Glad to see a lot of good discussion in the comments! Just wanna say that this list is NOT meant to be factual or definitive, it's based off of my experience with the game and what I liked using, did not like using, and why. That is all
Then your experience was head to controller then. I use Gunner as a pocket healer on top of a piercing attacks. This lets to go ham with magical and melee might.
@@ChazzItUp6714 you sure? You still need to go to the front row to get the most damage from the royal sword skills even though they do scale off your magic stat
No joke, my endgame party was literally 3 dudes supporting a Berserker by buffing said berserker and debuffing the enemies. Doing 20k+ damage to the final boss with the right setup was cathartic
@@helpihavebats6392replace debuffing atk and def by two ranks with common item, and atk def and agil by one rank with common items Tier two Faker btw And don't get me started with the GOAT "give me more turns" skill xD (not really but it surprisingly often can clutch)
@@arthorias06 I suppose you can’t replace 2 Ranks at once but Debilitate is an item that can easily be farmed midgame and buyable endgame. With how Buffs work I personally don’t see top much of an difference between spamming Debilitate or Vidyartha. I dont Think Support Items can be reflected as they aren’t an attack? They’re literally just the Skills but an consumable and as a player who used Evil Eye Talisman (Debilitate) alot I never saw it reflected.
@@helpihavebats6392 I am talking about skills that deal damage and apply some debuffs as well, they can be reflected easily so I don't see the point of author of the video about Faker being bad cause of that. Idk, if you have a character sitting on debuff duty anyways and spamming items, why not just use Faker at that point? It has consistent debuff application without any need to specifically grind items. And debuffing atk/def by two ranks is honestly OP. Inherit Dekunda, Dekaja plus maybe some heal and you are set, imo. In a game where buffs debuffs significantly boost your damage/survival, I think it's not fair to dismiss such a great class. Well, I played magic build and on hard difficulty so maybe that's why I think this class as well as Masked Dancer are very important. (Honestly can't imagine how the game plays on normal, if some bosses don't have an extra turn icon from hard difficulty, they seem piss easy)
I will give one MASSIVE boost to Mage's rating for one simple reason: MP refill cheese. You find yourself a spot with a bunch of blue enemies that you can quickly run to Akademics and then back to respawn them all? That's a free MP refill with just a little time spent getting exp and items anyway. That alone makes it highly valuable.
@@JackgarPrime this is true but I’m only valuing the actual turn based combat ability itself not the overworld. If I did it would be higher and merchant would be top 1
@YandereGogeta Yeah the first time I used merchant to clear out a horde of blues I did a double take on the money. I thought I must have grabbed an item or something. But nope, the money gain is just out of this world.
This makes sense, but mage drops hard on lategame. 1mp per mob means very little when you have acess to huge mana pools... so it stops beeing "little time" to refil mp. A tier should be fair, for the early/mid game utility.
I think Masked Dancer's utility comes directly inverse to how many archetypes you've grinded for Junah (or anyone that comes after her too I guess if you needed it). The fact that you can bypass the massive wall that some archetypes have for learning them simply by having the mask has come in handy pretty often. That, and having access to weakness inflicting skills without synthesis is very strong since basically every other type of weakness inflict requires the enemy not to nullify it to begin with. To me Junah is the wildcard that I don't need to grind too hard for to fit any strategy I need in a pinch. Of course, this utility would basically be relegated to niche inheritance builds in the best case or completely fall off in the worst case the closer you get to unlocking every archetype.
For me my masked dancer was a goat, my end game team was basilio as physical dps, prince is kind of a jojer card, junah as magic support and eupha as magic dps and debuff applier
“Doesn’t do damage = bad skill” you lost me bro. Faker is great early on to get single target debuffs for bosses. Masked Dancer can emulate high ranked classes without grinding them out AND almighty weakness applies are great for breaking through defenses of some of the bosses and even late game normal encounters. Gunner is amazing for skills. The class itself is trash but it’s skills are amazing to have on physical classes for back row damage when at low life or in fights where enemies enrage at front row.
True, some of these archetypes are good for skill inheritance. Putting backrow phys skills to physical damage dealers is huge especially when some fights need to be in the back row the entire fight or you just get rofl stomped.
Have to agree. I used Faker and then Trickster for a majority of my run on Heismay. Before I unlocked Trickster, Gold Attack was the main attack I needed on him. Combining Trickster with a few good dmg dealing skills + Faker's Roguery + team dmg buff or team def buff effectively made Heismay an all rounder for my run. Being able to buff/debuff/add turns/do damage all in one lineage made me really appreciate the Faker lineage. Oftentimes if I didn't build my team right, having Faker allowed me to buy time or debuff the enemies to make them less threatening.
I agree. The Faker/Trickster have amazing abilities. While i dont use the class i definitely inherit the skills. Same with the Gunner. A lot of the time i need to stay in the back row to have the increased defense and the Gunner gives me a way to do damage or hit a weak spot while in the back
Seeker lineage - Best for early to mid game - Emerald Vortex skill - Buffs - ok damage Warrior lineage - Strong offense + AoE - Royal's Hassou Tobi - Great Passives - MP hungry Knight - Great tank for early to mid against ST attacks especially against Dragons. - Great Passives - Garbage damage. No, Dark Knight's damage is garbage compared to other attackers. - Royal version is great to protect allies, but you won't need much protection with Royal Summoner's AoE heal and revive skill + equipment that can resist/null/repel. Thief - Steal and Third Eye - That's it - Royal version is great for being a pseudo tank via evasion with Heismay. Gunner - Pure garbage. Dark Knight can do the piercing attacks but can also tank damage. Faker - Great skills to inherit - Pure debuffer - No damage at all Commander - Holy sh*t those buffs - Great in a party - Garbage attacker Brawler - Great damage and crit - Glass cannon - Great passives to inherit - Uses HP which is bad in late game due to huge hp cost per skill. Masked Dancer - Mediocre damage - Versatile - Best as support debuffer - Royal version is best partnered with Royal Summoner Summoner - Great damage - Better version of Mage - Skills cannot be inherited - Royal version is best partnered with Royal Masked Dancer - Can be used as a healer but can't cure ailments. Healer - Decent Light damage - Great healing - Won't have much use in the late game due to Royal Summoner's heal and equipment resistances. - Mediocre passives to inherit Merchant - Great damage - Great passives to inherit - Heavily relies on crit which is achievable Mage - Great passives to inherit for MP management and magic boosts - Good for early to mid-game against one enemy. Prince - Hero's Cry is the best - Huge MP drain with skills - Great against Humans - Great self buff - Skills cannot be inherited
Run utilitarian manual on Hulkenberg to reduce press turn cost for synthesis and then have her inherit the passive that halves mp cost of synthesis. 1 turn 50 mp ultimate guards go so hard.
Basilio is goated, but my boy Strohl was hitting for over 40K with my setup and even one-shot the final boss with a 50K crit. I wish I have given Basilio a fair chance. I got Royal Berserker to level 20, but I admittedly never tried it.
