Model a bridge in Houdini || Beginner Tutorial

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  • Опубликовано: 21 дек 2024

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  • @Nabuuug
    @Nabuuug 3 года назад +8

    For beginners, this thing is a mind-blown every 30 seconds

  • @_kurohana
    @_kurohana 2 года назад +39

    Minor things not mentioned in the video:
    - If your line is not highlighted in red when creating the mask with the DistanceAlongGeometry node (0:30), you have to activate the "Show Handle" option in the scene view (hotkey: Enter) and select the node.
    - Use W in the Scene View to toggle the wireframe mode (like at 1:50)
    - Use SHIFT+S in the Network View to change the wiring style rounded/straight lines (see the difference in the video at 9:55 and 9:57)

  • @saebr
    @saebr 3 года назад +16

    Thanks a lot Simon....
    And yes please, definitely more of these tutorials.
    Highly appreciated.

  • @andvfx
    @andvfx 3 года назад +1

    Thats an awesome way to discover different modifiers without needing to go in to complicated vex. Very nice example and tutorial, thanks!

  • @DeekerActual
    @DeekerActual 3 года назад +1

    More of these style video would be awesome thnx Simon!

  • @gabrielepardi5178
    @gabrielepardi5178 Год назад

    Great introduction to houdini: straight to the point.
    Thanks

  • @JeremySeiner
    @JeremySeiner 3 года назад +4

    This was wonderful! Thank you Simon and yes I'd really enjoy seeing more of these tutorials!

  • @zgmg9263
    @zgmg9263 3 года назад +14

    This was such a great introduction to Houdini. I'd love to see more of these starter videos, 10-20 minutes in length focusing building one world-building object at a time.

  • @engiongames8749
    @engiongames8749 2 года назад

    I love your tutorials, Simon!

  • @starwarz8479
    @starwarz8479 3 года назад

    Thanks Simon
    This is a great intro to procedural modeling!

  • @herbertengels2112
    @herbertengels2112 3 года назад +2

    Hope u make more procedural modelling tutorials :)

  • @noskov5
    @noskov5 3 года назад

    awesome, clean, and simple.Thank You, Simon!

  • @KarelChytilArt
    @KarelChytilArt Год назад

    Easy, simple and nice.

  • @AD-uf7cy
    @AD-uf7cy 2 года назад +1

    Thank you very much for tutorials , I tried if we can use @scale = set(1, @mask, 1) in AttribWrangle2, and yes we can.

  • @mrwhateverism
    @mrwhateverism 3 года назад +1

    I'm new to Houdini, but coming from Cinema4D. This is like a super concentrated knowledge bomb, thank you so much for putting this together and sharing your wisdom!

  • @xxargunxx
    @xxargunxx 3 года назад

    Thank you Simon, I'm really intimidated to learn Houdini and your lessons help me a lot.

  • @RunTheTape
    @RunTheTape 3 года назад

    You're an absolute master

  • @CGImagine
    @CGImagine 3 года назад

    Great work Simon!

  • @oLucasX
    @oLucasX 3 года назад

    Great video! Thanks for sharing!

  • @veith3dclub
    @veith3dclub 3 года назад

    Thanks for this awesome Video!!! Wow!!!

  • @jordanhwang
    @jordanhwang 3 года назад

    Thank you for tutorial! I’m following along and I’d love to see more of these beginner tutorials

  • @antonypetrenko4458
    @antonypetrenko4458 3 года назад

    Thanks a lot Simon!

  • @华忠毛
    @华忠毛 Год назад

    It's awesome.

  • @koltscats
    @koltscats 3 года назад

    informative, easy to follow, an all around great tutorial for beginner and advanced users. Thank you!

  • @JoaquinPeMM
    @JoaquinPeMM 3 года назад

    you are awesome dude, well explained tutorial!

  • @todayssteve
    @todayssteve 2 года назад

    This was really helpful thank you! I love to see more of these videos!! Keep up the content!!!

  • @dongxinjiang1770
    @dongxinjiang1770 3 года назад

    amazing tutorial!

  • @heitoor
    @heitoor 3 года назад

    Great tutorial, thank you!

  • @magneticanimalism7419
    @magneticanimalism7419 3 года назад

    Wow, thank you so much Simon, this is exactly the kind of modeling I am interested in learning. Completely awesome.

  • @s.p.o.o.k.s.1
    @s.p.o.o.k.s.1 Год назад

    I followed this entire video as my intro to Houdini it took me 5 hours of pausing and unpausing, I'm not sure how to make the bridge into a game ready asset but I'd love to learn more!

  • @alexmouthon
    @alexmouthon 3 года назад

    thanks for this tutorial bro

  • @PedroHenrique-mv6uu
    @PedroHenrique-mv6uu 2 года назад

    valeu simon, te amo

  • @NewOnTheSeen
    @NewOnTheSeen 3 года назад +7

    At the end of this you need to add a polysoup otherwise your generating meshes into Unreal that have split normals.

