Loved this, super fascinating and entertaining! Usually already a big fan of deck profiles and you explaining your choices but with the added interaction and questions it gave a really comprehensive breakdown and was just an all around amazing watch. Imo you're making the best Yugioh-Content out there rn, keep it up King!
I think that this was super insightful for me. I didn't finish your video before entering a tournament with my own brew of Centurion, and everything in the 2nd half of the video came up during my 5 round run. I think I've got a good grasp on exactly what cards need to be in the deck now.
"The Bystials Did more work than the Centurion Cards." Honestly sounds like you should give Bystial Control a shot then. Red-Eyes Fullmetal from ROTA is a really good addition to the deck too.
Man I love Bystials and Regained. They're some of the coolest card designs I've ever seen in this game. I hope they don't randomly end up banned or limited in the TCG.
Very good video quality overall! Your thoughts and explanations behind every choice are such valuable lessons for me. Also I really like the format of this deck profile where you answer a few questions from chat in addition to your regular profile.
Really like the 10:46 explanation for the fuwallos, thank you. Also for the side deck patterns. Tommorow I am going 3 v 3 with centurion and this was very helpfull.
I really can’t wait to see what you come up with to make the deck more streamlined and resilient. Please post progress soon, if anyone reading this agrees please like so josh is more likely to see it
I think for increasing your decksize is a hugely underrated option in the game, especially these days when there are so many big engines and so many viable handtraps. A reasonable argument against it is the card quality. But I think sometimes it’s just worth it to have the slightly inferior versions to guarantee you don’t brick. Saronir is a crazy good second choice substitute for Lubellion, and it changed how I thought about deck building once I added 3 to my dragon link deck.
I had a single Saronir in my Centurion deck along with Magna, Druis, Drake, 3 Lubellion and Regained, but I recently cut the Saronir because it seemed to be the least impactful of the package and I just didn’t “get it”. Can you explain what I’m missing with Saronir? Specifically with Centurion, I get why it’s so good in dragon link.
I topped a regional and won an ots champs last week with a 60 card centurion deck that played minimal centurions that played more hand traps and 1 card combo engines like shs and punk to play better into hand traps, not be normal summon reliant, play more non-engine and not see bricks or mid draws and significantly higher ceiling. Didn’t lose a single game where I got to go first
Do the impossible, see the invisible Row! Row! Fight the power! Touch the untouchable, break the unbreakable Row! Row! Fight the power! Centurion Gurren Lagann ~~~
Man i hate going second against this deck, especially in master duel, these guys take fucking forever, even longer than ritual decks like drytron and voiceless voice for some odd reason, its like they stall on purpose
Man i hate going second against this deck, especially in master duel, these guys take fucking forever, even longer than ritual decks like drytron and voiceless voice for some odd reason, its like they stall on purpose in tcg it seems to be a top contender due to shifter and fucaloss or whatever
The above 40 cards point reminds me of Mermaid Orcust. Because any 2 monsters were full combo for the deck you could water down the garnets with more starters and maintain the same consistency. I think any deck that doesn't have those power cards, that you just want to see every single game and do significantly worse without, should consider if they can improve their ratios by playing more cards. To be fair though a large majority of decks have those power cards.
16:38 - That's exactly what I've tried as well, and it actually works pretty well! The Diabellstar/Azamina package can be a starter since you can get Primera Primus out without using your normal summon and full combo off of that. You don't need to care too much about Nib, either, since you can continue your combo with the Level 11 token + Jet Synchron. At the same time, it can extend your combo through interruption, or secure your plays by summoning the omni negate before you do anything else. That plus more handtraps in a 50-60 card centurion deck is the way to go, I think.
If you want to make your engine larger you could add the super heavy package. Gives you either a synchro 8 or 12. Plus it gives you more tuner access to play with the bystials.
I have decided to play & invest fully into my cent deck yesterday and this videos helped me alot. Especially for siding pattern. Im just 1 emblema oath and 3 byatial lubellion away from success.
Ngl I’ve tested centurion and I really enjoy seals! Hard drawing a regain and bystials lets say a magnumut then getting it back from seals for more bodys just feels so sick
I like how you explain which extender you need whenever start with yellow or pink. Have you ever consider play primite package for tuner and non tuner extender, or even play with runick spell for both go 1st and 2nd?
Foolish burial goods with rainbow bridge is the solution to your problems. It gives you more starters that are better quality than bonfire. This enables you to play a higher main deck count, which is correct as you were on to. It also allows you some extra flexibility when its not needed for combo since phalanx, wake up, or black goat can be sent. I hope you try this out.
FB goods requires you to add 2 one-ofs that are bad to draw which results in the exact scenario he is trying to avoid by increasing card count. The ratio between starters, non-engine, and one-ofs remains the same with fb goods, except overall card quality has gone down.
