- Видео 4
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Streets of Rogue 2
Добавлен 27 фев 2024
Streets of Rogue 2 - Devlog 2: Creating an Open Word Solo 🗺️
Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/2165810/Streets_of_Rogue_2/
My name is Matt Dabrowski, I'm the developer of an upcoming open-world immersive sim rogue-lite Streets of Rogue 2. In this extended version of Devlog 2, I delve deeply into creating a system that generates open worlds for my game. I'm also discussing the biomes featured in my sequel. This video contains some extra parts that were cut from the official Devlog 2 version published on the tinyBuild channel: ruclips.net/video/nGahQVeBoTY/видео.html
Chapters:
00:00 - Intro
01:07 - What is Procedural Generation, and how I use it
02:07 - Algorithms I use for procgen
02:44 - How to create an open-world map
05:44...
My name is Matt Dabrowski, I'm the developer of an upcoming open-world immersive sim rogue-lite Streets of Rogue 2. In this extended version of Devlog 2, I delve deeply into creating a system that generates open worlds for my game. I'm also discussing the biomes featured in my sequel. This video contains some extra parts that were cut from the official Devlog 2 version published on the tinyBuild channel: ruclips.net/video/nGahQVeBoTY/видео.html
Chapters:
00:00 - Intro
01:07 - What is Procedural Generation, and how I use it
02:07 - Algorithms I use for procgen
02:44 - How to create an open-world map
05:44...
Просмотров: 25 088
Видео
Streets of Rogue 2 - Devlog 1: How I Approach World-Building?
Просмотров 3,7 тыс.3 месяца назад
Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/2165810/Streets_of_Rogue_2/ Chapters: 00:00 - Intro 01:36 - Why Open World for SoR 2? 03:34 - How in the world is Matt able to pull it off? 06:21 - What can you expect from SoR 2's Open World? 10:13 - When are the first playtests starting? 10:46 - Outro • • • Join the Streets of Rogue 2 community on: 🔗TWITTER (X): stre...
I can't wait anymore! I need some new gameplay footage!
Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/2165810/Streets_of_Rogue_2/
Very cool of you to give us insight into your approach. I've just recently discovered Streets of Rogue 1 and was absolutely baffled by it, very excited for the 2nd one now. Thank you for this marvel of a game.
Keep them coming!!
Da Bro won the surname lottery.
I just hope console doesn't have to wait 2 years after Steam EA to play it.
The REAL impressive feat is that you've made a Blue Snowball sound great.
Just found Streets of Rouge 1, but wonder if it's worth buying it. Is this game going to come out soon, and how much will it be? Since SOR1 is on sale I was tempted to pick it up, but now I don't know.
How is the representation in your game? The original game didn't really showcase any diversity other than CIS-Hetero normative things. I'm excited for the game, but also kinda hesitant that this game will just be continuing excluding a big portion of your fanbase! P.S. Wrestler for life!
just wow, I admire your talent great looking game.
Can you have a dog that follows you fights by your side?
Hopefully the person doing the coding isn't the same one writing the titles for the videos. May have a few [ERROR]'s lol
SoR was one of the first games I played with my son, he loved running around and trying to unlock characters and the missions just going in the toilet lol. We're looking forward to SoR2!
I'm excited for this, but whenever I hear "procedurally generated world" I immediately think the world is going to be soulless.
Can't wait!
Loved the first game, excited to try the 2nd.
I wanna have a job buy house marry a wife and have kids in game🗿 , complete second life you can do whatever you want making the game very Replayable
Maybe street of rogue 3 🥴
had this wishlisted for a minute, keep up the good work
I wonder how much it would cost to pay someone to make a map that generates like this. Like a small island with 4 biomes and one town in the centre.
this was very open and cool of you! loved the first game and can’t wait for the sequel!
Im still trying to figure out what this is but looks good.
I'm still mildly annoyed that the animals look like generic pixel art animals and don't fit with the humans (and gorilla)
This is amazin'..
are you making only american cities?
