I love the PSSR toggles in the games. They made me realize that I actually prefer PSSR over FSR very clearly. It just looks so much better in movement, which is the way you are normaly experiencing games anyway. And that actually explains why devs made it the default option in many cases.
Very rarely do I disagree with DF but how do others feel about this point. Iv played Alan wake 2 a lot with both pssr and fsr back to back and there is a very perceptible to my eye reduction in noise and general aliasing in movement over fsr when using psr, so much so that going to fsr in wooded high contrast areas is quite jarring in its instability when moving, not to mention disaclusion fizzle. DFs point about stills looking sharper is vailed but who plays a game without moving? No one
I had to hard disagreed with them, PSSR motion clarity for me is everything I wanted it to be, yeah it does has it fault but I don't feel like I am going blind or my eyes are fucked cause of ghosting and the persistant blur there is with fsr even when you turn off motion blur. I finished Alan wake 2 when the pro update show up and with this patch I really think the temporal image is even way more stable due to them cleaning up the noise issue.
DF doesn't seem to care as much about movement. At most they show some footage of the character walking forward. But what about turning the camera? E.g. to the right? Happens quite a lot in most games.
@ I agree, I don’t think pssr gets close to a 4k like image and doesn’t look much different to fsr in stills but motion is day and night for me, loved its implementation
It’s a pointless comparison anyway. PSSR was built using AMD tech and is the first bit of a joint effort that will go beyond PlayStation. The FSR version in Alan Wake is so old that is not even representative. The most interesting thing I would hear about is finally having open libraries across PC and consoles with joint efforts that take advantage of the hardware…but no, for them is just easier doing still comparisons, as always.
I've played a bit of the new Alan Wake 2 update (mostly testing out the 40 FPS balanced mode) and I don't know if I agree with DF's take on PSSR vs FSR here. Yes, PSSR produces a bit more "fizzle" in certain areas of the game (most notably in Bright Falls) versus FSR which is more stable in still shots, but I think PSSR handles motion and aliasing a lot better with FSR being a blurrier and more aliased choice. There are plenty of areas with lots of fine pixel detail in the game, and I think PSSR overall looks far sharper and more stable with those. It's not perfect, and there are still some issues, but overall I think PSSR is a better alternative for the majority of the game's areas.
@@alanamarko 4K is a lot of pixels if you want RT and high framerates, though. Personally I miss just being at reasonably high resolutions. Naughty Dog and Guerrilla running games at like ~1440p and above while others are barely pushing 1080p is... interesting.
@eruannster I fully agree with you. I've just tested the game again (I had already tested after the patch) to be sure I was still with the right perception. But I do not see as much shimmering as before and, also, the image looks shaper with PSSR than with FSR (and I am really close to the TV).
I don't get Rich being so focused on the name being some IP violation. Nintendo's IP is Donkey Kong. The name Kong itself is more associated with King Kong than nintendo.
It may be due to the common misconception (that DF do refer to here) that Donkey Kong's original name was Monkey Kong but was messed up in translation. Apparently that's not true, but there's still a lot of obvious overlap in the game itself (picking up bananas for example) that might be part of the reason he's so focused on it.
I've used a similar sounding connector with the Microsoft Surface Book line of convertible laptop/tablets. It's reliable and robust and strong as hell there, at least.
Alan Wake 2 is half price on the PS Store at the moment so I decided to pick it up for PS5 Pro. I've only played about an hour so far but I think the image quality in the 40 fps / 120 Hz Balance mode looks fine to me on my 55" LG C3 evo TV using PSSR. There is some noticeable flickering on textures and some shimmering (very noticeable with depth of field effects) but it is very minor and not distracting. I am very happy with it as it is.
Pro tip you can connect the joycon to your pc and change the colors of the furmware so when you connect it to you switch it will show the correct color
1:02:31 of course it's an argument people will resolve... It's GAME OF THE YEAR Not DLC OF THE YEAR Nothing complicated about that distinction whatsoever... How can a game/DLC that was built on a premade game be held to the same standard of games that are built from the ground up...
Plenty of full sequels are built using the same engine, framework, even assets as the previous game, do they not count as games either? I don't care one way or the other for goty lists really, but I think the lines are blurred in some cases; I've seen plenty of standalone sequels that have much less completely novel content than SotET does.
@1:51:51 Oliver hit the nail on the head with the similarities in scope between PS360 games and current-gen games, compared to what was possible on the 6th gen. What we ultimately got were more stable experiences of those same concepts, instead of actual leaps in game-logic/simulation fidelity. I was on PC back then, so I didn't experience those performance issues as much, but those leaps in physicality were pretty impressive at the time, and I'd love for games to push game-logic boundaries again, instead of mainly just visual fidelity boundaries.
Gamers would have to stop endlessly praising simplistic Sony games JUST because they're exclusive and need to feel good about the expensiveness theyre paying
To clarify, I don’t think NextHandheld currently has the Switch 2 in his possession. He supposedly just received hands-on time with the final retail unit.
The hori joy con’s changed how often I use my switch oled. Both the regular switch and the oled can start to cramp your hands, but having a grip on the back really helps alleviate that problem and I hope Nintendo is aware of that after so many years with no change
For me the backlash against raytracing is very simple: 2060 to 4060 is a +40% 2070 super (2070 was a joke) to 4070 is a +65% 2080ti to 4090 is a +250% Extremely good improvements for extreme enthusiast gpu, extremely disappointing improvements for the xx60 class gpus, to impress the mass of gamers raytracing must be interesting to use with the xx60, it is useless to continue to focus on 2000$ gpu to show how beautiful RT is, 99% of people don't play with a 4090... A 5060 will be needed in 2025 to convincingly surpass the 2018 top of the range (2080ti), the lack of progress in this sector is evident.
This is a fair take, but Nvidia has no reason to care. The choice is clear. Either pay Nvidia for a high end GPU, or someone else will. There's little reason for them to cater to the budget audience. That's just a waste of silicon it could have been another 4090 instead.
1:40:30 Aren't you completely misunderstanding the question being asked? The question posed was how will current high end PC GPUS (4090 and the upcoming 5090) compare to the PS6 and the next XBox and not how will the best PC GPU's available at the time of the next consoles launch will compare.
