To be fair all these changes look and sound like we have more tools at our disposal. I really feel like this is a ,not just good but great, direction for the game. I'm Super happy with the news. i for one can't wait to jump in and try them. Also can't wait to see your videos and hear your thoughts. @@Claysthetics
Ive been of the opinion that the devs never had time to really dive into and examine every thing. The first 3 months they were scrambling to get the game to work from the all the players connecting and trying to play at the same time. Then the vacays started in May so they only had a few people working at the time. We have only had band aid fixes but now with their all hands approach and 60 day focus I think thats the time they needed to get back on track.
General Brasch himself stepped in and made sure the boys in capes got some worthwhile equipment! I'm hoping this is only just the beginning, things are looking good
Most important change is Thermite Grenade- the amount of build diversity this fuels is out of this world. I am absolutely running a Build with Extra-Grenade Armor, Stalwart, Eruptor, Bushwhacker, and Thermite Nades
Thanks for the hard work brother. You’ve helped keep this hobby alive for me. I thought I was just old and no longer enjoyed games for awhile. Now I’m seeing that bad devs make fun games unenjoyable. So thanks for bringing a little fun back to this old gamers life. “It’s their product, but it’s our game” -Abraham Lincoln
@@Claystheticsif they game is in a playable state will also determine for a lot of people. I had to stop playing due to the reason I couldn’t make it through a single mission without my pc hard crashing.
They will nerf weapons as an overcorrection because buffs are bad. Quote me on this. Arrowhead is like a senile dog who pisses on itself again and again.
Gas is interesting now. I use it more to get distance from the enemy than before. It already slowed enemies down, but now they mill about and attack randomly, lets me have time to get clear of a crowd and will still take out the little chaff. I would still love it to do more damage, but with the effects it gives I'm not upset with it.
It'd be really cool if tiny bots could reload the rockets in devastators making them vulnerable for a time and another reason to pick off the tiny bots
The commando change does make sense due to what they did with the fabs however this OBVIOUSLY should have been mixed with a -25 cooldown buff to help offset the indirect nerf via the fab changes.
I think it should have the same cooldown as EATs honestly since it drops with only 1 launcher and each rocket does less damage. Maybe maybe 10-20seconds longer than the EAT cooldown idk what exactly it is cause I don’t use the commando but that’s just my opinion
Well I'm back after a couple month break at least lmao, they're going to need to add more difficulty levels now. But it's so fun blowing stuff to smithereens
I have no issue with the commando requiring 2 shots against fabricators. To be honest, killing 4 fabricarors with guided missiles across the entire map was a little cheesy. Still a great weapon, very minor nerf.
I feel like I have half the health now. Yeah getting one shotted is less but I'm dying more in general because the enemies are just that much more lethal.
I am so excited at the seriously difficult enemies that will eventually come from this patch. With 80% of the gear useful, pretty much wide open. If they were smart, they'd make a difficult enemies, then release a warbond with tools to specifically deal with those new threats
We did it, boys! We are now the Devs of Helldivers 2! I'll assign each of you some tasks for this Sprint! Remember, TV will be out for two weeks, so I'll need you all to pick up the pace!
There is one nerf in the patch. Orbital Laser damage was reduced with no other changes. This could be fine with enemies having reduced armor. But I would have liked to see more uses from the laser. Also stalkers have new sounds.
@@sanguinius01z yeh like charger heads only getting a health buff theyre butts take more durable damage and lesser health. Tanks got their front plate armor from 5 to 6. Hulks nerfed, Bile titans getting more health but their butts getting less armor and slightly lower health and also can be burned
@@sanguinius01z but anti tank weapons deal way more damage, like spear and recoilless going to 3250 damage(cant remember how much), which they can two shot bts anywhere while I think spear can still one shot them. Elite enemies health just got little bit buffed but still they got nerfed
Still no reason to take the diligence over the counter sniper and I was also hoping for a buff to the purifier like a reduction to the charge time but still some great changes.
