Clarification: I'm not saying that the game should turn into some kind of full time job or something - that's why I gave Genshin as an example. If exploring a new region in Genshin takes you ~20hours in total(usually more if you're going for 100%), then I don't think it's out of the ordinary to want something similar in HSR before you just go back to the daily relic farming/prefarming materials grind. I understand this is a gacha game, and not everyone wants more. They're happy with what's available - but i think there could be small things added to keep the people that do want more engaged in the game. My main point is that unless you're a new player, you'll reach the "nothing to do" stage relatively quickly after getting a character in HSR. While its unlikely they add something like that, having something else to do that we could work towards daily would just be an extra layer of optional content that would be fun for the player to do.
Genshin exploration felt forced rather than rewarding tho, at least before Natlan. Penacony already did a great job for HSR, it's literally Natlan before Natlan exist. HSR is a game that isn't about exploring a vast map after all, just big enough to immerse yourself in the story. But hey, I think they can do better and add a feature that will literally change the game: Custom Online Server. Imagine playing custom maps, or do custom battle with online friends, or make funny content through interaction with them. The possibilites are endless.
I never played genshin so I don't understand the Big Exploration thing, but doesn't the game offer other things like doing achievements, completing Golden Gears and Swarm Disaster, Small Quest, Oragami Bird Battles, Exploration Puzzles, Finding the Oragami Birds and two thing I like but many don't (Read all Npc Dialogue and Books) One person in the Comments suggest a Custom Battles system and an User Interaction with friends If that's what you meant by content I guess I can understand, but as a player who plays 2 gacha games it is kinda time consuming but at least it's not three since 2 is a good number for me to handle
Like play other games bruh. Non live service games are meant to end and live service games will have its downtime in the endgame. Moreso in non open world one such as HSR. Even then genshin feels bland in the end games too until natlan which is so fun to explore. Then when you finish exploring? Another downtime. Its nature of games and human attention span.
genshin exploring feels very dull new areas/regions are exciting but then you 100% a bit after and that's it exploring in itself feels very boring due to enemies dying in a blink of an eye
The reality is that many gachas are not catered to people that no-life games. It works for the rest of us because we have real life obligations to prioritize, and with the little time we have left, the amount of content that gachas offer is just enough so that busy people don't feel that they are missing out. This is especially true for HSR - dailies and farming take minutes to finish and can be done quickly on commutes, and even the longest story content drops at any given time can be finished in a few hours or so, which is perfect for a lazy Sunday afternoon.
I don't understand why people force themselves to play a game where they are clearly not having fun but complain about it like the game stole their leg or something.
The solution is pretty simple tho 😂 just add custom online server That way people can interact with one another using their characters, share their custom maps for content, create their own goal, do custom battle, and so on.
That's completely fair, like I said in the video I know there's a lot of people that play gachas just for the dailies/character collection/etc - that's a totally valid way of playing. I just think that they can cater towards other people that want more too. A good example imo is 0 cycling - that's something that players created on their own as a challenge, but I feel that those kinds of challenges could be given by hoyo themselves as optional content(even without rewards) so that people that want that kind of difficulty feel like there's something to do. The burden of creating "content" shouldn't be on the player, it should be on the developer.
@@jerryeljeremy7790 Hmm giving people the ability to create their own battles and have the ability to interact with others would help make other who want more to do! Is a great Idea!
@@jerryeljeremy7790 sounds like it would be a simulated universe feature where you can design a map and add in enemies and a boss for other players to defeat. I like the idea since it involves multiplayer
This is different for every person, this is actually what i like at hsr, you log in do your dailies, expend your stamina and done. I dont wanna spend too much time on the game. 15 to 20 mins a day is enough for me, this is why i dont like open world game like genshin, i dont like to explore/grind. I like story, characters and combat. I like Zzz too because they follow Hsr, no exploration, about 15 to 20 mins a day. Even when a new story is release it only takes 3 to 4 hrs. It respect my time. I dont want them to add too much content that i cant keep up. For me this is a right amount
Absolutely! Even though I love Zzz i kinda stopped playing it because it was too much for me, depending on peoples free time or Commitment some people can have to 2-5 gacha games but I can Handle Playing only 2 games, the idea of these two games gaining too much goals would stress me out! But right now they're on the Golden Zone of right amount
Respectfully: I think if you're at the point that you want what is essentially busywork to give you a reason to sink more time into a gacha, it's probably time to maybe take a break. there's no such thing as infinitely renewing content, you will always exhaust what's available eventually. But for what it counts, Star Rail has a bevy of endgame and specialized modes like the various Simulated Universes and their highest difficulties to serve as a northern light to strive for. Them, and even the MOC/PF/AF rotation, if not as strong there. I think these are all meaningful goals rather than busywork, and even if you reach them, they're regularly updating, so you can either wait or just. Pump the breaks. I'm at a point with my account where I'm largely satisfied and capable of clearing everything, there's some room to beef up relics but it's not newded. So I've been taking it easy, not even worrying about clearing energy fully, because I also want Fugue and Sunday, so that's a goal to save for. If you don't have a goal like that, taking a break is always an option. It's gotta happen eventually, and I think its a healthier way to engage with the game that burning yourself out looking for things to burn yourself out on.
This happened to me, except with Genshin. I'm a low spender, and just your avarage player. (If you count being able to grind obsene amounts of primos and making my way back to pity multiple times after losing 50/50's as normal), but I often get burnt out, and when I do, I just go play something else and do other things for a while. Also, a lot of the endgame (such as spiral abyss) doesn't really appeal to me, and I don't feel like grinding every last primo out of Inazuma or Sumeru, because I have all the 5 stars I want. I can still enjoy the game, but I spend significantly less time playing it, and that’s fine. I don’t feel the need to grind and improve, so I instead log in sometimes whenever there's new quests or events I'm interested in. It's quite nice.
I think divergent universe 3-4 is the perfect ones. Enemies aren’t just hp sponges but are still tanky, and you don’t deal to little or too much damage.
@@Truck-kun11 Without a limited sustain, it's absolutely cancer that they can one shot you because you lost RNG by not getting broken shield blessings.
I love HSR for its simplicity. That's why I don't really play wuwa anymore due to me finding exploration tedious, cause it takes a good amount of time. I just wanna get into the fighting and the grind for pieces to make my character stronger.
@@distritochristianangeloa.157 that's exactly the point bro, simulated universe gives you the grind if you have nothing to do. And If you cannot finish in a single seating, you can always pause and continue next time.
@@Nishnishnish try revisit with penacony meta squad: Acheron, Jiaoqiu, Robin, Aventurine or Firefly, Ruanmei, HMC, Lingsha And then balance your blessings between sustain and attack, it's actually much easier now compared to when first release lol
Star Rail has quite a bit of end game content between all the various Simulated Universe and their difficulties,MoC,PF,AS and even striving for 0 cycle that largely does take quite a bit of time to accomplish. will you catch up eventually? sure but the game has continuously added more and more end game content as time has gone on,we are even getting a new SU in the next patch so I don't really think they "need" to add more then the current pace of them adding content,i mean in the past year we got PF,AS,Gold and Gears,Divergent Universe and the upcoming Unknowable Domain which i would say is a lot of added end game content in a 12 month time-span imo.
The problem is that yes the game has a lot of game modes the issue is that the base game is lacking in mechanics to really make these runs interesting Most of the time when I new unit comes out their either an explosive dps or a kinda cool support that murders an existing mechanic for the sake of convenience Combine this with enemies never being able to put up a meaningful enough fight that it makes the game feel so one sided to the player at times that having a ton of game modes might as well not matter
Im at this point too. My account is solid enough where i dont NEED to pull or farm anything really. The big scary Hoolay boss with OMG 2.8 Million HP and 260+ speed OMG took 2/3 cycles with firefly/acheron. I have no goals anymore. I actually miss the progression where i was short on resources, having to prioritize stamina, choose my relics to upgrade carefully, and form a team. That sense of progression is completely gone. My pull habits of diagonal investment have resulted in me now having an over abundance of resources and can pretty much build a new character instantly. At this point im just going through the motions and saving for 3.0 but honestly we'll see if i make it that far lol. I do like your ideas for creating goals but am extremely skeptical hoyo implements ideas like this.
Hot take: after I reach a point where I have basically everything I need for all end game content I think building fun/niche/off meta teams or characters like Misha and hook could be rather fun if of course your set account wise and did endgame but then again not sure if others would really want to do that just a fun thought but yeah I agree still
@Pack52022 yeah im with you there. I have built a few chars that I normally wouldn't use like Xueyi, Luka, and Asta. And those are fun for challenge runs for sure. But I almost want that feeling of I HAVE to pull to keep up. Like I'm forced to reassess priorities to progress, and I just don't see that happening for a good while. Maybe 3.0 brings some better challenges and events though, we'll see!
@@voxploxx I have no firefly so I am building xuenyi and break himeko saving up for fugue and I think it could be serviceable also I have no ruan mei so fuge will be big
Honestly, this is exactly why I won't ever pull FF or Acheron. The game loses so much meaning when you have 2 dps who can clear anything that has a break bar.
@Pack52022 break himeko is actually really solid and yeah Fugue will be a huge boost, and also allow people to run 2 break times for each side if people are into that
Definitely not, I enjoy that stuff too! I'm sure there's a lot of people that missed stuff like the penacony NPC quests because they just don't talk to people. Maybe an incentive to do so would encourage more people to do that.
@@fl2ur I'm the type of person who doesn't like reading a lot (Because of School) but It weirdly relaxes me from the Story Quest, and the Combat because it is fun to learn the world without it yelling at my face saying it's important, The Dialogue is there if you want to read it if you don't it doesn't change too much of the main quest but just gives you more insight of the world. Making these dialogue have an incentive would just make too much job unless they somehow turned every dialogue an Audio Book, It's perfect the way it is, Let the hard core Lore Readers read them
to be honest the fact that once you do everything you can only farm a finite amount each day is healthy for the player, if you could sink stuff into the game forever it wouldn't be healthy, but even then you have simulated universe to do a quick run, get some progress and be on your merry way
So in short you want to spend more time in a Game that is not meant to be played 24/7. Im assuming you have all the Archivements possible? Because otherwise you would have a Stretchgoal to work on.
@@DantoriusD yea feels weird that he doesn't acknowledge this. HSR achievements are crazy cuz you can just interact with random things and suddenly an achievement pop out.
I think you kinda hit the nail on the head. As I've told others about this topic, it varies a lot by person to person and sometimes even then from week to week. Sometimes, especially when i get a new character, yeah I do wish there was more. Other times I'm fine with the amount of content we have. It's impossible to satisfy everyone and while infinite content would be nice in some regards, for one it's not possible and secondly, it might cause FOMO in ppl who can't keep up with it. I've always kinda viewed the extra SU modes like SD and G&G and the new one we're getting in 2.6 the additional content you can choose to do. I still haven't fully cleared out any of them and it's not like I hate it, but I don't usually feel like doing it unless I get a new character and want to see what silly strats I can come up with. Anyways, good video topic!
I love that HSR caters to casual players. This is a gacha game not an MMO, but it seems some people who have no lives and play 24x7 365 days a year, never having to work or go to school, or even sleep or shower.
Thoughts on Simulated Universe (and it's updated modes)? Feels wierd that you left it out, especially since it has something to strive for if you're willing to do the hardest contents (the titles you get for your profile).
Simulated Universe was fun - but after playing it for over a year at this point, it lost its luster. When I play a roguelike, I want every run to feel different, imo they're all about making the best out of whatever build you've got from the items in your run. In HSR's case for simu, there's a lot of builds and blessing mixes that simply don't work, whether that's due to damage, sustain, or whatever. There's less buildcraft, and more "pray I get the right thing" or "do this specific cheese strat to get every blessing & curio possible". Not as enjoyable nowadays, but, I'm holding out hope that the update to it in 2.6 will revitalize some interest for me.
SU and DU become really repetitive after some runs, and with how tanky the enemies are on higher difficultys you dont really has space to try new strategies
i did NOT expect the comments to be like this... I have been thinking the same thing for months now, if you're a new player, you'll likely get to the point of having nothing to do pretty fast even, i made a alt account and ended up having nothing substantial to do within about 2 months. I get the game is still relatively new but we need more content i agree.
@dawgiez3998 Everyone is going to have a different opinion on stuff like this, and that's totally okay - I expected it because it's a pretty divisive topic. At the end of the day, the video is just a presentation of my thoughts on it, and I'm sure there'll be someone that will do the same in the future with their own video.
In every game you will inevitably run out of things to do, especially in a Gacha that is generally designed to be played in short daily bursts. Even open world games like Genshin and WuWa will inevitably run out of content until the next update or event, HSR just suffers more from this since you burn through the content much faster.