@@komatosfulcrum Thankyou. Of course he is talking nonsense though as the previous timelines of GPU's and console launches don't tally with that at all.
Kinda surprised you didn't think about "neural rendering" being texture upscaling (which DLSS doesn't perform currently, and - I guess - would partially solve the VRAM issue), we've already seen "neural compression" showcased by Nvidia, I think that's what it's going to be.
Maybe I'm missing something but how would texture upscaling solve VRAM issues? Where would the upscaling process take place in memory if not VRAM? Wouldn't it make it worse? Or would this be something that runs in the game files before you launch the game to reduce texture size in some kind of "texture pre-compilation" process?
Whatever is going to be is going to make games a mess. Because there is too much BS going around already cutting corners thanks to upscaling. The industry is not healthy enough to use generative tools in a way that enriches experiences and no, Cyberpunk 2077 is not a good example of done right because it’s an awful and boring game…I think the biggest upset in my Steam library…
I think "neural rendering" means something more integral to the rendering process than texture compression. For example, look up "real-time neural appearance models". It's a research paper by Nvidia that discusses using neural networks to calculate the texturing values for a scene in real time. Nvidia has made a 2 minute video describing the method from a 20 mile overview. The Two-minute Papers youtube channel also made an overview video about it some months ago, if I recall.
@@or1on89are you talking about their AI use for incidental character animation during dialog? When the alternative is the abysmal incidental character animation you see in eg Outlaws, an otherwise very technically and artistically competent game, I'll take the AI please.
While excellent, I had more fun with Echoes of Wisdom tbh. While playing Astrobot, all I could think of was how inferior it is to mainline Mario. Lots of nostalgia, but not a lot of difficulty and pretty safe I thought. Different strokes though and won't argue that people liked Astrobot more than I did. I mean who really gives that much of a shit which game somebody else likes?
@Radek494 you'll probably see 192 bit if they stick with the 8gb/16gb variations of the 60 series again. Undoubtedly gated at twice the price for the 16gb model 😒
I think the big interesting thing could be what kind of accessories could you attach between these new magnetic joycons. Could you add a power pack to make it like a normal controller, could you add a second screen. I think the magnets could be a bit of a game changer if they were to do something like that. Just a hypothetical.
Even as someone who has the means and loves PC Hardware of all kinds and technology in general, how there's always that elites smug smirk, you'll see Rich give sometimes as if every pc owner in the world is or will be playing a video game on the Highest End and cutting edge PC hardware, as if the entire collective group of PC owners have $5000 systems ready to go at any given time.
16:27 I’m sorry, but were you suggesting that the Switch 2 would need DLSS to run games at the same resolution as PS4? It should be stronger in even raw numbers on handheld alone, much less the much more modern and efficient architecture that will give huge performance increases. For anyone that has done their research into the system, it is obvious that PS4 games should run better on Switch 2 than the PS4 easily. I’m getting pretty sick of the random potshots taken at a console that’s not even out yet, trying to minimize what it can do by not at all taking into account the hard evidence we have about what the chip of the system actually is. I really appreciate the expertise on this channel, and I respect the work done a lot, but this is just blatant misinformation and unnecessary statements to boot.
@@froggydarren pssr basura esperen artefactos y sombras temblorosas al reescalar, mejor en pc con dlss y ray tracing de verdad, no las copias chinas de sony y amd
@mjc0961 done right it won't, space marine 2 is leagues ahead of the other consoles unless you admit MS don't care about the quality and just push it out in a compromised state?
anyone else just absolutely not interested in any of this "neural rendering" bollocks? especially considering how eye-wateringly expensive the 50 series is likely to be. gaming is increasingly becoming just for the middle class and up (and up and up and up).
I love the cope 😂😂😂 The switch has holes on the bottom, if there is a fan then that's your answer basically research like picking one up would have told you that 😂😂😂😂 Then Rich's insane claim that 60w can't be right.. of course cause docked doesn't exist right? Then he even goes as far as to say docked will be lacking... Man full on clown show
Well he basically made his bed a few months ago saying the same stuff based on leaks then, and now new leaks are saying the switch 2 will be beefier than anyone expects and he has to double down and act like he knows better. Rich is such a smug snob on some topics, including nvidia
A large part of the value of an SSD is the programming of the controller. If a manufacturer does not have a good controller algorithm they need to license it from someone who does. It's the same thing with image upscaling. A big part of the value of the GPU is the quality of the associated algorithms. Companies have invested time, money, and expertise to develop these things. They aren't going to simply give them away to their competitors any more than an SSD manufacturer is going to give away their controller algorithms to their competitors. It's sensible to have an API that can simplify the integration of these algorithms for developers, but the algorithms themselves must be developed by someone, and the development of cutting edge algorithms is a competitive environment just like the development of cutting edge compute processors. This is free market economics. If hardware manufacturers have no incentive to pursue algorithms for competitive advantage they are not going to pursue algorithms. It would be entirely up to developers or third party tool providers to pursue them. In fact, engine makers do have upscaling solutions, they just aren't as good as what the hardware manufacturers provide and they are what we would be left with if hardware manufacturers didn't pursue their own. After development stalls and there is no more advantage to be gained by further innovation we can expect such algorithms to be opened up. To force it to be opened up before then would be to force a stall in further development.
Ehh, Unreals TSR is fairly competitive. The main advantage DLSS has over it's competitors is being hardware specific (the secondary one being that it's had a crapload of expensive ML training) Would we have had DLSS quality from the general developer ecosystem if the manufacturers were required to be open source from the start? No, but I think we *would* have had FSR quality or better, given that we already did with TSR, and we would have had the hardware specific DLSS and XeSS versions. In short, I see no reason why anything would be different. Nvidia are not actually in the business of selling software, even if their software is why their hardware is so valuable. I know a lot less about SSD controllers, so maybe you're right in that market, but I can't see a business not instead choosing to innovate the hardware to get something they can market themselves on. Or at least to make their controller software less portable.
Maybe they have a blower style assembly that attaches to the console's default vents, such as a wind tunnel. This would work in theory. The bigger problem IMO is the PSU.
