"With every step you take there is a 1% chance that you will now trip and ragdoll randomly. Haha, ragdolling is so fun! Look at your little silly helldiver just flopping over! It's OK though we tested this on difficulty 5 and it's not that bad."
Lmao, played GTFO at the time, it was so hard, that player instead of fighting was running away and Devs literally nerfed running, so it's quite possible close to the true
Another problem with the nerf was the justification for it: "The gun had 30% usage rate in Terminid Missions so it had to be nerfed" Nerfing because of popularity is bad in itself, but they didn't apply this justification for other popular weapons. So their justifications seem to be extremely influenced by bias. Not to mention they nerfed an Incendiary Shotgun and a Flamethrower before the Warbond. What came inside the Warbond? A new Incendiary Shotgun and a new Flamethrower. Honestly the nerf itself is literally the tip of the iceberg.
That is what pisses me off... I want to live the dream of a Starcraft Firebat Flame everything ans turn bugs into cinders....then die a glorious death in napalm...but Arrowhead won't let me live that power fantasy.
They didn't apply it to other weapons because the BI was just genuinely overpowered. Their explanation upfront being 30% usage is far better as evidence of the reason for it being nerfed, instead of the justification.
I think theres only a handfull of people at arrow head who have a vision for this game and rest is just people with talent who came into the studio not knowing what Helldivers is about and how it works and most importantly how the community feels and plays.
Its also hard to pull this off with a shooter game, in elden ring, for example, its 70% skill and 30% build. Every time you die, you learn more and thus, become better. Nothing tops the feeling of defeating a boss that you've been stuck at for quite a long while. While in helldivers 2, there just isnt as much skill dependent combat as in elden ring. Hopefully, they fix this
I enjoyed Helldivers 2 more when it was all new to me and I didn't have all the extra time in the game to notice all the holes plugged with two-week-old chewing gum The second you start trying to push the game to its limits on the higher difficulty, it either breaks entirely and you find the free wins through exploits, or it... breaks entirely, and you take deaths for no reason It's still a fun game with friends, as long as you have a high tolerance for disruptions and fuckery
I can't even count how many times I got burned though walls by Automatons or how many time I got stun locked by Stalkers. But thats just a tip of my annoyment on the game.
The Illuminate have been "around the corner" since a month after launch. Don't get your hopes up. They need to fix the current game, not add an entire race filled with potential glitches.
“Spread democracy with overpowered weapons”…literally says this on the game cover. Their philosophy on how they want ppl to play the game is what’s ruining the game. Give us overpowered weapons and if it gets to easy then give us more enemies. I wanna feel like I’m on a battlefield chewing through an army and not like I’m in splinter cell trying to sneak around cuz I’m outta ammo or my weapons just aren’t good enough to kill anything without all 3 of my teammates holding my hand.
The "overpowered weapons" in question are your stratagems, not your primary or secondary. Take more chaff-clearing stratagems. That said, plenty of primaries are stuck in a niche limbo where it feels they have no specialty. The shotguns, explosive weapons and some of the special weapons have a personality, so why can't the ARs/DMRs?
I kinda gave up on the game after they nerfed the polar soldier pass, and every other weapon that kept coming out while making everything astronomically hard. That and they still have not restored access to the other countries who have cant play due to PSN+
I've been done with Helldivers 2 since May. The first nail in the coffin for me was when they fixed the armor and nerfed the meta weapons of the time. The auto shotgun was super powerful and it was a staple in every squad I ran with, it was quickly nerfed but still effective but man it didn't have a-lot of ammo and that sucked. Instead of them nerfing it they should have buffed the other guns, they didn't. This was a personal issue of mine, but I didn't have a-lot of people to play with, but it was incredibly difficult to play on anything higher than hard with just 2 people and you need to play on higher difficulties to unlock the super rare samples to upgrade your ship and I had no one to play with to fill those extra spots, and with the risks of running into team killers and trolls (which I found many of and wanted to report but couldn't) it resulted in me being really frustrated with the game. The reddit and the discord didn't allow us to force these team killers and trolls out of the community because of their rules, which resulted in it becoming a bigger issue and made me not want to play with randos. Next was the discord drama where someone posted furry art and it got vomit emoji reacted to by 1000's of people in the discord, The moderators just out right banned people for doing that and it was ridiculous, I was already out of the game by the time this happened but it kept me away because it showed that the developers were willing to hire emotionally immature moderators and admins to manage their community hubs which could also help promote censorship of negative opinions instead of allowing people to have a say when it comes to their terrible choices. Helldivers 2 may get a little better when the winter months come in terms of the player base, the dip makes sense for summer cause no one's home everyone's going out and enjoying the weather and going on vacation, but we're in august now as I write this and it will soon be fall and people will be back to work and school again and closer to home which means more players after a certain time. Hopefully what the developers say will actually help fix this game and rebalance the weapons and make helldivers 2 fun again. There's a wonderful community in helldivers that's just begging to come back because there's still nothing like it... except... there is. Warhammer 40K: space marine 2, it's coming soon and if helldivers 2 doesn't fix their shit, people are never going to want to come back. We don't know too much about the 4 player co-op for space marine 2 but it looks like a-lot of fun and I certainly don't want to install 75 gigs of helldivers 2 again if I can have space marines instead. we're gonna have to wait and see what happens next, but I think Arrowhead really fumbled the bag with this one.
Nah people will move onto the next game. If space marines 2 captures even a fraction of the hd2 launch hype and delivers, i think hd2 will see hd1 numbers from here on out
Nobody wants to play a game with awful guns. That's the long and short of it. If Arrowhead are this dead-set on making every last gun feel terrible, then I will play another shooter that knows how to make guns feel fun. End of.
The fact that a weapon being use a lot, was the reason to nerf it, says a lot about the inner workings at AH. Johan fcked up the game and stepped down WAY too late. Still listening Johan? DO BETTER!