I guess I just wish the time frame of "running out of things to do" was longer than it is. Feels rough when I literally don't have anything other than open game, farm relic, close game for 3+ weeks after clearing a patches content.
@@fl2urI know how it is, I'm in a similar situation in ZZZ. - Most of the character build - Finishing the entire endgame comfortably - All side quests finished. Sometimes I just stare into nothing thinking about what to farm when I kind of have everything I need and everything I farm will either be for future characters or to min-max the ones I already have (Something I'm not very interested in). My luck is that I play multiple games so I can always decide to focus on another while one is in the low period.
theres nothing we can do a game can only offer so much content, and it will not be an infinite amount i've been in this stale place like you, i don't even know what to farm for anymore only to sunday/tingyun arrive and to spend some weeks leveling them (if i didn't prefarm) and when they're on the perfect spot, i'll be in the same stale place again ofc, every patch comes with a new story, which i appreciate. but there's not much we can do to change this imo
Would love skins both to buy and earn for your favorite characters as well imagine welt with a wesker resident evil looking outfit that would be awesome
@@Pack52022 Ahh, to be fair PCs are not more expensive than consoles. Especially if you go for older second hand ones. Mods are a bit clunky too, so you are not missing out on a lot. I just hope they won't implement skins because from my short while playing genshin, I did not like how they treated them there.
I don't really feel this way for hsr, I more feel this way for genshin where i don't need to pull anyone unless im utterly bored of my character's gameplay (only reason i got mualani was because i was tired of the dps i had because the gameplay felt repetitve and bland)
Idk if you saw or not but hoyo recently announced a new custom "room" you can unlock and customize in 2.7. it's similar to the serenteapot from genshin
You made realized what I've been feeling lately and I just started late March. I want to continue to love this game. The plot, voice lines, world building and the battle system however there's a only few things that I need to do now. Of course character stats can be improve but I can already 3* clear all the end game content. Also, gets me a little bit of concern the fast changes of meta. I still want to use/pull some old characters but they can't keep up with new units (without more investment).
My main problem in starting starrail is mainly the lack of Road map or End goal storywise, like for other games your goal is to reach this place/find this thing/save the world, or basically a pseudo ending or incentive so you can estimate how long the game is gonna go. Main example is in genshin, we know we're gonna travel 7 nation > find the sibling> discover the real truth of the teyvat world> and so on and go forth. But in starrail we're just basically traversing the space endlessly and visiting planets endlessly fighting new enemies endlessly. The importance of the characters and their respective groups doesn't really hold anything unless you like them or their a favorite of the writers. Like for me, personally i'm only sticking around because i like the IPC and Xianzhou people, my far end goal is just collecting the Stonehearts, the Arbiter-generals, and probably the masked fools but if the game continues like this where they just release the writer's favorite golden child to powercreep and powercreep and powercreep, the game is getting really kinda boring for real. Just like right now, i'm just wasting 2months waiting for Sunday's release.
You deserve more subs for the amount of views you have! My goals are already set for myself & for what I want to do, and to me non-gacha games just give you goals that they think you want, setting little to no alternatives until the game/franchise is 10+ years old. Great video ☺️✨
I could see what you mean, personally I would just like some way to invest in my favorites. I keep saying it but I'd love a grail system or a way to pick one character at a time and invest in them to be more powerful. They could even drip them in events like the self modeling resin. Doesn't need to be busy work exactly, just want some way to have people notice at a glance "Yeah this character is well loved."
100% agree with this, would love to see something like that in HSR. I actually discussed that in an earlier video I released(Should old characters be buffed) if you want to give it a listen!
I so want more Mutare Magnus and Hexanexus puzzles, I absolutely love them! I really enjoyed that puzzle event not too long ago, and the only dissapointment for me was that there just weren't enough levels! XD
At first I super disagreed with this video... but after arguing with myself about why I didn't like it, I realize I kinda do agree? I'm a completionist gamer, so everytime I open the game I actually do have something to do, when I have completed in game content I consider doing other things like challenges (mono team, 4star only, nuzlock, speed runs, etc), this gives me pretty close to infinite things to do... but I think the idea of this video isn't exactly about lack of content, rather lack of enjoyable content. Which would be different for everyone, since its pretty much impossible to cater to everyone. As a example, I have a friend who says he loves the game, however every time he opens the game struggles to find something to do, despite not clearing everything in the game. There is the easy argument of just 'stop playing the game then' but I think that's not exactly right either... because again, sometimes you really do want to play the game, just don't enjoy the content you haven't completed, and can't enjoy the content you already completed a second time. Similar how some stories or puzzles are impossible to enjoy a second time, because you already know the solution/ending. Anyways yeah, I now do agree with the video, I think having more of what makes the game fun would be awesome.
Hey, I appreciate the watch through and the thoughtful comment! Yeah something I've noticed with this video a lot is people saying "welp, time to pick up another game then", but the point of the video is that I want to be playing star rail more, not another game. Like I mentioned in the video during the section about opening chests, I always want to feel like I'm working towards something *meaningful*. Are there basic tasks I can do like achievement hunting? Yeah, I'm definitely missing a few. But do those tasks result in literally anything other than getting a few stellar jades? No, they don't - and for me at least that results in a lack of satisfaction from doing that kind of stuff. Getting a real reward at the end of achieving something is a tried and true tactic since pretty much forever, kinda like the carrot and stick metaphor. Imo though, that's something HSR is missing once you get past the daily relic farming grind. Hopefully in the future that changes though. Thanks again for the comment, I enjoy hearing what people think about my yaps
@@fl2ur I agree that a lot of achievement rewards are really lacking, I know for some achievements you do get a pfp, but thats basically it. For some of the bigger ones or more challenging ones such as the SU ones, I do wish there was a little more. I think the point you made about maxing a character makes a lot of sense- because once you've done it once, doing it more times just becomes the same content and can be considered "completed" and at some point just loses interest. I think your point in cosmetics is in the right direction, and I think HSR is increasing its form of it with pets-- So your solutions to the lack of end goal exist as a basis, just need to be implemented! Heres hoping it happens :D
This wouldn't translate to this game well 1-to-1, but a good starting point is doing something like what Counterside did: Offer some other growth rewards in smaller. compact stories in a separate shop so that you have something you can grind through while waiting for the next patch. Obviously that's going to put more strain on the team, however it could offer a break in the game away from farming that is needed, so that player retention would increase, and so players themselves would benefit from completing those side stories.
Well they are adding another add on to the SU next patch. Ideally they would add those slightly more often. They could also add mini-bosses (buffed elite enemies) that spawn in a random location each day. Have them drop something semi-rare (relic exp, tears for traces, a few jades, etc). There could be one spawn for each planet per day and require you to go look for them. They could also make that one of the daily mission options. Even if it isn't something substantial, even just adding in a hand full of smaller things would be nice. Personally when I reached that point, put my account in 'maintenance mode'. Only logging in a few times a week, to spend fuel and maybe do an event. During that time I'd instead play on my alt account or catch up on another game. That is typically what I do once I've done the story for the patch. I treat Genshin pretty much the same way but require even less time outside of major patches since that account is much older.
i'm can understand the "monotone" vibe that you mention, i want more to explore too (not limited to exploration) but i don't want to be overwhelm by "task" like genshin does, i think cosmetic reward or slight upgrade like arknight (not jade/gacha currency) are the middle way, if you like that particular character/you are completionist, go ahead and grind those thing, if you only want to do barely just for jade for next character that you want, just don't grind it or grind it when you want
This is why i like imaginareum theater in genshin because i get to use more of my characters than just the standard 8 i use in every abyss and the run is different everytime meaning more team combinations and stuff and then you can do the echo challenges
Amazing video! As my experience, this is the paradox of Gacha games, contentwise and characterwise, once you get your perfect 2 team for all the endgame and catch up in the missions/story it gets like this. There is no Gacha game that was able to fix this (and for character is powercreep but if is a healthy way it needs to be slow and i am talking about other methods) the best way to enjoy the game again/getting into full goal mode is, no joke, taking a 1 year break (until the next anniversary) being blind to all content, once you are back, you probably need to build a new 2 teams and enjoy all content with new mechanics, the player is always ahead of the content no matter what, even the best pace game has this issue. Luckly for HSR the only thing you are missing are Jades, all events are stored and once you are back, you will be really behind, and thats what you want, that spot where you feel that you have goals again.
While the pacing of Star Rail is a perfect match to my current life-style, I totally understand where you're coming from. While your suggestions are pretty fun, I believe not a single one of them will actually satisfy a player like you for long; give it a few weeks and people will achieve all those new things a crave for more. I don't know if you're into PvP at all, but from what I've observed over the years, players like you tend to like it. I don't even mean arena mode in particular, but raid boss/clan battle style of gameplay, with guilds competing to see who can better adapt and come up with strategies against those bosses. Since the objective there tends to be "achieve the highest score possible", there's always a push to optmize your charas, try new ones and experiment with strategies. I know "p2w" can be a thing with that, but there are ways to prevent it, really. All in all, I hope hoyo can eventuallly find a way to please you guys!
Silverwolf invites us to beat her in Honkai: Brawl Rail lol. All jokes aside, this video is definitely personalized. That doesn't mean it's bad, I'm just pointing it out. I agree that there isn't much to do in HSR and it's true. What makes a game fun or enjoyable is subjective, it's the games we play that make up our personalities. At this point, I might as well make a game because the games I like aren't doing it. Great emphasis on the "goals" there! Would definitely love more things to do. Until then, keep at em dude!
Honestly, I don't think a gacha need to give you something new everyday to make me want to play it, and I honestly prefer when games don't have a set of rotating endgame content and instead focus on making the main stuff of the game interesting, kinda like what Arknights and Battle Cats does where they put effort on every single story stage to make them feel as unique and fun as possible. And sure, eventually the content is gonna end, but at least I have something to look forward to every update since they always keep releasing new stages.
So agree because of how they characters depend on each other more than ever before. I think it's best to have a balance of both bottom up and top down methodologies.
This is why i find wuwa enjoyable. we still have the moc or the abyss, but we have overworld bosses that challenges your skill and knowledge. I don't know how we can get the same feeling in HSR but I hope we get one like it some day.
I feel this. During the double events, I usually just pick random ones. BUT, I kinda like only logging in for thirty minutes or so after work, except for events and when everything resets on Monday. This way I can play other games as well and don't feel dragged down. I really don't need more meaningless grind when I could be playing something like the new Metaphor game or Infinite Wealth. Now, if they had more side quests or things with story that you worked towards, that's something else. I like all the hidden little sidequests I've found in HSR. Or maybe more mini-games, or implement them so that you have a reason to replay them - I'd love to revisit stuff like Aetherium Wars or the Origami Birds game or puzzles, but there's zero benefit to replaying them. Maybe they could give you a currency you could use to buy upgrade materials or EXP books, or something.
Everyone just keeps commenting that this is a gacha, and adults apparently hate having fun in their games(?), but there are plenty of gachas that have long term goals ingrained into their gameplay systems. A lot of gachas require a significant amount of time to make your favorite character perfect. FGO, as an example, has their Bond system and goal of getting your favorite characters to level 120, which can take months or more. HSR has nothing for a player to work towards in the long term.
And look how FGO become tho, that system is very much a scam. Basically "let's make their progress much more convoluted and longer". Reason why is Relic system already annoyed people enough to the point that some people already uninstalled because of it. Instead of making the progress longer, why not Reward niche things that people do? That'd be much better.
FGO is grinding out mats with terrible drop rates so can max their skills and to a degree ascend them,thats not really that much of a different loop then relic farming. FGO also only gets story content added twice a year and has events that take multiple weeks that typically take like a week to finish so you end up with a lot of downtime in FGO of just farming for mats. FGO does have bond and if HSR wants to add a bond thing like ZZZ where you can get special avatar or a phone case(in ZZZ the menu screen) or something i wouldn't mind that as an additional thing at some point though.
@@naotokujikawa2751 There is at least one meaningful difference between mat farming and relic farming, though. Even a single mat drop is permanent progress. With relic farming, there's never any guarantee progress will actually happen. But yes, I've been asking them since launch to at least match Genshin and ZZZ on their achievements and companionship EXP systems.
@@Deadfish100 FGO pushes the grind way too much imo, it's was one of the reasons I quit that game since even for just progressing in a event's story you need to farm and that shit got tiring for me, not to mention that there isn't a point in leveling your characters since they don't put any efforts on making the game fun outside of CQs and occasional story boss fight.
idk is just me every like 6 months i would just start new account just to feel like im progressing, to see how fast can i clear all the end game modes with as little resources. or (challenge account) just start 4 star only/standard pulls account.
i fix this problem for myself by not farming for there mats until there released, it gives me more time to build from the ground up. i like putting myself in a time gated situation so i dont burn out.