My bet for the Switch 2: Nvidia is helping with a custom implementation of the Tegra, allowing 'modern'(?) versions of DLSS and frame-generation. That would make the power requirements for handheld mode much lower, rendering games at 960x540 to show on a 1080p already very dense screen. So the overall hardware can be 'beefier' scaling its more between handheld and docked modes.
@Dark1X There is a software that lets you connect the joy con to the PC and choose the color of the joycon to display. Its changeable and not read only!
In indiana Jones I don't really agree that you don't spend much time in foliage heavy areas i mean Sukhothai is foliage heavy and I spent a large chunk of the second half of the game there at least 15 hours out of 50 I went back post patch and it does look better especially in areas that start dense and open up on the jungle paths and temples with overgrowth
I still think there was something special about the 360/PS3 as they supported 3D TV’s and having a 54 inch 3D Panasonic Plasma to use with them was awesome. (which I still have in a spare room) Sly cooper 3D, Halo 3D and Avatar 3 and even Crysis 2 3D were amazing back then. Even one of the GT games supported 3D TV’s. The great thing about 3D TV’s it is far easier to use a steering wheel set up and you don’t have to wear a goofy dorky looking head device.
My money would be on the switch 2 will run about 12-15 watts on battery and 25-30 watts docked. Those mobile apu dont ever get much performance boost over 30 watts it hits a wall
Thank you to the whole DF crew for all the content. The direct weekly episodes are my favourite - I love relaxing listening to the conversation. Pure escapism from my daily worries. I look forward to every episode.
@BusyWeaverBeats mejor que el pro, con tecnologias y chip de Nvidia, solo esperen y veran como vende como pan caliente, una lastima que mientras escribia esto ps2 vendiera otros 50 millones para que switch no pueda romper el record......
Purely hopes/speculation, but I wouldn’t mind Switch 2 releasing with 3 models. The lite, the standard “family” model, and the super switch. The super wouldn’t perform better, but it would have the OLED screen, better controls (maybe like pro controllers), more storage than the standard model, and generally a bit better quality feel. Things like that.
Disagree with Oliver. I don't think the 4090 will be faster than the PS6's GPU. Historically, it's never been the case that a newly launched PlayStation was slower than a high end PC from 5 years prior. I mean a PS5 Pro's GPU isn't that far off from a 4070 in pure rasterization. Simply doubling the performance puts it in 4090 territory. If the PS6 doesn't have at least double the GPU performance of a PS5 Pro, it's going to be DoA unless Sony has a compelling gimmick to sell.
12:42 Switch had a TDP of 25w including 5w for battery charging. Switch 2 having 45w with 15-18w battery charging, would leave you with 27w for the Switch 2 when docked, considering Switch drew less than 15w outside of charging, Nintendo is likely to keep to a similar ratio with Switch 2, meaning drawing up to 20w for the Switch 2 system is very possible.
FF7 Remake Integrade on PS5 had RT tech, the PC port that came after didnt. Now with Rebirth the PC gets more RT than PS5? Square Enix never ceasing to be confusing with their PC efforts
I hope 2025 will be the year , developers will start adding 'console' level graphics preset in settings besides usual suspects (low, medium , high , ultra) in their games.
If the Switch 2 WERE rated for 45W, that would very likely only be in docked mode when plugged in. Which seems plausible. Of course it wouldn't run that high on battery. RE: the fan - it could possibly be used to force more air into the console at a quieter volume than the internal fan.
I saw in another youtube video Nvidia was talking about what Neural rendering can do for a conference in 2023. But the article they were looking at used so much jargon it would be hard to parse what results got so far with their efforts.
Game Pass eventually coming to Steam OS wouldn't surprise me at all. Excel has been on Apple operating systems since the the nineteen hundred and nineties. They have a long history of being willing to sell you product x, even if you don't want to use product y. They'll gladly take the check.
I agree, Microsoft is a software selling company first and foremost. And I like the Xbox brand, but Microsoft knows they aren’t in the position to have the dominant ecosystem. So it’s more profitable to go to other ecosystems where the consumers have their time/library. Many people are unhappy with the new direction that Xbox/microsoft gaming is taking, but it’s the one that gives them leverage in the business. And it limits risk of failure
Still too much for the size of that cooling solution. And another fan to push more air through the internal fan would be stupid. Plus you have to consider that the cooling and the battery have limited space in the console. You're balancing handheld performance and docked performance with the size of the cooling vs size of the battery
It would be cool if the dock became more of an actual additional console that increased the graphics capability of switch 2. That way you could charge the switch on it, but most of the processing on tv came from more of a separate console.
Rich has continually been the guy to say “it can’t possibly be this good” or “manage your expectations” on several accounts for the Switch 2 over the past few years. It’s been really annoying.
@@josiahgarber3761 I find it strange that you think it’s “annoying” that a person who works in the tech news space is telling their audience to *not* get overhyped for a product that hasn’t even been officially announced yet. Isn’t that the responsible thing for a journalist to be doing?
If Nintendo actually goes with hall effect sensor instead of pots for the sticks, its going to be a massive deal. 3rd parties have begun switching over en masse, but the big 3? Not a peep. Having one of the big guys finally do it is going to all but force the hands of the other 2 to do the same. And that's a change that wouldn't happen without some major pressure. This could be that pressure. I do think it's worth pointing out something about how Nintendo handled joycon drift that deserves to be acknowledged: voluntarily extending the warranty. When the problem became big enough to garner widespread attention, they extended the warranty. I primarily play on Playstation, and the Dualsense has been nothing but problematic for me. It's very uncommon for me to experience stick drift during a console's active generation. 90% of the time, i dont have issues until years after ovsolescence, if ever. But I'm on my 4th Dualsense since launch, 3 of which failed in the first year. The drift problems for the cobtroller were frequently reported on, and the exact ALPS model used were discovered to have a laughably low guaranteed lifespan per the manufacturers own datasheets. Sony never acknowledged this in any way. But I did find out (unlike Nintendo), they expect the consumer to cover shipping for a warranty claim. And i find it very suspicious that with all the outcry over drift, the conveniently launch a $200 "Pro" controller with swappable joystick modules pruced at a STEEP $20 per stick. Not only that, but they arbitrarily lock the ability to adjust deadzone behind the $200 controller. It just screams "we know we sold you a crappy product. But if you want something that works, you better fork over a LOT more cash!". And even with the joycon drift nightmare, the system at least allows you to recalibrate them right in the menu. They also cover shipping for warranty claims. And most importantly, they don't solder the potentiometers to the board of the controllers. If you can turn a screwdriver and have $5 to spare, you can fix your own stick drift in just a few minutes. The joystick modules are connected by 2 screws and a single ribbon cable, that's it. Playstation's actuons this generation have been ansolutely terrible, and i have much, much more faith in Joycons than i do in the Dualsense at this point. And it sucks since Playstation is by far my preferred platform, and I love the Dualsense (when it works). Seeing the industry transition to hall sensors is going to be an absolute game changer. And for anyone out there dealing with dualshock or dualsense drift (that isn't solved with cleaning), some absolute badass out has created a web app that will calibrate your controller. It can massively improve circularity as well as recentering the sticks. Just google "Dualshock Calibration GUI", you'll find it.
