clarisse delivers. That said I'm also at the student stage of my CG career, so I'm very much just getting started, knowledge wise.
Андрей! Несомненно нужны уроки по этому софту. Как раз именно такого решения не хватало для хорошо проработанных и тяжёлых сцен! Буду рад освоить данный продукт!
Damn, I had no clue about Clarisse’s capabilities. I’m gonna have to try it out. I feel out of the loop, knowing this software got past me. I was making a scene last night thinking to myself, I wish emissions on models would act like an actual light source, and then boom, I find out about Clarisse.
I knew Clarisse (in the same vein as Krakatoa) was used for the huge machine crushing shots in movies, I've watched the supervisors talk about when to flatten a huge build into a comp element because the VRAM cost becomes too high and you can't go further.
I have known about Clarisse since version 1, heavy Lightwave 3D awesomeness from the beginning, BUT they went to RENTWARE model, SO lost my interest since then!! Okay, just went to the indie link you provided and they NOW went back to perpetual licence and dropped the price considerably, it wasn't all that long ago that went to their website in hopes they had went back to perpetual licence, very happy to see they finally went back and lowered the price!!
Hey Andrei, totally loving that you shared your experience with Clarisse, been a hot topic now in our branch here in Cph thx to you. But there’s a big divide, we’ll less divide and more…dominance of the latest version of Unreal Engine 5.1, and its new Nanite technology. It’s also a dominant favorite in the feature film industry for its real-time use in Volume stages etc. So what are your thoughts now that UE just raised the bar? Or is Clarisse still best, or at least for smaller outfits with less PC power? Would be good to hear you join the discussion and which side your leaning to now…. Thx, Kris Tait Post Production
Sir can I know something, I was searching for the Owl Sound Effect that you used in your Old Intro, over the entire internet, and I didn't found a single one, can you please tell me from where can I get it....I need it very badly
Hi Andrey, will you completely move from Octane to Clarisse, or will you use it as a additional tool for heavy scenes - while doing the small scale stuff with octane?
This aged well. RIP Clarisse.
I know it is sad. Eon Vue and Plant factory have been discontinued and the latest versions are offered for free. You spend 1 or 2 or more years mastering software and the companies that develop them just pull the plug.
Yes Andrey I'd love to see tutorials with clarisse!. I'm so excited for the new videos!
Do u have any link or course to learn clarisse
I want to learn it so bad
I can't believe the Clarisse developers have stopped developing this app. I put a lot of effort into learning this program and had high hopes for my career after studying it. It would be great if a volunteer team could take their work further and continue developing it.
@@proceduralcoffee extreme polygon counts wasnt enough. Unreal and other apps caught up. and they had extra 3d production tools and the GPU rendering solved. The Angie never became a production reality. They probably saw that they could keep dropping millions on the development and what would they have? A great GPU renderer.. and what else? game engine? A real time render engine? To stay competitive it was going to be endless money sink.. They had a good run..but saw they were going to go broke trying to keep up with EPIC GAMES..they left while they still had money in the bank.
But they could’ve made it available for public instead of shutting shop. Wondering what if they made it open source
I would totally love more content on Clarisse. Looks really promising.
Clarisse user here since version 2 was in beta. It truly is an amazing tool. I went back to one of my old shots (done in v2) and realized that I had been working on a scene with over 955 Billion primitives. And that was on a mid-range workstation (far from the cream of the crop even back then). I recommend this tool to anyone who is doing any sort of VFX work. Especially environment work.
SO STOKED you joined team clarisse! your work already is blowing my mind! everyone check out clarisse! you wont regret it!
Cheers Aaron. Your work is crazy inspiring mate, looking forward to see more from you too
You are one of my favorites channels! As a Motion Designer just getting into the next stage of my career, these videos help me stay up to date with the industry. Thanks so much Andrey! Can't wait for the next video, and I'm defiantly down for Clarisse videos
I was using this software in DNEG for 7 years. Miss u Clarisse
I went down a RUclips rabbit hole about Clarisse last year. Currently learning it and figuring out a workflow. It's a very powerful tool.
Was great surprise to see posts by you in the discord when I was searching for stuff. The community is really nice.
Really looking forward to learning more of your workflow with it 👍
Checking Clarisse out. More confident about it because of your comment :)
hello, im wondering is there anything houdini can't do what clarisse could when using same machine for both programms? everything shown in a video is kinda similar to how i work in houdini except for this thing about thousands of subdivisions which are possible in clarrisse; doesnt sound like a true thing actualy.