Rainbow bridge is fine to draw. It can be discarded or it can actually be set and used in this deck. Fb goods itself is better card quality than the normal summons of the deck. You are adding 1 brick to gain 3 high quality starters/extenders. This allows you to increase the main deck count to avoid drawing the bricks more often.
@ the only way to discard rainbow bridge is the field spell, which means the graveyard effect is meaningless as you already have the only search target. As for actually using the on field effect of rainbow bridge, it’s super awkward to set up in a way that’s profitable. But even if you are correct that it should be viewed as a 3/1 instead of a 3/2 ratio, that still means we are adding in bad cards to draw, except the crystal beast monsters all suck to draw even more so than the one-ofs already in the deck.
Against tenpai i use the other lv12 synchro omni negate because it gives your entire board one time destruction protection and it helps for raigekis and dark holes
I've started to replace Gargoyle with Chimerea, the other maindeck Pyro, mainly because I like the replacement effect for the grindgame, and it's also another bonfire target if you already have Trudea access. Apart from that, for the potential Kashtira package I'm a bigger fan of Unicorn/Birthcontrol instead of Fenrir. Consistently been a very reliable handtrap deterrent and GY disruption a lot of decks just aren't prepared for anymore.
Great video snd i think this gave me some good idea what to adjust in my deck right now. Very much also feel like missing Emmet quite a bit and gargoyle while nice is almost never relevant. Like you need him specifically in like one line to get 3 synchros. Everything else he doesn't matter all that much. I fell like wake up and atrii though are too good to pass. Ever, phalanx is debatable. If you hard draw it it is a great discard and allows you to not necessarily search wake up for the Auxilla search. A second phalanx than allows you to simply search it directly to set as a trap.
Hey Josh I used Hypergeometric distribution to build it at 50 because of what you said around minute 18 and it works smoothly because you have a high chance of drawing multiple one card starters. I play the other 3 1 offs that you don't play because 2 of them help me extend ridiculously in turn 1 and for grind and the omni negate trap card is great.
I know its not the same deck but, ive been playing alot of lab and maindecking fuwaloss and what you said really resonated with me. Ive been wanting to take it out of the main for the same reasons. The fire decks give 1 draw and set up things that are still hardish to break.
I don't think you'll ever see this, but I wanted to ask you about Dis Pater: 1) how much you summoned it and 2) whether it felt winmore at the point you summoned it. Personally, I play Saronir as well in the Bystial package, allowing me to side in Beast, particularly versus White Forest and Runick variants that would allow you to full combo and opt for breakers. The grind is incredible. Also Saro has been an outstanding discard giving me essentially an additional Lubellion that can work as a handtrap going second. I believe we already have a good Yubel matchup as is, so I focused more on countering FIRE. The replacement for Dis Pater has been Ruddy Rose, and I believe it's the solution to the "you can't break their boards" issue you mentioned, by taking away their followup (Prom, Azamina, Flam, Snakes, OSS, Garunix etc). The fact we can also negate any of the FK cards, including the starters such as Island and Ulcanix makes this a disruption when they already struggle for followup. Additionally I believe you severely underestimate Atrii. The draw loop in a simplified gamestate is incredibly annoying fueling your hand with handtraps. And a lot of times you will need the 2nd tuner. Very important to note Primera can be Ogre'd on the search effect locking you out of tuner access. This is where my 2nd different card in the extra got a lot of value, Arms of Genex instead of IP. In every hand we have LIGHT/DARK access, and with 3 Ash we get even more value from a used handtrap. Only DARK Chaos Angel isn't enough, and Dis Pater is easier to play around. Being able to deal with both Phantom + Fiendsmith play on the same chain makes the Yubel matchup even more favorable.
For the side, Deck Lockdown can hurt you a lot if you get handtrapped then turn 3 you can't play due to it. I believe in Solemn Judgment and it has been excellent this format, while Cosmic should still be sided vs FK because they love to set Skill Drain or Anti Spell. I get the idea with the Gamma Package, I thought of this as well but I hate adding an additional brick and taking away so many slots (even with 2-1 ratio) so I opted for Shifter instead. This will change with Crossover Breakers. This has also been the first deck I don't play Imperm, going for handtraps that are live when I get draws and Droll in my opinion is excellent at creating semi-boards even Centurion can push through. Creates fairly simple side patterns as well with Lubellion and Bystials.
In what world is fire letting you setup a synchro 10 without using princess and by extension the rest of the fire king stuff? As soon as you special summon something they will come out and destroy whatever you have set up
@@FilthyWeeb27 in the world were you traded your handtraps and most of your plays. Instead of making a Chaos Angel hoping to survive until they draw Imperm (or get immediately outed by the random Goddess) you can go offensive and remove their entire followup. Additionally a lot of people will wait on Impulse to remove Crimson Dragon permanently, especially if you have a double synchro play that can chainblock Stand Up (for example a Bystial/Wake + Primera + Atrii setup) Double Blazar is incredible, don't get me wrong, but Ruddy Rose can be an instant win. From personal experience though, the most use I got out of Ruddy Rose was on turn 3 (going second), when I combined it with Phalanx, immediately removing the body for Promethean and forcing Ruddy to go through. With a proper Fire setup, you are losing the grind if you don't draw into enough non-engine. Genex has also been incredibly helpful here as well.
