THIRD PERSON MOVEMENT in Unity

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  • Опубликовано: 12 май 2024
  • Let's learn how to make a solid third person controller with a moving camera!
    Jason no longer offers the course mentioned in the video.
    👕Get the new Brackeys Hoodie: lineofcode.io/
    ● Third person controller asset: assetstore.unity.com/packages...
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    ♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound

Комментарии • 3 тыс.

  • @michaelanderson2861
    @michaelanderson2861 3 года назад +762

    Bless your soul Brackeys! I miss you evey day

    • @rein556
      @rein556 3 года назад +25

      Gave us so much information to us without expecting anything from us

    • @melomaniakjm
      @melomaniakjm 3 года назад +2

      @@rein556 ahah good one

    • @rein556
      @rein556 3 года назад +18

      @@melomaniakjm no I am serious,He really gave us so many tutorials for free

    • @kartavyaseth6582
      @kartavyaseth6582 3 года назад +21

      He is not dead 🤣 he only quit youtube

    • @rein556
      @rein556 3 года назад +1

      @@kartavyaseth6582 lol 😂😂😂😂🤣😹🤣

  • @Morphinias
    @Morphinias 4 года назад +3079

    I can already see my brand new unfinished project
    Edit:
    I did not expect a 1000+ likes. Wow!

    • @apainush9540
      @apainush9540 4 года назад +31

      That is exactily what i was thinking at

    • @iraklitulashvili2820
      @iraklitulashvili2820 4 года назад +11

      Yeah! Lol 😂😂

    • @dgameboss4963
      @dgameboss4963 4 года назад +8

      ruclips.net/video/Yf9f8eC-Jdk/видео.html
      Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast...
      My apologies for spamming you this way...
      Enjoy the video and have a nice day.
      😁

    • @Futureblur
      @Futureblur 4 года назад +5

      Underrated :)

    • @aludjahjerod8678
      @aludjahjerod8678 4 года назад +3

      100%😂😂

  • @SpaceflightRocketShorts
    @SpaceflightRocketShorts 3 года назад +500

    I was able to watch this video 14 times while waiting for Unity to load...

  • @Phoenix-0455
    @Phoenix-0455 3 года назад +501

    To lock the cursor, use the line 'Cursor.lockState = CursorLockMode.Locked;' in the start function.

    • @WZDRIP
      @WZDRIP 3 года назад +2

      thanks

    • @davidmaaschdeyck
      @davidmaaschdeyck 3 года назад +2

      Thats really helpful thank youuuu

    • @davidmaaschdeyck
      @davidmaaschdeyck 3 года назад +1

      @@WZDRIP And thank you for replying, otherwise i would've scrolled past this comment

    • @just-some-guy-without-a-mo9702
      @just-some-guy-without-a-mo9702 2 года назад +1

      I wouldn’t understand anyways, I don’t even have Visual Studio and don’t know how to open my Third Person Controller script on it...

    • @davidmaaschdeyck
      @davidmaaschdeyck 2 года назад +1

      @@just-some-guy-without-a-mo9702 😮😮😮

  • @aaronkanaron
    @aaronkanaron 3 года назад +831

    If anyone is too lazy to write the code themselves, or just don't know how to do it; Here is my script which includes gravity, jumping, and everything shown in this video. You can also tweak it however fits your game :D
    (Press read more)
    using System.Collections;
    using System.Collections.Generic;
    using System.Collections.Specialized;
    using System.Security.Cryptography;
    using System.Threading;
    using UnityEngine;
    public class ThirdPersonMovement : MonoBehaviour
    {
    public CharacterController controller;
    public Transform cam;
    public float speed = 6;
    public float gravity = -9.81f;
    public float jumpHeight = 3;
    Vector3 velocity;
    bool isGrounded;
    public Transform groundCheck;
    public float groundDistance = 0.4f;
    public LayerMask groundMask;
    float turnSmoothVelocity;
    public float turnSmoothTime = 0.1f;
    // Update is called once per frame
    void Update()
    {
    //jump
    isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
    if (isGrounded && velocity.y < 0)
    {
    velocity.y = -2f;
    }
    if (Input.GetButtonDown("Jump") && isGrounded)
    {
    velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity);
    }
    //gravity
    velocity.y += gravity * Time.deltaTime;
    controller.Move(velocity * Time.deltaTime);
    //walk
    float horizontal = Input.GetAxisRaw("Horizontal");
    float vertical = Input.GetAxisRaw("Vertical");
    Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
    if(direction.magnitude >= 0.1f)
    {
    float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
    float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
    transform.rotation = Quaternion.Euler(0f, angle, 0f);
    Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
    controller.Move(moveDir.normalized * speed * Time.deltaTime);
    }
    }
    }

    • @AndenPMS
      @AndenPMS 3 года назад +58

      God bless you, just tired of trying to learn C# for the past month lol

    • @nagybalint1474
      @nagybalint1474 3 года назад +11

      thx i accidentally deleted the wrong script

    • @nagybalint1474
      @nagybalint1474 3 года назад +8

      any idea how to trigger animations? I mean I tried to check velocity.x velocity.z but no and if I test if speed is 6 then it is so I need to have speed on 0 and if I hold a button it goes up to 6 or is there any better solution

    • @benjioffdsv
      @benjioffdsv 3 года назад +13

      Why do you keep System.collections, system.threading and system.security ? These are useless for the script.