@ the main strength of Basilio is his ability to spam wanton destruction on his royal archetype. This gives him massive consistency just by spamming a 20mp attack.
It’s not goat tier cause by the time I got tycoon I was at the end of the game where you’re getting access to all the broken royal archetypes anyways. If I got it sooner maybe I would’ve used it more but I never saw a need at all other than transferring the passives to other classes
@@YandereGogeta fair enough if you didnt unlock it before, but you can unlock it quite some time before and its better than every royal archetype except Prince imho
@@arthorias06 Dragoon's skills aren't even physical+element based, they are magic+element based. Making the stat distribution odd. Making them scale with STR would have made a lot more sense, but for whatever reason they went with MA scaling.
Masked dancer honestly kinda carried my team for the dragons and final boss. Gave Junah Royal masked dancer and the commander mask for buff skills and some inherited debuff skills from faker lineage and whew she was putting in WORK and that’s not mentioning masquerade charge. Honestly how I see the lineage. The masks plus inheritance skills make it a kind of “build-a-archetype” lineage. Make it exactly what you want/need.
Masked dancer synthesis was a critical part of my endgame build. On its own it's not great, but buffing Strohl and protag with charge lets you pull off some stupidly powerful combos in a single turn. If you want to drop endgame bosses before they get to act you NEED a masked dancer to make it happen. Even Tycoon's damage pales in comparison to what a masked dancer can help you accomplish. Dance skills are almighty, which makes them superior for creating weaknesses compared to similar skills since they can be used on enemies that are normally IMMUNE to that element. Thief should be a little higher imo. The accessory that drains an entire enemy's turn on a dodge negates the vast majority of BS mechanics the bosses will throw at you. Who cares if they gave themselves 4 more turns if they just lose them all anyway as soon as they attack. Royal Thief frees up the accessory slot for more shenanigans, but you'll hardly need it at that point. Berserker doesn't ever get "magic" damage. Use those elemental skills, they scale with STR, they're not just for utility. There are a ton of other skills that are like this too (such as faker's synthesis skills, which scale very nicely on Strohl, and are a much better option than Megidola for him). It's important to check if a skill does "physical" or "magical" damage in addition to its element when you decide how you want to build around it.
I agree with most, but I do genuinely feel the party-wide charge from royal masked dancer makes it B tier. Especially if you give her the accessory that halves the turns needed for synthesis skills. Yes you lose the masks, but if you are using Junah just for support you can have her inherit recovery skills instead.
This comment is funny cause I actually had this exact discussion with a few of my homies, and it’s super valid to use the archetype that way, but I really just don’t think it’s well designed at all. If the best way to use the archetype is to ignore the main gimmick and only use the synthesis then I can’t rate it very high. That’s just me though ofc
@@YandereGogeta Of course! There can be two trains of thought. The first is that, despite the class is mediocre, there's this one skill that makes it great and deserves to go up one tier. The second is, because the class is medicore, one broken skill does not make it good. I just personally feel the party wide charge makes it worth it as you can just start using one shot comps to destroy everything late game.
Not fond of masked dancer myself for the same reason. If an enhanced remake does happen they need to change it so masks are key items and can be changed mid fight like persona masters namesake series.
I ran Mage MC and Surprised Mage is so low, Shield Blessing on Wizard allowed me to complete dragon temple in a single day with only MP items used before Eht, alongside just doing massive damage. Guess this is also why id value Masked Dancer and Faker More, as creating weaknesses and debuffs is really handy when you are casting magic.
Honestly, mask dancer is at my top because is so versatile, its kit about inflicting weakness, a mask for damage or support and 4 skills allow you to make a toolbox for any fight in one character
I mained Brawler and Gunner for most of the game, and I couldn't have been more disappointed in Dragoon switching to magic damage and being kinda worthless on my protag.
Miracle Cirque allows you to one shot weak enemies for free MP and combined with Juna’s affinity passive you gain MP after each battle. It’s quintessential for late game dungeon grind and for that reason alone Faker deserves a higher tier.
I would put faker in c or b tier. The debuffs are really useful and would go on heismay. The argument for b is that fakers roguery exists allowing for extra turns.
hell even above roguery is Vidartha, 4 stages of debuffs for 1 turn icon is incredible turn value on its own. Sure certain synthesis skills have similar effects but cost more mp and more turn icons. I'd also personally put Dancer in A tier. the ability to inflict a weakness on a whim is not something to be taken lightly and since only dancer has it for magic it gives it a very potent niche on its own.
Faker and Dancer are both at least A, might even be S. We are talking about a game where buffs/debuffs are extremely important and weakness application is broken for magic build and late game phys builds cause of elemental phys skills.
trickster is a debuffer not a fighter. Heismay is a fkn menace with a dodger ring with max assassin, literally forced bosses to lose 8 turns at once by taunting. wtf are you on mage is super busted make all of them mage then use synthesis, keep killing/farming you recover MP if not hammer your enemies for weaknesses. brawler is honestly bad in the later game great if you are pressed for MP. Knight on paper is great but in practice its amazing early game but really bad after the mid game bc there's not really a benefit having a super tank. summoner is only good as a backup mage. Merchant is only for farming and you have more money than sense. warrior is busted and makes for a great opener in a boss fight but how quickly it burns through MP is absurd 9/10 i end up switching him out by the 5th turn bc i burned through full MP. i honestly thought berserker would be my worst actually ended up destroying everyone
For Trickster thats not a benefit as debuff items are easy to come by with Atk and Acc/Eca debuffs being buyable for cheap and Def debuffs being incredibly easy to farm off of those early game slimes (where Thief is potent for drops). Even Debilitate isn’t too noteworthy as around the 4th area some one eyed monster has Debilitate items as a rare drop (so Stun -> Steal -> Flee for tons of em).
FINALLY a video that really explains the strengths and weaknesses of each class, all the other tier lists I saw were horrible and didn't explain anything, at most they just say "this class is bad because it doesn't do what this class does", very good video overall, good job
Masked Dancer carried my entire team through the dragons and final bosses. I agree it's gimmick is stupid. I didn't even give it a mask. But those dancing skills that apply an elemental weakness for a turn made for insane combos against just about anything when combined with elemental master and its synthesis skills that work alongside masked dancer. Turn 1: apply fire weakness Turn 2: buff attack Turn 3: elemental master severe fire damage Turn 4: Magic Knight heals/proclamation Repeat.
True, with Faker Masked Dancer and General as supports for my magic MC I nuked bosses every other turn xD Although I have to add that I actually like masks gimmick
I put Junah as the duo package with Eupha since their skill is soo compatible one to another for me, Junah easily provides elemental weakness especially from the royale one and then Eupha her summoning provides huge elemental damage. The fact that Junah royal requirement is faker trickster which mean I can inherit their skill to Junah which make her a really good debuffer. Because of that until the endgame, elemental is my main playstyle for my party.
It really felt like Gunner's only purpose was to inflict poison and sleep. Which if you ask me is a rare situation. I only use it when the informat recommends it.