I understand the logic behind not playing fuwaloss, as that you don’t want the opponent to play. Counter argument though, I think dropping fuwalos, even at times only 1, tends to make the opponent not even set up half boards (are quarter boards thing). Especially if paired with even just one other hand trap.
Shifter in centurion is soo broken. You only lose to ash, imperm, and now impulse. Im very happ that you did bring up the one less primera in this variant too. I also love sauravis, it is so cracked in the deck too.
Question for OCG centurion: Would you still play the Bystial package? (Aside from the antisynergy into Maliss) We only have 1 Lubellion, is the package still good?
Do you always do cl1 Primera and then cl2 Stand up? Or is it better vice versa? The whole impulse situation kinda sounded weird. Plus in Master Duel the game always does cl1 Stand up and cl2 Primera unless thats just a settings thing.
It is a setting that can harm many lines if left the way it is. You should change your Chain Sequence from auto to manual. For example vs Voiceless you can always put Stand Up as CL2+ avoiding Sauravis from negating your synchro summon.
first of all, big fan..new to the game but your videos with centurions were really enjoyable and helpful and i really hope i see more of those....second, i would like to ask, whats your opinion about super poly...??? i tried it and it has really saved my ass most of the times....when handraps are not enough, super poly is gonna break the best of their monsters, giving me, the same time, a body to extend my combos...
the thing i kinda hate about centurion is that it's a somewhat grindy deck in it's playstyle, but it has a really bad grind game since all your spells aren't recyclable and you run out of engine by turn 3
I specialize in deck building rather than playing decks, so my input might be a bit incorrect, but from my standpoint, you’re correct that in your particular deck, 46 cards is better, specifically with 3 engine plus 3 non-engine. Generally speaking, I love building combo decks and pretty much all of them have bricks or semi-bricks like Centurion. I’ve learned that the best solution is to focus on figuring out the optimal ratio of engine to non-engine, then figuring out the bare minimum number of bricks needed, then figure out the optimal deck count to see important engine as often as possible while reducing seeing bricks as often as possible. With that in mind, that’s exactly what you achieved with the 46-card deck. However, you’re also correct in saying that bonfire isn’t good enough because it requires your normal summon. Therefore it is more optimal to redesign the deck to have the same engine count but not use bonfire. So now go back to the drawing board and figure out what engine can be used instead. I can’t think of any good examples off hand, but I suspect some sort of despia engine to go along with the bystials. After all, not all of the despia engine locks you into fusions. Don’t be afraid to cut down on the centurion engine to add room for a different engine and maintain the ratio.
Is deck building and playing decks mutually exclusive enough to specialize in building and be considered knowledgeable enough to know what you're doing?
@@PineapplePizzaBiS i think there is a difference yeah. i cant attest to anyone's credibility on the matter but being good at playing doesnt mean you are good at building decks and vice versa. playing requires memorization and quick thinking, while deck building is mostly a bit of math and figuring the plays out. i am a better deck builder than i am a player for an example, i just dont think fast enough to act on my matchup knowledge and figuring lines out but i can make consistent decks. its a bit like in chess, the players usually have a team that figures lines, strategy and gameplans out and the player puts it into action and uses tacticql kbowledge to capitalize on what their team researched.
@@uuh4yj43 While you can be better at one of the 2, I have to strongly disagree because "piloting" (playing experience) optimizes the theory in "deckbuilding." So tldr you can never truly separate them. You can have 2 people with vastly different playstyles play the exact same list yet go through vastly different lines and highlight unrelated advantages/chokepoints, even if they fully focus on piloting as players and not deckbuilding. For the above example, meaning Centurion Bystial, Horus or a Millennium package can be great mini package for adding a free lvl8 body to allow stronger synchro plays. Even better with a Fiendsmith engine giving your full Centurion combo utilizing Aerial Eater milling Vision Resonator for a free synchro 8 without requiring the normal summon (I can write a step-by-step combo if needed). In theory this raises the ceiling considerably, using Synchro Rumble would also allow a Blazar turn 1 + countertrap setup, and it can have an extra push through boards. When not needed, you can opt for a Desirae/Caesar play (if you find the space in the extra). As soon as we go from theory to practice, we realize in this specific format that all the advantages Centurion offers being the best positioned deck of the format (playing Shifter, ignoring Fuwa/Purrulia, working under Droll) immediately go off the window, thus making the "stronger version" of Centurion an inferior choice against the current format since you can simply play Yubel if you are losing to the previously mentioned handtraps and achieve better results.