Personally me and a friend of mine have decided to quit the game due to all the negativity from the community. We aren't angry or upset with the community, far from it. Instead we feel sad for them due to the fact so much is being nerfed. Its like that feeling you get when you walk into a party and the vibe just feels wrong. Like you can't really explain it, but you just want to leave the place.
Most of my friends stoped playing after last nerfs and didnt came back yet and new nerfs and just community going into war with devs didnt help that. But even with few friends now we feel that game is starting to be unfun again due to weapons being dog shit weak at high dificulties and ungodly long cool downs for some Strategems, additionaly unfixed bugs are not good looking.
Fire breaker has too much direct damage compared to the Spray & Pray and the ARs. The ammo nerf didn't balance the weapon. It just made it more annoying to use. Just run a supply pack. The community has been _begging_ Arrowhead to make the other weapons viable but they choose to make us weaker as difficulty increases.
I have been saying for months now, if AH doesn't get their shit together, this game is dead around october this year. And I don't want that, it is a really fun co op experience. But I was just being an "toxic ass-hole" for caring. Now most of those that called me a doom poster are saying exactly what I said months ago. La di da
“General! Our soldiers’ AK-47s are too robust and reliable!” “Dammit! We can’t have our troops winning anytime soon! That’s bad for war profiteers! Sabotage weapons in the factories, make them worse!”
What if we just all refuse to play the game for a week or two to get the point across to them since they clearly don’t get it? They need to understand that the player base is what makes their game, they’re nothing without us, WE have to be the ones to teach them the lesson.
major unnecessary fire change to make fire weaker right before the fire warbond i mean how can my expectations get any lower. I wanted this game to succeed so bad but these devs are hell bent on destroying this game. none of my friends play anymore we all have the same problem AH doesnt care about us. they just want a game for themselves i guess.
I’ve stopped playing from the lack of content being dropped in. The excessive nerfing is keeping me away. We’ve already told them how to fix the game, what they need to do, and they stubbornly refuse to do it. Now they have a very major problem and that is going to be very hard to fix. I’m keeping my expectations for them very low to nonexistent as I keep an eye on this. However I think they’ve killed their own game. Space Marines 2 is going to be the coup de grace.
A big thing for me has been “content”. As is the curse of most if not all live service games is content. As far as I can remember Escalation is the first “major” (minor in reality) update after all this time, instead every month or 2 we get a new 3 page war bond. Yay. I’ll add on the front of the situation with weapon nerfs I’ve always used guns that looked cool and were fun to use, most of the time they weren’t the “Meta” and sometimes not good. I think those guns need more love.
Personally I've always disliked the direction 2 went, maybe I saw the writing on the wall. Especially after the railgun dynasty fell. For instance: A huge map with secrets, constant enemy spam, and a time limit. All 3 of those work against each other. It'd be cooler to have more wargame-y stuff that reinforce the community (like other local battles effecting the one you're in), or missions without timers such as warzones or true survival modes, higher player count missions, more viable stealth, how about the insides of all those existing buildings being accessible? Or being able to scale rough terrain, both opening up a ton of teamwork and tactical options.
True. This game's initial success (despite all the server issues, bugs, etc.) and all the fanfare surrounding it was incredible. It was soo much fun playing for its first two months before all the nerfs started to roll in consistently. But at this rate this game will turn into a future case study of what not to do.
The issue at the macro level is that the Devs have made their own customers into their main adversary. As a business model, that is a recipe for disaster.
I love the game I was sold. Even though I’m done with it I still want it to succeed. And if they can get their act together and make it fun again I will be back. But right now they lost all of my good will.
The flamethrower didn't get nerfed, it was the fire damage in general that got nerfed that involved EVERY incendiary weapon including the Cookout, The Breaker, incendiary grenades, all three flamethrowers, and all incendiary stratagem like the incendiary air strike.
@@notseth3500 DoT from fire doesn't do as much as previously along with the fire not spreading around the environment as much either and I does little to no damage to thicker armored mobs like chargers. So every weapon that does fire damage is no longer as impactful. It doesn't show as much on weapons like the Breaker but the difference is still there.
Apart from the perma rag doll and insta death to random bullshit, the two next frustrating things on my list are: The clunky long time it takes to get to where you want to aim and the frustrating nerfs to everything that make them barely miss thresholds/breakpoints making them frustrating and inefficient to use. I will not get back till they make the guns make sense and actually a reason to use, instead of running and waiting on cds since shooting at the enemy’s is at some point just more likely to get you killed. Enemy AI is also unrealistic and unfun: When I throw a stratagem like the 380 somewhere and take cover behind mountains clearly blocking any vision the enemy’s could have towards me and once the first blast hits they randomly start shooting against the mountain I am hiding behind or straight pathing to me is just ass. Like the patrols pathing towards players all the time. They changed that with the fire hazards and it made them so much less annoying. Please play the game. How is about every company that makes games full of people who don’t even play the game with any passion towards it. Like how is that EVER supposed to work!
Im pretty baffled that the devs went from 'wonderfully hands on' and listening to the community while also trying to keep things fun and engaging to being 'oppressively hands on' and using player data to effectively make the game less enjoyable over and over and over again. I went from playing pretty much every day for at least 20 minutes as a great way to wind down from the stress of the day to not touching since a few days after the patch. I dont need the game to be easy but christ alive why does challenging = poor experience to the devs? The fact they can adjust the damage radius of the flame thrower to not penatrate certain things but titan bile can go through mountains or the fact a other player stimming slows me down while they obsessively micro-adjust any weapon that makes the top of the leader board is fucking WILD to me.