    • @Themakingavid
      @Themakingavid 3 года назад +2

      Thank you, this was extremely helpful

  • @ikey07ch
    @ikey07ch 3 года назад +11

    This was amazing tutorial, I really didnt wanted to use some 3rd person templates, as you never learn what exactly you have to do to achieve it, this was really helpful!

  • @masterbuildertristan2494
    @masterbuildertristan2494 3 года назад +35

    If any of you are using the High Definition template made by unity, and when testing game you may come along a message in the games window, try adding in the HD aditional camera data component.

  • @robotman5105
    @robotman5105 3 года назад +168

    I'm extremely appreciative of the fact that he made the code with the intention of being open for customization instead of being specific and restrictive. Literally a perfect video for a basic third person controller.

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 Год назад

      When I hit Play , camera snaps to different position,(in front upward of the player)
      (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird)
      (I have tried locking the cursor in start , but still snap problem exist)
      Why is this Happening , Please Help...

    • @howtoyes8988
      @howtoyes8988 Год назад +1

      @@akash_the_phenomenal942 Why did you reply to this comment a year later???

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 Год назад +2

      @@howtoyes8988 I thought when I normally comment on RUclips channel, only channel admin will get the notification and other devs will help me when see my comment, I replied in few of the comments such that they will be get notified and may help me regarding this .

    • @Kasuga-
      @Kasuga- Год назад

      @@akash_the_phenomenal942 did u put the player game object accordingly? 5:16

  • @WuxiaNovelsAudiobookHD
    @WuxiaNovelsAudiobookHD 4 года назад +19

    I want to say thank you for making these videos! This quarantine made me realize I want to make my own game and your tutorials are my savior. If I end up really making it, I would tag you as my mentor!

  • @lucasbonde2
    @lucasbonde2 4 года назад +23

    As always, so much quality in the videos! Never gets boring to learn from the Brackeys team!

  • @user-bk5tt8bx1i
    @user-bk5tt8bx1i 2 года назад +138

    Book Mark
    2:06 Start (The course sounds great!)
    4:38 Free Look Camera
    17:37 Camera clip

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 Год назад +3

      When I hit Play , camera snaps to different position,(in front upward of the player)
      (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird)
      (I have tried locking the cursor in start , but still snap problem exist)
      Why is this Happening , Please Help...

    • @TheSkeleton27
      @TheSkeleton27 Год назад

      Thanks mate

    • @joecraft9098
      @joecraft9098 Год назад

      69 likes...
      *Nice*

  • @derekw8039
    @derekw8039 3 года назад

    I have spent a long time searching the internet for a way to smooth player rotation the way you do here! Thank you thank you THANK YOU!!!!

  • @butlerfuqua
    @butlerfuqua 3 года назад +8

    This is fantastic! I don't think anyone has videos quite like yours. I love how you perfectly balance getting to the point and explaining what's going on. Please keep making videos like this!!!

  • @Sylfa
    @Sylfa 4 года назад +22

    Please note, changing the camera near clip plane can really create a lot of Z fighting in the distance, or if you go to very extreme numbers, even in the middle distance.
    The reason is how floating points and the Z-buffer works, the Z-buffer stores the pixel depth as a number between 0 and 1, with a bias towards the numbers near the camera (it's non-linear, so 0.1 is not 10% through the distance between near and far clip, but much closer to the camera). And then ofc, the floating point can only store a certain amount of precision, you don't have infinite memory to write down all the decimal points after all.
    Practically this means that most of the Z-buffer is reserved for close to the camera, and by making the near value very small you basically make it so the difference between 100f and 101f is 0f, meaning objects far enough away will start occupying the same distance as far as the Z-buffer is considered.
    In general you want your near clip plane to be the highest you can tolerate in the game, and if you reduce it with an order of magnitude you *should* reduce the far clip with the same magnitude. So from 0.3 - 1000 to 0.03 - 100.
    Though I noticed now that Unity actually prevents you from going under 0.01 as near clip plane to avoid people setting it to 1e-10 and having everything just go wrong. Though you can set the far distance higher to see the effect partially, the near clip plane is more sensitive though due to the non-linear math being used.

  • @Demon.Immortalis
    @Demon.Immortalis 2 года назад +111

    tip: if u dont want ur camera to move up and down(y-axis) go to y axis in cinemachine and set the speed to 0 :). hope it helps!

    • @bst-music6517
      @bst-music6517 2 года назад +2

      Kinda obvious but thanks anyways

    • @nikhilambavaram6006
      @nikhilambavaram6006 Год назад +42

      @@bst-music6517 Not rly. I'm a beginner and I really would've struggled around for a bit without this comment lmao.

    • @cupcakes4100
      @cupcakes4100 Год назад +1

      Thank youuuu I think I will need that

    • @FleetingDream755
      @FleetingDream755 Год назад +4

      @@bst-music6517 there's always one...

    • @ethanlittlejohn2536
      @ethanlittlejohn2536 Год назад

      The character won't turn with my camera, after I copied the top comment's code, can you help?

  • @laurenwilkerson2435
    @laurenwilkerson2435 3 года назад +121

    Fyi in Unity 2019.4 "All Packages" has been Renamed to "Unity Registry"

  • @CP_Maverick
    @CP_Maverick 3 года назад +20

    This came out at the perfect time. Had the idea for a third person shooter about three weeks ago, struggled to find code that I could easily add functionality on top of, and then I found this video. I've been coming back to it ever since then! Thank you!