I found myself using the faker tree throughout the entire game. Especially playing on hard, having someone dedicated to debuffing/resetting buffs was incredibly helpful. Not to mention if you need to farm, oftentimes fakers 3 pip almighty synthesis is perfect. P.S. Vidyartha is so freakin good
Right off the bat, gunner is slept on so hard in the video solely because of Mania shot. The ability to create weaknesses for slash attacks early on makes Warrior lineage even stronger.
I think some archetypes like gunner and in particular faker are meant to provide inheritable skills for the archetypes that are actually useful in the early to mid-game. Thief can be pretty useless for some battles, especially before you get party swap, but the heavy attack and AOE gunner skills make him much more versatile. I also found masked dancer incredibly useful when I got it because it gives access to skills that in some cases I couldn't even grind at the time, but I agree that there comes a point where it would need to be able to swap mask in battle to justify its slot in the party roster. I also very frequently used Cleric as a provider of HP and ailment cure skills when I was battling foes not susceptible to its natural attacks.
5:13 And why do you think I run the General’s mask? Inherit Marakukaja from Commander and Junah can buff attack and defense and deal great Fire, Ice, and Almighty damage. With the caveat that FFT inflicts a weakness. Slap on Magic Boost later and she becomes unstoppable
Nothing came close to the tycoon . With the right setup you will do 23k damage and farm money and free MP and high critical rate right after bat This is the most broken thing in history of the turn based
For the gunner lineage, I personally use it to mostly kill mobs in overworld, cause it absolutely makes grinding a little bit faster bc of the range and easier positioning, and sure u can use merchant to get more money, but if you don't particularly care about that, gunner is just better imo. also Tycoon not God tier is kinda insane
20:08 one applies Dekunda. One lowers defense. The final pierces. All scale off strength. While Powerful Pulverizer is obviously stronger don’t discount the others
Completely ignoring the dancers mask gimmick and giving them the accessory that reduces synthesis cost and having them spam masquerade charge and support skills is amazing And making Junah or Eupha the dragoon (also with the synthesis reducing accessory) and spamming mania bullet to maximize phys damage as well as the powerful magic synthesis is also amazing
Faker's roguery is legit the best move in the game as long as u slap it on a MP sponge. If you have the weapon that increases the chances for the move to give u more turns, this quite literally makes every enemy see YOU as the boss.
Royal Masked Dancer should be one tier higher at least. Actually makes magic viable in endgame. A must for magic oriented MCs who didn't prioritize strenght
The thing with Faker is that it's actually not that bad when you get Trickster because it needs 1 Knight and 1 Thief lineage. That's literally just having Hulkenburg and Heismay in your party. But what a lot of people don't know is the Synthesis is "Physical Almighty Damage." so if you do a pure strength MC (like I have) and you have the weapon that increases power of skills that cost 0mp, MC hits like a TANK (6-9k damage with high crit rates) and 1 shots near everything except major bosses. It's REALLY fun to run.
Masked dancer is really useful for blocking a resist, for a huge part of the game you can inflict weakness to light and then have paladins spam light synth. Also that charge buff is really OP.
All I’m going to say is four Tycoons with Fortune God’s Abacus, Gambler’s charm, inherited skills Diligent Disciple, Heat Up, Sense of Kinship and Revenge Seeker just makes the game stupid easy.
Faker's Roguery came in clutch on a number of occasions for me. But since it's the first skill Faker has, I just unlocked it for the inhereted skill on a few archetypes.
While Gunner by itself is pretty weak, the skills you can inherit allow other physical classes to attack from safer distances. Berserker can charge and use pierce skills from the back, and the knight can now access powerful skills like Hex shot and actually has something to do when Knight’s Proclamation is unneeded.
So my experience for Faker was that it was amazing for early game debuffs. It got replaced once I got those mentioned skills that deal damage AND debuff too, but it can't replace how useful Faker was to have early in the game before those skills. Then I also used Vidyartha for debuffing Attack and Defense by 2 stages in the late game. It was hard to go wrong with this for me. I had 1 character set up with it and it was always helpful to have on hand. I'd probably go with C tier, lowest would be D. I'd never use it as a class on its own, but crossing certain skills from it was always good stuff.
Yo I appreciate that Alonzo Shoutout man. I thought his story was the best one, would've been 10/10 if they just left it at the part where he died and leaving you with the trickster archetype as a parting gift like a mini lelouch accepting his consequences through self-sacrifice and making you "Zero" of sorts. Alonzo actually got me, I thought he would'nt die because his tree was the faker tree but the death promoting him into rank 7/8 actually made me question myself until the post side-quest.
Healer's final form's synthesis might be the most powerful light damage combo I came up with if using the talisman of shadows, talking about 4k damage on lvl 40. It also has really solid magic damage, it's a very versatile archetype imo
I would personally move Mage up a few ranks. The synthesis option for multi hit elemental type really comes in handy up until you're getting 3rd tier archetypes. You'll want to rank up Hulkenburg as a Mage eventually for Magic Knight so it's worth it to keep her as one early game for synergies. Plus it's fantastic on the protagonist since it restores MP in the overworld.
Faker has one of the best debuff skills Vidyartha. 2 rank ATT + DEF debuff is great for end game bosses. Dancer has one of the best synthesis skills in Masquerade Charge. Hugely buffing up a single physical attack. Endgame my comp was the Heismay starting with a debuff on the boss. Then Junah using the synthesis charge. Then any party member with Magic Seeker's Vitalja to buff my MC. Then finally MC with boosted almighty + the acc for buffed synthesis dmg to use the Royal Sword synthesis skill to royally fuck the enemy's day up. On human-type bosses I can hit upwards of 25k.
I used Elemental Master MC, Royal Summoner, Royal Masked and Warlord. Blasted the whole game cycling ice weakness with warlord and fire weakness with masked. Gonna try a physical comp for Regicide this time.
A lot of this I agree with but I’m ngl Royal Masked Dancer with the Mend mask (I believe, the one with all the heals) is the only reason I got through any of the endgame lol. Not sure if I was just too stubborn to try maybe grinding savior on her or something but she carried me with that archetype lmao, I’d put it A at least
Idk if anyone else felt the same way, but the path to get Royal Thief is probably the most demanding to achieve. It needs archetypes from not just the Thief but also the Gunner, Knight, Seeker and Mage. The rest of the archetypes demand like at most, 2 archetype lineages... im just at the Port Town and i hope to get it before endgame.
The faker take is ATROCIOUS, having debilitate is extremely useful, and having debuffing skills so early game is amazing utility wise is genuinely broken, especially if you build your comp around it. let alone how powerful trickster is against the superbosses and final boss
Im curious to know which difficult you played on to make these rankings. I did a blind playthrough on hard, and I think Gunner is actually S class. Mania Bullet inflicts a weakness to physical attacks, and its other synthesis skill does really high damage. I managed to solo the fire dragon with Gunner being my only party memeber on Level 73. It even helped me beat that clone at the end. Also, with 4 gunners, you can sweep through many dungeons, especially against bird-type monsters. There are other reasons as well, so I'm surprised that it was D-Tier
I would personally rate thief higher for the Plunder life ability, it deals a lot of good damage almighty damage and it heals the caster for the same amount, which is some insane life steal longevity. Bottom of A, top of B tier for sure.
