How I Would Make A "Final Update" For TF2

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  • Опубликовано: 8 июн 2024
  • If TF2 was confirmed to have a final update, what would you add? A question many have thought about, no doubt, but I wanted to take my own crack at it this time around. This isn't quite everything I'd want in a final update, but if I wanted to include the entire list I could be here for hours. For this video I tried to stay within the limits of an update that Valve would realistically make. (We'll see if those limits will be broken with the summer update - who knows!) If you have any other ideas to add to the list, let me know!
    Join the community!
    Patreon: / greatblue
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    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
    Length aside, this is supposed to be a smaller video while I work on more stuff in the background. I've got the Q&A, RTD tier list, fixing Soldier weapons, and another special project all lined up, so sorry for taking marginally longer than normal to get stuff out!
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Комментарии • 1,4 тыс.

  • @eclecticspaghetti
    @eclecticspaghetti 11 месяцев назад +3356

    I’ve always thought that if the mythical Heavy update ever did happen, they should call it the “Heavy Heart” update and just officially confirm it as the last TF2 update. A proper send-off to the game would be much better than just perpetually vaguely hoping for change.

    • @purplehaze2358
      @purplehaze2358 11 месяцев назад +511

      I like this idea a lot actually. Heavy is the most iconic class in the game, and the first ever "meet the" video was focused on him; so having the final update for the game sharing that focus brings the state of TF2 overall full circle.

    • @Sleepy_Cabbage
      @Sleepy_Cabbage 11 месяцев назад +112

      personally, i feel like big joeys "heavy metal", was perfect for mvm x heavy update

    • @SirCat07
      @SirCat07 11 месяцев назад +65

      Heavy update has always seemed like a strange case to me

    • @Kuzip23
      @Kuzip23 11 месяцев назад +92

      You remember how one halo game on console ended? You were fighting infinite amount of enemies, without hope of surviving, you're the only one survived, and nobody comes to help...

    • @cheesycurdis1910
      @cheesycurdis1910 11 месяцев назад +30

      Plus, the heart thing matches the theme of *meat* when the meat your match thing was happening on the heavy side.

  • @MiguelHernandez-lo5lg
    @MiguelHernandez-lo5lg 11 месяцев назад +168

    Ngl I think an update that exclusively only makes Scout's pants blue as the final update in TF2 history would simultaneously be the saddest yet funniest update of all time.

    • @mewmew8932
      @mewmew8932 8 месяцев назад +15

      plot twist: scout's pants being the wrong color are what causes everything else that is wrong

    • @insectlover4735
      @insectlover4735 2 месяца назад +5

      ​@@mewmew8932
      "Hey! Fellas! Jeremy fixed the issue where Scout pants weren't team colores!"
      All of a sudden, the room glowed in smiles from ear to ear in everyone's faces. In a burst of energy, the room synched their movements when walking their way to their computers. Jeremy updated the Official TF2 Blog "We are back, and, we are, Team Fortress 2". From that day on, once in six months, a new update sized update would drop. They even dropped the "A Hatless, Tauntless, Paintless update!" In memory of the Hatless update!
      Then you wake up.

  • @frogboi7
    @frogboi7 11 месяцев назад +126

    9:22 this whole “they don’t get angry cause they look silly doing it” thing is actually utilized at a lot of hotels. They’ll have a mirror behind the counter so if a customer throws a fit they’ll see themselves and get embarrassed

  • @nickolai3345
    @nickolai3345 11 месяцев назад +1127

    It would be cool if medals had its own medal slot in the cosmetic menu. Would encourage players to wear thier medals and show off thier achievements.

    • @WumpaClock
      @WumpaClock 11 месяцев назад +69

      Action items slot should have medals/badges in it, since they are so small most of the time anyway that it isn't worth the cosmetic slot.
      That's the only reason I don't use the License to Maim, which is my favorite medal.

    • @komu4885
      @komu4885 11 месяцев назад +10

      Great idea, I want to flex my competitive medals ;)

    • @emred4653
      @emred4653 11 месяцев назад +4

      correct spelling of the word is "their"

    • @nickolai3345
      @nickolai3345 11 месяцев назад +8

      @@emred4653 Thank you for pointing out my spelling mistake. I always get the i and e mixed up.

    • @cloke3076
      @cloke3076 11 месяцев назад +2

      Just like in valorant? At the end of the season you will get a gun buddy which shows your peak rank. People often getting encouraged by that just to grind and tryhard especially if it's a high rank.

  • @Idk-wg9gl
    @Idk-wg9gl 11 месяцев назад +899

    “Holiday sized update”

  • @nahwals
    @nahwals 11 месяцев назад +946

    I think the commonly mentioned “lost and found” item that would give back deleted achievement and event items would be a very nice detail

    • @znoot
      @znoot 11 месяцев назад +70

      I want my gibus back but support said no 😭

    • @darrylthewolf6568
      @darrylthewolf6568 11 месяцев назад +35

      goodbye 300$ stock knife reskin

    • @cewla3348
      @cewla3348 11 месяцев назад +56

      @@mikeymidnite7685 yeah, misclicks are choices. when i painted my gibus, i assumed it would add a gibus, not change my preexisting one - like every other paint!

    • @IamEscBoy
      @IamEscBoy 11 месяцев назад +1

      i'd love that tbh

    • @Dingus_Khaan
      @Dingus_Khaan 11 месяцев назад +7

      14 year old dumbass me crafted his Proof of Purchase way back when the Uber Update came out.

  • @VarskDarkness
    @VarskDarkness 11 месяцев назад +437

    Regarding competitive mode, you forgot to mention the forced settings. I think it's one of the main things killing the mode.

    • @pancakeperson8905
      @pancakeperson8905 11 месяцев назад +50

      Yeah. People set their graphics to low for a reason.

    • @theabsolutetrashman3708
      @theabsolutetrashman3708 11 месяцев назад

      I fucking hate competitive players so much it's unreal

    • @Boonetube27
      @Boonetube27 11 месяцев назад +20

      @@pancakeperson8905and they don’t jack up their settings for a reason.

  • @ghhn4505
    @ghhn4505 11 месяцев назад +171

    All I want is for them to say something like "Hopefully after 24 years in development, it will have been worth the wait." as a final bookend

    • @mariustan9275
      @mariustan9275 10 месяцев назад +3

      Bookends

    • @ghhn4505
      @ghhn4505 10 месяцев назад

      @@mariustan9275 bookend my balls

  • @GoldenTerrabyte
    @GoldenTerrabyte 11 месяцев назад +410

    I think I agree with "New Zealandium" being a huge mouthful, so what if we just called those weapon variants "Refined", since that's what they're being crafted out of?
    "Refined Scattergun", "Refined Medi-gun", "Refined Flamethrower", I think it rolls off the tongue nicely and perfectly conveys what it is and how it's acquired.
    I also think it'd be reasonable to let you choose what weapons you apply them to, somewhat like a paint or a war paint.

    • @CleverFrenchName
      @CleverFrenchName 11 месяцев назад +20

      As a kiwi I agree with the option that makes it easier to forget about us

    • @PajamaPantsStudios
      @PajamaPantsStudios 11 месяцев назад +29

      Or just new zealium

    • @mariusberthoumieux2534
      @mariusberthoumieux2534 11 месяцев назад +4

      Ok but what about Teufortium?

    • @mayo_-
      @mayo_- 11 месяцев назад +11

      ​@@mariusberthoumieux2534 doesn't really make any sense lore wise and generally speaking I don't see why they would want to make a new item variety just a self-referencial name based off a map ingame

    • @luigifan4585
      @luigifan4585 11 месяцев назад +9

      or just use the term 'new zealium', which a custom MvM tour has used for their custom weapon skins.