This is also Why I currently have HSR dropped for a bit as I just dont know what to spend my stamina on all my stuff can clear easily and bc you just auto battle I dont really care if its in 0 cycles or 3. Unlike in genshin where atleast being faster gives a slightly different gamefeel. Not like genshin is much better here I imagine that in a couple weeks I'll also stop spending resin again bc I got nothing to strive for. I'll be back when the new patch drops but I also think its fine to just... not spend your stamina if there's no need
This reminds me of the fact that you need so many team comps. You a solid crit dps team, a good dot team, a good FuA team and a good break team/unit. It sucks because you can feel the pain of now getting that unit if you plan on pulling a different unit or get more eidolons for future unit which makes all together the powercreep even worse.
For me, I love exploration. I like how you can use currency for some rewards for a new player. I like the idea of having exclusive cosmetics or phone wallpapers/profile pictures, etc. The new zone that just released can be done 100% in less than like 40 minutes. Even less probably if you know what you're doing.
I just play both HSR and Genshin for the dailies and the characters, then occasionally do whatever event or story each patch brings, explore what can be explored, and if I'm done for the day, I go outside, or play a different game.
If I really have nothing to do, I'd probably grind those special simulated universe conundrums. But since I have a life outside the game and other games to play, I really appreciate the "content down time" and not making it a full-time job like Genshin. Heck, even I still have many commissions to do in ZZZ even though I already dropped Genshin.
I’ve actually spent most of my time on hsr on my daily commute doing dailies and Sim U and i’ve basically ran into the same problem as you at this point i’m grinding the last rewards out of DU and GnG problem is almost anything you suggested I can’t see myself going for the DU and gng stuff is more my style but I wish there was more of it and better rewards maybe a skin for completing gng to the fullest or a nous poster or something
as long as it's smth permanent, like GnG or plague, i'd love it nowdays im more busy than i used to be, but i love having things that give u rewards for the long term (specialy when i wanna push up to get a character)
Truth be told, all I want is just something I can work towards to stop trying to beat RNG on my relic substats. Doesn't mean completely change how relics operate, just give me something that is limited in how much you get in a week or something that allows me one chance at a relic I need on a unit instead of trying to RNG it where I get the main stat I need, but none of the substats. EDIT: I know that there's an item that allows you to pick the main stat, and that isn't what I'm talking about, I want to choose my substats on top of it because nothing worse than using that item and you get no usable substats. Means you just wasted it.
i agree, i'm not even that unhappy with the time i spend on the game, but i really want something more out of the character i just pulled, the cycle you described about clearing moc and then being done is too real. i know other games also let you go on dates or touch the character youve pulled. i don't think it would suit hsr, but it's another nice way to spend a bit more time with them and get more out of your pull. i honestly don't really know what to do with my character after i pull them, sometimes i've even just logged out after getting them and disappeared for weeks. i think letting the player grind unique cosmetics is a good idea, especially if the grind requires you to do something specific (new content) simulated universe would also be a better stretch goal if we weren't forced to do an easy version of it every week, i had some fun with the higher difficulties of swarm but now im really tired of it.
I think what i miss the most in HSR is some sort of content that incentivise player interaction. Some sort of coop/pvp (minigames, like the candy crush thingy). But i wouldn't worry about that, really. Hoyo knows what they are doing. Genshin got TCG to cover that up. ZZZ has a shitton of minigames (it got a rogue like game recently that got me addicted). In 2.7 they'll implement a few things that ZZZ already has. It'll be just a matter of time until they implement a shitton of things to pass the time in Star Rail.
For me its fine. I even feel that there is too much to do in the game. I myself play the game mostly on auto as I spend most of my time either working, tending to family or even reading novels. Thus why I am thankful of hsr's auto function. I'm lucky already that, outside of playing the game's story, if I am able to play the game for more than 3 hrs a day. I also remember that I needed to take a leave at work due to 2.2 story being long I'm a player since day 1 and is always finishing the story day 1 of the patch to avoid spoilers.
I know HSR Recently announced the Trailblazers Room, so an idea would be that you can hunt around for items to decorate your room, like a mini-teapot from Genshin.
As someone who maximise all my unit(my acheron have 2 build for 2 playstyle and my JQ have it too both build have 1:2 ratio with JQ having 1 set with 180 ehr with 154 spd while other 170 ehr with 160 spd) i will like more things to do but at the same time i dont want to waste all my in HSR just to grind i still have AK and irl things to deal with so im kinda in a catch 22
4:02 As someone that has also been perma farming relics my first thought was damb Id kill for that orb lmao 100% agree on needing more things to do in endgame though, I have been trying out higher limitations for said modes. (I currently have more than 250 attempts on the latest MoC) But it is still kind of drab working for a goal that is only for my own ego
To me i think if we could have some kind of system where our increases in power are more gradual (with some content potentially being better for faster power increases) but we have more types of content we can just continually do and that content has more to offer than just figuring out "the most efficient way to clear it" i think that would be good cause then you'd have the option to pick whichever mode you like best or just whatever you feel like doing at the time and just play for the love of the game while actually having that contribute towards a meaningful goal. It being more gradual would keep you coming back without it requiring you to get to the maximum immediately, so the content we can do shouldn't require the max power available to not make it so you feel a compulsion to get super strong super fast. Keeping things diverse and having goals that don't fizzle out immediately is what would make things most fun to me. I would say Destiny (at least Destiny 1, I haven't really played D2 in a really long time) did this pretty well with how you could do content that was always engaging and always gave you things that were just a bit over the power level you were aiming for or at least on par with your current one. And any content you did dropped something that had some kind of potential value in getting stronger and you could still aim for lucky rolls and stuff. I wish more games were like that.
This video is interesting cuz this is a way more glaring problem in Genshin. I got Xilonen when she released and i had fun with her for a total of 10 minutes (cleared abyss 12 a couple of times using her) and then i realized there wasnt anything else i could do with her that wasnt just one-shotting the world bosses (that already die quickly) or move around with her rollerblades (i have 100% on all the natlan areas). At least HSR has SU/DU to test out new characters lol
I think all they need to do is make more 4 star characters I want to play as or add a friendship level mechanic like in genshin that will make you want to play them just to get the friendship. Because I have a million resources in HSR and nothing in genshin because I'm always building characters in genshin lol
Prespective of a newer(1.6) player on this: Personally i have a lot of difficulty with all the endgame content(MOC10 ,PF3 and AS2 is my record so far for full clearing) so i have a lot of things to strive for,it almost makes me jealous that you have too little to do. But also I've been playing genshin since 1.1 so i feel that content drought lol.
Late, but GFL has many layered and horizontal systems for a combat focused game. They added a bit ago a customizable helper unit (tank and mech). HSR will likely just keep updating SU/DU however and tieing chase rewards to that.
I think HSR would benefit from a testing room, where you could set up custom encounters with custom enemies. It would also be great if we could have an infinitely scaling mode, like having the final stage of MoC but just upping the numbers each time (without extra reward) If they were to give players something like the above, they would totally compete to see how difficult the enemies could get before they became too difficult. It would also just be useful for comparing different characters and such.
I'm relatively new to HSR but compared to other games it does feel like I get to play maybe 3 days of content per patch before it goes back to being just daily logins since my account building is basically bottlenecked by stamina resources. It does feel intentional though, on Hoyo's part, for their games to be less time demanding and intrusive. While I do wish to have more things to do, this might be the wrong direction for a significant portion of the playerbase.
I kinda agree. The exploration in HSR is really barebones and not really fun tbh, I don't like doing overworld quests either because they also don't interest me most of the time. The one content HSR has that is a long term grindfest is the SU and its expansions, but even with upgrades, they become boring very quick to me. SU was fun early game when I had to grind the Worlds with completely underleveled chars, now it is just the same linear walk-down-path-choose-buffs and hope for good rng run every week so I can save a save file to farm the new Ornament set and hope to get anything. Even with curio and buff updates, your gameplay barely changes, it gets visually more interesting and less tedious overtime. I absolutely HATED the first iteration of an expansion with Swarm Disaster. Runs took ages and grinding subnodes for the extremely pathetic rewards was not worth it to me. I was also a limited sustainless person at the time and f2p so it was just ass to me. G&Gs was a lot better but still very time consuming. DU is so far my favorite but it has no flavor left at this point. I appreciate the work that gets into it but it is really not impressive anymore? And the gameplay stays the same. And before someone says something about people beating it solo and with defensive relics and such; yeah those are custom challenge runs that take hours and multiple retries it is by far not actual 'intended content' the devs want you to experience. Personally I don't care at this point. I play HSR as a main side game, as in I play it daily and I care deeply for story updates and such, but I don't really want the devs to dump me down with content even when it would technically benefit the game but I wanna do other things in my life too. This is how gacha games are mainly designed, there is some time consuming content every or other update, but you reach it fairly quickly eventually, and you settle into a status quo of login, do your chores, log out. It is the only way these life service games can really function without burning out the devs. It depends on people's time, some people can play only 2 or less gacha, some up to 8. Usually gacha players play more than 2 so they don't run into general boredome burnouts. I think that is the catch. I will also add tho, I think Genshin with its open world gives characters more freshness in its ownership. I usually run around with characters that I recently got, and interacting with them with the content feels refreshing, which I can't say about HSR since it is mainly focused on the combat and the exploration is minimal and uninteractive and not exciting despite getting new characters. But that is okay, honestly.
The thing with HSR is that characters aren't useful outside of combat as they don't make a difference in exploration (unless you count Acheron and Sparkle's techniques), while in Genshin, characters directly aid you in puzzles with their element and their weapon type, as sometimes we all have had to use Amber or Yoimiya or Lyney for those weird torches, or switched to a claymore bc you needed to break something. Another thing are direct quality of life updates that come in passive talents, like Gorou's which marks inazuman materials on the map, or niche but indirect ones like Ayaka's infinite water walking, Albedo's elevator, Kazuha's jump(mentioning those bc their exploration abilities are like HALF of my motivations for getting them), ect. you get the gist, and it's becoming even more obvious with Natlan's roster and how their kits are especially designed for easy (Natlan) exploration. Another thing to note is the friendship system in Genshin giving you lore and even a special namecard of your favorite if you use them a lot, and HSR doesn't have that so characters feel like weapons with anime faces, while Genshin's are human pokemon. One thing is for certain tho, both suck at making multiplayer content and the lack of even bare minimum diversity in models and characters in general, even if it is just a joke like a playable ruin guard or playable slumbernana monkey, but I guess you shouldn't expect much from a mobile gacha game
I am at the point with HSR where I pretty much only play for dailies and the main story. I wish there were more event based mini games, or some diversity to the gameplay. I pretty much stopped doing the "end game content" because it all feels samey. I really want Sunday, but am thinking about just putting it on hold after him for awhile. Maybe let some of the content that i enjoy build up. I have no goals at all right now outside of saving jades.
The goal for me when I first started the game was to build the team type that I wanted but once I got that the motivation to play is lower for sure. But for me the main goal the game guides you towards is stellar jades, which is how you get a bunch of short term goals as well since it's the currency you use to get new characters which in turn requires more grinding for their sets. What I wish they'd add is something else that isn't simulated universe, it could be a rogue like but not in the style of simulated universe. So far they've all been the same gameplay style with different equipments in them but fundamentally it doesn't really change. Maybe a multiplayer mode of some kind would honestly be a really good add with leaderboards and stuff, adds more incentive to keep playing. The hsr combat system isn't very fair for multiplayer but they could honestly just rework it a bit into something similar to Pokemon with new abilities and characters like what they did with aetherium wars that balance it out.
I would love for them to make a rogue-lite simulated universe (of course they would never do it). You would get random characters and would not have any relics, you would just run through the level choose paths like you do now. But as rewards you would get trace material points, already leveled relics, light cones, XP materials. They could let you play with limited 5 star you don't own, and that would get people hooked on certain characters they don't own, encouraging them to pull. It would also help sell featured banners if they make them as a starter character in that universe. I don't think encouraging people to collect checks is a good use of their time. Simulated Universes I think are great, but issues with it are: you need a shielder to not get one shotted, overwhelming amount of blessings at times, it doesn't feel like the honkai I started the game with. I think that such rogue-lite with bigger cast that would not allow people to use already leveled characters would be very fun.
Having a more developed roguelike would definitely be nice - as it is Simulated Universe just doesn't really cut it anymore. Hopefully the update in 2.6 will be better.
