You can tell Kai is a military veteran. His use of "mike mike" for millimeter, the joke about eating crayons with clearly USMC camo pattern sleeves, the way he draws his squad movement diagrams. As a veteran myself, I appreciates it.
One of the coolest changes ArrowHead could make is to change the way assisted reload works, so that the gunner could carry his own backpack as normal but teammates could hook onto him and reload out of that pack for him. It doesn't make any sense that you can only reach behind your own back to load.
Thank you! We really worked hard on this one. Dutch gave us an incredible strategy, and it was our duty and honor to make its video the best we could ❤
I might have to find Kai's Commandos because playing with randoms often feels like "...a bunch of drunken toddlers with access to military ordnance..." LOL 🤣
It’s very common trying to build for a loadout that works for for every situation, but this looks so much fun. Doubling down for your strenghts and relying more on your teammates to do their part. ”Opens up a lot more variety for loadout options”
this hit so close to home, especially the stroopwafel I thought of the same metaphor and stratagems provided back when I started playing during the assault on tien kwan
I watched the video. First, I propose to create a petition to award the commissar the title of senior officer for democracy of the Hell Divers Fleet. Secondly, it's gorgeous. That's what I subscribed to this channel for, joined Discord and that's why I love this game.
For the bots: Castle: swap napalm and gas for orbital gatling and shield relay. Maybe some smoke grenades too. Maybe swap the arc thrower out, not sure to what yet, perhaps AMR. Blitz: up the punch factor by going from grenade launcher to either autocannon or railgun, maybe HMG. Swap napalm and gas for airstrike and 120mm barrage. Maybe another shield relay for digging in and holding your ground. Bouncer: upgun to the HMG to overmatch devastators and swat gunships like flies. Consider taking thermite grenades for when your buddy is out of reach. Wardaddy: mostly unchanged, consider a diligence cs, dominator, or eruptor as a primary and smoke grenades to cover an advance and mark targets. Tell the gunners to hit that smoke.
13:38 as the Kommando’s customary bird named Wiwi, I would like to apologize for accidentally dropkicking the absolute shit out of you with my dead body, Commissar.
Was one of the boys that tested one of the early versions of this method with Dutch. nice to see this explained in video form. very satisfying strategy.
Funny that this video came out right after some bot games where I ended up buddying up with a server member running Recoilless. The usual AMR - Supply Pack loadout worked out quite nicely when we two-manned as a squad with constant communication.
I'm part of the team working on a bot-front strategy. We have a dedicated two-man anti-heavy team with a Recoilless Rifle and a Spear. Our RR man is reliably able to shoot down 2/3 dropships.
love the video! you should try out a build ive made, you use the eruptor, grenade pistol, grenade launcher with supply pack, hmg emplacement and any stratagem of your choice, basically you dig holes with the explosives and shoot out of them, it is possible to dig ones deep enough to put the hmg emplacements in
Hell teamwork works wonderfully just as long as one person plays support. Joined randoms on the bot front, two guys with recoilless, one with autocannon, and me with a laser cannon, medic armor, stim pistol, and an ammo backpack. Im ammo effiecient and hardly need resupplies, really just kept everyone topped up on health and rockets, and we wiped the floor. With me constantly refilling them (on top of calling in resupply pods to refill the backpack, so they had to stick with me) we stuck together and they could save their stims for actual danger and not just patching up after falling 2 feet. Love support Side note, for bots, I can't think of any better utility and support weapon other than the laser cannon. Can eliminate really any bot with some accuracy, and is invaluable when your squadmates are pinned down and being hammered by those command bunker turrets (the ones that pretty much one shot you or put you close to death) not to mention destroying gunships, mortar/AA implacements, open shipping containers, and quickly dismantle factory strider gatling guns
I started watching this accidentally muted and was REALLY confused at the avant-garde "helldiver standing in front of a tv staring at me in silence"thing
This is just a 2x slower method to deal with bugs basically but for bots with randoms i totally see this working. Tho it comes with the downside that you need teammates and not monkeys
Whenever I play by myself, I assume the role of support and it's lead to some of the best games I've had. I'll grab a supply backpack, and stuff to deal with swarms while my team mates take care of the big guys. Having the Stim Pistol is a great way to force yourself to stick with someone else.