Now, I don’t play HD2, but to throw my hat into the ring here, if they wanted people to use the less popular weapons more, why don’t they just buff them instead of nerfing the weapons people use the most?
remember when the ark thrower had a fun quirk that let you fire faster by skillfully using the weapon? That was a ton of fun, guess what’s also not in the game anymore
I'm a bit of outsider, Helldivers 1 player. Thing I noticted is that yea "do not engage if not neccesery" was always the rule, you were supposed to drop, do your job and get the fuck out of there. However in Helldivers 1 you could spawn in LAV, Tanks and 3 types of mechs and all of these were tricky to control, so being a driver was a skill on it's own. So moving in a proper formation with different types of vechicles was what could make simply quickly traversing the map fun. Looks like dev tried to apply same philosophy here but forgot it's not nearly as fun when all player got is just their legs and they move at the same speeds. Yea main weapons were weak as shit in Helldivers 1 as well but you could call in a fucking tank and one shot all of the elities. You stered and fired the thing yourself, way more rewarding then calling an air strike.
The ammo nerf of the Incendiary breaker is so damn bad that I've stopped using it entirely. Now I prefer to bring the arc bliztzer instead for every bug game.
I think when it comes to OhDough getting a bunch of downvotes it's a bit different. Many of us don't really seek out HD2 content unless it's specifically due to some reason (like AH fucking up again). I've seen some of his videos and (at least in those) he really pads his runtime with what's basically a personal fail compilation (and it's not like he talks over it as a backdrop, no it's just minutes of clips), so by the time he finally gets to the point people have already either: Disliked, left, and marked "don't recommend channel", or If they're still watching he's established himself as having a skill issue so any of his takes will be taken with a bag of salt, Then the last part is that what's left of the community is mostly just sick and tired of AH and has dug their collective heels into "Not a single nerf", you might think that "oh we should revert this nerf and instead nerf this" and who knows, maybe you're right, but that's not the time nor place for it and you'll catch a dislike for it.
I played religiously at first playing with most of the default weapons. Every day warm-up one game on the eighth and then play nine till I get tired of playing that day. I bought a gpu to be able to play this game now I don’t have fun fighting these goobers. I’m old I’m going back to CS and TF2
Also on another note I feel like fighting everything at once was the best and the way to balance this game was make us glass cannons we have op weapons but we are just human so with good positioning movement, and some luck, you survived every engagement
We should get a mark 2 auto cannon, i remember the experimental auto cannon that was cool, but i eant more, its one of my fav versatile weapons that i started using adter rail gun was nerfed, and i mean both nerfs, i still used its safety off mode for a while, anyway, the cannon is epic but it faults later at 9 qnd 10, because it simply cant output enough fire, i needs upgrades, maybe a mkII that gives bigger mags, higher caliber, and faster reload, or what if they just made weapons upgradeable, give them like 4 mks, one for eqch red level difficulty, mk1 is basic gun, mk2 adds more fire rate, mk3 adds more mag space, mk4 adds a better damage or penetrative capabilities, and dont make it cost ridiculously large resources, its a gun, 1 super sample is physical larger than the gun itself, so maybe it only takes a few samples but a lot of money for the r&d.
I’m completely done with HD2. When it first came out it was SO much fun because any load out was viable and it wasn’t THAT hard to do level 9s without using the meta weapons. But then the nerfs came and it felt like I was peppering the enemies with a full mag to kill one while they could 2 shot me. It wasn’t fun anymore. I’m glad I got all the achievements ages ago. I quit shortly after the update where they added the flying bot ships and bugs. I don’t think I’m going back to it. Definitely one of the biggest fumbles in gaming history. Also I just realised, but it’s obvious in hindsight, that the devs don’t play their game and hearing that they suck when they live stream is just the icing on the cake.
Amazing video! I completely agree with you. Quick tip for your next video: You should probably speak a bit slower and more clearly. I could hear/understand you quite well, but some people might not be able to.
The reason I personally cannot stand OhDough is because of his narrowminded idea that EVERYTHING should be balanced for Solo Helldives. He complained about a weapon, I think it was the Sickle, and I explained that the Sickle is a good all rounder that isn't too good at any one thing, and how if you bring it you need to bring Stratagems to cover it's bases, and strategize with your team. Which he very much disagreed with. So I just can't stand the guy because he insists that a team based horde shooter should be balanced around playing solo, and anyone who disagrees is wrong.
I can see that, he def has his opinions. I personally didn't like how mad he got about the railgun, though looking in hindsight turns out he was right to not trust the devs.
@@Myder_Dragon Right to not trust the devs, and the original nerf was misguided, but currently the Railgun is as good as it was intended to be back then. Hell, you can one shot hulks in the eye with a Safe Mode shot. But you know what they say, a broken clock is right twice a day. He says things that are correct, but those are also things 99% of the community agrees on. It is my opinion that his "Balance things for solo helldives" would be just as bad for the game as constant nerfs, just in a different way.
There should be scaling in the game, it's F'ed up. And there are now 10 difficulty levels to play at depending on how sweaty one wants to get, solo it's F'ed. Enemies getting buffs, while customers are getting nerfed is F'ed. Devs continually not getting the message of 99.9% of customers, is F'ed. So it's probably F'ed
It's too late for a course correction at this point. The Devs have burned all community good will to the point that even if they could get this game to how it was before all the nerfs they won't see the return they want. They've become short-sited and trust would take to long for them to build back up. To them the best option is milk this game for all its worth and then abandon it when it doesn't make a profit anymore.
My two biggest suggestions to the devs: 1. Balance your game based on actual gameplay experience, not spreadsheets and pick rates. 2. Just stop nerfing stuff for at least 6 months. You said you were going to, now's your chance to make good on your word. If you keep nerfing stuff even now, nobody will ever take you seriously and player count will dwindle even further.
I play a lot of tf2 and titanfall2 so this really didn’t bother me probably because I’m used to shitty updates and devs. I can also see how this would anger a lot of people though. P.S your videos are really well put together.
It didn't lose it's original vision, they just made a fun game by accident. The real vision is the miserable permanent nerfing cycle to make the helldivers useless grunts, it's all according to their vision.
Reduced my playtime primarily due to this nerfing, came for the power fantasy but got left with milsim ragdoll simulator, hoping for the best not holding my breath
It is massive cope and it isn't. It's massive cope to believe that the developers will get their act together, but it isn't massive cope to believe that if the devs did then they could get the community back massively. There is no doubt that when the iluminte come out there will be a flood of players coming back, the only question is if the devs will make the game good again so that the players will stay? Or will the devs do nothing and let the game get a little rush then dim out even faster than they probably expect?