  • @GumshoeClassic
    @GumshoeClassic 11 месяцев назад +211

    I think it would also be really cool (albeit a bit melancholy) to add a menu tab that chronicles the history of this game. Releases, major events, important people, monuments to those who passed on etc.. TF2 and its community are something that's fairly unique in the videogame landscape and it would be a nice touch to celebrate that in my opinion.

    • @Legally_John
      @Legally_John 11 месяцев назад +24

      Maybe it could be a map, like some sort of museum. They could frame it as something made after the events of the game (and comics, please release #7 valve i beg you) if they wanted to make it make sense.

    • @rttnkng
      @rttnkng 10 месяцев назад +10

      i wouldnt find that melancholic i would be happy that valve finally gave the history of the game the recognition it deserves

    • @ED-gw9rg
      @ED-gw9rg 6 месяцев назад

      Sooooo the Ultrakill Museum, but for TF2? HELL YEA!
      I know its not as cut-n-dry as that, since TF2 has a ton of its own nuances and rabbit holes to celebrate, but still that'd be cool as hell!

    • @SHMOUSEY86
      @SHMOUSEY86 5 месяцев назад +1

      And it would have a massive section for Rick May, of course.

  • @asmoore82
    @asmoore82 11 месяцев назад +309

    sv_pure 0 would allow people to give themselves legal wallhacks via custom textures and I believe you can add custom sounds for spy decloak so you never miss it.

    • @arandomguy7486
      @arandomguy7486 11 месяцев назад +33

      Perhaps sv_pure 0, 1 and 2. 0 would be like it currently is, 1 would allow some thing but not all and 2 would be the current 1: almost nothing

    • @BlackMesaEmployee
      @BlackMesaEmployee 11 месяцев назад +29

      @@arandomguy7486 1 is 'allow some things but not all' it means server operators can decide what custom content is allowed. You just want Valve to allow more stuff.

    • @theabsolutetrashman3708
      @theabsolutetrashman3708 11 месяцев назад +3

      Is sv_pure the reason why you can't change your interp/lerp settings anymore during a casual match ?

    • @homebredprune9980
      @homebredprune9980 11 месяцев назад +11

      *Earrape metal pipes dropping*

    • @orangy57
      @orangy57 11 месяцев назад +22

      @@arandomguy7486 this already exists in the game, sv_pure 2 is 100 percent forced consistency which no servers use afaik because this blocks absolutely everything including HUD files. Sv_pure 1 is a manual whitelist which valve determined but each server can block or allow any file with the pure 1 whitelist. Right now sv_pure 1 only allows custom hud files and that's just about it. Lots of serves don't manually set the whitelist and use sv_pure 0 but this opens the door to very mild wallhack mods which valve would never want in their servers, realistically they should just open the whitelist to things like weapon reanimation mods and particle mods

  • @kayoh9364
    @kayoh9364 11 месяцев назад +124

    One last thing. If we're making metal sonks and reasons to craft hats and such, I'd like to see the crafting UI get an update. Right now you have to sift through pges upon pages worth of weapons just to check if you have any duplicates from the same class. And then you add those weapons in and - oh, one of those was an achievement item, or it's the one you have equipped, or it was traded to you from your father who went out to get milk when TF2 launched. And then you have to go back and sift through weapons again...
    No. No more of that. Just have a button that shows you weapons by class, like the loadout menu. Way more convenient to craft scrap metal that way.
    Also, let us craft scrap metal in bulk. I don't want to spend hours turning $2.50 worth of metal into hats one at a time.

  • @digin7174
    @digin7174 11 месяцев назад +52

    The real best change would be to make it so my party member doesn't keep getting autobalanced to the other team

    • @CH4RL3S_69
      @CH4RL3S_69 11 месяцев назад +17

      I actively want my party to get autobalanced because me and my friend like to duel in casual, so I would suggest to have some sort of toggle which allows you to either always get in the same team or always get in different teams, and that you never get autobalanced

    • @crisptmv4.202
      @crisptmv4.202 8 месяцев назад +3

      this needs to be able to happen or it could be abused by good players stomping a server i think

  • @metallord6960
    @metallord6960 11 месяцев назад +244

    I think another problem with the competitive mode that you didn't mention is the number of hoops you have to jump through to access it. Also, I would want to see promo items that you can't get anymore due to broken achievements or inaccessible games (ie the Poker Night achievement items) brought to the Mann Co store.

    • @thedecentgamer7818
      @thedecentgamer7818 11 месяцев назад +3

      I think broken achievement items make sense, but a lot of the items from crossovers were limited time in the first place weren't they?

    • @Spektralwastaken
      @Spektralwastaken 11 месяцев назад +23

      ​@@thedecentgamer7818 yes, but an easy way to differentiate the og ones versus the bought ones are making it not be genuine and instead be unique.

    • @thedecentgamer7818
      @thedecentgamer7818 11 месяцев назад +4

      @@Spektralwastaken I dunno, I just don't think making limited time items available again is a good (or at least fair to the original owners) idea unless they're event related, like anniversary cosmetics in some games.

    • @Spektralwastaken
      @Spektralwastaken 11 месяцев назад +1

      @@thedecentgamer7818 ohhh makes sense. A lot more sense.

    • @thevoid5863
      @thevoid5863 11 месяцев назад +16

      ​@@thedecentgamer7818but the items from poker night were not limited time, the only reason you can't currently get them is that the company went out of business. To a further point, any person with poker night that has not redeemed the items can still do so

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 11 месяцев назад +176

    I wish Crasher was in the base map pool. It's so much fun and so incredibly unique compared to everything else, and it's a crime that we only get to play it a single month out of the year. The other Halloween maps vary wildly in how unique and fun they are (though spells and whatnot do usually keep them at least somewhat interesting), but Crasher is just such an excellent map. On that same note, it is a crime that we have so many unique player destruction maps with custom voice acting and modeling and so much love and care put into them like Cursed Cove and Farmageddon but the only player destruction map we can play for most of the year is Watergate.

    • @wisbilt1650
      @wisbilt1650 11 месяцев назад +8

      Heh, i just remember that as the map where you can tickle giants and obly heavy was viable

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh 11 месяцев назад +12

      @@wisbilt1650 I remember it for giant Spies shooting each other and going giant Sniper for critical bodyshots and giant half-zat Demos being one-shot by normal-sized half-zat Demos and just general chaos that was so incredibly fun.

    • @scout1696
      @scout1696 11 месяцев назад +3

      Every map should be available year round.

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh 11 месяцев назад +2

      @@scout1696 How often do you just yearn to play Erebus or Sinshine or Gorge Event? I think there are a lot of Halloween maps you don't really miss most of the year, but then there's the standout ones like Crasher with its entirely unique gamemode, Helltrain with all of its unique mechanics and incredible aesthetics, Slasher with its full suite of Halloween bosses that attack but don't slow down the game with a truce, and Carnival of Carnage with its bumper car minigames. I think if they were to keep Halloween maps year-round, they should stick to a selection of highlights, since a bunch of the plain ones that just reskin a normal map with Halloween assets would dilute the playerbase without adding much of value to the map pool.

    • @scout1696
      @scout1696 11 месяцев назад +2

      @@Awesomeness-iz3dh true. And also no Wutville.