I'm unsure if I would consider the commando to have been nerfed, because 2 shots anywhere on the fab is far better than only 1 shot into the vents. This means you can just instantly destroy 2 fabs with a single commando from any angle and distance which is better than before since you couldn't align more than 2 fabs with all their vents facing towards you anyways. Overall fabs have become even more easy to destroy with almost any high armor pen weapon
Thermite destroys fabricators no matter where they land... If I'm being totally honest, I think they may have went too far. It sounds stupid, but it feels off now. I firmly believe weapons needed to be buffed, but the changes to Charger armor and charge patterns was not necessary, same goes for Bile Titan. Hulks were never a problem, and now even less so (note: except the Bruiser Hulk. That thing is straight busted). Gun ships can be knocked out of the air with one over-charged railgun shot...thought I would like that, but they're a non-issue now. Also, Eruptor is still trash, but I'm now literally pooping on EVERYTHING with the crossbow/shield/railgun combo. Overall, I'm not sure how I feel about this patch. I don't want the game to go back to how it was, but this rework feels like they may have over-done it a bot. Please change my mind...
I was wrong. The games I had played at the time I wrote this post must have been scuffed in some way, cause I have since had some crazy difficult dives on the bot side. So I was totally wrong, buffs haven't made the game balanced in the opposite direction at all. Haven't played bugs yet, cause bot-life, but the bots are insane, even though TTK has gone WAAAAAY down.
Health adjustment has been an L. Insta limb damage is essentially a death sentence to chaff, like you say. Makes shield feel necessary with bots and since the nerf shield feels shitty. Good luck getting it back when getting one shot. Everything else is pretty good. Overall positive, but health lowering is unnecessary.
Mechs still feel bad to use. Watched many others today try the emancipator and get mirked. Absolutely garbage when they have no replaceability, or some way to send them to orbit for rearm and repair. As for the damage..its too high. I wouldn't mind if we died more if we had infinite lives, but this just feels bad. What is the point of heavy armor if you die instantly because the whole damned body has a increased modifier on received damage.
Reading the patch notes.. I can't help but just feel very.. whelmed. Like, nothing in here seems nothing but value changes. It really took them this long to get this out? Slugger is left in the dirt still. I hope they can continue the positive changes but we will see if they can hold to it.
Good, now maybe we can let the devs focus on producing more content and quit complaining about micro adjustments and going back-and-forth until we’re blue in the face.
Little bit of gloom and doom here. Before I start the updates they did are amazing the game feels back better than ever. But they screwed the gas up. It blinds and confuses enemies.. the kill time is significantly reduced. And on higher levels it is not viable. This to me is exactly like the fire war bond.. they screwed up the fire right before the war bond dropped. Yes I'm going to stick around to play the game but I'm not going to get the new war bond. They just could not help themselves I guess. And the same person that balance the fire obviously balance the gas lol.
I love how this game didn't care about it's players for 7 months and only Space Marines threatening to kill the game forced them to move in the right direction. I'm so glad I dropped this game.
Terrain is now so broken, I can't climb anything at all. Taller than my ankle? helldiver is confused as to how to step up it. Wall taller than a warrior? Scavengers just blinking through it to get to me. Pretending terrain does not exist. They die a little faster now though....... And this is comparing to terrain already being an issue before this update. It was VERY much worse. I couldn't ignore the issue now it was so bad, It went from an occasional problem to a hard stop at ANY terrain difficulty.
@@Claysthetics was running Blitzer at the time to test it, it feels fantastic now for enemy targeting around terrain surprisingly. But Between it and the commando's I were using, No reload to check at that time. Another match was better, but I crashed out of it after constant frame rate issues. So im playing other things for a while and coming back, just like before the update lol.
Why are you complaining about the commando being able to destroy structures. Thats not annerf thats a bug. And no other anti tank weapon ( which every other one was stronger than the commando) could do that. Stop complaining.