I will repeat, NERFS ARE NEEDED IN PVE CO OP GAMES BECAUSE COMMUNITIES CAN AND WILL ENFORCE METAS. if something is disgustingly far ahead of other options that they pale in comparison and it's an outlier, it needs a nerf....that being said, *ARROWHEAD'S APPROACH TO BALANCING IS NOT BASED ON THAT*. It's based on a bullshit poularity contest and it SHOWS
Im sick of live service balancing in pvp games i get it... when i play cod or battlefield i dont mind it... But i game over to helldivers partly because it seemed refreshingly different from all of these live service balencing games. The fact they use realism as an argument just pissed me off big time... so what if the railgun is so effective? isnt that realistic given its a future tech weapon. Its not like when the self loading rifle was invented that someone had to come along and nerf it to be in line with all the old single shot breech loaded rifles.... maybe the breech loaders should have been nerfed to keep it in line with the muskets they replaced. they should have kept the railgun powerful because otherwise it ruins the fantasy of being able to use a far future weapon like a man portable railgun. Im just sick of it... my last straw was the flamer.
Pretty sure this a joke/sarcasm but I'll just point out that i have beaten lv 9 without firing a shot against both factions. Probably could do it on 10 as well. Game is not hard, just let it be fun
I am tired of crybaby playerbase. The game feels great and plays well. Literally every video now is whining, providing playerbase vs devs idea, that making the situation even worse.
i think people just like to exagerate and feed off negavity a lot. the flamethrower changes, weren't even that bad, it's mostly the visual difference, which in fact helps to tell when the jet of the flamethrower is bouncing against something better now, it still does great DPS to chaff and charger butt compared to a lot of other support weapons like machinegun, and floor on the fire does massive dps. We have lots of quality of life changes, like bile spewers not one shotting any more.
No thats bs and you know it. The flamethrower was arguably their most balanced weapon, it wasnt even good against bots, its was only best for when 5 chargers spawn at once. And they not only nuked it but nuked any hope of their new flame weapons being good, its total incompetence
@@jerky119 autocannon is overpowered by AH logic. Literally against the bots it is the best weapon against all threats except tanks. It was better for bugs than the flamethrower was before it got nerfed. Currently it handles every threat against the bugs except titans but it does stagger titans. The backpack is barely a drawback and does not make the weapon balanced when it slaughters everything, coming with a pack just means I can take one more green or red strategem. I believe the AC is balanced a fun weapon to use, but by the devs logic it needs a hard nerf
@@durbeshpatel3047 yeah flamer is doo doo. No pen, bad range and steep damage drop off meaning you need to kiss an enemy b4 you start to hurt them, ok ammo. AC and GL are better at chaff killing and deal with mediums and nests way better than the flamethrower ever did
You literally light yourself on fire now because of the reduced range in wind storms. It honestly didn't even perform all that well, and it was mostly used against the annoying chargers to deal with them through the fire exploit. I don't blame people since they are fucking annoying.
PLAYSTATION OWNS THE IP, WHY WOULDN’T THEY PUT MONEY BACK INTO A SOLID PRODUCT LIKE HD2? EVEN IF THEY SOLD 12 million COPIES THEN WOULD IT NOT MAKE SENSE TO PUT MONEY BACK INTO A PRODUCT?
their every debacle raises my headache levels whenever I see videos, tho they are necessary, that talk about it, yet I listen to them, cuz I m just so angry x.x
when devs freaking play on difficulty 6 and not even know how mechanics in their own game works is an issue. they must play on the easiest freaking difficulty.
Running away is the new meta in HD2
Arrowhead: "We should nerf running"
"With every step you take there is a 1% chance that you will now trip and ragdoll randomly. Haha, ragdolling is so fun! Look at your little silly helldiver just flopping over! It's OK though we tested this on difficulty 5 and it's not that bad."
Do you not remember that they did that? They literally nerfed light armors and called it a "Bug".
Lmao, played GTFO at the time, it was so hard, that player instead of fighting was running away and Devs literally nerfed running, so it's quite possible close to the true
@theravenousrabbit3671 It was a bug though. The armor values weren't taken into account, so everything acted as medium armor.
-4 stamina
Personally I'm sick of them nerfing all the fun out of the game
Me too. These people never learn. They've done this again and again from launch...
@@seannyandmeOnly one person i know about at AH, pushing these nerfs.
They have to start the realtalk...
@@borun1000 They should start firing across the board, starting with "that guy" and later the woke CMs that ban people and ruin the community...
Fun? Have you been living on under a rock since lunch? It's very obvious that every patch is working as intended.
Since lunch 😂@@michaelharder3055
Another problem with the nerf was the justification for it:
"The gun had 30% usage rate in Terminid Missions so it had to be nerfed"
Nerfing because of popularity is bad in itself, but they didn't apply this justification for other popular weapons. So their justifications seem to be extremely influenced by bias. Not to mention they nerfed an Incendiary Shotgun and a Flamethrower before the Warbond. What came inside the Warbond? A new Incendiary Shotgun and a new Flamethrower. Honestly the nerf itself is literally the tip of the iceberg.
That is what pisses me off...
I want to live the dream of a Starcraft Firebat
Flame everything ans turn bugs into cinders....then die a glorious death in napalm...but Arrowhead won't let me live that power fantasy.
They didn't apply it to other weapons because the BI was just genuinely overpowered. Their explanation upfront being 30% usage is far better as evidence of the reason for it being nerfed, instead of the justification.
I think theres only a handfull of people at arrow head who have a vision for this game and rest is just people with talent who came into the studio not knowing what Helldivers is about and how it works and most importantly how the community feels and plays.
Every studio wants to be like from soft nowdays but they always forget that difficult doesnt make the fun on its own
Well said. I'm looking at you Lords of the Fallen!