Just FYI the knight's taunt skill can actually prevent certain enemies from using their AOEs and they will be forced to attack with ST skills or even basic attacks. Its not 100% but I believe most intelligent humanoids that aren't casters will be caught by this.
Metaphor has that classic Mob x Boss class building. Gunner (1st) was pretty good against most mobs, due to also inflicting status conditions. However, due to bosses immunities, he loses his value.
Tbh Tycoon deserves to be in goat tier, it's straight up broken You can easily boost it's damage through the roof by inheriting some of the merchant passives by other party members, and equip it with an accesory that doubles crit dmg (colliseum reward). It also has a weapon that offers increased money skill dmg for an extra fee (which is not a problem). 30k crit for 7k gold sounds very broken, especially combined with it's synthesis skills which basically allows you to wipe the whole field for 9999 gold
I'm not that far (just reached brilehaven) but Healer/Cleric has to be my goat so far. I'm on hard, and the team healing move felt necessary on all bosses and most minibosses, either on healer or inherited to someone like knight or thief. And light damage it does is rly great too.
So, a couple of thoughts here now that i finished my first run (on hard) 1) Honestly i think Faker should be lower than gunner. While the ladder has at least _some_ use cases, like certain optional dungeons with flying enemies, you legit never have to actually *use* faker in the whole game. It's resistances are the worst out of every archetype, and it's only saving grace, Faker's Roguery, is obtained in tier 1, meaning you can just inherit it to something else right away without bothering with faker. And the debuffs are completely worthless since items that debuff are incredibly common, with the debilitate one costing a measily 2k. 2) Healer should be at least in B tier since, unlike Mage who stagnates in Wizard until the end game, you can get Savior really fast and it's one of the archetypes who has the best magic increases, next to Masked Dancer, Summoner and Mage themselves. It also has the "revive all allies with full hp" synthesis which is much more useful than just normal healing since no item can replicate that, especially if you have the utlitarian manual which makes it a single action only.
all i do is running with full merchant/tycoon party throughout dungeon and stunning enemy+fortune slot crits everything. 0 MP wasted on mobs, hero leaf along the way, pocket full of money and item drop like crazy. that damn archetype is busted as fuck.
Royal Thief is an absolute pain to unlock. You need to level up five different lineages to meet the requirements. Compare this to most others that simply need two or three at best.
royal knight or just paladin with inherited counter from dark knight is the most op class in the entire game due to counters + taunt, effectively neutralizes the dragon superbosses
My endgame party was Prince Rotal berserk Royal masked dancer Royal summoner So i can't disagree more with you Junah with the seeker mask helped me a lot while i was grinding archetypes for the mc with the weakness implant skills and was my main buffer / debuffer After the other party members arrived I didnt touch heismay again with the ninja lineage And strohl has great abilities but such a short mp pool
Healer definitely is the definition of master of one. It heals like no other and even has some light skills to spice things up. I'd have put it in A but I agree with you
Glad to see a lot of good discussion in the comments! Just wanna say that this list is NOT meant to be factual or definitive, it's based off of my experience with the game and what I liked using, did not like using, and why. That is all
Then your experience was head to controller then. I use Gunner as a pocket healer on top of a piercing attacks. This lets to go ham with magical and melee might.
@@WatcherPrime yeah for sure I actually just played with a blindfold on and let my ancestors guide me like Nightwolf
These are SMT devs, it is against their religion to allow magic users to have any advantages over the phys users.
Yeah I felt that, pumping all my stats into magic for 80 hours just to get hit with the Prince Archetype
@@ChazzItUp6714the royal sword skills scale off of whichever is higher btw
@@a_brodo3158 That's why I significantly deal more damage with a heavy magic attack than with an extreme physical attack
@@ChazzItUp6714 you sure? You still need to go to the front row to get the most damage from the royal sword skills even though they do scale off your magic stat
Based Atlus.
Masks should be a separate equipment slot when on Masked Dancer
Should have been their Weapon, really.
@@calvinwarlick8533no way, weapon's atk stat is too important
Masks should not depend on stats just like they are in the game rn
No joke, my endgame party was literally 3 dudes supporting a Berserker by buffing said berserker and debuffing the enemies. Doing 20k+ damage to the final boss with the right setup was cathartic
“Faker only debuffs so it’s not very good”
Yea only one of the most important skills in the game 😂
Unfortunately it can be replaced by common items and buyable ones to boot.
@@helpihavebats6392replace debuffing atk and def by two ranks with common item, and atk def and agil by one rank with common items
Tier two Faker btw
And don't get me started with the GOAT "give me more turns" skill xD (not really but it surprisingly often can clutch)
And the most important part is Faker debuffs are almighty so random reflect won't stop ya
@@arthorias06 I suppose you can’t replace 2 Ranks at once but Debilitate is an item that can easily be farmed midgame and buyable endgame. With how Buffs work I personally don’t see top much of an difference between spamming Debilitate or Vidyartha.
I dont Think Support Items can be reflected as they aren’t an attack? They’re literally just the Skills but an consumable and as a player who used Evil Eye Talisman (Debilitate) alot I never saw it reflected.
@@helpihavebats6392 I am talking about skills that deal damage and apply some debuffs as well, they can be reflected easily so I don't see the point of author of the video about Faker being bad cause of that.
Idk, if you have a character sitting on debuff duty anyways and spamming items, why not just use Faker at that point? It has consistent debuff application without any need to specifically grind items. And debuffing atk/def by two ranks is honestly OP. Inherit Dekunda, Dekaja plus maybe some heal and you are set, imo.
In a game where buffs debuffs significantly boost your damage/survival, I think it's not fair to dismiss such a great class.
Well, I played magic build and on hard difficulty so maybe that's why I think this class as well as Masked Dancer are very important. (Honestly can't imagine how the game plays on normal, if some bosses don't have an extra turn icon from hard difficulty, they seem piss easy)
I will give one MASSIVE boost to Mage's rating for one simple reason: MP refill cheese. You find yourself a spot with a bunch of blue enemies that you can quickly run to Akademics and then back to respawn them all? That's a free MP refill with just a little time spent getting exp and items anyway. That alone makes it highly valuable.
@@JackgarPrime this is true but I’m only valuing the actual turn based combat ability itself not the overworld. If I did it would be higher and merchant would be top 1
@YandereGogeta Yeah the first time I used merchant to clear out a horde of blues I did a double take on the money. I thought I must have grabbed an item or something. But nope, the money gain is just out of this world.
This makes sense, but mage drops hard on lategame. 1mp per mob means very little when you have acess to huge mana pools... so it stops beeing "little time" to refil mp. A tier should be fair, for the early/mid game utility.
