The first changes to Zangief
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- Опубликовано: 7 сен 2024
- Season two is certainly going to be something.
Headbutt meter buff caught by / nate_pingel
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The fact the MP target combo seems to routinely push characters out of range on punish when other characters normals on punish seem to act like a bloody vacuum and pull you in is a travesty.
What you are describing here is Peak Zangief Hours. We work hard for these combos that aren't combos, and can't combo into our throws like the newer characters, but when we hit, things typically take damage.
Me when the second hit of the dedicated whiff counter combo whiffs and i get punished.
Some clarification on the headbutt meter change.
- moves build half as much meter on block as on hit, new headbutt builds as much super on block as 5HK on block so on hit new headbutt is building 10% rather than the current 5% (or for the screenshots 5% on block instead of 2.5% on block)
-As you noted it synergize as with the +7 on hit. Headbutt lariat deals 21% damage and builds 16.5% meter, new patch headbutt hellstab lariat is 26.6% damage and 26.5% meter.
The crouch heavy punch "buff" is for modern players because they don't have acces to heavy kick and forward heavy kick to juggle the adversary on punisch counter. And as you said is there is no other changes ro get with the stomp "buff" is useless
I think you have a point. The more I think about it, the more sense it makes.
I think you have a point. The more I think about it, the more sense it makes.
This changes suck, just make Lariat work like it looks.
or cut one of Zangief's arm so it looks as useless as it is, Zangief retires and becomes the Oro of wrestling.
That’s what I’ve been saying. The shotos tatsu hits both sides and it’s one leg horizontal and the other leg down. Meanwhile zangief has both arms helicoptering and some how the arm behind him disappears.
@@jamessm4401 you said it brother.
Hahaha. Oro made me laugh.
@@jamessm4401 imagine the shotos making a split and helicoptering around xD
That would Van Damme's move. 🤣
@@mvargasmoran it would be basically the right right up chun li spinning bird kick move.
Stomp is really good
Okay, guys, he is doomed
you can feel the devs laughing at us gief players with these crap buffs.
The worst part about all of this, is that I bet they take his previous buff he got after capcom cup into account, and as a result this is all he gets.
Wouldn't surprise me
Trust the stomp...For another season.
@@bazookabadger7936 oh for sure
A better buff for Cr .HP would be for it to keep its slow speed, but let it juggle into air spd.
OP? Possibly, but its slow as hell and characters like chun already get like 25% anti airs
Making 2hp faster and super cancelable would've fix the button immediately.
We'll see if he gets anything else when the patch comes out.
I'm hoping for some interesting. I'm trying to be positive...
If this is the best we get with gief i can imagine what his nerfs are gonna look like.....
You got me there...
SPD is now a hit grab, but don't worry you can't combo into it because that would be broken. Also st.HP no longer has armour because people weren't using tundra storm enough
It's not the greatest change in the world, but we should get more damage off DR~6HP, 22MK-MK instead of 3MP right?
5HK = 1000
6HP = 900
3MP = 800
22MK~MK = 1000
So combo routes will probably change to use 6HP, 22MK~MK as the finisher instead of 5HK, 3MP. 6HP is more consistent as well since it hits crouching opponents.
Also canceling after 2 stomps will be nice in those niche time when you get a meaty stomp and they DI so you can DI back.
But it does seem really strange to fix this when 5MP tc is right there...
With current stomps, the scaling is very hard. Unless they change the scaling between the two, hellstab will remain as the main combo filler.
Made master rank with Zangief last night, some thoughts: Stomp is still unusable...down HP is nice, but if you cant dr. cancel off it, it's pointless. Unnecessary buffs imo.
He could really use a true overhead besides wheel kick and lariat really needs to hit behind.
You are 100% right about the target combo. I literally only used it to frame trap/spd and punish during footsies. I also still do not understand why they didn't allow down LK to be cancelable, it's very strange. Still not seeing any changes to SA2 is kind of a let down as well.
Not sure why Capcom feels the need to poop on grapplers so much, but we will persevere.
I've never even used stomp. So seeing this maybe I will
I use it only on the corner for that throw loop, but that throw loop sucks real hard, as most characters have invincible stuff on wake up.
There's no reason to use them. I don't think stomp 2 is going to change that.
Something just feels wrong about an auto-timed OTG move being in Street Fighter. OTG moves are very very rare in Street Fighter. Zangief needs a close-up anti-air. Fix lariat. Make the instant air spd invulnerable to air attacks
Hahah. Stomps being otg would be pretty weird.
The only argument I can make for stomps is more meter build in combos. Which being honest Zangief needs more meter build and I GUESS doing one extra hit in a combo will tit for tat give slightly more meter. (Headbutt CH - hellstab - lariat VS Headbutt CH - stomp stomp - lariat)
Besides that, and the meter gain from headbutt and it’s being +7 now, I really hope they fix giefs normals. It also looks like crouching heavy punch has less recovery.
That's one thing I want to test once the patch drops. We need more meter.
I was so hoping for good news today... maybe when the patch comes out there's gonna be hidden changes that weren't on the akuma trial thing...? it is still over a week away. capcom could surprise us.
the cr hp routing is helpful I think just cause it gives the best of all worlds in one consistent option
It does good damage, it gives good oki, it has good corner carry, it hits crouchers, it doesnt cost a lot of drive, it can route into super 1(i'm assuming lol) to cause burnout
I agree it doesn't seem like a game changer type of thing, but it does seem like a nice perk regardless I think
Someone mentioned it could've been added to help alleviate the combos for modern Zangief, and it makes a lot of sense to look at it that way. I believe giving 2hp a super cancel property would've been way better. Still, I'll try to see what can be done with this. It's underwhelming, though.
Give Gief Drive rush combos after ex lariat ….AND RESETS
It would be nice to have a true blockstring 5lk drc 2lp on block
@@SiberianLab oh that’s a whole different talk!!!
They must be crunching on the gamedev side if the real buffs aren’t even coded yet
It's very curious how they are handling the season 2. One thing that sticks out is the "don't touch Lily" rule. All of this is very bizarre.
can I call these micro buffs ?
Baby buffs
Is this a joke or something? these buffs are pretty much useless especially the stomp thing except for the headbutt.
I hope for the patch notes. I hope.
I hate next update is...
Capcom buff Luke!!!
Fffffkkkkk!!!!!
The DDT damage is huge. It hurts.