    • @janitorscruffy7834
      @janitorscruffy7834 3 года назад

      are you still learning game development?

    • @CP_Maverick
      @CP_Maverick 3 года назад

      @@janitorscruffy7834 Every so often I come back to it, but I think I'm just more of an artist rather than a programmer xD

    • @AdeelNasir121
      @AdeelNasir121 10 месяцев назад

      Still foing game development ?

    • @CP_Maverick
      @CP_Maverick 10 месяцев назад

      @@AdeelNasir121 Not as much as I should. Ideas keep coming, but the time to properly develop them into vertical slices is never there like I want it to be. I imagine that's the typical struggle for most solo indie devs xD

  • @ChaosCain4
    @ChaosCain4 4 года назад +31

    I'd already made something like this, but seeing it in such a nice package shows how much I have yet to learn. Thanks a lot for such an amazing video, so straightforward and clear

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 Год назад

      When I hit Play , camera snaps to different position,(in front upward of the player)
      (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird)
      (I have tried locking the cursor in start , but still snap problem exist)
      Why is this Happening , Please Help...

    • @ChaosCain4
      @ChaosCain4 Год назад

      @@akash_the_phenomenal942 Been a while since I did much with this, I'm not sure what you mean. It could be that it's reading the movement of the mouse from the moment you press unity's play button and move down back into the screen. Maybe don't read the mouse inputs on the very first frame of the game if that helps. Besides that I'm not sure, sorry. I hope you find a solution.

    • @-RandomYoutuber--
      @-RandomYoutuber-- 10 месяцев назад

      the script wont let me add the character controller as a controller for it

  • @XxdeadloicxX
    @XxdeadloicxX 2 года назад +6

    Great video ! Just one thing, if you normalized your direction vector it'll be useless to check if its length is greater than 0.1 (if you do this to simulate a stick deadzone).

  • @SpaceflightRocketShorts
    @SpaceflightRocketShorts 3 года назад +429

    Me: making a race car game
    Brackeys: *we can think of the character controller as the motor that drives the player*
    Me: perfect.

  • @erikaburahmanov5215
    @erikaburahmanov5215 4 года назад +3

    I am following for about 5 months and I am making huge progress with your tutorials. You are cool guys. If it is possible could you make a tutorial more about third-person control and more about importing 3D fbx models to unity

  • @dauf5093
    @dauf5093 3 года назад +3

    I don’t understand some parts of the code yet, but I am making progress over time and I can notice it. I’ve been practicing Unity for quite a time now and found out lots of essential stuff thanks to your tutorials. Keep up the great work.

    • @CloutClan4
      @CloutClan4 2 года назад

      Are you still game developing?

  • @quoipi
    @quoipi Год назад +52

    For anyone looking for the Cinemachine dropdown menu, it is now accessed by right-clicking in the Hierarchy tab. If you do this and Cinemachine is not present down the bottom, try right-clicking inside your Project tab and clicking Reimport All.

    • @luigimich_
      @luigimich_ Год назад

      thanks man, really helped me out

    • @brodymortensen1004
      @brodymortensen1004 Год назад

      for me i found cinemachine in the GameObject tab

    • @quoipi
      @quoipi Год назад +1

      @@brodymortensen1004 That's because the GameObject tab is the same as the menu that appears when you right click in the Hierarchy tab.

    • @brodymortensen1004
      @brodymortensen1004 Год назад

      @@quoipi Oh my bad man! I'm still a little new too unity!

    • @quoipi
      @quoipi Год назад +1

      @@SamTheTourists That's because the GameObject tab is the same as the menu that appears when you right click in the Hierarchy tab.

  • @baran9086
    @baran9086 3 года назад

    I can't say how thankful i am for this video. It really helped me a LOT. Thank you very much!!!

  • @UniSolJeroen
    @UniSolJeroen 3 года назад +10

    I had been trying so hard to get my player movement to work right with my camera movement the past few days and couldn't figure out this last missing part, and then find this video and noticed how easy it is if only I had brushed up on my math some more. Also, cinemachine... I forgot it existed... **buries head in hands**

  • @JesusSkywalker92
    @JesusSkywalker92 4 года назад +8

    I've noticed that whenever you make a controller that uses a cylinder or capsule as the base, you make the scale 1.8 on the y axis (being 1.8 metres is the average height for a person) but the base height of cylinders and capsules is unity is 2 metres high on the y axis so by making is a scale of 1.8 you're essentially making a person that's 3.6 metres tall.

    • @peterkovac1406
      @peterkovac1406 2 года назад

      as long as you keep proportions its ok, like map scale

  • @thevengefulone2976
    @thevengefulone2976 Год назад +1

    So far these videos are giving me knowledge of how to build a base reference for a game that I know is going to take a while for me to make even with the help of my team currently still trying to put together 😂

  • @TheHanskiH
    @TheHanskiH 6 месяцев назад

    This helped me a lot, i was struggling with movement and camera composition. But with your help, i manage to do the style i was looking for.... Thanks

  • @gabefoster1737
    @gabefoster1737 4 года назад +3

    I don't even use unity but these videos are so entertaining, keep up the good work!

