I don't know if literally anyone ever tried it, but it's also the only Game Boy game that could theoretically be played by 16 linked players. Only a few other games allowed up to 4.
All things considered, the Virtual Boy version actually looks pretty good. And it even runs more smoothly than all the other versions aside from the Shockwave version
I'm impressed by the smooth 3D graphics and gameplay on the Atari ST for that time. You would think that Wolfenstein was the first game to combine the shooter genre with 3D mazes (known from RPGs). The Amiga had various 3D construction kit games already in the 80s that were brutally slow and less shooter-like, while other games used zoomed pixel graphics.
This was the very FIRST MP game i ever played ! 😁 Taking my Atari ST round to my mates house and plugging in the midi cables, then chasing each other round the various corridors evading fire with skillful 'slik stick' handling..and when i was on his 6, i couldn't help screaming "I have lock-on ! beep beep beep !" Great fun. We had a friend of his join us on occasion for a 3-way fight which was so much better! Then one time we all went to an Atari computer club i think? ..where i was hoping to be able to rope even more people in. Sadly, my mate got distracted by programming groups and his mate was far more interested in copying other peoples gamedisks and so that ended that dream. Good times though 😁
This is a very basic first-person shooter but it was groundbreaking when it was first released on Atari ST in 1987 because it established the first LAN parties with up to 16 players being connected via the system's MIDI ports (hence the "MIDI" in the game's name). Then sorry to say for the person who composed it but IMO the SNES version has one of the worst soundtracks ever! The Game Boy and Game Gear versions have cooler music and also happen to be more impressive given the hardware they run on. And a PC Engine version was rather unexpected, especially that late (1993), but it seems to work just fine.
Game Boy version is also more impressive because 16 players is actually in the code and TECHNICALLY possible. Granted, I don't think we know if it's possible to do this by daisy chaining with Nintendo's 4 Player adapters or if we need Bullet Proof Software's proprietary unreleased cables they planned for the game.
the 2 handheld versions are particularly noteworthy. the gb version still mannaged to support up to 16 players (more than even contemporary arcade machines) and the vb version mannaged to have a digitised drum kit, which not even the all conkering library of the neo geo pocket collor had. also, kind of a missed oportunity for a lynx port. that would've certainly been a killer app for the com lynx cable which supported 16 players by default. yet the only lynx game to support more than 2 players was tod's adventures in slime world which supported 8 players (again, more than most arcade games at the time).
Before 3D FPS games was growing, MIDI Maze (later Faceball) was really the first groundbreaking FPS game originated from Atari ST (a 16-bit Atari home computer). At the time First-person 3D games was only seen on computer and arcade games before home console took this.
I think it’s more of a fact that it’s a first person game where _creepy smiley faces_ are the enemies. And when you die they pop up in your face saying “have a nice day!” When you’re _literally_ dead with crossed-out eyes.
Let’s Compare Midi Maze / Faceball 2000 1: Atari St (1987) 2: Atari 8-Bit Family (1989) 3: Game Boy (1991) 4: Super Nintendo (1992) 5: Game Gear (1993) 6: Pc Engine CD (1993) 7: Virtual Boy (1996) 8: Adobe Shockwave (2002)
wish that Virtual Boy version released, this looks like the perfect pack-in for that platform. Also that PC Engine CD version looks SMOOTH for its time.
4:44 Me: No Doors Pls Because I Have taken a while to finish Announcer: Excellent Stage 3 Complete Me:, No More Doors!,No More Doors!,No More Doors!,No More Doors!,No More Doors! Announcer: *More Doors >:)* Me: *NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*
Best to worst: PCE CD Atari ST Game Gear Game Boy Virtual Boy Atari 8-bit Adobe Shockwave SNES Bit of a mini rant here: I am APPALLED by the quality of the SNES game. You have a crapton of slowdown, poor view when shooting, bad music, and awful graphics; even worse than any other version. It really should've been a lot better than that.
