You put this together really well. Never would've thought of this as a video idea, good job. One adjustment to the point at 4:10. The retaliation isn't set at 3 ticks after the player is in range. If I recall correctly, it is set at 1 tick slower than the attack speed of the enemy. So for the few enemies that attack every 5-6 ticks (many quest bosses), they will retaliate slower than a 4-tick Guard.
Regarding flinching: The timer isn't always 10 game ticks, the formula is (npc's attack speed/2 rounded down) + 8. Since most npc attack every 4 ticks they have a 10 tick flinch timer 4/2 + 8 = 10.
Also, flinching isn't just possible for melee. Melee is just a specific case. In general, it works like this: Let's start in the situation where the NPC is out of combat (for example, when it never has hit you and you have never hit it). 1) Attack NPC 2) When NPC gets a hitsplash on him, NPC starts his flinch delay which is attackspeed/2 rounded down 3) After the flinch delay, you should be out of his range. An 8-tick timer runs. Any hitsplashes the NPC takes at during this time won't affect flinching. 4) If the NPC hasn't attacked you in those 8 ticks, go back to 1). The 8-tick timer resets when you're hit by the NPC. This timer would only start running again at the moment the NPC is able to do an attack again. I've used this flinching knowledge to find a perfect zammy kiting method (no zammy hits taken). It makes use of flinching with ranged attacks.
@@PurpleGod Not sure what you want to do there. If you shoot a ranger, it takes some time before the arrow reaches him. The flinch only starts when the hitsplat appears on the ranger, but before your arrow arrives, the ranger already has fired a shot. You can only use these flinch mechanics at NPC's which have a short attack range, so they can't attack you when you attack. For example, zammy: he can only attack in melee range. The only way I know how to flinch the ranger at rope, is by splashing a magic attack. But that's completely useless if trying to kill the ranger.
Saw this on reddit, and as a reasonably experienced player I knew about half the mechanics. This was very informative and well presented. Very useful thank you. You’ve earned a sub :)
Think I know how barrage prioritization works. The game is divided in 8x8 areas which keep track of the NPC's on them. If staching NPC's on a tile and barraging on them, the NPC's which entered the 8x8 area of that tile as last would get targetted. This has some effects at for example greater nechryael. Death spawns usually spawn after you set up the nech stack, which means death spawns are nearly always prioritized over nechs. You can see the 8x8 areas if you enable "Chunk Borders" in Developer Tools on runelite.
I completely forgot about chunk borders while making this video, thanks for reminding me I'll have to include it next time. Also tried playing around with this at Corp to learn about how the core targets players. I'll definitely include this in next video
@@PurpleGod I know some more mechanics which weren't in the vid yet. Not sure if you know them or forgot them as well or just saved for the next vid, but here they are: - Every tick, if the NPC doesn't have a target, there's a 1/8 chance for the NPC to pick a random tile in its wander range to walk towards. For most NPC's, this can also happen on the tick they respawn, which causes them to sometimes seemingly spawn 1 tile off the normal spawn spot. The wandering area is a square centered around the NPC spawn spot, and the NPC can pick any tile in it to walk towards even if the tile is not walkable. This causes for example corp to be at the back of the cave most of the time. - It's possible to interact with NPC's directly on spawn (which is 1 tick earlier than usually possible). This is most easily done by clicking on the NPC, opening an interface, waiting for the npc to despawn (doesn't matter how, for example killing it with an alt), and closing the interface 1 tick before the NPC/object respawns. If the interaction is "attacking", you won't get combat xp probably because not all data from the NPC was loaded yet. - If being under your last attacked NPC while performing a red cross action (like clicking on an item on the floor), the NPC won't move at all. - You already talked about NPC's usually dieing the tick after it reaches 0 hp, and about NPC's dieing 2 ticks after it reaches 0 hp if the NPC was moving. But NPC's can also die on the same tick as you deal the finishing hit. This is happens if it gets a hitsplat "after" the finishing hitsplat but on the same tick. This can easily be done with scythe. It's also extra useful at phase 1 kq because she won't even have time to fire the final attack, before dieing. Nice vid btw :)
@@PurpleGod Sure :) Also, I forgot about another mechanic: poison/venom. If you leave the NPC aggression area after poisoning/venoming the NPC, they become unpoisoned/unvenomed and immune to poison/venom. You have to make them respawn if you want to be able to poison/venom them again. Fun fact about poison/venom: Cows and chickens are immune to poison. For cows, this is because the poison/venom timer is instead used to make the cow say "Moo". For chickens, this is because their poison/venom timer is used to let them lay eggs. But the dev making the chicken code forgot to make the chicken timer activate on respawn. It's possible to activate that timer yourself by trying to venom or poison the chicken. This is most easily done with serp helm + blowpipe (bronze darts to reduce ko chance).
