Mate, the deck like Snake-eyes in itself are not the problem, rather, that you play P. U. N. K, Snake-eyes, Dangers, AND EVERY OTHER DECK, just to spam special summons in order to land on Barone, Apollousa, IP:M, Borrelload, etc. Basically, we just use a new engine to get the same staples, and the staples are too easy to summon. Lock the extra deck staples to a archtype, and watch the game bloom.
Exactly. The problem is rarely that a specific archetype is busted, it’s that that archetype is really good at abusing generic boss monsters and other really good staples. This is why people are splashing snake-eyes into other meta decks. The engine isn’t the problem, it’s the end board state.
I do agree with you. Endboards consist of the samey smush puddle of ED Monsters, supressing Archetypes and forcing cards in to play around certain staples.
Konami loves their links, and they love their generic synchros. They should at least up the power level of fusions if they have no intention of nerfing their favorite child. That way people will actually attempt to move away from the same old IP SP APOLLO tomfuckery
This is a necessary discussion, there are so many hidden types of tech and card that we’ve not explored because we’re so locked in to what we already are used to
like lullaby. I played it in my goldpride punk deck in my locals to call fenrir if I know they play one or ash if they don't. they are playing ash and level 3 tuner and lowering their chance to ash me if game goes to grind plus my deck needs level 3 was good. anyways people later realised it's busted in mirrors and card went from 15 cents to 7 dollars in a night lol. pretty sure there is more teh cards liek these people don't realise cuz they play same techs over and over and over
@@zaleww5824I used to play 2 unicorn 1 birth + 3 Fenrirs in GPP to make more consistently baronne and having an extra body for SP, many found it strange and told me to just keep Fenrir in and now look at what many players are doing with many decks, unicorn + birth + Fenrir sometimes
The more important thing is that tech cards change a fair bit from format to format and that “techs” only really come out from people one tricking decks. Like I’m a pretty big fan of VS and my VS deck is a pretty minimal VS package with a million different ways to get into Raizen, including Parallel Exceed to convert immediately into Dempsey and the standard Small World stuff. I’ve also thrown in the Diabelstar package to fetch either another Wanted to have a free body and maintain a dark count, or convert into Jet Synchron to make Savage or Scarlight. But more importantly, a level 1 tuner makes it really easy to make Shenshen either with a Valius that I can just grab back or a couple 4s. Shenshen dumpsters SE and is quite consistent to make, but it’s a format specific thing. You don’t get enough people religiously playing one deck and you won’t see these sorts of developments
@@dariuspenner2528 major issues with this one. theorycrafting doesn't stem from pet decks. theorycrafts happen cuz someone has extensive knowledge of the game. Most of the decks i play aren't my "one tricks" (league player lmao) but offer just as much counter play. For instance before even playing the deck properly i made an atlantean pile variant that can full hand rip with go 1st full combo or otk second through most current endboards. Or my ursarctic icejade deck that gets serp+two ursarctics and full icejade floodgate pretty consistantly. you don't wanna see the cooking i saw back when exosister came into MD with all the time thief lunalight varients making 5 mat ronghos even though noone played these decks before. shit people been playing prohib in kashtear format like it was their dicks. Most people just netdeck shit that's why decks are stale.
Consistent pursuit of greatness no matter the amount of success just shows why this is the only guy you really need to be listening to. Study the best to be the best. Joshua always is as transparent as possible just trying to help the community while remaining humble and grinding when we all know we wouldn’t judge him for taking a break. One of YuGiOh’s greatest players to watch & learn from of all time
Going off of the whole “making a deck your thing” I’ve been playing Sky Striker pretty much for 4 years straight. I tried to branch out recently into decks like Yubel, Vanquish Soul, and Horus, but I always keep coming back into Sky Striker. So now I’m committing to being THE Sky Striker player in my area (since everyone pretty much recognizes me as that already). I’m now (instead of buying new cards and meta decks) buying the Sky Striker Ultimate Rares and I couldn’t be happier. Love your content Josh keep it up! Watching your videos inspires me to get better with the deck I love and be the best I can be with it. Looking forward to the day you try out Pure Sky Striker! Edit/Update: Bought all the new Striker QCRs. Currently making other decks engines for my Striker deck. Mainly been playing Striker with a Tenpai package that has been getting me consistent locals tops.
That's like my brother with his Marincess deck. Despite trying out other decks from time to time, that particular deck is his baby, and even has had some really good success with that deck. Or myself with decks like Branded, Dinomorphia, Swordsoul, Cyber Dragons, etc... Yeah I'll try out other decks when I'm bored and wanna try something new, but sometimes I just wanna play something I'm more familiar with. In the end, it really does come down to the pilot of the deck.
I’m a huge graveyard guy in every TCG I play and Unchained and Thunder Dragons was my decks for a long time. Recycling my tools is great because I can get rid of them myself or not lose out too much when my opponent removes things. The only thing I try and avoid is doing degenerate things like locking out my opponent or not letting them play.
A lot of what Josh was saying here about deckbuilding is stuff that I’ve thought was true, but wasn’t sure if it was correct since I didn’t see many people in my local community following those ideas. It feels nice to know I’m not alone in those sentiments
Especially when it comes to deciding on 2-ofs of cards. It's easy to say why you're playing 1 or 3-ofs, but 2-ofs require a hyper-specific reason for justification that is still important to know, because it just might be a better option to play a 2-of. Typical deckbuilding principals would just tell you to play either 1 or 3 and play 2 because it's either semi's or "it's standard"
I feel like another issue with innovating rogue decks is that the staples are simply too much of a barrier. In particular, Nibiru and Droll, things like D.Barrier or anti-spell could prevent the deck from expressing itself, either by stopping it dead in its tracks(when they're played against said deck), or by doing all the heavy lifting instead of the main engine. And that's an issue I have with the game in general: non-engine's just too crazy strong.
Was on Volcanic Ashened for the last few weeks. They have some neat interactions that go beyond both of them being Pyro. Like Volcanic Emission can do max burn damage off targeting of Veidos on the opponent's side, Ashened have a combo line to Infernal Flame Banshee to bridge the gap. Volcanic Blaze Accelerator can remove Veidos when Ashened Hero isn't present.
@@anonmurdoc4606 yeah, this is the rough core of what you'll want for them For the Ashened half: x3 Awakening of Veidos x2-3 Veidos x2 Ashened for Eternity x3 Priestess of Ashened x2-3 Ashened City x2 Hero of Ashened x1 King of Ashened For the Volcanic half: x2 Volcanic Emperor x1-2 Volcanic Emission x1 Volcanic Inferno x3 Volcanic Trooper x3 Volcanic Rimfire x0-3 Volcanic Shell x2-3 Volcanic Blaze Accelerator x1 Blaze Accelerator Extra deck: x1-2 Infernal Flame Banshee x1 Hiita the Fire Charmer (link 2) x1 Dharc the Dark Charmer (link 2) x1 the rank 8 Fire King Garunix x1 Knightmare Phoenix x1 Knightmare Unicorn x2 Salamangreat Sunlight Wolf I fill out the rest of my list with Kaijus and don't use hand traps. The whole goal is to break the opponent's board repeatedly with your stuff and Kaijus take care of indestructible cards.
@@anonmurdoc4606 another thing to note: I don't have Bonfires, but they're obviously really good in this. Promethium Princess is another good option for the deck, but I don't have her. A neat little combo line to bridge Ashened into Volcanics. Ashened City with Priestess, search King. While the opponent has either Veidos or some other big monster, use King to summon another Priestess from deck. From here you can overlay into Infernal Flame Banshee and use her detach effect to search or pitch a pyro (usually pitch Rimfire or Emperor). I run two Ashened for Eternity due to being searchable and a reliable option to steal Veidos or Kaijus to have a big beat stick. Conceptually, I like the idea of running Volcanic Doomfire as stealing back Veidos with Ashened for Eternity and summoning Doomfire with Volcanic Emission in the battle phase is hilarious, but I find it typically better to summon the second Emperor to punish the opponent for special summoning or to replace the first Emperor. With how much I'm already running in the deck I cut, Volcanics Shell, Scattershot, Rocket, and BA Reload as Shell doesn't do as much, Scattershot isn't a level 1, Rocket generally eats a Normal summon, and Reload doesn't see as many targets.
This might be the single best piece of Yu-Gi-Oh content in the last couple years. So many people need to hear things like this, and understanding how, when. and what ways to deviate from established norms is such a good topic of discussion.
Thank you so much for the video. You’re honestly very inspiring. These days I only play Master Duel, but I’ve been able to be quite successful on the ladder/Duelist Cup because of something you’d said in the past: “You’re going to do better with a deck you’re comfortable with, rather than an objectively powerful deck.” Or something along those lines. So I’ve modernized my favorite deck (Mekk-knights) and it’s been pretty awesome so far. The fun, to me, comes from self expression with different decks and play styles. And going back to old decks to renew their power level has been a breath of fresh air.
This is why my favorite part of MD are the monthly events, more often than not those are a great opportunity to build decks under a different banlist, specially when Maxx "C" is banned for the event, that way there's more space for techs that wouldn't be played otherwise. I have a playset of Ultimate Slayer, for some reason, and it feels nice to have a staple that doesn't get negated every time.
@flamehaze59 let's be honest - ash, ghost, droll, nib and imperm should all go to 1 or get banned. Effect Veiler should probably go to 1 or 2 as well. Every deck is playing some or even all of these cards at 3. It's insanely cringe. Handtraps can't be this strong and this generic at the same time.
I did the Duel cup or whatever and that was fun seeing different decks and then I went into climbing rank and it was Snake-Eyes or Labyrinth doing degenerate shit.
@@Variethan I understand droll being a problem, but the rest of these are completely fair, going second in this game is really hard and those make it possible. Plus you don't want people to FTK you, right?
@@zariygohonestly dealing with the same issue at mine. I love competitive players but god are Yugioh players some of the most butt hurt salty losers in the entire world. They can win for weeks against you and then lose one game and be immediately pissed.
There is an important difference in how odds work in 40 cards vs 60 cards, though it is slight. Let's say you play the same ratio of engine to non-engine in each. 24 engine/16 nonengine in 40, 36 engine/24 nonengine in 60. The odds are the same for the first card, 60% for engine and 40% for non-engine. If you draw engine, the chances for the second card to also be engine are 23/39 (58.9%) and 35/59 (59.3%) So you can see that drawing one piece of engine doesn't reduce the chance of opening a second piece of engine by as much in a 60 card deck. As a result, 60 card decks are slightly more prone to having hands with 5 engine or 5 nonengine. You're more likely to open a good mix in 40.
I went to my first regional during snake eye format and had 1 goal, beat a snake eye deck. It was 280-300 person event, 9 rounds of Swiss, I was playing an upgraded red dragon archfiend budget deck and* managed to go 4-4-1 Round 1-4? All snake eyes, I got PLOWED, Then I made a massive come back, and round 9, was snake eyes again, and i WON. I've never felt more proud of myself. I wanted to go and grind through it with my favorite deck, and I did it, and I had an absolutely great time. Going to a regional was a dream of mine since I was super young.
@bippzy7283 thank you sm! I'm going to my next in June or July, I've been investing a bit more into a more consistent deck in the form of branded despia, so hopefully I can get even better!
