Blender T-72 Tank | Modeling Headlights (Arijan)

Поделиться
HTML-код
  • Опубликовано: 20 авг 2024
  • Check out my Patreon for full tank tutorials: shorturl.at/lnqCW
    Join my Discord: / discord
    Subscribe for more!

Комментарии • 13

  • @osmacar5331
    @osmacar5331 Год назад +1

    bolt not screws. screws make their own threads bolts go into a thread a premade thread

  • @EliteMercenaryPilots
    @EliteMercenaryPilots Год назад

    U should try modeling an F/A-18E/F block 2

  • @v1tko
    @v1tko Год назад

    Hmm, another scale in the object mode

  • @ArijanRace
    @ArijanRace  Год назад

    Check out my Patreon for full tank tutorials: shorturl.at/lnqCW
    .
    Join my Discord: discord.gg/SPUhAaPpBE
    Subscribe for more!
    .

  • @yami_brick3817
    @yami_brick3817 Год назад

    Это очень занятные видео

  • @randomvideosguy7939
    @randomvideosguy7939 Год назад

    How do you uv unwrap this 😂😂

    • @hitansh3DArtist
      @hitansh3DArtist Год назад

      We don't need proper uv unwrapping if we use shader nodes for smart texture.

    • @Anarkyp
      @Anarkyp Год назад

      ​@@hitansh3DArtistcan you import those materials to unreal engine or unity?

    • @hitansh3DArtist
      @hitansh3DArtist Год назад

      @@Anarkyp yes, to do that you have to bake the texture. Then you can export it to any game engine.

    • @Anarkyp
      @Anarkyp Год назад

      @@hitansh3DArtist but you need unwrapped uv to bake info on it ?

    • @hitansh3DArtist
      @hitansh3DArtist Год назад

      @@Anarkyp you can do smart uv unwrap. It will work great for smart materials. Because smart materials work on geometry node's object data instead of uv map.