Happy weekend everyone 💛 I'm excited to share a brand new tutorial with all of you. A bit nervous because it's my first time sharing a video on a Saturday. Hope to see you live at 11AM EST! Cheers!🍻 -Nicky
Awesome tutorials on this channel! Very grateful to find someone who takes their time to explain to the newcomer rather than try to see how FAST they can fly thru it. great job.
I agree that these are incredibly well produced, scripted, and edited. Super super clear and well explained. Have watched several and will watch more of your stuff now.
Dude, this was so thorough! Love that! Just discovered your channel today and I am definently subscribed. Can't wait to see what else you put out. Please keep up with the clear, concise, and thorough explanations. Nobody else on RUclips is doing it quite like you. Thanks!
Great video, just what I was looking for. Very structured and simply explained, I could easily follow along without getting bored or losing the thread. Keep it up.
thanks this really helped me understand the concepts of cinemachine and i know that this video has helped a lot of people! Keep up the good work goodluck
@@iHeartGameDev Hello iHeartGameDev pls i dont know but after watching your previous video on camera realtive movement i used the old code for the input package "Input.GetAxis" but it keeps telling me that i have switched to the new input system which makes me confused on how you did it very easy and flawless so please i was wondering if you could help me pls
@@iHeartGameDevBecause you said whether we were using the old or new input system that we would still have to use the Input.GetAxis statement so am really really confused and pls if any one has a suggestion or solution pls pls reply as soon as possible thank you
@@prazo_20 hi! You cannot use getAxis if you switched to the new input systems you’ll need to use the movement input values returned from the new input system’s callbacks
This is awesome thank you. Just wondering how to prevent the camera from moving up and down on the Y when the player jumps? I just want the camera to not move when the player jumps. Thank you.
I believe you could probably have a hidden object that follows the player's movement, except for when they jump and have the camera follow that instead!
hello Sir i❤Gaming Thanks For Making These Tutorials And Sharing Your Hard Earned Knowledge To us For Absolutely Free I Hope You Wont Stop This And Seriously Pray To God That You Reach 1M Subscribers Very Sooon Thankyou So Much ❤
@@iHeartGameDev Thanks for the response, it worked. Quick question, is there any tutorial to follow that explains how to "clamp", or NOT follow the player when it's jumping? Kind of what we get in Mario Odyssey. That's the effect I have been trying to achieve with no success. Thanks again.
@@carlos_7x hey again! I think you'd want to create a target that follows the player while they are "grounded", that way when they jump, the target is still at the same position on the y axis. If they land at a different elevation, the target would lerp its way over to the new position. The camera would follow the target instead of the player.
I dont know but it keeps telling me Null Reference: Object Reference not set to the instance of an object and Ive had these errors before and solved them myselves with no help but this is hard to crack
I have made a game using cinemachine, I want to convert it into multiplayer. So, i set up the photon(PUN2) ..but cinemachine is not working properly. Any solutions?
I have a problem with the third person controller I'm using (I'm a total newbie) whenever I move my character in either direction, left or right, the camera I'm using just begins spinning wildly around, I have no idea why 😅😅
Congrats on Unity sponsoring you, and nice hoodie! I watched the previous video on Virtual Camera, and wondering what is difference to Free Look Camera. Free Look looks like it inherits from Virtual, so presumably has more features, but at more cost. Why choose one or the other? Considerations, or particular use cases?
i feel like im the only one having this problem with cinemachine where the camera keeps moving in and out when ever i move forward, i feel like its a damping problem
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
Happy weekend everyone 💛 I'm excited to share a brand new tutorial with all of you. A bit nervous because it's my first time sharing a video on a Saturday. Hope to see you live at 11AM EST!
Cheers!🍻 -Nicky
Your videos could honestly be official Unity tutorial
Awesome tutorials on this channel! Very grateful to find someone who takes their time to explain to the newcomer rather than try to see how FAST they can fly thru it. great job.
The most detailed video on RUclips, hat's off to you and your effort.
It's amazing the amount of detail and the time you invest in making these videos just wow and thanks for such an insighful view of the cameras.
Thank you for your kind words of support and for watching! Appreciated you being at the premiere!
I agree that these are incredibly well produced, scripted, and edited. Super super clear and well explained. Have watched several and will watch more of your stuff now.
You are the new Brackeys of RUclips. Thank you so much dude. You are great !!!
🥹 thank you for the kindness
A unity3d cinemachine tutorial that explains things even better than Unity3d. Awesome visualisation!!
Dude, this was so thorough! Love that! Just discovered your channel today and I am definently subscribed. Can't wait to see what else you put out. Please keep up with the clear, concise, and thorough explanations. Nobody else on RUclips is doing it quite like you.
Thanks!
Hey Chester! Thanks so much for the kind words! I'm definitely excited to keep learning and sharing with everyone :)
Great video, just what I was looking for. Very structured and simply explained, I could easily follow along without getting bored or losing the thread. Keep it up.
thanks this really helped me understand the concepts of cinemachine and i know that this video has helped a lot of people! Keep up the good work goodluck
Thank you Prazo!
@@iHeartGameDev Hello iHeartGameDev pls i dont know but after watching your previous video on camera realtive movement i used the old code for the input package "Input.GetAxis" but it keeps telling me that i have switched to the new input system which makes me confused on how you did it very easy and flawless so please i was wondering if you could help me pls
@@iHeartGameDevBecause you said whether we were using the old or new input system that we would still have to use the Input.GetAxis statement so am really really confused and pls if any one has a suggestion or solution pls pls reply as soon as possible thank you
@@prazo_20 hi! You cannot use getAxis if you switched to the new input systems you’ll need to use the movement input values returned from the new input system’s callbacks
@@prazo_20 alternatively you can turn both the old and new input on in the project settings
man i just want to say i heart you , your tutorials are amazing
Hey! That means so much to me. Thank you and happy holidays!