@@fl2ur As a newish player started at 2.4 and finished the game at 2.5, Simulated Universes were kinda unplayable for a long while. At first Divergent Universe felt really good to play because characters were auto-leveled and I could experiment with them, but due to some characters being significantly better than others you are kinda forced into some configurations. Especially when you finally manage to build a character better than the auto-leveler can. I would love a true rogue-like that actually feels like an early Honkai play-through. Starting with no relics, light cones. The damages being in the hundreds instead of hundreds of thousands. The blessings they have in Universes makes it feel like a caricature of the game, Feixiao using her ultimate 30 times in a row because brain-in-the-vat works in the way it does. Healers mattering way less because of that blessing that splits the damage.
I'm with you in having something more to engage us. Like, my high point I think was just farming for materials, equipment, and summoning stuff for Firefly (because I'm a simp, OKAY?). But after that... mmm. I mean, the happenings in the Loufu are fine, the stories are still well crafted (Penacony is still, so far, imo, their peak). But I keep asking myself what am I doing logging into the game? Especially when you're in your 40s, leisure time suddenly seems finite. I really don't know how I got to devote so much time to my hobbies even during my mid-30s. Same thing with ZZZ. After the Sons of Calydon/Outer Ring arc was done - and what an "end credits" scene that was - it's just... back to grind. You're only logging in so your batteries don't go to waste. Even then, there are days you're just, meh, so what? And it's not just Hoyo's gacha. I've kind of lost much interest logging into WuWa these days. In my case, I think I just want opportunities to explore the universes? Little lore stuff. They don't even have to be quests/missions, just scatter lore stuff all over the place as books, data entries, or whatnot. Or, yeah, make them sidequests. I don't know. Make me want to live in the world. Make me want to at least plug in some money for that daily paid drop. With three active gachas (I stopped playing HI3 again, sigh), I don't even have time to play them all. There are nights I don't even play them at all. But I was awake until 4 in the morning doing missions in the old HBS Battletech.
I encounter problem that I don't know where to put my trailblaze power into. I start building some random units like Luka who I propably never use, or just credits and exp materials. My characters are not strong enough to beat moc and apocaliptic shadow (I'm close in both cases), but that's because I pull for who I like. Once I get someone who is meta I know I will beat it. But untill then I don't know what to do in this game. I want to play, to have a goal but there's not much. In Genshin I set a goal for myself to reach lvl 10 frienship with everyone and get their namecard, here I have... nothing, except maxing characters, which is mostly auto grind.
Something like the module system in Arknights would be cool. Especially if you could just increase a certain stat (of your choice) by a certain amount. Like, getting 10% more crit rate for my Feixiao by giving her that "Module". That way, you can slightly buff your favorites while also helping to alleviate the horrendous relic grind a bit. They don't need to be anything fancy, like you said.
the Arknights module idea is definitely welcome for HSR. powercreep has been insane and various characters could use QoL or DPS upgrades give Bailu's skill a cleanse, give Arlan an extra passive where he deals more damage with all HP he lost this fight (up to a cap), give Dan Heng a buff where after using ultimate he gains % wind pen, Welt shreds enemy Imaginary resist if the enemy is slowed, Wind Sheer applied by Sampo's E is now permanent, preservation trailblazer gains a much bigger shield, ...
Take advantage of the downtime to enjoy another game and come back refreshed when new content is available. The reason I took a break from Genshin is because it’s become so time-consuming that I don’t have space for anything else. There’s always so much to do that I feel like I’ll never truly catch up. With Honkai Star Rail, I can wrap up most of the content in a week and just stick to dailies afterward. In the second week, I catch up on Honkai Impact 3rd; the third week, I dive back into Fate/Grand Order’s story. By the fourth week, I’m free to explore non-gacha games like Resident Evil 4 or Atelier Ryza 3 until the next big update arrives. I love Honkai Star Rail, but playing it nonstop all month? That would feel like a grind. Why force yourself to keep playing a game with no fresh content when there’s a world of other games waiting-new releases, new DLCs, or even some old achievements to finish? There’s just so much more that could be a better use of your time.
this is a situation as somoene who frequnetly takes breaks, does not come into that often. though, with a game like genshin, these frquent breaks resulted in me dropping the game for a while bc of the overwhelming content i 1. missed out on 2. just have a bunch to get throug. i did miss out on smething and rewards in hsr, but it doesnt bother me nearly as much aas genshin. wich is probs why i keep coming back to hsr much more than genshin. but i rlly think the exploration is lacking. i know their intentions isnt genhin level of open world, and that's ok (though if i had the choice to make one a proper open world, i'd choose hsr :o i just prefer the space setting more). but i just feel like there are areas that could have a little more, sometime's it feels barebones. like oh "they could have made this alley accesible" or something. small changes that would bring (at least some more playing time) but also make it come to life even more and make me *feel* like it's a real setting even more. but i've got quite a bit too do, this isnt eactly a problem i face rn. so i feel like adding slightly more accesible areas and exploration would only be a short solution to keep players who have already exhausted everything else :p
If only the file size is enough for my phone so i can play on the go... Now i just play when i got home from work on my pc, but it kinda sucks if i went away for few days without login in and missing out the jades or polychromes. Sure the backup energy makes up for it, but that's it
They could finally implement bonds Pwahaha, which could be increased by going into battle, eating items, and maybe interacting with them at the express? By level 10 they'll give a free LC for that character which you could use on top of another light cone, with just effects like: 10% def ignore. HSR is still a young game, I've been waiting patiently for when the express could finally be decorared like the serinitea pot...Im sure theyll implement more no-stamina things by 3.0
I woulden't mind some randomized dungeon content. Not just rooms with enemies in them like SU/DU - but some of what you're suggesting is actually a turn off. I don't need to do collectables again. More exploration content with combat in it that grants more abilities to fine-tune our relics for less overall RNG on that would be my suggestion. I'd love just an exploration tower that you could take in phases that randomized peridotically like some of our endgame content that was just an explorable dungeon with RNG enemies and room placement. Less moving pieces on a chess board and more actually exploring an area, with progressively harder bosses that took effort to clear each rotation, and raising difficulty structures much like what we have with Divergent Universe expansions. That would be worth the development investment, I feel. Good Video. I was expecting something different (like variety of characters and party types, which we have plenty I think, and more that we can fill in on.) Glad to see this being a discussion about making content itself variable.
If you already at this point, that you feel everything in a game feels too repetitive and unengaging, it is probably the right time to take a break. Find another game that can ignite your passion for playing. At this point, it feels like you are holding on to a toxic relationship, finding a reason to hold on but also self-sabotaging your perception on everything you are holding on. Game devs, as much as we demand things to them, are still human. There are literally very limited things they can do to satisfy every single player. Even if they manage to met all those demands, the game's playerbase will still go back to the point of dissatisfaction. It is an endless cycle.
Your take is completely fair. People who have time on their hands would love to play more and clear more content. But people who have less time on their hands would love to not miss out on those things either. This is why I tend to log into HSR whenever I have a bit of time. It takes minutes to grind with auto, and that’s it-you leave the game. I feel like HSR is more catered to being a "side game" than something you would play constantly. The time consumption part is the reason why I left Genshin in the first place. I'm mostly busy with college studies and barely have time to play games, but if I didn't miss out on a ton of content that the game provides, I would have a better experience overall. This may be a skill issue on my part, but I still have many areas of Liyue at 30% exploration or less because I just don’t have time to play for more than 30 minutes. So, HSR seems more targeted toward people who don’t have much time but still want to enjoy a game. It’s fair that you and many others want more content, but there’s also the issue of "FOMO," right? Sorry if the comment is too long-I just wanted to express my opinion. By the way, I love how open you are about the community, and genuinely, keep up the good work, man!
@Uwvwi278Hw8Ho Hey, appreciate the comment! Yea, one of the main points I was trying to make is that any content like this should be permanent, so that for people that don't want to or don't have time can come back to it when they do - that way how much time it takes up in total doesn't really matter as it could be chipped away at overtime. Thanks for the encouragement, and feel free to make comments as long as you want, the whole point of my videos is to get some other opinions on whatever is on my mind for that topic.
Apex legends gun ranks come to mind watching this, use gun (in this case character) gain XP then have a challenge at certain intervals, add this for all characters and your gold, granted idk what we should get for doing these challenges, id say putting Primo on the reward pool would be nice so we all have more incentive to both pull for more characters as well as to use them in the first place, also as you said the cosmetic trails or even the poses for photo taking would also be neat, perhaps it could also have some recolor skins too
I think staying away from a primo reward would be the best way to do it, because it should be something optional for the people that really just want to play more. Your reference to apex is a good one, I actually know a guy who litterally changed his name to "pingkraber" just so he could level up his rank for that more 😂
@@fl2ur the Primo part is actually fair, making it more optional and character specific would make the most sense (outside of probably a few achievements pertaining to it) after all as you said this is for people who like a character and wanna use them more, not for your random everyday player who logs in for 5 minutes to farm a couple relics and do a run of SU, Genshins Friendship mechanic works as a VERY rudimentary version of what your talking about that name change to PingKraber is glorious, i may not have used it much back when i played but man the few times i could get into the groove of hitting my shots was satisfying
There is simulated Universe and Divergent Universe with extra jades/lore/achievements but i'd just asssume its either too tedious(looking at you mirror of transcendence 3) or ppl just dont know how to do most of it like how most achievements in SU are hidden
I would like a tower in star rail. A bit like in Afk arena and Nikke. A tower with many levels that gives us extra contain. With a few rewards that would be awesome. An other cool mode would be Pvp. Most gacha games have a pvp game, but it’s often underwhelming. But star rail should do something slightly different. A pvp mode where you need beat an enemy the fastest possible and get a score. They could add a ranking and that would add potential to the game and gives those goals. So sure it wouldn’t be a real pvp, but it would add a ranking and competition between players.
I'm fine with how HSR is set up. Gameplay is a big element of the game so the devs addressed it by giving us a good variety of end game modes. On top of that I juggle HSR with Genshin and HI3rd so I got plenty to always do.
Rn im trying to get all SU achievements. Im kinda stuck with one that says "win 25 battles while using this die", as if you just battle elits, the chance of enough battles is lower, but rewards are higher.
Personally, I really like your suggestions and would definitely interact with such content / achievements, but I do feel that those are more oriented towards a MMO / more hardcore playerbase. Having cosmetic rewards for overcoming challenging content is also less of a pull in gachas compared to MMOs, since there is no immediate online community in game that you can show off too etc, so this might not provide a strong enough incentive for some people.
My entire goal was just to complete the story since i only started a few months ago and now I've gotten as far as its currently progressed to the game kinda feels empty. That's just my opinion though. Also the 50/50 system is so annoying considering the only reason I would pull for the limited characters is because i dont want the main cast. So far the only limited character i've managed to pull was Sparkle which is nice since people say she's good.
Clarification: I'm not saying that the game should turn into some kind of full time job or something - that's why I gave Genshin as an example.
If exploring a new region in Genshin takes you ~20hours in total(usually more if you're going for 100%), then I don't think it's out of the ordinary to want something similar in HSR before you just go back to the daily relic farming/prefarming materials grind.
I understand this is a gacha game, and not everyone wants more. They're happy with what's available - but i think there could be small things added to keep the people that do want more engaged in the game.
My main point is that unless you're a new player, you'll reach the "nothing to do" stage relatively quickly after getting a character in HSR.
While its unlikely they add something like that, having something else to do that we could work towards daily would just be an extra layer of optional content that would be fun for the player to do.
Genshin exploration felt forced rather than rewarding tho, at least before Natlan.
Penacony already did a great job for HSR, it's literally Natlan before Natlan exist. HSR is a game that isn't about exploring a vast map after all, just big enough to immerse yourself in the story.
But hey, I think they can do better and add a feature that will literally change the game: Custom Online Server.
Imagine playing custom maps, or do custom battle with online friends, or make funny content through interaction with them. The possibilites are endless.
If you have all this extra time to waste, how about you get a job and leave hsr alone!
I never played genshin so I don't understand the Big Exploration thing, but doesn't the game offer other things like doing achievements, completing Golden Gears and Swarm Disaster, Small Quest, Oragami Bird Battles, Exploration Puzzles, Finding the Oragami Birds and two thing I like but many don't (Read all Npc Dialogue and Books)
One person in the Comments suggest a Custom Battles system and an User Interaction with friends
If that's what you meant by content I guess I can understand, but as a player who plays 2 gacha games it is kinda time consuming but at least it's not three since 2 is a good number for me to handle
Like play other games bruh. Non live service games are meant to end and live service games will have its downtime in the endgame. Moreso in non open world one such as HSR. Even then genshin feels bland in the end games too until natlan which is so fun to explore. Then when you finish exploring? Another downtime. Its nature of games and human attention span.
genshin exploring feels very dull new areas/regions are exciting but then you 100% a bit after and that's it exploring in itself feels very boring due to enemies dying in a blink of an eye
The reality is that many gachas are not catered to people that no-life games. It works for the rest of us because we have real life obligations to prioritize, and with the little time we have left, the amount of content that gachas offer is just enough so that busy people don't feel that they are missing out. This is especially true for HSR - dailies and farming take minutes to finish and can be done quickly on commutes, and even the longest story content drops at any given time can be finished in a few hours or so, which is perfect for a lazy Sunday afternoon.