I'll be honest this is kind of the reason i love building modern competitive character decks. It really helps build your skill level. 1 you have a resistant on how you can built the deck. 2 you sometimes need to work with alternative styles. 3. Makes you realize how many flex spots you have for non-engine or if you can put in a supporting engine. 4. It makes you understand timing and how or what is the choke point even if you never seen the deck before. There is 2 parts of the game was working on that it doesn't help with. Which is side deck ratio, like dzeeff video of 5-7 side in really helps. The second which i am still trying to improve this skill, is signs we don't bluff super much in yugioh anymore. But if you notice an awkward search or play it can reavel your opponent hand. Like here a master duel example. If you notice the opponent had the chance to respond to maxx, but didn't means they have ash so you understand not to make an ash negate your combo choke point. Now an example of how character decks improve deck building. I was working on my Kite deck, so normal galaxy issue not enough starters. What I did i found a support engine with was mythical beast pendulum 3 king, 2 jackal, and 2 Garuda. Which create 3 searcher that is board breaker lv 8 for xyz and give s/t removal. Now a spot where this carry over. I was playing gishki/sinful in master duel. I notice i had a flex spot. So i could of added a second ritual instead of just playing 2 of the new one, but i realize could get more utility out of eldlich. Why beceause i have lots of s/t which creates removal, plus otk with adding 3500 more atk also the rank 10 to 11 line.
Tearlament format made me a much better duelist. Just about every duel presented a learning opportunity, and the skill expression was beyond anything I’ve been able to do since. Hate it if you want, but that format was like hitting drifts the entire time!
This is great it would be nice to hear more insight’s on deck building and just getting better at the fundamentals of the game I appreciate this thank you!
@@stonehitter Horus tear is a lot of fun and pretty good (prob best version atm) but for the fun of it I am right now playing with a Mannadium/Visas Tear build - not the best surely but a different style. (LinkingxYugioh)
@@stonehitter id say yes - play both. But, BEASTking of the swamp for lvl 4 - making Lulu is just good, and it even makes Kalaido easier; I settled with 1 Fenrir and 1 Wraitsoth - they dont fk up your mills too much, nor do they annoy your hands - even tho they are fine there; they are 2 more copies of your "extender" Tear Kash - or it does help with going second at times - terraforming gets better etc. I would not over act and go with 3 fenrir for reasons mentioned + it not being 100% amazing vs Snake Eye... I wonder what you are playing - Pure meaning horus tear? cause pure pure tear is not making it to 40 cards :(
@@Linkingx2 i play pure tear With the dangers, destiny hero package, shaddol beast and some boardbreaker (superpoly, droplet and Talents). No Horus now because it is Too expensive for me now. But maybe i ' ll cut the boardbreaker for some Other cards like beast King + maybe bystials or just for the copium Chaos hunter.
that was a really good video, went over a lot of interesting things and made a lot of points you don't hear often, i'm glad i got this vid recommended.
If I don't like the way the "best" decks are being run, I'll focus on builds that beat them in ways I'd rather play. Though I do make a point to try to learn how EVERY deck works to have the highest odds against them no matter what I'm trying to do. "Best" as a deck descriptor is just an opinion based on the few quantifiable qualities in the game(most popular, highest topping rate, most event wins within the current banlist). One stat a lot of people don't even look at heavily is the win rate coming out of Swiss(before the variance caused by single eliminations begins), that's the point in an event where you're facing not only the largest variety of decks to get a better matchup spread, but the closer to undefeated you are approaching the end of the Pools, the higher likelihood you have of facing the most difficult opponents, testing players and decks alike to the fullest. There's minor exceptions to this like when the Swiss pools have a lower "Best of X" count than the Elimination rounds/Finals, but it still mostly applies.
In Master Duel anyways, i hopped on snake eyes right away. I wasn't very inspired to learn too many combos. It worked, I did okay, but I wasn't very passionate about the deck. I switched to Red Dragon Archfiend with Resonators and I've been having more fun with that. There have been a handful of games where I spanked Snake Eyes too. It's not always about using the best deck. Sometimes piloting a deck that you know well and have passion and interest to play will get you farther than just using the best deck.
I completely understand I tried labyrinth and felt bored, after 2 weeks I built drytrons ( they are expensive) not only I had fun playing the deck but I also won more games simply for the fact I know every little detail of my deck becoming a master of it while other meta followers only play the deck because its top tier and leave it after ban lists .
The point about going over 40 when a deck has engine requirements is something I struggle to put into words. It's what I did for my 50 card cyber dragon spright list that bubbled YCS Sydney last month. I took the standard 40 card melffy spright core and added a small cyber dragon engine that consists of 8 cards total, 7 that are starters/extenders/follow up and 1 card that is an engine requirement, then added 2 mourner to bring the non-engine back up to that 70/30 split and made the deck an even 50. I didn't explain it well in my deck profile, only basically mentioning that it played like it was a flat 40 card deck despite being 50 cards, but that was the reason why. I was seeing the spright engine requirements much less often (double cross, smashers, gamma burst, the melffy cards) despite running all of them and was not seeing the cyber dragon engine requirement (revsystem) either, since it is a 1/50 in my list, but I had more than enough starters, extenders and hand traps that the deck felt as though it was still opening the same mix of gas + hand traps as when I was playing the 40 card deck, despite the much higher card count. The upside for the higher card count was: - the deck had more follow up options (thanks to cyber dragon cores GY effect). - significantly better board breaking potential (especially against the main "un-outable" threat people were using, avramax made with IP, thanks to chimeratech megafleet in the extra deck). - additional 1 card lines that go full combo on their own (allowing cards like starter/beaver to actually be extenders rather than being relied on to get the combo going). - the "engine requirement" of angler actually became a potential extender when you opened it (since I had in engine ways to discard it from my hand to trigger its effect). - additional ways to put damage on board/close out games that doesn't rely on getting to gamma burst. - the benefit of being an "unknown" variant of a deck (so many people that were surprised by the cyber dragon plays/synergy with spright and especially megafleet, that card puts a lot of pressure on opponents since the EMZ is never safe so just by existing it forces so many awkward lines to try and play around it). The deck performed well, not losing a single match against snake eyes (and a similar list that I played last year where I also bubbled that YCS only dropped 1 match against full power ishizu tear). It's definitely a contender, but since it has "Cyber Dragon" cards in it, most just write it off as some anime/jank/fun deck.
A fellow man of culture I see. I haven’t played since Kash format, but I have a Cyber Dragon Spright list as basically my only legal deck rn. It’s at 40 but has seen many iterations; arguably was at its best as a 43-card Cyber Dragon Bystial Spright combo deck during Tear 0. Runick Cydra was a build I enjoyed a lot as well. Much respect
@@timothyvenske6519 yeah, it was insane during tear 0 format (I miss that version). My list was 45 for that ycs (I added 2 ash because I was expecting a lot of floo and there was a lot so glad I did). The end boards were so good. Infinity, toad, elf and double cross (and potentially sprind) backed up by a couple of hand traps/bystials and even tear couldn't play through that.
One of my favorite decks was a Dogmaticka/Shaddoll/Albaz deck. It was a lot of fun to play. I hate trying to compete with the meta and I need to go back to just doing my thing which is having fun.
For me, it's a rough time to experiment because the decks I want to play are still hindered by the ban list unnecessarily. Pendulums (Kirin and Electrumite) Dinosaurs (Misc and Diagram) I'd love to start experimenting with deckbuilding again, but there are just SO MANY cards on the list that shouldnt be there and it makes me not want to experiment. About a third of the cards banned and limited would not affect the meta if they came off, and the inconsistency of the TCG list release is so frustrating. I dont mind a Tier 0, as long as I have more options, even if those options are bad.
Since you like pendulum you should consider Endymion, the mythical beast variants are still extremely strong, but you need to learn the lines that don't require electrumite and build it accordingly. For me the main obstacle for Endymion in tcg is that you really need to practice and be fast or you can lose games that are perfectly within your reach because of the current, imho despicable, time rules.
I've been so criticized for playing 2 of the same handtrap instead of 3! And the reason is exactly what Josh said! I don't want an ash rotting in my hand after using one, I want it to be a an imperm that I can still use
I recently made a video that covered a decent amount of what Josh said in terms of the deckbuilding things with playing 40 cards and consistency vs stuff like hand traps. Good to see more videos talking about this, because even on my video there were many comments where people just flat out rejected the idea even with the evidence I used, so hopefully with someone like Josh talking about how you should be more open with deckbuilding rules this idea becomes more of a common thing in a community that the supposed deck building rules are very often not correct.
In master duel when swordsoul was at his peak I was playing a 40 card build and was bricking as hell with two off of desires and vessel. So I took one desires and one vessel to put 2 circles but I was not drawing enough non engine so I just put 2 random ht. This made my deck a complete monster, almost always having a playable hand without duplicates
My only complain is that a number of yugioh players, not everybody, are constantly nagging and protesting how they don’t enjoy the format and the game and here we are year after year again. I think its the best game and I’ve tried almost everything also the company always takes correcting moves either with banlists or erratas or master rules to bring more people in. The fact that we have so many different decks competing is a stand-alone success and that we don’t run a two-year card restriction on the competitive scene is the main reason I play. There are many great values to this game at least 5, yet I only hear about the 5 problems constantly when I should be hearing both
ive been playing fire king flame swordsman for 2 weeks now and I am having SO much fun. I have my teir 0 meta snake eyes deck on the back burner and can use it. But i am having more fun trying to make the fire king flame swordsman deck work. Each night going to locals and tweaking the deck here and there
DDD is constantly slept on.. I’d like to see what pak and Joshua and Jesse kotton would come up with other than the go to builds we’re all playing rn with a few personal techs
@@FortuneKOF you make you xyz on top of it, do you not know DDD’s? Also you just don’t go the Gilgamesh route you don’t have to lock yourself into DDD’s people forget they deck was good before that card came out. There are a ton of links that have never been tested such as Mukcracker etc and the new fiend field spell searches your Kepler so mark my words you boys will be seeing them around again as a decent rouge strat.
Also for arguments for 40+ cards (non-grass), if a deck has inherent (semi-)garnets (e.g. in branded fallen of albaz): so increasing number of cards increase variance but by adding extra starter cards such as extra copies of branded in high spirits it would mean decrease probability of drawing garnets and increase probability of drawing extra starters. (and with hyper-consistent decks; you can trade off consistency for extra boardbreaking/interruptions)
(I just watched the video further and see that this is what Josh said later on as well, I thought he was done talking about this subject too early; oops)
I've been playing the same deck ever since I got back into Yu-Gi-Oh in 2023 Red Dragon Archfiend resonators. I go against the meta decks Everytime I go to locals. I may have never gotten first place yet but I still have far more match wins than losses. It's a really fun deck that I feel gets brushed off too much.