  • @OmAr-ko5vi
    @OmAr-ko5vi 3 года назад +3

    wow!
    I AM SEARCHING FOR THIS FROM A LONG TIME
    AND EVERYONE HAVE HIS WAY AND THE MOST OF THIS WAY DOES NOT WORK
    BUT YOU DIT IT
    THANK YOU VERY MUCH

  • @nishantrishinair854
    @nishantrishinair854 11 месяцев назад

    ! I was trying to make a third person camera system for my game but it wasn't really working. Despite the differences in setup, this worked for me without having to change much. Thanks for making this tutorial so flexible/customisable

  • @gameclips5734
    @gameclips5734 3 года назад +1

    I found there was a slight delay when releasing the directions and the player stopping, you can reduce the delay by increasing the gravity setting for Horizontal and Vertical in the Axes preferences in project settings.

  • @caderade1742
    @caderade1742 4 года назад +11

    I've been banging my head looking for a good tutorial on this!!! Just in time, Tysm :D

  • @anotherperson3450
    @anotherperson3450 3 года назад +20

    It would be nice if this has a next part with animated character like running jumping and etc

    • @flint8182
      @flint8182 2 года назад

      i would recommend watching seabastian league

  • @defifire9980
    @defifire9980 2 года назад

    This tutorial is the best i've seen for the movement. Congratulations man !! thx you so much

  • @kelseyprimar8290
    @kelseyprimar8290 3 года назад +2

    This was a great video! Very clear, concise and to the point! Thank you!

  • @edricko7
    @edricko7 4 года назад +3

    Just when I needed this, thanks Brackeys!!!

  • @jealouscase3634
    @jealouscase3634 4 года назад +3

    Hey Brackeys, if you have not already, do you think you could make a video covering voxel animation? I know there are already tutorials out on this subject, but I'm sure your explanation would be the most straightforward and beneficial.
    If you see this, thanks!

  • @tolafia6708
    @tolafia6708 2 года назад

    Where would i be without this channel...It's too useful for things i forget all the time

  • @loganjones5537
    @loganjones5537 4 года назад +50

    Perfect this is exactly what I'm working on!

    • @emmetmayer
      @emmetmayer 4 года назад +3

      Same, it's kinda creepy

    • @WarpedCyan
      @WarpedCyan 4 года назад +5

      @@emmetmayer Orr somebody suggest it

  • @sam2chill
    @sam2chill 3 года назад +12

    I’m glad to see people replying to people who need help, it shows how great a community Brackeys built sad to see him go

    • @fumble8228
      @fumble8228 2 года назад +1

      wdym? am i the only person who doesnt know

    • @sam2chill
      @sam2chill 2 года назад

      @@fumble8228 what bro

    • @ghettosupastar9285
      @ghettosupastar9285 2 года назад

      @@fumble8228 Brackeys has quitted making new video's about Game Development in Unity. though he also implied that he might make a comeback nothing is set in stone. he is taking a break

  • @blacky101011
    @blacky101011 2 года назад

    So powerful yet so simple! Many thanks!

  • @BurakHerdem
    @BurakHerdem Год назад +1

    This tutorial was so good that I could feel the third person movement coming inside me whenever i played my game

  • @frankeeeej
    @frankeeeej 3 года назад +22

    For camera-relative inputs I always use this line in my playerController:
    " movInput = (Cam.transform.forward * Input.GetAxisRaw("Vertical")) + (Cam.transform.right * Input.GetAxisRaw("Horizontal")); "
    Which is just one line of code and therefore superior ;p
    Apart from that, this cinemachine setup is waaaay superior than anything I ever made by myself, so I shal copy this for future projects, haha

    • @thomasdaly7270
      @thomasdaly7270 3 года назад

      yea man I rate this

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 Год назад

      When I hit Play , camera snaps to different position,(in front upward of the player)
      (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird)
      (I have tried locking the cursor in start , but still snap problem exist)
      Why is this Happening , Please Help...

  • @MagdaMuffin13
    @MagdaMuffin13 4 года назад +11

    You're really bringing me through my studies right now.... thank you so much!

    • @Pxlarizar
      @Pxlarizar 4 года назад +1

      Oh are you in comp sci

  • @WhiteGemDev
    @WhiteGemDev 8 месяцев назад

    Too sad you stopped making videos here, I still watch your stuff on a regular basis. Thanks for creating!

  • @DistorsionMentalBuzz
    @DistorsionMentalBuzz 2 года назад

    I was so excited with what i had learned so far, i only wanted to know how to rotate a character's direction. after watching this i feel so overwhelmed. :( that's awesome btw

  • @puchinbold
    @puchinbold 3 года назад +192

    He always looks like he's about to start laughing

    • @dexah4842
      @dexah4842 3 года назад +4

      i imagine him just going "ccch-chhh" the whole video

    • @nazarya5547
      @nazarya5547 3 года назад +7

      İ don't think he looks like he will laugh he just looks happy.

    • @TheMerchant3773
      @TheMerchant3773 3 года назад +2

      @@nazarya5547 yeah

  • @andrewericliu3845
    @andrewericliu3845 4 года назад +938

    Me : Works for hours writing camera collision code.
    Cinemachine: Does it in two clicks.
    Me: 0_0

    • @Wodsobe
      @Wodsobe 3 года назад +11

      i can relate to this lol

    • @CristianCardosoMendesAntiMark
      @CristianCardosoMendesAntiMark 3 года назад +26

      i did my script in seven hours, with a bad smoothing, i am really sad

    • @TotatoC
      @TotatoC 3 года назад +7

      lmao same here

    • @rogerpatino3000
      @rogerpatino3000 3 года назад +32

      I have the opposite problem. Before I implement ANYTHING, I obsessively look up resources online for hours to see if it has already done and I can just use someone else's method.

