Is there a way to change the rigs settings using Visual Scripting in real time I want to push the camera back and pull it forward depending on the combat, please I really need to know.
can i implement the cinematic free look camera using touch inputs for mobile.....i was trying to impletement the freelook camera.....but when i am using joystick to move the player.....it still rotates or moves the camera......can i restrict the camera movement while using the joystick
@@SmartPenguins Hi, thanks for the video! Could you please be more specific about this? I have the same doubt than Friedrich... and I'm not sure what should I set and where...
You'll need a script with a public or serialized variable to drag your main camera to the inspector to control it. You'll need to use the "quaternion angle axis method" transforming euler angles of the y axis vector3 up, this is scripting. This quaternion governs rotation and your main camera being controlled with in the unity inspector will rotate the character in relation where the camera is facing. The video left the important part of the 3rd Person camera controller.
For some reason whenever i get to adding the free camera it locks my camera to whatever FOV it wants in this case it's 40 but i've had it lock at another odd number before, is there anything you can think of as to why that is. also thank you for the tutorials they really are the best out there. (EDIT) it's as soon as there's a cinemachine brain on the camera it locks at 40, if i remove or disable it it lets me use the FOV slider again.
hey I have a doubt..not related to this.....for making multiplayer games...i Have seen people using Photon ..but some people suggest to use C# Network...like creating your own server in VS code...so please make a video on the differences please!
For Photon you have to pay if you want to have more than 20 users playing your game at the same time but it's simplifies the process of getting started with multiplayer. Creating your own is more work but you'll have full control on how it works. So it depends what level you are at. BTW Unity is working on releasing there own multiplayer solution too. But for the first multiplayer game I wouldn't suggest making your own solution use something that exist and get the feel for how it all works together before advancing if you need your own solution.
@@SmartPenguins Very true. It would just be interesting to see how it all would come together behind the scenes! Also - Please consider doing a Udemy course at some point. Would love to follow and contribute towards a full series as your Videos have been so useful!
Hey smart penguin. Would you mind doing a video on integrating a purchased asset into your visually scripted game? In a case where that asset is not visually scripted?
@@SmartPenguins Well in my use case it would be the corgi engine by moremountains. But I know that is a complicated asset and maybe a simpler one would work better.
If you looking for making it with Visual Scripting Tutorial then it will be easier to make it with Photon: ruclips.net/video/9zpi1PEAKeI/видео.html But for C# & Mirror here is a good place to start ruclips.net/video/eFHDKflitqQ/видео.html&ab_channel=FirstGearGames
NullReferenceException: Object reference not set to an instance of an object StarterAssets.ThirdPersonController.Move () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:258) StarterAssets.ThirdPersonController.Update () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:161)
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. Cinemachine.AxisState.Update (System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Core/AxisState.cs:224) Cinemachine.CinemachineOrbitalTransposer.UpdateHeading (System.Single deltaTime, UnityEngine.Vector3 up, Cinemachine.AxisState& axis, Cinemachine.AxisState+Recentering& recentering, System.Boolean isLive) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Components/CinemachineOrbitalTransposer.cs:223)
you need to configure Cinemachine to use New Input System because that is what you are using. here this video might help ruclips.net/video/we4CGmkPQ6Q/видео.html&ab_channel=samyam
After a day of trying to fit many scripts to suit my tastes, this guy did it better than me in just 4 mins. Nice!
I agree, custom made camera takes a lot of time and effort to smooth out. I would say for most unity games, Cinemachine is a must-have.
very good youtuber!
you explain so well and people who have been searching on how to do this will finally do it because your great at explaining!
This is brilliant, thank you!
Thanks for the tutorial 🔥
Thanks! I've been struggling for two days and my over-thinking brain was getting tired.
One More Awesome Topic
Is there a way to change the rigs settings using Visual Scripting in real time I want to push the camera back and pull it forward depending on the combat, please I really need to know.
I'm currently facing the same problem, got any solutions? I have thought about doing it with a virtual camera for the combat
Great video! Super helpful
so simple nice
Great, thank you so much
best video ever. thanks man
good vid man
thanks a lot
can i implement the cinematic free look camera using touch inputs for mobile.....i was trying to impletement the freelook camera.....but when i am using joystick to move the player.....it still rotates or moves the camera......can i restrict the camera movement while using the joystick
when i import cinemachine to the project the main camera dont change position or anything and i cant see that red boarder in game mode
Super useful thank you !
What can I do to control the camera with the right stick of a gamepad instead of the mouse?
Really great!
Nice! How about the character moving the same way where the camera is facing?