X3: Starters Ash, Nibiru, Imperm, Veiler if you can fit in 3 of each Super Poly, Pot of Prosperity if they're good in your deck x2 Called By Thrust, Lightning Storm going second Starters reliant on other cards in hand Droll, DShifter, Pot of Desires, Pot of Extravagance if they don't hose your own deck the 3x handtraps if you can't fit in 3 of each x1 Garnets Searchable tech cards Talent, or 2x instead w/o Thrust if you can make room Crossout if you are an assertive deck Reborn, Foolish if they're good in your deck HFD, Raigeki going second
Deck building and knowing the format and what to change in and out so that your deck is still consistent and can handle most of what's in the format is key knowledge and the difference between winning and losing and being a great Duelist. I really wanna know how decks in general would be different if say, ash blossom went to 1 instead of it being at 3 in every deck.
Another reason why Master Duel has become such a tiresome format for me is that Maxx C being so powerful makes me feel like running any deck over 40, thus lowering my chance to see it in the opening 5, just always feels suboptimal.
@@ttvCarnit depends. usually if youre running a 60 card deck, you will usually be playing 2 gamma, 3 ash, 3 maxx c, 2 called by, 1 crossout (8/60 cards in your deck counter it) but it sucks how maxx c is needed to play against a deck that puts out 4x apollousa, baronne, and savage with a counter trap and 2 other backrow while having 5 more cards in their hand for an otk. maxx c shouldnt be an excuse to "keep the combo decks in check" if they are just gonna msxx c you on your turn with a full board
That explanation in the first few minutes is how I’ve always enjoyed the game. I’ve never been able to play the best deck, even going waaaaay back to GOAT. Just played what I could and found stuff that was fun. Here I am still playing 20 odd years later.
Ive changed how i play my decks, with earth machine, ive gone up to 50 cards and sometimes I do draw the out and sometimes i dont. I stopped playing ash blossom in main but instead play ghost belle
23:09 also if by some miracle u open 3 out of 6 , 2 will be same card , and they are all once per turn , where if u played 2 2 2 u could use all 3 , less chance to draw 2 copy of a same handtrap , had that problem with ash , keept drawing 2 ash together, no matter how I shuffled if I get ash , it will be 2 together, so I dropped 1 for 1 bell n problem solved
The only reason I have hand traps, is because I want to play the game, there's no way I can play a match n not be negated 15 times in a row, have an empty board n some immune to target monsters ready to negate everything else I might think of doing, can't even count on field effect since most are target n everyone has something that can't be targeted, not to mention straight anti interaction meta decks
This is true. The only real rule to deck building is that there are no rules. Rules are there for structure and guidance, but since they are a static construct in a game that is always changing, they will inevitably meet a situation where the rules just dont make sense. The best thing I can say for short is that there are hidden variables to consider in every card choice when building. Just maxing out on starters might seem good, until you realize that 6 of them are normal summon. And now you have a problem, where you increase consistency at the cost of tempo. A cards role changes depending on the situation, and this is true in regards to building decks as well. How many copies of something you use can change depending on several different things. High level players also consider their matchups as well.” I want to run three of this starter card, but it dies to impermanence, which everyone is running. If you choose to run something else in place if the third starter, you can potentially weaken your opponent’s hand before even getting into a duel. They have impermanence and none of your starting plays are hindered by it. 40 card rule can change depending on what you are using. If you are using a deck like agents, that has to run at least 3 bricks, its usually better to run more cards, as long as you dont dilute the decks focus and consistency too much. Running 60 cards allowed me to play my engine, with a greatly reduced risk of drawing bricks; however, if there are non searchable cards that you need to make sure you get as consistently as possible, it’s usually better to go for 40, or less if possible (upstart). There is so much to this topic, but the “rules “ change depending on the situation.
I like that there is a probability calculator for deck building free online, it allows you to see what ratios give you the best chance at seeing the ideal hands at x amount of cards in your deck. Found out that my deck at 41 cards with 15 starters is actually more consistent than 14 starters on 40 cards 🤷♂️
Something I’m noticing about running a deck over 40 is that you keep an extra slot open because of the side deck restriction where you specifically need to switch out the equal amount of cards. Also if you have cards that you would consider situational or dead against certain match up than they could be sided out with ease.
The problem with deckbuilding "rules", old format aren't the same than today one, a control deck as Traptrix or Dinomorphia play most traps than others decks, S.S. and F.A. decks must play way more spells than others cards type for exemple, depending on your strategie and if your deck will be more fun/casual or really competitif you will include certains staples or engine ...
It takes genuinely skill and intelligence to make an rogue deck viable. Especially without the use of staples everyone else uses. I'm running a simorgh deck and the only cards that can be considered staples in it are raigeki(1), dark hole (1), monster reborn(1), feather duster(1), feather storm (3), anti spell fragrance (1), and swords of revealing light. Been thinking about adding called by because no skill players like to use ash on everything i do and most of the time use it to early or too late
I'm running spright purrely because they are two of my favorite archetypes and their synergy works most of the time. I know it's not the best, but it's fun! Plus an unexpected iblee could bring W's
that’s mainly because of how Snake Eyes decks turned out, I think their disruptions and grindy nature looked promising but the “throwing handtraps at each other” part of the format just isn’t it for me. I quite enjoyed the boardbreaker version I brought to Regionals, but sadly that isn’t optimal
@@JoshuaSchmidtYGOyeah I get what you're saying. Especially grating is the lack of experimentation. There are so many decks that you use SE cards or Sinful Spoils engines in that would be very fun and still powerful enough to compete, but most people playing these cards are just copying what the top players have been doing. Nothing against them doing that, but it is boring.
Competitive pokemon metas are still developing 20 years later, it's almost a certainty that the "best" decks today are not actually the best, just the closest we can get with our current understanding.
Original concept Paleozoics+ ojamas, Paleojamas. Weakness is their strength, traps are too slow, ojamas don't do anything... Normal summon Ojama Pink ~ Almiraj (ash/droll bait, hand knowledge{discard}). Arias ~ Trap trick~ Marrella~ Rollback~ Marrella/trap trick ~ Rise to full height/PK Vambrace ~Opabina ~ Leanchoilia~ Cambroraster ~ Marrella ~ Ojama Duo ~ Spright Gigantic ~ (blue-jet- double cross {number 29}) and/or Wannabee if maxx c'd(both are lv 2 insects). Holeutea+ Paleozoic+ any lv 2(ojamas/sprights) turn one opabina. Holeutea+ any normal trap(ojama duo {followup}) +any lv 4 ~ Bagooska/Time Thief/Exciton Knight~ Zeus. Ojama Blue ~ Ojamassimilation/Ojama Pajama ~ ABC. Just a few line examples
unexplored potential is majority of why i play, and trying to break a rogue deck or finally figure it out. right now im testing snake eye tenpai for a video. the current challenge is finding a way to easier bridge the two engines, which has been fun to lab with
Ive tried to use this format to find better cards for matchups, experiment on deck size past 40 cards, change handtraps, and have spicy techs. Since you love runick so much I would love to see what your opinion would be on a 60 card fiendsmith magical musketeer runick variant that I've been cooking up. All you need is 2 monsters and you got full combo. The musk trap alone is a perfect counter for snake eyes and other graveyard reliant decks this format. Then it has potential with drawing 5 with runick and musk cards as well as easily getting an unnegatable +4 spell/traps from the link 1 with link into the vrains which also has a recovery it your link is destroyed. Ive had grindy games where you just can't be stopped and high caesar alone is basically a death sentence as well as the lv 9 mid to late game.
Running a ridiculous 46 card crystal beast deck with zero hand traps and only a lone copy of pankratops and talents for board breakers. Hyper offensive, but can pivot to heavy defense very quickly.
I’m only playing with a custom deck that I built from scratch. And I kick ass with it. The only decks that I struggle against is Snake Eyes, Labyrinth, and Albaz… Especially if my opponent gets a strong hand which they often do 😤
I've been pet decking dragon link since I got into the game at the start of COVID. Even now, I am experimenting with AFD / Crystal Wing builds to replace Savage and Baronne
My rule with 3 ofs is you don’t actually want that many. Hear me out if we’re talking ratios technically the fewer 3 ofs you have the more likely the cards you do have 3 ofs will appear. Thus you should really only use 3 ofs on cards you almost 100% need in the opening hand. And therefore you shouldn’t really have more than 5 3-ofs and ideally only 1 or 2 Edit I mean ultimately it depends on the deck But personally I basically get to 5 or fewer 3 ofs and then do two ofs for a lot of cards that are like matchup dependent like hand traps plus in a format that’s more diverse (so not right now) I like having more options in what hand traps I can run
personally the main thing that keeps me from playing yugioh is if a archetype or style of deck i want to play can't really be played at the moment just due to banlist reasons or because it's currently countered by certain cards that are commonly played. I actually cooked really hard and actually found a way to keep playing link libromancer without mathmechs, but because the cyberse stuff i had to replace the mathmech engine with is really vulnerable to certain non-engine, (namely cyberse extenders without the main deck xenolocks that prevent you from ritual summoning doombroker later in the turn, like Formud Skipper, are really vulnerable to non-engine, like called by stops formud skipper getting you to Exceed, or Droll just stops your searching which is a death sentence against any deck that needs to ritual summon.) It just sort of gets demoralizing after a while if rogue/budget stuff just feels so crept compared to the super expensive stuff. Part of this is why i've been playing Digimon more and more because Digimon has great deck diversity and it's on the whole a lot more affordable than Yugioh, where even the best decks are fairly affordable, and you don't neccecarily need to play tier 1s like Numemon or Leviamon to feel like you belong, where in Yugioh right now it feels like unless you have a snake-eye core you shouldn't even show up to locals.
23:19 thats my thing - I run so many two offs - if I dont think the card is so core so key that it warrants the chance of opening two (with one then being useless) happy to hear Josh has let the two offs into his heart ^^ right next to SS Ray ;)
I'm trying runik voiceless . I already have branded despia , so I didn't want another branded build . It's been fun. I just got to learn how to play it more
I think you can do everything in your deckbuilding as long as you know what your reasoning is. Like it doens't matter if the reasoning turned out to be a good or a bad idea, in the end, you should know why you played the cards in your deck
the way i stay at least freshened in YGO is that i play decks that are pretty much a different beast from my current deck. I started with Six Samurai FTK but my brain got fried after comboing to eternity Next i jump to Floo, i was thinking that this deck could not give a shit to the extra deck and i want something relaxing for my brain, little did i know floo will be the bane of the previous formats Then Dinomoprhia, Dino Waifus, what else do you think? the harakiri jokes are an extra enjoyment Now i play Vanquish Soul. I love fighting games even though i was never good at it but when this deck was announced i blow my wallet buying the core.
I have a personal rule where I run 2 of for most non engine depending on format with a 2:1 handtrap to breaker ratio. Ex I play ash, imperm, I will play talents as the next non engine for utility. Not for everyone, but I enjoy it.
When Baronne de Fleur came out, I sensed that something was wrong but I didn't give it any importance With the arrival of Runick and Labyrinth I started to move away, because my decks were falling behind, and Snake-Eyes was the last straw that broke the camel's back
With baronne I had to learn to bait the negate with destruction spells (force them to use their quick effect negate) *then* play my starter spells, like exosister pax, get mikalis, banish baronne. If I have Martha in hand, I would bait out ash blossom with the pax, if they had both, sometimes I was just screwed 😂
to make a rogue deck good takes SO MUCH SKILL. in meta you have a whole community but you are ALONE nothing with the stars to guide your path and no one wanting to help you. "The shine of clustering stars will illuminate a new miracle! Become the path its light shines upon! Synchro Summon! Arrive in light, Savior Star Dragon!"
