Dead Rising 1 Survivor AI Explanation

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  • Опубликовано: 3 окт 2023
  • These aren't perfect explanations and I probably didn't cover everything so if you have any questions or anything just ask in the description.
    Got bored at midnight so I decided to finally make this video. I've been meaning to for a long long time and someone on reddit said that someone should so here we are.
    Excuse my mic fucking up during the middle of the video I need a new one.
    List of all known dependant survivors:
    Natalie follows Jeff
    Aaron follows Burt
    Shinji follows Yuu
    Pamela follows Heather
    Tonya follows Ross
    Rachel follows Jolie

Комментарии • 44

  • @pokisal
    @pokisal  9 месяцев назад +4

    Example of the following survivors stopping concept because I was too lazy to set it up: ruclips.net/video/IAsFxYwfgYI/видео.htmlsi=5GArbsB5PlU_hm9A&t=7144
    Rich gets grabbed and Barbara and Josh immediately stop even though they have a marker to run to until Rich is freed and they immediately start running to the marker again.

  • @anotherwaterroute
    @anotherwaterroute 9 месяцев назад +32

    That abrupt ending scared me lmfao but thank you for this omg I love learning hidden mechanics for games I love

    • @pokisal
      @pokisal  9 месяцев назад +11

      Yeah I had to cut something out there and I was too lazy to add a whole other clip just as a goodbye.

    • @anotherwaterroute
      @anotherwaterroute 9 месяцев назад +3

      I love that ✨energy✨

  • @BAGGStheAugmented
    @BAGGStheAugmented 6 месяцев назад +13

    The problem I mostly have with survivors is them getting caught on the environment..... especially near the exit point...... causing them to get killed or waste TONS of valuable time trying to get them unstuck.... They just get stuck on objects and cant move. It's infuriating.

    • @yeoremuthare677
      @yeoremuthare677 5 месяцев назад +1

      It is isn't it? The potted plant to the left of the warehouse door in Paradise Plaza has done me in plenty

    • @olimarfunk
      @olimarfunk 20 дней назад +1

      this may not help with getting stuck at the ledge etc, but i like to use the magazine that the cult leader drops, it makes survivors not be scared to run into danger and therefore they stay much closer to frank, making it way easier to escort them

  • @ParadoxAK
    @ParadoxAK 9 месяцев назад +13

    King Pokisal with the ultimate gift of knowledge.

  • @alfonsor4985
    @alfonsor4985 9 месяцев назад

    Thank you for this king. Loved this game since release and play it at least once a year. Never knew this!

  • @Whom1337
    @Whom1337 9 месяцев назад +3

    I would love to understand how their pathing works, always a nightmare when a bunch of them are stuck near vent and a scoop is closing in

  • @xfogscapex
    @xfogscapex 6 месяцев назад +1

    very helpful! nice to have an answer after all these years of torture haha

  • @suarsenaguel9649
    @suarsenaguel9649 6 месяцев назад +2

    Frank haircut is so fresh

  • @Grey8270
    @Grey8270 8 месяцев назад +9

    The ai has its issues especially with pathfinding but it still fascinates me how complex it is especially for the time and it disappoints instead of improving on that aspect and add more differing personalities types that can be better understood by the player they made the ai so competent that there’s no challenge in managing them anymore

    • @cole009productions7
      @cole009productions7 6 месяцев назад

      Could you elaborate on those differing personalities? I wanna hear out your take

    • @Grey8270
      @Grey8270 6 месяцев назад +4

      @@cole009productions7 ok here’s some examples there’s the dependent type as seen with Natalie who will only follow Jeff and not listen to Frank at all then there’s the aggressive type like Burt who will charge into danger and take every chance he can to attack and there’s the cowardly type like Aaron who prefers fleeing over fighting they also have unique animations where they will drop to there knees and crawl around in fear (to get them to return to normal literally knock some sense into them)

  • @Fizzboii
    @Fizzboii 7 месяцев назад

    Thanks for the video, very helpful

  • @fromthegamethrone
    @fromthegamethrone 7 месяцев назад +1

    Awesome information. Might be worth writing a script, help you get through the "erms and ums" as I call it
    Good work

  • @FoxyAreku
    @FoxyAreku 6 месяцев назад +2

    Something funny is if you put the person that they follow in the safe house by themself, the person who doesn’t listen will start listening. I did it with tanya once cos of how aggressive she is i wanted to keep her in the party.

