Down side about that Space Invaders GB games was it had TWO levels of region protection, I had a PAL SNES, a US Super GB and a PAL Space Invaders. So it would never let me play it >.>
I love the Super Game Boy. Definitely one of the best peripherals ever, even without these special features. I ended up buying an SGB 2 after the video you did on it, never realised the original one played the games too fast!
Yes, it is definitely a case of 'cannot unsee', while I never had any problems before. I think it's a bit of 'ignorance is bliss', just like I never knew how inferior most PAL versions of games were compared to their NTSC counterparts back in the day.
Yeah, I really struggle with unoptimised PAL games now, most notably the borders. Everything just looks squashed and I struggle to go back. Never had an issue with it back in the day!
Great video, Lee! Donkey Kong '94 is such an awesome game and an essential purchase for anyone able to play Game Boy games, but the Super Game Boy just makes it that more amazing. I absolutely love it and it's probably my second favourite old school Game Boy game next to Link's Awakening.
Cheers buddy. I do love a quick little spin on DK '94. For years I mistook it for a port, and boy was I wrong! It's definitely up there in terms of the best Game Boy games, especially once it's in an SGB :)
Playing Donkey Kong and the Game & Watch games on SGB was always fun. Same with Pokémon due to color. Really need to grab a Space Invaders cartridge though, I always liked that game.
Great video. I believe that developers just had limited space to work with. I've actually spoken to a handful of developers from the era of SGB games and a few said it was mostly due to time deadlines and space constraints. A few have mentioned that it simply wasn't a priority, and one in particular stated that they hated developing for the Game Boy as a whole, so it doesn't surprise me that little was done with the hardware's special effects. Some of these people shared their original source code for their games (not that I needed it lol) but it was nice enough to provide their time and effort to find their old material and share it with someone. More developers said they simply didn't have the resources. I agree with this state seeing how a lot, and I do mean a lot of borders were actually coded in not the best ways possible into their games after examining the games. It's just some interesting insight to see how small developers just weren't able to do what they wanted for various reasons and constraints. There is evidence in some games (like Madden 96 for instance where the initial thought to provide a SGB soundtrack is existent in the ROM). I guess it is just more realistic to say that it wasn't a priority developing for the Super Game Boy and it is understandable.
As always, thanks for coming back with the detailed knowledge! I can imagine that the biggest barrier to truly making the most of Super Game Boy was time, budget, and return of investment. Although, I wonder if things would have changed had the system had Pokemon arrived sooner to give it a second wind?
Im new to this channel and I have to say mate Im loving all this GameBoy Content! Subbed! As for my favourite GB game... that's a tufffy but it has to be SuperMarioLand2:SixGoldenCoins, one of Marios best adventures period(for people that don't know, yes, it really is that good! Director Hiroji Kiyotake and producer Gunpei Yokoi worked magic!) and its so underlined and often forgotten! The sprits, world map, adventure itself, brilliantly designed and a real treat to play on either the SuperGameBoy or the Cubes GameBoyPlayer! On top of that (Im not big in to home-brew or repos as a rule) I just bought SuperMarioLand2DX of ebay, it has a fantastic sticker, a beautiful "SuperGameBoy2 matching" translucent blue cart and the game has been coded in full colour plus as a bonus Luigi is a selectable character with all his NES/MarioBros2/USA characteristics - high jump/flappy legs! The best £14 Ive sent in a long while!
The colourised palettes of the GBC/GBA’s “backwards compatibility” mode pretty much work in the same way as how the Super Game Boy treats non-enhanced games. It’s just a four-colour palette, and the same effect can be achieved with the SGB (by using the many built-in palettes or by creating a custom one). The rare games that go beyond this and add support for extra colours (such as DK ‘94), can’t be replicated on the GBC/GBA. If only Nintendo bothered!
The Super Game Boy 2 is still my preferred way of playing Kid Icarus: Of Myths and Monsters, Metroid II: Return of Samus, and the Legend of Zelda: Link's Awakening DX (for this last one, especially).
Kirby's Dream Land 2 was great on a Super Game Boy too. My brother liked playing Pokémon on it sometimes, tho we started using the N64 Transfer Pak before long. Kirby and Donkey Kong '94 were my favorite SGB games. I wish I could easily play them with those features again without digging out and hooking up the old hardware. You'd think Nintendo would include those features in digital releases. Entice a few extra buys. I can't imagine they're too difficult to implement. It's too bad Nintendo didn't let developers draw new graphics on SGB. That could have been cool. I wish devs gave it more support too tho. There could have been so many new soundtracks and color palettes Also, an underrated feature of the Super Game Boy is that it gave you more 8-bit console games. The Game Boy Player and Playstation TV did the same thing but with this hardware you can play Super Mario Land 2: Six Golden Coins on your TV. So now you have a fourth 8-bit console Super Mario game. You have a fourth console Zelda game too with Link's Awakening. They were limited but it's a larger library of games on your console. Playing on a TV is usually preferable to playing on a handheld when you're at home. You probably don't use handheld mode on your Switch at home much either. So that was nice. I could play the best version of Donkey Kong ever and my favorite version of Tetris at the time on my TV so I was a happy boy
It sort of does already..a bit. The SGB does have some set default palettes for a few original GB games - Metroid II is one of those games. It’s not quite a proper upgrade, but still quite cool :)
I’ve got a whole series of Super Game Boy videos on my channel, including a whole heap of stuff about the Super Game Boy 2 (Which I used to capture the footage in this particular video!)
