Fumito Ueda Interview
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- Опубликовано: 7 сен 2024
- Fumito Ueda may have only two published games but each one has had such an impact that his influence is felt keenly across the industry. Ueda joined Sony Computer Entertainment in 1997 where he developed his first game, 'ICO' (2001), a beautifully poetic adventure game based on an abstracted boy-meets-girl premise. Ueda’s next game, 'Shadow of the Colossus' (2005) took an opposing theme to ICO’s sacrificial narrative, with the aim being to topple 16 giant mythical beings to restore the life of a girl named Mono.
NB: This interview was conducted in Fumito Ueda’s native language of Japanese and features English subtitles. Interviewer is neither seen nor heard onscreen.
This man is a legend. Please bless us with another masterpiece.
we need an ico remaster 😭
we already got one on the ps3. you mean a remake on ps5 right
@@Snaaake_Beater I'd go for a simple upscaled port of the PS3 version!
@@operandassembler the only thing we get is a streaming version on ps plus premium thats for sure because of Jim ryan😂
It’s absolutely incredible how he explains how much work goes into designing a game and it’s absolutely incredible to think how much content gets cut due to limits and deadlines, makes me wonder how much different shadow of the colossus would have been if they could have finished everything they wanted.
The True Legend Of Game Makers❤
His vision of world building with his 3 games are masterpieces ❤ 😃 a very talented man when it comes to artistic development of game worlds 🌎 😀
Ato