Josh I know you probably won't see this but an engine I've been trying is the small SuperHeavySamurai package 3-2 Motorbike 3-2 Prodigy Wakaushi 1 Big Benkei 1 Soul Gaia Booster Example: Activate Bike ---> Search Wakaushi ----> Place and activate wakaushi ---> Wakaushi places Big Benkei and SS himself ---> activate Big Benkei and search Soulgaia ---> Soulgaia in hand to equip to Wakaushi ---> activate Soulgaia in S and T zone to SS ---> Synchro summon into Primus ---> chain 1 Primus Chain 2 Wakaushi to place himself back in scale. Even if you don't open bike Wakaushi himself is still a 1 card starter You can make this package as big or small as you want. Plus this engine makes good for handtrap bait.
the deck did not change at all, calamity just had a psychological effect that made you hate it irrationally. resolving crimson dragon still instantly wins the game
@@tsukamesuccess7332 Blazar is not a end of the world compare to Calamity at least, ofc you need to OTK that turn otherwise you most likely gonna lose to grind game.
I only play master duel but my issue with Centurion is that you play Tenpai sooo much. In my experience, Blazar is practically useless against it because they’ll always have an imperm droplet or raigeki that forced you to activate it before they even start their engine. And you’ll never get you full end board vs Tenpai with all the hand traps. So essentially, you need a bystial to make chaos to banish field spell. But what the hell do you do if you don’t open with one?
The trap does allow you to play around droplet depending on how many cards they send of course. Additionally giving you the chance to search again the next time your card comes back
I love that Josh is putting intro’s on these after talking to Sam about it on the podcast
He has pretty much mastered making videos that make their audience want to keep watching so of course he’s gonna have some great advice to give
Good thing he didn't also take out chat 💀😂
yeah, this is good practice. puts the whole video context into perspective
Loved this, super fascinating and entertaining!
Usually already a big fan of deck profiles and you explaining your choices but with the added interaction and questions it gave a really comprehensive breakdown and was just an all around amazing watch.
Imo you're making the best Yugioh-Content out there rn, keep it up King!
Love these videos/stream clips where you discuss your thought process. Super interesting and informative!
Love these explanations, very nice to just sit through a visual explanation of the cards and strategies Josh!
I think that this was super insightful for me. I didn't finish your video before entering a tournament with my own brew of Centurion, and everything in the 2nd half of the video came up during my 5 round run. I think I've got a good grasp on exactly what cards need to be in the deck now.
Bro learned how to synchro 12
"The Bystials Did more work than the Centurion Cards."
Honestly sounds like you should give Bystial Control a shot then. Red-Eyes Fullmetal from ROTA is a really good addition to the deck too.
He won a ycs with bystial runick stun
@@f687sNFM Runick stun is so vile 😂
@@f687sNFMbystial runick synchro*
@@f687sNFM wasnt stun tho lol
@@f687sNFMControl =/= stun lol
Man I love Bystials and Regained. They're some of the coolest card designs I've ever seen in this game. I hope they don't randomly end up banned or limited in the TCG.
I think we're past that stage. If Konami wanted to go after the Bystials they would have done it by now.
Only if the future makes them crazy
yeah they give you so many options of your main engine gets stopped. i play it in a rda/centurion build and honestly its such a fun deck
Only legit hit was magnamhut. Everything else is fine honestly for the bystial engine.
Very good video quality overall! Your thoughts and explanations behind every choice are such valuable lessons for me. Also I really like the format of this deck profile where you answer a few questions from chat in addition to your regular profile.
i really like this style of video! would love to see more of these kinds of breakdowns for other decks
Really like the 10:46 explanation for the fuwallos, thank you. Also for the side deck patterns. Tommorow I am going 3 v 3 with centurion and this was very helpfull.
Great content, would love to see more of this style
Very cool video, would watch more :) Great to hear the insights and thought processes when crunching numbers ha ha
I really can’t wait to see what you come up with to make the deck more streamlined and resilient. Please post progress soon, if anyone reading this agrees please like so josh is more likely to see it
I think for increasing your decksize is a hugely underrated option in the game, especially these days when there are so many big engines and so many viable handtraps.
A reasonable argument against it is the card quality. But I think sometimes it’s just worth it to have the slightly inferior versions to guarantee you don’t brick.
Saronir is a crazy good second choice substitute for Lubellion, and it changed how I thought about deck building once I added 3 to my dragon link deck.
it's just? please continue :)
I had a single Saronir in my Centurion deck along with Magna, Druis, Drake, 3 Lubellion and Regained, but I recently cut the Saronir because it seemed to be the least impactful of the package and I just didn’t “get it”. Can you explain what I’m missing with Saronir? Specifically with Centurion, I get why it’s so good in dragon link.