You would use the camera rotation on y Axis and set that to your player.
@@SmartPenguins Hi, thanks for the video! Could you please be more specific about this? I have the same doubt than Friedrich... and I'm not sure what should I set and where...
You'll need a script with a public or serialized variable to drag your main camera to the inspector to control it. You'll need to use the "quaternion angle axis method" transforming euler angles of the y axis vector3 up, this is scripting. This quaternion governs rotation and your main camera being controlled with in the unity inspector will rotate the character in relation where the camera is facing. The video left the important part of the 3rd Person camera controller.
Nice - thanks
Hey Smart Penguin. Do you remember what environment asset did you use for this project? thx!
For some reason whenever i get to adding the free camera it locks my camera to whatever FOV it wants in this case it's 40 but i've had it lock at another odd number before, is there anything you can think of as to why that is. also thank you for the tutorials they really are the best out there.
(EDIT) it's as soon as there's a cinemachine brain on the camera it locks at 40, if i remove or disable it it lets me use the FOV slider again.
because it's controlled by free look camera, check for FOV settings there
@@SmartPenguins You legend, Somehow I completely missed that.
thank u sooooo mcuhchchjchc
my character dsnt move and camera also and i take thats errors
hey I have a doubt..not related to this.....for making multiplayer games...i Have seen people using Photon ..but some people suggest to use C# Network...like creating your own server in VS code...so please make a video on the differences please!
For Photon you have to pay if you want to have more than 20 users playing your game at the same time but it's simplifies the process of getting started with multiplayer. Creating your own is more work but you'll have full control on how it works. So it depends what level you are at. BTW Unity is working on releasing there own multiplayer solution too. But for the first multiplayer game I wouldn't suggest making your own solution use something that exist and get the feel for how it all works together before advancing if you need your own solution.
@@SmartPenguins Wow man...thanks alot!...
My cinemachine cam is following main cam instead of character???!!!
would love to see how to make this just through using a plain camera and visual scripting!
You can, but there is no point making something that exists unless it doesn't work for you.
@@SmartPenguins Very true. It would just be interesting to see how it all would come together behind the scenes! Also - Please consider doing a Udemy course at some point. Would love to follow and contribute towards a full series as your Videos have been so useful!
Hey smart penguin. Would you mind doing a video on integrating a purchased asset into your visually scripted game? In a case where that asset is not visually scripted?
You have an Asset that you have in mind?
@@SmartPenguins Well in my use case it would be the corgi engine by moremountains. But I know that is a complicated asset and maybe a simpler one would work better.
bro thank you
Freelook camera feels hard to control, I don't know why? But standart virtual camera is easy to control so I use that.
Bro
how can i lock mouse in cinemachine pls help :)
THANKS YOUU!
Can you make a simple 3D Multiplayer Tutorial with Mirror maybe;
If you looking for making it with Visual Scripting Tutorial then it will be easier to make it with Photon: ruclips.net/video/9zpi1PEAKeI/видео.html
But for C# & Mirror here is a good place to start ruclips.net/video/eFHDKflitqQ/видео.html&ab_channel=FirstGearGames
@@SmartPenguins Thank you!
NullReferenceException: Object reference not set to an instance of an object
StarterAssets.ThirdPersonController.Move () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:258)
StarterAssets.ThirdPersonController.Update () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:161)
Thank you can you make a animation tutorial
Something like this? ruclips.net/video/Q2h2X_mtjrw/видео.html
@@SmartPenguins Thank you soo much
Great
can you do a video on how to implement this in mobile please
Can u make a enemy visual scripting tutorial.
This is not a enemy but you can convert it to an enemy ruclips.net/video/Kwpi9j_88xA/видео.html
third person with aiming?
Thanks! But could you make one for first person and 2D as well?
Map?
Anyone elses camera just not saving settings and clipping?
Just spend 3 days on making this but i forgot that i could have just searched this up lol. Im stupid...
hi. i know u from dicord
@@fanti8957 oh hello fanti
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
Cinemachine.AxisState.Update (System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Core/AxisState.cs:224)
Cinemachine.CinemachineOrbitalTransposer.UpdateHeading (System.Single deltaTime, UnityEngine.Vector3 up, Cinemachine.AxisState& axis, Cinemachine.AxisState+Recentering& recentering, System.Boolean isLive) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Components/CinemachineOrbitalTransposer.cs:223)
you need to configure Cinemachine to use New Input System because that is what you are using. here this video might help ruclips.net/video/we4CGmkPQ6Q/видео.html&ab_channel=samyam