    • @warlock1080
      @warlock1080 3 года назад +2

      It's literally what I was trying to get figured out the past couple days. then I look at this... Thank you!!

  • @tyraresgame
    @tyraresgame 3 года назад

    You saved my life, my final project and my times....Thanks you very much

  • @parvayalar3686
    @parvayalar3686 3 года назад +4

    In the last part instead of creating movDir, use transform.forward. transform.forward points in the current forward direction of the Player Object.
    controller.Move(transform.forward * speed*Time.deltaTime);

  • @JelleVermandere
    @JelleVermandere 4 года назад +139

    Aah, the infamous cilinder-cube man, ready to boldly go where none have gone before!

    • @thekillerduck6977
      @thekillerduck6977 4 года назад

      Lol

    • @hypehextech4680
      @hypehextech4680 4 года назад

      yo Jelle! wassup

    • @JelleVermandere
      @JelleVermandere 4 года назад

      HypehexWorks #neverstoplearning

    • @hypehextech4680
      @hypehextech4680 4 года назад +1

      @@JelleVermandere xD nice

    • @dgameboss4963
      @dgameboss4963 4 года назад

      ruclips.net/video/Yf9f8eC-Jdk/видео.html
      Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast...
      My apologies for spamming you this way...
      Enjoy the video and have a nice day.
      😁

  • @VerySus
    @VerySus 4 года назад +417

    My brain started hurting when he started saying things like Euler and Quaternion...

    • @Pxlarizar
      @Pxlarizar 4 года назад +19

      It’s just something y have to suffer through when your a dev

    • @peterspianojourney
      @peterspianojourney 3 года назад +74

      ill try to explain it simply, think of Quaternion as a Vector3 with an extra value, or Vector4 for example, the quaternion has x, y, z, and w, it is really hard for us humans to visualize the w rotation, so we have Euler angles, if u do Quaternion.Euler(new Vector3(0, 90, 0)); this will create a quaternion that will turn ur character 90 degrees to the right (all rotation is clockwise). Euler() takes a vector3, transform.rotation uses Euler angles

    • @peterspianojourney
      @peterspianojourney 3 года назад +4

      if u need more explanation let me know

    • @omergg4170
      @omergg4170 3 года назад

      yea me too

    • @omergg4170
      @omergg4170 3 года назад +6

      @@peterspianojourney Aaaaa... i don't think i understood anything

  • @devinjackson6437
    @devinjackson6437 2 года назад

    Trying to create a 3D beat em up and this really helped crystallize the concepts. Mine doesn't work as well as yours lol but damn this really did help

  • @mohammedalmughery7821
    @mohammedalmughery7821 3 года назад

    Thx ALOT brackeys I really appreciate the lessons u gave us

  • @KvnLeandro
    @KvnLeandro 4 года назад +6

    That was exactly what i need right now, i love this channel so much

  • @davegamedevelopment
    @davegamedevelopment 4 года назад +2

    Haha love the intro! Thanks a lot for the tutorial! :D

  • @caseyco21707
    @caseyco21707 2 года назад

    This worked for me, and the results are stunning. Thanks.

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 Год назад

      When I hit Play , camera snaps to different position,(in front upward of the player)
      (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird)
      (I have tried locking the cursor in start , but still snap problem exist)
      Why is this Happening , Please Help...

  • @kzysz3904
    @kzysz3904 3 года назад +1

    I was fighting with camera and player movement for a few weeks... After 20 minutes of this video this is better than everything that I got....

  • @furkanpoyraz8008
    @furkanpoyraz8008 4 года назад +6

    Awesome video! Would've been even better with the new input system, since v1 is officially out it might be worth checking out.

    • @l2hetoric
      @l2hetoric 3 года назад +1

      Takes a bit of tweaking but works well with the new input system. Just haven't figured out how to manage the movement angle in relation to the camera using the new input yet

    • @MAxAMILLIoN757
      @MAxAMILLIoN757 2 года назад

      @@l2hetoric Please reply here with the code if you figure it out

  • @puruarora3584
    @puruarora3584 4 года назад +4

    Finally ❤❤
    Pls pls also make a video on humanoid movements...i am tired of using ethan🌚🌚

  • @protpus1750
    @protpus1750 3 года назад

    amazing tutorial, i found what i need to learn. you won a subscriber, good video bro

  • @a_carotyt8589
    @a_carotyt8589 2 года назад +1

    Wish you still posted. this helped SO MUCH!

  • @YE55INE
    @YE55INE 3 года назад +38

    If anyone's having snappy movement when going from a direction to the opposite one just uncheck "snap" in project settings-axis

    • @chalie42
      @chalie42 3 года назад +6

      Thank you VERY much

    • @higorss
      @higorss 3 года назад +2

      where do i find ''project settings-axis'' ???

    • @subarunatsuki1902
      @subarunatsuki1902 2 года назад

      @@higorss Did you found it?

