Streets of Rogue 2 - Devlog 2: Creating an Open Word Solo 🗺️

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  • Опубликовано: 17 май 2024
  • Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/21...
    My name is Matt Dabrowski, I'm the developer of an upcoming open-world immersive sim rogue-lite Streets of Rogue 2. In this extended version of Devlog 2, I delve deeply into creating a system that generates open worlds for my game. I'm also discussing the biomes featured in my sequel. This video contains some extra parts that were cut from the official Devlog 2 version published on the tinyBuild channel: • The Road to Streets of...
    Chapters:
    00:00 - Intro
    01:07 - What is Procedural Generation, and how I use it
    02:07 - Algorithms I use for procgen
    02:44 - How to create an open-world map
    05:44 - Placing cities on the world map
    07:47 - Paving roads between cities
    09:57 - Placing landmarks
    10:29 - Chunk system and hand-crafted content
    16:57 - Biomes & dungeons
    17:36 - Building system
    19:47 - Outro
    • • •
    Watch Devlog 1 - "How I Approach World-Building?"
    🎞️ • Streets of Rogue 2 - D...
    Join the Streets of Rogue 2 community on:
    🔗DISCORD: / discord
    🔗REDDIT: / streetsofrogue
    🔗STEAM FORUMS: steamcommunity.com/app/216581...
    🔗TWITTER (X): / streetsofrogue
    🔗TIKTOK: / streetsofrogue
    📰 Sign up for the Streets of Rogue 2 newsletter:
    tblink.co/StreetsofRogue2News...
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Комментарии • 99

  • @Salmonboyo
    @Salmonboyo 2 месяца назад +63

    The fact there's an official RUclips channel for SOR2 now makes me incredibly more excited for the games release. Can't wait for a release date!

  • @richiebee33
    @richiebee33 15 дней назад +10

    Game dev here. Thanks so much for this in-depth look into your processes! Your point about systems like this taking longer and being more complicated than folks think can't be stressed enough. I appreciate you sharing your dev knowledge and can't wait to play the game!

  • @ataraxia7439
    @ataraxia7439 2 месяца назад +33

    Please don’t feel any rush. Thank you for sharing stuff like this. I feel like the first game and eventually this one will be the type to inspire a lot of ppl to want to make their own so it’s really cool for you to share this.

  • @vulnoryx
    @vulnoryx Месяц назад +15

    I wish this game to become a huge success!
    I just cant wait to play this game

  • @Stephen-zc6gg
    @Stephen-zc6gg 2 месяца назад +9

    Can't wait to play it!

  • @NedInYaHead
    @NedInYaHead 14 дней назад +5

    9:25 rivers going through cities like in London or the city levels in SoR would allow for some fun stuff like bridges and situations where the player or perhaps mafia members can push people in. It also makes sense as irl cities are often built *around* a river.
    Regardless, I can't wait to explore the world of SoR2! Good luck with the final sprint of development to the finish line and release!

  • @PyroTech03
    @PyroTech03 3 дня назад

    SoR was one of the first games I played with my son, he loved running around and trying to unlock characters and the missions just going in the toilet lol.
    We're looking forward to SoR2!

  • @squatchhammer7215
    @squatchhammer7215 12 дней назад

    I like the idea of military base being a giant gumball machine.

  • @boostalexwoot2738
    @boostalexwoot2738 13 дней назад

    A lot of cool new stuff to look at here, even from the last video a month prior. I can't wait to see what you show us next.

  • @therupoe
    @therupoe 7 дней назад

    this was very open and cool of you! loved the first game and can’t wait for the sequel!

  • @harrytaylor1295
    @harrytaylor1295 14 дней назад

    Im so glad this came up in my suggestions, I remember playing streets of rouge on a friends laptop but forgot the name of it.

  • @mrberyyseimith5294
    @mrberyyseimith5294 14 дней назад +1

    Wish you all the luck in the world man 🙏

  • @tuna5305
    @tuna5305 14 дней назад +2

    18:52 Maybe along with a potential reference to the first game?
    Rivers connecting some of the lakes would also be nice to see if you're planning to add boats.

  • @JonasPolsky
    @JonasPolsky 5 дней назад

    had this wishlisted for a minute, keep up the good work

  • @WillWoods-sn9rp
    @WillWoods-sn9rp Месяц назад +2

    Streets of Rogue has been one of my favorite games, I'm so excited for a sequel. I love open world games and I can't wait to see what you do with this. Much love Matt!