@@rennightmare it's true about handling millions of subdivisions. I'm not sure of the technicalities of it but think it worked as a kind of reference object. So it wouldn't load the objects but stream them. The software's discontinued now and no longer for sale.
Closest replacement to Clarisse would be katana, but since release of Houdini 20, there’s nothing Solaris can’t handle. It’s katana on steroids with a wonderful benefit of Karma working seamlessly with all internal Houdini ops, I’m enjoying it a lot. Yes, it would not handle TRILLION of polygons in the viewport like Clarisse can, but you will quickly find that renders can be built in mindblowingly clever ways and potentially surpass the performance of Clarisse if done correctly )
@@AndreyLebrov thank you for answering, i almost got sad since Clarisse isnt availible anymore.
Hope one day you will tell us something about your Solaris workflows!
Several years ago one of our co-workers was the odd man rendering his stuff on Clarisse while everyone else was swearing by whatever render of choice on Maya or 3dsmax at the time… even several years ago his outcome was (and still is) above and beyond the usual.
The sad part is, for some reason, it isn’t as widely adopted as it could be… at that time there were over 200 employees that got a taste of it and only this guy and his manager were the only ones to embrace it (myself included also didn’t follow it).
Thanks for bringing this back.
Was a bit skeptical when you mentioned Clarisse but damn, after this presentation I'm 100% trying how it fits into my workflow. Mainly use C4d but its a pain in the ass to use when you are dealing with tens of millions of polygons.
Big thanks for the tip!
Ой, как-то за два года канал вырос :)
Смотрю тебя с 10к.
Hello, так сказать.)
I was so sad when I heard it was discontinued. It was (and still is) GROUNDBREAKING and literally one of the most powerful creative tools ever.
I work with clarisse on a daily basis at DNEG, and let me tell you, it's amazing. the debugging is so much easier and it's just magic when it comes to geo.
Wow I just watched all 6 beginner videos, after C4D for 20 years my brain broke seeing Clarisse's workflow and thinking. It makes seeing Avengers epic enviro shots more manageable.
Clarisse even works with a mid range PC. Really love this software!
I, for the life of me, cannot understand why this video has any dislikes!! People suck. Great vid, brother! I will absolutely try Clarisse! Btw… those trees and the moon scene were exquisite!!!
the best introduction to clarisse, i found so far on the internet, i was watching tutorials, i was like yeah all this exist in houdini this is so boring .. in fact, you showed why clarisse is so good, good job on that, and with the angie renderer coming in the future, it's one of the rare 3d software's that made a breakthrough to the top, in the 3d industry in just few years(substance also and 3D coat)
You dont know know how happy to hear this info from you..thank you
Clarisse is an Amazing Software and I fell in love with it. the first time I saw it over 5 years Ago!
It can handle anything, and the Renders are Just AMAZING
How fast does it render though? Is it near Unreal Engine 5 speeds (realtime when using Lumen or almost realtime with the path tracer)?
@@mrbennett It's not as real time as it uses CPU, however i believe it now also uses gpu. In terms of rendering final shots, it comes down to your Raytacing options
I haven't heard of Clarisse before. Thanks for the info Andrey!
Very use full information especially about material lighting for a complex projects with tons of polygons for a night shot.
Huh? I was staring at the plasmid light/firefly jar sitting on the table and was wondering where I could get it. Then I realized it was a continuous shot and wasn't always cutting with your videos cuts 😭😭Curse you and your good compositing.
Been playing with Clarisse for the last 1 year and is amazing the amount of geo that you can work with.
I’ve been curious about Clarisse for a while. Decided to learn the basics of Houdini first but that’s definitely where I’m going next.
Yes, please give us Clarisse tuts! I Don't know how to use it but as soon as you said it could handle trillions of polygons, I was hooked.
wow.. remembered late Chris Maynard from CMI , ... Chris was very well known artist and teacher and he was in love with Clarisse.. few years back i was watching his course on Clarisse and was heavy headed, and a week later he died.God rest his soul .
Anyhow, Andrey looking forward to watching your in depth upcoming tuts on Clarisse.
This gave me a gist of the software. The use cases are pretty good. Would love to try it out on the weekends to create something cool. Thanks Andrey for the information. 👊
Great! Yesss Waiting for Clarisse tutorials!!
Lets go with this Clarisse tutorials Andrey. You totally sold it to me. Thx man!
absolutely interested in more content like this
I'm looking forward for clarisse tutorials ♥️👍
I'm excited for the tutorials. I'm pretty sure this software will blow our minds. Anyone who was trying to assemble complex animation scene in 3dsmax will understand why this is a game changer :D
Would be very interested in a Clarisse tutorial/walkthrough/whatever you have planned! Also pleasantly surprised by your 6 wheel rover rig. I am modelling one of those right now for a project and this will come in very handy!