the Rog ally is going to waste a lot of energy on higher clocks, RAM and screen. I think drawing up to 10w in handheld, and 20w when docked is fine for Switch 2 and a nice upgrade over the current Switch's 10 year old technology.
Will there even be a next console from them? I've been told I already own an Xbox, and not just 1, but several. I'm typing this on an Xbox, and I have an Xbox in my pocket!
I and many others actually love the Legion Gos set up, I even use it more than my Switch and Steam Deck, Once you dont have 100 handhelds you can appreciate ones designs choices a lot more, too many handhelds just makes you choose 1 anyway
The switch is on track to be the best selling console of all time. I would also like the name Super Switch, but for marketing purposes (especially to casuals) keeping it simple is best. But maybe we’ll get a nicer model on release or a bit down the road with a title like “Super Switch 2”
Please release "Shovel-wary: A DF adventure" to teach us about the process. Additional props if you put in it's description that it is a "bespoke" game. 😂
Even in the still shots you showed PSSR looked better than FSR to me? Also if its better in movement then PSSR seems to be generally better - to my eyes at least
Maybe the real switch 2 was the friends we made speculating along
....the way
That was actually the Wii U 2
You lost the way, my friend
Bro is that even English you're using? What kind of nonsense is your comment?
Friends? I think I’ve made more enemies while speculating things lol
> FSR is better in stills
> PSSR better in motion
Uh, then PSSR is better because games are about motion?
Jeah because you are playing a game and not looking pics you slowbrainer :D
Yeah that comment was kinda crazy! Who plays a game in photo mode?!
Maybe FSR is better on Switch where games run at 10fps on a good day
/hyperbole that people will take seriously
@mjc0961 swtich tiene chip de Nvidia, no tocaria fsr ni con un palo
the real answer is to use PFSSR.
I love the PSSR toggles in the games. They made me realize that I actually prefer PSSR over FSR very clearly. It just looks so much better in movement, which is the way you are normaly experiencing games anyway. And that actually explains why devs made it the default option in many cases.
Merry Christmas to the whole DF crew - loved this show through all of 2024
Very rarely do I disagree with DF but how do others feel about this point. Iv played Alan wake 2 a lot with both pssr and fsr back to back and there is a very perceptible to my eye reduction in noise and general aliasing in movement over fsr when using psr, so much so that going to fsr in wooded high contrast areas is quite jarring in its instability when moving, not to mention disaclusion fizzle. DFs point about stills looking sharper is vailed but who plays a game without moving? No one
I had to hard disagreed with them, PSSR motion clarity for me is everything I wanted it to be, yeah it does has it fault but I don't feel like I am going blind or my eyes are fucked cause of ghosting and the persistant blur there is with fsr even when you turn off motion blur.
I finished Alan wake 2 when the pro update show up and with this patch I really think the temporal image is even way more stable due to them cleaning up the noise issue.
DF doesn't seem to care as much about movement. At most they show some footage of the character walking forward. But what about turning the camera? E.g. to the right? Happens quite a lot in most games.
@ I agree, I don’t think pssr gets close to a 4k like image and doesn’t look much different to fsr in stills but motion is day and night for me, loved its implementation
It’s a pointless comparison anyway. PSSR was built using AMD tech and is the first bit of a joint effort that will go beyond PlayStation. The FSR version in Alan Wake is so old that is not even representative. The most interesting thing I would hear about is finally having open libraries across PC and consoles with joint efforts that take advantage of the hardware…but no, for them is just easier doing still comparisons, as always.
I’ve tested the game in every mode. PSSR overall clearly better. The image straight up dissolves in motion with FSR
I've played a bit of the new Alan Wake 2 update (mostly testing out the 40 FPS balanced mode) and I don't know if I agree with DF's take on PSSR vs FSR here.
Yes, PSSR produces a bit more "fizzle" in certain areas of the game (most notably in Bright Falls) versus FSR which is more stable in still shots, but I think PSSR handles motion and aliasing a lot better with FSR being a blurrier and more aliased choice.
There are plenty of areas with lots of fine pixel detail in the game, and I think PSSR overall looks far sharper and more stable with those. It's not perfect, and there are still some issues, but overall I think PSSR is a better alternative for the majority of the game's areas.
man, i miss native resolutions.
@@alanamarko 4K is a lot of pixels if you want RT and high framerates, though. Personally I miss just being at reasonably high resolutions. Naughty Dog and Guerrilla running games at like ~1440p and above while others are barely pushing 1080p is... interesting.
@eruannster I fully agree with you. I've just tested the game again (I had already tested after the patch) to be sure I was still with the right perception. But I do not see as much shimmering as before and, also, the image looks shaper with PSSR than with FSR (and I am really close to the TV).
@@eruannster you are correct.
Details in motion straight up melt with FSR
It is pretty good and having reflections even in mirrors is just awesome I hated that on the other consoles as it looked like a blurry mess lol
Monkey Kong was allowed because it's not Nintendo IP. Donkey Kong himself was ripped from King Kong.
I have it on good authority the next switch will be called the Switcheroo
I would have loved that unironically
I don't get Rich being so focused on the name being some IP violation. Nintendo's IP is Donkey Kong. The name Kong itself is more associated with King Kong than nintendo.
Exactly, Rip off ?! the game is different, there is no Mario....