The SNES version was incredible dissappointing and screams rushed in every way considering the power of the system and that it was made by the same Gameboy devs. While i like the artstyle and some new options, the game somehow plays significantly worse. The campaign is too much power up dependant instead of being more strategically/sneaking, with enemies that can destroy you in seconds and move faster than you plus shooting faster has the tricky effect that the game only supports two shots on screen at the same time so you would be dong very little damage, when in gameboy you could only shoot one at the time but with the button presses you would shot inmediately after the shot hits something so damage is more consistent. Bullets are also faster and smaller so you have more visibility. It doesnt help that enemies resist more shots and move like crazy. Bouncers in SNES are next to impossible while on GB are a very good challenge and feels like playing with actual players. To this day i still think the GB version is by far the best for how complete and polished it is. I still play quick custom deathmatches on GB for how fun it is. Its also more impressive considering they somehow managed to cram 16 real players in MP or 8 singleplayer bots which is a lot even for more modern FPS. Bots should be always a thing in these type of games tbh... P.S: Also, two less bots than Gameboy? Seriously!
The fact this was ported to the gameboy is amazing
I don't know if literally anyone ever tried it, but it's also the only Game Boy game that could theoretically be played by 16 linked players. Only a few other games allowed up to 4.
I always wondered how many people did that, if any
@@pyrobison2002 Hello Sylvia Likens!
Oh my gosh, thank you. I've been looking everywhere for this...
All things considered, the Virtual Boy version actually looks pretty good. And it even runs more smoothly than all the other versions aside from the Shockwave version
i think this version was cancelled cuz virtual boy was a failure.
@@AzureYT_XI mean that would make sense, maybe it was supposed to be released later in the VB's life
I'm impressed by the smooth 3D graphics and gameplay on the Atari ST for that time. You would think that Wolfenstein was the first game to combine the shooter genre with 3D mazes (known from RPGs). The Amiga had various 3D construction kit games already in the 80s that were brutally slow and less shooter-like, while other games used zoomed pixel graphics.
This game was too ahead of its time
This was the very FIRST MP game i ever played ! 😁 Taking my Atari ST round to my mates house and plugging in the midi cables, then chasing each other round the various corridors evading fire with skillful 'slik stick' handling..and when i was on his 6, i couldn't help screaming "I have lock-on ! beep beep beep !" Great fun. We had a friend of his join us on occasion for a 3-way fight which was so much better! Then one time we all went to an Atari computer club i think? ..where i was hoping to be able to rope even more people in. Sadly, my mate got distracted by programming groups and his mate was far more interested in copying other peoples gamedisks and so that ended that dream. Good times though 😁
This is a very basic first-person shooter but it was groundbreaking when it was first released on Atari ST in 1987 because it established the first LAN parties with up to 16 players being connected via the system's MIDI ports (hence the "MIDI" in the game's name).
Then sorry to say for the person who composed it but IMO the SNES version has one of the worst soundtracks ever! The Game Boy and Game Gear versions have cooler music and also happen to be more impressive given the hardware they run on. And a PC Engine version was rather unexpected, especially that late (1993), but it seems to work just fine.
SNES version's music (soundtrack) was composed by George Alistair Sanger
Game Boy version is also more impressive because 16 players is actually in the code and TECHNICALLY possible. Granted, I don't think we know if it's possible to do this by daisy chaining with Nintendo's 4 Player adapters or if we need Bullet Proof Software's proprietary unreleased cables they planned for the game.
@@badwrongfun5541 IIRC, it requires 7 link cables.
the 2 handheld versions are particularly noteworthy. the gb version still mannaged to support up to 16 players (more than even contemporary arcade machines) and the vb version mannaged to have a digitised drum kit, which not even the all conkering library of the neo geo pocket collor had.
also, kind of a missed oportunity for a lynx port. that would've certainly been a killer app for the com lynx cable which supported 16 players by default. yet the only lynx game to support more than 2 players was tod's adventures in slime world which supported 8 players (again, more than most arcade games at the time).
omg the virtual boy version is so cute
Before 3D FPS games was growing, MIDI Maze (later Faceball) was really the first groundbreaking FPS game originated from Atari ST (a 16-bit Atari home computer). At the time First-person 3D games was only seen on computer and arcade games before home console took this.
Gameboy version is so cool, I love the music 😀 very relaxing
I would have had nightmares as a kid.
@Ultimate Gamer Some people are afraid of clowns.
@Ultimate Gamer They are close enough to clowns.
I think it’s more of a fact that it’s a first person game where _creepy smiley faces_ are the enemies. And when you die they pop up in your face saying “have a nice day!” When you’re _literally_ dead with crossed-out eyes.