  • @Ajnoscz
    @Ajnoscz 11 месяцев назад +336

    Time-stamps:
    1:25 Bot fixes & anticheat
    1:48 Gamemode updates: Casual
    12:38 Gamemode updates: competitive
    16:02 Gamemode updates: Mann vs Machine
    20:21 Gamemode updates: community browser
    22:29 Gamemode updates: Training
    23:46 Gamemode updates:
    Local servers
    25:35 Menu & UI Updates
    28:11 Balance changes
    29:28 Content updates
    36:48 Item updates
    45:20 Misc. Updates

    • @philipgelderblom6878
      @philipgelderblom6878 11 месяцев назад +8

      Gigachad

    • @rokiler1712
      @rokiler1712 11 месяцев назад +2

      Nice job

    • @Ajnoscz
      @Ajnoscz 11 месяцев назад +2

      Just supporting awesome video on awesome game that I want be in

    • @rokiler1712
      @rokiler1712 11 месяцев назад +2

      @@Ajnoscz I know this is amazing

    • @cloudmonkey6952
      @cloudmonkey6952 11 месяцев назад +3

      43:31 weapon reskins have always seemed like a strange case for me

  • @NikoFromOneShot
    @NikoFromOneShot 11 месяцев назад +279

    The thing is TF2 can't receive a final update because name "end of the line" was already used

    • @SoThatRandomDude
      @SoThatRandomDude 11 месяцев назад +85

      they could reuse the name "mann co no more" tho

    • @peterrusso5748
      @peterrusso5748 11 месяцев назад +101

      They should call it “now stop asking”

    • @zizo5349
      @zizo5349 11 месяцев назад +11

      @@peterrusso5748 unironically yes

    • @youtubeuniversity3638
      @youtubeuniversity3638 11 месяцев назад +50

      "The Heavy Heart Update"
      "Gravel Update"
      "Goodbye"
      Or they just don't name it at all.

    • @vivelespatat2670
      @vivelespatat2670 11 месяцев назад +32

      Worth The Weight (Wait)

  • @VibrantJuniper
    @VibrantJuniper 11 месяцев назад +169

    I think f2ps definitely need, the ability to use voice and text chat, the ability to use voice commands, a larger inventory and some way to get cosmetics

    • @v1rx
      @v1rx 11 месяцев назад +34

      We f2ps are the most neglected part of the tf2 community :(

    • @dvargart
      @dvargart 11 месяцев назад +12

      As an f2p, *YES*

    • @merinofanfic4717
      @merinofanfic4717 11 месяцев назад +2

      JUST LET US HAVE ALL THE WEAPONS PLS THERE ARE SO MANY AND I WANT TO USE THEM BUT I JUST HAVE 4 EMBASADOR WHAT AM I SUPOSED TO DO?

    • @v1rx
      @v1rx 11 месяцев назад +6

      @@merinofanfic4717 be patient brother, it all takes time.
      But maybe that's a sign you should main spy, join us 🙃

    • @undercover1790
      @undercover1790 11 месяцев назад +8

      If you get kicked from casual you cant use voice/text for an amount of time, free use of voice commands (maybe same as the other 2 if abused). 100 inventory slots and random hat drops but no hat crafting.

  • @ferytggtr
    @ferytggtr 11 месяцев назад +51

    I think the training mode is such a missed opportunity. The bots that you play with have been improved by other members of the community (using mods, of course) with things like using other weapons, rocket jumping and whatnot which I think could be so cool and would actually teach players other mechanics.

  • @RDGamer321
    @RDGamer321 11 месяцев назад +23

    Competitive Mode actually jacks up the hardware requirements of a players PC, I can't recall why, but it's the reason that a lot of competitive matches never actually make it in game play. A player ends up getting force disconnected because their computer can't keep up with the requirements, and when a player leaves in competitive it disbands the entire lobby.
    As a lot if people, myself included, play TF2 on low quality PC's, we literally can't access Competitive because the mode requires a higher grade setup.

  • @DEWILL
    @DEWILL 11 месяцев назад +9

    I'd add universal strangfier for abandoned weapons in the MVM loot pool.
    Eureka Effect, Short Circuit, Three-Rune Blade... They deserve to get a strange varient, for sure.

    • @lubiezolwie
      @lubiezolwie Месяц назад

      I need my strange quackenbirdt

  • @freedompodcast4518
    @freedompodcast4518 11 месяцев назад +307

    I really wish one feature is on the spy can listen in to enemy team chat and voice chat and respond in both of them.

    • @GSFigure
      @GSFigure 11 месяцев назад +118

      Being able to text chat as your disguise would be both amazing and a moderation nightmare.

    • @spacegators1775
      @spacegators1775 11 месяцев назад +69

      Imagining trickstab by a spy and he calls you a f****** loser

    • @philipgelderblom6878
      @philipgelderblom6878 11 месяцев назад +41

      ​@@spacegators1775 They can already do that

    • @GooberInternet
      @GooberInternet 11 месяцев назад +22

      ​@@GSFigureIt would also be fucking OVERPOWERED AS HELL.

    • @freedompodcast4518
      @freedompodcast4518 11 месяцев назад +18

      Spy needs a buff badly i'm not even a spy maine I am a medic and sniper maine. I feel bad for a spy. Like razorback bushwak and jaradi cambo and random crits. If they just remove random crits, it will buffer spy and the crits creek and make sniper weeker. And I have a way to fix bushwaka and jaradi combo when you throw your jaradi at the spy when you hit the spy you will do a mini crits if a never sniper for his jaradi at the spy and you hit him, it will do a full crits.

  • @neckbeardeater682
    @neckbeardeater682 11 месяцев назад +37

    I would really want to see competive mode contracts. Would give players more incentive to play competive mode (if it gets fixed)

  • @ibrosler9913
    @ibrosler9913 11 месяцев назад +13

    I think if this update did come out it would do wonders for live service games, showing that it’s possible to sort of “complete” them. TF2 is a different case of course since it has an incredibly dedicated community and proven years of longevity.

  • @headcrab4
    @headcrab4 11 месяцев назад +51

    The biggest balance change I'd like to see in general is for the Heavy: Make it so that the heavy can equip lunchbox items in his primary slot. Hell, let him equip any secondary in his primary slot. Heavy is the class in the most desparate need for alternate playstyle support, and Fat Scout would be SO much more viable if we could also bring along a sandvich. Friendlies would also rejoice, bringing two lunch boxes to their tea parties.

    • @youtubeuniversity3638
      @youtubeuniversity3638 11 месяцев назад +4

      Let anyone equip melees as primaries and secondaries.

    • @Mud-Brain
      @Mud-Brain 11 месяцев назад +18

      buffalo steak primary
      dalokah's bar secondary
      heavy has intense sugar rush

    • @kimmy620
      @kimmy620 11 месяцев назад +3

      4th slot

    • @FaptaA
      @FaptaA 11 месяцев назад +1

      I dream to play as heavy healer subclass ❤

    • @headcrab4
      @headcrab4 11 месяцев назад +13

      @@FaptaA imagine the day where heavies can pocket medics

  • @nickolai3345
    @nickolai3345 11 месяцев назад +77

    The Invasion maps should be added to halloween/full moon map rotations. I think the alien asthetic fits close enough for halloween.

  • @CookTF2
    @CookTF2 11 месяцев назад +28

    I cannot stress enough how much I agree "casual was to make the game modern" and quickplay was better in all the possible ways.
    The old system engouraged you to stay: you could vote to rebalance teams, you could switch teams anytime if there was room, everything was built around to waste time and have fun. Even better if you joined a game which had ran 3 hours you were guaranteed teams were balanced as good players stayed and could solve balance issues themselves.
    I used to join losing teams if mine was steamrolling. Now I have to wait the autobalance to slowly shuffle players, doing nothing substantial.
    With matchmaking, you're stuck at some soulless limbo for 3 minutes to play a game that might last less and everyone leaves anyway to repeat the process at the end of the match.

    • @ESALTEREGO
      @ESALTEREGO Месяц назад +1

      I remember there was a feature instead of autobalance that asked you to join the enemy team for 100 xp
      I never really cared about xp but it was always extremely funny to mercillesly beat the enemy team and right before we win hop on their side and curbstomp my previous team

    • @CookTF2
      @CookTF2 Месяц назад +1

      @@ESALTEREGO I actually thought that system was better than now. The part that made it unviable in casual was that it asked selected players to switch, not everyone. So if the 5 players the system had picked said "no", there was little to be done about it.