It may be due to the common misconception (that DF do refer to here) that Donkey Kong's original name was Monkey Kong but was messed up in translation. Apparently that's not true, but there's still a lot of obvious overlap in the game itself (picking up bananas for example) that might be part of the reason he's so focused on it.
You can argue that it’s to similar to your brand and it could affect perception of yours
Imagine the Switch 2 magnet system is going to be a problem with dirt and debris attraction causing user annoyances.
Maybe they'll need to finally tidy their rooms
Nintendo really is more Apple-like these days
That the person problem..
I barely use the 2 switches I have so no way I am wasting money on a switch 2 any time soon.
I've used a similar sounding connector with the Microsoft Surface Book line of convertible laptop/tablets. It's reliable and robust and strong as hell there, at least.
Merry Richmas everyone
Alan Wake 2 is half price on the PS Store at the moment so I decided to pick it up for PS5 Pro. I've only played about an hour so far but I think the image quality in the 40 fps / 120 Hz Balance mode looks fine to me on my 55" LG C3 evo TV using PSSR. There is some noticeable flickering on textures and some shimmering (very noticeable with depth of field effects) but it is very minor and not distracting. I am very happy with it as it is.
Pro tip you can connect the joycon to your pc and change the colors of the furmware so when you connect it to you switch it will show the correct color
1:02:31 of course it's an argument people will resolve...
It's GAME OF THE YEAR
Not DLC OF THE YEAR
Nothing complicated about that distinction whatsoever... How can a game/DLC that was built on a premade game be held to the same standard of games that are built from the ground up...
Plenty of full sequels are built using the same engine, framework, even assets as the previous game, do they not count as games either? I don't care one way or the other for goty lists really, but I think the lines are blurred in some cases; I've seen plenty of standalone sequels that have much less completely novel content than SotET does.
@1:51:51 Oliver hit the nail on the head with the similarities in scope between PS360 games and current-gen games, compared to what was possible on the 6th gen. What we ultimately got were more stable experiences of those same concepts, instead of actual leaps in game-logic/simulation fidelity. I was on PC back then, so I didn't experience those performance issues as much, but those leaps in physicality were pretty impressive at the time, and I'd love for games to push game-logic boundaries again, instead of mainly just visual fidelity boundaries.
Gamers would have to stop endlessly praising simplistic Sony games JUST because they're exclusive and need to feel good about the expensiveness theyre paying
To clarify, I don’t think NextHandheld currently has the Switch 2 in his possession. He supposedly just received hands-on time with the final retail unit.
The hori joy con’s changed how often I use my switch oled. Both the regular switch and the oled can start to cramp your hands, but having a grip on the back really helps alleviate that problem and I hope Nintendo is aware of that after so many years with no change
For me the backlash against raytracing is very simple:
2060 to 4060 is a +40%
2070 super (2070 was a joke) to 4070 is a +65%
2080ti to 4090 is a +250%
Extremely good improvements for extreme enthusiast gpu, extremely disappointing improvements for the xx60 class gpus, to impress the mass of gamers raytracing must be interesting to use with the xx60, it is useless to continue to focus on 2000$ gpu to show how beautiful RT is, 99% of people don't play with a 4090...
A 5060 will be needed in 2025 to convincingly surpass the 2018 top of the range (2080ti), the lack of progress in this sector is evident.
This is a fair take, but Nvidia has no reason to care. The choice is clear. Either pay Nvidia for a high end GPU, or someone else will.
There's little reason for them to cater to the budget audience. That's just a waste of silicon it could have been another 4090 instead.
That was 2 generations, Between 3000 and 4000 there was barely any improvements on non 80, 90 class cards
1:40:30 Aren't you completely misunderstanding the question being asked?
The question posed was how will current high end PC GPUS (4090 and the upcoming 5090) compare to the PS6 and the next XBox and not how will the best PC GPU's available at the time of the next consoles launch will compare.
serie 50 tendra mejores tecnologias que ps6, eso sin contar que para cuando salga ps6 igual ya van por la serie 60
They answered it
They said the next gen consoles will not have a 4090 tier gpu in terms of performance
@@TJones4L Care to timestamp when this was said because I've watched this segment a couple of times now and haven't anything of the kind being said?
@@Railssob_Kaetson1 1:41:34
@@komatosfulcrum Thankyou. Of course he is talking nonsense though as the previous timelines of GPU's and console launches don't tally with that at all.
Kinda surprised you didn't think about "neural rendering" being texture upscaling (which DLSS doesn't perform currently, and - I guess - would partially solve the VRAM issue), we've already seen "neural compression" showcased by Nvidia, I think that's what it's going to be.
Maybe I'm missing something but how would texture upscaling solve VRAM issues? Where would the upscaling process take place in memory if not VRAM? Wouldn't it make it worse?
Or would this be something that runs in the game files before you launch the game to reduce texture size in some kind of "texture pre-compilation" process?
Whatever is going to be is going to make games a mess. Because there is too much BS going around already cutting corners thanks to upscaling. The industry is not healthy enough to use generative tools in a way that enriches experiences and no, Cyberpunk 2077 is not a good example of done right because it’s an awful and boring game…I think the biggest upset in my Steam library…
@@or1on89 Yeah? Well, you know, that's just like uh, your opinion, man.
I think "neural rendering" means something more integral to the rendering process than texture compression. For example, look up "real-time neural appearance models". It's a research paper by Nvidia that discusses using neural networks to calculate the texturing values for a scene in real time. Nvidia has made a 2 minute video describing the method from a 20 mile overview. The Two-minute Papers youtube channel also made an overview video about it some months ago, if I recall.
@@or1on89are you talking about their AI use for incidental character animation during dialog? When the alternative is the abysmal incidental character animation you see in eg Outlaws, an otherwise very technically and artistically competent game, I'll take the AI please.
Turns out the real Switch 2 was just Yuzu all along.
lol
What does this even have to do with the video.
Why are people liking this comment?
@@Jonathan-fw6ty Its a joke? Also did you watch the video? The first topic is Switch 2.
You mean suyu😂
@@Jonathan-fw6ty First topic was Switch. Also, you need to chill a bit more in life. Don't take things to seriously, it's _really_ not worth it.
