Procedurally Modeling A Raspberry
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- Опубликовано: 1 ноя 2024
- Mo has recently started learning Blender. (Don't worry - we won't ditch Houdini. We just think Blender makes for a nice addition to our toolkit.) And while watching a certain popular donut tutorial, it became painfully obvious that sometimes procedural modeling is king.
As is the case with raspberries. Once you analyze which parts make an individual raspberry, it's straightforward to model one procedurally in Houdini.
Additionally the procedural nature of our berry allows us to generate a wide variety of different berries by simply adjusting our setup's parameters.
Support us on Patreon: / entagma
More on: www.entagma.com
Download Project File: www.entagma.com...
Every day in Houdini is like my first day...
lol
Can’t be more true..
YA SO PAIN IN THE ARSE
Awesome!
Scatter basics...
VDB in a solver sop for expansion and self-collision...
Curve wrangling on scatter seeds...
Dot product thrown in as a bonus in a wrangle...
Followed by hair grooming in another wrangle...
And all in a geometry object called "sphere1".
Brilliant!!!!!
Wait until you see some of my production setups! :D Cheers, Mo
Your voice is so soothing. I was torn between learning and falling asleep. Great tutorial my man.
3D tutorials meet ASMR. Solidangle Arnold's page also outputs some top notch 3D ASMR content.
The longest 17 minutes of my life. Thank you for making Houdini scary again;)
Great tutorial though!
Love how you are so clear and to the point without leaving out important info. at least what it seems like for a noob like me :) this helps me understand the nodes and line of thinking better.
One of the purest and best Houdini tutorials, inspiring
For people that hate vex like me, first vex can be replaced with a simple noise on curveu attribute (use ramp), the mask by a maskbyambentocclusion, attributeblur on this mask, then the last one can be done full inside the attribnoise. (had the same result as him). Thank u so much for this tuto anyway, was awesome 🥰
omfg watching you do this is fun. once im solo, its exhausting
That was a LOT of.. everything! You guys are geniuses!
This is very informative, loved the part you made the density attribute for the fur
you should make a series of this stuff where you just model different fruits, this video was super helpful to my overall understanding and process of Houdini
Just awesome, I was trying to use voronoi texture in Blender3D but i couldn't get the cells to have even scales.
This was very helpful, thank you
A CERTAIN POPULAR DONUT TUTORIAL :)))))
You guys helped me so much. Definitely will subscribe to the patreon
Really nice tutorial, thanks a lot!
Cool. Love it. Huge thanks.
I really want to learn how to use this program now. Wow...
Awesome tutorial. Is there any video about shading in houdini? It will be very helpful.
Thanks
Indeed there is one: entagma.com/rendering-101-pt-16-subsurface-scattering-in-redshift-3-flavors/
Cheers, Mo
hey everyone, has anyone tried this since the updated attribnoise? I set my min/max to -1 and 1 in the noise value, but not getting the results on the video. any help would be great.
This is a 2 year old tutorial so not sure if you’ll read this but if I were to simulate this, would you take the rbd route using soft constraints for individual berry sphere or the vellum route? Cheers!
Looking for the same answer, simulating raspberry with vellum and fluids itself is fine as long as the mesh is ok and not too tense but the fur part I'm not sure about... If anyone knows tips let me know.
Hi! How can I export this to c4d that I will be able to add materials to it and use this hair created in Houdini?
man you have awesome tutorial
Awesome tutorial! But I'm trying to do realistic shader in mantra and need to bake normals ,curvature maps and others. Can someone point where to find how to do that? Thanks
f@pscale = chramp("Thickness", f@curveu);
f@pscale *= chf("Overall_Thickness");
I went through the raspberry redshift patreon tutorial and enjoying the patreon tutorials =). I just continued at the geometry level from here for the camera and lights. I wonder, though how you would set materials for each of the three major parts (fur, druplets and stigma) so that you can apply the hair materials where they are needed?
Hi Vytas,
Not 100% sure what exactly you're referring to - in general there are two main ways of assigning a material to a geometry. The most common (in our workflow) being to assign one single material per Geo container on it's render tab. The other one is setting a material path attribute on the geometry stream itself, allowing for multiple materials per geo container.
Hope that helped :)
Cheers, Mo
The tutorial was 18 mins it took me 2 days to finish..
do you know how it changes the timeline from blue to orange at 5:30?
@@lamobastida omg seeing my comment after 3 years is such nostalgic 😪 anyways now I play games so idk about this stuff 🥲💀I think I need to get back to my 3d life .