When I play, I always split into a combat unit and a scout in a 3:1 ratio. The scout has one job, to do all the side objectives, such as terminate transmission or other jammers. While the rest deal with larger outposts and primary objectives. usually works. in a more coordinated team you can even play secialists, like you say in the movie. Scout - light armor (I recommend the passive 'scout' [no shit Sherlock], but engineer will do too) And the rest is up to you.. although Mr. Commissioner presented it very nicely. I think scouts can be paired with 2 damage dealers and one tank that acts as a chaff cleaner
Another possible "class" could be a scorcher. Full flame loadout with fire resist armor all flame weapons and napalm barrage and air strike and flame thrower and shield back pack and stun/impact incendiary nades. This could be an alt castle build and with 2 this is how I would see it working. You lay fire down on bug breaches and create a wall of fire the bugs have to pass through to get to you if a charger comes mark it and let it pass you so the at guy can get it. Make sure to light it on fire. The shield pack to to help prevent dying because you will get swarmed. bigger enemies might get past you but your job is to take out everything small bugs and hunters. Another primary to use would be the cookout as it can stun or launch most mid size bugs backward into the fire. I have shove alpha brood commanders far back with it. (it can also stun lock heavy and rocket devs). So to sum the Scorcher put destroy all low lvl chaff and if anything big gets past it takes a lot of damage before it does so. And damaging bugs on arrival from breaches.
Arc thrower CAN take care of chargers in multiple ways.. mainly, it stuns them.. this is very helpful.. Secondly it will eventually kill the charger.. as for bile titans, it too can eventually kill them. While it doesn't stagger them, it can pop the belly preventing them from spitting
I would suggest having one of the front line guys bring a Sentry (preferrable the HMG Emplacement). The Automated Sentries are great on the far flanks and in front (preferably at a lower level) as they attract enemies, and bring additional firepower. I say the HMG Emplacement as it can shred through most enemies easily, and you dont have to worry about being killed by an unlucky shot.
I feel that you could simplify the roles into crowd control, assault, support and anti tank. That way you can use any stratagem that fits that role and not the specifics. As for leader any role could fill that if necessary. Though a leader might not be needed. While people have their faults like, over relying on their weapons, being strategy illiterate and generally thought and communication adverse, they are not stupid. If you give them actionable intel they will generally come up with a sufficient solution to a problem. Ping or pin everything. The more info you can give the team the better their decision making becomes. Having a dedicated leadership role has its pros and cons. As dose not having one. Not everyone is willing to follow orders and a good way to find out who is who is to start pinging and pinning your intentions and see who follows. The only thing necessary for team work is a common goal. On load out building I tend to run more crowd control or support builds, but I find that having at least one off class pick for emergencies is nice. Like an AT specialist taking frag or gas grenades for crowd control or your crowd controller taking an anti armor stratagem or grenade. It rounds out peoples load outs and gives them more options in case of emergencies.
my self and a few guys go the energy rout, 2 with shields and quasars and two with shields and laser canons , everything else is a choice, we dominate everything
doing this same strat but one group of two does recoilless and supply pack while switching backpacks, and the other duo does the same thing but with airburst to nuke every patrol, then everyone just take some chaf clear primary and panic button stratagems like railcannon or gatling barrage can be really fun as long as the person spamming airburst is the person with the most brains so they dont obliterate your entire team in one shot
I want to see more small unit tactics used in Helldivers. Evacuating to the LZ and you’re being chased? Break contact/aussie combat peel: alternating covering fire with “rearward advancing” (cuz helldivers don’t retreat) lmao. Bot/bug patrol? Explosive initiated L shaped ambush. So much potential. 😩
My loadout philosophy is literally the exact opposite of this. My goal is to make sure I have at least one answer for every enemy/situation I could encounter
A cool other type of helldiver could be the over-watcher where they are on high up points of advantage with an auto cannon and eagle air strike eagle strafing run and eagle 110 rocket pods or on orbital barrage to provide heavy fire support from a vantage point while the other Helldivers complete the missions
Is it possible there was an editing error around (2:30) ? It looks like one of the Backline guys is being shown with a RR instead of the frontline guy that should be shown with the Granade launcher. Not a big deal, just an observation in case anyone is confused. Regardless, amazing work on this video and thanks for sharing the knowledge. For DEMOCRACY.
Commissar Kai Just wanted to say keep up the good work love the channel. The vibes are rock solid. I want to extend a line of communication on what you just did with this video. I think that you’re onto something here and I think I’ve developed a bit of an algorithm to help even more so if we can contact on the back channel, please let me know huge fan. With the sanction of the Democratic officer and your permission (in that order) I may or may not be in the possession of intelligence that would invigorate super earth intelligence
1:46 I am exactly one of these players. Though after plenty of trial and error, I've gotten pretty good at it. And my loadout makes armored guys feel like chaff. 😂 Got a cannon turret harassing you across the mountain range? Not for long.
I always try to shadow the AT guy but instead of the MG 43 I like to rock the railgun. Instead of calling it Bouncer, you should call it the Brides Maid.