The steal MP inhereted hability feals like a cheat code
MP refill cheese
Oh and only class with 4 resists
I think Masked Dancer's utility comes directly inverse to how many archetypes you've grinded for Junah (or anyone that comes after her too I guess if you needed it). The fact that you can bypass the massive wall that some archetypes have for learning them simply by having the mask has come in handy pretty often. That, and having access to weakness inflicting skills without synthesis is very strong since basically every other type of weakness inflict requires the enemy not to nullify it to begin with.
To me Junah is the wildcard that I don't need to grind too hard for to fit any strategy I need in a pinch. Of course, this utility would basically be relegated to niche inheritance builds in the best case or completely fall off in the worst case the closer you get to unlocking every archetype.
Yeah I put the Seeker, Magic Seeker, and Soul Hacker masks on Junah and she was versatile as hell from the moment she joined.
I think he just wants to see big damage without using any start which is boring af
@@wilhelmpaulm if this was the case I wouldn’t have said I was a fan of Heismay or Hulkenburg’s classes so idk what you mean
For me my masked dancer was a goat, my end game team was basilio as physical dps, prince is kind of a jojer card, junah as magic support and eupha as magic dps and debuff applier
Junah goated in my book. Masked Dancer's utility got me through the dragon trials
Making hesimay a dodge tank awsome.
“Doesn’t do damage = bad skill” you lost me bro. Faker is great early on to get single target debuffs for bosses. Masked Dancer can emulate high ranked classes without grinding them out AND almighty weakness applies are great for breaking through defenses of some of the bosses and even late game normal encounters.
Gunner is amazing for skills. The class itself is trash but it’s skills are amazing to have on physical classes for back row damage when at low life or in fights where enemies enrage at front row.
Completely agree
True, some of these archetypes are good for skill inheritance. Putting backrow phys skills to physical damage dealers is huge especially when some fights need to be in the back row the entire fight or you just get rofl stomped.
Have to agree. I used Faker and then Trickster for a majority of my run on Heismay. Before I unlocked Trickster, Gold Attack was the main attack I needed on him. Combining Trickster with a few good dmg dealing skills + Faker's Roguery + team dmg buff or team def buff effectively made Heismay an all rounder for my run.
Being able to buff/debuff/add turns/do damage all in one lineage made me really appreciate the Faker lineage. Oftentimes if I didn't build my team right, having Faker allowed me to buy time or debuff the enemies to make them less threatening.
I agree. The Faker/Trickster have amazing abilities. While i dont use the class i definitely inherit the skills. Same with the Gunner. A lot of the time i need to stay in the back row to have the increased defense and the Gunner gives me a way to do damage or hit a weak spot while in the back
Seeker lineage
- Best for early to mid game
- Emerald Vortex skill
- Buffs
- ok damage
Warrior lineage
- Strong offense + AoE
- Royal's Hassou Tobi
- Great Passives
- MP hungry
Knight
- Great tank for early to mid against ST attacks especially against Dragons.
- Great Passives
- Garbage damage. No, Dark Knight's damage is garbage compared to other attackers.
- Royal version is great to protect allies, but you won't need much protection with Royal Summoner's AoE heal and revive skill + equipment that can resist/null/repel.
Thief
- Steal and Third Eye
- That's it
- Royal version is great for being a pseudo tank via evasion with Heismay.
Gunner
- Pure garbage. Dark Knight can do the piercing attacks but can also tank damage.
Faker
- Great skills to inherit
- Pure debuffer
- No damage at all
Commander
- Holy sh*t those buffs
- Great in a party
- Garbage attacker
Brawler
- Great damage and crit
- Glass cannon
- Great passives to inherit
- Uses HP which is bad in late game due to huge hp cost per skill.
Masked Dancer
- Mediocre damage
- Versatile
- Best as support debuffer
- Royal version is best partnered with Royal Summoner
Summoner
- Great damage
- Better version of Mage
- Skills cannot be inherited
- Royal version is best partnered with Royal Masked Dancer
- Can be used as a healer but can't cure ailments.
Healer
- Decent Light damage
- Great healing
- Won't have much use in the late game due to Royal Summoner's heal and equipment resistances.
- Mediocre passives to inherit
Merchant
- Great damage
- Great passives to inherit
- Heavily relies on crit which is achievable
Mage
- Great passives to inherit for MP management and magic boosts
- Good for early to mid-game against one enemy.
Prince
- Hero's Cry is the best
- Huge MP drain with skills
- Great against Humans
- Great self buff
- Skills cannot be inherited
Run utilitarian manual on Hulkenberg to reduce press turn cost for synthesis and then have her inherit the passive that halves mp cost of synthesis. 1 turn 50 mp ultimate guards go so hard.
That is a very sick build for defensive utility.
@ oh it goes so hard during some of the late game boss fights when you need to waste enemy press turns and debuff/buff
Ya that's a good build for the 1 shot dragon.
Royal berserker is so op, with the right set up when I use the 1-3 hit synthesis skill on it I would do over 10K damage per hit.
after i got bas he never left my party lol same with heismay
Basilio is goated, but my boy Strohl was hitting for over 40K with my setup and even one-shot the final boss with a 50K crit. I wish I have given Basilio a fair chance. I got Royal Berserker to level 20, but I admittedly never tried it.
@ the main strength of Basilio is his ability to spam wanton destruction on his royal archetype. This gives him massive consistency just by spamming a 20mp attack.
tycoon not being auto goat tier lost me on this list
Came here to say this. Literally the absolute most broken class in the game and he didn't put it in GOAT tier lol.
It’s not goat tier cause by the time I got tycoon I was at the end of the game where you’re getting access to all the broken royal archetypes anyways. If I got it sooner maybe I would’ve used it more but I never saw a need at all other than transferring the passives to other classes
@@DripsoloIts not the most broken class, if 4 people could be prince that would be 100x better than tycoon
@@YandereGogeta fair enough if you didnt unlock it before, but you can unlock it quite some time before and its better than every royal archetype except Prince imho
@@KidArkx well yes prince was made broken on purpose, but tycoon being better than every single other royal is worthy of being broken
Physical magic doesn’t scale off magic stat. It scales off st if you didn’t know
That include Dragoon's magic skills?
@@MrSentinel07 nah, you can read in description of any elemental skill if it's magic or phys one
@@arthorias06 Dragoon's skills aren't even physical+element based, they are magic+element based. Making the stat distribution odd. Making them scale with STR would have made a lot more sense, but for whatever reason they went with MA scaling.
@@Omega_21XX mayhaps
On the other hand pretty great mask for Junah to clear trash mobs in dungeons
Masked dancer honestly kinda carried my team for the dragons and final boss. Gave Junah Royal masked dancer and the commander mask for buff skills and some inherited debuff skills from faker lineage and whew she was putting in WORK and that’s not mentioning masquerade charge. Honestly how I see the lineage. The masks plus inheritance skills make it a kind of “build-a-archetype” lineage. Make it exactly what you want/need.