It's crazy that you even brought all this up. I was up the other night just checking stuff out and I came across Clarisse and it blew my mind to pieces. I am definitely interested in learning this program but I will be waiting till it's gpu accelerated for sure.
yeah, with rtx support
Clarisse tutorials will be really helpful. There are not many tutorials about Clarisse compared to other softwares...
Great that you mentioned clarisse, maybe this great software gets more attention outside studios. I first heard of it on reddit and could not really understand what exactly clarisse does. They have a nice learning edition to try things out, so i tried and i like it very much. You can really throw everything into clarisse, even scatter things on scatered things hahaha, the performance is great no matter how much polys you have in scene. Best instancing mechanism i saw so far. Looking forward to see some nice tutorials with clarisse from you :-)
Very Informative video. Thank you. 👍
I had heard of clarisse before, and yeah it seems like the use cases basically involve incredibly dense scenes that would make your normal render engine or 3d package grind to a halt when unreal engine isn't an option. With the new path tracing renderer in 4.27 unreal is way more usable in an offline pipeline but it isn't specifically built for huge offline productions like clarisse is, they're just slowly adding more features for filmmakers.
amazing!! I'm getting this software :) Thanks for the "clarissication" on what Clarisse is use for
Yes yes please.... Clarisse tutorials please. A series please. Beginner to pro. I was waiting for this.. 😍
RIP Clarisse iFX - *2012 - †2023
I vote for Clarisse tutorials, thanks for all this free info :D.
This is one of the best videos explaining Clarisse very clearly. Thank u 👌
The viewport remind me to Modo. I use to work with modo and I switched to Blender just because the viewport was really slow and laggy. If Clarisse is that efficient with the viewport and large scale scenes it is something that I will love to explore. Thank you for the video.
I would LOVE a quick Clarisse video for C4D+Octane users. Where do you animate, do you do expresso and materials in C4D and export alembic to clarisse? Multipass export, mixamo, you know all that stuff. If you basically build your entire scene in Clarisse with assets (like one would with UE5), or how much stuff can be made in C4D first and then ported to Clarisse? It looks incredibly promising, and I’m tempted to buy a permanent license right away.
Clarisse is a beast, suuuuper underrated tool.
Stunning Content !
WOW !
i am not a 3D artist but this is eye opening material ..
Thank you.
I would love to see more about Clarisse, and also about your render farm, how many cores you use and what equipment you have on each machine.
I have come across some tutorials on Fxphd but not knowing what it really does this stayed under the radar. You got me interested. Thx. Tutorials for beginners would be appreciated.
would love to see some more clarisse! I'm using Cinema 4D at the moment and find it starts chugging quite easily and hinders my speed to iterate
Andrey. Thank you for your account. For me this information from you becomes a breakthrough. Greetings from Russia
Круто! С первых дней слежу за Clarisse. Наконец она стала очень крутой программой. Теперь задумался, изучать ли мне UE5 или же Clarisse...
This is what iam searching for, thanks for such clear explanation
❤️
Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work
And yes! please please make more clarisse tutorials
I tried Clarisse thanks to this video and to say that I was blown away by the convenience and features of this program is to say nothing.
thoughs on Solaris USD stage in Houdini?
logo looking like houdini better be GOAT
You're going to like it Andrey because its UI is like Cinema 4D :)
ok lets talk about the important stuff and the most eye catching thing in this video, ¿what is that lamp on the right? how does it work?
Yes please somebody tell us
I'll take the bait. It's CGI.
The scene files of the Jar with Fireflies I use in all my youtube videos. Many people were wondering if it's a real practical light, real fireflies or VFX. There are two versions included: - With Fireflies driven by Cinema 4D Dynamics (From the actual tutorial) - With Fireflies driven by X-Particles (The one I actually use in my videos) The X-Particles version is using the old Jar model, I like the one I made during the tutorial better.
Hehe, yep, is a very insane good software. I wrote you a few times in comments to use it. Render times back a few years ago where not to good for small indie artists. Was slow on the cpus from a few years ago. Now is perfect for these new times with super powerfull cpu's. I would say this is sort of an "endgame" software, the results are big blockbuster quality. You got many levels up in your finaly quality with this :).
I'm a Clarisse newbie... and eyeing it closely because I keep knocking over Karma with the monster renders I'm trying to do. While the output looks good, it is a bit of a struggle to get the look that I want due to the much slower feedback than what Clarisse delivers.
