How do you grow towns in OpenTTD?

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  • Опубликовано: 13 янв 2022
  • / davidxnewton for early videos!
    A new venture because I've got addicted to OpenTTD again! I found myself thinking about how Transport Tycoon works underneath, and I'm looking through the code of the open source remake of it to discover its mechanics.
    This video looks at the code behind town growth rate, and how to make towns grow more quickly.
  • ИгрыИгры

Комментарии • 21

  • @beauxguss6321
    @beauxguss6321 2 года назад +10

    My town growth hack is to make 2 bus stations, 2 separate cargo (mail) stations and then an Independent train station to another town. This provides the needed stops, but minimizes them competing for the limited resources in a small town.

  • @null_subject
    @null_subject Год назад +4

    0:33 Oh wow, you play with 90 degree turns enabled. I haven't seen one of those in a long time, so it immediately jumped out at me!

    • @RedSaint83
      @RedSaint83 Год назад +1

      It really does look disgusting.

  • @ShinoSarna
    @ShinoSarna 2 года назад +7

    I'm loving these code/design breakdowns of TTD.

  • @JB-sp6sn
    @JB-sp6sn 2 года назад +6

    Wow that was comprehensive! Great video

  • @crazoatmeal1854
    @crazoatmeal1854 2 года назад +6

    Video idea/request, inspired by a Reddit post that had me trying (and failing) to make sense of the code myself - how does Property Maintenance (and its optional evil twin Infrastructure Maintenance) work? What exactly are we charged for and how do the costs scale?

    • @DavidXNewton
      @DavidXNewton  2 года назад +2

      Nice idea, I’ll add it to my list :)

  • @jasonone2431
    @jasonone2431 2 месяца назад

    Man, you’re amazing. Great video.🎉

  • @Steven13131123
    @Steven13131123 Год назад

    Awesome explanation, thank you for it

  • @julian5956
    @julian5956 2 года назад +3

    Pathfinding of trains busses might be interesting, or too complicated!
    E.g. how does a bus decide which roads to go down?
    I think train lines have pathfinder penalties for certain things, stations apply a penalty so a train is more likely to go around a station than through one (if it doesn't need to stop)

  • @MarkPentler
    @MarkPentler Год назад +2

    once i realised 5 bus stops could make a city grow without any further input it made me a bit disappointed

    • @DavidXNewton
      @DavidXNewton  Год назад +1

      Yes, I always assumed that transporting people between cities and giving it cargo would make it grow faster, but it doesn't care where the passengers come from! However, citybuilder mods exist for OpenTTD that change the rules and make towns more picky about their requirements :)

  • @ghostpants7282
    @ghostpants7282 Год назад

    Nice video

  • @MrMarvelS30
    @MrMarvelS30 3 месяца назад

    What modification of game did you use for more internal information?
    Is that mod?

  • @a1newsid
    @a1newsid Год назад

    Hey, how do you enable the grow counter in city interface?

    • @DavidXNewton
      @DavidXNewton  Год назад

      Hi! That was just something I coded in myself to demonstrate it - my code is a bit of a mess but perhaps I’ll put up a fork of it some time to make it available to others!

    • @a1newsid
      @a1newsid Год назад

      @@DavidXNewton oh dont bother, just asking

  • @bradbest4418
    @bradbest4418 Год назад

    What version has the police cars and ambulances....... The version I play does not have the Police or other emergency vehicles......I have street car Lines tho

  • @amigaangel
    @amigaangel 10 месяцев назад

    the city of quackgate? 🤣 do you have a secret crystalball? 🔮