If you have any questions feel free to shoot! The first part of the pathing video and the first part of the pray flicking video are also really good for starters
Hey! Thanks for uploading this video. I was looking for guides on Runescape PvMing and you were able to expose me to many mechanics that I was not even aware of. Is there any way you can make an updated guide on what Runescape mechanics beginners should learn first? If you can't efficiently list them in order of importance, can you give some insight on how you became a better PvMer? I've played Runescape on and off for years and would like to eventually get the Infernal Cape after maxing. Sadly, the most bossing I've done were only barrows and god wars dungeon. Once again, thanks for the upload! I've subscribed to your channel and can't wait for you to upload more videos =).
Hey! Happy to hear these vids helped :) I think you're onto something very interesting. I'll think about that idea and hopefully put something out soon.
Such kind words man! truth is I've been away from the game for quite some time now, I feel like I've accomplished my goal, in game and with these videos. Not sure if I'd make a full return. Hope you're doing well :)
I always go into videos like this to expecting to know everything and get pissed off. I didn't know 3 of these mechanics properly though, and I guarantee even the majority of this is unknown to most casual players
This is what drives me to make these, I get to learn a few things as well! It also allows for people to discuss and correct certain points I cover which is awesome
I'd like to know if it's possible to evade all damage from Saradomin Wizards (from clue scrolls) by quicky switching prayers. What do you know about it?
I almost included this in the video, a friend asked me to actually but I've never faught them before and wasn't comfortable talking about it (I only do master clues). I was told the Saradomin wizards scan your prayer every tick
@@PurpleGod Ah right, just from experience I've eaten a manta after being attacked by the first range attack and been left at 22hp multiple times, might just be a coincidence but not sure how that works exactly. Just figured I'd mention since you said it isn't possible to tick eat Zulrah in the vid
@@quoze1104 there will be a correction about this in the next video, because of zulrah's 3t attack speed, it the second attack reads your hp before you eat for the first one. so you are correct about being able to tick eat the first attack but not the rest
Hope this helps:
1: South West tile 0:40
2: Pathfinding & Safespots 1:17
3: Flinching 3:49
4: Line of Sight 4:21
5: Weapon Range 5:24
6: Scanning 5:55
7: Losing Aggro 8:45
8: Death Mechanics 8:58
9: Chinning & Barrage 9:39
10: Scythe AOE 10:04
11: Tick Eating Projectiles 10:38
12: NPC Stacking 11:21
13: Melee on corners 12:19
14: Aggro Swapping 12:37
15: Aggro Swap timer 12:42
16: Reaction Times 12:58
17: Player & NPC Finding 13:07
18: Aggro Reset 13:39
19: Aggression Distance 14:05
20: Max Aggro Distance 14:45
21: Inferno Set Tagging 15:21
22: Acknowledgements 16:03
What a beast
I love you
You put this together really well. Never would've thought of this as a video idea, good job.
One adjustment to the point at 4:10. The retaliation isn't set at 3 ticks after the player is in range. If I recall correctly, it is set at 1 tick slower than the attack speed of the enemy. So for the few enemies that attack every 5-6 ticks (many quest bosses), they will retaliate slower than a 4-tick Guard.
Ah this is interesting, thanks a lot for the feedback :)
Very informative and really well researched :D Can tell you put a lot of time into this, had a lot of fun watching it and learned a few things
Big inspiration!
Regarding flinching: The timer isn't always 10 game ticks, the formula is (npc's attack speed/2 rounded down) + 8.
Since most npc attack every 4 ticks they have a 10 tick flinch timer 4/2 + 8 = 10.
Awesome! thanks for clarifying this
Also, flinching isn't just possible for melee. Melee is just a specific case. In general, it works like this:
Let's start in the situation where the NPC is out of combat (for example, when it never has hit you and you have never hit it).
1) Attack NPC
2) When NPC gets a hitsplash on him, NPC starts his flinch delay which is attackspeed/2 rounded down
3) After the flinch delay, you should be out of his range. An 8-tick timer runs.
Any hitsplashes the NPC takes at during this time won't affect flinching.
4) If the NPC hasn't attacked you in those 8 ticks, go back to 1).
The 8-tick timer resets when you're hit by the NPC. This timer would only start running again at the moment the NPC is able to do an attack again.
I've used this flinching knowledge to find a perfect zammy kiting method (no zammy hits taken). It makes use of flinching with ranged attacks.