I quite liked this style of video, it really helps understand what josh his thoughts are at the moment
I topped a regional and won an ots champs last week with a 60 card centurion deck that played minimal centurions that played more hand traps and 1 card combo engines like shs and punk to play better into hand traps, not be normal summon reliant, play more non-engine and not see bricks or mid draws and significantly higher ceiling. Didn’t lose a single game where I got to go first
What is your list? I’m interested to see how it runs
I also want to see the list xD
Love the concept of tournament recap/choices explanation with Q&A Section after
Do the impossible, see the invisible
Row! Row! Fight the power!
Touch the untouchable, break the unbreakable
Row! Row! Fight the power!
Centurion Gurren Lagann ~~~
Centurion is so fun and I'm glad it's relevant
Man i hate going second against this deck, especially in master duel, these guys take fucking forever, even longer than ritual decks like drytron and voiceless voice for some odd reason, its like they stall on purpose
Man i hate going second against this deck, especially in master duel, these guys take fucking forever, even longer than ritual decks like drytron and voiceless voice for some odd reason, its like they stall on purpose in tcg it seems to be a top contender due to shifter and fucaloss or whatever
@@NeostormXLMAX wait until you play against my deck, naturia centurion. Only DRNM and droplet can save you when going 2nd
maindeck 3 lava golem 3 droplet
@@pengindoramu well yeah, lava golem can work. But, it's taking 3 spot from your deck. And droplet it's always good
The above 40 cards point reminds me of Mermaid Orcust. Because any 2 monsters were full combo for the deck you could water down the garnets with more starters and maintain the same consistency. I think any deck that doesn't have those power cards, that you just want to see every single game and do significantly worse without, should consider if they can improve their ratios by playing more cards. To be fair though a large majority of decks have those power cards.
i dont even know why, but intro josh makes me so happy each time
Bro added to 12
Best of luck in the YCS coming up, always cheering for ya :D
16:38 - That's exactly what I've tried as well, and it actually works pretty well! The Diabellstar/Azamina package can be a starter since you can get Primera Primus out without using your normal summon and full combo off of that. You don't need to care too much about Nib, either, since you can continue your combo with the Level 11 token + Jet Synchron. At the same time, it can extend your combo through interruption, or secure your plays by summoning the omni negate before you do anything else. That plus more handtraps in a 50-60 card centurion deck is the way to go, I think.
If you want to make your engine larger you could add the super heavy package. Gives you either a synchro 8 or 12. Plus it gives you more tuner access to play with the bystials.
Also increases the number of 1-offs though
I’m glad I’m not the only one that thinks about transcend in centurion makes me feel like a genius
this intro is keeping me very engaged with the videos content.
Excellent tips, I'll be sure to use some of these in my regional this weekend 👍🏾
Definitely helps me rethink my version of Centur-Ion and the ratios I currently have.
I have decided to play & invest fully into my cent deck yesterday and this videos helped me alot. Especially for siding pattern. Im just 1 emblema oath and 3 byatial lubellion away from success.
Great job man!
See you in Bologna soon :D
16:36 is the highlight of this video for me as a fellow centur-ion player suffering the same issues.
What was the 3rd option for the extra deck? You showed only 2 (seals and trascendent)
2:21 not finished vid yet, but let me guess, despite an important combo piece hes gonna play tripple pot of desires!?
Playing the ancient roman deck in the actual roman empire gives you the field advantage, trust me i'm italian
Ngl I’ve tested centurion and I really enjoy seals! Hard drawing a regain and bystials lets say a magnumut then getting it back from seals for more bodys just feels so sick
Great video Mr. Schmidt
Live profile was great, questions were very additive.
Nice, I'm currently trying out pure centur-ion and I'm scratching my head trying to figure out a ratio with drawing the bricks.
I like how you explain which extender you need whenever start with yellow or pink. Have you ever consider play primite package for tuner and non tuner extender, or even play with runick spell for both go 1st and 2nd?
Foolish burial goods with rainbow bridge is the solution to your problems. It gives you more starters that are better quality than bonfire. This enables you to play a higher main deck count, which is correct as you were on to. It also allows you some extra flexibility when its not needed for combo since phalanx, wake up, or black goat can be sent. I hope you try this out.
FB goods requires you to add 2 one-ofs that are bad to draw which results in the exact scenario he is trying to avoid by increasing card count. The ratio between starters, non-engine, and one-ofs remains the same with fb goods, except overall card quality has gone down.
Rainbow bridge is fine to draw. It can be discarded or it can actually be set and used in this deck. Fb goods itself is better card quality than the normal summons of the deck. You are adding 1 brick to gain 3 high quality starters/extenders. This allows you to increase the main deck count to avoid drawing the bricks more often.