    • @higorss
      @higorss 2 года назад +1

      @@subarunatsuki1902 I don't remember sorry. I gave up on my game dev career

    • @subarunatsuki1902
      @subarunatsuki1902 2 года назад

      @@higorss No Problem, thx anyway :D

  • @zill4_
    @zill4_ 4 года назад +22

    How would this work if you want gravity?
    [edit]x2 Below is my code, the main difference is that I am using a rigid body and gravity.
    Also to note that his rotation is always 'smoothing' so it never comes to rest, which is why I just use the just the target angle.
    translation = Input.GetAxisRaw("Vertical");
    straffe = Input.GetAxisRaw("Horizontal");
    vSpeed -= gravity * Time.deltaTime;
    movement = new Vector3(straffe, 0f, translation).normalized;
    if (controller.isGrounded)
    {
    // Jumping, if we are on the ground, v goes back to 0.
    vSpeed = 0;
    if (Input.GetKeyDown("space")){
    vSpeed = JumpForce;
    }
    }
    // movement rotation
    float targetAngle = Mathf.Atan2(movement.x, movement.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
    transform.rotation = Quaternion.Euler(0f, targetAngle, 0f);
    // if vertical/horizontal are active isMove is True (1) else False (0)
    isMove = (( translation != 0 || straffe != 0) ? 1 : 0);
    // Direction for us to move given that motion is present (isMove)
    Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * (Vector3.forward * isMove);
    // Gravity acting on us.
    moveDir.y = vSpeed;
    // Movement
    controller.Move(moveDir.normalized * Speed * Time.deltaTime);

    • @uv21
      @uv21 3 года назад +2

      what is cam.euler angles because unity says cam.euler angles out of context

    • @youtubestarter6664
      @youtubestarter6664 3 года назад +3

      @@uv21 I think he forgot to copy the line "public Transform cam;" at the top so you get an error cause unity doesn't knwo what cam is (ps sry for my bad english)

    • @nachiketmore9068
      @nachiketmore9068 2 года назад +1

      Could you send the entire code. I know its been a year but still I can use it..

    • @mateodemicheli2420
      @mateodemicheli2420 2 года назад

      @@nachiketmore9068 Same here bro pls

    • @rayanesaada5080
      @rayanesaada5080 2 года назад

      what is vSpeed?

  • @sir.niklas2090
    @sir.niklas2090 Год назад +1

    Thanks for the tutorial!

  • @novarl4115
    @novarl4115 Год назад

    i love how this dude isnt even making content anymore and his stuff is still the first thing to show up when i search literally anything unity related

  • @Drag-kv6rr
    @Drag-kv6rr 3 года назад +3

    Ok i'm whatching these video rn and I wanted to tell you : "WoW" I'm in high school but I've seen that the real programming is soooo different, I admit that I'm having a lot of difficulties and the temptation of giving it away and just copy the code is really big but actually I'm here to learn not to copy so thank you for your explainations, I really appreciate how you make it look so simple, it is very motivational, God bless you!

    • @insanityyyy
      @insanityyyy 2 года назад +2

      dont stop urself from copy and pasting , i learnt c# by copy and pasting different things i wanted together into one script , it helped me understand it alot more

  • @Futureblur
    @Futureblur 4 года назад +735

    I now know that I know nothing.

    • @tacomixen
      @tacomixen 4 года назад +14

      Finally Jon Snow.

    • @chocpix
      @chocpix 4 года назад +22

      I know what the best symbol is...
      [ ]
      The symbol of *brackeys*

    • @chocpix
      @chocpix 4 года назад +5

      Yet... I know nothing else...

    • @ariarichards-
      @ariarichards- 4 года назад +2

      Nice rhyme rap

    • @salihcanozdemir2112
      @salihcanozdemir2112 3 года назад +1

      play.google.com/store/apps/details?id=com.UrazSoftware.StickyBall

  • @justusedforstuff4391
    @justusedforstuff4391 Год назад

    awesome video thanks really helped me undrstand it and ive used this for my school project

  • @user-dw8lv6sy2y
    @user-dw8lv6sy2y 3 года назад

    3인칭으로 프로그램을 만들게 될 것 인가 아니면 1인칭으로 프로그램을 만들게 될 것 인가는 큰 고민 중 하나였습니다. 이런식으로 각각의 장단점에 대해서 자세히 설명해주시고 특징들을 잘 짚어내어 주셔서 선택을 하는데에 큰 도움이 되었습니다.

  • @pietuuh2065
    @pietuuh2065 4 года назад +13

    Finally! I've been waiting for this.

    • @HansBuchser69
      @HansBuchser69 4 года назад +1

      Same. The last one broke cus unity updated

  • @FaithBasedBiz
    @FaithBasedBiz 3 года назад +8

    I'm woking on a third person game with Legos, and this saved me from quitting, I'm serious, I was gonna stop making the game! TYSM, Brackeys! 😊

  • @linesthatmove
    @linesthatmove 3 года назад

    This was such a great tutorial!!!

  • @baharprogrammer2957
    @baharprogrammer2957 Год назад

    Thanks for your help today, your video is the best way to game development in unity

  • @karlobueno7842
    @karlobueno7842 3 года назад +3

    this tutorial is sooo helpful, i wonder though how to make the player jump and use gravity to pull the player down?

    • @yourmum69_420
      @yourmum69_420 2 года назад +1

      check out his video on first person movement, and use that code in this

    • @yourmum69_420
      @yourmum69_420 2 года назад

      @@Tornado760 have you got the gravity function underneath and IF statement?