@@GeChallengeM I'll have to try this next time I get to rangers in the rope room at CoX. Very insightful thanks for sharing man
@@PurpleGod Not sure what you want to do there. If you shoot a ranger, it takes some time before the arrow reaches him. The flinch only starts when the hitsplat appears on the ranger, but before your arrow arrives, the ranger already has fired a shot. You can only use these flinch mechanics at NPC's which have a short attack range, so they can't attack you when you attack. For example, zammy: he can only attack in melee range.
The only way I know how to flinch the ranger at rope, is by splashing a magic attack. But that's completely useless if trying to kill the ranger.
This is EXACTLY the kind of video I've always been looking for
Love it, thank you
Saw this on reddit, and as a reasonably experienced player I knew about half the mechanics. This was very informative and well presented. Very useful thank you. You’ve earned a sub :)
means a lot man, thank you so much :)
This video is like what would happen if Mote Plox's content mated with Autumn Elegy's content. Brilliant work man, entertaining and super informative.
That's a big compliment thank you!!
Think I know how barrage prioritization works. The game is divided in 8x8 areas which keep track of the NPC's on them. If staching NPC's on a tile and barraging on them, the NPC's which entered the 8x8 area of that tile as last would get targetted. This has some effects at for example greater nechryael. Death spawns usually spawn after you set up the nech stack, which means death spawns are nearly always prioritized over nechs.
You can see the 8x8 areas if you enable "Chunk Borders" in Developer Tools on runelite.
I completely forgot about chunk borders while making this video, thanks for reminding me I'll have to include it next time. Also tried playing around with this at Corp to learn about how the core targets players. I'll definitely include this in next video
@@PurpleGod I know some more mechanics which weren't in the vid yet. Not sure if you know them or forgot them as well or just saved for the next vid, but here they are:
- Every tick, if the NPC doesn't have a target, there's a 1/8 chance for the NPC to pick a random tile in its wander range to walk towards. For most NPC's, this can also happen on the tick they respawn, which causes them to sometimes seemingly spawn 1 tile off the normal spawn spot. The wandering area is a square centered around the NPC spawn spot, and the NPC can pick any tile in it to walk towards even if the tile is not walkable. This causes for example corp to be at the back of the cave most of the time.
- It's possible to interact with NPC's directly on spawn (which is 1 tick earlier than usually possible). This is most easily done by clicking on the NPC, opening an interface, waiting for the npc to despawn (doesn't matter how, for example killing it with an alt), and closing the interface 1 tick before the NPC/object respawns. If the interaction is "attacking", you won't get combat xp probably because not all data from the NPC was loaded yet.
- If being under your last attacked NPC while performing a red cross action (like clicking on an item on the floor), the NPC won't move at all.
- You already talked about NPC's usually dieing the tick after it reaches 0 hp, and about NPC's dieing 2 ticks after it reaches 0 hp if the NPC was moving. But NPC's can also die on the same tick as you deal the finishing hit. This is happens if it gets a hitsplat "after" the finishing hitsplat but on the same tick. This can easily be done with scythe. It's also extra useful at phase 1 kq because she won't even have time to fire the final attack, before dieing.
Nice vid btw :)
@@GeChallengeM CONTENT!! permission to quote you for future videos? also i'd love to discuss via discord, pm me ingame : purplegod :)
@@PurpleGod Sure :)
Also, I forgot about another mechanic: poison/venom. If you leave the NPC aggression area after poisoning/venoming the NPC, they become unpoisoned/unvenomed and immune to poison/venom. You have to make them respawn if you want to be able to poison/venom them again.
Fun fact about poison/venom:
Cows and chickens are immune to poison. For cows, this is because the poison/venom timer is instead used to make the cow say "Moo". For chickens, this is because their poison/venom timer is used to let them lay eggs. But the dev making the chicken code forgot to make the chicken timer activate on respawn. It's possible to activate that timer yourself by trying to venom or poison the chicken. This is most easily done with serp helm + blowpipe (bronze darts to reduce ko chance).
@@GeChallengeM would you like to trade brains with me so I can have all this knowledge
really helping me elevate my gameplay. I appreciate it.
Fantastic. Super informative
This is such a good video, thank you. About to try out some of your techniques on the fight caves, wish me luck!
Thank you! let me know how it goes :)
did you get it!?
@naima fatimi
How did the Fight caves go? :O
@@TouchToBeProud I beat them eventually! I was hyped.
This was really well put together
Coming from you this is big, thanks man
I wish I could understand this video more, to appreciate it more lol. I only understand maybe 3-4 of the points you made.
If you have any questions feel free to shoot! The first part of the pathing video and the first part of the pray flicking video are also really good for starters
Very well put together guide man, 10/10 =D
Nice video, exactly what I was looking for
Amazing information man thank you, looking forward to using this.