Here's "Fuck you we FAST ball" build: Scorcher, Redeemer, Impact Grenade, Scout Armor, 500KG, Orbital Rail Cannon, Orbital Laser, Orbital Precision Strike, Increased Radar Radius Boost: Basically you drop, find the closest MAIN MISSION OBJECTIVE and RUN towards it. Avoid EVERYTHING you can, patrols, points of interest, hive clusters, you name it. On bug side, Scorcher one shots Shriekers, Hunters with a well placed shot, Shield bugs take 4 shots to the cranium, Hive Queens (ones that call reinforcements) take less than one Redeemer clip to the head if you crouch, aim in auto mode and land all shots on head, warriors take 3 Redeemer shots to the head, Bile Spewers and Nursing Spewers take 6-7 Scorcher shots to the butt. Chargers take 1 well placed Impact Grenade and several Scorcher shots to the butt. Use 500kg/Rail Cannon/Precision on Behemoth & Bile variants and Titans. No Support Weapon & Backpack means you can either pick up your dead team mates discarded weapons or support weapons found in points of interest throughout the map. Another benefit of not bringing no support weapons is that it keeps you extremely mobile and mission focused: No need to go all the way back where you died to pick up your stuff.
If you get a random team that communicates before the drop i try and get similar set up but with more sheild packs and less supply packs but as long as you got 2-3 people capable of handling heavy+ troops and atleast 1 to just spary the little uns you can go through most missions with ease, if you stick together. But if you get good teammates and can go 2 teams of 2, try to split up so you have atleast 1 guy who can handle heavys at range in each team. Hope this helps helldivers! For democracy! 😂
I would love to see/ develop this same strategy but for bots, I feel like bots are as much as twice as difficult as bugs and could really benefit from this kind of team strat
Sorry but the assisted reload (as it's currently implemented), is one of the most boneheaded configurations to run in for far too much of the high end game. For a marginal increase in reload speed you are basically paying a hefty cost of the following drawbacks: - Playing equipment twister as different folks have to juggle the right configuration of each other's gear - Concentrating your force into a tight area which means EVERY patrol that spawns will be zeroed in on your entire squad and at higher difficulties the spawn rate in a hot zone will snowball most squads even with highly effective crowd clearing weapons/strats. - This concentration of man power also removes/restricts the ability to set up crossfire kill zones - This concentration of man power also forces the squad into tackling 1 objective at a time - Trading 25% of the squads fire power for a 1 second reload speed on highly specialized weapons (the trade off just isn't worth it) - A death in the squad is no longer a localized loss of 25% of the teams capability, but potentially a crippling loss of a critical cog in the machinery of the squad mechanics Where as squadding out as a team of primary specialists with secondary functions allows fluid team mechanics that allows any person to handle any threat, just with different levels of effectiveness. This doesn't mean everyone can go running off to play Rambo, as you will still be more effective as a team, but it does allow for flexibility in handling evolving situations on the battlefield. Some examples include: - Leaving 1 guy to finish up a side objective while the rest of the team push another objective, allowing more ground to be covered in the same time - Setting up strategic positions to drop turrets/standing machine gun emplacements for automated kill zones with good vantage points, while the rest of the team operate behind, or adjacent to the kill zone relatively unmolested. - by having a mix of crowd clearing, and AT weaponry the squad can shift focus in response to the type of enemies being dropped in to up the efficiency of which ever type of killing is required based on enemy composition. - Splitting the squad to set up supporting or overlapping fields of fire, and being able to provide cover for squad members who need to advance on an objective. - And this is probably most relevant against the bots, but you can spread your fire team out so that you do not get double or triple fatalities against the notoriously deadly Armored Strider SCUD missiles that can come flying in from across the map, have a blast radius that penetrates through cover, and can ragdoll you and your buddy's skull into the nearest rock where you promptly snap your necks and die. Being in a concentrated formation against the missile tech of the bots is the FASTEST way to get a team wipe against the bots. One mechanical change Arrowhead could make to encourage buddy loading of weapons... Let the guy assisting the heavy weapons guy pull the ammo from the back of the heavy weapons guy wielding the weapon. In fact that probably makes more sense logically, since in real life you wouldn't be reaching around behind you in as quick and dexterous a manner as you would be if you could literally slide the next rocket off your buddy's pack and jam that thing in the chamber all of which would be happening with your arms in front of you. The current buddy load system is illogical and from a gameplay standpoint a badly balanced mechanic. And just in case anyone asks, I regularly play publics on 8s through 10s where the team usually walk outs with 4 to 5 stars, often times carrying underleveled/geared folks. And on nights I play with my friends we regularly play 9s and 10s and almost always walk out with 5 stars. Not saying things never go sideways, but we've gotten pretty good at A) preventing things going sideways, and B) recovering effectively when they do go sideways. And a big part of that is the self sufficiency of each squad member, who then magnifies that effectiveness when squaded up. As a side note, breaking into smaller fire teams of 2 person squads also allows one to play the spawn mechanics if one understands how those work, and with a little coordination and timing, you can draw down bug holes/flares on one 2 man squad to ease up the pressure on the other so they can complete their objective without worry of sudden reinforcements. It also allows for an easier time to play with hit and run tactics, as 2 guys stirring the pot and and then fading out is a lot easier to pull off then having 4 guys try to do that.