@@faizjumaify wdym? Lords of the Fallen is pretty fun
Its also hard to pull this off with a shooter game, in elden ring, for example, its 70% skill and 30% build. Every time you die, you learn more and thus, become better. Nothing tops the feeling of defeating a boss that you've been stuck at for quite a long while. While in helldivers 2, there just isnt as much skill dependent combat as in elden ring. Hopefully, they fix this
@@JohnnyCaje Remnant 2 would beg to differ
It can be fun but tools given to the comunity need to be on par with it.
I enjoyed Helldivers 2 more when it was all new to me and I didn't have all the extra time in the game to notice all the holes plugged with two-week-old chewing gum
The second you start trying to push the game to its limits on the higher difficulty, it either breaks entirely and you find the free wins through exploits, or it... breaks entirely, and you take deaths for no reason
It's still a fun game with friends, as long as you have a high tolerance for disruptions and fuckery
I completely agree.
I've died more to bugs and jank than the actual enemies lately
I would tell the devs to go to hell but your way is reasonable.
I can't even count how many times I got burned though walls by Automatons or how many time I got stun locked by Stalkers. But thats just a tip of my annoyment on the game.
The Illuminate have been "around the corner" since a month after launch. Don't get your hopes up. They need to fix the current game, not add an entire race filled with potential glitches.
Logic: less players, bad 😔
AH: less players, less servers to upkeep 😎
I mean their out of line but that is right
“Spread democracy with overpowered weapons”…literally says this on the game cover. Their philosophy on how they want ppl to play the game is what’s ruining the game. Give us overpowered weapons and if it gets to easy then give us more enemies. I wanna feel like I’m on a battlefield chewing through an army and not like I’m in splinter cell trying to sneak around cuz I’m outta ammo or my weapons just aren’t good enough to kill anything without all 3 of my teammates holding my hand.
The "overpowered weapons" in question are your stratagems, not your primary or secondary. Take more chaff-clearing stratagems.
That said, plenty of primaries are stuck in a niche limbo where it feels they have no specialty. The shotguns, explosive weapons and some of the special weapons have a personality, so why can't the ARs/DMRs?
Well problem with some strategems is that they are almost useless in most missions or have horibly long cooldowns even with all the upgrades.
I kinda gave up on the game after they nerfed the polar soldier pass, and every other weapon that kept coming out while making everything astronomically hard. That and they still have not restored access to the other countries who have cant play due to PSN+
I've been done with Helldivers 2 since May.
The first nail in the coffin for me was when they fixed the armor and nerfed the meta weapons of the time.
The auto shotgun was super powerful and it was a staple in every squad I ran with, it was quickly nerfed but still effective but man it didn't have a-lot of ammo and that sucked.
Instead of them nerfing it they should have buffed the other guns, they didn't.
This was a personal issue of mine, but I didn't have a-lot of people to play with, but it was incredibly difficult to play on anything higher than hard with just 2 people and you need to play on higher difficulties to unlock the super rare samples to upgrade your ship and I had no one to play with to fill those extra spots, and with the risks of running into team killers and trolls (which I found many of and wanted to report but couldn't) it resulted in me being really frustrated with the game. The reddit and the discord didn't allow us to force these team killers and trolls out of the community because of their rules, which resulted in it becoming a bigger issue and made me not want to play with randos.
Next was the discord drama where someone posted furry art and it got vomit emoji reacted to by 1000's of people in the discord, The moderators just out right banned people for doing that and it was ridiculous, I was already out of the game by the time this happened but it kept me away because it showed that the developers were willing to hire emotionally immature moderators and admins to manage their community hubs which could also help promote censorship of negative opinions instead of allowing people to have a say when it comes to their terrible choices.
Helldivers 2 may get a little better when the winter months come in terms of the player base, the dip makes sense for summer cause no one's home everyone's going out and enjoying the weather and going on vacation, but we're in august now as I write this and it will soon be fall and people will be back to work and school again and closer to home which means more players after a certain time.
Hopefully what the developers say will actually help fix this game and rebalance the weapons and make helldivers 2 fun again.
There's a wonderful community in helldivers that's just begging to come back because there's still nothing like it... except... there is.
Warhammer 40K: space marine 2, it's coming soon and if helldivers 2 doesn't fix their shit, people are never going to want to come back.
We don't know too much about the 4 player co-op for space marine 2 but it looks like a-lot of fun and I certainly don't want to install 75 gigs of helldivers 2 again if I can have space marines instead.
we're gonna have to wait and see what happens next, but I think Arrowhead really fumbled the bag with this one.
Nah people will move onto the next game. If space marines 2 captures even a fraction of the hd2 launch hype and delivers, i think hd2 will see hd1 numbers from here on out
Nobody wants to play a game with awful guns. That's the long and short of it.
If Arrowhead are this dead-set on making every last gun feel terrible, then I will play another shooter that knows how to make guns feel fun. End of.
The fact that a weapon being use a lot, was the reason to nerf it, says a lot about the inner workings at AH. Johan fcked up the game and stepped down WAY too late. Still listening Johan? DO BETTER!
Personally me and a friend of mine have decided to quit the game due to all the negativity from the community. We aren't angry or upset with the community, far from it. Instead we feel sad for them due to the fact so much is being nerfed.
Its like that feeling you get when you walk into a party and the vibe just feels wrong. Like you can't really explain it, but you just want to leave the place.
As part of the community I feel that way too.
Most of my friends stoped playing after last nerfs and didnt came back yet and new nerfs and just community going into war with devs didnt help that.
But even with few friends now we feel that game is starting to be unfun again due to weapons being dog shit weak at high dificulties and ungodly long cool downs for some Strategems, additionaly unfixed bugs are not good looking.
Fire breaker has too much direct damage compared to the Spray & Pray and the ARs. The ammo nerf didn't balance the weapon. It just made it more annoying to use. Just run a supply pack. The community has been _begging_ Arrowhead to make the other weapons viable but they choose to make us weaker as difficulty increases.