This is pretty good
good guide
This is so interesting, thanks for such good content
Very well done, fantastic video.
Good shit!
EYYYYYYY nice video man! makes me think how little i know about the game I've been playing so much lol
Same here man!! Always looking for new things to learn
the beast himself. great job man!
NEW VIDEO POGSSSSSS
nice video dude
Mind blown 🤯
Insane fucking video, lovely man keep it up
good shit
tysm
Top video first one I've seen
Hey! Thanks for uploading this video. I was looking for guides on Runescape PvMing and you were able to expose me to many mechanics that I was not even aware of.
Is there any way you can make an updated guide on what Runescape mechanics beginners should learn first? If you can't efficiently list them in order of importance, can you give some insight on how you became a better PvMer?
I've played Runescape on and off for years and would like to eventually get the Infernal Cape after maxing. Sadly, the most bossing I've done were only barrows and god wars dungeon.
Once again, thanks for the upload! I've subscribed to your channel and can't wait for you to upload more videos =).
Hey! Happy to hear these vids helped :)
I think you're onto something very interesting. I'll think about that idea and hopefully put something out soon.
Purple! Miss your vids hope everythings going well irl so you could put out more content!
Such kind words man! truth is I've been away from the game for quite some time now, I feel like I've accomplished my goal, in game and with these videos. Not sure if I'd make a full return. Hope you're doing well :)
Liked and subbed. 10/10 vid learned a lot
i love this video
I love you PurpleGod
🥰
great vid
this was good
Nice, quality vid
ty for this video bro. do types os tutorials too
What program do you use to calculate LoS at 5:13? Great video!
thanks! I believe it was this: henke96.github.io/Lineofsight/
So its 4am now and I go to bed , every raider , everynight
So accurate
Nice video. Make PK vid pls
Does the SW tile rotate with the target? Or does the tile always stay no matter the direction theyre facing?
Sorry for the late reply, it's always SW no matter the direction
Thanks latia UwU
good vid!
yoog fan gamer
I always go into videos like this to expecting to know everything and get pissed off.
I didn't know 3 of these mechanics properly though, and I guarantee even the majority of this is unknown to most casual players
This is what drives me to make these, I get to learn a few things as well! It also allows for people to discuss and correct certain points I cover which is awesome
nice vid :D
Some slow motion would have helped the visual aids a lot.
Other than that, a wonderful video.
Thanks man, I'll try to incorporate slow mo next time :)
Settled told me to watch this.
How do you get the npc box around it? I seen people use it for inferno but Idk how to use it.
Npc Indicator plugin un runelite, change option from hull to tile
Thank you :)!! About to test it
Came here because of Settled
9:39 i'm pretty sure chins can actually hit 11 npcs rather than 9 for some reason
Grey/red chins hit up to 10 targets, while black chins can hit up to 11 targets.
@@GeChallengeM cheers
nice video on how to walk in straight lines
I'd like to know if it's possible to evade all damage from Saradomin Wizards (from clue scrolls) by quicky switching prayers. What do you know about it?
I almost included this in the video, a friend asked me to actually but I've never faught them before and wasn't comfortable talking about it (I only do master clues).
I was told the Saradomin wizards scan your prayer every tick
@@PurpleGod Yeah, I assume it's impossible to pray against every attack because of that mechanic
Am I wrong in saying that you can tick eat Zulrah's first range attack, but none after that?
Hmmm, would have to test it but I'm not familiar with first projectiles being different than any other
@@PurpleGod Ah right, just from experience I've eaten a manta after being attacked by the first range attack and been left at 22hp multiple times, might just be a coincidence but not sure how that works exactly. Just figured I'd mention since you said it isn't possible to tick eat Zulrah in the vid
@@quoze1104 Interesting, i'll add it to my to do list of things to test :)
@@quoze1104 there will be a correction about this in the next video, because of zulrah's 3t attack speed, it the second attack reads your hp before you eat for the first one. so you are correct about being able to tick eat the first attack but not the rest
PurpleGod ayy awesome mate, thanks for clearing that up! Really nice video by the way, put together really well
cute chompy pet :3
You would've been a great GOP player! #Purple4President
wassim 0w0
Fuck me. Was this knowledge just figured out and spread throughout the community, or did Jadgex release some shit bout it?
SOOOOOOOOOOUUUUUUUUUBSCRRIIIIIBBBEEDDD!
YAAAAAAAAAAY
Slayermusiq1: now go west and go south, there is a safespot but first drink a stamina dose
Great video btw
@@Applecitylightkiwi haha thanks man
not not my proudest fap
fake tank test wasnt even in defense mode never palyed yuhgioh 0/10