Yo ive been waiting since for this tutorial
Wonderful video, very detailed and nicely explained!
Thank you so much for this!
Thank you or the support, Lucas!
Awesome. Well explained and well edited
you the best man. Love seeing your videos in my feed!!!
Thanks CleanDay! :D
Another great & Informative video! Cheers!
This is a great video, one thing I did not see is the ability for the user to zoom in/out while still in freelook.
This is awesome thank you. Just wondering how to prevent the camera from moving up and down on the Y when the player jumps? I just want the camera to not move when the player jumps. Thank you.
I believe you could probably have a hidden object that follows the player's movement, except for when they jump and have the camera follow that instead!
Cheeers!@@iHeartGameDev
i love you, thanks for all the videos
hello Sir i❤Gaming Thanks For Making These Tutorials And Sharing Your Hard Earned Knowledge To us For Absolutely Free I Hope You Wont Stop This And Seriously Pray To God That You Reach 1M Subscribers Very Sooon Thankyou So Much ❤
Thank you for your kindness hackerbot!
@@iHeartGameDev Thanks For Being There For Us ❤
Thanks for doing this, it's really helpful. Also just an FYI, spline is pronounced like sply-n, not like spleen. Think of it as rhyming with vine.
Hope its worth the hype man
Simplified, detailed & beautifully explained.
Thanks! :)
Thank you Mayank!
please publish more videos about cinemachine's different properties and uses as you said in 2nd video of your series..
Nice video ♥
Thanks so much Joé!!
How can I switch between cameras? Should I create two, one disabled, and then doing the SetActive(false/true) by script?
Through a script you can change the priority of referenced cameras. The highest priority camera will be what the cinemachine brain will use!
@@iHeartGameDev Thanks for the response, it worked. Quick question, is there any tutorial to follow that explains how to "clamp", or NOT follow the player when it's jumping? Kind of what we get in Mario Odyssey. That's the effect I have been trying to achieve with no success. Thanks again.
@@carlos_7x hey again! I think you'd want to create a target that follows the player while they are "grounded", that way when they jump, the target is still at the same position on the y axis. If they land at a different elevation, the target would lerp its way over to the new position. The camera would follow the target instead of the player.
@@iHeartGameDev Ok, the lerp thing did it. It works perfectly, thanks a lot!!! :D
@@carlos_7x happy to help! Feel free to hop into the channel discord and show off your work. Would be happy to see it!
what the name of game in 6:05?
Solar Ash
every much helpful and need thank you
I add a freelook camera on my pg in unity 6, but when i press one of my wasd input system, the follow camera moves too. Why?
I dont know but it keeps telling me Null Reference: Object Reference not set to the instance of an object and Ive had these errors before and solved them myselves with no help but this is hard to crack
You are best off joining the channel discord and asking for help from the community 😊
@@iHeartGameDev oh okay ill do that right now
please tell me how to make an overview of the camera using the right mouse button?
I think its my void Enable and Disables from the Animation And Movement Script i dont know
I have a problem where it says no cameras rendering can you tell me how to fix it.
Can you help me with making my free look camera move only when i hold tight click? I am struggling to make it 😢
I have made a game using cinemachine, I want to convert it into multiplayer. So, i set up the photon(PUN2) ..but cinemachine is not working properly. Any solutions?
Ive even got my unity game project, my browser and vs open, ready and set
🤣🤣😂😂
I have a problem with the third person controller I'm using (I'm a total newbie) whenever I move my character in either direction, left or right, the camera I'm using just begins spinning wildly around, I have no idea why 😅😅
how to offset the camera like using screen X but without it angling everything :(
How can I put it to the side like the Witcher? Offset doesn’t work
You know am using ur code from the animation and movement video right? I'll setup my own script later
I just need to get this right for now
my character runs in the wrong direction when i turn the camera 180 degrees(on face player char) ,can u help me
I dont know if the problem is with the camera cause am using cinemachine freelook
Congrats on Unity sponsoring you, and nice hoodie! I watched the previous video on Virtual Camera, and wondering what is difference to Free Look Camera. Free Look looks like it inherits from Virtual, so presumably has more features, but at more cost. Why choose one or the other? Considerations, or particular use cases?
Looking forward to the extra video to recreate Super Mario's camera
Thanks Dominik!
Can you please do a tutorial on "Character climbing slopes properly using feet IK"
There is no good tutorial on the Internet about this issue
what's the name of the game in 6:04
Solar Ash
mine doesnt automatically create a brain, and it doesnt automatically follow behind player after setting it as the target.
I can not use free look mode with in editor in mixed reality why is it so?
The camera just keeps flying away. Does anyone know how to fix it?
why 60fps for tutorials? its hard to surf video on high speed (laggy jumps on timeLine)
Amazing!
Thanks Nicky ♥
Is it really "sp-lean"? I always said "sp-line"...now I'm questioning my life
Lmao! It turns out, I am wrong!!
@@iHeartGameDev 😂 well, at least now we both know!
Am still writing the code in the animation movement script
i feel like im the only one having this problem with cinemachine where the camera keeps moving in and out when ever i move forward, i feel like its a damping problem
amazing
Why is my camera aiming at my character's feet?
Create a separate empty as a follow point! Using your character it's probably coming the objects origin, probably located at his feet
Hey! Where's the new video 😠 We want 2d tutorials for Cinemachine!
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
♥♥♥
💛💛💛
Day #idon'tevenknow waiting for the FPS Controller with cinemachine and the input system
p͎r͎o͎m͎o͎s͎m͎