  • @ramenettout6507
    @ramenettout6507 16 дней назад +1

    So pumped for sor2 and about finding this channel! I think trains joining the bigger cities together would be rly cool!

  • @sarahlynn7807
    @sarahlynn7807 4 дня назад

    Can't wait!

  • @tannerlindy2887
    @tannerlindy2887 Месяц назад +61

    Launch it in early access so i can give you my money already 😂

    • @GamzMaster
      @GamzMaster Месяц назад +2

      I agree!!!!!!

    • @avros008
      @avros008 Месяц назад +7

      Let them finish it

    • @lukex1337
      @lukex1337 20 дней назад +2

      No thanks.

    • @Zizaco
      @Zizaco 14 дней назад +3

      Let him cook

  • @skullking6017
    @skullking6017 12 дней назад

    It's great that there's an official YT channel for this game now! I loved the first one and I've been playing it since before the Steam days. Thank you for sharing your work with us. It's super cool to see the development of this game and I hope you make more devlogs. I'm looking forward to seeing more about the world generation for the dungeons and whatnot. I can't wait to play this game! With that said, definitely take as long as you need. This game is going to be so much fun!

  • @kinglyoko6683
    @kinglyoko6683 14 дней назад +1

    Dude, you did not have to do all of this to create a commercially successful sequel to Streets of Rogue. But the fact that you are trying to push yourself to the limits shows that you have a great level of pride in your work, and really value trying to give your fans the best product your vision and skills can produce. That's hard enough when you've got a whole team at your disposal, but you're doing this all on your own. I know the release state will have its problems, like all games do, but have confidence in yourself that all will turn out well if you keep working at it. These videos showing your dev process have moved me from simply wishlisting your game to making it an immediate purchase once full release happens!

  • @Jks88
    @Jks88 17 дней назад +1

    Never heard about this game, absolutely love this video. I hope you would dive deeper in the technical lvl of things in future videos. Good dev _b

  • @KatalistProductionsKozzySasha
    @KatalistProductionsKozzySasha 4 дня назад

    Loved the first game, excited to try the 2nd.

  • @ilovesonic
    @ilovesonic 17 дней назад +1

    This is super interesting, I love this! If you read this, I definitely think the game should lean into non-objective goals. I think you’ve managed to nail what makes roleplaying so fun in SoR 1, so I would love to just spend time roleplaying without worrying about the main goal so much!

  • @AvectaInteractive
    @AvectaInteractive 16 дней назад +1

    I'm so excited, I don't really want to watch the Devlogs so I can go in and be surprised by everything... but it's so tempting!

  • @cozmocozminsky3811
    @cozmocozminsky3811 17 дней назад

    Great video, looooove proc-gen content in games, thats a wishlist!

  • @President-UwU
    @President-UwU 24 дня назад

    Man the effort you put into this is so awesome. Whether the game is great or not, just the passion alone is going to make this so unique. I’m assuming it’ll be amazing.

  • @jabz1582
    @jabz1582 12 дней назад

    This game is gonna go bananas

  • @nitnatsnoK
    @nitnatsnoK 23 дня назад

    These devlogs are amazing, really interesting to see how everything works!

  • @thatsmaik
    @thatsmaik 14 дней назад

    Hey thanks for this insight! Looks really fun already.
    One suggestion: the thing with the river looking weird flowing around the city might just be a problem of the generation order. I would try generating the rivers first and than add villages and cities. It would be also more in line with reality (cities historically naturally grow next to a water source, not the other way around). Probably enough for a more natural looking city placement.
    Anyway keep it up :)

  • @_d7om
    @_d7om 14 дней назад

    احب الجزء الأول وهذا الجزء يبدو رائع 🤍
    تحياتي من السعودية

  • @xx-hy4uy
    @xx-hy4uy 29 дней назад

    Counting the days for this game to come out. I no-lifed the shit out of the first one. Please, give us this game!!

  • @mateuscristian9818
    @mateuscristian9818 Месяц назад +1

    Não vejo a hora dessa maravilha ser lançada.

  • @percinatto
    @percinatto 17 дней назад

    Game of the year for sure

  • @RossThels
    @RossThels 15 дней назад

    Have you considered wave function collapse for your city generation? You can generate the area - roads etc - place "mandatory" builds like the police station ( to ensure numbers are adhered to ) and then simply code the rules of the remaining cells. Would allow for elements like "I am a cell surrounded by other buildings - so likelihood I'm a park" etc.

  • @bludclone
    @bludclone 16 дней назад

    fascinatorizing

  • @alarmy5211
    @alarmy5211 Месяц назад

    for every day i have to wait for this masterpiece of a game, i will wait one day!