  • @Chachario
    @Chachario 11 месяцев назад +63

    I feel that Valve has made decent steps into giving the community more abilty in modifying the game especially when Vscript was added to the game. I know it would take some work but if Valve made more things in the game less hard coded (the mvm upgrades and menus etc.) And made it so Mappers could freely make their own menus and weapons and other things a part of their map it could be verry good to keep the game going. (A lot of this is for community MVM since every time their is an event my friends and I play them and the stupidest thing is the number menus for custom upgrades and weapons I feel like a lot of new players see it and then don't feel like doing it.
    Tldr: improve Vscript and make more things less hard coded so the community can truly make some fun content.

  • @gameplayfps6844
    @gameplayfps6844 11 месяцев назад +135

    Im going to be honest, if i could have 1 thing i would want them to release the collectors kits for all weapons that dont have one, to not ruin the market value of the already existing collectors

    • @fortnitesexman
      @fortnitesexman 11 месяцев назад +1

      if i could only have one thing, it would either be the removal of sniper or the removal of random crits

    • @tankpea2
      @tankpea2 11 месяцев назад +8

      @@fortnitesexman 💀

    • @IBeforeAExceptAfterK
      @IBeforeAExceptAfterK 11 месяцев назад +4

      Or give the existing collectors some special quality that sets them apart so that they retain their value without preventing new collectors kits for those items from being created.

    • @southernbrain691
      @southernbrain691 11 месяцев назад +3

      ​@@fortnitesexmanthat name tho

    • @thebushbros6626
      @thebushbros6626 11 месяцев назад +5

      @@fortnitesexmanno

  • @tristenarctician6910
    @tristenarctician6910 11 месяцев назад +14

    I think adding the non-halloween versions of the halloween maps to the permament casual map pool would be a good idea

  • @alexrockey3730
    @alexrockey3730 11 месяцев назад +8

    Considering that custom menus/UIs are possible and done, I'm thinking there should be a small selection of "Main Menu Styles" in the advanced settings, such as a choice of "Classic", "Modern" and "Simple".

  • @seancox736
    @seancox736 11 месяцев назад +10

    i think having refined metal be used to like remove a warpaint, and such (like making a warpainted smg back into a warpaint) could also fix alot of issues. plus maybe having a craftable polishing kit from refined metal also helps with the economy

  • @noahthecrazy1632
    @noahthecrazy1632 11 месяцев назад +10

    I think the main reason people don’t play competitive when they want to try is because it’s a bit scary and you don’t want to be the player to make everybody lose, at least that’s my reasoning.

  • @delta4699
    @delta4699 11 месяцев назад +28

    Very good video, really good suggestions, the only thing that I don't agree is leaving the community decide balance changes through votes and that stuff. People tend to vote things just because meme and funny. We have recieved some really bad or controversial maps and cosmetics from the workshop because of this, and I don't really want to take the risk on balance changes (without Valve's intevention at least).

    • @rayzuke1232
      @rayzuke1232 7 месяцев назад +4

      Exactly. As pretentious at it may sound the general playerbase is simply not qualified to actually touch weapon balancing. Weapons that are overpowered will always stay overpowered unless it annoys to many people to fight against it aka Scorch shot, Phlog. Underpowered weapon will get overbalanced becoming the new next powerhouse and this is going to repeat itself until TF2 becomes near unplayable and only a small Vaccum of the TF2 playerbase will keep playing because they balanced everything to their liking and kicked everyone out. In other words it will suffer the same fate as Overwatch.
      Just because a majority votes for something does not mean they are right. Just ask germany with its approach to going green.

  • @Onyxcalibur
    @Onyxcalibur 11 месяцев назад +56

    For a while I’ve always looked at the MvM trailer and thought “how come the RED team and the BLU team become allies in the trailer yet we’ve only seen the RED team fight against the robots?” So later on I came up with an idea to add an alternative MvM game mode where you play as the BLU team and you have to capture control points, while the robots try to defend them
    And after you capture a few control points, you’ll have access to a checkpoint where it has an upgrade station in it (and the robots will stop attacking when your team reaches that checkpoint) and after you upgrade your stuff and ready up, a gate/door will open that leads you to a new area with more control points that you have to capture (almost like left 4 dead in some way) all the way up until you capture the final control point and win
    And you would have to do all of this under a timer, and if that timer reaches 0 you’ll have to start all over again from the last checkpoint you’ve entered, but more time will be added if your team captured one control point
    I’ve always thought this would be a nice way to bring more variety in mvm gameplay instead of it just being “don’t let the robots deploy a bomb” and it could help certain weapons and even a few classes shine a little bit more. I know valve probably won’t add something like this, but it was just a little idea I thought would be nice
    (the robots could also be colored red instead of blue in this game mode)

    • @torinpena288
      @torinpena288 11 месяцев назад +20

      Valve actually released a statement about that at one point. Originally they had it where you could pick from either team, but players got confused and shot the other players, so they changed it to just one team to avoid confusion.
      That said, this is a fun idea.

    • @alt1763
      @alt1763 11 месяцев назад +4

      we only see red fighting against bots for UX reasons(user experience), too many playtesters shot at teammates, so they made everyone red

    • @timmythepinky9137
      @timmythepinky9137 11 месяцев назад +3

      This was a scraped gamemode called Raid

    • @Raytreq
      @Raytreq 11 месяцев назад +3

      My brother, this sounds so much fun and it would be very fitting for the BLU team gameplay wise

    • @oshadow8325
      @oshadow8325 11 месяцев назад

      Wasnt blue also focused on assaulting the robot tank thing? I vaguely recall reading something like that.

  • @MinoriGaming
    @MinoriGaming 11 месяцев назад +8

    There's one issue with your idea of MVM I feel is worth pointing out, that's just the inevitable result of how these kinds of things work. The system where loot pools are combined and tickets buy a tour instead of a mission is nice... except for the little issue that it'd just change it from Only Play Two Cities to Only Play Mecha Engine. Because Mecha Engine only has 3 missions, it'd be more time-efficient to just play Mecha Engine if your goal is to grind the loot out. Technically Gear Grinder also only has 3 missions, but it's famously brutal as hell and its missions are quite long, so I don't think it'd get as much play compared to Mecha Engine. As for Oil Spill and Steel Trap, those two have *6* missions each, so they'd be hella innefficient for the australium grind, reducing their appeal.

    • @mariustan9275
      @mariustan9275 4 месяца назад +1

      I mean it's possible to balance out ALL the official tours by having them each drop DIFFERENT loot so players would be incentivized to play all the tours rather than just 1. 2 Cities would drop killstreak kits, and maybe the other tours could bring back other previous items like chemistry kits? The kit things allow you to collect collector's edition items. Or hats. Or maybe austrailiums have a chance to drop in ANY tour, but each has it's own tour-specific loot.
      Also, I've seen this on an MvM community suggestions document, but it suggests that the first 2 tours which are both 6 missions long, become split into 4 tours with 3 missions each. This way you don't spend 6 tickets doing 1 mission when you could do 2 runs of mecha engine instead. But that's only if the tickets are still only for 1 mission each.