    • @yourmum69_420
      @yourmum69_420 2 года назад

      @@Tornado760 nice

  • @Zaine7673
    @Zaine7673 3 года назад +5

    This script seems so elegant 😍 but how can you adjust it so player moves backwards when you press S instead of turning around and facing that way?

    • @jmas2593
      @jmas2593 2 года назад

      I wanna know this too

  • @rasuku7353
    @rasuku7353 Год назад +1

    Thanks!!!This video has what I was looking for!!

  • @nitrogaming7565
    @nitrogaming7565 10 месяцев назад

    Amazing tutorial really easy to understand love this and you❤❤❤

  • @Juleru
    @Juleru 3 года назад +8

    I followed your "first person movement" tutorial video (2019), which was extremly easy to follow but after watching this, I'm now wondering: Can you use Cinemachine for a first person player too?

    • @benjioffdsv
      @benjioffdsv 3 года назад

      yeah but its pointless

    • @Juleru
      @Juleru 3 года назад

      @@benjioffdsv Care to elaborate?

    • @guest1805
      @guest1805 2 года назад

      @@Juleru sure

  • @souven1rs1
    @souven1rs1 3 года назад +2

    Hi! Your video was very useful for me as a beginner in Unity. But i was trying to combine jump and physics part from your video with 1 person movement with this tutorial and i get something strange thing. I can jump but cant go toward the camera. I hope you will do another video where will be combined physics, jump and smooth rotation and, ofc movement
    .

  • @user-qw1xt7ow6d
    @user-qw1xt7ow6d 2 года назад

    thank you. little bit complicated about smooth moving, but it works :)

  • @solitaryrocky1541
    @solitaryrocky1541 Год назад

    Thank you so much for this. I learned a lot following along. Way more than what was taught by my lazy professor in university. 😂

  • @khristiankhouri8732
    @khristiankhouri8732 3 года назад +6

    Can you give a breakdown as to how you set up the scene as of the beginning of the video, or otherwise upload the project file to github?

    • @blackshadow8041
      @blackshadow8041 2 года назад

      ruclips.net/video/YtzIXCKr8Wo/видео.html&ab_channel=Brackeys

  • @danielmazzara7814
    @danielmazzara7814 3 года назад +27

    This is the entire code. I´m using the 2019.3.0f5 version of unity. This code have UnityEngine.Vector3 cuz that solved me a problem. (this script is without the jumping part)
    using System.Collections;
    using System.Collections.Generic;
    using System.Numerics;
    using UnityEngine;
    public class ThirdPersonMovementScript : MonoBehaviour
    {
    public CharacterController controller;
    public Transform cam;
    public float speed = 6f;
    public float turnSmoothTime = 0.1f;
    float turnSmoothVelocity;
    // Update is called once per frame
    void Update()
    {
    float horizontal = Input.GetAxisRaw("Horizontal");
    float vertical = Input.GetAxisRaw("Vertical");
    UnityEngine.Vector3 direction = new UnityEngine.Vector3(horizontal, 0f, vertical).normalized;
    if (direction.magnitude >= 0.1f)
    {
    float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
    float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
    transform.rotation = UnityEngine.Quaternion.Euler(0f, angle, 0f);
    UnityEngine.Vector3 moveDir = UnityEngine.Quaternion.Euler(0f, targetAngle, 0f) * UnityEngine.Vector3.forward;
    controller.Move(moveDir.normalized * speed * Time.deltaTime);
    }
    }
    }

    • @balint_hun4260
      @balint_hun4260 3 года назад +2

      Thx for the code dude, i had some problem with mine as well so now i don't have to rewatch step by step

    • @mrbob4104
      @mrbob4104 3 года назад +2

      thank you alot

    • @mrbob4104
      @mrbob4104 3 года назад

      I had a problem cause I wrote Mathf.SmoothDamp instead of writing Mathf.SmoothDampAngle

    • @einwenigtot5448
      @einwenigtot5448 3 года назад

      @Jovan Did you bind your camera to the "cam" variable and your CharacterController to the "controller" variable?

    • @nelson5953
      @nelson5953 3 года назад

      When i copied and pasted it, most of the code that's supposed to be colored is white.
      Anyone know how to fix this?

  • @GamicoMart
    @GamicoMart 2 года назад

    Amazing man amazing no one provide free knowledge like this its ridiculous....
    I checked out 20 channels on you tube but no one is like you💥

  • @user-chuquangvuong
    @user-chuquangvuong 4 месяца назад

    How you provide the information is so interesting and easy to understand man, you got one subscribe !

    • @timurradman3999
      @timurradman3999 4 месяца назад +2

      Lol he quit ages ago

    • @Hoptronics
      @Hoptronics 13 дней назад +1

      ​@@timurradman3999but did he really??

  • @soceity7102
    @soceity7102 4 года назад +158

    Sees this video after 1 month of working on third person movement
    Me: internal screeching

    • @samysabi1166
      @samysabi1166 3 года назад +1

      same

    • @Cheepe1000
      @Cheepe1000 3 года назад

      same, worst part tried using Cinemachine and Character Controller and couldn't get the handle of it...

    • @s7887177
      @s7887177 3 года назад

      same here.