Was probably expecting too much, but Super Game Boy was always a disappointment to me. After watching this it seems I was too young to appreciate the sublte imporvements to sounds/ backgrounds and stuff
Oh, the SGB is overall a disappointment if you look at the level of meaningful support it’s received, for sure :) Still, at least some clever things came from it :)
*It’s better than the NES adaptor they were originally opting for at beginning and you can play on your tv without hurting your eyes now so don’t know why you 2 are disappointed?!?*
Well, my reasons are all in the video. Mainly because the SGB was capable of so much more because no-one (not even Nintendo) wanted to put the time and resources in making games play their best on it.
Down side about that Space Invaders GB games was it had TWO levels of region protection, I had a PAL SNES, a US Super GB and a PAL Space Invaders. So it would never let me play it >.>
Ah yes, I remember you telling me about that. Bit of a weird one really!
Allo you!!! I'm assuming that was one reason you couldn't make this vid first? Love your channel by the way. Cheers!
I love the Super Game Boy. Definitely one of the best peripherals ever, even without these special features. I ended up buying an SGB 2 after the video you did on it, never realised the original one played the games too fast!
Hah, you never realise the speed difference at first, until you see it for yourself - Then it gets on your nerves!
Yes, it is definitely a case of 'cannot unsee', while I never had any problems before. I think it's a bit of 'ignorance is bliss', just like I never knew how inferior most PAL versions of games were compared to their NTSC counterparts back in the day.
Yeah, I really struggle with unoptimised PAL games now, most notably the borders. Everything just looks squashed and I struggle to go back. Never had an issue with it back in the day!
Great video, Lee! Donkey Kong '94 is such an awesome game and an essential purchase for anyone able to play Game Boy games, but the Super Game Boy just makes it that more amazing. I absolutely love it and it's probably my second favourite old school Game Boy game next to Link's Awakening.
Cheers buddy. I do love a quick little spin on DK '94. For years I mistook it for a port, and boy was I wrong! It's definitely up there in terms of the best Game Boy games, especially once it's in an SGB :)
Playing Donkey Kong and the Game & Watch games on SGB was always fun.
Same with Pokémon due to color.
Really need to grab a Space Invaders cartridge though, I always liked that game.
Space Invaders is definitely worth a crack if you like it, especially as the SGB stuff is rather interesting.
Great video. I believe that developers just had limited space to work with. I've actually spoken to a handful of developers from the era of SGB games and a few said it was mostly due to time deadlines and space constraints. A few have mentioned that it simply wasn't a priority, and one in particular stated that they hated developing for the Game Boy as a whole, so it doesn't surprise me that little was done with the hardware's special effects. Some of these people shared their original source code for their games (not that I needed it lol) but it was nice enough to provide their time and effort to find their old material and share it with someone. More developers said they simply didn't have the resources.
I agree with this state seeing how a lot, and I do mean a lot of borders were actually coded in not the best ways possible into their games after examining the games. It's just some interesting insight to see how small developers just weren't able to do what they wanted for various reasons and constraints. There is evidence in some games (like Madden 96 for instance where the initial thought to provide a SGB soundtrack is existent in the ROM).
I guess it is just more realistic to say that it wasn't a priority developing for the Super Game Boy and it is understandable.
As always, thanks for coming back with the detailed knowledge! I can imagine that the biggest barrier to truly making the most of Super Game Boy was time, budget, and return of investment. Although, I wonder if things would have changed had the system had Pokemon arrived sooner to give it a second wind?
I wonder if Japanese developers supported it more. They did have a lot more RPGs, like Pokemon.
I'd love to see some GB homebrew game that has spc700 + gb music and less screen crunch on the super game boy
Oooof gotta love those borders!!! :) Good job on the video dude
Thanks very much - It’s all about those borders. Still annoyed that Nintendo didn’t have them for the Game Boy Player.
Great vid, always wanted animaniacs on the mega drive, didn't even know it had a Gameboy version
Cheers! Playing both, the GB one is a surprisingly good port. It feels a little different to the MD version, but it's certainly recognisable.
Lastly, The VS mode is still in the SGB Arcade Space Invaders. It just wasn't finished as this actually is a prototype version of the SNES version's.
Ah, this makes a whole lot of sense, considering how close the two versions are. Cheers for the info!