I don't understand why people force themselves to play a game where they are clearly not having fun but complain about it like the game stole their leg or something.
The solution is pretty simple tho 😂 just add custom online server
That way people can interact with one another using their characters, share their custom maps for content, create their own goal, do custom battle, and so on.
That's completely fair, like I said in the video I know there's a lot of people that play gachas just for the dailies/character collection/etc - that's a totally valid way of playing.
I just think that they can cater towards other people that want more too. A good example imo is 0 cycling - that's something that players created on their own as a challenge, but I feel that those kinds of challenges could be given by hoyo themselves as optional content(even without rewards) so that people that want that kind of difficulty feel like there's something to do. The burden of creating "content" shouldn't be on the player, it should be on the developer.
@@jerryeljeremy7790 Hmm giving people the ability to create their own battles and have the ability to interact with others would help make other who want more to do! Is a great Idea!
@@jerryeljeremy7790 sounds like it would be a simulated universe feature where you can design a map and add in enemies and a boss for other players to defeat. I like the idea since it involves multiplayer
This is different for every person, this is actually what i like at hsr, you log in do your dailies, expend your stamina and done. I dont wanna spend too much time on the game. 15 to 20 mins a day is enough for me, this is why i dont like open world game like genshin, i dont like to explore/grind. I like story, characters and combat. I like Zzz too because they follow Hsr, no exploration, about 15 to 20 mins a day. Even when a new story is release it only takes 3 to 4 hrs. It respect my time. I dont want them to add too much content that i cant keep up. For me this is a right amount
Exactly why I left genshin after 4 years… it just took too much time to do everything
Exactlyyyyyyy
Absolutely! Even though I love Zzz i kinda stopped playing it because it was too much for me, depending on peoples free time or Commitment some people can have to 2-5 gacha games but I can Handle Playing only 2 games, the idea of these two games gaining too much goals would stress me out! But right now they're on the Golden Zone of right amount
Same reason, not to mention I can play HSR during work hours
Damn.. im the exact same way. I never touched genshin but love HSR and ZZZ for the reasons you stated
Respectfully: I think if you're at the point that you want what is essentially busywork to give you a reason to sink more time into a gacha, it's probably time to maybe take a break.
there's no such thing as infinitely renewing content, you will always exhaust what's available eventually. But for what it counts, Star Rail has a bevy of endgame and specialized modes like the various Simulated Universes and their highest difficulties to serve as a northern light to strive for. Them, and even the MOC/PF/AF rotation, if not as strong there. I think these are all meaningful goals rather than busywork, and even if you reach them, they're regularly updating, so you can either wait or just. Pump the breaks.
I'm at a point with my account where I'm largely satisfied and capable of clearing everything, there's some room to beef up relics but it's not newded. So I've been taking it easy, not even worrying about clearing energy fully, because I also want Fugue and Sunday, so that's a goal to save for. If you don't have a goal like that, taking a break is always an option. It's gotta happen eventually, and I think its a healthier way to engage with the game that burning yourself out looking for things to burn yourself out on.
I agree with this 100% Not being fulfilled by a thing anymore might just mean you should try something else.
This, if he want something to slowly work towards, he should try Korean MMO.
This happened to me, except with Genshin. I'm a low spender, and just your avarage player. (If you count being able to grind obsene amounts of primos and making my way back to pity multiple times after losing 50/50's as normal), but I often get burnt out, and when I do, I just go play something else and do other things for a while. Also, a lot of the endgame (such as spiral abyss) doesn't really appeal to me, and I don't feel like grinding every last primo out of Inazuma or Sumeru, because I have all the 5 stars I want. I can still enjoy the game, but I spend significantly less time playing it, and that’s fine. I don’t feel the need to grind and improve, so I instead log in sometimes whenever there's new quests or events I'm interested in. It's quite nice.
Yal sleep on the Divergent Universe. That shyt fire
Divergent Universe is a big time saver and is usually fun when you get good buffs, but personally I enjoy Simulated Universe more due to less RNG.
Nah, for me after some runs it gets really repetitive + Enemies become damage sponges on higher difficulty
I think divergent universe 3-4 is the perfect ones. Enemies aren’t just hp sponges but are still tanky, and you don’t deal to little or too much damage.
@@Truck-kun11you are only supposed to those for rewards once then that’s it 😂
@@Truck-kun11 Without a limited sustain, it's absolutely cancer that they can one shot you because you lost RNG by not getting broken shield blessings.
I love HSR for its simplicity. That's why I don't really play wuwa anymore due to me finding exploration tedious, cause it takes a good amount of time. I just wanna get into the fighting and the grind for pieces to make my character stronger.
yall need to get on the Gold n Gears grind
Yeah but it is too long to do
@@distritochristianangeloa.157 that's exactly the point bro, simulated universe gives you the grind if you have nothing to do. And If you cannot finish in a single seating, you can always pause and continue next time.
gold n gears is painful😭
@@Nishnishnish try revisit with penacony meta squad: Acheron, Jiaoqiu, Robin, Aventurine or Firefly, Ruanmei, HMC, Lingsha
And then balance your blessings between sustain and attack, it's actually much easier now compared to when first release lol
Best mode easily. Closest thing to a rogue-like game.
Star Rail has quite a bit of end game content between all the various Simulated Universe and their difficulties,MoC,PF,AS and even striving for 0 cycle that largely does take quite a bit of time to accomplish. will you catch up eventually? sure but the game has continuously added more and more end game content as time has gone on,we are even getting a new SU in the next patch so I don't really think they "need" to add more then the current pace of them adding content,i mean in the past year we got PF,AS,Gold and Gears,Divergent Universe and the upcoming Unknowable Domain which i would say is a lot of added end game content in a 12 month time-span imo.
More than genshin for years.
yeah they have more end game than genshin 😭
The problem is that yes the game has a lot of game modes the issue is that the base game is lacking in mechanics to really make these runs interesting
Most of the time when I new unit comes out their either an explosive dps or a kinda cool support that murders an existing mechanic for the sake of convenience
Combine this with enemies never being able to put up a meaningful enough fight that it makes the game feel so one sided to the player at times that having a ton of game modes might as well not matter
Im at this point too. My account is solid enough where i dont NEED to pull or farm anything really. The big scary Hoolay boss with OMG 2.8 Million HP and 260+ speed OMG took 2/3 cycles with firefly/acheron.
I have no goals anymore. I actually miss the progression where i was short on resources, having to prioritize stamina, choose my relics to upgrade carefully, and form a team. That sense of progression is completely gone. My pull habits of diagonal investment have resulted in me now having an over abundance of resources and can pretty much build a new character instantly.
At this point im just going through the motions and saving for 3.0 but honestly we'll see if i make it that far lol. I do like your ideas for creating goals but am extremely skeptical hoyo implements ideas like this.
Hot take: after I reach a point where I have basically everything I need for all end game content I think building fun/niche/off meta teams or characters like Misha and hook could be rather fun if of course your set account wise and did endgame but then again not sure if others would really want to do that just a fun thought but yeah I agree still
@Pack52022 yeah im with you there. I have built a few chars that I normally wouldn't use like Xueyi, Luka, and Asta. And those are fun for challenge runs for sure. But I almost want that feeling of I HAVE to pull to keep up. Like I'm forced to reassess priorities to progress, and I just don't see that happening for a good while. Maybe 3.0 brings some better challenges and events though, we'll see!
@@voxploxx I have no firefly so I am building xuenyi and break himeko saving up for fugue and I think it could be serviceable also I have no ruan mei so fuge will be big
Honestly, this is exactly why I won't ever pull FF or Acheron. The game loses so much meaning when you have 2 dps who can clear anything that has a break bar.
@Pack52022 break himeko is actually really solid and yeah Fugue will be a huge boost, and also allow people to run 2 break times for each side if people are into that
Am I the only one who considers Reading the Books and talking to every Npc as Content?
Sorry bro, most of us hsr players are illiterate
Definitely not, I enjoy that stuff too! I'm sure there's a lot of people that missed stuff like the penacony NPC quests because they just don't talk to people. Maybe an incentive to do so would encourage more people to do that.
@@Akame727 Understandable
@@fl2ur I'm the type of person who doesn't like reading a lot (Because of School) but It weirdly relaxes me from the Story Quest, and the Combat because it is fun to learn the world without it yelling at my face saying it's important, The Dialogue is there if you want to read it if you don't it doesn't change too much of the main quest but just gives you more insight of the world.
Making these dialogue have an incentive would just make too much job unless they somehow turned every dialogue an Audio Book, It's perfect the way it is, Let the hard core Lore Readers read them
Me but that's because I play this game for lore.
to be honest the fact that once you do everything you can only farm a finite amount each day is healthy for the player, if you could sink stuff into the game forever it wouldn't be healthy, but even then you have simulated universe to do a quick run, get some progress and be on your merry way
So in short you want to spend more time in a Game that is not meant to be played 24/7.
Im assuming you have all the Archivements possible? Because otherwise you would have a Stretchgoal to work on.
@@DantoriusD yea feels weird that he doesn't acknowledge this. HSR achievements are crazy cuz you can just interact with random things and suddenly an achievement pop out.
@@jerryeljeremy7790but there's only so much you can do.
I think you kinda hit the nail on the head. As I've told others about this topic, it varies a lot by person to person and sometimes even then from week to week. Sometimes, especially when i get a new character, yeah I do wish there was more. Other times I'm fine with the amount of content we have. It's impossible to satisfy everyone and while infinite content would be nice in some regards, for one it's not possible and secondly, it might cause FOMO in ppl who can't keep up with it.
I've always kinda viewed the extra SU modes like SD and G&G and the new one we're getting in 2.6 the additional content you can choose to do. I still haven't fully cleared out any of them and it's not like I hate it, but I don't usually feel like doing it unless I get a new character and want to see what silly strats I can come up with.
Anyways, good video topic!
I love that HSR caters to casual players.
This is a gacha game not an MMO, but it seems some people who have no lives and play 24x7 365 days a year, never having to work or go to school, or even sleep or shower.
Whats a MMO?
@@stacy7721 massively multiplayer online game
@@stacy7721 a game that will cost you your money, life, soul, basically everything, until you realize that there is no escape
They need to add more enemy variety in DU Threshold 3 and above... I'm sick of fighting the same 5 enemies every time.
Thoughts on Simulated Universe (and it's updated modes)? Feels wierd that you left it out, especially since it has something to strive for if you're willing to do the hardest contents (the titles you get for your profile).
True.. what he talked are much more catered towards exploration. The combat players are already satisfied with DU 3 months reset & SU DLCs.
Simulated Universe was fun - but after playing it for over a year at this point, it lost its luster. When I play a roguelike, I want every run to feel different, imo they're all about making the best out of whatever build you've got from the items in your run.
In HSR's case for simu, there's a lot of builds and blessing mixes that simply don't work, whether that's due to damage, sustain, or whatever. There's less buildcraft, and more "pray I get the right thing" or "do this specific cheese strat to get every blessing & curio possible".
Not as enjoyable nowadays, but, I'm holding out hope that the update to it in 2.6 will revitalize some interest for me.
SU and DU become really repetitive after some runs, and with how tanky the enemies are on higher difficultys you dont really has space to try new strategies
@@fl2ur DU is good for me bcuz they build all ur chars so i can just switch to a char that matches my blessings lol
i did NOT expect the comments to be like this... I have been thinking the same thing for months now, if you're a new player, you'll likely get to the point of having nothing to do pretty fast even, i made a alt account and ended up having nothing substantial to do within about 2 months. I get the game is still relatively new but we need more content i agree.
@dawgiez3998 Everyone is going to have a different opinion on stuff like this, and that's totally okay - I expected it because it's a pretty divisive topic. At the end of the day, the video is just a presentation of my thoughts on it, and I'm sure there'll be someone that will do the same in the future with their own video.
In every game you will inevitably run out of things to do, especially in a Gacha that is generally designed to be played in short daily bursts.
Even open world games like Genshin and WuWa will inevitably run out of content until the next update or event, HSR just suffers more from this since you burn through the content much faster.
I guess I just wish the time frame of "running out of things to do" was longer than it is. Feels rough when I literally don't have anything other than open game, farm relic, close game for 3+ weeks after clearing a patches content.
@@fl2urI know how it is, I'm in a similar situation in ZZZ.
- Most of the character build
- Finishing the entire endgame comfortably
- All side quests finished.