Also people don't understand a very important concept in deck building. Consistency/power/recursion are 3 different things for most cards. For example, lets say you are playing a thunder dragon deck. Adding a nemeses engine will definitely decrease consistency BUT it will increase the power and recursion. So what do you value most? In some formats power is irrelevant and it is often the board breaker formats. You want consistent way to say no. In others like we are in the decks on the top have recursion and consistency but lower power because less negates and interruptions. You could argue that nemeses flag + nemeses protos or the other one can shut down other decks or the mirror heavily if you build around it at the cost of consistency. There is also the aspect of ONCE PER in modern yugioh where drawing doubles or triples is very bad. For example drawing 3 snake eye ash is really bad or drawing 3 ash is very bad. Thats where the different statistical analysis come into play like the birthday paradox.
lol for all the talk about “consistency” and “draw percentage” I’ve never seen a yugioh player explain mathematically why they believe an X card deck is the most consistent. Never defining unique variables for what is considered a starter, extender, non engine card etc and what combinations. Really simple nCr kinda stuff. They just talk about what “feels” more consistent.
Some people do that, but you're right, but how do you want the people with competence to discuss those things if you don't first convince them that there's a higher interest in the real meat? Content creators tend to narrowly focus on the perceived trends that garner more interest. What counts as a starter card isn't something that you can simply explain mathematically because in its essence it's something that does a specifically objective thing and not just an abstract that you can demonstrate via a resolved equation, although the latter helps you notice how much starter cards do you need in relation to your deck, and its card count, in order to perform consistently. Now, a starter card is any card that by itself, without any other card, does your deck's opening play, for example Subterror Guru or Hidden City are starter cards for the Subterror deck because that deck's main play involves getting Guru on the field. In a deck like zodiac where the main goal is to access the extra deck zodiac monsters, any zodiac main deck monster is a starter card, Barrage is a starter card, Tenki is a starter card, Terrortop is a starter card because it lets you summon M-X Saber invoker which in turn can summon any of the zoodiac monsters from the main deck which in turn access the extra deck ones. Extenders are cards that in addition to your starter cards, let you make further plays and access an even more powerful version of your end board.
Non-engine is all the utility cards you play that aren't required for your deck's own plays, such as handtraps, tech cards, these are usually cards that either let you stop your opponent's plays, or help you play through their disruption, but they can also be a floodgate card that you can play and win games effortlessly with them because your opponent's deck has no answers for it.
My fav tech atm is siding Youre Finished and Ice Dragon Prison in my VS Deck ... espacially youre finished adds so much pressure and people rarely know the card
I remember during the first year of master duel I played a 44 card Numeron Gren Maju deck. I took a hypogeometric calculator and made sure I had the ratios to see 3 board breakers and 2 starters around 80% of the time. I ended up having an 84% win rate whenever I switched off of it.
i've been playing a 54 card crystal beast deck lately and i might cut a few cards, but overall, it's been the most consistent deck i've ever played, since it's the one card combo springans engine version that dreadguy has been cooking. been experimenting also with having only 2 copies of certain non-engine cards
MD draw is unique tho where its not really random and more or less dependkng on ur matchup and their algorithm fixes the odds at times. Like for 5 games ive played against random decks then the few times against labyrnth gives me red reboot but no monsters. Definitely feel like it curates the hands so each side can be a little fairer. Certain deck combinations but for whatever reason im drawing my only 2 extenders vs the 6 handtraps in like 3 out of 5 games better than when i had 3 of them extenders.
I know I'm late af to this, but on the topic of how many of each hand trap to run, depending on my deck I only run 1-2 ash, 2 imperm, and 2 Maxx c, everything else I run at 1 if I'm running it
There are always rules even in deck building. The goal is to win against as many decks as possible. Each play style or card u use are to achieve this goal. Cards that give you the most advantages are the most important and should be played max copies. If you design your deck to win against least play deck then you most likely lose more. If the deck that win the most use 40 and 15 extra, then that is the rule. No rule?...there are always rules, just not always obvious. Maybe we should go to gx dual academy to study dual theory.
Ich schreibe es wieder auf Österreichisch sorry im vorraus . Aber würde sagen das so was ähnliches wie bei Duell links auf handtrap bezogen wo du wenn die Karte auf 2 ist du nur 2 von der Kategorie nehmen kannst aber halt bisschen mehr überdacht so dass wir einfach eine Obergrenze haben und ich würde sagen das wir bei Game 2-3 Karten nicht nutzen dürfen bzw Runde eins . Zbsp wenn Mann sein Board gebaut hat Mann nicht noch ein flatgate spielen darf das der was danach spielt keine Möglichkeit zum spielen hat . Habe das jetzt schnell beim spazieren gehen mit meinem Hund überlegt bevor ich das Video geschaut habe . Also kann sein das diese Idee schon genannt wurde bzw es mehr überdacht gehört . So zu sagen ein Gedanken Ansatz . Danke Joshua für deine Videos haben mich mein letztes lokal gewinnen lassen und bin der Meinung dass ich mir sehr viel von deinem mindgame angeschaut habe . Danke danke nochmal
06:30 Volcanic Ashened , ashened wipes the board and make them special summons twice as many times couse hero can pop most of the snake eyes monsters as well , they will burn the down by summoning that was one idea I had couse Ashened don't need the normal summon , trooper can be normal summon , volcanic monsters u play 2 rim , 3 trooper and 2 emperor only
I'm enjoying his format. Now that I've finally realized just how unnecessary handtraps are in my decks and how easily they can just gas through everything the opponent throws at them, I'm consistently shredding locals.
don't waste 3 slots on ash, you shouldn't hope your enemy plays a bad deck, in chess community there is the a good term "hope chess" don't hope your enemy plays bad
I don't care if you play your rogue deck to end on the same cancer board using the archetipe only as an engine, either they never again print easy to summon op cards from extra deck and they ban all of them or they put some limitations on deck building
I play 2 ash 2 veiler and 2 maxx c in my rescue ace with 1 nib 1 crossout 2 called by and 1 impermanence. Would run 2 but dont have the UR dust. Also thought about running the belle card similar the ash blossom.
Soo here is the thing that I tell people that don't understand the numbers game. A deck perceived by majority as the "best" has the NUMBERS in tournaments to succeed vs the ACTUAL best deck. The reason is often even if you build the BEST deck in the format and even if you don't have a bad day at the events. It is still 40+ second best deck that people think is best vs your result that is 1 deck. Basically not only you shouldn't get unlucky BUT also if any of your opponents get lucky OR you stumble upon the 1 ROGUE deck player who loses to everything else but you because they brought the specific counter card against you like lets say you play lab and they maindeck 13 spell trap removal and won the cointoss. It will skew your results down. While on the opposed end the "best" deck players will just have the numbers. Yes 1-2 will get unlucky but also 1-2 of them will get the nuts opening in every game because they have 40+ mullgan and their opponents in 1st round per game while you have only 1. In a tournament setting the deck that will most likely win is often just the most represented deck not because its stronger but just pure numbers. Hell if you make a 1000 player tournament and 999 were exodia players vs tear ishizu player guess what? Exodia player will win the tournament over 80% of the time. Don't believe me? You can try it.
Pot of Prosperity is a good example. In Salad there so many cards that you need in your extra deck that you can only afford to use it once. Do we want to play 3. My answer would be no. I want to play 2 because its only as good as the amount of cards you can sacrifice.
It’s apparent that snake-eye is the best engine and the deck is overall the best at the moment. However, if snake-eye had an equal representation to rogue counterparts with more good or pro players playing rogue, I would bet that the snake-eye players would not be the only ones topping. Yugioh has a lot of variance and every deck can draw a bad hand, just some more than others (consistency).
I don’t have the possibility to purchase snake eye cards, so I play tested branded chimera to its absolute maximum potential I believe. Came up with a board breaker list and yesterday managed to get 12th in a 160 people regional, I only lost to a snake eye cuz of my miss play and a dragon link that sent me straight to the moon in 10 minutes. Other than that deck felt very good, even tho I won’t bring it to other big tournaments because I think it can’t sustain 12/13 turns without collapsing at some point
ohh my god thank you
Bro edged so hard to this video he had to type out the finish line 💀
Don’t use gods name in vain Joseph Rothschild!!!!!
@@j2c695 if ur serious, piss off, if not, piss off
Mate, the deck like Snake-eyes in itself are not the problem, rather, that you play P. U. N. K, Snake-eyes, Dangers, AND EVERY OTHER DECK, just to spam special summons in order to land on Barone, Apollousa, IP:M, Borrelload, etc. Basically, we just use a new engine to get the same staples, and the staples are too easy to summon. Lock the extra deck staples to a archtype, and watch the game bloom.
Dude... I'm just watching your comment and turns out Baronne and Savage got chopped... Like there you go hahaha
@@woffwolf8273 hahahahaha, seems someone liked my idea and executed it 🤣
Exactly. The problem is rarely that a specific archetype is busted, it’s that that archetype is really good at abusing generic boss monsters and other really good staples. This is why people are splashing snake-eyes into other meta decks. The engine isn’t the problem, it’s the end board state.
I do agree with you. Endboards consist of the samey smush puddle of ED Monsters, supressing Archetypes and forcing cards in to play around certain staples.
Konami loves their links, and they love their generic synchros. They should at least up the power level of fusions if they have no intention of nerfing their favorite child. That way people will actually attempt to move away from the same old IP SP APOLLO tomfuckery
This is a necessary discussion, there are so many hidden types of tech and card that we’ve not explored because we’re so locked in to what we already are used to
like lullaby. I played it in my goldpride punk deck in my locals to call fenrir if I know they play one or ash if they don't. they are playing ash and level 3 tuner and lowering their chance to ash me if game goes to grind plus my deck needs level 3 was good. anyways people later realised it's busted in mirrors and card went from 15 cents to 7 dollars in a night lol. pretty sure there is more teh cards liek these people don't realise cuz they play same techs over and over and over
@@zaleww5824I used to play 2 unicorn 1 birth + 3 Fenrirs in GPP to make more consistently baronne and having an extra body for SP, many found it strange and told me to just keep Fenrir in and now look at what many players are doing with many decks, unicorn + birth + Fenrir sometimes
The more important thing is that tech cards change a fair bit from format to format and that “techs” only really come out from people one tricking decks. Like I’m a pretty big fan of VS and my VS deck is a pretty minimal VS package with a million different ways to get into Raizen, including Parallel Exceed to convert immediately into Dempsey and the standard Small World stuff. I’ve also thrown in the Diabelstar package to fetch either another Wanted to have a free body and maintain a dark count, or convert into Jet Synchron to make Savage or Scarlight. But more importantly, a level 1 tuner makes it really easy to make Shenshen either with a Valius that I can just grab back or a couple 4s. Shenshen dumpsters SE and is quite consistent to make, but it’s a format specific thing. You don’t get enough people religiously playing one deck and you won’t see these sorts of developments
@@dariuspenner2528 major issues with this one. theorycrafting doesn't stem from pet decks. theorycrafts happen cuz someone has extensive knowledge of the game. Most of the decks i play aren't my "one tricks" (league player lmao) but offer just as much counter play. For instance before even playing the deck properly i made an atlantean pile variant that can full hand rip with go 1st full combo or otk second through most current endboards. Or my ursarctic icejade deck that gets serp+two ursarctics and full icejade floodgate pretty consistantly. you don't wanna see the cooking i saw back when exosister came into MD with all the time thief lunalight varients making 5 mat ronghos even though noone played these decks before. shit people been playing prohib in kashtear format like it was their dicks. Most people just netdeck shit that's why decks are stale.