Im new to this channel and I have to say mate Im loving all this GameBoy Content! Subbed! As for my favourite GB game... that's a tufffy but it has to be SuperMarioLand2:SixGoldenCoins, one of Marios best adventures period(for people that don't know, yes, it really is that good! Director Hiroji Kiyotake and producer Gunpei Yokoi worked magic!) and its so underlined and often forgotten! The sprits, world map, adventure itself, brilliantly designed and a real treat to play on either the SuperGameBoy or the Cubes GameBoyPlayer! On top of that (Im not big in to home-brew or repos as a rule) I just bought SuperMarioLand2DX of ebay, it has a fantastic sticker, a beautiful "SuperGameBoy2 matching" translucent blue cart and the game has been coded in full colour plus as a bonus Luigi is a selectable character with all his NES/MarioBros2/USA characteristics - high jump/flappy legs! The best £14 Ive sent in a long while!
I'm more impressed by the color palette of the GameBoy Color and GameBoy Advance. WWF Superstars looks great with full color wrestlers in it.
The colourised palettes of the GBC/GBA’s “backwards compatibility” mode pretty much work in the same way as how the Super Game Boy treats non-enhanced games. It’s just a four-colour palette, and the same effect can be achieved with the SGB (by using the many built-in palettes or by creating a custom one). The rare games that go beyond this and add support for extra colours (such as DK ‘94), can’t be replicated on the GBC/GBA. If only Nintendo bothered!
Great idea for a video mate 😁 Still need to get hold of its Japanese sequel!!
Cheers mate - Yes, you do need to pick one up, it’s a much better version overall :)
The Super Game Boy 2 is still my preferred way of playing Kid Icarus: Of Myths and Monsters, Metroid II: Return of Samus, and the Legend of Zelda: Link's Awakening DX (for this last one, especially).
Kirby's Dream Land 2 was great on a Super Game Boy too. My brother liked playing Pokémon on it sometimes, tho we started using the N64 Transfer Pak before long. Kirby and Donkey Kong '94 were my favorite SGB games. I wish I could easily play them with those features again without digging out and hooking up the old hardware. You'd think Nintendo would include those features in digital releases. Entice a few extra buys. I can't imagine they're too difficult to implement. It's too bad Nintendo didn't let developers draw new graphics on SGB. That could have been cool. I wish devs gave it more support too tho. There could have been so many new soundtracks and color palettes
Also, an underrated feature of the Super Game Boy is that it gave you more 8-bit console games. The Game Boy Player and Playstation TV did the same thing but with this hardware you can play Super Mario Land 2: Six Golden Coins on your TV. So now you have a fourth 8-bit console Super Mario game. You have a fourth console Zelda game too with Link's Awakening. They were limited but it's a larger library of games on your console. Playing on a TV is usually preferable to playing on a handheld when you're at home. You probably don't use handheld mode on your Switch at home much either. So that was nice. I could play the best version of Donkey Kong ever and my favorite version of Tetris at the time on my TV so I was a happy boy
Vegas Stakes, Wario Land 2, Galaga/Galaxian, Aladdin have good SGB enhancements
Metroid 2 needs a sgb upgrade
It sort of does already..a bit. The SGB does have some set default palettes for a few original GB games - Metroid II is one of those games. It’s not quite a proper upgrade, but still quite cool :)
@@PugHoofGaming well yeah I mean I use a custom palette but imagine the border it could had also. The game looks great on a game boy color
VG review !
I've purchased every game on the list except for Animaniacs.
only thing is that sgb enhanced sound does not work with the sameby emulater anyway to have it work with a snes emulater
No idea I’m afraid as I’m using real hardware. I’m pretty sure there are emulators out there with support though.
Where's the 5th one?
I was impressed with Disney's Hercules a little even though it sucks.
no super gameboy 2?
I’ve got a whole series of Super Game Boy videos on my channel, including a whole heap of stuff about the Super Game Boy 2 (Which I used to capture the footage in this particular video!)
Long live Animaniacs!
Was probably expecting too much, but Super Game Boy was always a disappointment to me. After watching this it seems I was too young to appreciate the sublte imporvements to sounds/ backgrounds and stuff
Oh, the SGB is overall a disappointment if you look at the level of meaningful support it’s received, for sure :)
Still, at least some clever things came from it :)
Pug Hoof Gaming oh yes definitely, clever things I only appreciate now though 25 years later 😭
*It’s better than the NES adaptor they were originally opting for at beginning and you can play on your tv without hurting your eyes now so don’t know why you 2 are disappointed?!?*
Well, my reasons are all in the video. Mainly because the SGB was capable of so much more because no-one (not even Nintendo) wanted to put the time and resources in making games play their best on it.
@@PugHoofGaming *They did proud with the Game & Watch series and Pokémon I thought*
1000th VIEWER!!!!!
Metroid II is sad.
How