    • @kaineym3371
      @kaineym3371 6 месяцев назад +2

      Yess also if you split them up and defect one survivor the one following them won’t defect either unless they both make physical contact , it’s kinda like they’re telling them what happened I think that’s cool also , if you wanna rp as a physcopath and lock em up haha

  • @Winabagel23
    @Winabagel23 9 месяцев назад +2

    This might save my ass. I'm attempting a run to rescue all 50 survivors starting at level 1 and it was going well until fucking Pamela got stuck behind a clothes store counter and tried going around by pummeling her way through her sister for three hours instead of just jumping the counter

  • @QuantemDeconstructor
    @QuantemDeconstructor 9 месяцев назад +1

    Interesting explanation, I still don't fully understand why certain survivors in particular are such hazards for my casual Saint runs, like Barbara or the Asian Tourists

    • @QuantemDeconstructor
      @QuantemDeconstructor 9 месяцев назад

      That is to say, when they have similar parameters to other survivors in similar areas

    • @pokisal
      @pokisal  9 месяцев назад +3

      Female survivors have less health than male survivors and Barbara is also cowardly.
      Yuu and Shinji are not only dependant on each other but extremely aggressive.
      Additionally both of these you have to lead through some of the most packed areas in the game and in the instance of the Japanese Tourists during night time where the zombies are closer packed and more aggressive.

  • @annietmood
    @annietmood 3 месяца назад +2

    At least the coward survivors make sense. Annoying, but make sense.

  • @BlatantThrowAway
    @BlatantThrowAway 4 месяца назад

    Do you know if a high frame rate affects their path finding?

    • @pokisal
      @pokisal  4 месяца назад

      afaik the only effect higher fps has on survivors is it makes it harder for them to push through zombie crowds.

  • @BellyRoll2OP
    @BellyRoll2OP 9 месяцев назад +2

    what mods do you use?

    • @pokisal
      @pokisal  9 месяцев назад +2

      I’m using the Watchdog trainer by Stip0

  • @HeroismGaming
    @HeroismGaming 9 месяцев назад +2

    Dead Rising 1 Science. Did you figure this out by yourelf over time or did you learn it from a developer?

    • @pokisal
      @pokisal  9 месяцев назад +2

      Just a lot of playing the game and testing.

    • @HeroismGaming
      @HeroismGaming 9 месяцев назад

      @@pokisal Neat! Played this game lots back in the day and in 2021 and onwards a bit 2 months ago or so, but never thought much about how the survs moved and function, i knew they were a hassle to deal with though. Your video will help me (and others) a lot one day when I take on the achievements with the survs, so big thanks!

  • @retro0019
    @retro0019 24 дня назад

    Saving survivors during nightmare
    Is such a ragebaiter

  • @sergiovaldez7893
    @sergiovaldez7893 4 месяца назад

    Are you using a running mod?

    • @pokisal
      @pokisal  4 месяца назад

      Yes.
      it is a feature of Stip0's Watchdog Trainer.

  • @truthspeaks6557
    @truthspeaks6557 7 месяцев назад +1

    Straight lines... anything in the way they get stuck

  • @pandaleeny5645
    @pandaleeny5645 Месяц назад

    How are you running

  • @vincenthawthorne9360
    @vincenthawthorne9360 9 месяцев назад +1

    Hey wait how do you look like that?

    • @pokisal
      @pokisal  9 месяцев назад +2

      Not sure what you mean these are just random clothes around the mall from when I was testing Clothes Horse stuff.

  • @arkayuh41
    @arkayuh41 9 месяцев назад +1

    There’s actually a much easier metaphor instead of dissecting all individual survivor behaviors:
    The devs wanted the zombies to be like “water” and Frank is the “boat.”
    With that in mind, the smoothest you could possibly make working with this atrocious AI is by calling survivors to you as soon as you load into whatever area you’re entering. Aim you weapon to the ground. And then tell the survivors to go at your feet. Congrats, you set up point A.
    After that, pave a way for your survivors by mowing down the zombies from Point A to your point B of choice at a maximum of 15 meters away from point A. MAKE SURE ITS A STRAIGHT LINE WITH AS LITTLE MAP GEOMETRY IN THE WAY AS YOU CAN.
    Rinse and repeat.

  • @MidENtertainment
    @MidENtertainment 9 месяцев назад +1

    Wait why is he bald

    • @SerraPontosSoc
      @SerraPontosSoc 6 месяцев назад

      It's a cosmetic you can get it in the North Plaza near Seons Food & Stuff. There is a knife shop right next to it and you can get a shaved head look.

    • @MidENtertainment
      @MidENtertainment 6 месяцев назад

      @SerraPontosSoc I found that out a month or 2 ago but I was earlier in the game