Размер видео: 1280 X 720853 X 480640 X 360
Показать панель управления
Автовоспроизведение
Автоповтор
bolt not screws. screws make their own threads bolts go into a thread a premade thread
U should try modeling an F/A-18E/F block 2
Hmm, another scale in the object mode
Check out my Patreon for full tank tutorials: shorturl.at/lnqCW.Join my Discord: discord.gg/SPUhAaPpBESubscribe for more!.
Это очень занятные видео
How do you uv unwrap this 😂😂
We don't need proper uv unwrapping if we use shader nodes for smart texture.
@@hitansh3DArtistcan you import those materials to unreal engine or unity?
@@Anarkyp yes, to do that you have to bake the texture. Then you can export it to any game engine.
@@hitansh3DArtist but you need unwrapped uv to bake info on it ?
@@Anarkyp you can do smart uv unwrap. It will work great for smart materials. Because smart materials work on geometry node's object data instead of uv map.
bolt not screws. screws make their own threads bolts go into a thread a premade thread
U should try modeling an F/A-18E/F block 2
Hmm, another scale in the object mode
Check out my Patreon for full tank tutorials: shorturl.at/lnqCW
.
Join my Discord: discord.gg/SPUhAaPpBE
Subscribe for more!
.
Это очень занятные видео
How do you uv unwrap this 😂😂
We don't need proper uv unwrapping if we use shader nodes for smart texture.
@@hitansh3DArtistcan you import those materials to unreal engine or unity?
@@Anarkyp yes, to do that you have to bake the texture. Then you can export it to any game engine.
@@hitansh3DArtist but you need unwrapped uv to bake info on it ?
@@Anarkyp you can do smart uv unwrap. It will work great for smart materials. Because smart materials work on geometry node's object data instead of uv map.