Glazing the game killed it once I complain about a handful of things and throw ws the rest of the video stop pretending everything is good its actually disgusting
It was a bug, but people liked it so they made it an actual mechanic in this patch, all anti-tank level strat weapons can now kill factories with varying levels of effectiveness, they just thought having the commando do it in one shot was overkill and would rather have that niche be with spear and RR. Totally fair.
90 percent of the video throws ws and 10 throws ls at thing sthag deserve it stop glazing the game you guys killed it once already by doing this literally
reddit mob mentality made all content for this game as of recent negative. why do ppl think they are gonna revive the dead horse they killed and kicked
The game was dying before. Saying the buffs weren't needed is downright delusional. You dont lost like 90% of your playerbase because you made good choices
@@TheShadowOfHumanity I wasnt saying some of the choices were bad im saying the mindset the community had was super toxic. maybe I was raised privileged but I was taught treating someone who gave you smthn great like crap just bc they messed up is not a a method that tends to yield many results in my favor. A lot of devs just hate us because their personal experience with the fans is needy assholes who tell them not to take weekends off bc they want more content. if you fail to look at it from a person just doing their job it becomes a lot more understanding why you would be so disgruntled you have to keep making updates for a game every is screaming die die die
STALKERS MAKE NOISE NOW
THANK YOU LORD FOR OUR DAILY BREAD
LOL thats kinda cool tbh
We’re so back
We shall see
To be fair all these changes look and sound like we have more tools at our disposal. I really feel like this is a ,not just good but great, direction for the game. I'm Super happy with the news. i for one can't wait to jump in and try them. Also can't wait to see your videos and hear your thoughts. @@Claysthetics
Played a round earlier, we are indeed back
2000 damage thermites look very exciting lol
Ive been of the opinion that the devs never had time to really dive into and examine every thing. The first 3 months they were scrambling to get the game to work from the all the players connecting and trying to play at the same time. Then the vacays started in May so they only had a few people working at the time. We have only had band aid fixes but now with their all hands approach and 60 day focus I think thats the time they needed to get back on track.
HMG Emplacement buffs make me happy, already such an under-rated strategem
Massive W Feels like how it should've been from day 1. Keep going upwards from here please god don't backpedal
2-3 more of these and we are back
General Brasch himself stepped in and made sure the boys in capes got some worthwhile equipment! I'm hoping this is only just the beginning, things are looking good
Most important change is Thermite Grenade- the amount of build diversity this fuels is out of this world.
I am absolutely running a Build with Extra-Grenade Armor, Stalwart, Eruptor, Bushwhacker, and Thermite Nades
@@kylesimmons9457 dope build I am going to try this
bullying works
it worked for the sonic movie
The dying playercount worked more than anything tbh.
Ha ha ha ha yup!
Still no purifier buff. Cmon Arrowhead.
The HMG is god tier now, holy moly it shreads chargers and hulks anywhere
We did it! Gaming is saved!
Thanks for the hard work brother. You’ve helped keep this hobby alive for me. I thought I was just old and no longer enjoyed games for awhile. Now I’m seeing that bad devs make fun games unenjoyable. So thanks for bringing a little fun back to this old gamers life.
“It’s their product, but it’s our game” -Abraham Lincoln
I would love to be optimistic, but I give it two weeks before they trip and fall yet again. We'll wait and see
That's what I was saying last night part 2 of the 60 day plan will reveal the truth
@@Claystheticsif they game is in a playable state will also determine for a lot of people. I had to stop playing due to the reason I couldn’t make it through a single mission without my pc hard crashing.
It wouldn't surprise me if they nerf Thermite Nades next patch
No actual technical work on performance or massive cpu (over) use, just a hoard of excel number tweaks they've been told about for months.
They will nerf weapons as an overcorrection because buffs are bad. Quote me on this. Arrowhead is like a senile dog who pisses on itself again and again.
The concussive with drum mag looks sick as F
@norbertscheibenreif8336 that's a meaty mag - like a lmg
What’s the point of heavy armor if they make it where enemies don’t do damage to you?!
I wish heavy armor was better.