Consistent pursuit of greatness no matter the amount of success just shows why this is the only guy you really need to be listening to. Study the best to be the best. Joshua always is as transparent as possible just trying to help the community while remaining humble and grinding when we all know we wouldn’t judge him for taking a break. One of YuGiOh’s greatest players to watch & learn from of all time
In depth discussion right when i didn’t know what ti watch, you gotta love it
Going off of the whole “making a deck your thing”
I’ve been playing Sky Striker pretty much for 4 years straight. I tried to branch out recently into decks like Yubel, Vanquish Soul, and Horus, but I always keep coming back into Sky Striker. So now I’m committing to being THE Sky Striker player in my area (since everyone pretty much recognizes me as that already). I’m now (instead of buying new cards and meta decks) buying the Sky Striker Ultimate Rares and I couldn’t be happier. Love your content Josh keep it up! Watching your videos inspires me to get better with the deck I love and be the best I can be with it. Looking forward to the day you try out Pure Sky Striker!
Edit/Update: Bought all the new Striker QCRs. Currently making other decks engines for my Striker deck. Mainly been playing Striker with a Tenpai package that has been getting me consistent locals tops.
Huge respect. Same for me, but with Traptrix. Going strong since Sera 🔥
That's like my brother with his Marincess deck. Despite trying out other decks from time to time, that particular deck is his baby, and even has had some really good success with that deck. Or myself with decks like Branded, Dinomorphia, Swordsoul, Cyber Dragons, etc... Yeah I'll try out other decks when I'm bored and wanna try something new, but sometimes I just wanna play something I'm more familiar with. In the end, it really does come down to the pilot of the deck.
I’m a huge graveyard guy in every TCG I play and Unchained and Thunder Dragons was my decks for a long time. Recycling my tools is great because I can get rid of them myself or not lose out too much when my opponent removes things. The only thing I try and avoid is doing degenerate things like locking out my opponent or not letting them play.
and that's how yugioh should be done. make that Deck and take it to the extreme like what i did with Lunalight and stardust dragon
Sky striker sweep
A lot of what Josh was saying here about deckbuilding is stuff that I’ve thought was true, but wasn’t sure if it was correct since I didn’t see many people in my local community following those ideas. It feels nice to know I’m not alone in those sentiments
Me thinking bout 3 salamangreat circles and 1/2 salamangreat meer for in spright as a free summon
Especially when it comes to deciding on 2-ofs of cards. It's easy to say why you're playing 1 or 3-ofs, but 2-ofs require a hyper-specific reason for justification that is still important to know, because it just might be a better option to play a 2-of.
Typical deckbuilding principals would just tell you to play either 1 or 3 and play 2 because it's either semi's or "it's standard"
@@solobugg5087and it's even more complicated when it's above 40 cards.
@@solobugg5087oo
I feel like another issue with innovating rogue decks is that the staples are simply too much of a barrier. In particular, Nibiru and Droll, things like D.Barrier or anti-spell could prevent the deck from expressing itself, either by stopping it dead in its tracks(when they're played against said deck), or by doing all the heavy lifting instead of the main engine. And that's an issue I have with the game in general: non-engine's just too crazy strong.
Totally agree, that's also the reason why 18 handtraps are popular now
Get good skill issue play cross out
@@j2c695 you're a clown if think that every deck can play tons of handtraps + 3 crossout
Maybe you just don't know how to play very well
@@user-if4rj3hr1j What does that have to do with what he said regarding non-engine being too strong? Even the "good" players agree on this.
Today i learned about Runick deck building
Was on Volcanic Ashened for the last few weeks. They have some neat interactions that go beyond both of them being Pyro. Like Volcanic Emission can do max burn damage off targeting of Veidos on the opponent's side, Ashened have a combo line to Infernal Flame Banshee to bridge the gap. Volcanic Blaze Accelerator can remove Veidos when Ashened Hero isn't present.
You got a list for that?
@@anonmurdoc4606 yeah, this is the rough core of what you'll want for them
For the Ashened half:
x3 Awakening of Veidos
x2-3 Veidos
x2 Ashened for Eternity
x3 Priestess of Ashened
x2-3 Ashened City
x2 Hero of Ashened
x1 King of Ashened
For the Volcanic half:
x2 Volcanic Emperor
x1-2 Volcanic Emission
x1 Volcanic Inferno
x3 Volcanic Trooper
x3 Volcanic Rimfire
x0-3 Volcanic Shell
x2-3 Volcanic Blaze Accelerator
x1 Blaze Accelerator
Extra deck:
x1-2 Infernal Flame Banshee
x1 Hiita the Fire Charmer (link 2)
x1 Dharc the Dark Charmer (link 2)
x1 the rank 8 Fire King Garunix
x1 Knightmare Phoenix
x1 Knightmare Unicorn
x2 Salamangreat Sunlight Wolf
I fill out the rest of my list with Kaijus and don't use hand traps. The whole goal is to break the opponent's board repeatedly with your stuff and Kaijus take care of indestructible cards.
@@anonmurdoc4606 another thing to note: I don't have Bonfires, but they're obviously really good in this. Promethium Princess is another good option for the deck, but I don't have her.
A neat little combo line to bridge Ashened into Volcanics. Ashened City with Priestess, search King. While the opponent has either Veidos or some other big monster, use King to summon another Priestess from deck. From here you can overlay into Infernal Flame Banshee and use her detach effect to search or pitch a pyro (usually pitch Rimfire or Emperor).
I run two Ashened for Eternity due to being searchable and a reliable option to steal Veidos or Kaijus to have a big beat stick.
Conceptually, I like the idea of running Volcanic Doomfire as stealing back Veidos with Ashened for Eternity and summoning Doomfire with Volcanic Emission in the battle phase is hilarious, but I find it typically better to summon the second Emperor to punish the opponent for special summoning or to replace the first Emperor.
With how much I'm already running in the deck I cut, Volcanics Shell, Scattershot, Rocket, and BA Reload as Shell doesn't do as much, Scattershot isn't a level 1, Rocket generally eats a Normal summon, and Reload doesn't see as many targets.
please like my comment, gonna nick your list later, just gonna put my sandal here to sandalmark this comment
This might be the single best piece of Yu-Gi-Oh content in the last couple years. So many people need to hear things like this, and understanding how, when. and what ways to deviate from established norms is such a good topic of discussion.
Thank you so much for the video. You’re honestly very inspiring. These days I only play Master Duel, but I’ve been able to be quite successful on the ladder/Duelist Cup because of something you’d said in the past: “You’re going to do better with a deck you’re comfortable with, rather than an objectively powerful deck.” Or something along those lines. So I’ve modernized my favorite deck (Mekk-knights) and it’s been pretty awesome so far. The fun, to me, comes from self expression with different decks and play styles. And going back to old decks to renew their power level has been a breath of fresh air.
I think Tear is a good example of this. When that deck got hit, people just innovated more on their lists instead of abandoning it.
This is why my favorite part of MD are the monthly events, more often than not those are a great opportunity to build decks under a different banlist, specially when Maxx "C" is banned for the event, that way there's more space for techs that wouldn't be played otherwise. I have a playset of Ultimate Slayer, for some reason, and it feels nice to have a staple that doesn't get negated every time.
Maxx C Should get limited to 1, this card is hell in Master Duel
@@flamehaze59just ban it, if it gets limited you see it less often but is even more frustrating when it appears.
@flamehaze59 let's be honest - ash, ghost, droll, nib and imperm should all go to 1 or get banned. Effect Veiler should probably go to 1 or 2 as well.
Every deck is playing some or even all of these cards at 3. It's insanely cringe. Handtraps can't be this strong and this generic at the same time.
I did the Duel cup or whatever and that was fun seeing different decks and then I went into climbing rank and it was Snake-Eyes or Labyrinth doing degenerate shit.
@@Variethan I understand droll being a problem, but the rest of these are completely fair, going second in this game is really hard and those make it possible. Plus you don't want people to FTK you, right?
tbh, the reason why i'm not playing that much yugioh right now is because I'm pissed at my local community XD
What happend ?
@@ljaren8515 ah, some drama and the attitude of some players.
@@zariygohonestly dealing with the same issue at mine. I love competitive players but god are Yugioh players some of the most butt hurt salty losers in the entire world. They can win for weeks against you and then lose one game and be immediately pissed.
@@zariygo and I here I thought DB was the way it was cause it was an online sim. Smh
@@juksleo6257 well one of the reason is that they spent too much time on db and mistakes sharking with being strict to the rules
There is an important difference in how odds work in 40 cards vs 60 cards, though it is slight.
Let's say you play the same ratio of engine to non-engine in each. 24 engine/16 nonengine in 40, 36 engine/24 nonengine in 60.
The odds are the same for the first card, 60% for engine and 40% for non-engine.
If you draw engine, the chances for the second card to also be engine are 23/39 (58.9%) and 35/59 (59.3%)
So you can see that drawing one piece of engine doesn't reduce the chance of opening a second piece of engine by as much in a 60 card deck. As a result, 60 card decks are slightly more prone to having hands with 5 engine or 5 nonengine. You're more likely to open a good mix in 40.
yep definitely agree tho my counter point is just have more starters :) so you can have a higher percent so UK more consistency
60 card decks mean you always open two outs and three engine.
@@perilousloki4712 not only 3 engines but they are all one of s like branded always draw fusion or grass it's just more consistent
I always run 50 which plays fine for me
This is an important video for everyone!
I went to my first regional during snake eye format and had 1 goal, beat a snake eye deck. It was 280-300 person event, 9 rounds of Swiss, I was playing an upgraded red dragon archfiend budget deck and* managed to go 4-4-1
Round 1-4? All snake eyes, I got PLOWED, Then I made a massive come back, and round 9, was snake eyes again, and i WON.
I've never felt more proud of myself. I wanted to go and grind through it with my favorite deck, and I did it, and I had an absolutely great time. Going to a regional was a dream of mine since I was super young.
That is super hype, congrats
@bippzy7283 thank you sm! I'm going to my next in June or July, I've been investing a bit more into a more consistent deck in the form of branded despia, so hopefully I can get even better!
I'll be honest this is kind of the reason i love building modern competitive character decks.
It really helps build your skill level. 1 you have a resistant on how you can built the deck. 2 you sometimes need to work with alternative styles. 3. Makes you realize how many flex spots you have for non-engine or if you can put in a supporting engine. 4. It makes you understand timing and how or what is the choke point even if you never seen the deck before. There is 2 parts of the game was working on that it doesn't help with. Which is side deck ratio, like dzeeff video of 5-7 side in really helps. The second which i am still trying to improve this skill, is signs we don't bluff super much in yugioh anymore. But if you notice an awkward search or play it can reavel your opponent hand. Like here a master duel example. If you notice the opponent had the chance to respond to maxx, but didn't means they have ash so you understand not to make an ash negate your combo choke point.