I’ve been tryna liberate lesath with my buddy. I been taking quasar cannon, rover, mortar(or 380mm) and 500kg. My buddy uses 500kg, orbital gas, orbital rail ans spear. He just camps the result on his own and since lesath is cold enough, I can use the quasar cannon as a primary weapon.
The single thing that decides if the game is impossible or a cakewalk, on any level, is the teamwork and organization. Its makes me not want to play with how uncoordinated people are. We have the weapons so thats not it anymore.
I feel this only works if you aren't getting flanked on a regular basis. The logic seems sound but the practical application at the end was considerably shaky. Liked the video though
Wow, this doesn't work AT ALL with randoms. The AT guys always die from a single scavenger in the back, leaving the front-liners to die from chargers and bile titans they aren't equipped to deal with. Once the team is broken up from one or two losses, it is extremely difficult to get everyone back together with their support weapons and back in formation. Teamwork is necessary for victory, but attempting to force people to stick together by limiting their individual capabilities is directly contrary to the principles of freedom and managed democracy. Don't be a Blue Falcon. Always be prepared for every possible threat.
I’ve reached level 50 without ever calling in an orbital strike-zero, none. Every enemy crushed, every objective completed, all while keeping every teammate muted. I’ve proven my dedication to the cause by relying on grit and precision alone. I don’t need heavy-handed tactics; I serve Super Earth by delivering freedom the old-fashioned way-up close and personal. 😎🦅
You can tell Kai is a military veteran. His use of "mike mike" for millimeter, the joke about eating crayons with clearly USMC camo pattern sleeves, the way he draws his squad movement diagrams. As a veteran myself, I appreciates it.
he might also be a really enthusiastic milsim enjoyer but him being a veteran is way cooler so i'd believe it
The specific jargon used definitely sounds more milsim/CoD enthusiast.
mike mike and crayons have become a meme decades ago.
Has nothing to do with being a veteran.
More a "has been on the internet before" thing.
on his discord he has previously stated that he is not former or active military
@@frostthegrey it's a lot less cool than you'd think 😂
That picture of the baby with army gear on brought back old memories. Some dial up internet memes lmao
Best F*cking Helldivers channel ever. This is how the game is meant to be played. Teamwork and strategy. For Democracy! 🦅🦅🦅🦅🦅
One of the coolest changes ArrowHead could make is to change the way assisted reload works, so that the gunner could carry his own backpack as normal but teammates could hook onto him and reload out of that pack for him. It doesn't make any sense that you can only reach behind your own back to load.
best way to start the morning off, CommissarKai video with a coffee and cold/sinus medicine. Love your vids on different set ups
Loving the editing on this one
Thank you! We really worked hard on this one. Dutch gave us an incredible strategy, and it was our duty and honor to make its video the best we could ❤
I might have to find Kai's Commandos because playing with randoms often feels like "...a bunch of drunken toddlers with access to military ordnance..." LOL 🤣
as a fellow dutchie, teammate of the dutchritual and stroopwafel enjoyer i must say glory to super earth for this super video.
Read the documentation. Good idea. Having a job really does make a dive feel smoother.
It’s very common trying to build for a loadout that works for for every situation, but this looks so much fun. Doubling down for your strenghts and relying more on your teammates to do their part.
”Opens up a lot more variety for loadout options”
this hit so close to home, especially the stroopwafel I thought of the same metaphor and stratagems provided back when I started playing during the assault on tien kwan
I watched the video. First, I propose to create a petition to award the commissar the title of senior officer for democracy of the Hell Divers Fleet. Secondly, it's gorgeous. That's what I subscribed to this channel for, joined Discord and that's why I love this game.
Damn Helldivers with a side of stroopwaffle ? Just need some bittenballs
Gekoloniseerd
@@TheDutchRitual if that is a food I haven't had the pleasure
BitteRballs
@@StonerfromHolland your name has some sertfication with it so ty
For the bots:
Castle: swap napalm and gas for orbital gatling and shield relay. Maybe some smoke grenades too. Maybe swap the arc thrower out, not sure to what yet, perhaps AMR.