I have been saying for months now, if AH doesn't get their shit together, this game is dead around october this year. And I don't want that, it is a really fun co op experience. But I was just being an "toxic ass-hole" for caring. Now most of those that called me a doom poster are saying exactly what I said months ago. La di da
“General! Our soldiers’ AK-47s are too robust and reliable!”
“Dammit! We can’t have our troops winning anytime soon! That’s bad for war profiteers! Sabotage weapons in the factories, make them worse!”
I’m joining the automatons at this point.
SUPA EARTH WILL BURN
Hey! Joining the Bugs is still an option as well too right?
They've got better guns than we do so hell yea I'll join them
What if we just all refuse to play the game for a week or two to get the point across to them since they clearly don’t get it? They need to understand that the player base is what makes their game, they’re nothing without us, WE have to be the ones to teach them the lesson.
major unnecessary fire change to make fire weaker right before the fire warbond i mean how can my expectations get any lower. I wanted this game to succeed so bad but these devs are hell bent on destroying this game. none of my friends play anymore we all have the same problem AH doesnt care about us. they just want a game for themselves i guess.
remember when the ark thrower had a fun quirk that let you fire faster by skillfully using the weapon? Space.
man why do so many people have trouble with the word incendiary? I've heard everything from incenary to incenderary, to now incenennenary.
Seriously. It's like when people say verse instead of versus.
ha, true
its not even fun trying out new things because everything that isnt meta cant get the job done and im just having a bad time.
I’ve stopped playing from the lack of content being dropped in. The excessive nerfing is keeping me away. We’ve already told them how to fix the game, what they need to do, and they stubbornly refuse to do it. Now they have a very major problem and that is going to be very hard to fix. I’m keeping my expectations for them very low to nonexistent as I keep an eye on this. However I think they’ve killed their own game. Space Marines 2 is going to be the coup de grace.
A big thing for me has been “content”. As is the curse of most if not all live service games is content. As far as I can remember Escalation is the first “major” (minor in reality) update after all this time, instead every month or 2 we get a new 3 page war bond. Yay.
I’ll add on the front of the situation with weapon nerfs I’ve always used guns that looked cool and were fun to use, most of the time they weren’t the “Meta” and sometimes not good. I think those guns need more love.
Personally I've always disliked the direction 2 went, maybe I saw the writing on the wall. Especially after the railgun dynasty fell.
For instance: A huge map with secrets, constant enemy spam, and a time limit. All 3 of those work against each other. It'd be cooler to have more wargame-y stuff that reinforce the community (like other local battles effecting the one you're in), or missions without timers such as warzones or true survival modes, higher player count missions, more viable stealth, how about the insides of all those existing buildings being accessible? Or being able to scale rough terrain, both opening up a ton of teamwork and tactical options.
Not worth anyone's time if they keep sucking the fun out of the game with each update. Sucks too it had heaps of potential
True. This game's initial success (despite all the server issues, bugs, etc.) and all the fanfare surrounding it was incredible. It was soo much fun playing for its first two months before all the nerfs started to roll in consistently. But at this rate this game will turn into a future case study of what not to do.
The issue at the macro level is that the Devs have made their own customers into their main adversary. As a business model, that is a recipe for disaster.
I love the game I was sold. Even though I’m done with it I still want it to succeed. And if they can get their act together and make it fun again I will be back. But right now they lost all of my good will.
The flamethrower didn't get nerfed, it was the fire damage in general that got nerfed that involved EVERY incendiary weapon including the Cookout, The Breaker, incendiary grenades, all three flamethrowers, and all incendiary stratagem like the incendiary air strike.
Explain.
@@notseth3500 DoT from fire doesn't do as much as previously along with the fire not spreading around the environment as much either and I does little to no damage to thicker armored mobs like chargers.
So every weapon that does fire damage is no longer as impactful. It doesn't show as much on weapons like the Breaker but the difference is still there.
We fly now?
We fly now!
Some do not understand the way of the mine
Apart from the perma rag doll and insta death to random bullshit, the two next frustrating things on my list are: The clunky long time it takes to get to where you want to aim and the frustrating nerfs to everything that make them barely miss thresholds/breakpoints making them frustrating and inefficient to use. I will not get back till they make the guns make sense and actually a reason to use, instead of running and waiting on cds since shooting at the enemy’s is at some point just more likely to get you killed.
Enemy AI is also unrealistic and unfun: When I throw a stratagem like the 380 somewhere and take cover behind mountains clearly blocking any vision the enemy’s could have towards me and once the first blast hits they randomly start shooting against the mountain I am hiding behind or straight pathing to me is just ass. Like the patrols pathing towards players all the time. They changed that with the fire hazards and it made them so much less annoying. Please play the game. How is about every company that makes games full of people who don’t even play the game with any passion towards it. Like how is that EVER supposed to work!
Im pretty baffled that the devs went from 'wonderfully hands on' and listening to the community while also trying to keep things fun and engaging to being 'oppressively hands on' and using player data to effectively make the game less enjoyable over and over and over again. I went from playing pretty much every day for at least 20 minutes as a great way to wind down from the stress of the day to not touching since a few days after the patch. I dont need the game to be easy but christ alive why does challenging = poor experience to the devs? The fact they can adjust the damage radius of the flame thrower to not penatrate certain things but titan bile can go through mountains or the fact a other player stimming slows me down while they obsessively micro-adjust any weapon that makes the top of the leader board is fucking WILD to me.
Now, I don’t play HD2, but to throw my hat into the ring here, if they wanted people to use the less popular weapons more, why don’t they just buff them instead of nerfing the weapons people use the most?
remember when the ark thrower had a fun quirk that let you fire faster by skillfully using the weapon? That was a ton of fun, guess what’s also not in the game anymore
I'm a bit of outsider, Helldivers 1 player. Thing I noticted is that yea "do not engage if not neccesery" was always the rule, you were supposed to drop, do your job and get the fuck out of there. However in Helldivers 1 you could spawn in LAV, Tanks and 3 types of mechs and all of these were tricky to control, so being a driver was a skill on it's own. So moving in a proper formation with different types of vechicles was what could make simply quickly traversing the map fun. Looks like dev tried to apply same philosophy here but forgot it's not nearly as fun when all player got is just their legs and they move at the same speeds.