BETTER COME TO X BOX
BETTER COME TO X BOX
This game is gonna go bananas
On your final (brown) note. Only include a digestive system if it adds to the game. Can I make an industrial ahem... farm... to turn it into Fud for money? Can use this primordial pre-manufacture Fud as a throwing weapon that is nonsensically buffed if thrown as a gorilla. Make it funny not weird. Players will make the factory and make it weird... On the less brown aspects of NPC digestion. Intake. How simulated do you want the price of Fud? Scurvy? Variety mood debuffs? Nutritional lineage degredation of stature? Above all, I want a system that is fun. Followed by playable. Followed by funny. Followed by sensical. This is not the order for many other players. As a player and wannabe dev, the balance is within feature quantity and quality. Add a good feature to an otherwise perfect game reduces its player side fun. I truly wish you the best figuring out what you want to put in. And educating us viewers on the way there.
I like the idea of military base being a giant gumball machine.
Playable class: explosive barrel. Please make it so.
I don't know why you do it but watching a person read a script dressed as free flow is less than. Less than what? I dunno. I just know that i like honesty, warts and all. Maybe you need to, i dunno you from Adam... Hopefully part 2 is better. This was written at half way watchtime. I loved the first game, I wish the best for the sequel.
So, the second video made it clear this is a tutorial style education, not information explaination. No complaint here.
It's great that there's an official YT channel for this game now! I loved the first one and I've been playing it since before the Steam days. Thank you for sharing your work with us. It's super cool to see the development of this game and I hope you make more devlogs. I'm looking forward to seeing more about the world generation for the dungeons and whatnot. I can't wait to play this game! With that said, definitely take as long as you need. This game is going to be so much fun!
If you are interested in signing up for this... Me: Yes Where is the link?!
Finally a good looking game after years of generic and political appeal games, this looks as smooth as Terraria. I'm not a fan of the Dwarf Fortress-ish style but this seems not to have the problems I dislike in DF so might be a good game, I'm keeping an eye on this one.
Bridges would add a lot I think
gassas
Is this coming to ps vita?
A lot of cool new stuff to look at here, even from the last video a month prior. I can't wait to see what you show us next.
Sounds really cool! Keep up the good work!!
instead of lakes being absolute obstacles, it would be cool if they have high cost and it would generate bridges over them instead
9:25 rivers going through cities like in London or the city levels in SoR would allow for some fun stuff like bridges and situations where the player or perhaps mafia members can push people in. It also makes sense as irl cities are often built *around* a river. Regardless, I can't wait to explore the world of SoR2! Good luck with the final sprint of development to the finish line and release!
احب الجزء الأول وهذا الجزء يبدو رائع 🤍 تحياتي من السعودية
Hey thanks for this insight! Looks really fun already. One suggestion: the thing with the river looking weird flowing around the city might just be a problem of the generation order. I would try generating the rivers first and than add villages and cities. It would be also more in line with reality (cities historically naturally grow next to a water source, not the other way around). Probably enough for a more natural looking city placement. Anyway keep it up :)
Im so glad this came up in my suggestions, I remember playing streets of rouge on a friends laptop but forgot the name of it.
Dude, you did not have to do all of this to create a commercially successful sequel to Streets of Rogue. But the fact that you are trying to push yourself to the limits shows that you have a great level of pride in your work, and really value trying to give your fans the best product your vision and skills can produce. That's hard enough when you've got a whole team at your disposal, but you're doing this all on your own. I know the release state will have its problems, like all games do, but have confidence in yourself that all will turn out well if you keep working at it. These videos showing your dev process have moved me from simply wishlisting your game to making it an immediate purchase once full release happens!
Wish you all the luck in the world man 🙏
18:52 Maybe along with a potential reference to the first game? Rivers connecting some of the lakes would also be nice to see if you're planning to add boats.
Love the economical simulations ala fud inflation schemes
Awesome stuff! Would be interested in how you store changes to the environment.
can anyone with experience modding the first game tell me how difficult it might be to make a warhammer 40k conversion? like a proceedural hive city or whatever?