  • @mrtrex123
    @mrtrex123 23 дня назад

    cant wait :)

  • @thehipsterking2184
    @thehipsterking2184 Месяц назад

    Good job man! Game looks dope!

  • @tomorourke6885
    @tomorourke6885 17 дней назад +1

    Petitioning for playable red barrel

  • @EnchikO
    @EnchikO 20 дней назад

    Rly nice pixelated graphics. 👌

  • @jjurksztowicz
    @jjurksztowicz 26 дней назад

    As someone who has done PCG for 15 years, it's incredibly fascinating, and frustrating. Validating that the procedurally generated content is actually navigable is really hard, and if you do it wrong you can generate levels that are impossible to finish. Plus it's one of the few computations that actually needs low level optimizations. I love it!

  • @pallas-and-her-pals
    @pallas-and-her-pals 29 дней назад

    i truly believe this game is going to turn out fantastic, and the amount of effort you've put into the world generation (at least so far) is frankly impressive. i honestly think this game is going to come out incredible, if not better than the original Streets of Rogue

  • @Snas2430
    @Snas2430 20 дней назад

    Streets of Rogue 2 and Stoneshard are the main games that fuel my life recently via devlogs and I am itchin to play the finished versions 😭😭😭

  • @benjoe1993
    @benjoe1993 14 дней назад

    Awesome stuff! Would be interested in how you store changes to the environment.

  • @LittleMikeStarCraft
    @LittleMikeStarCraft 9 дней назад

    This is amazin'..

  • @zuzemann
    @zuzemann Месяц назад

    i absolutely loved the first game and this one lines up with my interests even more, i believe this will be GOTY material

  • @WeeGeeX
    @WeeGeeX Месяц назад

    Im sim roguelike gta - respect the hustle.

  • @Phagocytosis
    @Phagocytosis 16 дней назад

    Very interesting stuff! Will you only be using handcrafted chunks, or will you include some sort of procedural generation at that level, as well?

  • @XistenceX1
    @XistenceX1 16 дней назад

    I loved SOR 1, heavily underrated. I personally believe SOR2 has the ability to go insanely big, though a secondary community line would help immensely. Segue into the next question, will there be a modding API or something similar? It could elevate this already stellar game to a certified classic.

  • @Boone227
    @Boone227 Месяц назад +2

    I got a question, will the game have more interactive stuff? Like being able to seat on couches, turn on the tv or serve people at a cafeteria if you work there? Also, maybe this is just my opinion but since the world its gonna have more persistance it would be cool if each NPC on the world had a random name, just so you can identify people you've seen before

  • @6mrmeeker6
    @6mrmeeker6 Месяц назад

    streets of rouge city builder spinoff confirmed
    jokes aside, dungeon delving already looks like a lot of fun

  • @yasinachekzai2567
    @yasinachekzai2567 Месяц назад

    Is going for Steam Deck verification anywhere on your to-do list as well? Or will you only think about that, once the game's finished?

  • @felix34ever1
    @felix34ever1 22 дня назад

    How indepth are the AI? do they need food (or pretend to by going out to eat or something) or do they just kinda vibe like the first game?

  • @haiweihe8737
    @haiweihe8737 14 дней назад

    instead of lakes being absolute obstacles, it would be cool if they have high cost and it would generate bridges over them instead

  • @CrayonMechant
    @CrayonMechant 13 дней назад

    Bridges would add a lot I think

  • @MatrixAwpington
    @MatrixAwpington Месяц назад +3

    Can we get a playable oil barrel Easter egg to fulfill our wishes of rolling around the open world?

    • @StreetsofRogue2
      @StreetsofRogue2  Месяц назад +1

      Haha can't promise that:)

    • @alarmy5211
      @alarmy5211 Месяц назад +1

      @@StreetsofRogue2 im gonna warn you now, they WILL make it a reality if you don't. there's no stopping the barrels

  • @lopsidedpolygon
    @lopsidedpolygon 15 дней назад

    can anyone with experience modding the first game tell me how difficult it might be to make a warhammer 40k conversion? like a proceedural hive city or whatever?

  • @nieGRAMotny
    @nieGRAMotny Месяц назад

    What about if you just generated rivers before towns and cities so it don't have to avoid certain squares

  • @AdrianNarkoman
    @AdrianNarkoman Месяц назад

    nice

    • @zerg391
      @zerg391 Месяц назад

      😂😂😂

  • @KostikKostikovich
    @KostikKostikovich 2 месяца назад +3

    Даже не думал что у сор2 есть свой канал

  • @kriss12loverap
    @kriss12loverap 17 дней назад

    This should launch on ps vita ❤❤❤❤

  • @aliquis2022
    @aliquis2022 17 дней назад

    The title of the video is misspelled. It says "word" rather than "world".