We are back, but I can't help but feel skeptical about the following patches. I am hopeful, yet my expectations are tamed.
No
The Emperor of mankind saved Helldivers.
The Emperor Protects.
Gas is interesting now. I use it more to get distance from the enemy than before. It already slowed enemies down, but now they mill about and attack randomly, lets me have time to get clear of a crowd and will still take out the little chaff. I would still love it to do more damage, but with the effects it gives I'm not upset with it.
19:29 - this patch in a nutshell.
This just reinforces that they have no clue how to balance a game whatsoever.
Played 3 missions and as a player who hasn’t touched the game in 5-7 months, I had so much fun!!
Chadjudicator and Verdict already so well-balanced that they get passed over for buffs.
Verdict still only resupplies half ammo, though.
It'd be really cool if tiny bots could reload the rockets in devastators making them vulnerable for a time and another reason to pick off the tiny bots
A resupply mule bot would be interesting 🤔
Break the supply line to cripple the assault... but in the match
Clay is an Arrowhead Dev and is just tricking us all. He knew what to ask for because he was the one making the tweaks behind the scenes. /s
Sounds like an excellent update, that good that I may even start playing the game again.😊
I just took the scythe to a bug game and it feels pretty good to use.
Use with guard dog, MG-43, Bushwacker, and grenade launchers it murders with this loadout.
@@adriancollado9275 nah, just double laser with thermite, supply pack, and any backpack weapons.
@@elfireii328 ok
The commando change does make sense due to what they did with the fabs however this OBVIOUSLY should have been mixed with a -25 cooldown buff to help offset the indirect nerf via the fab changes.
I think it should have the same cooldown as EATs honestly since it drops with only 1 launcher and each rocket does less damage. Maybe maybe 10-20seconds longer than the EAT cooldown idk what exactly it is cause I don’t use the commando but that’s just my opinion
Well I'm back after a couple month break at least lmao, they're going to need to add more difficulty levels now. But it's so fun blowing stuff to smithereens
All this W and the Spear still cannot 1 shot bile titans unless the stars align.
But hey Helldivers is Back!
Let’s hope they keep on this direction
I have no issue with the commando requiring 2 shots against fabricators. To be honest, killing 4 fabricarors with guided missiles across the entire map was a little cheesy. Still a great weapon, very minor nerf.
Huge 3WEM
the compass protecs
Liberator concussive still kills slow, but the extra mag capacity is kinda ok
I feel like I have half the health now. Yeah getting one shotted is less but I'm dying more in general because the enemies are just that much more lethal.
I am so excited at the seriously difficult enemies that will eventually come from this patch. With 80% of the gear useful, pretty much wide open. If they were smart, they'd make a difficult enemies, then release a warbond with tools to specifically deal with those new threats
I think the explosion effect make the eruptor shrapnel go farther now?
We did it, boys!
We are now the Devs of Helldivers 2!
I'll assign each of you some tasks for this Sprint!
Remember, TV will be out for two weeks, so I'll need you all to pick up the pace!
3WEMmers Rise Up
Since when do you laugh exactly like Santa
so, the commando takes 2 shots for the bot fab, how many will the expendable take? quasar? will one thermite on the outside kill it???
There is one nerf in the patch. Orbital Laser damage was reduced with no other changes. This could be fine with enemies having reduced armor. But I would have liked to see more uses from the laser.
Also stalkers have new sounds.
In the patch notes it said damage slightly increased
It might have been that elite enemies have higher health which is also mentioned
@@arkgensis9723wait elite enemies are all having their health buffed??
@@sanguinius01z yeh like charger heads only getting a health buff theyre butts take more durable damage and lesser health. Tanks got their front plate armor from 5 to 6. Hulks nerfed, Bile titans getting more health but their butts getting less armor and slightly lower health and also can be burned
@@sanguinius01z but anti tank weapons deal way more damage, like spear and recoilless going to 3250 damage(cant remember how much), which they can two shot bts anywhere while I think spear can still one shot them. Elite enemies health just got little bit buffed but still they got nerfed
Still no reason to take the diligence over the counter sniper and I was also hoping for a buff to the purifier like a reduction to the charge time but still some great changes.
