Keeping the Local Authority Happy in OpenTTD

Поделиться
HTML-код
  • Опубликовано: 26 сен 2024
  • / davidxnewton for early videos!
    Marcel Vos's great RCT channel: / @marcelvos
    A new venture because I've got addicted to OpenTTD again! I found myself thinking about how Transport Tycoon works underneath, and I'm looking through the code of the open source remake of it to discover its mechanics.
    This video looks at how local authorities work, and what annoys and placates them.

Комментарии • 22

  • @CoverMechanic
    @CoverMechanic 2 года назад +14

    These deep dive videos are 100% my jam. Love your writing too! Thanks for all your hard work.

    • @DavidXNewton
      @DavidXNewton  2 года назад +2

      Thanks so much :) I've got so obsessed with this and it's a nice challenge to be able to follow the threads!

  • @CoverMechanic
    @CoverMechanic 2 года назад +7

    Ooh the labyrinthine AI comment reminded me of a trick I used to use in TTD, which allowed you to change the ownership of a road by building a bit of railway on it so you could demolish roads the AI had built

  • @ShatteredQvartz
    @ShatteredQvartz 8 месяцев назад +8

    This is particularly useful because most towns end up hating my guts after I end up with my train network heheh

  • @IdoMuffin
    @IdoMuffin 2 года назад +4

    Aww yes. David doing a long, deep dive into a topic. This is my ASMR.

  • @Thomas-vn6cr
    @Thomas-vn6cr 7 месяцев назад +1

    This was really helpful to me. Read the wikipedia on the Airport thing but wasn't sure if multiple authorities were affected. NIce work!

  • @yabetterwatchout
    @yabetterwatchout 2 года назад +3

    Your OpenTTD videos are great, have just rediscovered the game after a very long time away! Some nostalgia ay

    • @DavidXNewton
      @DavidXNewton  2 года назад +1

      Thank you! And yes, I’d forgotten how satisfying this game was :)

  • @djdrache5730
    @djdrache5730 2 года назад +2

    Hey, historic cinemas exist too!

  • @amigaangel
    @amigaangel Год назад

    very interesting. I think the game should have a mode that makes it possible to demolish trees without reputation damage or atleast with extremely little damage because it makes more sense that they care more about their buildings than a giant collection of trees around the city.. actually they should likely care even more about their buildings than they do in default settings

  • @hrnekbezucha
    @hrnekbezucha 2 года назад +2

    Towns authorities are just like elves in Dwarf Fortress. Except in openttd you can't collapse a drawbridge underneath their feet, having them fall into a pit of wooden spikes. Or magma. Or forgotten beasts. Both good management games in their own right.

    • @jimcrelm9478
      @jimcrelm9478 2 года назад

      The number of hours I've wasted on those two games... :(

    • @hrnekbezucha
      @hrnekbezucha 2 года назад +1

      @@jimcrelm9478 the number of hours I had fun with those two games :)

    • @jimcrelm9478
      @jimcrelm9478 2 года назад

      @@hrnekbezucha Perhaps the Middle Way is best.

  • @memesiclekickflip
    @memesiclekickflip 3 месяца назад

    all bridges can be replaced in situ, types available depend on the length

  • @mattcorby
    @mattcorby 2 года назад +1

    "Dave Reads Code" lol

  • @WizardBrandon
    @WizardBrandon 2 года назад

    How does one make the rep loss appear when you delete buildings?

    • @DavidXNewton
      @DavidXNewton  2 года назад +1

      This was something I wrote in myself! I could submit it back to the OpenTTD code, but it's very hacky and would probably need a lot more work to be included officially

    • @WizardBrandon
      @WizardBrandon 2 года назад

      @@DavidXNewton Hmm, well i think its still a good idea to be included in the options, heck perhaps one of the patch people might take it :D

  • @edgardodiaz9581
    @edgardodiaz9581 2 года назад

    How do you do to display the points you loss when demolishing? I only see the cost. Is there a setting or you modify the code and compile it?

    • @DavidXNewton
      @DavidXNewton  2 года назад

      Yes, this was a modification by me :) I did it by adding a "reputation cost" to the existing object that keeps track of how much an action has cost, and displaying that along with the money amount if it existed. It's really tacked on but I might put it up as a proof of concept.