Sometimes I just stare into nothing thinking about what to farm when I kind of have everything I need and everything I farm will either be for future characters or to min-max the ones I already have (Something I'm not very interested in).
My luck is that I play multiple games so I can always decide to focus on another while one is in the low period.
@@Truck-kun11 Yeah, same here tbh, I do have a rotation of other games - just a shame that the one you want to play the most is one that you can't.
theres nothing we can do
a game can only offer so much content, and it will not be an infinite amount
i've been in this stale place like you, i don't even know what to farm for anymore
only to sunday/tingyun arrive and to spend some weeks leveling them (if i didn't prefarm) and when they're on the perfect spot, i'll be in the same stale place again
ofc, every patch comes with a new story, which i appreciate. but there's not much we can do to change this imo
Would love skins both to buy and earn for your favorite characters as well imagine welt with a wesker resident evil looking outfit that would be awesome
Skins and pets that you can earn by in-game money is such a classic move and I'm all for it.
You can technically mod the skins in. Mod community has some nice skins for sure. Or a Scott-Feixiao with AK-47s.
Sadly I got no PC too expensive for me
@@Pack52022 Ahh, to be fair PCs are not more expensive than consoles. Especially if you go for older second hand ones.
Mods are a bit clunky too, so you are not missing out on a lot. I just hope they won't implement skins because from my short while playing genshin, I did not like how they treated them there.
I don't really feel this way for hsr, I more feel this way for genshin where i don't need to pull anyone unless im utterly bored of my character's gameplay (only reason i got mualani was because i was tired of the dps i had because the gameplay felt repetitve and bland)
Idk if you saw or not but hoyo recently announced a new custom "room" you can unlock and customize in 2.7. it's similar to the serenteapot from genshin
Yeah I'm kinda hoping it's like the teapot where you have to collect materials to build things for it, would definitely add some more nuance to it.
You made realized what I've been feeling lately and I just started late March. I want to continue to love this game. The plot, voice lines, world building and the battle system however there's a only few things that I need to do now. Of course character stats can be improve but I can already 3* clear all the end game content.
Also, gets me a little bit of concern the fast changes of meta. I still want to use/pull some old characters but they can't keep up with new units (without more investment).
Funny you mentioned that because today I'm exploring Penacony to try and get E6 Harmony TB for Rappa and I'm trying to hit 400 pulls before 2.6
E6 htb grind is horrendous 😂
Agree, also been struggling finding what to spend energy on as all my units are built
My main problem in starting starrail is mainly the lack of Road map or End goal storywise, like for other games your goal is to reach this place/find this thing/save the world, or basically a pseudo ending or incentive so you can estimate how long the game is gonna go. Main example is in genshin, we know we're gonna travel 7 nation > find the sibling> discover the real truth of the teyvat world> and so on and go forth. But in starrail we're just basically traversing the space endlessly and visiting planets endlessly fighting new enemies endlessly. The importance of the characters and their respective groups doesn't really hold anything unless you like them or their a favorite of the writers.
Like for me, personally i'm only sticking around because i like the IPC and Xianzhou people, my far end goal is just collecting the Stonehearts, the Arbiter-generals, and probably the masked fools but if the game continues like this where they just release the writer's favorite golden child to powercreep and powercreep and powercreep, the game is getting really kinda boring for real. Just like right now, i'm just wasting 2months waiting for Sunday's release.
You deserve more subs for the amount of views you have! My goals are already set for myself & for what I want to do, and to me non-gacha games just give you goals that they think you want, setting little to no alternatives until the game/franchise is 10+ years old. Great video ☺️✨
I could see what you mean, personally I would just like some way to invest in my favorites. I keep saying it but I'd love a grail system or a way to pick one character at a time and invest in them to be more powerful. They could even drip them in events like the self modeling resin. Doesn't need to be busy work exactly, just want some way to have people notice at a glance "Yeah this character is well loved."
100% agree with this, would love to see something like that in HSR. I actually discussed that in an earlier video I released(Should old characters be buffed) if you want to give it a listen!
I so want more Mutare Magnus and Hexanexus puzzles, I absolutely love them!
I really enjoyed that puzzle event not too long ago, and the only dissapointment for me was that there just weren't enough levels! XD
yeah this is me for Sparkle. Leaks are making me afraid to farm since I know her best in slot is coming/.
At first I super disagreed with this video... but after arguing with myself about why I didn't like it, I realize I kinda do agree?
I'm a completionist gamer, so everytime I open the game I actually do have something to do, when I have completed in game content I consider doing other things like challenges (mono team, 4star only, nuzlock, speed runs, etc), this gives me pretty close to infinite things to do...
but I think the idea of this video isn't exactly about lack of content, rather lack of enjoyable content. Which would be different for everyone, since its pretty much impossible to cater to everyone. As a example, I have a friend who says he loves the game, however every time he opens the game struggles to find something to do, despite not clearing everything in the game.
There is the easy argument of just 'stop playing the game then' but I think that's not exactly right either... because again, sometimes you really do want to play the game, just don't enjoy the content you haven't completed, and can't enjoy the content you already completed a second time.
Similar how some stories or puzzles are impossible to enjoy a second time, because you already know the solution/ending.
Anyways yeah, I now do agree with the video, I think having more of what makes the game fun would be awesome.
Hey, I appreciate the watch through and the thoughtful comment!
Yeah something I've noticed with this video a lot is people saying "welp, time to pick up another game then", but the point of the video is that I want to be playing star rail more, not another game. Like I mentioned in the video during the section about opening chests, I always want to feel like I'm working towards something *meaningful*. Are there basic tasks I can do like achievement hunting? Yeah, I'm definitely missing a few. But do those tasks result in literally anything other than getting a few stellar jades? No, they don't - and for me at least that results in a lack of satisfaction from doing that kind of stuff.
Getting a real reward at the end of achieving something is a tried and true tactic since pretty much forever, kinda like the carrot and stick metaphor. Imo though, that's something HSR is missing once you get past the daily relic farming grind. Hopefully in the future that changes though.
Thanks again for the comment, I enjoy hearing what people think about my yaps
@@fl2ur I agree that a lot of achievement rewards are really lacking, I know for some achievements you do get a pfp, but thats basically it.
For some of the bigger ones or more challenging ones such as the SU ones, I do wish there was a little more. I think the point you made about maxing a character makes a lot of sense- because once you've done it once, doing it more times just becomes the same content and can be considered "completed" and at some point just loses interest.
I think your point in cosmetics is in the right direction, and I think HSR is increasing its form of it with pets-- So your solutions to the lack of end goal exist as a basis, just need to be implemented!
Heres hoping it happens :D
Bro cooked 🔥✍️
5:21, Hsr Def Got Me Hooked W The Chara Designs N Their Animations But Oh Lawd Do They Come Out ALOT
This wouldn't translate to this game well 1-to-1, but a good starting point is doing something like what Counterside did: Offer some other growth rewards in smaller. compact stories in a separate shop so that you have something you can grind through while waiting for the next patch. Obviously that's going to put more strain on the team, however it could offer a break in the game away from farming that is needed, so that player retention would increase, and so players themselves would benefit from completing those side stories.
Well they are adding another add on to the SU next patch. Ideally they would add those slightly more often.
They could also add mini-bosses (buffed elite enemies) that spawn in a random location each day. Have them drop something semi-rare (relic exp, tears for traces, a few jades, etc). There could be one spawn for each planet per day and require you to go look for them. They could also make that one of the daily mission options.
Even if it isn't something substantial, even just adding in a hand full of smaller things would be nice.
Personally when I reached that point, put my account in 'maintenance mode'. Only logging in a few times a week, to spend fuel and maybe do an event. During that time I'd instead play on my alt account or catch up on another game. That is typically what I do once I've done the story for the patch. I treat Genshin pretty much the same way but require even less time outside of major patches since that account is much older.
i'm can understand the "monotone" vibe that you mention, i want more to explore too (not limited to exploration)
but i don't want to be overwhelm by "task" like genshin does, i think cosmetic reward or slight upgrade like arknight (not jade/gacha currency) are the middle way, if you like that particular character/you are completionist, go ahead and grind those thing, if you only want to do barely just for jade for next character that you want, just don't grind it or grind it when you want
This is why i like imaginareum theater in genshin because i get to use more of my characters than just the standard 8 i use in every abyss and the run is different everytime meaning more team combinations and stuff and then you can do the echo challenges
Amazing video! As my experience, this is the paradox of Gacha games, contentwise and characterwise, once you get your perfect 2 team for all the endgame and catch up in the missions/story it gets like this.
There is no Gacha game that was able to fix this (and for character is powercreep but if is a healthy way it needs to be slow and i am talking about other methods) the best way to enjoy the game again/getting into full goal mode is, no joke, taking a 1 year break (until the next anniversary) being blind to all content, once you are back, you probably need to build a new 2 teams and enjoy all content with new mechanics, the player is always ahead of the content no matter what, even the best pace game has this issue.
Luckly for HSR the only thing you are missing are Jades, all events are stored and once you are back, you will be really behind, and thats what you want, that spot where you feel that you have goals again.
While the pacing of Star Rail is a perfect match to my current life-style, I totally understand where you're coming from. While your suggestions are pretty fun, I believe not a single one of them will actually satisfy a player like you for long; give it a few weeks and people will achieve all those new things a crave for more.
I don't know if you're into PvP at all, but from what I've observed over the years, players like you tend to like it. I don't even mean arena mode in particular, but raid boss/clan battle style of gameplay, with guilds competing to see who can better adapt and come up with strategies against those bosses. Since the objective there tends to be "achieve the highest score possible", there's always a push to optmize your charas, try new ones and experiment with strategies. I know "p2w" can be a thing with that, but there are ways to prevent it, really.
All in all, I hope hoyo can eventuallly find a way to please you guys!
Silverwolf invites us to beat her in Honkai: Brawl Rail lol. All jokes aside, this video is definitely personalized. That doesn't mean it's bad, I'm just pointing it out. I agree that there isn't much to do in HSR and it's true. What makes a game fun or enjoyable is subjective, it's the games we play that make up our personalities. At this point, I might as well make a game because the games I like aren't doing it. Great emphasis on the "goals" there! Would definitely love more things to do. Until then, keep at em dude!
Honestly, I don't think a gacha need to give you something new everyday to make me want to play it, and I honestly prefer when games don't have a set of rotating endgame content and instead focus on making the main stuff of the game interesting, kinda like what Arknights and Battle Cats does where they put effort on every single story stage to make them feel as unique and fun as possible. And sure, eventually the content is gonna end, but at least I have something to look forward to every update since they always keep releasing new stages.
So agree because of how they characters depend on each other more than ever before. I think it's best to have a balance of both bottom up and top down methodologies.
This is why i find wuwa enjoyable. we still have the moc or the abyss, but we have overworld bosses that challenges your skill and knowledge. I don't know how we can get the same feeling in HSR but I hope we get one like it some day.
I feel this. During the double events, I usually just pick random ones.
BUT, I kinda like only logging in for thirty minutes or so after work, except for events and when everything resets on Monday. This way I can play other games as well and don't feel dragged down. I really don't need more meaningless grind when I could be playing something like the new Metaphor game or Infinite Wealth.
Now, if they had more side quests or things with story that you worked towards, that's something else. I like all the hidden little sidequests I've found in HSR. Or maybe more mini-games, or implement them so that you have a reason to replay them - I'd love to revisit stuff like Aetherium Wars or the Origami Birds game or puzzles, but there's zero benefit to replaying them. Maybe they could give you a currency you could use to buy upgrade materials or EXP books, or something.
Everyone just keeps commenting that this is a gacha, and adults apparently hate having fun in their games(?), but there are plenty of gachas that have long term goals ingrained into their gameplay systems. A lot of gachas require a significant amount of time to make your favorite character perfect. FGO, as an example, has their Bond system and goal of getting your favorite characters to level 120, which can take months or more. HSR has nothing for a player to work towards in the long term.
And look how FGO become tho, that system is very much a scam. Basically "let's make their progress much more convoluted and longer".
Reason why is Relic system already annoyed people enough to the point that some people already uninstalled because of it.
Instead of making the progress longer, why not Reward niche things that people do? That'd be much better.
FGO is grinding out mats with terrible drop rates so can max their skills and to a degree ascend them,thats not really that much of a different loop then relic farming. FGO also only gets story content added twice a year and has events that take multiple weeks that typically take like a week to finish so you end up with a lot of downtime in FGO of just farming for mats. FGO does have bond and if HSR wants to add a bond thing like ZZZ where you can get special avatar or a phone case(in ZZZ the menu screen) or something i wouldn't mind that as an additional thing at some point though.