Thoughts on what weapon is the biggest winner this patch? I'm thinking it's the RR, I saw NOBODY using that thing and now it's godly
Good patch, helldiver hp nerf kinda ruins it all for me though.
I want the dominator buffed, at least add back the 25 damage they took away for no reason. Since it's a gun with so many drawbacks 275 is NOT enough
Nah it's really good now with the hunter nerf
Diving in now and ready to have a BLAST! Hahahaha!
I'm unsure if I would consider the commando to have been nerfed, because 2 shots anywhere on the fab is far better than only 1 shot into the vents. This means you can just instantly destroy 2 fabs with a single commando from any angle and distance which is better than before since you couldn't align more than 2 fabs with all their vents facing towards you anyways. Overall fabs have become even more easy to destroy with almost any high armor pen weapon
Interesting I didn't think about it that way because I was just 1 shotting them anywhere with it before
Please test the damage increase, i have a feeling it's exclusively about inflicting disabling effects and not about overall health? I may be wrong tho
Thermite destroys fabricators no matter where they land...
If I'm being totally honest, I think they may have went too far. It sounds stupid, but it feels off now. I firmly believe weapons needed to be buffed, but the changes to Charger armor and charge patterns was not necessary, same goes for Bile Titan. Hulks were never a problem, and now even less so (note: except the Bruiser Hulk. That thing is straight busted).
Gun ships can be knocked out of the air with one over-charged railgun shot...thought I would like that, but they're a non-issue now.
Also, Eruptor is still trash, but I'm now literally pooping on EVERYTHING with the crossbow/shield/railgun combo.
Overall, I'm not sure how I feel about this patch. I don't want the game to go back to how it was, but this rework feels like they may have over-done it a bot. Please change my mind...
I was wrong. The games I had played at the time I wrote this post must have been scuffed in some way, cause I have since had some crazy difficult dives on the bot side.
So I was totally wrong, buffs haven't made the game balanced in the opposite direction at all. Haven't played bugs yet, cause bot-life, but the bots are insane, even though TTK has gone WAAAAAY down.
I Deleted Helldivers 2 a week ago for Elden Ring noooo I wanna play it agaaain... dang it i have to play it more.
Health adjustment has been an L. Insta limb damage is essentially a death sentence to chaff, like you say. Makes shield feel necessary with bots and since the nerf shield feels shitty. Good luck getting it back when getting one shot. Everything else is pretty good. Overall positive, but health lowering is unnecessary.
didn't see anything about the purifier
I want 300 damage JAR-5 back.
Cannot wait to get off work.🎉
This is cool and all but I’m to addicted to SM2 rn
Yea same tbh I want to try the new hd2 update for now but I really want to finish all my weapons on sm2
I was hoping stalkers would keep their sneakyness 😢
This update is insane 😂
Must have found the main base of the hell whiners 😅
Why even say this?
Mechs still feel bad to use. Watched many others today try the emancipator and get mirked. Absolutely garbage when they have no replaceability, or some way to send them to orbit for rearm and repair.
As for the damage..its too high. I wouldn't mind if we died more if we had infinite lives, but this just feels bad. What is the point of heavy armor if you die instantly because the whole damned body has a increased modifier on received damage.
But they nerfed the commando. Its fine
Reading the patch notes.. I can't help but just feel very.. whelmed.
Like, nothing in here seems nothing but value changes. It really took them this long to get this out?
Slugger is left in the dirt still. I hope they can continue the positive changes but we will see if they can hold to it.
Huge W
Good, now maybe we can let the devs focus on producing more content and quit complaining about micro adjustments and going back-and-forth until we’re blue in the face.
Armor peenetration.
Shield gen is broken, you take 0 damage from enemy hits.