    • @Cloroqx
      @Cloroqx 3 года назад

      A divide node also helps

    • @NewOnTheSeen
      @NewOnTheSeen 3 года назад +1

      @@Cloroqx divide won't actually fix the inherent issue that Houdini splits the normal up and exports that way. The polysoup basically deletes all that data and combines it

  • @KaynCromnispher
    @KaynCromnispher 9 месяцев назад

    I'm wondering, is there a way to have a dynamic mask, that would read the height of a map and adjust the line accordingly?

  • @ArtVandelayInc
    @ArtVandelayInc 3 года назад +1

    We would love to see these procedural modelling videos for sure. You're doing a great job with your content to encourage us to learn Houdini. And Houdini always fascinates me.
    I got a question though. What do you think about Houdini's documentation?
    For example I'm not a fan of Unreal's docs. There are some areas that you simply can not find any information about. Like you spend hours and hours searching for any valuable information or all you do is trial and error blindly. I assume you would have a decent experience with Houdini's docs and tell us about it.
    Did you encounter any blind spots or found that the explanation about things are not helpful at all and whatnot? Because I think it's so helpful to have a go-to resource and learn things properly when you learning new things.

    • @simonhoudini5074
      @simonhoudini5074  3 года назад +2

      Thanks!
      For the docs I personally don’t use it that much, when I use the docs it is more for VEX or Python stuff to know what certain functions are doing. Which have been valuable.
      In general I Google most stuff and look on the forums like odforce or SideFX

  • @magneticanimalism7419
    @magneticanimalism7419 3 года назад +1

    Is there a simple way to prevent the overlapping geometry at the ends after the polyextrude @2:18?

    • @simonhoudini5074
      @simonhoudini5074  3 года назад +1

      There are a couple ways , overall I recommend using the chain node I show at the end since that will give you more control and variation.

  • @sams_3d_stuff
    @sams_3d_stuff 3 года назад

    Thank you!

  • @3D_Sven
    @3D_Sven Год назад

    Since the color gradient dosen't seem to be supported anymore, what would you use instead?

  • @artadecram_9624
    @artadecram_9624 Год назад +2

    remap in wrangle doesn't work in new version of houdini

  • @weslley3dezao
    @weslley3dezao 3 года назад

    Maravilhoso, amei.

  • @awesomedata8973
    @awesomedata8973 3 года назад

    This is good stuff! :)
    Maybe more about using grids and voxel cubes / faces / corners / instancing? -- Perhaps something akin to that Corridor level editor, but with multiple floors?

  • @Cloroqx
    @Cloroqx 3 года назад

    You should be presenting these tutorials smooth shaded (not flat shaded like here), as that is the way in which they will be seen by beginners in UE4/5, Blender, etc.

  • @TheDeathoxide95
    @TheDeathoxide95 2 года назад

    so now if I want to curve this bridge along the z axis what would I do would I just input a curve modifier because that is not working, I added a draw curve modifier but its not what I wanted can someone help

  • @amalyshok
    @amalyshok 2 года назад

    I don't know why so few people study Houdini in Russia, but it's very difficult to find friends with whom to share the experience. If you, like me, have just begun to study Houdini, then I will be very happy to join forces and together reach the top of the knowledge of this 3D software.

  • @djpowerwashing2964
    @djpowerwashing2964 3 года назад

    Nice, a bit too fast for me, but I will do my best to follow. Lol.
    As a suggestion: It would be good to get past just modeling but into exporting or even doing a simple render with each project. Thanks again.

    • @zgmg9263
      @zgmg9263 3 года назад

      I agree -- exports would be appreciated. Lighting might be a lot to ask but I think exports in the least are worth a few extra minutes.

  • @jostimantatarigan7657
    @jostimantatarigan7657 3 года назад

    how did you add the noise bevel since each border is 1 piece?

    • @simonhoudini5074
      @simonhoudini5074  3 года назад +1

      The trick is shown in another video.
      Look for “random bevel in Houdini”.
      It basically using attributes to set the bevel amount

  • @christopher8116
    @christopher8116 3 года назад

    Is there not another way then using distanceAlongGeometry SOP ?

    • @Al1987ac
      @Al1987ac 3 года назад +1

      You can use a @P.y ramp in VEX or just lift the center point with Soft Transform.

  • @poladsaherart8355
    @poladsaherart8355 2 года назад

    But color gradient node doesn't exist anymore... what do I do? HELP

  • @arcase6
    @arcase6 2 года назад

    pace is too fast. "First place a node then set the settings." No explanation as to which nodes, what settings and no pausing.

  • @مصطفیحسینی-خ2د
    @مصطفیحسینی-خ2د 3 года назад +1

    wasnt a Beginner ...