@ the only way to discard rainbow bridge is the field spell, which means the graveyard effect is meaningless as you already have the only search target. As for actually using the on field effect of rainbow bridge, it’s super awkward to set up in a way that’s profitable. But even if you are correct that it should be viewed as a 3/1 instead of a 3/2 ratio, that still means we are adding in bad cards to draw, except the crystal beast monsters all suck to draw even more so than the one-ofs already in the deck.
I currently don’t play yugioh but I still follow it. Centurion seems like the kinda deck I’d play if I did. Cool explanation
Love this video format Josh
Against tenpai i use the other lv12 synchro omni negate because it gives your entire board one time destruction protection and it helps for raigekis and dark holes
Sifr?
@@DaDa_GhG_69yes
against tenpai just make supertranscend dragion. they can't even out their own boss monster if it's backed up by blazar
@@FuzzymothGames no one thought of this 😅
Bruhhh i got impulsed by tenpai on my field spell at regionals too… wat a painful lesson to learn
Today i learned runick centurion
Loved this type of profile
I've started to replace Gargoyle with Chimerea, the other maindeck Pyro, mainly because I like the replacement effect for the grindgame, and it's also another bonfire target if you already have Trudea access. Apart from that, for the potential Kashtira package I'm a bigger fan of Unicorn/Birthcontrol instead of Fenrir. Consistently been a very reliable handtrap deterrent and GY disruption a lot of decks just aren't prepared for anymore.
Great video snd i think this gave me some good idea what to adjust in my deck right now. Very much also feel like missing Emmet quite a bit and gargoyle while nice is almost never relevant.
Like you need him specifically in like one line to get 3 synchros. Everything else he doesn't matter all that much.
I fell like wake up and atrii though are too good to pass. Ever, phalanx is debatable.
If you hard draw it it is a great discard and allows you to not necessarily search wake up for the Auxilla search. A second phalanx than allows you to simply search it directly to set as a trap.
Hey Josh I used Hypergeometric distribution to build it at 50 because of what you said around minute 18 and it works smoothly because you have a high chance of drawing multiple one card starters. I play the other 3 1 offs that you don't play because 2 of them help me extend ridiculously in turn 1 and for grind and the omni negate trap card is great.
centurion is a lot of fun to play with, been soloing that deck in db
I know its not the same deck but, ive been playing alot of lab and maindecking fuwaloss and what you said really resonated with me. Ive been wanting to take it out of the main for the same reasons. The fire decks give 1 draw and set up things that are still hardish to break.
I don't think you'll ever see this, but I wanted to ask you about Dis Pater: 1) how much you summoned it and 2) whether it felt winmore at the point you summoned it.
Personally, I play Saronir as well in the Bystial package, allowing me to side in Beast, particularly versus White Forest and Runick variants that would allow you to full combo and opt for breakers. The grind is incredible. Also Saro has been an outstanding discard giving me essentially an additional Lubellion that can work as a handtrap going second.
I believe we already have a good Yubel matchup as is, so I focused more on countering FIRE. The replacement for Dis Pater has been Ruddy Rose, and I believe it's the solution to the "you can't break their boards" issue you mentioned, by taking away their followup (Prom, Azamina, Flam, Snakes, OSS, Garunix etc). The fact we can also negate any of the FK cards, including the starters such as Island and Ulcanix makes this a disruption when they already struggle for followup.
Additionally I believe you severely underestimate Atrii. The draw loop in a simplified gamestate is incredibly annoying fueling your hand with handtraps. And a lot of times you will need the 2nd tuner. Very important to note Primera can be Ogre'd on the search effect locking you out of tuner access. This is where my 2nd different card in the extra got a lot of value, Arms of Genex instead of IP. In every hand we have LIGHT/DARK access, and with 3 Ash we get even more value from a used handtrap. Only DARK Chaos Angel isn't enough, and Dis Pater is easier to play around. Being able to deal with both Phantom + Fiendsmith play on the same chain makes the Yubel matchup even more favorable.
For the side, Deck Lockdown can hurt you a lot if you get handtrapped then turn 3 you can't play due to it. I believe in Solemn Judgment and it has been excellent this format, while Cosmic should still be sided vs FK because they love to set Skill Drain or Anti Spell.
I get the idea with the Gamma Package, I thought of this as well but I hate adding an additional brick and taking away so many slots (even with 2-1 ratio) so I opted for Shifter instead. This will change with Crossover Breakers.
This has also been the first deck I don't play Imperm, going for handtraps that are live when I get draws and Droll in my opinion is excellent at creating semi-boards even Centurion can push through. Creates fairly simple side patterns as well with Lubellion and Bystials.
In what world is fire letting you setup a synchro 10 without using princess and by extension the rest of the fire king stuff? As soon as you special summon something they will come out and destroy whatever you have set up
@@FilthyWeeb27 in the world were you traded your handtraps and most of your plays. Instead of making a Chaos Angel hoping to survive until they draw Imperm (or get immediately outed by the random Goddess) you can go offensive and remove their entire followup.