Surprised there hasn't been a mention of Forza Motorsport receiving the ray-tracing global illumination update
The people have spoken. Astrobot is GOTY. Everyone shut up
Every honest person who has played AstroBot know it's the GOTY .
While excellent, I had more fun with Echoes of Wisdom tbh. While playing Astrobot, all I could think of was how inferior it is to mainline Mario. Lots of nostalgia, but not a lot of difficulty and pretty safe I thought. Different strokes though and won't argue that people liked Astrobot more than I did. I mean who really gives that much of a shit which game somebody else likes?
'At NVIDIA,
We give you the most advanced GPU's in the world..... with 1/4 of the Vram and bandwidth you'll need to actually use it' 😉👍🏻
5070 deserves 256 bit and 5060 deserves 192 bit, but it won't happen 😢
@Radek494 you'll probably see 192 bit if they stick with the 8gb/16gb variations of the 60 series again.
Undoubtedly gated at twice the price for the 16gb model 😒
I think the big interesting thing could be what kind of accessories could you attach between these new magnetic joycons. Could you add a power pack to make it like a normal controller, could you add a second screen. I think the magnets could be a bit of a game changer if they were to do something like that. Just a hypothetical.
1:28 He's already put it up for auction without asking the owner.
Brutal. But deserved.
@@Demmrirbrutal how? linus is just alowlive
Even as someone who has the means and loves PC Hardware of all kinds and technology in general, how there's always that elites smug smirk, you'll see Rich give sometimes as if every pc owner in the world is or will be playing a video game on the Highest End and cutting edge PC hardware, as if the entire collective group of PC owners have $5000 systems ready to go at any given time.
Rich is sort of a tool, and an Nvidia fan boy to boot. I like the other guys but Rich is a snob and an eye rolling crystal ball wannabe I've found.
Sounding like Microsoft is going to make a steam os compatible Game Pass app
16:27 I’m sorry, but were you suggesting that the Switch 2 would need DLSS to run games at the same resolution as PS4? It should be stronger in even raw numbers on handheld alone, much less the much more modern and efficient architecture that will give huge performance increases. For anyone that has done their research into the system, it is obvious that PS4 games should run better on Switch 2 than the PS4 easily. I’m getting pretty sick of the random potshots taken at a console that’s not even out yet, trying to minimize what it can do by not at all taking into account the hard evidence we have about what the chip of the system actually is. I really appreciate the expertise on this channel, and I respect the work done a lot, but this is just blatant misinformation and unnecessary statements to boot.
Best console version of Indiana Jones will be on ps5 pro :)
sigue soñando jajajaja
@@apokalip6 more power, better graphics 🤦
Bold of you to assume that pisser won't make PS5 Pro the worst console version
@@froggydarren pssr basura esperen artefactos y sombras temblorosas al reescalar, mejor en pc con dlss y ray tracing de verdad, no las copias chinas de sony y amd
@mjc0961 done right it won't, space marine 2 is leagues ahead of the other consoles unless you admit MS don't care about the quality and just push it out in a compromised state?
Rich’s British accent made me think he was saying “Newell-level rendering”
anyone else just absolutely not interested in any of this "neural rendering" bollocks? especially considering how eye-wateringly expensive the 50 series is likely to be. gaming is increasingly becoming just for the middle class and up (and up and up and up).
Neural rendering comes free with your Nvidia powered car... Don't you have one of those $100.000 electric like everyone on Internet?
I think when the ps6 comes out in 2030 it is going to rock.
Gonna be a lot sooner than 2030.
FSR really blurred that camping dos and don'ts sign to the point where it was unreadable.
Even if they are making fun of Monkey Kong, it actually helps the devs with sales
I love the cope 😂😂😂
The switch has holes on the bottom, if there is a fan then that's your answer basically research like picking one up would have told you that 😂😂😂😂
Then Rich's insane claim that 60w can't be right.. of course cause docked doesn't exist right? Then he even goes as far as to say docked will be lacking... Man full on clown show
Well he basically made his bed a few months ago saying the same stuff based on leaks then, and now new leaks are saying the switch 2 will be beefier than anyone expects and he has to double down and act like he knows better. Rich is such a smug snob on some topics, including nvidia
A large part of the value of an SSD is the programming of the controller. If a manufacturer does not have a good controller algorithm they need to license it from someone who does. It's the same thing with image upscaling. A big part of the value of the GPU is the quality of the associated algorithms. Companies have invested time, money, and expertise to develop these things. They aren't going to simply give them away to their competitors any more than an SSD manufacturer is going to give away their controller algorithms to their competitors. It's sensible to have an API that can simplify the integration of these algorithms for developers, but the algorithms themselves must be developed by someone, and the development of cutting edge algorithms is a competitive environment just like the development of cutting edge compute processors. This is free market economics. If hardware manufacturers have no incentive to pursue algorithms for competitive advantage they are not going to pursue algorithms. It would be entirely up to developers or third party tool providers to pursue them. In fact, engine makers do have upscaling solutions, they just aren't as good as what the hardware manufacturers provide and they are what we would be left with if hardware manufacturers didn't pursue their own. After development stalls and there is no more advantage to be gained by further innovation we can expect such algorithms to be opened up. To force it to be opened up before then would be to force a stall in further development.
Ehh, Unreals TSR is fairly competitive. The main advantage DLSS has over it's competitors is being hardware specific (the secondary one being that it's had a crapload of expensive ML training)
Would we have had DLSS quality from the general developer ecosystem if the manufacturers were required to be open source from the start? No, but I think we *would* have had FSR quality or better, given that we already did with TSR, and we would have had the hardware specific DLSS and XeSS versions. In short, I see no reason why anything would be different. Nvidia are not actually in the business of selling software, even if their software is why their hardware is so valuable.
I know a lot less about SSD controllers, so maybe you're right in that market, but I can't see a business not instead choosing to innovate the hardware to get something they can market themselves on. Or at least to make their controller software less portable.
Maybe they have a blower style assembly that attaches to the console's default vents, such as a wind tunnel. This would work in theory. The bigger problem IMO is the PSU.
1:00:52 "The more you buy the more you save" God we are cooked, as the kids say.