Now an example of how character decks improve deck building. I was working on my Kite deck, so normal galaxy issue not enough starters. What I did i found a support engine with was mythical beast pendulum 3 king, 2 jackal, and 2 Garuda. Which create 3 searcher that is board breaker lv 8 for xyz and give s/t removal. Now a spot where this carry over. I was playing gishki/sinful in master duel. I notice i had a flex spot. So i could of added a second ritual instead of just playing 2 of the new one, but i realize could get more utility out of eldlich. Why beceause i have lots of s/t which creates removal, plus otk with adding 3500 more atk also the rank 10 to 11 line.
Tearlament format made me a much better duelist. Just about every duel presented a learning opportunity, and the skill expression was beyond anything I’ve been able to do since. Hate it if you want, but that format was like hitting drifts the entire time!
This is great it would be nice to hear more insight’s on deck building and just getting better at the fundamentals of the game I appreciate this thank you!
Tear all the way - every day - theory crafting how to build tear in the future - testing tear - hugging tear - thinking of kit
Saaame.
How would your Decklist of Tear be, without horus?
@@stonehitter Horus tear is a lot of fun and pretty good (prob best version atm) but for the fun of it I am right now playing with a Mannadium/Visas Tear build - not the best surely but a different style. (LinkingxYugioh)
@@Linkingx2yea nice .
I Just try the pure build and iam Not Sure If i should Play King of the swamp and fenrir or Not.
@@stonehitter id say yes - play both.
But, BEASTking of the swamp for lvl 4 - making Lulu is just good, and it even makes Kalaido easier; I settled with 1 Fenrir and 1 Wraitsoth - they dont fk up your mills too much, nor do they annoy your hands - even tho they are fine there; they are 2 more copies of your "extender" Tear Kash - or it does help with going second at times - terraforming gets better etc. I would not over act and go with 3 fenrir for reasons mentioned + it not being 100% amazing vs Snake Eye...
I wonder what you are playing - Pure meaning horus tear? cause pure pure tear is not making it to 40 cards :(
@@Linkingx2 i play pure tear With the dangers, destiny hero package, shaddol beast and some boardbreaker (superpoly, droplet and Talents). No Horus now because it is Too expensive for me now. But maybe i ' ll cut the boardbreaker for some Other cards like beast King + maybe bystials or just for the copium Chaos hunter.
that was a really good video, went over a lot of interesting things and made a lot of points you don't hear often, i'm glad i got this vid recommended.
If I don't like the way the "best" decks are being run, I'll focus on builds that beat them in ways I'd rather play. Though I do make a point to try to learn how EVERY deck works to have the highest odds against them no matter what I'm trying to do.
"Best" as a deck descriptor is just an opinion based on the few quantifiable qualities in the game(most popular, highest topping rate, most event wins within the current banlist).
One stat a lot of people don't even look at heavily is the win rate coming out of Swiss(before the variance caused by single eliminations begins), that's the point in an event where you're facing not only the largest variety of decks to get a better matchup spread, but the closer to undefeated you are approaching the end of the Pools, the higher likelihood you have of facing the most difficult opponents, testing players and decks alike to the fullest. There's minor exceptions to this like when the Swiss pools have a lower "Best of X" count than the Elimination rounds/Finals, but it still mostly applies.
In Master Duel anyways, i hopped on snake eyes right away. I wasn't very inspired to learn too many combos. It worked, I did okay, but I wasn't very passionate about the deck. I switched to Red Dragon Archfiend with Resonators and I've been having more fun with that. There have been a handful of games where I spanked Snake Eyes too. It's not always about using the best deck. Sometimes piloting a deck that you know well and have passion and interest to play will get you farther than just using the best deck.
I completely understand I tried labyrinth and felt bored, after 2 weeks I built drytrons ( they are expensive) not only I had fun playing the deck but I also won more games simply for the fact I know every little detail of my deck becoming a master of it while other meta followers only play the deck because its top tier and leave it after ban lists .
The point about going over 40 when a deck has engine requirements is something I struggle to put into words.
It's what I did for my 50 card cyber dragon spright list that bubbled YCS Sydney last month. I took the standard 40 card melffy spright core and added a small cyber dragon engine that consists of 8 cards total, 7 that are starters/extenders/follow up and 1 card that is an engine requirement, then added 2 mourner to bring the non-engine back up to that 70/30 split and made the deck an even 50.
I didn't explain it well in my deck profile, only basically mentioning that it played like it was a flat 40 card deck despite being 50 cards, but that was the reason why.
I was seeing the spright engine requirements much less often (double cross, smashers, gamma burst, the melffy cards) despite running all of them and was not seeing the cyber dragon engine requirement (revsystem) either, since it is a 1/50 in my list, but I had more than enough starters, extenders and hand traps that the deck felt as though it was still opening the same mix of gas + hand traps as when I was playing the 40 card deck, despite the much higher card count.
The upside for the higher card count was:
- the deck had more follow up options (thanks to cyber dragon cores GY effect).
- significantly better board breaking potential (especially against the main "un-outable" threat people were using, avramax made with IP, thanks to chimeratech megafleet in the extra deck).
- additional 1 card lines that go full combo on their own (allowing cards like starter/beaver to actually be extenders rather than being relied on to get the combo going).
- the "engine requirement" of angler actually became a potential extender when you opened it (since I had in engine ways to discard it from my hand to trigger its effect).
- additional ways to put damage on board/close out games that doesn't rely on getting to gamma burst.
- the benefit of being an "unknown" variant of a deck (so many people that were surprised by the cyber dragon plays/synergy with spright and especially megafleet, that card puts a lot of pressure on opponents since the EMZ is never safe so just by existing it forces so many awkward lines to try and play around it).
The deck performed well, not losing a single match against snake eyes (and a similar list that I played last year where I also bubbled that YCS only dropped 1 match against full power ishizu tear). It's definitely a contender, but since it has "Cyber Dragon" cards in it, most just write it off as some anime/jank/fun deck.
A fellow man of culture I see. I haven’t played since Kash format, but I have a Cyber Dragon Spright list as basically my only legal deck rn. It’s at 40 but has seen many iterations; arguably was at its best as a 43-card Cyber Dragon Bystial Spright combo deck during Tear 0. Runick Cydra was a build I enjoyed a lot as well. Much respect
@@timothyvenske6519 yeah, it was insane during tear 0 format (I miss that version). My list was 45 for that ycs (I added 2 ash because I was expecting a lot of floo and there was a lot so glad I did).
The end boards were so good. Infinity, toad, elf and double cross (and potentially sprind) backed up by a couple of hand traps/bystials and even tear couldn't play through that.
One of my favorite decks was a Dogmaticka/Shaddoll/Albaz deck. It was a lot of fun to play. I hate trying to compete with the meta and I need to go back to just doing my thing which is having fun.
Hey man, do u have a List ? :)
For me, it's a rough time to experiment because the decks I want to play are still hindered by the ban list unnecessarily.
Pendulums (Kirin and Electrumite)
Dinosaurs (Misc and Diagram)
I'd love to start experimenting with deckbuilding again, but there are just SO MANY cards on the list that shouldnt be there and it makes me not want to experiment.
About a third of the cards banned and limited would not affect the meta if they came off, and the inconsistency of the TCG list release is so frustrating.
I dont mind a Tier 0, as long as I have more options, even if those options are bad.
Since you like pendulum you should consider Endymion, the mythical beast variants are still extremely strong, but you need to learn the lines that don't require electrumite and build it accordingly. For me the main obstacle for Endymion in tcg is that you really need to practice and be fast or you can lose games that are perfectly within your reach because of the current, imho despicable, time rules.
I've been so criticized for playing 2 of the same handtrap instead of 3! And the reason is exactly what Josh said! I don't want an ash rotting in my hand after using one, I want it to be a an imperm that I can still use
I recently made a video that covered a decent amount of what Josh said in terms of the deckbuilding things with playing 40 cards and consistency vs stuff like hand traps. Good to see more videos talking about this, because even on my video there were many comments where people just flat out rejected the idea even with the evidence I used, so hopefully with someone like Josh talking about how you should be more open with deckbuilding rules this idea becomes more of a common thing in a community that the supposed deck building rules are very often not correct.
In master duel when swordsoul was at his peak I was playing a 40 card build and was bricking as hell with two off of desires and vessel. So I took one desires and one vessel to put 2 circles but I was not drawing enough non engine so I just put 2 random ht. This made my deck a complete monster, almost always having a playable hand without duplicates
That sounds like confirmation bias. Tenyi Swordsoul was a consistent deck.
My only complain is that a number of yugioh players, not everybody, are constantly nagging and protesting how they don’t enjoy the format and the game and here we are year after year again. I think its the best game and I’ve tried almost everything also the company always takes correcting moves either with banlists or erratas or master rules to bring more people in.
The fact that we have so many different decks competing is a stand-alone success and that we don’t run a two-year card restriction on the competitive scene is the main reason I play. There are many great values to this game at least 5, yet I only hear about the 5 problems constantly when I should be hearing both
ive been playing fire king flame swordsman for 2 weeks now and I am having SO much fun. I have my teir 0 meta snake eyes deck on the back burner and can use it. But i am having more fun trying to make the fire king flame swordsman deck work. Each night going to locals and tweaking the deck here and there
DDD is constantly slept on.. I’d like to see what pak and Joshua and Jesse kotton would come up with other than the go to builds we’re all playing rn with a few personal techs
Gilgamesh is too much of a choke point for the deck to ever be competitive. But Link Vrains and SS Eagle Booster is some good copium
Gilgamesh gets Negated. What's your end board?
@@FortuneKOF you make you xyz on top of it, do you not know DDD’s? Also you just don’t go the Gilgamesh route you don’t have to lock yourself into DDD’s people forget they deck was good before that card came out. There are a ton of links that have never been tested such as Mukcracker etc and the new fiend field spell searches your Kepler so mark my words you boys will be seeing them around again as a decent rouge strat.
I been building a synchro DDD with new support that is to come at the end of the month. With some free play so far- it’s looking to be very good.
@@nickmccauley8009 Ouu the spice I’m intrigued! What comes out at the end of the month?
Also for arguments for 40+ cards (non-grass), if a deck has inherent (semi-)garnets (e.g. in branded fallen of albaz): so increasing number of cards increase variance but by adding extra starter cards such as extra copies of branded in high spirits it would mean decrease probability of drawing garnets and increase probability of drawing extra starters. (and with hyper-consistent decks; you can trade off consistency for extra boardbreaking/interruptions)
(I just watched the video further and see that this is what Josh said later on as well, I thought he was done talking about this subject too early; oops)
"Yugioh players can't read" is evolving!
"Yugioh players can't read" has evolved into "Yugioh players can't listen"!
@@lurrielee2755 Good attempt at a joke, keep practising, maybe some day a joke may land. ;)
@@lmr4403 I summon Ratio the Forbidden One in attack position
I've been playing the same deck ever since I got back into Yu-Gi-Oh in 2023
Red Dragon Archfiend resonators.