Little bit of gloom and doom here. Before I start the updates they did are amazing the game feels back better than ever. But they screwed the gas up. It blinds and confuses enemies.. the kill time is significantly reduced. And on higher levels it is not viable. This to me is exactly like the fire war bond.. they screwed up the fire right before the war bond dropped. Yes I'm going to stick around to play the game but I'm not going to get the new war bond. They just could not help themselves I guess. And the same person that balance the fire obviously balance the gas lol.
ima be that guy.. jk all the early morning!
Good morning brother
Let’s go
LFG
Expect a bunch of nerds next patch to over correct lmao. Havent you people learned? Its a pattern.
Morning
NO MORNING ONLY 3WEM ISSAC
Glizzydivers btfo
I love how this game didn't care about it's players for 7 months and only Space Marines threatening to kill the game forced them to move in the right direction. I'm so glad I dropped this game.
Terrain is now so broken, I can't climb anything at all. Taller than my ankle? helldiver is confused as to how to step up it. Wall taller than a warrior? Scavengers just blinking through it to get to me. Pretending terrain does not exist. They die a little faster now though....... And this is comparing to terrain already being an issue before this update. It was VERY much worse. I couldn't ignore the issue now it was so bad, It went from an occasional problem to a hard stop at ANY terrain difficulty.
I'll be checking this later and noted it down. I know the patch just went live but how are the small pebbles do they hard cancel reload stills?
@@Claysthetics was running Blitzer at the time to test it, it feels fantastic now for enemy targeting around terrain surprisingly. But Between it and the commando's I were using, No reload to check at that time. Another match was better, but I crashed out of it after constant frame rate issues. So im playing other things for a while and coming back, just like before the update lol.
No frame rate issues in match terrain issue was noted in, none I was noticing at least. That was reserved to the second match lol
Why are you complaining about the commando being able to destroy structures. Thats not annerf thats a bug. And no other anti tank weapon ( which every other one was stronger than the commando) could do that. Stop complaining.
Either way if it was a bug or not that is the state it was launched in so changing it in a negative way is a nerf from its original state.
Glazing the game killed it once I complain about a handful of things and throw ws the rest of the video stop pretending everything is good its actually disgusting
It was a bug, but people liked it so they made it an actual mechanic in this patch, all anti-tank level strat weapons can now kill factories with varying levels of effectiveness, they just thought having the commando do it in one shot was overkill and would rather have that niche be with spear and RR. Totally fair.
Already you're complaining about the next patch that isn't even out. Come on man.
Have you been here bro? We've been on a rollercoaster since the start. He's got every right to be suspicious
90 percent of the video throws ws and 10 throws ls at thing sthag deserve it stop glazing the game you guys killed it once already by doing this literally
Too little too late, they have shut the stable door after the horse has bolted.
We need 2 more of these updates in a row for most people to care tbh
Big step in the right direction tho. That’s a fact. But yes remain skeptical. AH ruined their own game.
@@FazeParticles yea they did
Nah this patch is pretty great. There's bugs of course, but the list of bugs they fixed is also very long
reddit mob mentality made all content for this game as of recent negative. why do ppl think they are gonna revive the dead horse they killed and kicked
I wonder if we see nerfdivers next update and go full circle back to rage
we should have been happy with what we got, could have been so much worse, game isn't even realistic anymore after all these "buffs"
The game was dying before. Saying the buffs weren't needed is downright delusional. You dont lost like 90% of your playerbase because you made good choices
@@TheShadowOfHumanity I wasnt saying some of the choices were bad im saying the mindset the community had was super toxic. maybe I was raised privileged but I was taught treating someone who gave you smthn great like crap just bc they messed up is not a a method that tends to yield many results in my favor. A lot of devs just hate us because their personal experience with the fans is needy assholes who tell them not to take weekends off bc they want more content. if you fail to look at it from a person just doing their job it becomes a lot more understanding why you would be so disgruntled you have to keep making updates for a game every is screaming die die die
Oh the devs GAVE you the game? Well if you got it for free I can see not being too critical