  • @SealShpeeDaSweggy
    @SealShpeeDaSweggy 11 месяцев назад +29

    Almost all the ideas in this video are great and I can vouch for them being added. I've also got a few ideas of my own that I would love to see in the game:
    They need to bring back Replays to Valve Servers. I don't know what happened to them because years ago they were just removed out of the blue and Valve never followed-up on why they did it, so please Valve, bring them back.
    I would like to see Smissmas have its own contracts. Any map that was released during the history of the Smissmas updates or anything that looks relatively "snowy" or winter-themed (like Coldfront for example) deserve to have their own limited time contracts. It's really strange why Scream Fortress gets that kind of treatment but Smissmas doesn't.
    Please, for the love of god, remove the tierred system out of cases. This isn't CS:GO. This kind of thing doesn't work as a selling point in my opinion and having the inability to unbox all items at the same rate as each other is kinda daft. Especially considering that Valve has had a very serious problem with quality control over the last few years, it's really annoying knowing that some of the high-standard, high quality cosmetics are very common to get while a more rarer item (like the Elite grade) could be an objectively horrible one, and should force you to crack a 1% chance at obtaining it. I guess I should also mention that Valve needs to really take their time on deciding which cosmetics, war paints etc are to be added. We have plenty of really wacky/out-of-style cosmetics in the game already. I'm not hugely fussed over them being in the game, but for some reason Valve always priorities them over ones that looks like they reflect the nature and art-style of TF2. So this is just a message to Valve that they be a little more sensible with picking stuff off of the Workshop. They did a decent job last year, so let's hope for that to improve.
    I do like the idea of having a universal strangifier in the game. If that ends up not happening then by all means, Valve should go back to what they did in the old days and re-introduce a crate (not case) packed with a bunch of strange weapons. In this instance, all the stranges that don't currently exist yet. (Vita-Saw, Scottish Handshake, Tide Turner etc)
    On the topic of unboxing, I don't see why obtaining some of the previous limited-time effects on hats and taunts should be a problem. With the sheer volume of unusual effects in the game, and the overwhelming amount of them we receive every year anyway, I think during Halloween and Christmas events, you should be allowed to obtain every unusual effect from the respective Scream Fortress and Smissmas updates of years prior. All of them, across the board. A lot of the really nice Halloween effects from 2013-2014 for example are really nice and it's a shame you can't get your hands on a current-day hat with one of those effects.
    The ability to keep buying the contract pass over and over again so you can keep doing specific contract campaigns multiple times. (Highly unlikely but maybe they even bring back the Gun Mettle and Tough Break campaigns too) Additionally, I had an idea in mind of replacing the item drop system altogether with free contracts (preferably 1 contract a day) that give you weapons and a rarer chance for a cosmetic on completion. This way, I feel it would be so much more rewarding when you're actually playing the game.
    This might seem "controversial" but I've seen plenty of people that can attest to this idea. A 4th cosmetic slot would do wonders in my opinion. I don't see this being THAT offensive and I feel like this could benefit from expanding more creativity and variety to existing loadouts. Not only that but there's a ridiculous amount of cosmetics in the game, having only 3 slots feels kind of "limited" in a way. I mean hey, it's not a "war-themed hat simulator" for nothing. They could also make it so that each cosmetic slot represents a certain region of the classes' body: A slot for your head (hats, obviously), one for your face (masks, glasses etc) one for your body (jackets, shirts) and then one for the lower half (pants, shorts, boots). In addition, I think it would be very appropriate if all medals and badges were to be equipped as an action item instead of taking up an entire cosmetic slot. It's very minor but could be SO obliging when constructing loadouts.
    A lot of people will have seen or heard of this, and that is the Lost and Found Claim Ticket, and I absolutely concur with this idea to a tee. The way achievement items are presented, especially to fairly newer players, is not very clear and can be misleading to those that don't quite understand the sentimental value that they have. So having this feature would be a huge life-saver in my opinion.
    steamcommunity.com/sharedfiles/filedetails/?id=2950035163
    Finally, these are just a few more community-contributed fixes that I would like seeing be added - just helps clean up the game more, make it LOOK nice and give it that nice, fresh scent of air it truly needs:
    steamcommunity.com/sharedfiles/filedetails/?id=2960307167
    steamcommunity.com/sharedfiles/filedetails/?id=2613358776
    steamcommunity.com/sharedfiles/filedetails/?id=2896221539
    steamcommunity.com/sharedfiles/filedetails/?id=2885205744
    steamcommunity.com/sharedfiles/filedetails/?id=2156604959
    steamcommunity.com/sharedfiles/filedetails/?id=2965316783

    • @Underqualified_Gunman
      @Underqualified_Gunman 11 месяцев назад +3

      I would just note that we should only see strangifyers from going into the future. It would help slow the item inflation of the game by removing some amount of uniques.

    • @ConceivedIsland
      @ConceivedIsland 10 месяцев назад +3

      TF2 replays ended up dying because youtube changed their api at some point, which meant that the replay editor could no longer link to the api to directly upload the replays and pull statistics for them. And the replay editor also relied on quicktime, which apple deprecated for windows and thus killed it. So even if the replay editor was updated to use the new youtube api, they would need to implement a suitable replacement for the quicktime component.

  • @sunfish2
    @sunfish2 11 месяцев назад +6

    My thoughts with your MvM changes were that people would just end up farming the quickest tours to get the fastest loot, but the fastest tours (Mecha Engine, Gear Grinder) are generally the hardest, and the slowest tours (Oil Spill, Steel Trap) are generally the easiest. Probably-coincidentally, this is a super cool balancing feature with a common loot pool between the tours! I'm glad you pointed that out, as I learned ten seconds later... Although your idea for an "MvM tour pass" could be a good idea, too, although it'd prevent cueing into common missions with your friends if you've completed a mission and they haven't, or vice-versa.

  • @StickMaster500
    @StickMaster500 11 месяцев назад +37

    In terms of balance changes, that topic alone would actually take longer than this video to go through each balance change on each weapon that I would love to see in a future video to hear your ideas for TF2 weapon balance changes

  • @bobthebox2993
    @bobthebox2993 11 месяцев назад +4

    This video made me remember why I stopped playing team fortress 2 for three years when the Meet Your Match update dropped. I want quickplay back...

  • @pravall985
    @pravall985 11 месяцев назад +83

    updates in tf2 have always seemed like a strange case to me.

    • @bloodakoos
      @bloodakoos 11 месяцев назад +4

      weapon reskins

    • @jaffalover4596
      @jaffalover4596 11 месяцев назад +3

      australium tier pun here

    • @thunderspark1536
      @thunderspark1536 11 месяцев назад +6

      On one hand, if you like a game but hate certain aspects of it, you can change parts of it after release.
      But it seems that the update time is so long maybe a final update would be good.

  • @jamesteavery0
    @jamesteavery0 10 месяцев назад +5

    I absolutely think the community balance patches idea is a non starter. To make a good balance patch you need holistic understanding of all classes that even top players don't have because it involves all skill levels and playstyles, weighing the requirements of different groups (not just separated by skill level and playstyle) and it also inevitably means that as time goes on, the game becomes less and less TF2. A balance patch isn't good just because people would vote for it, and if the community numbers did dwindle, the votes would be much easier to sway in unfavourable directions.. TF2 should absolutely end its final update in a good state for people to come back to, rather than in a perpetual limbo as players determine what should be strong and what should be weak.

  • @likability6288
    @likability6288 11 месяцев назад +18

    I’d love for the gunboats to finally be multi class with demo

  • @DangerDurians
    @DangerDurians 11 месяцев назад +36

    Gave me a thought,
    They could move the random item drop from playing a certain amount
    To doing mini missions on valve servers

    • @TF-Boom
      @TF-Boom 11 месяцев назад +9

      Yea. That would be a pretty cool rework of the random drop system. From the perspective of nee players, it would allow you to get the weapon you want / on a class you want instead of just hoping you don't get a weapon you already / on a class you don't play.

    • @YEG38
      @YEG38 11 месяцев назад +2

      @@TF-Boom or getting another shitty summer/winter cosmetic

  • @bucketts6148
    @bucketts6148 11 месяцев назад +53

    Didn’t think this video would be almost an hour, but I’m glad that it is!