I go against the meta decks Everytime I go to locals. I may have never gotten first place yet but I still have far more match wins than losses. It's a really fun deck that I feel gets brushed off too much.
It's because resonators have been custom card levels of support due to its popularity.
X3:
Starters
Ash, Nibiru, Imperm, Veiler if you can fit in 3 of each
Super Poly, Pot of Prosperity if they're good in your deck
x2
Called By
Thrust, Lightning Storm going second
Starters reliant on other cards in hand
Droll, DShifter, Pot of Desires, Pot of Extravagance if they don't hose your own deck
the 3x handtraps if you can't fit in 3 of each
x1
Garnets
Searchable tech cards
Talent, or 2x instead w/o Thrust if you can make room
Crossout if you are an assertive deck
Reborn, Foolish if they're good in your deck
HFD, Raigeki going second
Deck building and knowing the format and what to change in and out so that your deck is still consistent and can handle most of what's in the format is key knowledge and the difference between winning and losing and being a great Duelist. I really wanna know how decks in general would be different if say, ash blossom went to 1 instead of it being at 3 in every deck.
Another reason why Master Duel has become such a tiresome format for me is that Maxx C being so powerful makes me feel like running any deck over 40, thus lowering my chance to see it in the opening 5, just always feels suboptimal.
And even if you're not playing it, going over 40 lowers your chance to open a counter so its doubly awful
@@ttvCarnit depends. usually if youre running a 60 card deck, you will usually be playing 2 gamma, 3 ash, 3 maxx c, 2 called by, 1 crossout (8/60 cards in your deck counter it)
but it sucks how maxx c is needed to play against a deck that puts out 4x apollousa, baronne, and savage with a counter trap and 2 other backrow while having 5 more cards in their hand for an otk. maxx c shouldnt be an excuse to "keep the combo decks in check" if they are just gonna msxx c you on your turn with a full board
@@Virulence-xb2rvmaxx c is bricky that is naegated 90% od the time it sucjs that i ahve to pkay ash and whatnot to country it(don't play it myself)
@@SupaSneech I wouldn't think this was a joke if the grammar wasn't terrible
I don't think Maxx C is the problem my friend
Never realized how badly I needed to hear this discussion
That explanation in the first few minutes is how I’ve always enjoyed the game. I’ve never been able to play the best deck, even going waaaaay back to GOAT. Just played what I could and found stuff that was fun. Here I am still playing 20 odd years later.
I’m someone who stays open to trying different mechanics/strategies. Not just to adapt to the meta, but also to grow as a player.
Me who left right before synchros and came back during snake eye: "fuck a side deck"
Ive changed how i play my decks, with earth machine, ive gone up to 50 cards and sometimes I do draw the out and sometimes i dont. I stopped playing ash blossom in main but instead play ghost belle
23:09 also if by some miracle u open 3 out of 6 , 2 will be same card , and they are all once per turn , where if u played 2 2 2 u could use all 3 , less chance to draw 2 copy of a same handtrap , had that problem with ash , keept drawing 2 ash together, no matter how I shuffled if I get ash , it will be 2 together, so I dropped 1 for 1 bell n problem solved
The only reason I have hand traps, is because I want to play the game, there's no way I can play a match n not be negated 15 times in a row, have an empty board n some immune to target monsters ready to negate everything else I might think of doing, can't even count on field effect since most are target n everyone has something that can't be targeted, not to mention straight anti interaction meta decks
This is true. The only real rule to deck building is that there are no rules. Rules are there for structure and guidance, but since they are a static construct in a game that is always changing, they will inevitably meet a situation where the rules just dont make sense. The best thing I can say for short is that there are hidden variables to consider in every card choice when building. Just maxing out on starters might seem good, until you realize that 6 of them are normal summon. And now you have a problem, where you increase consistency at the cost of tempo. A cards role changes depending on the situation, and this is true in regards to building decks as well. How many copies of something you use can change depending on several different things. High level players also consider their matchups as well.” I want to run three of this starter card, but it dies to impermanence, which everyone is running. If you choose to run something else in place if the third starter, you can potentially weaken your opponent’s hand before even getting into a duel. They have impermanence and none of your starting plays are hindered by it. 40 card rule can change depending on what you are using. If you are using a deck like agents, that has to run at least 3 bricks, its usually better to run more cards, as long as you dont dilute the decks focus and consistency too much. Running 60 cards allowed me to play my engine, with a greatly reduced risk of drawing bricks; however, if there are non searchable cards that you need to make sure you get as consistently as possible, it’s usually better to go for 40, or less if possible (upstart). There is so much to this topic, but the “rules “ change depending on the situation.
I like that there is a probability calculator for deck building free online, it allows you to see what ratios give you the best chance at seeing the ideal hands at x amount of cards in your deck. Found out that my deck at 41 cards with 15 starters is actually more consistent than 14 starters on 40 cards 🤷♂️
Something I’m noticing about running a deck over 40 is that you keep an extra slot open because of the side deck restriction where you specifically need to switch out the equal amount of cards. Also if you have cards that you would consider situational or dead against certain match up than they could be sided out with ease.
The problem with deckbuilding "rules", old format aren't the same than today one, a control deck as Traptrix or Dinomorphia play most traps than others decks, S.S. and F.A. decks must play way more spells than others cards type for exemple,
depending on your strategie and if your deck will be more fun/casual or really competitif you will include certains staples or engine ...
It takes genuinely skill and intelligence to make an rogue deck viable. Especially without the use of staples everyone else uses.
I'm running a simorgh deck and the only cards that can be considered staples in it are raigeki(1), dark hole (1), monster reborn(1), feather duster(1), feather storm (3), anti spell fragrance (1), and swords of revealing light.
Been thinking about adding called by because no skill players like to use ash on everything i do and most of the time use it to early or too late
I'm running spright purrely because they are two of my favorite archetypes and their synergy works most of the time. I know it's not the best, but it's fun!
Plus an unexpected iblee could bring W's
I just can’t believe how quick your attitude changed in like a month and a half. Went from “I’m so excited for this format” to “I’m bored”.
that’s mainly because of how Snake Eyes decks turned out, I think their disruptions and grindy nature looked promising but the “throwing handtraps at each other” part of the format just isn’t it for me. I quite enjoyed the boardbreaker version I brought to Regionals, but sadly that isn’t optimal
@@JoshuaSchmidtYGOyeah I get what you're saying. Especially grating is the lack of experimentation. There are so many decks that you use SE cards or Sinful Spoils engines in that would be very fun and still powerful enough to compete, but most people playing these cards are just copying what the top players have been doing. Nothing against them doing that, but it is boring.
Competitive pokemon metas are still developing 20 years later, it's almost a certainty that the "best" decks today are not actually the best, just the closest we can get with our current understanding.
Even in yugioh I believe GOAT format no longer even plays GOAT as a deck because they realized Chaos turbo is better.
Goat format realised goat isn't even the best deck despite being named after it
Original concept Paleozoics+ ojamas, Paleojamas. Weakness is their strength, traps are too slow, ojamas don't do anything... Normal summon Ojama Pink ~ Almiraj (ash/droll bait, hand knowledge{discard}). Arias ~ Trap trick~ Marrella~ Rollback~ Marrella/trap trick ~ Rise to full height/PK Vambrace ~Opabina ~ Leanchoilia~ Cambroraster ~ Marrella ~ Ojama Duo ~ Spright Gigantic ~ (blue-jet- double cross {number 29}) and/or Wannabee if maxx c'd(both are lv 2 insects). Holeutea+ Paleozoic+ any lv 2(ojamas/sprights) turn one opabina. Holeutea+ any normal trap(ojama duo {followup}) +any lv 4 ~ Bagooska/Time Thief/Exciton Knight~ Zeus. Ojama Blue ~ Ojamassimilation/Ojama Pajama ~ ABC. Just a few line examples
What do I do when tier zero formats? I play turn skip strategies, I'm not sorry meta sheeps you deserve it
Lol
Bro is gold 3
@@cazzarinobolvacchio5698 actually, got master 2 lol
I don't know where to ask else. It is a little bit off topic, but what do you think are the most viable Spright versions right now in master duel?
unexplored potential is majority of why i play, and trying to break a rogue deck or finally figure it out. right now im testing snake eye tenpai for a video. the current challenge is finding a way to easier bridge the two engines, which has been fun to lab with
Running Traptrix❤because its one of my fav
Ive tried to use this format to find better cards for matchups, experiment on deck size past 40 cards, change handtraps, and have spicy techs. Since you love runick so much I would love to see what your opinion would be on a 60 card fiendsmith magical musketeer runick variant that I've been cooking up. All you need is 2 monsters and you got full combo. The musk trap alone is a perfect counter for snake eyes and other graveyard reliant decks this format. Then it has potential with drawing 5 with runick and musk cards as well as easily getting an unnegatable +4 spell/traps from the link 1 with link into the vrains which also has a recovery it your link is destroyed. Ive had grindy games where you just can't be stopped and high caesar alone is basically a death sentence as well as the lv 9 mid to late game.
Running a ridiculous 46 card crystal beast deck with zero hand traps and only a lone copy of pankratops and talents for board breakers. Hyper offensive, but can pivot to heavy defense very quickly.
I’m only playing with a custom deck that I built from scratch. And I kick ass with it.
The only decks that I struggle against is Snake Eyes, Labyrinth, and Albaz…
Especially if my opponent gets a strong hand which they often do 😤
I've been pet decking dragon link since I got into the game at the start of COVID. Even now, I am experimenting with AFD / Crystal Wing builds to replace Savage and Baronne
My rule with 3 ofs is you don’t actually want that many.
Hear me out if we’re talking ratios technically the fewer 3 ofs you have the more likely the cards you do have 3 ofs will appear. Thus you should really only use 3 ofs on cards you almost 100% need in the opening hand. And therefore you shouldn’t really have more than 5 3-ofs and ideally only 1 or 2
Edit
I mean ultimately it depends on the deck
But personally I basically get to 5 or fewer 3 ofs and then do two ofs for a lot of cards that are like matchup dependent like hand traps plus in a format that’s more diverse (so not right now) I like having more options in what hand traps I can run
personally the main thing that keeps me from playing yugioh is if a archetype or style of deck i want to play can't really be played at the moment just due to banlist reasons or because it's currently countered by certain cards that are commonly played. I actually cooked really hard and actually found a way to keep playing link libromancer without mathmechs, but because the cyberse stuff i had to replace the mathmech engine with is really vulnerable to certain non-engine, (namely cyberse extenders without the main deck xenolocks that prevent you from ritual summoning doombroker later in the turn, like Formud Skipper, are really vulnerable to non-engine, like called by stops formud skipper getting you to Exceed, or Droll just stops your searching which is a death sentence against any deck that needs to ritual summon.) It just sort of gets demoralizing after a while if rogue/budget stuff just feels so crept compared to the super expensive stuff.
Part of this is why i've been playing Digimon more and more because Digimon has great deck diversity and it's on the whole a lot more affordable than Yugioh, where even the best decks are fairly affordable, and you don't neccecarily need to play tier 1s like Numemon or Leviamon to feel like you belong, where in Yugioh right now it feels like unless you have a snake-eye core you shouldn't even show up to locals.