Blitz: up the punch factor by going from grenade launcher to either autocannon or railgun, maybe HMG. Swap napalm and gas for airstrike and 120mm barrage. Maybe another shield relay for digging in and holding your ground.
Bouncer: upgun to the HMG to overmatch devastators and swat gunships like flies. Consider taking thermite grenades for when your buddy is out of reach.
Wardaddy: mostly unchanged, consider a diligence cs, dominator, or eruptor as a primary and smoke grenades to cover an advance and mark targets. Tell the gunners to hit that smoke.
Wish we had a longer gameplay segment, this looks like a really cool team comp
Yay, teamwork!
I love only playing with random people who work together as well as a democracy officer and a bug.
13:38 as the Kommando’s customary bird named Wiwi, I would like to apologize for accidentally dropkicking the absolute shit out of you with my dead body, Commissar.
*nyoooooom*
Was one of the boys that tested one of the early versions of this method with Dutch. nice to see this explained in video form. very satisfying strategy.
Funny that this video came out right after some bot games where I ended up buddying up with a server member running Recoilless. The usual AMR - Supply Pack loadout worked out quite nicely when we two-manned as a squad with constant communication.
Commisar Kai gives me Sargent vibes from red vs blue and I'm here for it!
Dude, for bot front… the backline will be incredibly effective at shutting down bot drops before they ever touchdown. This is glorious!
I'm part of the team working on a bot-front strategy. We have a dedicated two-man anti-heavy team with a Recoilless Rifle and a Spear. Our RR man is reliably able to shoot down 2/3 dropships.
Me, a Dutchman: Super Dutch?!? HELL YEAH
Thank you loyal and democratic Dutch for this amazing helldivers strategy. Your contribution will
Be honoured
Haha thank you dude! i live for democracy!
My man has watched the great British baking show
If you are reading this, it’s your sign to join the discord for more democratic freedom, with a focus on teamplay!
Love this video. Looking forward to trying it with my friends, we really enjoy playing fun strategies as a team
love the video! you should try out a build ive made, you use the eruptor, grenade pistol, grenade launcher with supply pack, hmg emplacement and any stratagem of your choice, basically you dig holes with the explosives and shoot out of them, it is possible to dig ones deep enough to put the hmg emplacements in
Gotta wear the groundbreaker armor
That is hilarious. You're really thinking with shovels helldiver. I'll give it a shot for fun sometime.
@@CommissarKai thank you, i also made a steam guide about it if you need some pictures and more info about
I clicked on this video for my love of Stroopwafels alone
Hell teamwork works wonderfully just as long as one person plays support. Joined randoms on the bot front, two guys with recoilless, one with autocannon, and me with a laser cannon, medic armor, stim pistol, and an ammo backpack. Im ammo effiecient and hardly need resupplies, really just kept everyone topped up on health and rockets, and we wiped the floor. With me constantly refilling them (on top of calling in resupply pods to refill the backpack, so they had to stick with me) we stuck together and they could save their stims for actual danger and not just patching up after falling 2 feet. Love support
Side note, for bots, I can't think of any better utility and support weapon other than the laser cannon. Can eliminate really any bot with some accuracy, and is invaluable when your squadmates are pinned down and being hammered by those command bunker turrets (the ones that pretty much one shot you or put you close to death) not to mention destroying gunships, mortar/AA implacements, open shipping containers, and quickly dismantle factory strider gatling guns
I started watching this accidentally muted and was REALLY confused at the avant-garde "helldiver standing in front of a tv staring at me in silence"thing
I LOVE STROOPWAFELS
This looks super fun! I'll definitely try it out
Looks fun, but not necessary vs bugs. I wanna see a bot comp
This is just a 2x slower method to deal with bugs basically but for bots with randoms i totally see this working. Tho it comes with the downside that you need teammates and not monkeys
Only clicked on this video because I love stroopwafels
Hello fellow glazedivers! Thanks Kai for keeping the teamwork flowing.
Whenever I play by myself, I assume the role of support and it's lead to some of the best games I've had. I'll grab a supply backpack, and stuff to deal with swarms while my team mates take care of the big guys. Having the Stim Pistol is a great way to force yourself to stick with someone else.
When I play, I always split into a combat unit and a scout in a 3:1 ratio. The scout has one job, to do all the side objectives, such as terminate transmission or other jammers. While the rest deal with larger outposts and primary objectives.
usually works. in a more coordinated team you can even play secialists, like you say in the movie.
Scout - light armor (I recommend the passive 'scout' [no shit Sherlock], but engineer will do too)
And the rest is up to you.. although Mr. Commissioner presented it very nicely.
I think scouts can be paired with 2 damage dealers and one tank that acts as a chaff cleaner
I wish I had a squad to try this set of strategies.
as i always say: split into 2 for the best S.A.M.E chance. (Super amazing mission extraction).
using a scythe as a laser designator is very creative
Coffee and Conversation with CommissarKai !