  • @CentipedeChan
    @CentipedeChan 11 месяцев назад +5

    I think the economy suggestions is a great idea. I played tf2 on and off since the uberupdate, and I tended to miss out a lot on the real fun stuff you could do with crafting in the updates between that and jungle inferno. More fun stuff like that to use ref on is great, the silver version of australiams would go hard

  • @Chord_
    @Chord_ 8 месяцев назад +1

    ~13:00 A suggestion Funke made years ago sometime after Meet Your Match was to make essentially three queues, in a similar way to what you've already suggested. His suggestions were: Quick Play, which plays like how you described it and how it was in the old days; Casual, which instead of the state it's in now, would literally be the Casual version of Competitive, where you can play 6v6, but it's not paywalled, and there's no rank for you to win or lose; and Competitive would play as it currently does. It's been ages since he made that video, but I think these suggestions still hold up, and would be positively received.
    ~23:00 Fun fact, there actually is! It's dedicated to training new players about Soldier. Whole new map, fully loaded with tutorial logic, etc. And Valve did what Valve does best, and didn't release it! If you want to learn more, Tyler McVicker/Valve News Network has a video about it, "Exploring 20 Unreleased Team Fortress 2 Maps," which is full of all sorts of crazy things, but the tutorial map itself starts about 10 minutes in.

  • @meepmerp6935
    @meepmerp6935 11 месяцев назад +36

    Kinda surprised that there was nothing to do with random bullet spread. I think pseudo-random bullet spread, where 4-5 pellets have predetermined spread and the rest have random bullet spread would make the game overall more balanced

  • @pugz8892
    @pugz8892 11 месяцев назад +4

    When it comes to reskins i'm just saying scouts sawed off shotguns should have a reskin to a regular double barrel shotgun also bring back the saxxys (thats there name right?) To show the rest of the sfm creators a bit more love and an opportunity to get to beat people with a golden shirtless man as a reward for the hard work and dedication to their projects

  • @Anonymous-qk5mv
    @Anonymous-qk5mv 11 месяцев назад +12

    Leaving balance up to the community is incredibly risky, but if done well, could basically make the game immortal, as it allows updates to come out on a consistent basis without tying up Valve. You would have to be super careful with it, and your idea for designating specific players with good reputation to operate these changes seems like a good way to go about it. The only other thing I would suggest is being able to do the same thing with adding new weapons and maps, only making more drastic changes like that will take longer to implement.

  • @goji3908
    @goji3908 11 месяцев назад +2

    Fun fact: the sketches of the gamemodes are still in the offline training selection

  • @TheRealMr.Government
    @TheRealMr.Government 11 месяцев назад +49

    I think the Halloween maps during the full moon is a good idea, but I think it should be a limited selection. Maybe it cycles the maps through each full moon? This full moon you get Helltower, sinshine, etc. And the next full moon you get eyeaduct and Bloodwater, etc. Halloween should be special in that it opens them all up at once

    • @youtubeuniversity3638
      @youtubeuniversity3638 11 месяцев назад

      Maybe no it should not be special, definitely not any longer.

  • @MOXAPEMX4T
    @MOXAPEMX4T 11 месяцев назад +8

    Remove 3 things:
    - Random Crits
    - Auto Balance
    - F2P's not being able to communicate

  • @anominous4003
    @anominous4003 11 месяцев назад +70

    Don’t incentivize Valve to not touch TF2 😭

    • @yeahokaybud264
      @yeahokaybud264 11 месяцев назад +23

      You mean like how it already is

    • @gilolaes4725
      @gilolaes4725 11 месяцев назад +4

      After seeing how Overwatch 2 turned out, Valve taking a hands off approach with TF2 sounds great to me

  • @Intrafacial86
    @Intrafacial86 11 месяцев назад +2

    Timestamps:
    0:00 Intro
    0:39 Guidelines
    1:25 Bot Fixes & Anticheat
    1:50 Gamemode Updates
    2:08 >Casual (opening)
    2:47 >>Bring back Quickplay
    5:30 >>Better voting system
    7:10 >>Misc. remarks
    8:43 >>Better Voting (cont.)
    9:44 >>Additional changes
    12:37 >Competitive (opening)
    13:53 >>Curate the map pool
    14:21 >>Split queues by map type
    15:06 >>Officially promote Competitive Mode
    15:17 >>Misc. remarks
    16:02 >MvM (opening)
    16:25 >>Give all tours the same loot pool
    17:49 >>One ticket per tour instead of one ticket per mission
    19:29 >>Misc. remarks
    20:21 >Community browser tweaks
    22:29 >Update Training Mode
    23:46 >”Create a Server” tweaks
    25:13 >Misc. remarks
    25:36 Menu & UI Updates
    25:54 >Bring back the pre-MYM menu
    26:58 >Bring back the gamemode sketch art for casual
    27:32 >Make weapon/item stats more clear and understandable
    28:02 Balance Changes
    29:29 Content Updates
    29:57 >Generous batch of Valve-curated Workshop cosmetics and maps
    30:13 >Some Valve-made maps
    30:30 >Massive community vote on Workshop content
    31:16 >New weapons that flesh out the classes
    32:05 >Add one or two more contract campaigns
    33:36 >>Allow players to turn in contracts mid-match!!
    34:11 >Add a community-driven “experimental balance” mode
    36:49 Item Updates
    37:12 >All weapons should have strange variants
    37:22 >>Add a “universal strangifier”
    37:45 >>May have to get creative with what stats are tracked
    38:10 >>Make pre-existing strange items “Vintage” quality with community sparkles
    39:05 >Make Refined Metal Great Again
    39:43 >>Make the “universal strangifier” crafted with Refined Metal
    39:57 >>Create a new ultra-rare craft similar to the Golden Wrench
    40:27 >>”New-Zealandium” weapons (silver Australiums)
    41:29 >>Misc. remarks
    42:09 >Give all weapons access to warpaints and festivizers
    42:56 >Create Australium variants for all weapons
    43:31 >Add community weapon reskins
    44:19 >Redo the mercenary badges to better reflect the lifespan of TF2
    45:19 Misc. Updates
    45:38 >Give BLU Scout the correct pants
    45:54 >Modding should be easier
    46:21 >Add a “Sniper!” callout
    46:48 >Deep optimization
    47:48 Final remarks

  • @dragoncat9153
    @dragoncat9153 11 месяцев назад

    Your ramblings are genuinely fun to listen through, cool ideas

  • @captainweekend5276
    @captainweekend5276 11 месяцев назад +9

    I think the major hurdle that competitive TF2 faces is that the old guard will always outweigh the newcomers and it makes it a gruelling experience that turns the newcomers off. Even if you went for purely skill based matchmaking so that you never have a situation of a newcomer going up against a grizzled veteran, that will just lead to longer queue times turning off new players and making it less fun for those who do enjoy it. The major issue competitive TF2 will always face is that its appeal has always been niche, even within the TF2 community, most people do not care about it and trying to cater towards the competitive community has always brought out the worst in TF2 (see the burning dumpster fire that meet your match was). It's like have you ever tried to go back and play an old call of duty only to find that it's basically unplayable because the skill gap between you and the people who never stopped playing it is just too far to ever close? That's basically the issue that any newcomer to competitive TF2 has, and you just can't sell that experience as something "new" to people, the game has simply been around too long for the average person to pick up on a competitive level. I think the best you could do for competitive is to have a selectable map pool, and have unranked 6s and highlander servers so that new players can practice competitive games in a casual setting. Honestly the best thing for competitive is probably to let it exist as a purely separate entity and have valve take a purely hands off approach with it, basically return to the pre MYM days where everything worked fine. Honestly the best thing would be to have competitive be TF2.5, rebalance all weapons to be viable competitively, but in a way that it is kept separate so that nothing effects the actual game of TF2.

    • @colbyboucher6391
      @colbyboucher6391 11 месяцев назад +2

      Damn dude Highlander is all I want :(
      Wouldn't even be super "competitive", it'd just separate the people actually playing the game from the people who use TF2 as a social media service for some reason

  • @ithegameri3568
    @ithegameri3568 11 месяцев назад +3

    3 primary weapons for heavy: The Big Daddy, which gives heavy a drill, with very little range but the ability to basically insta-kill anyone who is in range of it, which would give heavy a different, ambush playstyle, the Sandvich Saver, which allows the heavy to equip a Sandvich from his own inventory, which would give fat scout's a primary that would be actually useful, and finally, a cannon (idk a name) that functions almost like a better Loose Cannon, which gives a different way to play the game that isn't just a meme.

