Making objects blend without remeshing - Blender tutorial

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  • Опубликовано: 24 дек 2024

Комментарии • 61

  • @JoeyC-quel
    @JoeyC-quel  3 месяца назад +2

    Go watch this video about my creature creator ruclips.net/video/NNOfOTOZxDQ/видео.html

  • @DanielDupriest
    @DanielDupriest 3 месяца назад +62

    Most Blender artists who know how to do this wouldn't share the steps. The good ones might show you the modifier stack and how to achieve the desired result. But YOU, my awesome friend, went to the trouble of showing exactly how to set up an entire node to make a general, reusable and simple tool that everyone can use! Thank you!

  • @JoeyCarlino
    @JoeyCarlino 3 месяца назад +57

    Sorry about the background noise!

    • @pn4960
      @pn4960 3 месяца назад +4

      This small inconvenience is absolutely negligible compared to the quality of the content you offer

    • @rug_69
      @rug_69 3 месяца назад +3

      No, unacceptable. this noise like literally killed my ears and my cat because he was near me. Now my cat is in hospital on a wheelchar :(

    • @GinoZump
      @GinoZump 3 месяца назад

      @@rug_69 aww, that's a cute visual: a dead cat in a wheelchair.

    • @Vibe_Bauer
      @Vibe_Bauer 3 месяца назад

      No problem at all. Thank you for this

  • @trzown
    @trzown 21 день назад +1

    This as geometry nodes alone would be so hard to follow for a beginner but explaining it first through modifiers made the geo style easier to follow.
    Thank you for all of this

  • @giraffeenough2354
    @giraffeenough2354 3 месяца назад +48

    did you just find a way of turning everything into metaballs?! this is a game changer!

  • @carpediem5348
    @carpediem5348 3 месяца назад +8

    This is a game changer, you are so smart.

  • @MickHeureux
    @MickHeureux 2 месяца назад +1

    I've been spending the whole week trying to create something like this to work in blender that is compatible with animation! Nothing was working ahah This video just saved my sanity! Thank you!!

  • @DarkHarpuia
    @DarkHarpuia 2 месяца назад

    FANTASTIC setup! I'd been trying to do something similar after seeing CG Boost's video on normal transferring, and the improvements you've made to this setup are great.

  • @yaterjebaiter3977
    @yaterjebaiter3977 3 месяца назад +6

    Oh my god, I was just gonna search for how to do this when I opened youtube and saw this on my homepage! Thank you!

  • @Krzyh4
    @Krzyh4 3 месяца назад +1

    This is great dude!
    Thanks for that tutorial, you earned a subscriber! Going to check your other videos.
    The tip is very useful and you explained it very well, keep it up my man!

  • @a_blue_chicken1093
    @a_blue_chicken1093 3 месяца назад +1

    This is very cool. This could work VERY well for a shapeshifting, slime character! I will make great use of this knowledge!

  • @baronlanteigne
    @baronlanteigne 2 месяца назад

    really nice to be able to set this up without Geonodes and volumes which require domains! thanks

  • @Babalous
    @Babalous 3 месяца назад +1

    I'm now curious about your other works, this leaves me speechless

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Месяц назад

    That is amazing thank you for sharing!

  • @funkyn1
    @funkyn1 3 месяца назад +8

    bro just found the holy grail.

  • @johantri
    @johantri 2 месяца назад

    I have been looking a way to do this for a long time, thank you so much! ^_^

  • @Koishitz
    @Koishitz 3 месяца назад +1

    Now I can remake that "The Thing" Splitface Scene.

  • @SeeYouInBluffington
    @SeeYouInBluffington 3 месяца назад +1

    Very cool. Verrrry useful. Nice work

  • @Huguillon
    @Huguillon 3 месяца назад

    I was trying this for years and failing hard, Thank you!!!!!!!!

  • @AhmedAli-fz5qe
    @AhmedAli-fz5qe 3 месяца назад

    Very nice work keep it up my friend I want to know if I want to connect this with the rigging character

  • @TheOfficialKingIdea
    @TheOfficialKingIdea 3 месяца назад +1

    This'll be so helpful! Thanks!

  • @deathmaster564
    @deathmaster564 3 месяца назад

    This video is a BLESS
    thx my dude

  • @Blendermaterial
    @Blendermaterial 3 месяца назад

    You are the Einstein of blender ❤❤❤

  • @JosiahBout
    @JosiahBout 3 месяца назад

    Phenomenal walk through, I'm going to have to gives this a try. How easy is it to get working with multiple separate objects at once? Or does it really only work for two at a time?