@@Ghost_COD_000 thank you anyways :D also, friendly reminder that the 3d life gives such headaches jajaj
Hey!! When I try to add the VDB reshape node, it gets skipped because it's not at level-set grid. And when I sim the solver, the mesh intersects instead of pushing against each other. Any idea how I can solve this?
Hey dude! Not sure if you still need this but you likely plugged in your reshape node after the analysis one instead of before, hope this helps :)
@@kdesmet6945 Hey man! Thank you so much, you just gave me a reason to go over this tutorial again!
i needed to put 0.75 speed, for the first time... then boom Entagma talks like a robot from a distant future...
will you do blender tutorials?
I have got an error when trying to use the solver "missing velocity", when using the vdbadvect
same problem
Hi! Is there a way to freeze geometry? to get the frozen raspberry and not the growing animation
Sure. Have a look at the timeshift or retime nodes. Cheers, Mo
That’s a brilliant method... I tried to make this using Vellum, but failed somehow
Supersonic ) THX!
Please, do this in Blender with Geometry Nodes :)
video title legit made me think this was gonna be a SIGGRAPH paper review
Thanks a loT!!
Hey Entagma,
Did you guys have university/high school science background? math?
Heyhey,
believe it or not - we both graduated from high school and went to uni :) Mo dropped out of media computer sciences to get a masters in interactive media systems and Manu's got a diploma in design.
Cheers, Mo
@@Entagma hahaha, i think you misunderstood.. i didnt doubt the fact you both graduated high school, i was just curious if your technical background comes from a high level of math/cs in high school and/or uni
i love you
Guys How can I make the fur to render in Redshift??
Heyhey,
you might wanna have a look at our premium tutorial on rendering this strawberry and the project file we provide with it : entagma.com/rendering-101-pt-16-subsurface-scattering-in-redshift-3-flavors/
Cheers, Mo
@@Entagma I did watch and I asked there in the patreon page. U do not show how to do it. I guess I have to figure it out with the file. But thanks anyhow
Heyhey,
have a look at the file. It's in there and easily set up. Same technique as spline rendering and hair rendering: just check "render object as strands" in the "strands" tab in your object's redshift settings.
Cheers, Mo
@@Entagma Thanks a lot for the answer. I'm still learning =)
yo what mic do u use for voicerecording?
Depends on the video, we use quite a few: Rode Podcaster, Beyerdynamic TG V35, Shure SM7B, Renkforce USB-S1, Picostrem Picomic and Rode Smartlav+.
Cheers, Mo
@@Entagma which one did u use in this vid? thnx man
That's the Shure SM7B. Cheers, Mo
Awesome!!! (Y)!
Very cool but you are too fast.Do you mind just slowing down a bit?
I have no ability to follow whatever it is that you did with the splines. The coding doesn't seem to work in spite of taking my time and SLOWLY copying everything you typed letter by letter but I still get errors. It's honestly enough to make me want to give up on this program entirely seeing as the simplest of things take intense amounts of under the hood understanding to properly implement. I'm sure once you are neck deep in Houdini the logic comes together but the damn thing seems impenetrable from where I'm standing. I don't blame your solid teaching or the program itself. I'm dyslexic. And this might just be a bridge too far for me.
I'm stuck at the same point as you. These splines coding generate always the same error at the last line about a non-existent sphere, don't know what to do it seems there's a cut in the video. I've tried everything it's very boring to give up so close to the end. Still an amazing video.
If you guys need help, the code is this
f@pscale = chramp("Thickness", f@curveu);
f@pscale *= chf("Overall_Thickness");
vector move = xnoise(v@P * chv("Freq") + chv("Offset")) * {2,2,2} - {1,1,1};
move *= chf("Amplitude");
move *= f@curveu;
v@P += move;
I had the problem that, somehow, I thought that the last line was making v@P = move, when in fact it was about adding the variable to the position (totally logical, if you think about it)
The donut tutorial is that blender thing from blender guru?
Yes, exactly that. Cheers, Mo
try doing this in maya
Nope. Cheers, Mo
@@Entagma lol, hoping u got the joke here. I started out with Maya and tbh it'd take a 100 years to complete in maya
I need to slow this down by 10x :/
I'm way to dumb for Hudini
fack
This method is ridiculously overdimensioned. Modeling a raspberry like this is 5minutes max... 3D modeling in a procedural way seems way too complicated...
Thank so much for your constructive feedback. Cheers, Mo
@@Entagma Until they start to ask you changes. Or when you want a lot with different variations, etc.
It's not about building the raspberry efficiently, is about learning Houdini and its tools. You could use Blender, Max or Maya, but Houdini gives you full procedural power to it, you could easily create with this system 10 different variations of the same raspberry, or create a branch with raspberries, all procedurally and setting up every parameter.