That said I'm also at the student stage of my CG career, so I'm very much just getting started, knowledge wise.
Вот то что можно осветить сцену за счет шейдера - это революшен
what is that jar/lamp on your desk in the foreground that looks like it has fireflies bouncing around in it? It is captivating and I want one :D
Yeah look really cool, wanna know too 😀
I'm really liking the Ben Hur aspect ratio!
Андрей! Несомненно нужны уроки по этому софту.
Как раз именно такого решения не хватало для хорошо проработанных и тяжёлых сцен!
Буду рад освоить данный продукт!
в нем же рендерить только надо?
Damn, I had no clue about Clarisse’s capabilities. I’m gonna have to try it out. I feel out of the loop, knowing this software got past me. I was making a scene last night thinking to myself, I wish emissions on models would act like an actual light source, and then boom, I find out about Clarisse.
Out of Context Comment But I recently saw Fast n Furious film and wanna congratulate Andrey for the Young Dominic Toretto Role ! ✌
I knew Clarisse (in the same vein as Krakatoa) was used for the huge machine crushing shots in movies, I've watched the supervisors talk about when to flatten a huge build into a comp element because the VRAM cost becomes too high and you can't go further.
Cool thing. What about creating fancy camera move in Clarisse?
Great vidéo as usual andrey. Makes me want to give it a try even if it seems soooo much overkill for me.
I can only speak for myself but I would absolutely love it if you would create Clarisse tutorials
RIP Clarisse...
Is that glass jar with the moving lights that look like firefly's animated or is that actually a thing I could buy?
ruclips.net/video/jwNHt6RZ1Xk/видео.html
Here is Andrey's tutorial
Heard about Clarisse a while back, but it looked daunting :)
That sounds sponsored af. But i cant deny a single word you said . Clarisse is an amazing tool. Developed by artists, it shows
Anything good I’d say on this channel about anything would be considered sponsored, it’s okay, we understand 😄
I wish my investments in equipment would be sponsored though
@@AndreyLebrov lol true😆
Andrey, what are you going to do, change to, now that Classise has been discontinued?
Probably Solaris.
I have known about Clarisse since version 1, heavy Lightwave 3D awesomeness from the beginning, BUT they went to RENTWARE model, SO lost my interest since then!!
Okay, just went to the indie link you provided and they NOW went back to perpetual licence and dropped the price considerably, it wasn't all that long ago that went to their website in hopes they had went back to perpetual licence, very happy to see they finally went back and lowered the price!!
That's what I'd call healthy advertisement, uncommon solution for common problems.
Yes please! It would be great if you could do some Clarisse's tutorials.
Clarisse is amazing!!
I've never clicked on a video this fast😃😃I love your content
Hi, what is that light/lamp on your desk called? Thanks 🙄
hell yeah. Show us how you do your Clarisse magic. Fantastic channel by the way ;)
Now that clarrise has bean discontinued, are you considering or a switch to solaris?
Well, the developers have closed the development of this program. Too bad, it was a pleasure to work with it for a bit.
Hey Andrei, totally loving that you shared your experience with Clarisse, been a hot topic now in our branch here in Cph thx to you. But there’s a big divide, we’ll less divide and more…dominance of the latest version of Unreal Engine 5.1, and its new Nanite technology. It’s also a dominant favorite in the feature film industry for its real-time use in Volume stages etc.
So what are your thoughts now that UE just raised the bar? Or is Clarisse still best, or at least for smaller outfits with less PC power? Would be good to hear you join the discussion and which side your leaning to now….
Thx,
Kris Tait
Post Production
Clarisse is now discontinued :) doesn’t matter what I think now haha
@@AndreyLebrov its very sad, what are you going to pivot to next Andrey?
Clarisse is amazing
A tut of the luna scene would be very interesting.
RIP Clarisse.
who and why the hell, here gives a thumbs down? super video Andrey
Hell yeah I’d love some Clarisse tutorials!!
Sir can I know something, I was searching for the Owl Sound Effect that you used in your Old Intro, over the entire internet, and I didn't found a single one, can you please tell me from where can I get it....I need it very badly
I literally have no idea what you're talking about but it's still very interesting to me 😅
I have been looking for a new platform to learn outside of the traditional software. PLEASE make some tutorials! I would love to learn about Clarisse!
Hi Andrey, will you completely move from Octane to Clarisse, or will you use it as a additional tool for heavy scenes - while doing the small scale stuff with octane?
Small scale stuff in octane
i wish you were my boss,
even telling me my renders suck will sound pretty good
Looks really impressive.
If the save file is just a text file, you can probably git it so you can find the changes between saves