Another possible "class" could be a scorcher. Full flame loadout with fire resist armor all flame weapons and napalm barrage and air strike and flame thrower and shield back pack and stun/impact incendiary nades. This could be an alt castle build and with 2 this is how I would see it working. You lay fire down on bug breaches and create a wall of fire the bugs have to pass through to get to you if a charger comes mark it and let it pass you so the at guy can get it. Make sure to light it on fire. The shield pack to to help prevent dying because you will get swarmed. bigger enemies might get past you but your job is to take out everything small bugs and hunters. Another primary to use would be the cookout as it can stun or launch most mid size bugs backward into the fire. I have shove alpha brood commanders far back with it. (it can also stun lock heavy and rocket devs). So to sum the Scorcher put destroy all low lvl chaff and if anything big gets past it takes a lot of damage before it does so. And damaging bugs on arrival from breaches.
Arc thrower CAN take care of chargers in multiple ways.. mainly, it stuns them.. this is very helpful.. Secondly it will eventually kill the charger.. as for bile titans, it too can eventually kill them. While it doesn't stagger them, it can pop the belly preventing them from spitting
I feel like the bouncer Job is tailor-made for us Daddiver s out there
I love stroopwafels
I love HD2
I love to play coop
WHAT MORE IS HERE TO ASK FOR !
As a Dutch person your pronunciation of stroopwafel is absolutely hillarious🤣
I would suggest having one of the front line guys bring a Sentry (preferrable the HMG Emplacement). The Automated Sentries are great on the far flanks and in front (preferably at a lower level) as they attract enemies, and bring additional firepower. I say the HMG Emplacement as it can shred through most enemies easily, and you dont have to worry about being killed by an unlucky shot.
I feel that you could simplify the roles into crowd control, assault, support and anti tank. That way you can use any stratagem that fits that role and not the specifics. As for leader any role could fill that if necessary. Though a leader might not be needed. While people have their faults like, over relying on their weapons, being strategy illiterate and generally thought and communication adverse, they are not stupid. If you give them actionable intel they will generally come up with a sufficient solution to a problem. Ping or pin everything. The more info you can give the team the better their decision making becomes. Having a dedicated leadership role has its pros and cons. As dose not having one. Not everyone is willing to follow orders and a good way to find out who is who is to start pinging and pinning your intentions and see who follows. The only thing necessary for team work is a common goal.
On load out building I tend to run more crowd control or support builds, but I find that having at least one off class pick for emergencies is nice. Like an AT specialist taking frag or gas grenades for crowd control or your crowd controller taking an anti armor stratagem or grenade. It rounds out peoples load outs and gives them more options in case of emergencies.
my self and a few guys go the energy rout, 2 with shields and quasars and two with shields and laser canons , everything else is a choice, we dominate everything
Ok, we got that Commisar Kai tactics, but now we need another tactics lesson but for automaton frontline...
FOR SUPER EARTH!
This strategy is practically identical to a fire squad fire team in the army so obviously this strat is very good
doing this same strat but one group of two does recoilless and supply pack while switching backpacks, and the other duo does the same thing but with airburst to nuke every patrol, then everyone just take some chaf clear primary and panic button stratagems like railcannon or gatling barrage can be really fun as long as the person spamming airburst is the person with the most brains so they dont obliterate your entire team in one shot
This is a great guide! thank you, Commissar!
Will there be an equivalent for the dastardly machines?
Yhea we are working on it now:)
It’s in an… interesting… state right now lol
I want to see more small unit tactics used in Helldivers.
Evacuating to the LZ and you’re being chased? Break contact/aussie combat peel: alternating covering fire with “rearward advancing” (cuz helldivers don’t retreat) lmao.
Bot/bug patrol? Explosive initiated L shaped ambush.
So much potential. 😩
My loadout philosophy is literally the exact opposite of this. My goal is to make sure I have at least one answer for every enemy/situation I could encounter
A cool other type of helldiver could be the over-watcher where they are on high up points of advantage with an auto cannon and eagle air strike eagle strafing run and eagle 110 rocket pods or on orbital barrage to provide heavy fire support from a vantage point while the other Helldivers complete the missions
Kkr lekker ouwe, stroopwaffels zijn echt fuckin lekker joh
Can't wait for the dss Platon and join the commandos
Is it possible there was an editing error around (2:30) ? It looks like one of the Backline guys is being shown with a RR instead of the frontline guy that should be shown with the Granade launcher. Not a big deal, just an observation in case anyone is confused.