  • @TherealTenmanI
    @TherealTenmanI 12 дней назад

    Playable class: explosive barrel.
    Please make it so.

  • @TherealTenmanI
    @TherealTenmanI 12 дней назад

    On your final (brown) note.
    Only include a digestive system if it adds to the game. Can I make an industrial ahem... farm... to turn it into Fud for money?
    Can use this primordial pre-manufacture Fud as a throwing weapon that is nonsensically buffed if thrown as a gorilla. Make it funny not weird. Players will make the factory and make it weird...
    On the less brown aspects of NPC digestion. Intake. How simulated do you want the price of Fud? Scurvy? Variety mood debuffs? Nutritional lineage degredation of stature?
    Above all, I want a system that is fun. Followed by playable. Followed by funny. Followed by sensical. This is not the order for many other players. As a player and wannabe dev, the balance is within feature quantity and quality. Add a good feature to an otherwise perfect game reduces its player side fun.
    I truly wish you the best figuring out what you want to put in. And educating us viewers on the way there.

  • @Dancing_skeleton2000
    @Dancing_skeleton2000 2 месяца назад +2

    One question,is this going to be realeased on Xbox. Please

  • @kingcandymanz
    @kingcandymanz 2 месяца назад +1

    lemeeeeee playyyy

  • @imyellow5436
    @imyellow5436 2 месяца назад +3

    any early access date yet?

  • @BrianHallmond
    @BrianHallmond 6 дней назад

    I wonder how much it would cost to pay someone to make a map that generates like this.
    Like a small island with 4 biomes and one town in the centre.

  • @joshuakendygomes296
    @joshuakendygomes296 16 дней назад

    Open Word

  • @YoutubeLoves2Cenosor
    @YoutubeLoves2Cenosor 4 дня назад

    I'm excited for this, but whenever I hear "procedurally generated world" I immediately think the world is going to be soulless.

  • @Crayzo_A.s.
    @Crayzo_A.s. 2 месяца назад +1

    Shopkeeper Streets of Rogue

  • @generalhorsecok7331
    @generalhorsecok7331 2 месяца назад +1

    Gaming?

  • @harrysarso
    @harrysarso 9 дней назад

    are you making only american cities?

  • @POpcoRN2220
    @POpcoRN2220 23 дня назад

    launch it right now

  • @hitleregg8383
    @hitleregg8383 22 дня назад +1

    the barrel has to be an easter egg character I found way too funny the 9:52 part

  • @EnricoUniverse
    @EnricoUniverse Месяц назад

    GOTY easily, pls fix typo in title

  • @ryushogun9890
    @ryushogun9890 12 дней назад

    Finally a good looking game after years of generic and political appeal games, this looks as smooth as Terraria. I'm not a fan of the Dwarf Fortress-ish style but this seems not to have the problems I dislike in DF so might be a good game, I'm keeping an eye on this one.

  • @RiffraffJack
    @RiffraffJack 2 месяца назад +1

    No wonder more people aren't doing this. I almost fell asleep twice.

    • @spooctus9293
      @spooctus9293 2 месяца назад +3

      are you being held at gunpoint by tinybuild to watch this

    • @nathanael_rzf
      @nathanael_rzf Месяц назад +2

      @@spooctus9293 Don"t arguing with him. he is probably a EA developer watching a vid on how to make a good game but obviously he fall asleep

  • @rayum486
    @rayum486 Месяц назад

    If a town/city loses it food supply, NPCs should starve.

  • @raiden6852
    @raiden6852 5 дней назад

    I wanna have a job buy house marry a wife and have kids in game🗿 , complete second life you can do whatever you want making the game very Replayable

    • @raiden6852
      @raiden6852 5 дней назад

      Maybe street of rogue 3 🥴

  • @enemigoconlanzadewarioland3653
    @enemigoconlanzadewarioland3653 7 дней назад

    I'm still mildly annoyed that the animals look like generic pixel art animals and don't fit with the humans (and gorilla)

  • @mhill88ify
    @mhill88ify 18 дней назад

    Looking forward to that unlockable Barrel character...

  • @jeffbutt4350
    @jeffbutt4350 Месяц назад

    This game is going to turn me into a heroin addict