John's impression of Metro dialouge was too good
My bet for the Switch 2:
Nvidia is helping with a custom implementation of the Tegra, allowing 'modern'(?) versions of DLSS and frame-generation. That would make the power requirements for handheld mode much lower, rendering games at 960x540 to show on a 1080p already very dense screen. So the overall hardware can be 'beefier' scaling its more between handheld and docked modes.
Cute how Olli is drinking from the Stanley cup 😀
Didn't know he was a hockey fan
@Dark1X There is a software that lets you connect the joy con to the PC and choose the color of the joycon to display. Its changeable and not read only!
The word "leak" has lost it's meaning in 2024.
1:32:50 "Rich says in-the-here-and-now" drinking game
You must be new here
The cost savings on switch is quickly offset when you buy anything more than 2-3 game because games are freaking expensive on switch
True but you can resell them for 70% msrp for a few years 😅
Only for first party ones and they retain their value at least.
@@seanmcbay the best way is to just buy used cartridges and resell for the same price,
The Switch Situation Is Crazy
In indiana Jones I don't really agree that you don't spend much time in foliage heavy areas i mean Sukhothai is foliage heavy and I spent a large chunk of the second half of the game there at least 15 hours out of 50 I went back post patch and it does look better especially in areas that start dense and open up on the jungle paths and temples with overgrowth
I still think there was something special about the 360/PS3 as they supported 3D TV’s and having a 54 inch 3D Panasonic Plasma to use with them was awesome. (which I still have in a spare room)
Sly cooper 3D, Halo 3D and Avatar 3 and even Crysis 2 3D were amazing back then. Even one of the GT games supported 3D TV’s.
The great thing about 3D TV’s it is far easier to use a steering wheel set up and you don’t have to wear a goofy dorky looking head device.
Merry Christmas 🎄
Neural rendering is definitely full scale integration of neural radiance cache & neural texture/ material compression
My money would be on the switch 2 will run about 12-15 watts on battery and 25-30 watts docked. Those mobile apu dont ever get much performance boost over 30 watts it hits a wall
Thank you to the whole DF crew for all the content. The direct weekly episodes are my favourite - I love relaxing listening to the conversation. Pure escapism from my daily worries. I look forward to every episode.
Digital Foundry is not capable of putting shovelware on the Switch. They would inevitably care too much about some aspect of the game’s quality.
It dosnt matter what looks better in stills…. Motion is what’s happening while your playing lol
Super Switch would've been a very cool name imo, but I'm sure a straightforward naming scheme will be much better for marketing.
Super switch 64 U XL
After the Wii U, they want to minimize risk potential.
@BusyWeaverBeats mejor que el pro, con tecnologias y chip de Nvidia, solo esperen y veran como vende como pan caliente, una lastima que mientras escribia esto ps2 vendiera otros 50 millones para que switch no pueda romper el record......
Purely hopes/speculation, but I wouldn’t mind Switch 2 releasing with 3 models. The lite, the standard “family” model, and the super switch. The super wouldn’t perform better, but it would have the OLED screen, better controls (maybe like pro controllers), more storage than the standard model, and generally a bit better quality feel. Things like that.
Disagree with Oliver. I don't think the 4090 will be faster than the PS6's GPU. Historically, it's never been the case that a newly launched PlayStation was slower than a high end PC from 5 years prior. I mean a PS5 Pro's GPU isn't that far off from a 4070 in pure rasterization. Simply doubling the performance puts it in 4090 territory. If the PS6 doesn't have at least double the GPU performance of a PS5 Pro, it's going to be DoA unless Sony has a compelling gimmick to sell.
Test Drive Unlimited was so amazing, great game, TDU2 as well, good memories, such a unique vibe
TDU was a mess. The previous games were legendary
12:42 Switch had a TDP of 25w including 5w for battery charging. Switch 2 having 45w with 15-18w battery charging, would leave you with 27w for the Switch 2 when docked, considering Switch drew less than 15w outside of charging, Nintendo is likely to keep to a similar ratio with Switch 2, meaning drawing up to 20w for the Switch 2 system is very possible.
Have a good Christmas, lads!
Monkey Kong was kind of a silly story, but I did get a few good laughs out of your coverage, so, good work!
Great show as always, merry Xmas all
FF7 Remake Integrade on PS5 had RT tech, the PC port that came after didnt. Now with Rebirth the PC gets more RT than PS5? Square Enix never ceasing to be confusing with their PC efforts
The week after I preordered the Claw 8 ai+, the LeGo 2 OLED was announced...the handheld PC market is on fire rn.
Thanks for the awesome content this year! Enjoy your holiday!🎄
Nobody with Santa hats or Christmas backgrounds? Cmon guys wheres the holiday spirit
Happy bespoke Christmas to all
I hope 2025 will be the year , developers will start adding 'console' level graphics preset in settings besides usual suspects (low, medium , high , ultra) in their games.
If the Switch 2 WERE rated for 45W, that would very likely only be in docked mode when plugged in. Which seems plausible. Of course it wouldn't run that high on battery. RE: the fan - it could possibly be used to force more air into the console at a quieter volume than the internal fan.
Let us get Bespoke.
10:23 that can be changed if the switch is modded, can change what color they show up as
Astrobot.
Meanwhile...Microsoft constantly insisting there's no demand for a Banjo Kazooie 3D platformer.
I saw in another youtube video Nvidia was talking about what Neural rendering can do for a conference in 2023. But the article they were looking at used so much jargon it would be hard to parse what results got so far with their efforts.
Game Pass eventually coming to Steam OS wouldn't surprise me at all. Excel has been on Apple operating systems since the the nineteen hundred and nineties. They have a long history of being willing to sell you product x, even if you don't want to use product y. They'll gladly take the check.
I agree, Microsoft is a software selling company first and foremost. And I like the Xbox brand, but Microsoft knows they aren’t in the position to have the dominant ecosystem. So it’s more profitable to go to other ecosystems where the consumers have their time/library.
Many people are unhappy with the new direction that Xbox/microsoft gaming is taking, but it’s the one that gives them leverage in the business. And it limits risk of failure
I can see the Game Pass become an agnostic service in the future, targeting third-party consoles as well
Or the switch 2 is 45watts in docked mode only….