@@naotokujikawa2751 There is at least one meaningful difference between mat farming and relic farming, though. Even a single mat drop is permanent progress. With relic farming, there's never any guarantee progress will actually happen. But yes, I've been asking them since launch to at least match Genshin and ZZZ on their achievements and companionship EXP systems.
@@Deadfish100 FGO pushes the grind way too much imo, it's was one of the reasons I quit that game since even for just progressing in a event's story you need to farm and that shit got tiring for me, not to mention that there isn't a point in leveling your characters since they don't put any efforts on making the game fun outside of CQs and occasional story boss fight.
@@dumbitchstella Yeah, FGO has its own problems. I was just giving it as an example of long term goals in a gacha.
idk is just me every like 6 months i would just start new account just to feel like im progressing, to see how fast can i clear all the end game modes with as little resources. or (challenge account) just start 4 star only/standard pulls account.
i fix this problem for myself by not farming for there mats until there released, it gives me more time to build from the ground up. i like putting myself in a time gated situation so i dont burn out.
This is also Why I currently have HSR dropped for a bit as I just dont know what to spend my stamina on all my stuff can clear easily and bc you just auto battle I dont really care if its in 0 cycles or 3. Unlike in genshin where atleast being faster gives a slightly different gamefeel. Not like genshin is much better here I imagine that in a couple weeks I'll also stop spending resin again bc I got nothing to strive for. I'll be back when the new patch drops but I also think its fine to just... not spend your stamina if there's no need
This reminds me of the fact that you need so many team comps. You a solid crit dps team, a good dot team, a good FuA team and a good break team/unit. It sucks because you can feel the pain of now getting that unit if you plan on pulling a different unit or get more eidolons for future unit which makes all together the powercreep even worse.
For me, I love exploration. I like how you can use currency for some rewards for a new player. I like the idea of having exclusive cosmetics or phone wallpapers/profile pictures, etc. The new zone that just released can be done 100% in less than like 40 minutes. Even less probably if you know what you're doing.
I just play both HSR and Genshin for the dailies and the characters, then occasionally do whatever event or story each patch brings, explore what can be explored, and if I'm done for the day, I go outside, or play a different game.
If I really have nothing to do, I'd probably grind those special simulated universe conundrums. But since I have a life outside the game and other games to play, I really appreciate the "content down time" and not making it a full-time job like Genshin. Heck, even I still have many commissions to do in ZZZ even though I already dropped Genshin.
Recently, it was said in a developer's note that it will be given to us an mc roon in the expres with customizable decorations
I’ve actually spent most of my time on hsr on my daily commute doing dailies and Sim U and i’ve basically ran into the same problem as you at this point i’m grinding the last rewards out of DU and GnG problem is almost anything you suggested I can’t see myself going for the DU and gng stuff is more my style but I wish there was more of it and better rewards maybe a skin for completing gng to the fullest or a nous poster or something
as long as it's smth permanent, like GnG or plague, i'd love it
nowdays im more busy than i used to be, but i love having things that give u rewards for the long term (specialy when i wanna push up to get a character)
Truth be told, all I want is just something I can work towards to stop trying to beat RNG on my relic substats. Doesn't mean completely change how relics operate, just give me something that is limited in how much you get in a week or something that allows me one chance at a relic I need on a unit instead of trying to RNG it where I get the main stat I need, but none of the substats.
EDIT: I know that there's an item that allows you to pick the main stat, and that isn't what I'm talking about, I want to choose my substats on top of it because nothing worse than using that item and you get no usable substats. Means you just wasted it.
i agree, i'm not even that unhappy with the time i spend on the game, but i really want something more out of the character i just pulled, the cycle you described about clearing moc and then being done is too real.
i know other games also let you go on dates or touch the character youve pulled. i don't think it would suit hsr, but it's another nice way to spend a bit more time with them and get more out of your pull.
i honestly don't really know what to do with my character after i pull them, sometimes i've even just logged out after getting them and disappeared for weeks.
i think letting the player grind unique cosmetics is a good idea, especially if the grind requires you to do something specific (new content)
simulated universe would also be a better stretch goal if we weren't forced to do an easy version of it every week, i had some fun with the higher difficulties of swarm but now im really tired of it.
I think what i miss the most in HSR is some sort of content that incentivise player interaction. Some sort of coop/pvp (minigames, like the candy crush thingy).
But i wouldn't worry about that, really. Hoyo knows what they are doing. Genshin got TCG to cover that up. ZZZ has a shitton of minigames (it got a rogue like game recently that got me addicted).
In 2.7 they'll implement a few things that ZZZ already has. It'll be just a matter of time until they implement a shitton of things to pass the time in Star Rail.
I started building any 4 stars that has 4+ Eidolons and try to get as far as possible in MoC and Du/SU
For me its fine. I even feel that there is too much to do in the game. I myself play the game mostly on auto as I spend most of my time either working, tending to family or even reading novels. Thus why I am thankful of hsr's auto function.
I'm lucky already that, outside of playing the game's story, if I am able to play the game for more than 3 hrs a day. I also remember that I needed to take a leave at work due to 2.2 story being long
I'm a player since day 1 and is always finishing the story day 1 of the patch to avoid spoilers.
i agree i love this about genshin because when im bored i just play tcg or or teapot its so fun
I know HSR Recently announced the Trailblazers Room, so an idea would be that you can hunt around for items to decorate your room, like a mini-teapot from Genshin.
As someone who maximise all my unit(my acheron have 2 build for 2 playstyle and my JQ have it too both build have 1:2 ratio with JQ having 1 set with 180 ehr with 154 spd while other 170 ehr with 160 spd) i will like more things to do but at the same time i dont want to waste all my in HSR just to grind i still have AK and irl things to deal with so im kinda in a catch 22
4:02 As someone that has also been perma farming relics my first thought was damb Id kill for that orb lmao
100% agree on needing more things to do in endgame though, I have been trying out higher limitations for said modes. (I currently have more than 250 attempts on the latest MoC) But it is still kind of drab working for a goal that is only for my own ego
To me i think if we could have some kind of system where our increases in power are more gradual (with some content potentially being better for faster power increases) but we have more types of content we can just continually do and that content has more to offer than just figuring out "the most efficient way to clear it" i think that would be good cause then you'd have the option to pick whichever mode you like best or just whatever you feel like doing at the time and just play for the love of the game while actually having that contribute towards a meaningful goal. It being more gradual would keep you coming back without it requiring you to get to the maximum immediately, so the content we can do shouldn't require the max power available to not make it so you feel a compulsion to get super strong super fast. Keeping things diverse and having goals that don't fizzle out immediately is what would make things most fun to me. I would say Destiny (at least Destiny 1, I haven't really played D2 in a really long time) did this pretty well with how you could do content that was always engaging and always gave you things that were just a bit over the power level you were aiming for or at least on par with your current one. And any content you did dropped something that had some kind of potential value in getting stronger and you could still aim for lucky rolls and stuff. I wish more games were like that.
This video is interesting cuz this is a way more glaring problem in Genshin. I got Xilonen when she released and i had fun with her for a total of 10 minutes (cleared abyss 12 a couple of times using her) and then i realized there wasnt anything else i could do with her that wasnt just one-shotting the world bosses (that already die quickly) or move around with her rollerblades (i have 100% on all the natlan areas). At least HSR has SU/DU to test out new characters lol
I think all they need to do is make more 4 star characters I want to play as or add a friendship level mechanic like in genshin that will make you want to play them just to get the friendship. Because I have a million resources in HSR and nothing in genshin because I'm always building characters in genshin lol
Prespective of a newer(1.6) player on this:
Personally i have a lot of difficulty with all the endgame content(MOC10 ,PF3 and AS2 is my record so far for full clearing) so i have a lot of things to strive for,it almost makes me jealous that you have too little to do. But also I've been playing genshin since 1.1 so i feel that content drought lol.
Late, but GFL has many layered and horizontal systems for a combat focused game. They added a bit ago a customizable helper unit (tank and mech).
HSR will likely just keep updating SU/DU however and tieing chase rewards to that.
DU is pretty close to Grey Zone Exploration in GFL, from a design stand point. The old game has more parallel progression systems though
I think HSR would benefit from a testing room, where you could set up custom encounters with custom enemies.
It would also be great if we could have an infinitely scaling mode, like having the final stage of MoC but just upping the numbers each time (without extra reward)
If they were to give players something like the above, they would totally compete to see how difficult the enemies could get before they became too difficult.
It would also just be useful for comparing different characters and such.
I'm relatively new to HSR but compared to other games it does feel like I get to play maybe 3 days of content per patch before it goes back to being just daily logins since my account building is basically bottlenecked by stamina resources.
It does feel intentional though, on Hoyo's part, for their games to be less time demanding and intrusive. While I do wish to have more things to do, this might be the wrong direction for a significant portion of the playerbase.
I kinda agree. The exploration in HSR is really barebones and not really fun tbh, I don't like doing overworld quests either because they also don't interest me most of the time. The one content HSR has that is a long term grindfest is the SU and its expansions, but even with upgrades, they become boring very quick to me. SU was fun early game when I had to grind the Worlds with completely underleveled chars, now it is just the same linear walk-down-path-choose-buffs and hope for good rng run every week so I can save a save file to farm the new Ornament set and hope to get anything. Even with curio and buff updates, your gameplay barely changes, it gets visually more interesting and less tedious overtime. I absolutely HATED the first iteration of an expansion with Swarm Disaster. Runs took ages and grinding subnodes for the extremely pathetic rewards was not worth it to me. I was also a limited sustainless person at the time and f2p so it was just ass to me. G&Gs was a lot better but still very time consuming. DU is so far my favorite but it has no flavor left at this point. I appreciate the work that gets into it but it is really not impressive anymore? And the gameplay stays the same. And before someone says something about people beating it solo and with defensive relics and such; yeah those are custom challenge runs that take hours and multiple retries it is by far not actual 'intended content' the devs want you to experience.
Personally I don't care at this point. I play HSR as a main side game, as in I play it daily and I care deeply for story updates and such, but I don't really want the devs to dump me down with content even when it would technically benefit the game but I wanna do other things in my life too. This is how gacha games are mainly designed, there is some time consuming content every or other update, but you reach it fairly quickly eventually, and you settle into a status quo of login, do your chores, log out. It is the only way these life service games can really function without burning out the devs. It depends on people's time, some people can play only 2 or less gacha, some up to 8. Usually gacha players play more than 2 so they don't run into general boredome burnouts. I think that is the catch.
I will also add tho, I think Genshin with its open world gives characters more freshness in its ownership. I usually run around with characters that I recently got, and interacting with them with the content feels refreshing, which I can't say about HSR since it is mainly focused on the combat and the exploration is minimal and uninteractive and not exciting despite getting new characters. But that is okay, honestly.
The thing with HSR is that characters aren't useful outside of combat as they don't make a difference in exploration (unless you count Acheron and Sparkle's techniques), while in Genshin, characters directly aid you in puzzles with their element and their weapon type, as sometimes we all have had to use Amber or Yoimiya or Lyney for those weird torches, or switched to a claymore bc you needed to break something. Another thing are direct quality of life updates that come in passive talents, like Gorou's which marks inazuman materials on the map, or niche but indirect ones like Ayaka's infinite water walking, Albedo's elevator, Kazuha's jump(mentioning those bc their exploration abilities are like HALF of my motivations for getting them), ect. you get the gist, and it's becoming even more obvious with Natlan's roster and how their kits are especially designed for easy (Natlan) exploration. Another thing to note is the friendship system in Genshin giving you lore and even a special namecard of your favorite if you use them a lot, and HSR doesn't have that so characters feel like weapons with anime faces, while Genshin's are human pokemon. One thing is for certain tho, both suck at making multiplayer content and the lack of even bare minimum diversity in models and characters in general, even if it is just a joke like a playable ruin guard or playable slumbernana monkey, but I guess you shouldn't expect much from a mobile gacha game
I am at the point with HSR where I pretty much only play for dailies and the main story. I wish there were more event based mini games, or some diversity to the gameplay. I pretty much stopped doing the "end game content" because it all feels samey. I really want Sunday, but am thinking about just putting it on hold after him for awhile. Maybe let some of the content that i enjoy build up. I have no goals at all right now outside of saving jades.
The goal for me when I first started the game was to build the team type that I wanted but once I got that the motivation to play is lower for sure. But for me the main goal the game guides you towards is stellar jades, which is how you get a bunch of short term goals as well since it's the currency you use to get new characters which in turn requires more grinding for their sets.
What I wish they'd add is something else that isn't simulated universe, it could be a rogue like but not in the style of simulated universe. So far they've all been the same gameplay style with different equipments in them but fundamentally it doesn't really change.