Poor Knight
Bro why,this is cute
the pc engine cd version music is amazing!
regarding the gb version, to paraphrase the ljn defender: bit's certainly didn't screw up.
Ojala hagan un remake de
este juego °
Ojalá xd
24:00 no vieron el final
@@elpibepalomar uuh
This game is the family friendly version of doom and wolfenstine
The fact that the music was better in the Gameboy than the super Nintendo is just... Confusing
Fun Fact: Adobe Shockwave’s Faceball 2000/Midi Race is Named Faceball 3000
ok
Let’s Compare Midi Maze / Faceball 2000
1: Atari St (1987)
2: Atari 8-Bit Family (1989)
3: Game Boy (1991)
4: Super Nintendo (1992)
5: Game Gear (1993)
6: Pc Engine CD (1993)
7: Virtual Boy (1996)
8: Adobe Shockwave (2002)
wish that Virtual Boy version released, this looks like the perfect pack-in for that platform. Also that PC Engine CD version looks SMOOTH for its time.
Shockwave version is the one I played for hours and hours back in the day
A very funny version!
One of the greats. Up there with Wolf 3-D.
Have a nice day
I dont know there is unreleased version in Virtual Boy, probably the first third party Virtual Boy game
there were several third party virtual boy games actually
@@poble i dont know, probably japan exclusive games
@@leap123_ waterworld and jack bros, for example
i like the ganwboy version the most
The best by far and worth playing today imo.
Glaggleland is under attack
This must be an act of the enphoso!!
8:08 2010 roblox in a nutshell
Have a nice day.
4:44 Me: No Doors Pls Because I Have taken a while to finish
Announcer: Excellent Stage 3 Complete
Me:, No More Doors!,No More Doors!,No More Doors!,No More Doors!,No More Doors!
Announcer: *More Doors >:)*
Me: *NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*
Old school face raiders
Is it just me or does this remind me of Pac-Man?
It either reminds you of Pac man or doesn't lol
thank you for this
This is scarier that doom for some reason
i think i have the wrong version of faceball 2000 on my gameboy emulator because the sound is different...
or its my emulator
why is everyone is not making a faceball 2000 corruption
Best to worst:
PCE CD
Atari ST
Game Gear
Game Boy
Virtual Boy
Atari 8-bit
Adobe Shockwave
SNES
Bit of a mini rant here:
I am APPALLED by the quality of the SNES game. You have a crapton of slowdown, poor view when shooting, bad music, and awful graphics; even worse than any other version. It really should've been a lot better than that.
The SNES version was incredible dissappointing and screams rushed in every way considering the power of the system and that it was made by the same Gameboy devs. While i like the artstyle and some new options, the game somehow plays significantly worse.
The campaign is too much power up dependant instead of being more strategically/sneaking, with enemies that can destroy you in seconds and move faster than you plus shooting faster has the tricky effect that the game only supports two shots on screen at the same time so you would be dong very little damage, when in gameboy you could only shoot one at the time but with the button presses you would shot inmediately after the shot hits something so damage is more consistent. Bullets are also faster and smaller so you have more visibility. It doesnt help that enemies resist more shots and move like crazy. Bouncers in SNES are next to impossible while on GB are a very good challenge and feels like playing with actual players.
To this day i still think the GB version is by far the best for how complete and polished it is. I still play quick custom deathmatches on GB for how fun it is. Its also more impressive considering they somehow managed to cram 16 real players in MP or 8 singleplayer bots which is a lot even for more modern FPS.
Bots should be always a thing in these type of games tbh...
P.S: Also, two less bots than Gameboy? Seriously!
When the SNES version is worse than all the 8-bit versions, including the Game Boy...
Oof.
Yet is the version I played the most, lol. That music bumpin'... but my goodness that framerate.
I just liked it because of the colors lol
@@ProperDev The music sucks lol
@@solarflare9078 That's what makes it great.
Yeah, idk what happend here. This was made by the same devs. It was probably rushed.
First FPS with regenerating health? Quite possibly!
🙂 face ball 2000
virtulboyって結構高性能だね
PC engine CD has two player mode
Snes is Dying Now ;-;
Flash version the best
Old roblox From 2008 in a nutshell
Why this game is creepy?
Probably because when you die it says "Have a nice day" and your smiley is there with crossed out eyes.
Have a nice day