Additionally a lot of people will wait on Impulse to remove Crimson Dragon permanently, especially if you have a double synchro play that can chainblock Stand Up (for example a Bystial/Wake + Primera + Atrii setup)
Double Blazar is incredible, don't get me wrong, but Ruddy Rose can be an instant win. From personal experience though, the most use I got out of Ruddy Rose was on turn 3 (going second), when I combined it with Phalanx, immediately removing the body for Promethean and forcing Ruddy to go through. With a proper Fire setup, you are losing the grind if you don't draw into enough non-engine. Genex has also been incredibly helpful here as well.
That impulse on stand up happened to me too smh
bro, if you need to extender bonfire you can do this with agnimal and inari fire (but it's 1 more brick)
I understand the logic behind not playing fuwaloss, as that you don’t want the opponent to play. Counter argument though, I think dropping fuwalos, even at times only 1, tends to make the opponent not even set up half boards (are quarter boards thing). Especially if paired with even just one other hand trap.
Shifter in centurion is soo broken. You only lose to ash, imperm, and now impulse. Im very happ that you did bring up the one less primera in this variant too. I also love sauravis, it is so cracked in the deck too.
Question for OCG centurion: Would you still play the Bystial package? (Aside from the antisynergy into Maliss) We only have 1 Lubellion, is the package still good?
Can we get a deck list in the description of these videos
Love the intro you've got going.
What do you think about the Horus version of the deck?
Ive had some decent success with 45 card build. I play 2 Bonfire and 1 Bonds and 2 Droplet as the 5 extra cards
The Fenrir and veiler combo is funny tho hahahah
When the 2nd Primus comes up? Bc I don't see any scenario
Next Episode: Today I learned about Runick Centurion
will you do a guid, like you did for SE/FKSE on release ?
i'd like that kind of content
How would this deck work if you cut down the centurion a little and splashed in white forest ?
Do you always do cl1 Primera and then cl2 Stand up? Or is it better vice versa? The whole impulse situation kinda sounded weird. Plus in Master Duel the game always does cl1 Stand up and cl2 Primera unless thats just a settings thing.
Go turn on “Activation Order Setting”
It is a setting that can harm many lines if left the way it is. You should change your Chain Sequence from auto to manual. For example vs Voiceless you can always put Stand Up as CL2+ avoiding Sauravis from negating your synchro summon.
Amazing video.
first of all, big fan..new to the game but your videos with centurions were really enjoyable and helpful and i really hope i see more of those....second, i would like to ask, whats your opinion about super poly...??? i tried it and it has really saved my ass most of the times....when handraps are not enough, super poly is gonna break the best of their monsters, giving me, the same time, a body to extend my combos...
Great video! Offtopic question but I'd be very thankful if somebody can tell me what sleeves (outer) does Josh use
Could you play synchro zone in that deck? 🤔
Very similar to my list I was playing 2 months ago. Nice
You absolutely should play supernova. It absolutely has its situations where it’s better than cosmic blaze.
I still think it’s so funny that Josh chooses to play common baldrakes because he hates the ultras that much
I increased my Deck from 40 to 46, because I have a lot of garnets, I'm running 16 Handtraps and 12 starters
STAND UP
Would you play fuwalos in branded
It helps you draw the 1 fusiob
the thing i kinda hate about centurion is that it's a somewhat grindy deck in it's playstyle, but it has a really bad grind game since all your spells aren't recyclable and you run out of engine by turn 3
would crossout make a difference?
Great video!
I play the punk engine in my centurion. I think it’s really good and it pushes through hand traps. Punk gives u full combo without usin normal summon
I specialize in deck building rather than playing decks, so my input might be a bit incorrect, but from my standpoint, you’re correct that in your particular deck, 46 cards is better, specifically with 3 engine plus 3 non-engine. Generally speaking, I love building combo decks and pretty much all of them have bricks or semi-bricks like Centurion. I’ve learned that the best solution is to focus on figuring out the optimal ratio of engine to non-engine, then figuring out the bare minimum number of bricks needed, then figure out the optimal deck count to see important engine as often as possible while reducing seeing bricks as often as possible. With that in mind, that’s exactly what you achieved with the 46-card deck. However, you’re also correct in saying that bonfire isn’t good enough because it requires your normal summon. Therefore it is more optimal to redesign the deck to have the same engine count but not use bonfire. So now go back to the drawing board and figure out what engine can be used instead. I can’t think of any good examples off hand, but I suspect some sort of despia engine to go along with the bystials. After all, not all of the despia engine locks you into fusions. Don’t be afraid to cut down on the centurion engine to add room for a different engine and maintain the ratio.
Is deck building and playing decks mutually exclusive enough to specialize in building and be considered knowledgeable enough to know what you're doing?