Regardless, amazing work on this video and thanks for sharing the knowledge. For DEMOCRACY.
i don't think everyone's perspectives were recorded
agree KAi did not play as blitz. We were running out of time
Commissar Kai Just wanted to say keep up the good work love the channel. The vibes are rock solid. I want to extend a line of communication on what you just did with this video. I think that you’re onto something here and I think I’ve developed a bit of an algorithm to help even more so if we can contact on the back channel, please let me know huge fan.
With the sanction of the Democratic officer and your permission (in that order) I may or may not be in the possession of intelligence that would invigorate super earth intelligence
1:46 I am exactly one of these players. Though after plenty of trial and error, I've gotten pretty good at it. And my loadout makes armored guys feel like chaff. 😂
Got a cannon turret harassing you across the mountain range? Not for long.
Amazing build. I'd love to see you do the same for Automatons.
We need a bot adaptation for the new Major Order!
Came to the comments to find explanation about stroopwafels, and how this reference applies. 🤷♂️
I always try to shadow the AT guy but instead of the MG 43 I like to rock the railgun. Instead of calling it Bouncer, you should call it the Brides Maid.
Here's "Fuck you we FAST ball" build: Scorcher, Redeemer, Impact Grenade, Scout Armor, 500KG, Orbital Rail Cannon, Orbital Laser, Orbital Precision Strike, Increased Radar Radius Boost:
Basically you drop, find the closest MAIN MISSION OBJECTIVE and RUN towards it. Avoid EVERYTHING you can, patrols, points of interest, hive clusters, you name it. On bug side, Scorcher one shots Shriekers, Hunters with a well placed shot, Shield bugs take 4 shots to the cranium, Hive Queens (ones that call reinforcements) take less than one Redeemer clip to the head if you crouch, aim in auto mode and land all shots on head, warriors take 3 Redeemer shots to the head, Bile Spewers and Nursing Spewers take 6-7 Scorcher shots to the butt. Chargers take 1 well placed Impact Grenade and several Scorcher shots to the butt. Use 500kg/Rail Cannon/Precision on Behemoth & Bile variants and Titans.
No Support Weapon & Backpack means you can either pick up your dead team mates discarded weapons or support weapons found in points of interest throughout the map. Another benefit of not bringing no support weapons is that it keeps you extremely mobile and mission focused: No need to go all the way back where you died to pick up your stuff.
Will subscribe for stroopwaffle!
Funny. War daddy is my usual loadout but replace orbital precision with gas strike for "war crime daddy".
If you get a random team that communicates before the drop i try and get similar set up but with more sheild packs and less supply packs but as long as you got 2-3 people capable of handling heavy+ troops and atleast 1 to just spary the little uns you can go through most missions with ease, if you stick together. But if you get good teammates and can go 2 teams of 2, try to split up so you have atleast 1 guy who can handle heavys at range in each team. Hope this helps helldivers!
For democracy! 😂
i only play the leo major tactic ;) craziest canadian soldier ever loll
I feel like the blitz should use thermite and the recoilless should keep their backpack. Other than that, solid
I would love to see/ develop this same strategy but for bots, I feel like bots are as much as twice as difficult as bugs and could really benefit from this kind of team strat
This dude has a better American accent than most Americans
Sorry but the assisted reload (as it's currently implemented), is one of the most boneheaded configurations to run in for far too much of the high end game.
For a marginal increase in reload speed you are basically paying a hefty cost of the following drawbacks:
- Playing equipment twister as different folks have to juggle the right configuration of each other's gear
- Concentrating your force into a tight area which means EVERY patrol that spawns will be zeroed in on your entire squad and at higher difficulties the spawn rate in a hot zone will snowball most squads even with highly effective crowd clearing weapons/strats.
- This concentration of man power also removes/restricts the ability to set up crossfire kill zones
- This concentration of man power also forces the squad into tackling 1 objective at a time
- Trading 25% of the squads fire power for a 1 second reload speed on highly specialized weapons (the trade off just isn't worth it)
- A death in the squad is no longer a localized loss of 25% of the teams capability, but potentially a crippling loss of a critical cog in the machinery of the squad mechanics
Where as squadding out as a team of primary specialists with secondary functions allows fluid team mechanics that allows any person to handle any threat, just with different levels of effectiveness. This doesn't mean everyone can go running off to play Rambo, as you will still be more effective as a team, but it does allow for flexibility in handling evolving situations on the battlefield. Some examples include:
- Leaving 1 guy to finish up a side objective while the rest of the team push another objective, allowing more ground to be covered in the same time
- Setting up strategic positions to drop turrets/standing machine gun emplacements for automated kill zones with good vantage points, while the rest of the team operate behind, or adjacent to the kill zone relatively unmolested.
