I remember was am little and I watch TASes of the extreme impossible kaizo levels of Mario World on my old pc, when you were noob you didn't understand almost anything until you learned the mechanics of the game, everything has changed in that moment.
asi fue con crudelo sphere en mis comienzos, veía TASes de ese nivel y empecé a jugarlo. eso si, la gran diferencia es que crudelo es posible y este nivel no xD
much harder, this level is designed only for TAS, EEncore is humanly possible with a good controller, keyboard setup and practice, the level has already been beaten 100% with the red coins star
I would have to use some kind of AI, If I do it manually I will be HOURS, I imagine how far I'll go without dying, I have used all my patience generator so I would have to find sources of motivational energy to do it.
it becomes almost completely possible except for some precise slopes, invisible wallkicks, narrow grounds and qslg with fire spewers but if I modify all those factors the level becomes beatable although it will still be painful.
@@angry3195 glitchy wallkicks in this level are not required for a real time attempt, you can pass areas without them and about quarterframe I don't have much knowledge about that, with first frame input you get glitchy firsties but there are some that apparently are mandatory to do in 4th frame like 1:18 on closed walls but with pause buffering you can get a firstie. Is better to take a look at an article in a forum that explains that element in more detail, I don't specialize so deeply in things of reducing frames like short single star TASes of mupen64 people working on new 120 stars run of normal Mario, I specialize more in these long runs of complex stars and obviously there are some strategies that require frame advance and time that are difficult for me to master.
Sick TAS and level, a lot of cool mechanics used, I really like the c-up slide into hyper speed wall kicks section
c-up slide to hswk it was my idea, I never see that anywhere and it occurred to me in the middle of night to make that part.
Grandioso TAS amigo, increible las rutas que usaste. Sigue asi!
gracias, agradezco un montón el apoyo para algo que requirió esfuerzo y tiempo
this is insane... love tas only things.
I remember was am little and I watch TASes of the extreme impossible kaizo levels of Mario World on my old pc, when you were noob you didn't understand almost anything until you learned the mechanics of the game, everything has changed in that moment.
Es entretenido ver estos TASes, aunque el nivel no es humanamente posible, hay veces que dan ganas de echarle una probadita al nivel xD.
asi fue con crudelo sphere en mis comienzos, veía TASes de ese nivel y empecé a jugarlo.
eso si, la gran diferencia es que crudelo es posible y este nivel no xD
Héctor estás aquí? Wow
@@GaboSixtyFour Si
Harder than everlasting encore
much harder, this level is designed only for TAS, EEncore is humanly possible with a good controller, keyboard setup and practice, the level has already been beaten 100% with the red coins star
wens firsty counter
I would have to use some kind of AI, If I do it manually I will be HOURS, I imagine how far I'll go without dying, I have used all my patience generator so I would have to find sources of motivational energy to do it.
If you downscale everything and essentially remove all the required firsties, how much of this becomes humanly viable?
it becomes almost completely possible except for some precise slopes, invisible wallkicks, narrow grounds and qslg with fire spewers but if I modify all those factors the level becomes beatable although it will still be painful.
@@nx7173 I see. What about glitchy wall kicks? I saw a few of those, aren't they quarterframe dependent?
@@angry3195 glitchy wallkicks in this level are not required for a real time attempt, you can pass areas without them and about quarterframe I don't have much knowledge about that, with first frame input you get glitchy firsties but there are some that apparently are mandatory to do in 4th frame like 1:18 on closed walls but with pause buffering you can get a firstie.
Is better to take a look at an article in a forum that explains that element in more detail, I don't specialize so deeply in things of reducing frames like short single star TASes of mupen64 people working on new 120 stars run of normal Mario, I specialize more in these long runs of complex stars and obviously there are some strategies that require frame advance and time that are difficult for me to master.
Is the level just for TAS or Is it possible?
just for TAS, humanly possible no, requires a lot of precise inputs that can be achieved with frame advance and savestates
TAS以外でクリアはできるのだろうか…