Thank you very much! It was crucial to add the attribute delete to prevent the shop_materialpath to override the volume material. After going through a few tutorials, I still couldn't get my volume material to affect my smoke. But luckily enough, I came across your tutorial!
Thank you very much! It was crucial to add the attribute delete to prevent the shop_materialpath to override the volume material. After going through a few tutorials, I still couldn't get my volume material to affect my smoke. But luckily enough, I came across your tutorial!
Thank you man, i learned a lot with this.
Great tutorial
Thanks a lot💥💥
Nice one Tim - clear and concise. Any plans to make more of these short form type tutorials in the future?
Nice tutorial, thanks!
Thanks a lot, I've been struggling a few hours with this attribute to remove to apply the shader!
Lovely Tim! U ignited my H love again :)
Now that Cinema has Pyro, Tim is moving to Houdini to create it. Good job.😅
Its really great move. Cool video
thank you very much!
awesome tutorial, ty!! do you have any other solucion to converting the color to a vector volume it seems mine doesnt work, great tutorial cheers
Clean tutorial, thank you Tim... do you have any tip about proper morphing in Houdini or C4D?
This is beautiful! Thanks!! How can I create shadows from those smokes? I'm trying to use a Matteshadow but nothing happens ):
good tutorial,help solved color problem to me
🙌❤
In other software you can figure out something, here you should know what and how to do exactly...
you're learning Houdini now Tim ?
This is awesome, what should I do if I only want to render blue smoke? any ideas?