So i don't have my player controller setup and when i just need the camera but my player is rotating with my camera which i don't want and so it makes so the player just falls over if i lean my mouse up or down too much
I think you didn't created a follow target game object, re-watch the video carefully, and if the issue still persists then, you can join our discord server and ask out for help there
I tried this and even with LateUpdate it was very jittery rotation. I ended up having to go back to the FreeLook camera because it was so much smoother, but the FreeLook camera is just so much MORE then what I need it gets to be a pain to configure. Any suggestions on how to smooth out the camera rotation in this FreeLook class? (other then LateUpdate which doesn't solve the problem)
There might be some issue with your turn function, so you can join our discord server and share what's exactly happening and how does your code look like.
Hey! can you kindly give a comment direction on how to set up the Follow Target object in the player object. If possible can you add it to the description. Would be a huge help. Thanks
When my character move the camera is fine, it's following the direction where the player is facing. But when I enter the aim mode, the camera is rotating but my character is stuck facing forward. How do I fix this error? Thank you
You need to change your character controller's turn function for that, I don't know what character controller you're using but most probably your issue is due to the camera's forward direction not being updated.
i've seen countless videos and ai information But i cant find a single helpful one in which The cinemachine camera is locked behind the player, I DO NOT want it to move in orbit around the player, just stay locked in behind the player and wherever the camera rotates, the player is in the center. I've tried scripts but they do not work either and here on youtube no one has a video abt that, im pretty sure its gonna be a very small thing but come onnn
Too bad this was before the upgrade because you have done a great job here. Thank you.
We'll try to make a tutorial on the new one too 🙂
What's in the follow target object in Player Erica? it's just there
It's just an empty game object.
@ashdev thankies
So i don't have my player controller setup and when i just need the camera but my player is rotating with my camera which i don't want and so it makes so the player just falls over if i lean my mouse up or down too much
I think you didn't created a follow target game object, re-watch the video carefully, and if the issue still persists then, you can join our discord server and ask out for help there
Love the style of this video. I'm using Cinemachine 3.0, so I'm not sure how different it is from the Cinemachine in the video.
There are some differences. Mostly simplification and modularity. The biggest change is related to Events.
I tried this and even with LateUpdate it was very jittery rotation. I ended up having to go back to the FreeLook camera because it was so much smoother, but the FreeLook camera is just so much MORE then what I need it gets to be a pain to configure. Any suggestions on how to smooth out the camera rotation in this FreeLook class? (other then LateUpdate which doesn't solve the problem)
There might be some issue with your turn function, so you can join our discord server and share what's exactly happening and how does your code look like.
Very helpful, thank you 🙂
Hey! can you kindly give a comment direction on how to set up the Follow Target object in the player object. If possible can you add it to the description. Would be a huge help. Thanks
Join our discord server, we'll share a photo of the hierarchy. Apologies, we missed that in the video.
When my character move the camera is fine, it's following the direction where the player is facing. But when I enter the aim mode, the camera is rotating but my character is stuck facing forward. How do I fix this error? Thank you
You need to change your character controller's turn function for that, I don't know what character controller you're using but most probably your issue is due to the camera's forward direction not being updated.
for the code where do i place it, or do i keep it in assets?
You can create a seperate folder for that in asses folder
Why not use FreeLookCamera?
Okay little critique here. You never showed how you created the "Follow Target" object, that could confuse some people.
Thanks for pointing it out, we'll be more careful from now on
I request you again 🙏 please one video on physics based character controller in unity
We'll consider it in future 🙂
@@ashdev I wait for your video
i've seen countless videos and ai information But i cant find a single helpful one in which The cinemachine camera is locked behind the player, I DO NOT want it to move in orbit around the player, just stay locked in behind the player and wherever the camera rotates, the player is in the center. I've tried scripts but they do not work either and here on youtube no one has a video abt that, im pretty sure its gonna be a very small thing but come onnn
You can watch the first part of the series, it might be helpful:
ruclips.net/video/THOTp4Rdul8/видео.htmlfeature=shared
Please provide me source code for free
If you're talking about the follow target script then you can join our discord server and get it.