Metaphor merchantazioooo !!!
8:48 nah healer was funnily enough one of my best attackers because very few enemies resist or block light across the game
Getting 99 Magic with the protagonist and spamming light moves to do 2000+ damage each turn was crazy work ngl.
Masked dancer synthesis was a critical part of my endgame build. On its own it's not great, but buffing Strohl and protag with charge lets you pull off some stupidly powerful combos in a single turn. If you want to drop endgame bosses before they get to act you NEED a masked dancer to make it happen. Even Tycoon's damage pales in comparison to what a masked dancer can help you accomplish. Dance skills are almighty, which makes them superior for creating weaknesses compared to similar skills since they can be used on enemies that are normally IMMUNE to that element.
Thief should be a little higher imo. The accessory that drains an entire enemy's turn on a dodge negates the vast majority of BS mechanics the bosses will throw at you. Who cares if they gave themselves 4 more turns if they just lose them all anyway as soon as they attack. Royal Thief frees up the accessory slot for more shenanigans, but you'll hardly need it at that point.
Berserker doesn't ever get "magic" damage. Use those elemental skills, they scale with STR, they're not just for utility. There are a ton of other skills that are like this too (such as faker's synthesis skills, which scale very nicely on Strohl, and are a much better option than Megidola for him). It's important to check if a skill does "physical" or "magical" damage in addition to its element when you decide how you want to build around it.
Tycoon not being in "Tycoon Tier" tier is a missed opportunity my guy
I agree with most, but I do genuinely feel the party-wide charge from royal masked dancer makes it B tier. Especially if you give her the accessory that halves the turns needed for synthesis skills. Yes you lose the masks, but if you are using Junah just for support you can have her inherit recovery skills instead.
This comment is funny cause I actually had this exact discussion with a few of my homies, and it’s super valid to use the archetype that way, but I really just don’t think it’s well designed at all. If the best way to use the archetype is to ignore the main gimmick and only use the synthesis then I can’t rate it very high. That’s just me though ofc
@@YandereGogeta Of course! There can be two trains of thought. The first is that, despite the class is mediocre, there's this one skill that makes it great and deserves to go up one tier. The second is, because the class is medicore, one broken skill does not make it good. I just personally feel the party wide charge makes it worth it as you can just start using one shot comps to destroy everything late game.
yeh i used her fully as support and she carried me through so many fights but yeh the class is kinda lackluster other then that
Not fond of masked dancer myself for the same reason. If an enhanced remake does happen they need to change it so masks are key items and can be changed mid fight like persona masters namesake series.
Gunner is good if you use the bow that always hits the max amount of attacks, your damage can get pretty crazy that way.
Bruh..4 tycoons with inherited skills that increase attack and physical skills…I fucked the three dragons and the last trial up…
I ran Mage MC and Surprised Mage is so low, Shield Blessing on Wizard allowed me to complete dragon temple in a single day with only MP items used before Eht, alongside just doing massive damage.
Guess this is also why id value Masked Dancer and Faker More, as creating weaknesses and debuffs is really handy when you are casting magic.
Would you say Dragon Template is at the end of the game? I’m halfway through it at the moment
@geenalawrence8338 id say that's about 2/3 through the game
@@dtetwan Excellent, i was so scared that I might be close to finishing the game. Thank you!
Honestly, mask dancer is at my top because is so versatile, its kit about inflicting weakness, a mask for damage or support and 4 skills allow you to make a toolbox for any fight in one character
I mained Brawler and Gunner for most of the game, and I couldn't have been more disappointed in Dragoon switching to magic damage and being kinda worthless on my protag.
Dragoon aoe ice skill is definitely really good for Junah since she gets that aoe support skill to make enemies weak to fire and ice
It's been better imo if commander go the magic abilities and gunner git physical
lol why gunner?
@@asu5632 I liked its vibe
are you okay 😭😭
Gunner has supported my a hell of a lot, mostly because it was always a mix of buffs skills on it
Miracle Cirque allows you to one shot weak enemies for free MP and combined with Juna’s affinity passive you gain MP after each battle. It’s quintessential for late game dungeon grind and for that reason alone Faker deserves a higher tier.
I would put faker in c or b tier. The debuffs are really useful and would go on heismay. The argument for b is that fakers roguery exists allowing for extra turns.
hell even above roguery is Vidartha, 4 stages of debuffs for 1 turn icon is incredible turn value on its own. Sure certain synthesis skills have similar effects but cost more mp and more turn icons.
I'd also personally put Dancer in A tier. the ability to inflict a weakness on a whim is not something to be taken lightly and since only dancer has it for magic it gives it a very potent niche on its own.
Faker and Dancer are both at least A, might even be S. We are talking about a game where buffs/debuffs are extremely important and weakness application is broken for magic build and late game phys builds cause of elemental phys skills.
trickster is a debuffer not a fighter. Heismay is a fkn menace with a dodger ring with max assassin, literally forced bosses to lose 8 turns at once by taunting. wtf are you on mage is super busted make all of them mage then use synthesis, keep killing/farming you recover MP if not hammer your enemies for weaknesses. brawler is honestly bad in the later game great if you are pressed for MP. Knight on paper is great but in practice its amazing early game but really bad after the mid game bc there's not really a benefit having a super tank. summoner is only good as a backup mage. Merchant is only for farming and you have more money than sense. warrior is busted and makes for a great opener in a boss fight but how quickly it burns through MP is absurd 9/10 i end up switching him out by the 5th turn bc i burned through full MP. i honestly thought berserker would be my worst actually ended up destroying everyone
For Trickster thats not a benefit as debuff items are easy to come by with Atk and Acc/Eca debuffs being buyable for cheap and Def debuffs being incredibly easy to farm off of those early game slimes (where Thief is potent for drops). Even Debilitate isn’t too noteworthy as around the 4th area some one eyed monster has Debilitate items as a rare drop (so Stun -> Steal -> Flee for tons of em).
FINALLY a video that really explains the strengths and weaknesses of each class, all the other tier lists I saw were horrible and didn't explain anything, at most they just say "this class is bad because it doesn't do what this class does", very good video overall, good job
Masked Dancer carried my entire team through the dragons and final bosses. I agree it's gimmick is stupid. I didn't even give it a mask. But those dancing skills that apply an elemental weakness for a turn made for insane combos against just about anything when combined with elemental master and its synthesis skills that work alongside masked dancer.
Turn 1: apply fire weakness
Turn 2: buff attack
Turn 3: elemental master severe fire damage
Turn 4: Magic Knight heals/proclamation
Repeat.
This was literally my end game strategy as well!!!
True, with Faker Masked Dancer and General as supports for my magic MC I nuked bosses every other turn xD
Although I have to add that I actually like masks gimmick
Chapters have now been added! I must have forgotten to save them before the video went live, my mistake!