  • @ChickeNaut404
    @ChickeNaut404 11 месяцев назад +2

    One thing i wish they added or implemented is that random weapon drops are more affected by what class youve been playing as so if you play engie youll get weapons for engie and etc.

  • @Legitbo
    @Legitbo 11 месяцев назад +2

    37:37 I was sitting down with this video playing in the background and I HATE that I physically jumped and made a pog face when Blue said "weapon reskin"

    • @user-jj9qd9bi8c
      @user-jj9qd9bi8c Месяц назад

      After all, they’ve always been a strange case

  • @ashtmslf2315
    @ashtmslf2315 11 месяцев назад +29

    For the MvM changes, instead of giving every tour the 2 cities loot pool, they should have unique items for each tour so that the existing items dont significantly change in value

    • @electropop6347
      @electropop6347 11 месяцев назад

      I feel like you can run into the problem of only one tour being played then, unless they are able to perfectly equalize the value of the drops

    • @farcy3insanitymeme
      @farcy3insanitymeme 11 месяцев назад

      Generally, putting all items into one loot pool I think would kill the gamemode. The reason people play 2 cities is because of the loot pool, good luck getting an australium on oil spill when it's flooded with botkillers or engineer heads. If you equalize the pool, you have a very high chance to get a botkiller where you would get a prof killstreak. MvM is essentially gambling when you boil it down and flooding the pool with 2 cent guns on top of killstreaks for a loose cannon, doesn't make your odds any better of getting things you actually want.

    • @mrdeadmemes
      @mrdeadmemes 11 месяцев назад +1

      ​@@electropop6347 i think that's preferrable to either making the drops significantly harder to get or literally losing people money on the stuff they already have
      the issue with making aussies the best odds on every tour (and ESPECIALLY making it a 1 ticket -> 1 tour model) is it makes it cheaper to get australiums, and therefore causes them to lower in value.

  • @killmario2092
    @killmario2092 11 месяцев назад +3

    I like the ideas for this hypothetical last update but I would add one more to it. For competitive, you can only have one of each support class (Medic, sniper and spy) and only two of each for the other six classes. This is so that stacking certain class won’t ruin that competitive element of the mode like stacking engineer on last or stacking heavies on the cart.

  • @SpenceIsAChef
    @SpenceIsAChef 7 месяцев назад +1

    MVM update: there needs to be a boot camp or Mann Up variant of each tour that mimics Wave 666, where you get thousands of credits at the start to get wild with upgrades, then you run the full tour with no one waves, no stops til it finishes

  • @Rlowe247
    @Rlowe247 11 месяцев назад +1

    My realistic dream update would be long needed fixes like melee swings being eaten by teammates or just not counting. Bump up weak weapons with simple stat adjustment, aiming for fun over competitive balance. Let people go crazy with cosmetics, 4th hat slot or uncap regions. Crazy Halloween items kept moon only but some tame one become year round.
    On modding, make a workshop menu and fix how the game install maps, very weird this was the first game to use Workshop but doesn't make the best use of it. Allow custom viewmodels as well.

  • @chilln0648
    @chilln0648 11 месяцев назад +3

    I always thought that in order to make competitive mode more popular there should be some incentive to playing it. Maybe exclusive weapon skins and hats for each of the 9 classes (they would be untradeable tho)

  • @Goat_gamering
    @Goat_gamering 11 месяцев назад +3

    I would also like to see improvements to the bots. No, not the hacking ones. The intended ones. When playing offline I basically only play these classess as others feel wrong: spy, sniper, engi.If anyone actually cared I could write down what I see wrong with every other class.

  • @kalimbasax2108
    @kalimbasax2108 11 месяцев назад +1

    personally i think the friend list in the menu currently should stay, or at least have its own button to see whos on, since for me and probably others i dont really have many ways to communucate with ny friends, and having to check the steam page to see whos online would be more of a hassle in my opinion even if its a minor one
    and also for me i dont really like bothering people if theyre say playing another game or if theyre online but not playing anything and also saves waiting for a response for someone whos afk for a while or opeining tf2 then deciding to play with friends but having to minimize or shift + tab to see who you could play with.
    i do feel keeping this or making it still accesible would make joining a friend easier as well since youd be able to click in their name to like join their party/game or to talk to ib party chat
    idk if any of that really made sense, its hard for me to put my thoughts into words

  • @HermesSonofZeus
    @HermesSonofZeus 11 месяцев назад

    Really interesting and well thought out. Nice idea and great basis for conversation!

  • @ozzni1
    @ozzni1 11 месяцев назад +9

    Yeah that "passing on the torch" idea IS actually a good idea, it was done with Stonehearth, where the devs just told this group of modders "hey, we're making your mod to the game official, it now comes pre-installed with the game and you can do whatever you want." and it has worked out beautifully, ACE has a discord server used to talk with the Stonehearth community and work out the development of the game.
    TF2 is certainly too large to just pick out the respected modders to do development, so they can just let the wider community handle the updates!

    • @babydactyl
      @babydactyl 11 месяцев назад

      really good analogy actually, stonehearth is a fantastic game and im grateful that ACE has kept it alive and quite replayable, i can see tf2 going in that direction

  • @truekillerstar
    @truekillerstar 11 месяцев назад +3

    I feel like a final update should make TF2 a closed circuit that doesn't require Valve to maintain anything online. Community servers should run it and similar to Garry's mod, they should have a way of having servers subscribe to the work shop content to allow servers to dictate what custom weapon and cosmetics that are usable. This is based on the fun that I had with TF2C Custom Weapon servers. The balancing was trash, but it was super fun and the server is able to disable/adjust the weapons.

  • @ckay11002
    @ckay11002 11 месяцев назад +2

    An idea I had for a long time is to make use of item levels as a refined sink
    Pre-update all weapons have a little blurb that says what the item level was originally and how much refined has been spend on it since
    Weapons generated post-update would all start at level 0. Sacrifice a refined to put it to level 1, 2 refined to level 2 and so on.
    It shouldn't just double every time, but have its own equation so level 100 isn't 100 refined or 2^100 refined but somewhere in between, ideally like 150 or something

  • @76IsACoolNumber
    @76IsACoolNumber 9 месяцев назад +1

    Every time I rewatch this vid the more In want a lot of these changes to be real, Universal Strangifier, Reworked Training, New Zealandium, Community Balance Changes. I hope if Valve does decide to do one last big update for TF2 they take notes from this video.

  • @orangeinkius7257
    @orangeinkius7257 11 месяцев назад +23

    The Idea of players voting on and suggesting balance changes is absolutely brilliant, it simultaneously doesn't require endless effort from valve and it utilizes the infinite well of content that the tf2 community does. Hell, if you worked out the system perfectly and wound it up tight enough you'd turn tf2 into even more of a self sustaining eternal machine than it already is

  • @purplehaze2358
    @purplehaze2358 11 месяцев назад +15

    For as exciting as these suggestions would be, even if Valve actually implements any of these, I highly doubt they'd ever make an official final update to the game knowing how much their bottom line seems to rely on keeping the state of updates largely uncommented on.

  • @TerranReviews
    @TerranReviews 9 месяцев назад +2

    Here's an ideas I just wanted to throw out there: Bot killer kits, which allow you to add the various types of bot killers to other weapons. Similar to how festivizers work. I wish I could put a robot skull on my aussie minigun, like the regular bot killer minigun.

  • @Cakepeep
    @Cakepeep 11 месяцев назад +1

    For shoulder Items like pet items and stuff there should be the dropdown menu that some items have to change styles, but instead to make it so that you can choose which arm you would put the misc on, (Like it says left shoulder or right shoulder.) Not only would this fix a LOT of clipping issues but it would also make it so people who enjoy having pet items could have more of them instead of just one, Right now its lame that I can only have my Private Maggot Muncher on my soldier loadout and not be able to put my pebbles the penguin on the same loadout without them clipping.