    • @davestomper3428
      @davestomper3428 3 года назад

      I cant get it working either

    • @monkeyrobotsinc.9875
      @monkeyrobotsinc.9875 3 года назад +1

      wow, only one month? lucky you.

  • @ProtonicStudios
    @ProtonicStudios 4 года назад +4

    Thank you sooo soo much for this tutorial, i'll implement this fantastic controller in my game for sure. I have a question btw, and i think it's a common issue between beginners. How do i make my character jump?

    • @HunterHartline
      @HunterHartline 4 года назад +5

      // put this in your controller script that handles inputs and calculates forces
      :
      // declare variable at top with other member variables
      [SerializeField]
      private float jumpForce = 800f;
      // declare variable, conditional, and method call in Update() method in controller script
      Vector3 _jumpForce = Vector3.zero;
      if (Input.GetButton("Jump"))
      {
      _jumpForce = Vector3.up * jumpForce;
      }
      motor.Jump(_jumpForce);
      //
      end of controller script code
      // the rest goes in your motor/movement script that actually applies the forces
      :
      // declare member variable at top of script
      private Vector3 jumpForce = Vector3.zero;
      // declare method in motor/movement script for setting jumpFoce variable to a vector value other than (0, 0, 0)
      // Note: do NOT put this inside of any Update() or FixedUpdate() methods
      public void Jump(Vector3 _jumpForce)
      {
      jumpForce = _jumpForce;
      }
      // place the if/else (conditional) statement below into any pre-existing
      // method in motor/movement script that does simple movement
      void PerformMovement()
      {
      if (jumpForce != Vector3.zero)
      {
      rigidBody.AddForce(jumpForce * Time.fixedDeltaTime, ForceMode.Acceleration)
      }
      }
      Not sure if this is helpful to you, but all I can do is try lol
      btw, I learned this from Asbjørn
      Good luck

    • @that_guyu_know6019
      @that_guyu_know6019 3 года назад +1

      @@HunterHartline You are amazing

    • @HunterHartline
      @HunterHartline 3 года назад

      @@that_guyu_know6019 🙂 Thank you for the kind words

  • @samoldfield9997
    @samoldfield9997 5 месяцев назад

    thank you sir and your team. your works are the best

  • @matthewboyer4212
    @matthewboyer4212 2 года назад

    I'm using a different type of camera control, like Project Winter. Still helpful, even with my lackluster Java experience and 0 C# experience!

  • @georgeorwell4891
    @georgeorwell4891 4 года назад +7

    I swear, this guy is a psychic.

    • @veczz2509
      @veczz2509 4 года назад

      Tell me about it lol

  • @user-ls7dl7ss6f
    @user-ls7dl7ss6f 3 года назад +12

    *For those of you having issues with the player hovering over the ground when you move:*
    in the character controller make the skin width smaller (0.0001 worked for me)
    the player will still be above 0 but its very unnoticeable (like 0.005) and shouldnt effect gameplay

    • @harharrr9810
      @harharrr9810 2 года назад

      not working for me :(

    • @YahayaBinBasiron
      @YahayaBinBasiron 2 года назад

      @@harharrr9810 same

    • @CompisPaDum
      @CompisPaDum Год назад

      @@harharrr9810 @Yahaya bin Basiron I had the same problem. The way I fixed it (which may not work for you) was to remove rigidbody component from any player objects.

  • @Dominisify
    @Dominisify 2 года назад

    Love your video. I did have to put the playback speed to 0.5x to be able to cope with the amount of information! Thank you!

  • @pol3824
    @pol3824 2 года назад

    Once again amazing tutorial!

  • @PotatoTheProgrammer
    @PotatoTheProgrammer 3 года назад +14

    when i move the view in scene view its sensitivity goes to a very high number, and the camera moves very fast

    • @cohenlockwood6066
      @cohenlockwood6066 3 года назад

      change the speed of the y axis or x axis depending on which axis you want to slow down

  • @flannagus4787
    @flannagus4787 3 года назад +4

    yes yes it worked! now im feeling a surge of dopamine, thats sure to stop after some time, thanks!

  • @matteocarlascio8531
    @matteocarlascio8531 3 года назад

    Love u man!! It really helped me out!!

  • @furiag9664
    @furiag9664 3 года назад

    Thank you for everything!!

  • @efaz6809
    @efaz6809 4 года назад +6

    OMGGG YESSS. I NEEDED THISSSSSSS.
    I usually prefer doing everything myself. So cinemechine is something I dnt really like. Luckily I know how to make my own 3rd person camera and collision. Then apply the movement script to it. Thanks so much brackeys ur the best!

    • @ArnoldsKtm
      @ArnoldsKtm 4 года назад +1

      I get what you are saying but in terms of real-world applications this is a godsent package. It does so much for you and saves so much time. And time is money. No need to reinvent the wheel.

    • @dgameboss4963
      @dgameboss4963 4 года назад

      ruclips.net/video/Yf9f8eC-Jdk/видео.html
      Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast...
      My apologies for spamming you this way...
      Enjoy the video and have a nice day.
      😁

    • @efaz6809
      @efaz6809 4 года назад

      ArnoldsK Yh I get wht ur saying but I’m kind of still learning. So doing this will, in a way make me more confident with the things I’m learning, as everything I produce is made from scratch by me. It’s hard to explain but yh

    • @efaz6809
      @efaz6809 4 года назад

      DGame Boss video’s been removed