I put Junah as the duo package with Eupha since their skill is soo compatible one to another for me, Junah easily provides elemental weakness especially from the royale one and then Eupha her summoning provides huge elemental damage. The fact that Junah royal requirement is faker trickster which mean I can inherit their skill to Junah which make her a really good debuffer. Because of that until the endgame, elemental is my main playstyle for my party.
Same for me
@@gabereal Nice!
It really felt like Gunner's only purpose was to inflict poison and sleep. Which if you ask me is a rare situation. I only use it when the informat recommends it.
I found myself using the faker tree throughout the entire game. Especially playing on hard, having someone dedicated to debuffing/resetting buffs was incredibly helpful. Not to mention if you need to farm, oftentimes fakers 3 pip almighty synthesis is perfect.
P.S. Vidyartha is so freakin good
Hell yeah
Right off the bat, gunner is slept on so hard in the video solely because of Mania shot. The ability to create weaknesses for slash attacks early on makes Warrior lineage even stronger.
Yep. You can finish some early bosses in two cycles by using mania shot and then slicer on warrior.
I think some archetypes like gunner and in particular faker are meant to provide inheritable skills for the archetypes that are actually useful in the early to mid-game. Thief can be pretty useless for some battles, especially before you get party swap, but the heavy attack and AOE gunner skills make him much more versatile. I also found masked dancer incredibly useful when I got it because it gives access to skills that in some cases I couldn't even grind at the time, but I agree that there comes a point where it would need to be able to swap mask in battle to justify its slot in the party roster. I also very frequently used Cleric as a provider of HP and ailment cure skills when I was battling foes not susceptible to its natural attacks.
5:13 And why do you think I run the General’s mask? Inherit Marakukaja from Commander and Junah can buff attack and defense and deal great Fire, Ice, and Almighty damage. With the caveat that FFT inflicts a weakness. Slap on Magic Boost later and she becomes unstoppable
Nothing came close to the tycoon . With the right setup you will do 23k damage and farm money and free MP and high critical rate right after bat
This is the most broken thing in history of the turn based
Royal knight with omni counter, counter, magic counter and the legendary Lance that doubles counter chance
Better than royal thief imo
Put in Faker's roguery and you got the bonafide "lets go gambling" build
TIL the counter passives stack. time to go into ng+ and make hulk the ultimate "nuh-uh" button besides heismay ig
I liked gunner quite a bit personally. Just felt like a fun kit, multi hitting pierce and elemental damage. Synthesis was pretty neat too
For the gunner lineage, I personally use it to mostly kill mobs in overworld, cause it absolutely makes grinding a little bit faster bc of the range and easier positioning, and sure u can use merchant to get more money, but if you don't particularly care about that, gunner is just better imo.
also Tycoon not God tier is kinda insane
Playing Faker: "what is this"
Inheriting from Faker: "heehoo extra turns"
20:08 one applies Dekunda. One lowers defense. The final pierces. All scale off strength. While Powerful Pulverizer is obviously stronger don’t discount the others
Completely ignoring the dancers mask gimmick and giving them the accessory that reduces synthesis cost and having them spam masquerade charge and support skills is amazing
And making Junah or Eupha the dragoon (also with the synthesis reducing accessory) and spamming mania bullet to maximize phys damage as well as the powerful magic synthesis is also amazing
Faker's roguery is legit the best move in the game as long as u slap it on a MP sponge. If you have the weapon that increases the chances for the move to give u more turns, this quite literally makes every enemy see YOU as the boss.
If the Masked Dancer could change masks in battle it would have been a good option.
Royal Masked Dancer should be one tier higher at least. Actually makes magic viable in endgame. A must for magic oriented MCs who didn't prioritize strenght
Prince has the best design, incredible support with Hero’s Cry. It’s the master of all.
The thing with Faker is that it's actually not that bad when you get Trickster because it needs 1 Knight and 1 Thief lineage. That's literally just having Hulkenburg and Heismay in your party. But what a lot of people don't know is the Synthesis is "Physical Almighty Damage." so if you do a pure strength MC (like I have) and you have the weapon that increases power of skills that cost 0mp, MC hits like a TANK (6-9k damage with high crit rates) and 1 shots near everything except major bosses. It's REALLY fun to run.
Masked dancer is really useful for blocking a resist, for a huge part of the game you can inflict weakness to light and then have paladins spam light synth. Also that charge buff is really OP.
All I’m going to say is four Tycoons with Fortune God’s Abacus, Gambler’s charm, inherited skills Diligent Disciple, Heat Up, Sense of Kinship and Revenge Seeker just makes the game stupid easy.
Holy shit was not expecting Hassou Tobi to be in Metaphor. Such a goat skill from persona and SMT
Faker does have debilitate which debuffs all 3 stats in 1 move.
Faker's Roguery came in clutch on a number of occasions for me. But since it's the first skill Faker has, I just unlocked it for the inhereted skill on a few archetypes.
While Gunner by itself is pretty weak, the skills you can inherit allow other physical classes to attack from safer distances. Berserker can charge and use pierce skills from the back, and the knight can now access powerful skills like Hex shot and actually has something to do when Knight’s Proclamation is unneeded.
I definitely got through some fights with masked dancer. Inflicting weakness and having your elemental master abuse said weakness is a great combo.
Finally beat the game! Devil Summoner and Persona Master are GOAT for dungeons, Berserker for the bosses.
So my experience for Faker was that it was amazing for early game debuffs. It got replaced once I got those mentioned skills that deal damage AND debuff too, but it can't replace how useful Faker was to have early in the game before those skills. Then I also used Vidyartha for debuffing Attack and Defense by 2 stages in the late game. It was hard to go wrong with this for me. I had 1 character set up with it and it was always helpful to have on hand. I'd probably go with C tier, lowest would be D. I'd never use it as a class on its own, but crossing certain skills from it was always good stuff.
for me the passive skills of the royal thief made it a goat archetype as well, it saved me a lot of times xD
Yo I appreciate that Alonzo Shoutout man. I thought his story was the best one, would've been 10/10 if they just left it at the part where he died and leaving you with the trickster archetype as a parting gift like a mini lelouch accepting his consequences through self-sacrifice and making you "Zero" of sorts.
Alonzo actually got me, I thought he would'nt die because his tree was the faker tree but the death promoting him into rank 7/8 actually made me question myself until the post side-quest.
Healer's final form's synthesis might be the most powerful light damage combo I came up with if using the talisman of shadows, talking about 4k damage on lvl 40. It also has really solid magic damage, it's a very versatile archetype imo
I would personally move Mage up a few ranks. The synthesis option for multi hit elemental type really comes in handy up until you're getting 3rd tier archetypes. You'll want to rank up Hulkenburg as a Mage eventually for Magic Knight so it's worth it to keep her as one early game for synergies.
Plus it's fantastic on the protagonist since it restores MP in the overworld.
The Masked Dancer lineage should allow you to change masks mid-battle once per turn. That'd make it so much more useful.
Faker has one of the best debuff skills Vidyartha. 2 rank ATT + DEF debuff is great for end game bosses.