@@PineapplePizzaBiS i think there is a difference yeah. i cant attest to anyone's credibility on the matter but being good at playing doesnt mean you are good at building decks and vice versa. playing requires memorization and quick thinking, while deck building is mostly a bit of math and figuring the plays out. i am a better deck builder than i am a player for an example, i just dont think fast enough to act on my matchup knowledge and figuring lines out but i can make consistent decks.
its a bit like in chess, the players usually have a team that figures lines, strategy and gameplans out and the player puts it into action and uses tacticql kbowledge to capitalize on what their team researched.
Foolish burial goods with rainbow bridge is the solution your looking for.
Foolish burial goods with rainbow bridge is the engine your looking for.
@@uuh4yj43 While you can be better at one of the 2, I have to strongly disagree because "piloting" (playing experience) optimizes the theory in "deckbuilding." So tldr you can never truly separate them. You can have 2 people with vastly different playstyles play the exact same list yet go through vastly different lines and highlight unrelated advantages/chokepoints, even if they fully focus on piloting as players and not deckbuilding.
For the above example, meaning Centurion Bystial, Horus or a Millennium package can be great mini package for adding a free lvl8 body to allow stronger synchro plays. Even better with a Fiendsmith engine giving your full Centurion combo utilizing Aerial Eater milling Vision Resonator for a free synchro 8 without requiring the normal summon (I can write a step-by-step combo if needed). In theory this raises the ceiling considerably, using Synchro Rumble would also allow a Blazar turn 1 + countertrap setup, and it can have an extra push through boards. When not needed, you can opt for a Desirae/Caesar play (if you find the space in the extra).
As soon as we go from theory to practice, we realize in this specific format that all the advantages Centurion offers being the best positioned deck of the format (playing Shifter, ignoring Fuwa/Purrulia, working under Droll) immediately go off the window, thus making the "stronger version" of Centurion an inferior choice against the current format since you can simply play Yubel if you are losing to the previously mentioned handtraps and achieve better results.
Josh I know you probably won't see this but an engine I've been trying is the small SuperHeavySamurai package
3-2 Motorbike
3-2 Prodigy Wakaushi
1 Big Benkei
1 Soul Gaia Booster
Example: Activate Bike ---> Search Wakaushi ----> Place and activate wakaushi ---> Wakaushi places Big Benkei and SS himself ---> activate Big Benkei and search Soulgaia ---> Soulgaia in hand to equip to Wakaushi ---> activate Soulgaia in S and T zone to SS ---> Synchro summon into Primus ---> chain 1 Primus Chain 2 Wakaushi to place himself back in scale.
Even if you don't open bike Wakaushi himself is still a 1 card starter
You can make this package as big or small as you want. Plus this engine makes good for handtrap bait.
Chain maxx c after wakaushi summon, response? Response?? Response??? Lmao
@@SR3TG119 there’s no maxx c in TCG…
@@SR3TG119this is not ocg, and it will go away even there in some time🎉
this is the only way i play centur-ion in MD, i love the double blazar
@@SR3TG119 Me when good card
Wish I watched it before ordering my centurion core lmao
He went from hating emeth to hating gargoyle
Forest Interlude ❤❤❤❤
What do you think of the resonators in Centurion?
Wait what, whats the point of summoning the Tenpai dragon?
When will we see a Runick Centur-Ion from you Mr. Streamer?
I play 44 in this deck for the reason you stated out
W Vid, love that Centur-ION is a good midrange deck now that calamity is banned
the deck did not change at all, calamity just had a psychological effect that made you hate it irrationally. resolving crimson dragon still instantly wins the game
@@tsukamesuccess7332 Blazar is not a end of the world compare to Calamity at least, ofc you need to OTK that turn otherwise you most likely gonna lose to grind game.
@@tsukamesuccess7332 I wish i was this bad at the game
@@maysachan9921 yes it is
@@maysachan9921yes it is
I think final sigma is a thought cause of runik sometimes
If you can’t break boards naturally, wouldn’t board breaker cards be better than so many hand traps?
You dont want to allow your opponent to play? There is this cool deck and ITS RUNICK TOO JOSH! Runick STUN!
Try it with lightsworn, its's cracked!
Best player playing best deck let's gooo
Best looool
What about Fiendsmith?
I only play master duel but my issue with Centurion is that you play Tenpai sooo much. In my experience, Blazar is practically useless against it because they’ll always have an imperm droplet or raigeki that forced you to activate it before they even start their engine. And you’ll never get you full end board vs Tenpai with all the hand traps. So essentially, you need a bystial to make chaos to banish field spell. But what the hell do you do if you don’t open with one?
The trap does allow you to play around droplet depending on how many cards they send of course. Additionally giving you the chance to search again the next time your card comes back
i play a 52-56 mannadium kash fiendsmith centurion deck and is super consistent