Noise and Volumetric Lights using Cinema 4D and Redshift

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  • Опубликовано: 28 июл 2024
  • This quick tip demonstrates a very simple method of using 3D Noise with Volume lighting in Redshift renderer. Tim uses the Maxon Noise and shows how easy it is to create a variety of effects.
    Volume lighting can be extremely useful for atmospheric effects and the addition of noise breaks up the uniformity and feels more natural. This technique can be used for creating all sorts visual treats to enhance your renders, from atmospheric fog and mist through to plasma and nebulae type of effects..
    If you want to do this in Houdini, try this quick tip.
    • Noise and Volumetric L...
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Комментарии • 8

  • @marcus_ohreallyus
    @marcus_ohreallyus 8 месяцев назад

    Thanks for that. Playing with the anisotropy of the environment can have a big effect on the scale of the noise.

  • @timothypumphrey3210
    @timothypumphrey3210 8 месяцев назад

    This was excellent!!! Great quick tip!!!

    • @Helloluxx
      @Helloluxx  8 месяцев назад

      Thank you Tim!

  • @regilh
    @regilh 8 месяцев назад

    Thanks a lot! Short interesting and beautiful to watch.

    • @Helloluxx
      @Helloluxx  8 месяцев назад

      Thanks, appreciate it!

  • @lebadger
    @lebadger 8 месяцев назад

    top notch, thanks

  • @neilcopland6082
    @neilcopland6082 3 месяца назад

    I'm having an issue where the shape (outline) of my spherical light can still be seen in within the volumetric noise. Is there a way to disable this whilst still keeping the glow of the light?
    Great tutorial as always, thankyou very much.