Dancer has one of the best synthesis skills in Masquerade Charge. Hugely buffing up a single physical attack.
Endgame my comp was the Heismay starting with a debuff on the boss. Then Junah using the synthesis charge. Then any party member with Magic Seeker's Vitalja to buff my MC. Then finally MC with boosted almighty + the acc for buffed synthesis dmg to use the Royal Sword synthesis skill to royally fuck the enemy's day up. On human-type bosses I can hit upwards of 25k.
Vidyartha is great but def prefer Debilitate cause some later bosses love Heat Riser and leaving the Evasion unchecked can be pretty awful.
I used Elemental Master MC, Royal Summoner, Royal Masked and Warlord. Blasted the whole game cycling ice weakness with warlord and fire weakness with masked. Gonna try a physical comp for Regicide this time.
Hulk is all the healing you need. Paladin, proclamation, medialine, party all in the back. Nothing can kill you.
Lost me when you put knight in B tier. That class was VITAL for endgame bosses imo. Great vid overall
Royal Knight got put in S tier though.
Royal knight is in S if we're talking endgame
it single handedly carried me through the dragon fights
A lot of this I agree with but I’m ngl Royal Masked Dancer with the Mend mask (I believe, the one with all the heals) is the only reason I got through any of the endgame lol. Not sure if I was just too stubborn to try maybe grinding savior on her or something but she carried me with that archetype lmao, I’d put it A at least
Idk if anyone else felt the same way, but the path to get Royal Thief is probably the most demanding to achieve. It needs archetypes from not just the Thief but also the Gunner, Knight, Seeker and Mage.
The rest of the archetypes demand like at most, 2 archetype lineages... im just at the Port Town and i hope to get it before endgame.
There should've been more physical elemental attacks
The faker take is ATROCIOUS, having debilitate is extremely useful, and having debuffing skills so early game is amazing utility wise is genuinely broken, especially if you build your comp around it. let alone how powerful trickster is against the superbosses and final boss
Im curious to know which difficult you played on to make these rankings.
I did a blind playthrough on hard, and I think Gunner is actually S class.
Mania Bullet inflicts a weakness to physical attacks, and its other synthesis skill does really high damage.
I managed to solo the fire dragon with Gunner being my only party memeber on Level 73. It even helped me beat that clone at the end.
Also, with 4 gunners, you can sweep through many dungeons, especially against bird-type monsters.
There are other reasons as well, so I'm surprised that it was D-Tier
Hard past the cathedral
Thief does seem to become an evasion tank, which can be valuable.
A ninja with the Knight’s taunt ability is a godsend against bosses with 5+ turn icons ❤
I see where you come from, but I personally put the Merchant and Faker line at S tier.
I would personally rate thief higher for the Plunder life ability, it deals a lot of good damage almighty damage and it heals the caster for the same amount, which is some insane life steal longevity. Bottom of A, top of B tier for sure.
Seeing how OP some of the Royal Class are, I really regret not spending more time upgrading my virtues :(
I like the way Juna says "Masked Dancer" so thats why i always keep it on her 😁
Royal Knight bro makes the final boss a dog show for me
Just FYI the knight's taunt skill can actually prevent certain enemies from using their AOEs and they will be forced to attack with ST skills or even basic attacks. Its not 100% but I believe most intelligent humanoids that aren't casters will be caught by this.
4:24 Did the Royal Summoner just summon Shiva - The Destroyer 😶. What all other gods can it summon?
the destroyer doesnt have magic skills, he has physical elemental skills stat scale of st and require you to be in the front line
Goat Tier category, instantly DMC 3´s Vergil 2nd battle OST kicks in. Absolutely based.
Metaphor has that classic Mob x Boss class building.
Gunner (1st) was pretty good against most mobs, due to also inflicting status conditions. However, due to bosses immunities, he loses his value.
Tbh Tycoon deserves to be in goat tier, it's straight up broken
You can easily boost it's damage through the roof by inheriting some of the merchant passives by other party members, and equip it with an accesory that doubles crit dmg (colliseum reward). It also has a weapon that offers increased money skill dmg for an extra fee (which is not a problem). 30k crit for 7k gold sounds very broken, especially combined with it's synthesis skills which basically allows you to wipe the whole field for 9999 gold
This is the power of capitalism
I'm not that far (just reached brilehaven) but Healer/Cleric has to be my goat so far. I'm on hard, and the team healing move felt necessary on all bosses and most minibosses, either on healer or inherited to someone like knight or thief. And light damage it does is rly great too.
Dynast with halve synthesis cost accessories is op.
So, a couple of thoughts here now that i finished my first run (on hard)
1) Honestly i think Faker should be lower than gunner. While the ladder has at least _some_ use cases, like certain optional dungeons with flying enemies, you legit never have to actually *use* faker in the whole game. It's resistances are the worst out of every archetype, and it's only saving grace, Faker's Roguery, is obtained in tier 1, meaning you can just inherit it to something else right away without bothering with faker. And the debuffs are completely worthless since items that debuff are incredibly common, with the debilitate one costing a measily 2k.
2) Healer should be at least in B tier since, unlike Mage who stagnates in Wizard until the end game, you can get Savior really fast and it's one of the archetypes who has the best magic increases, next to Masked Dancer, Summoner and Mage themselves. It also has the "revive all allies with full hp" synthesis which is much more useful than just normal healing since no item can replicate that, especially if you have the utlitarian manual which makes it a single action only.
Faker level 2’s Vidyartha (-2 Atk and -2 def) was my go to class on Juna in the late game.
all i do is running with full merchant/tycoon party throughout dungeon and stunning enemy+fortune slot crits everything.
0 MP wasted on mobs, hero leaf along the way, pocket full of money and item drop like crazy.
that damn archetype is busted as fuck.
Royal Thief is an absolute pain to unlock. You need to level up five different lineages to meet the requirements. Compare this to most others that simply need two or three at best.
100% agree with Masked Dancer. Concept was nice... But in practice it gave 0 help to the already flawed non-changable Archetype Problem
royal knight or just paladin with inherited counter from dark knight is the most op class in the entire game due to counters + taunt, effectively neutralizes the dragon superbosses
Let him cook 🗣️🔥👨🍳
My endgame party was
Prince
Rotal berserk
Royal masked dancer
Royal summoner
So i can't disagree more with you
Junah with the seeker mask helped me a lot while i was grinding archetypes for the mc with the weakness implant skills and was my main buffer / debuffer
After the other party members arrived I didnt touch heismay again with the ninja lineage
And strohl has great abilities but such a short mp pool
Healer definitely is the definition of master of one. It heals like no other and even has some light skills to spice things up. I'd have put it in A but I agree with you
I just dont understand why you would want to use MP to heal when items are usually more than enough.
Not me spamming faker/trickster’s 0MP AOE one shotting mobs in one action with str build protagonist, keeping all the MP for bosses
Yeah hehe Royal Berserker is OP. Once I managed to deal +- 9800 damage with it.