23:19 thats my thing - I run so many two offs - if I dont think the card is so core so key that it warrants the chance of opening two (with one then being useless)
happy to hear Josh has let the two offs into his heart ^^ right next to SS Ray ;)
I'm trying runik voiceless . I already have branded despia , so I didn't want another branded build . It's been fun. I just got to learn how to play it more
Can I get josh Schmidts take on counter fairy 2024 maybe a runick variant or etc. Just want the kings thoughts
The real rule is to always play 3 Imperm because it's not once per turn, and you can even use it well as a topdeck, and going first.
I think you can do everything in your deckbuilding as long as you know what your reasoning is. Like it doens't matter if the reasoning turned out to be a good or a bad idea, in the end, you should know why you played the cards in your deck
There's a RUclipsr who disproved the 40-card consistency rule. You shouldn't necessarily run 3 of everything or 40 cards.
I have a complete snake eyes deck, crafted a lot of cards for this deck thinking I will abuse it. But here I am not using it.
the way i stay at least freshened in YGO is that i play decks that are pretty much a different beast from my current deck.
I started with Six Samurai FTK but my brain got fried after comboing to eternity
Next i jump to Floo, i was thinking that this deck could not give a shit to the extra deck and i want something relaxing for my brain, little did i know floo will be the bane of the previous formats
Then Dinomoprhia, Dino Waifus, what else do you think? the harakiri jokes are an extra enjoyment
Now i play Vanquish Soul. I love fighting games even though i was never good at it but when this deck was announced i blow my wallet buying the core.
Wow, amazing video! I learned a lot today
3 shifter. 3 dimensional Fissure , 3 macro cosmos. 3 Ash. That's what I have y my suship deck. Allows me to use them and keep playing 😅
I have a personal rule where I run 2 of for most non engine depending on format with a 2:1 handtrap to breaker ratio. Ex I play ash, imperm, I will play talents as the next non engine for utility. Not for everyone, but I enjoy it.
When Baronne de Fleur came out, I sensed that something was wrong but I didn't give it any importance
With the arrival of Runick and Labyrinth I started to move away, because my decks were falling behind, and Snake-Eyes was the last straw that broke the camel's back
With baronne I had to learn to bait the negate with destruction spells (force them to use their quick effect negate) *then* play my starter spells, like exosister pax, get mikalis, banish baronne. If I have Martha in hand, I would bait out ash blossom with the pax, if they had both, sometimes I was just screwed 😂
to make a rogue deck good takes SO MUCH SKILL. in meta you have a whole community but you are ALONE nothing with the stars to guide your path and no one wanting to help you.
"The shine of clustering stars will illuminate a new miracle! Become the path its light shines upon! Synchro Summon! Arrive in light, Savior Star Dragon!"
My go-to is always just to start playing heroes again 😅 I can always have fun with them
Definitely more losses than wins but the fun is always there!
Also people don't understand a very important concept in deck building.
Consistency/power/recursion are 3 different things for most cards. For example, lets say you are playing a thunder dragon deck. Adding a nemeses engine will definitely decrease consistency BUT it will increase the power and recursion. So what do you value most? In some formats power is irrelevant and it is often the board breaker formats. You want consistent way to say no. In others like we are in the decks on the top have recursion and consistency but lower power because less negates and interruptions. You could argue that nemeses flag + nemeses protos or the other one can shut down other decks or the mirror heavily if you build around it at the cost of consistency.
There is also the aspect of ONCE PER in modern yugioh where drawing doubles or triples is very bad. For example drawing 3 snake eye ash is really bad or drawing 3 ash is very bad. Thats where the different statistical analysis come into play like the birthday paradox.
Exosisters. And I got this lightforce sword labrynth deck lol. ✌🏼
lol for all the talk about “consistency” and “draw percentage” I’ve never seen a yugioh player explain mathematically why they believe an X card deck is the most consistent. Never defining unique variables for what is considered a starter, extender, non engine card etc and what combinations. Really simple nCr kinda stuff. They just talk about what “feels” more consistent.
Some people do that, but you're right, but how do you want the people with competence to discuss those things if you don't first convince them that there's a higher interest in the real meat? Content creators tend to narrowly focus on the perceived trends that garner more interest. What counts as a starter card isn't something that you can simply explain mathematically because in its essence it's something that does a specifically objective thing and not just an abstract that you can demonstrate via a resolved equation, although the latter helps you notice how much starter cards do you need in relation to your deck, and its card count, in order to perform consistently. Now, a starter card is any card that by itself, without any other card, does your deck's opening play, for example Subterror Guru or Hidden City are starter cards for the Subterror deck because that deck's main play involves getting Guru on the field. In a deck like zodiac where the main goal is to access the extra deck zodiac monsters, any zodiac main deck monster is a starter card, Barrage is a starter card, Tenki is a starter card, Terrortop is a starter card because it lets you summon M-X Saber invoker which in turn can summon any of the zoodiac monsters from the main deck which in turn access the extra deck ones. Extenders are cards that in addition to your starter cards, let you make further plays and access an even more powerful version of your end board.
Non-engine is all the utility cards you play that aren't required for your deck's own plays, such as handtraps, tech cards, these are usually cards that either let you stop your opponent's plays, or help you play through their disruption, but they can also be a floodgate card that you can play and win games effortlessly with them because your opponent's deck has no answers for it.
My fav tech atm is siding Youre Finished and Ice Dragon Prison in my VS Deck ... espacially youre finished adds so much pressure and people rarely know the card
I remember during the first year of master duel I played a 44 card Numeron Gren Maju deck. I took a hypogeometric calculator and made sure I had the ratios to see 3 board breakers and 2 starters around 80% of the time. I ended up having an 84% win rate whenever I switched off of it.
i've been playing a 54 card crystal beast deck lately and i might cut a few cards, but overall, it's been the most consistent deck i've ever played, since it's the one card combo springans engine version that dreadguy has been cooking. been experimenting also with having only 2 copies of certain non-engine cards
MD draw is unique tho where its not really random and more or less dependkng on ur matchup and their algorithm fixes the odds at times. Like for 5 games ive played against random decks then the few times against labyrnth gives me red reboot but no monsters. Definitely feel like it curates the hands so each side can be a little fairer. Certain deck combinations but for whatever reason im drawing my only 2 extenders vs the 6 handtraps in like 3 out of 5 games better than when i had 3 of them extenders.
I know I'm late af to this, but on the topic of how many of each hand trap to run, depending on my deck I only run 1-2 ash, 2 imperm, and 2 Maxx c, everything else I run at 1 if I'm running it
There are always rules even in deck building. The goal is to win against as many decks as possible. Each play style or card u use are to achieve this goal. Cards that give you the most advantages are the most important and should be played max copies. If you design your deck to win against least play deck then you most likely lose more. If the deck that win the most use 40 and 15 extra, then that is the rule. No rule?...there are always rules, just not always obvious. Maybe we should go to gx dual academy to study dual theory.
Ich schreibe es wieder auf Österreichisch sorry im vorraus . Aber würde sagen das so was ähnliches wie bei Duell links auf handtrap bezogen wo du wenn die Karte auf 2 ist du nur 2 von der Kategorie nehmen kannst aber halt bisschen mehr überdacht so dass wir einfach eine Obergrenze haben und ich würde sagen das wir bei Game 2-3 Karten nicht nutzen dürfen bzw Runde eins . Zbsp wenn Mann sein Board gebaut hat Mann nicht noch ein flatgate spielen darf das der was danach spielt keine Möglichkeit zum spielen hat . Habe das jetzt schnell beim spazieren gehen mit meinem Hund überlegt bevor ich das Video geschaut habe . Also kann sein das diese Idee schon genannt wurde bzw es mehr überdacht gehört . So zu sagen ein Gedanken Ansatz .
Danke Joshua für deine Videos haben mich mein letztes lokal gewinnen lassen und bin der Meinung dass ich mir sehr viel von deinem mindgame angeschaut habe . Danke danke nochmal
I resolved playing springans
06:30 Volcanic Ashened , ashened wipes the board and make them special summons twice as many times couse hero can pop most of the snake eyes monsters as well , they will burn the down by summoning that was one idea I had couse Ashened don't need the normal summon , trooper can be normal summon , volcanic monsters u play 2 rim , 3 trooper and 2 emperor only
... he said while shuffling his Snake-Eye deck, to soon start to play.
I'm enjoying his format. Now that I've finally realized just how unnecessary handtraps are in my decks and how easily they can just gas through everything the opponent throws at them, I'm consistently shredding locals.
don't waste 3 slots on ash, you shouldn't hope your enemy plays a bad deck, in chess community there is the a good term "hope chess" don't hope your enemy plays bad
I don't care if you play your rogue deck to end on the same cancer board using the archetipe only as an engine, either they never again print easy to summon op cards from extra deck and they ban all of them or they put some limitations on deck building
I play 2 ash 2 veiler and 2 maxx c in my rescue ace with 1 nib 1 crossout 2 called by and 1 impermanence. Would run 2 but dont have the UR dust. Also thought about running the belle card similar the ash blossom.
if u say that the deck doesnt work like i want all the time , so the king of game is just a myth
Soo here is the thing that I tell people that don't understand the numbers game.
A deck perceived by majority as the "best" has the NUMBERS in tournaments to succeed vs the ACTUAL best deck. The reason is often even if you build the BEST deck in the format and even if you don't have a bad day at the events. It is still 40+ second best deck that people think is best vs your result that is 1 deck. Basically not only you shouldn't get unlucky BUT also if any of your opponents get lucky OR you stumble upon the 1 ROGUE deck player who loses to everything else but you because they brought the specific counter card against you like lets say you play lab and they maindeck 13 spell trap removal and won the cointoss. It will skew your results down. While on the opposed end the "best" deck players will just have the numbers. Yes 1-2 will get unlucky but also 1-2 of them will get the nuts opening in every game because they have 40+ mullgan and their opponents in 1st round per game while you have only 1.
In a tournament setting the deck that will most likely win is often just the most represented deck not because its stronger but just pure numbers. Hell if you make a 1000 player tournament and 999 were exodia players vs tear ishizu player guess what? Exodia player will win the tournament over 80% of the time. Don't believe me? You can try it.
Pot of Prosperity is a good example. In Salad there so many cards that you need in your extra deck that you can only afford to use it once. Do we want to play 3. My answer would be no. I want to play 2 because its only as good as the amount of cards you can sacrifice.
It’s apparent that snake-eye is the best engine and the deck is overall the best at the moment. However, if snake-eye had an equal representation to rogue counterparts with more good or pro players playing rogue, I would bet that the snake-eye players would not be the only ones topping. Yugioh has a lot of variance and every deck can draw a bad hand, just some more than others (consistency).
I don’t have the possibility to purchase snake eye cards, so I play tested branded chimera to its absolute maximum potential I believe.
Came up with a board breaker list and yesterday managed to get 12th in a 160 people regional, I only lost to a snake eye cuz of my miss play and a dragon link that sent me straight to the moon in 10 minutes. Other than that deck felt very good, even tho I won’t bring it to other big tournaments because I think it can’t sustain 12/13 turns without collapsing at some point