- by having a mix of crowd clearing, and AT weaponry the squad can shift focus in response to the type of enemies being dropped in to up the efficiency of which ever type of killing is required based on enemy composition.
- Splitting the squad to set up supporting or overlapping fields of fire, and being able to provide cover for squad members who need to advance on an objective.
- And this is probably most relevant against the bots, but you can spread your fire team out so that you do not get double or triple fatalities against the notoriously deadly Armored Strider SCUD missiles that can come flying in from across the map, have a blast radius that penetrates through cover, and can ragdoll you and your buddy's skull into the nearest rock where you promptly snap your necks and die. Being in a concentrated formation against the missile tech of the bots is the FASTEST way to get a team wipe against the bots.
One mechanical change Arrowhead could make to encourage buddy loading of weapons... Let the guy assisting the heavy weapons guy pull the ammo from the back of the heavy weapons guy wielding the weapon. In fact that probably makes more sense logically, since in real life you wouldn't be reaching around behind you in as quick and dexterous a manner as you would be if you could literally slide the next rocket off your buddy's pack and jam that thing in the chamber all of which would be happening with your arms in front of you.
The current buddy load system is illogical and from a gameplay standpoint a badly balanced mechanic. And just in case anyone asks, I regularly play publics on 8s through 10s where the team usually walk outs with 4 to 5 stars, often times carrying underleveled/geared folks. And on nights I play with my friends we regularly play 9s and 10s and almost always walk out with 5 stars. Not saying things never go sideways, but we've gotten pretty good at A) preventing things going sideways, and B) recovering effectively when they do go sideways. And a big part of that is the self sufficiency of each squad member, who then magnifies that effectiveness when squaded up.
As a side note, breaking into smaller fire teams of 2 person squads also allows one to play the spawn mechanics if one understands how those work, and with a little coordination and timing, you can draw down bug holes/flares on one 2 man squad to ease up the pressure on the other so they can complete their objective without worry of sudden reinforcements. It also allows for an easier time to play with hit and run tactics, as 2 guys stirring the pot and and then fading out is a lot easier to pull off then having 4 guys try to do that.
Lekker man
Im a mix of castle and big daddy. I have two ways to clear chaf and having one to take care of heavies
solid
Sign me up been looking for something like this
Super Netherlands and the super Dutch people support the method
bro i am dutch and i am absolutely flabergasted by the title
I’ve been tryna liberate lesath with my buddy. I been taking quasar cannon, rover, mortar(or 380mm) and 500kg. My buddy uses 500kg, orbital gas, orbital rail ans spear. He just camps the result on his own and since lesath is cold enough, I can use the quasar cannon as a primary weapon.
My team has a gas trooper, an arc trooper, and 2 flametroopers
Cool video
As a Dutchman. this is funny as f
The single thing that decides if the game is impossible or a cakewalk, on any level, is the teamwork and organization. Its makes me not want to play with how uncoordinated people are. We have the weapons so thats not it anymore.
can you make twitch streams ? i would love it
Looks fun, can't get a single random lobby to try it. RIP
did you say the arc thrower cannot kill chargers ? 💀
(it stuns them forever and can kill them in about 15 shots)
I feel this only works if you aren't getting flanked on a regular basis.
The logic seems sound but the practical application at the end was considerably shaky. Liked the video though
Wouldn't it be cool if you bring up your map and your all standing it widens the map for everyone
id love to try this one but i dont ahve any friends to try it with me :(
Bugs be like "f*ck democracy, all my homes hate democracy"
You didn’t get to the variations of loadouts for people who don’t have those weapons
So what you are saying is... normal team work and strategy work vs....... *runs around screaming waving his arms around* < that
People work together in this game?
yes Sir but i need no more than one mate on the buckfront its to easy out their
Stroopwaffel? I mean, "split up" or "Div n' Conq" is just as good, if not faster to say lol
That is unless your a... "Supporter"
Could you make one for bots
Wow, this doesn't work AT ALL with randoms. The AT guys always die from a single scavenger in the back, leaving the front-liners to die from chargers and bile titans they aren't equipped to deal with. Once the team is broken up from one or two losses, it is extremely difficult to get everyone back together with their support weapons and back in formation. Teamwork is necessary for victory, but attempting to force people to stick together by limiting their individual capabilities is directly contrary to the principles of freedom and managed democracy. Don't be a Blue Falcon. Always be prepared for every possible threat.
I’ve reached level 50 without ever calling in an orbital strike-zero, none. Every enemy crushed, every objective completed, all while keeping every teammate muted. I’ve proven my dedication to the cause by relying on grit and precision alone. I don’t need heavy-handed tactics; I serve Super Earth by delivering freedom the old-fashioned way-up close and personal. 😎🦅