Maybe a multiplayer mode of some kind would honestly be a really good add with leaderboards and stuff, adds more incentive to keep playing. The hsr combat system isn't very fair for multiplayer but they could honestly just rework it a bit into something similar to Pokemon with new abilities and characters like what they did with aetherium wars that balance it out.
Those are all good ideas, would be awesome if something like that could be implemented.
I would love for them to make a rogue-lite simulated universe (of course they would never do it). You would get random characters and would not have any relics, you would just run through the level choose paths like you do now. But as rewards you would get trace material points, already leveled relics, light cones, XP materials. They could let you play with limited 5 star you don't own, and that would get people hooked on certain characters they don't own, encouraging them to pull. It would also help sell featured banners if they make them as a starter character in that universe.
I don't think encouraging people to collect checks is a good use of their time. Simulated Universes I think are great, but issues with it are: you need a shielder to not get one shotted, overwhelming amount of blessings at times, it doesn't feel like the honkai I started the game with. I think that such rogue-lite with bigger cast that would not allow people to use already leveled characters would be very fun.
Having a more developed roguelike would definitely be nice - as it is Simulated Universe just doesn't really cut it anymore. Hopefully the update in 2.6 will be better.
@@fl2ur As a newish player started at 2.4 and finished the game at 2.5, Simulated Universes were kinda unplayable for a long while. At first Divergent Universe felt really good to play because characters were auto-leveled and I could experiment with them, but due to some characters being significantly better than others you are kinda forced into some configurations. Especially when you finally manage to build a character better than the auto-leveler can. I would love a true rogue-like that actually feels like an early Honkai play-through. Starting with no relics, light cones. The damages being in the hundreds instead of hundreds of thousands. The blessings they have in Universes makes it feel like a caricature of the game, Feixiao using her ultimate 30 times in a row because brain-in-the-vat works in the way it does. Healers mattering way less because of that blessing that splits the damage.
I'm with you in having something more to engage us. Like, my high point I think was just farming for materials, equipment, and summoning stuff for Firefly (because I'm a simp, OKAY?). But after that... mmm.
I mean, the happenings in the Loufu are fine, the stories are still well crafted (Penacony is still, so far, imo, their peak). But I keep asking myself what am I doing logging into the game? Especially when you're in your 40s, leisure time suddenly seems finite. I really don't know how I got to devote so much time to my hobbies even during my mid-30s.
Same thing with ZZZ. After the Sons of Calydon/Outer Ring arc was done - and what an "end credits" scene that was - it's just... back to grind. You're only logging in so your batteries don't go to waste. Even then, there are days you're just, meh, so what?
And it's not just Hoyo's gacha. I've kind of lost much interest logging into WuWa these days.
In my case, I think I just want opportunities to explore the universes? Little lore stuff. They don't even have to be quests/missions, just scatter lore stuff all over the place as books, data entries, or whatnot. Or, yeah, make them sidequests. I don't know.
Make me want to live in the world. Make me want to at least plug in some money for that daily paid drop.
With three active gachas (I stopped playing HI3 again, sigh), I don't even have time to play them all. There are nights I don't even play them at all.
But I was awake until 4 in the morning doing missions in the old HBS Battletech.
Yes hsr have a lot of content, but it only need 1 week to finish that, and 1 patch has is longer than a month
I've given many feedback in how to make hsr more "interactive", I'm sure it'll eventually come true 🙏
yea I got that kind of problem 47 million credits and almost 2k purple books I am waiting for our room to customize
I encounter problem that I don't know where to put my trailblaze power into. I start building some random units like Luka who I propably never use, or just credits and exp materials. My characters are not strong enough to beat moc and apocaliptic shadow (I'm close in both cases), but that's because I pull for who I like. Once I get someone who is meta I know I will beat it. But untill then I don't know what to do in this game. I want to play, to have a goal but there's not much. In Genshin I set a goal for myself to reach lvl 10 frienship with everyone and get their namecard, here I have... nothing, except maxing characters, which is mostly auto grind.
Something like the module system in Arknights would be cool. Especially if you could just increase a certain stat (of your choice) by a certain amount.
Like, getting 10% more crit rate for my Feixiao by giving her that "Module". That way, you can slightly buff your favorites while also helping to alleviate the horrendous relic grind a bit.
They don't need to be anything fancy, like you said.
the Arknights module idea is definitely welcome for HSR. powercreep has been insane and various characters could use QoL or DPS upgrades
give Bailu's skill a cleanse, give Arlan an extra passive where he deals more damage with all HP he lost this fight (up to a cap), give Dan Heng a buff where after using ultimate he gains % wind pen, Welt shreds enemy Imaginary resist if the enemy is slowed, Wind Sheer applied by Sampo's E is now permanent, preservation trailblazer gains a much bigger shield, ...
Take advantage of the downtime to enjoy another game and come back refreshed when new content is available.
The reason I took a break from Genshin is because it’s become so time-consuming that I don’t have space for anything else. There’s always so much to do that I feel like I’ll never truly catch up.
With Honkai Star Rail, I can wrap up most of the content in a week and just stick to dailies afterward. In the second week, I catch up on Honkai Impact 3rd; the third week, I dive back into Fate/Grand Order’s story. By the fourth week, I’m free to explore non-gacha games like Resident Evil 4 or Atelier Ryza 3 until the next big update arrives.
I love Honkai Star Rail, but playing it nonstop all month? That would feel like a grind. Why force yourself to keep playing a game with no fresh content when there’s a world of other games waiting-new releases, new DLCs, or even some old achievements to finish? There’s just so much more that could be a better use of your time.
this is a situation as somoene who frequnetly takes breaks, does not come into that often. though, with a game like genshin, these frquent breaks resulted in me dropping the game for a while bc of the overwhelming content i 1. missed out on 2. just have a bunch to get throug. i did miss out on smething and rewards in hsr, but it doesnt bother me nearly as much aas genshin. wich is probs why i keep coming back to hsr much more than genshin. but i rlly think the exploration is lacking. i know their intentions isnt genhin level of open world, and that's ok (though if i had the choice to make one a proper open world, i'd choose hsr :o i just prefer the space setting more). but i just feel like there are areas that could have a little more, sometime's it feels barebones. like oh "they could have made this alley accesible" or something. small changes that would bring (at least some more playing time) but also make it come to life even more and make me *feel* like it's a real setting even more.
but i've got quite a bit too do, this isnt eactly a problem i face rn. so i feel like adding slightly more accesible areas and exploration would only be a short solution to keep players who have already exhausted everything else :p
If only the file size is enough for my phone so i can play on the go... Now i just play when i got home from work on my pc, but it kinda sucks if i went away for few days without login in and missing out the jades or polychromes. Sure the backup energy makes up for it, but that's it
They could finally implement bonds Pwahaha, which could be increased by going into battle, eating items, and maybe interacting with them at the express? By level 10 they'll give a free LC for that character which you could use on top of another light cone, with just effects like: 10% def ignore.
HSR is still a young game, I've been waiting patiently for when the express could finally be decorared like the serinitea pot...Im sure theyll implement more no-stamina things by 3.0
I woulden't mind some randomized dungeon content. Not just rooms with enemies in them like SU/DU - but some of what you're suggesting is actually a turn off. I don't need to do collectables again.
More exploration content with combat in it that grants more abilities to fine-tune our relics for less overall RNG on that would be my suggestion. I'd love just an exploration tower that you could take in phases that randomized peridotically like some of our endgame content that was just an explorable dungeon with RNG enemies and room placement. Less moving pieces on a chess board and more actually exploring an area, with progressively harder bosses that took effort to clear each rotation, and raising difficulty structures much like what we have with Divergent Universe expansions.
That would be worth the development investment, I feel.
Good Video. I was expecting something different (like variety of characters and party types, which we have plenty I think, and more that we can fill in on.) Glad to see this being a discussion about making content itself variable.
If you already at this point, that you feel everything in a game feels too repetitive and unengaging, it is probably the right time to take a break. Find another game that can ignite your passion for playing. At this point, it feels like you are holding on to a toxic relationship, finding a reason to hold on but also self-sabotaging your perception on everything you are holding on. Game devs, as much as we demand things to them, are still human. There are literally very limited things they can do to satisfy every single player. Even if they manage to met all those demands, the game's playerbase will still go back to the point of dissatisfaction. It is an endless cycle.
Your take is completely fair. People who have time on their hands would love to play more and clear more content. But people who have less time on their hands would love to not miss out on those things either. This is why I tend to log into HSR whenever I have a bit of time. It takes minutes to grind with auto, and that’s it-you leave the game. I feel like HSR is more catered to being a "side game" than something you would play constantly. The time consumption part is the reason why I left Genshin in the first place. I'm mostly busy with college studies and barely have time to play games, but if I didn't miss out on a ton of content that the game provides, I would have a better experience overall.
This may be a skill issue on my part, but I still have many areas of Liyue at 30% exploration or less because I just don’t have time to play for more than 30 minutes. So, HSR seems more targeted toward people who don’t have much time but still want to enjoy a game. It’s fair that you and many others want more content, but there’s also the issue of "FOMO," right?
Sorry if the comment is too long-I just wanted to express my opinion. By the way, I love how open you are about the community, and genuinely, keep up the good work, man!
@Uwvwi278Hw8Ho Hey, appreciate the comment!
Yea, one of the main points I was trying to make is that any content like this should be permanent, so that for people that don't want to or don't have time can come back to it when they do - that way how much time it takes up in total doesn't really matter as it could be chipped away at overtime.
Thanks for the encouragement, and feel free to make comments as long as you want, the whole point of my videos is to get some other opinions on whatever is on my mind for that topic.
Apex legends gun ranks come to mind watching this, use gun (in this case character) gain XP then have a challenge at certain intervals, add this for all characters and your gold, granted idk what we should get for doing these challenges, id say putting Primo on the reward pool would be nice so we all have more incentive to both pull for more characters as well as to use them in the first place, also as you said the cosmetic trails or even the poses for photo taking would also be neat, perhaps it could also have some recolor skins too
I think staying away from a primo reward would be the best way to do it, because it should be something optional for the people that really just want to play more. Your reference to apex is a good one, I actually know a guy who litterally changed his name to "pingkraber" just so he could level up his rank for that more 😂
@@fl2ur the Primo part is actually fair, making it more optional and character specific would make the most sense (outside of probably a few achievements pertaining to it) after all as you said this is for people who like a character and wanna use them more, not for your random everyday player who logs in for 5 minutes to farm a couple relics and do a run of SU, Genshins Friendship mechanic works as a VERY rudimentary version of what your talking about
that name change to PingKraber is glorious, i may not have used it much back when i played but man the few times i could get into the groove of hitting my shots was satisfying
achievement hunting exists, its not exactly what you talked about but it's pretty similar
I play console games in the meantime when there's not much to do
There is simulated Universe and Divergent Universe with extra jades/lore/achievements but i'd just asssume its either too tedious(looking at you mirror of transcendence 3) or ppl just dont know how to do most of it like how most achievements in SU are hidden
I would like a tower in star rail. A bit like in Afk arena and Nikke. A tower with many levels that gives us extra contain. With a few rewards that would be awesome.
An other cool mode would be Pvp. Most gacha games have a pvp game, but it’s often underwhelming. But star rail should do something slightly different. A pvp mode where you need beat an enemy the fastest possible and get a score. They could add a ranking and that would add potential to the game and gives those goals. So sure it wouldn’t be a real pvp, but it would add a ranking and competition between players.
I'm pretty sure they'll introduce something like the Armada System in Honkai Impact 3rd.
@WaifusAreReal I was never able to get too far into Hi3rd, how does that work?
I'm fine with how HSR is set up. Gameplay is a big element of the game so the devs addressed it by giving us a good variety of end game modes. On top of that I juggle HSR with Genshin and HI3rd so I got plenty to always do.
Rn im trying to get all SU achievements. Im kinda stuck with one that says "win 25 battles while using this die", as if you just battle elits, the chance of enough battles is lower, but rewards are higher.
Personally, I really like your suggestions and would definitely interact with such content / achievements, but I do feel that those are more oriented towards a MMO / more hardcore playerbase. Having cosmetic rewards for overcoming challenging content is also less of a pull in gachas compared to MMOs, since there is no immediate online community in game that you can show off too etc, so this might not provide a strong enough incentive for some people.
My entire goal was just to complete the story since i only started a few months ago and now I've gotten as far as its currently progressed to the game kinda feels empty. That's just my opinion though. Also the 50/50 system is so annoying considering the only reason I would pull for the limited characters is because i dont want the main cast. So far the only limited character i've managed to pull was Sparkle which is nice since people say she's good.
well good news, in 2.7 they are going to add a dorm room and also party room for people who can come on the astral express!
Wow is it similar to the dorm system in honkai impact 3rd?