    • @JoeyC-quel
      @JoeyC-quel  3 месяца назад

      I'm sure there is a way but I haven't tried it yet. I would think that you could use an entire collection or multiple object nodes

  • @twitte0king
    @twitte0king 2 месяца назад

    The problem is that currently geometry node still can’t over write vertex normal that’s why you had to cheat the normal masking in shader. I wanted the vertex normal writing for other ideas for a long time

  • @nilryth
    @nilryth 3 месяца назад

    Does it handle being 'grown' from inside the mesh with an animation and shapekey'd blinking? I was looking for a clean shapeshifting effect to grow multiple eyes and this looks perfect.

  • @kweezanart
    @kweezanart 2 месяца назад

    Is it possible to apply the geometry nodes and use this to actually make one single mesh?

    • @kweezanart
      @kweezanart 2 месяца назад

      nevermind i wasnt at that part of the video where you said you could
      really good tutorial though, i might actually use this pretty often

  • @Beryesa.
    @Beryesa. 3 месяца назад

    I feel like Blender has rewritten half of the workflow since the introduction of geo nodes. I've kept postponing that "new section" but now I feel like I'm loosing out on a lot of flexibility :D
    Also, SUBBED BEFORE MY SHADOW

  • @Owen_Glitch
    @Owen_Glitch Месяц назад

    can you make them combine with multiple objects

  • @5ucAyman
    @5ucAyman 3 месяца назад

    very cool thanks!

  • @icycrybaby
    @icycrybaby 3 месяца назад +1

    Thank you ❤❤

  • @Hitsujioyaji
    @Hitsujioyaji 3 месяца назад

    Reminds me of signed distance fields

  • @TheNitroG1
    @TheNitroG1 3 месяца назад

    so how does this work with exporting? If I were to do this and then export and import it into unreal engine for example. would the UV's transfer? would it treat the objects as one mesh?
    If i put a bunch of objects together and then join them and export unreal still sees everything as individual objects, does this work differently?
    I'm trying to find a good workflow for creating a character or objects in blender and then importing it into unreal with as much of the work being done in blender as possible beforehand.

    • @JoeyC-quel
      @JoeyC-quel  3 месяца назад

      I dont use unreal or unity so I don't know how they handle it. You're probably better off remeshing into fewer objects, or using the same normal transfer procedure in the game engine

  • @viniguerrero
    @viniguerrero 3 месяца назад

    Is there an easier way to blend multiple objects together like what metaballs does? Or we should always reference a specific target object?

    • @JoeyC-quel
      @JoeyC-quel  3 месяца назад +1

      You could put a mesh to volume, then a volume to mesh in geometry nodes, and it can remesh a whole collection

    • @viniguerrero
      @viniguerrero 2 месяца назад

      Awesome, that works nice thank you! @@JoeyC-quel

  • @FancyFun3433
    @FancyFun3433 3 месяца назад

    Like... I see it, I see the vision but I'd like to know what limitations I would run into with UVing the objects, rigging, and animating everything.
    Also has anyone figured out how to do hair simulation really fast in blender using Geo nodes?

  • @jibrilsatrio5082
    @jibrilsatrio5082 3 месяца назад +3

    bro I just wake up

  • @Clases3d
    @Clases3d 3 месяца назад

    thats so cool, thank you very much!!!!

  • @MoogieSRO
    @MoogieSRO 3 месяца назад

    How would you clean up or finalize the topology of this?

    • @thejagman22
      @thejagman22 3 месяца назад

      I'd say it's potentially fine if you're rendering stills or not needing to export from Blender, also can see it working as a blocking process for sculpting. I think if it was for a legit game asset or animation you'd pretty much have to manually retopologize like anything else as the individual objects are technically all separate and are just being made to 'look' seamless within Blender... I can definitely see tons of uses though.

  • @HelvioAvelar
    @HelvioAvelar 3 месяца назад

    top

  • @tp3741
    @tp3741 2 месяца назад

    Can anybody tell me how to do the same in maya please

  • @radicant7283
    @radicant7283 3 месяца назад

    Now do it with a transparent shader

    • @JoeyC-quel
      @JoeyC-quel  3 месяца назад

      It might work with backface culling

  • @chaosmachines934
    @chaosmachines934 3 месяца назад

    still nice addon
    but i Gussie our ideas are only similar by name
    but my concept and execution its completely different

  • @pn4960
    @pn4960 3 месяца назад

    Looks like a blob is eating Susan’s brain. Nom nom nom…

  • @chaosmachines934
    @chaosmachines934 3 месяца назад

    UGH X d bro i was going to work on a similar project in blender
    Gussie i have to change the name now ...

  • @qnaman
    @qnaman 3 месяца назад

    This is totally different . What we did and learn in past is totally obsolete.

    • @JoeyC-quel
      @JoeyC-quel  3 месяца назад

      I wouldn't say the other stuff is obsolete, this is just another tool in the box

  • @GinoZump
    @GinoZump 3 месяца назад

    Suzanne has a huge bald spot 😅

  • @cherthecat
    @cherthecat 3 месяца назад

    wooow)