  • @greenhead352
    @greenhead352 11 месяцев назад +3

    i'd add jungle related stuff, like a banane item for heavy and more stuff surrounding saxton hale

    • @firedolphin7621
      @firedolphin7621 11 месяцев назад

      That's a bit unrealistic

    • @TerriazeCAPCUTeditor
      @TerriazeCAPCUTeditor 11 месяцев назад

      ​@firedolphin7621 yeah. And guess what? You Getting Bitches Is Unrealistic. Also. Literally EVERYTHING in TF2 Is Unrealistic.

    • @firedolphin7621
      @firedolphin7621 11 месяцев назад

      Do you sense any small dose of irony

  • @bigcooltony437
    @bigcooltony437 11 месяцев назад +3

    I just want casual to feel more casual, i hate joining servers where my team is a bunch of fresh installs and the opposing team are 10,000hr+ tryhards. skillbased matchmaking in casual should be a thing

  • @goblintonight8979
    @goblintonight8979 9 месяцев назад +1

    Not sure how this would go over, but I think it would be neat to see the current pool of MvM missions randomized per tour, and each tour gets between 3-5 missions each. Then as you said, the loot would be consolidated and they could sell a pass per tour at $3.5-$4. It would break up the monotony a lot, and the easier missions added to the pool would make grinding less of a chore.

  • @MoronicRoc
    @MoronicRoc 11 месяцев назад +1

    15:31 Another factor that leads to long queue times is that competitive instantly turns your game on to the highest settings, so... remove that.

  • @Omeg1
    @Omeg1 11 месяцев назад +9

    I think quickplay should co exist with casual since when im introducing it to friends theyre confused by the browser and casual is simpler but i can see the upsides of quickplay aswell

  • @ImBored....
    @ImBored.... 11 месяцев назад +3

    TF2 will get an update not just an update a “holiday sized update” add great blue hat

  • @SirRaoh
    @SirRaoh 11 месяцев назад +1

    all of these ideas are pretty agreeable, honestly!
    also 14:45 Bush Gardened the medic lol

  • @redstonewarrior0152
    @redstonewarrior0152 11 месяцев назад +1

    I belive that Australium weapons are already in the loot tables for all but one of the tours.
    I like the idea of making the loot pools more similar, but I think that we should keep the bot killer weapons the same as what they are now.
    Add some unique bot killer for Two Cities, add killstreak kits and robot parts to all of the loot tables and I would call that a day.

  • @milliondollarmistake
    @milliondollarmistake 11 месяцев назад +8

    You can already join friends mid-game. Just join their party and if there's a free slot on their team you'll get the option.
    Adding an 'RTV'/level change vote option would just turn every payload server into badwater/upward, every ctf server into 2fort, etc.

  • @ieatfeet1737
    @ieatfeet1737 11 месяцев назад +4

    Heavy idea: a minigun called the Space Race. Gain boost from dealing damage. When boost is activated hold jump to slowly levitate only upwards. Double fall damage when equipped.

    • @iAnonymous877
      @iAnonymous877 11 месяцев назад +2

      Imagine fighting a heavy and he just ascends
      Also, imagine being a sniper thinking you are safe but a heavy just stomps you

  • @andykillsu
    @andykillsu 11 месяцев назад +1

    I think another good ref sink would be to allow crafting of TOD Tickets. Make them like 200 ref each (assuming we also do your TOD Ticket changes with the ticket good for the entire tour).

  • @shiro7003
    @shiro7003 11 месяцев назад +1

    Imo, one of the things that make casual game actually casual is the autosaving progress. Especially when games on 2fort, for example, last for damn hours, and to get EXP you need to wait for the game to end

  • @ponds34
    @ponds34 11 месяцев назад +4

    A 48 minute non tierlist great blue video? We eating good today boys

  • @eurasian8492
    @eurasian8492 11 месяцев назад +17

    theoretical final updates for team fortress 2 have always been a strange case to me.

  • @AlexEatDonut
    @AlexEatDonut 11 месяцев назад +2

    30:19 FYI Enclosure was not made by Valve, it was community made.

  • @thenuggetfiles8642
    @thenuggetfiles8642 11 месяцев назад +1

    Ngl a good mvm idea would be to add a remix mode that each bot has a value like a giant is worth more and sandman scout is worth nothing and each round has a value and it randomly picks bots to meet that value. Also this could have exclusive loot for being different like a disco botkiller or something like that.

  • @Pudding404
    @Pudding404 11 месяцев назад +26

    Our community has been known to not be touched by Valve and is still so self-sustaining. If you ask me, the anti-cheat bot suggestion is the only one I'm on board with, any more would just make people expect more updates.
    Even if tf2 isn't getting any more updates, not like it would encourage us to leave this wonderful place.

    • @conflictt3224
      @conflictt3224 11 месяцев назад +3

      the premise was an announced final update so people expecting more is a non-issue

  • @Chloroxite
    @Chloroxite 11 месяцев назад +8

    Also, vote kicks should involve the entire server. it is entirely too easy for a team to ignore a cheating teammate while the other team just suffers in silence.

  • @veemogod9191
    @veemogod9191 11 месяцев назад +2

    14:53 you should be able to pick what class you plan on playing and getting to a game and you're forced to play that class

  • @TechPriestFred
    @TechPriestFred 11 месяцев назад +1

    I actually thought about a special kind of medal to fight the refined metal inflation. Imagine a medal like "Scrapper's Pride" that makes a world-wide leaderboard around itself, updating daily. The medal would require players to add Refined Metal to it in order to increase its stat and would have both "static" upgrades (f.e. 50 refined -> silver, 150 -> gold, etc.) and dynamic ones (leaderboard position displayed on the medal's description and during loading screens, just like duels). Some people would go crazy about it, just like people that farm duels or gifts to get medals/hats. If we were to have an additional medal slot in the cosmetic slot, more people would feel like wearing it possibly, which would make even more people spend refined metal to climb the ladder and upgrade their medals.

  • @Lightninja-Supertom
    @Lightninja-Supertom 11 месяцев назад +2

    did quickplay let you select maps tho? i think both would be great

  • @HueManatee
    @HueManatee 11 месяцев назад +2

    you dont need a votemute, theres a mute menu lol
    also for a metal sink: i always though a cool permanent metal sink that doesnt even screw with the economy would be a custom weapon gamemode. a goofy gamemode where you can spend metal to upgrade a base weapon to have whatever attributes you want. there would be a cap on how many you can add and a "points" system to keep people from making hyper-op weapons (decrease total points spend when adding a negative, for instance). new players with not much metal could catch up quick by being given a few free base weapons and free changes to make. your custom weapons could be displayable in your inventory. you can maybe get some unique rewards by playing this gamemode, maybe some valuable ones. maybe its an all-out deathmatch and whoever wins the game gets a random cosmetic. sorta like a convoluted hat crafting system. this isnt perfect, but id imagine it would be a ton of fun, and id sink a LOT of metal into it personally.

  • @user-bkey
    @user-bkey 11 месяцев назад +1

    i think i like the sound all of these changes honestly, only thing i'd worry about is having the community pitch balance changes even if they have like 3000 hours
    but if it's just contained in the experimental mode then i'd be fine with whatever
    stranges and skins for all weapons is probably my #1 thing i want, i came back to tf2 recently and started actually making some of my weapons strange and i'm very surprised that there isn't a universal strangifier, the current system is so weird

  • @IamMullet
    @IamMullet 11 месяцев назад +2

    in a final update, it would be a pipe dream, but I would love to see a new map for EVERY officially added game type. A new Territory Control map, a new Special Delivery map, yes even a new Player Destruction map. ALL of them.