Intro to Capsules, Nodes and Asset Creation in Cinema 4D
HTML-код
- Опубликовано: 25 июл 2022
- In this tip from Tim Clapham, learn how to work with Capsules, Scene Nodes and how to create your own assets in the Cinema 4D Node environment.
__
Motion design, vfx and animation resources and training
helloluxx.com
Sydney based 3D & motion design studio
luxx.tv
Art
showtime.xyz/luxx
THIS IS THE FIRST BEST TUTORIAL OF 2024, thanks so much Sir. I love you !!... You are aweessom!
This is the first time i have actually understood anything about nodes - helped me out quite a bit - would love to see more! ✌
Awesome Tim, we need more people explaining this alchemy to us!
Thanks for this one. We need a full lenght course on the topic!
I'm not gonna lie, you just lit a light bulb on my head. And you've made me reconsider adding Houdini to my workflow. Thanks a bunch. We need more of these tuts, but most importantly, more of you.
Getting strong Atelier Olschinsky vibes here. Awesome introduction to capsules and nodes!
I don't node much, but I node I love you, and that maybe all I need to node.
Really great tutorial! For a few years I was wondering if there was a way to do Houdini's 'for loop' inside C4D, and when I saw you do it, I really had an AHA moment, thanks for being so fantastic Tim.
Amazing Tim, we need more of this, thanks for a peek behind the curtain!
Hey Bryan! Long time mate!!
Excellent tutorial ! So clear and informative, you're a great teacher as always. If you do a full course on this, take my money !
plz, MAXON: Do more Tuts! Why have Rocketlasso and Hellolux to do that job? Give us the toy and also a guide to it
Check out the "Maxon Training Team" RUclips channel
Still a long way to go for the c4d node system to be more efficient and refined. I really want to use it but it's all over the place. Coming from Houdini you learn to appreciate how advanced and at the same time simple to operate it is. But I'm feeling hopeful that Maxon will keep improving the node system. there's no other way it's just way better
Beautiful tutorial, everything was clear. My opinion is that to make this type of parametric modeling more accessible to all, many more online tutorials are needed. I think maxon should do this content development with the help of artists like you.
This is a very good video for the first touch with Scene Nodes! It's really great that you show off the different ways to interact with the nodes graph straight away, without getting too technical. This video is very artist orientated. Great work!
Great tutorial. Fairly new to cinema, and especially node base geo, so this was amazing to finally see the power of nodes in cinema. Thank you!
an important one that is missing is a node that can store any direct modeling edit done on an object like doing cuts with the knife tool, moving points around same as 3ds Max Edit Poly modifier.
we need more lessons with the use of nodes
How lovely! I've been trying to switch from xpresso to nodes whenever possible, but the documentation on it feels lackluster and there are far too few tutorials on it. Scene nodes can be amazing once they develop it out properly(There's still a lot missing, other day I couldn't believe that there's no way to move selected polys/points/lines, or that there's no way to spline wrap) . Having a mini houdini in cinema really feels powerful, and also gives another reason for cinema users to avoid houdini cause it's too difficult lol.
Yeah geometry nodes in blender don't have for loop feedback implementation yet, which makes cinema more promising to me as a houdini user. As a question: are you meaning you can't feed a selection into the graph to do translations? Because I know you can make your own selection sets with nodes..
Thank you. I'm not sure how we are meant to work this stuff out without tutorials like this. Any plans for an in depth course?
Lovely Tim! Do you know if capsule performs same as a scene node? eg. Having stacked capsules vs having them inside a geometry modifier? thanks
Thanks Thanos. Scene nodes will generally always be faster as everything is created on the new node system. As soon as it is a capsule it has to interact with classic C4D objects. I assume a geometry modifier with all the nodes in one place is faster than stacking multiple capsules, but pure scene nodes will definitely be faster as there is no translation between the old objects and the new node objects. I would only suggest using capsules if they offer a feature that is not in the core C4D, in other words if there was a bend deformer capsule, it would probably perform slower than the native bend deformer.
Do you know why when i use "Select Facing" node inside a Loop Carried Value the looping stop working?
@helloluxx... is it possible to animate this whole setup? like smooth procedural growth animation of these extruded blocks ? I am sure someone wud hve tried it. Cud you plz guide me ?
Really nice introduction.
One thing I am trying, but I can't get it to work:
Is it possible to restrict the EdgeToLine to a specific edge selection of the object? I am trying stuff with an "if" and trying to find something like "if edge is element of edge selection" then do EdgeToLine...
Great Tutorial! I had a small question - My extrude node is missing, there a way to find missing nodes?
Which version are you using? It's there in the latest 2023.1
Wow. Thank you! Thes geometry nodes are powerful!
One question: How did you add the random node the wy, that it automatically is wired? When i do it (on my Mac) it does not do this. Do you have to press something while dropping it?
One more … on other nodes it works. atm it just dont't work with the random selection mode. Maybe a Bug …
OMG is that the Vex continuum? 😳
hi node editor does not change once I add geometry modifier group, any tips on how to fix that?
double click the geometry modifier in the object manager should open it in the node editor.
ah wow geometry modifier group .... how would I ever get to this myself
Path to Spline... nothing new to see folks. Move on.