Yea main weapons were weak as shit in Helldivers 1 as well but you could call in a fucking tank and one shot all of the elities. You stered and fired the thing yourself, way more rewarding then calling an air strike.
Thanks for the insight, I never played HD1
The ammo nerf of the Incendiary breaker is so damn bad that I've stopped using it entirely. Now I prefer to bring the arc bliztzer instead for every bug game.
I think when it comes to OhDough getting a bunch of downvotes it's a bit different. Many of us don't really seek out HD2 content unless it's specifically due to some reason (like AH fucking up again). I've seen some of his videos and (at least in those) he really pads his runtime with what's basically a personal fail compilation (and it's not like he talks over it as a backdrop, no it's just minutes of clips), so by the time he finally gets to the point people have already either:
Disliked, left, and marked "don't recommend channel", or
If they're still watching he's established himself as having a skill issue so any of his takes will be taken with a bag of salt,
Then the last part is that what's left of the community is mostly just sick and tired of AH and has dug their collective heels into "Not a single nerf", you might think that "oh we should revert this nerf and instead nerf this" and who knows, maybe you're right, but that's not the time nor place for it and you'll catch a dislike for it.
Me running explosive shotgun 🗿
I played religiously at first playing with most of the default weapons. Every day warm-up one game on the eighth and then play nine till I get tired of playing that day. I bought a gpu to be able to play this game now I don’t have fun fighting these goobers. I’m old I’m going back to CS and TF2
Also on another note I feel like fighting everything at once was the best and the way to balance this game was make us glass cannons we have op weapons but we are just human so with good positioning movement, and some luck, you survived every engagement
if they fix the game and unblock countries that were the game could make its comeback and i hope it does
Helldivers is a game it’s supposed to be fun it shouldn’t feel like you’re constantly in an actual war but the nerfs really messed things up
We should get a mark 2 auto cannon, i remember the experimental auto cannon that was cool, but i eant more, its one of my fav versatile weapons that i started using adter rail gun was nerfed, and i mean both nerfs, i still used its safety off mode for a while, anyway, the cannon is epic but it faults later at 9 qnd 10, because it simply cant output enough fire, i needs upgrades, maybe a mkII that gives bigger mags, higher caliber, and faster reload, or what if they just made weapons upgradeable, give them like 4 mks, one for eqch red level difficulty, mk1 is basic gun, mk2 adds more fire rate, mk3 adds more mag space, mk4 adds a better damage or penetrative capabilities, and dont make it cost ridiculously large resources, its a gun, 1 super sample is physical larger than the gun itself, so maybe it only takes a few samples but a lot of money for the r&d.
they balanced fun out of game
I’m completely done with HD2. When it first came out it was SO much fun because any load out was viable and it wasn’t THAT hard to do level 9s without using the meta weapons. But then the nerfs came and it felt like I was peppering the enemies with a full mag to kill one while they could 2 shot me. It wasn’t fun anymore.
I’m glad I got all the achievements ages ago. I quit shortly after the update where they added the flying bot ships and bugs. I don’t think I’m going back to it.
Definitely one of the biggest fumbles in gaming history.
Also I just realised, but it’s obvious in hindsight, that the devs don’t play their game and hearing that they suck when they live stream is just the icing on the cake.
Amazing video! I completely agree with you. Quick tip for your next video: You should probably speak a bit slower and more clearly. I could hear/understand you quite well, but some people might not be able to.
thank you for the feedback
The reason I personally cannot stand OhDough is because of his narrowminded idea that EVERYTHING should be balanced for Solo Helldives. He complained about a weapon, I think it was the Sickle, and I explained that the Sickle is a good all rounder that isn't too good at any one thing, and how if you bring it you need to bring Stratagems to cover it's bases, and strategize with your team. Which he very much disagreed with.
So I just can't stand the guy because he insists that a team based horde shooter should be balanced around playing solo, and anyone who disagrees is wrong.
I can see that, he def has his opinions. I personally didn't like how mad he got about the railgun, though looking in hindsight turns out he was right to not trust the devs.
@@Myder_Dragon Right to not trust the devs, and the original nerf was misguided, but currently the Railgun is as good as it was intended to be back then. Hell, you can one shot hulks in the eye with a Safe Mode shot.
But you know what they say, a broken clock is right twice a day. He says things that are correct, but those are also things 99% of the community agrees on. It is my opinion that his "Balance things for solo helldives" would be just as bad for the game as constant nerfs, just in a different way.
@@MidanMagistrate True. Its a 4 person game don't balance about solo
@@Myder_Dragon I like weapons either having a niche or being a jack of all trades master of none. Like the old Eruptor, and the Sickle.
There should be scaling in the game, it's F'ed up. And there are now 10 difficulty levels to play at depending on how sweaty one wants to get, solo it's F'ed. Enemies getting buffs, while customers are getting nerfed is F'ed. Devs continually not getting the message of 99.9% of customers, is F'ed. So it's probably F'ed
The devs just don't learn, man
they should initiate unban countries with ones are banned, that would be first good step, but they won't do that, they are to ignorant for that step
I'd love it
It's too late for a course correction at this point. The Devs have burned all community good will to the point that even if they could get this game to how it was before all the nerfs they won't see the return they want. They've become short-sited and trust would take to long for them to build back up. To them the best option is milk this game for all its worth and then abandon it when it doesn't make a profit anymore.
Sounds like an echo chamber in here.
My two biggest suggestions to the devs:
1. Balance your game based on actual gameplay experience, not spreadsheets and pick rates.
2. Just stop nerfing stuff for at least 6 months. You said you were going to, now's your chance to make good on your word. If you keep nerfing stuff even now, nobody will ever take you seriously and player count will dwindle even further.