Still too much for the size of that cooling solution. And another fan to push more air through the internal fan would be stupid.
Plus you have to consider that the cooling and the battery have limited space in the console.
You're balancing handheld performance and docked performance with the size of the cooling vs size of the battery
It would be cool if the dock became more of an actual additional console that increased the graphics capability of switch 2. That way you could charge the switch on it, but most of the processing on tv came from more of a separate console.
Some rumors talk about 60W in docked mode 🤣
Pretty much killing all the appeal of the first Switch.
Rich has continually been the guy to say “it can’t possibly be this good” or “manage your expectations” on several accounts for the Switch 2 over the past few years. It’s been really annoying.
@@josiahgarber3761 I find it strange that you think it’s “annoying” that a person who works in the tech news space is telling their audience to *not* get overhyped for a product that hasn’t even been officially announced yet. Isn’t that the responsible thing for a journalist to be doing?
6:00 Additional processing inside the dock? 🤪
Microsoft releases a gaming handheld version of Windows, and it's just an updated Windows 8.1
If Nintendo actually goes with hall effect sensor instead of pots for the sticks, its going to be a massive deal. 3rd parties have begun switching over en masse, but the big 3? Not a peep. Having one of the big guys finally do it is going to all but force the hands of the other 2 to do the same. And that's a change that wouldn't happen without some major pressure. This could be that pressure.
I do think it's worth pointing out something about how Nintendo handled joycon drift that deserves to be acknowledged: voluntarily extending the warranty.
When the problem became big enough to garner widespread attention, they extended the warranty.
I primarily play on Playstation, and the Dualsense has been nothing but problematic for me. It's very uncommon for me to experience stick drift during a console's active generation. 90% of the time, i dont have issues until years after ovsolescence, if ever. But I'm on my 4th Dualsense since launch, 3 of which failed in the first year. The drift problems for the cobtroller were frequently reported on, and the exact ALPS model used were discovered to have a laughably low guaranteed lifespan per the manufacturers own datasheets.
Sony never acknowledged this in any way. But I did find out (unlike Nintendo), they expect the consumer to cover shipping for a warranty claim. And i find it very suspicious that with all the outcry over drift, the conveniently launch a $200 "Pro" controller with swappable joystick modules pruced at a STEEP $20 per stick. Not only that, but they arbitrarily lock the ability to adjust deadzone behind the $200 controller. It just screams "we know we sold you a crappy product. But if you want something that works, you better fork over a LOT more cash!".
And even with the joycon drift nightmare, the system at least allows you to recalibrate them right in the menu. They also cover shipping for warranty claims. And most importantly, they don't solder the potentiometers to the board of the controllers. If you can turn a screwdriver and have $5 to spare, you can fix your own stick drift in just a few minutes. The joystick modules are connected by 2 screws and a single ribbon cable, that's it.
Playstation's actuons this generation have been ansolutely terrible, and i have much, much more faith in Joycons than i do in the Dualsense at this point. And it sucks since Playstation is by far my preferred platform, and I love the Dualsense (when it works).
Seeing the industry transition to hall sensors is going to be an absolute game changer.
And for anyone out there dealing with dualshock or dualsense drift (that isn't solved with cleaning), some absolute badass out has created a web app that will calibrate your controller. It can massively improve circularity as well as recentering the sticks. Just google "Dualshock Calibration GUI", you'll find it.
The FSR mode has extreme ghosting vs PSSR. It’s really bad.
Switch 2 PSU could support fast charging which is why it has been rated at 65W
Christmas week?! Legends.
why is the DF Crew rocking the Rizzler face in the thumbnail 🤣
the Rog ally is going to waste a lot of energy on higher clocks, RAM and screen. I think drawing up to 10w in handheld, and 20w when docked is fine for Switch 2 and a nice upgrade over the current Switch's 10 year old technology.
Leaks show that Microsoft did not renew their deal with AMD, so I do not expect their next console to use their chipsets.
Apparently they are doing a partnership with Samsung, not sure how true that is but good move.
That’d be awesome, honestly. At least we would have two consoles that are really different.
Or they just won't have custom SoCs and use off the shelf parts for a PC like system
Will there even be a next console from them? I've been told I already own an Xbox, and not just 1, but several. I'm typing this on an Xbox, and I have an Xbox in my pocket!
@@steel5897 Good point!
The Rog x16s 3070 only really kicks in you're plugged in. Could the dock increased power be like this?
I and many others actually love the Legion Gos set up, I even use it more than my Switch and Steam Deck, Once you dont have 100 handhelds you can appreciate ones designs choices a lot more, too many handhelds just makes you choose 1 anyway
Woooow - AMD denoiser AI is real. So Sony shares an upscaling and AMD shares denoising. Very big win for the pro. Plus it's better performance.
They forgot the "NEW" 3DS. That's was almost a 2 😂
Kinda sad they will go with the boring title of 'Switch 2'. Would have rather 'Super Nintendo Switch' or 'Super Switch'.
The switch is on track to be the best selling console of all time. I would also like the name Super Switch, but for marketing purposes (especially to casuals) keeping it simple is best.
But maybe we’ll get a nicer model on release or a bit down the road with a title like “Super Switch 2”
you can change the color of the joycon using a pc program called Joy-Con Toolkit
Please keep Oliver instead of Alex.
No
PS5 Pro “no compromises”
- almost as many settings as a PC game at this point between resolution, framerate, and super sampling
Please release "Shovel-wary: A DF adventure" to teach us about the process. Additional props if you put in it's description that it is a "bespoke" game. 😂
Every time I see these guys, I think about the word rasterization. 😂 Idk why.
The GameCube should have been named Nintendo 65. Huge blunder.
Why?
If they’d kept the naming scheme, Switch 2 would be Nintendo 69. Remember what they took from us.
N642
It should have been Super Nintendo 64
Was originally ultra 64
Probably larger power supply for fast charging…. Just saying
Not one single word about the Soul Reaver remastered, 😢
We beed a Disney Speedstorm multiplatform comparison
What if valve has just partnered with Xbox to create a proton-like layer and then Microsoft is going to drop the entire Xbox library into steam
Even in the still shots you showed PSSR looked better than FSR to me? Also if its better in movement then PSSR seems to be generally better - to my eyes at least