Hideo Kojima Interview
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- Опубликовано: 10 окт 2021
- Hideo Kojima speaks about his career as a designer and producer of video games at Konami Digital Entertainment and Kojima Productions. At a time when mainstream action games only focused on attack and defeat, 'METAL GEAR' (1987) introduced infiltration into the gameplay and became one of the earliest examples of a stealth game. In 1998, the first 3D title in the 'Metal Gear' series, 'METAL GEAR SOLID', was released, integrating the most advanced stealth-based gameplay yet seen with cut-scenes that reflected Kojima’s passion for cinema. 'METAL GEAR SOLID' became a worldwide best seller and was followed by three successful sequels.
NB: This interview was conducted in Hideo Kojima’s native language of Japanese and features English subtitles. Interviewer is neither seen nor heard onscreen. - Кино
when videogaming history will be longer and studied in the universities, like today cinema history, there will be a whole big chapter about Kojima in the books
Kojima is an actual certified artistic and technical genius. Unparalleled in his field. Nothing is and will ever be like him.
Hideo Kojima's glasses - J.F.Rey Eyewear JF1142 col 2924 (Ocean/Turquoise) - may also cause some "Déjà-Vu" from both Metal Gear Solid V Ground Zeroes' Side Ops "Intel Operative Rescue" and The Phantom Pain's "Huey's Trial" cutscenes "for a S-Special reason."
Hideo Kojima is God?
People whine and shit about venom snake and claim kojima design choices were influenced by his obsession with hollywood celebs. I dont know who to attack the ignorant fan or the long time fan of the series. But I prefer to listen anyone who know kojima for years and have played the canon games thoroughly.
Kojima Is God.
Why did you re upload the video