Yup 100% agree
The devs are giving us Nerf guns to fight
I agree 100%!
I play a lot of tf2 and titanfall2 so this really didn’t bother me probably because I’m used to shitty updates and devs. I can also see how this would anger a lot of people though.
P.S your videos are really well put together.
It didn't lose it's original vision, they just made a fun game by accident. The real vision is the miserable permanent nerfing cycle to make the helldivers useless grunts, it's all according to their vision.
maybe they should have go to sleep and nap so they aren't tired
Apparently, the devs are watching RUclipsrs to see the community's opinions, so keep talking about the problems with the game.
Reduced my playtime primarily due to this nerfing, came for the power fantasy but got left with milsim ragdoll simulator, hoping for the best not holding my breath
I like that line: came for the power fantasy but got left with milsim ragdoll simulator
Breaker ensinerary
It is massive cope and it isn't. It's massive cope to believe that the developers will get their act together, but it isn't massive cope to believe that if the devs did then they could get the community back massively. There is no doubt that when the iluminte come out there will be a flood of players coming back, the only question is if the devs will make the game good again so that the players will stay? Or will the devs do nothing and let the game get a little rush then dim out even faster than they probably expect?
5:26, you said it twice btw
but people love the feeling of being a one-man army blasting through the forces of hell with a super-shotgun and bfg
the game is unplayable for mwe bc its keeps breaking, but now i dont want to play bc of what the devs r doing
These arent balance patches, theyre unbalanced patches. And the scale is going in the AI's favor
FACTS MAN !!!!!!!!!!!!!!!! facts man !!!...
They arent fixing jack shit
I will repeat, NERFS ARE NEEDED IN PVE CO OP GAMES BECAUSE COMMUNITIES CAN AND WILL ENFORCE METAS. if something is disgustingly far ahead of other options that they pale in comparison and it's an outlier, it needs a nerf....that being said, *ARROWHEAD'S APPROACH TO BALANCING IS NOT BASED ON THAT*. It's based on a bullshit poularity contest and it SHOWS
Arrowhead is doing the rainbow 6 seige style of balancing, unfortunately
I just saw they got rid of cooking nades in r6. I don't even play that game and it sounds dumb to me
Im sick of live service balancing in pvp games i get it... when i play cod or battlefield i dont mind it...
But i game over to helldivers partly because it seemed refreshingly different from all of these live service balencing games.
The fact they use realism as an argument just pissed me off big time... so what if the railgun is so effective? isnt that realistic given its a future tech weapon.
Its not like when the self loading rifle was invented that someone had to come along and nerf it to be in line with all the old single shot breech loaded rifles.... maybe the breech loaders should have been nerfed to keep it in line with the muskets they replaced.
they should have kept the railgun powerful because otherwise it ruins the fantasy of being able to use a far future weapon like a man portable railgun.
Im just sick of it... my last straw was the flamer.
Nerf the devs
Y U big skill issues haev?
soulsbabby detected. no one cares that youre good at a broken game
No I can still beat helldive. That doesn't change the fact that the devs are ignoring all player feedback.
Ah yes, such an intelligent specimen. I think theyre called Arrowhead bootlicker.
Pretty sure this a joke/sarcasm but I'll just point out that i have beaten lv 9 without firing a shot against both factions. Probably could do it on 10 as well. Game is not hard, just let it be fun
Your daddy broke my fingers and tucked me to bed, that's why.
I'm sick of this click bait echo chamber of negativity 🙄
Then stop engaging with it.
I am tired of crybaby playerbase. The game feels great and plays well. Literally every video now is whining, providing playerbase vs devs idea, that making the situation even worse.
silence furry the game is perfect
i think people just like to exagerate and feed off negavity a lot. the flamethrower changes, weren't even that bad, it's mostly the visual difference, which in fact helps to tell when the jet of the flamethrower is bouncing against something better now, it still does great DPS to chaff and charger butt compared to a lot of other support weapons like machinegun, and floor on the fire does massive dps. We have lots of quality of life changes, like bile spewers not one shotting any more.
No thats bs and you know it. The flamethrower was arguably their most balanced weapon, it wasnt even good against bots, its was only best for when 5 chargers spawn at once. And they not only nuked it but nuked any hope of their new flame weapons being good, its total incompetence
@@durbeshpatel3047 Autocannon was and still is even more balanced but whatever
@@jerky119 autocannon is overpowered by AH logic. Literally against the bots it is the best weapon against all threats except tanks. It was better for bugs than the flamethrower was before it got nerfed. Currently it handles every threat against the bugs except titans but it does stagger titans. The backpack is barely a drawback and does not make the weapon balanced when it slaughters everything, coming with a pack just means I can take one more green or red strategem.
I believe the AC is balanced a fun weapon to use, but by the devs logic it needs a hard nerf
@@durbeshpatel3047 yeah flamer is doo doo. No pen, bad range and steep damage drop off meaning you need to kiss an enemy b4 you start to hurt them, ok ammo. AC and GL are better at chaff killing and deal with mediums and nests way better than the flamethrower ever did
You literally light yourself on fire now because of the reduced range in wind storms. It honestly didn't even perform all that well, and it was mostly used against the annoying chargers to deal with them through the fire exploit. I don't blame people since they are fucking annoying.
I Heard That the developers In charge of balancing have got a earful by jeorjianni
PLAYSTATION OWNS THE IP, WHY WOULDN’T THEY PUT MONEY BACK INTO A SOLID PRODUCT LIKE HD2? EVEN IF THEY SOLD 12 million COPIES THEN WOULD IT NOT MAKE SENSE TO PUT MONEY BACK INTO A PRODUCT?
their every debacle raises my headache levels whenever I see videos, tho they are necessary, that talk about it, yet I listen to them, cuz I m just so angry x.x
when devs freaking play on difficulty 6 and not even know how mechanics in their own game works is an issue. they must play on the easiest freaking difficulty.
Maaan, another joker feeding fake drama in my feed. Why? 🥲